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Graphical Interface for Creating Custom Items and Generating Json data
Overview:
I've been searching a bit and I couldn't find a really easy to use Graphical Program to create awesome custom items for minecraft. By this I mean a program that actually generates the raw json data from the created item that has been constructed via a user friendly, easy to use interface.
So the time has come and my friend and I have started working on such a program. The first release will be item editor only (with enchantments, item modifiers, visual modifiers) and if it is a success we plan to expand the program to be able to generate more complex json codes (mob spawner with custom mobs wearing custom items, spawning in a custom condition and place).
Warning: Download contains an EXE file renamed!
Note: Download package checked with Norton 360. More protection coming soon.
ToDo list:
- Enchantments are stored in a 0-based value instead of 1-based.
- Add images to program - partially done
- Add more screenshots to project - partially done
- Attribute adding bug: values are not stored properly.
- Add images of new Prismarine items.
Released Versions:
0.6
The currently uploaded version is a pre-alpha one.
Not all of items are in, there are visual bugs.
As far as I know it does not crash.
I haven't included an installer yet, just the pure exe and data files.
Not all of items are in, there are visual bugs.
As far as I know it does not crash.
I haven't included an installer yet, just the pure exe and data files.
0.7
I added an installer so it will check for necessary software to be installed.
0.8 and 0.8b
Added Save/Load functions.
Minor fix for Enchantment panel.
Minor fix for Enchantment panel.
0.9 and 0.9b
Added images of items (hopefully all of them).
Fixed Attribute Modify bug, when changing values were not saved.
Fixed load bug, where item name were not displayed properly.
Fixed visuals of long lore text.
Fixed some bugs.
Modified the visuals a bit.
Upgraded project so it can be easily integrated into future project.
Fixed Attribute Modify bug, when changing values were not saved.
Fixed load bug, where item name were not displayed properly.
Fixed visuals of long lore text.
Fixed some bugs.
Modified the visuals a bit.
Upgraded project so it can be easily integrated into future project.
Release 1.0
Fixed some bugs.
Updated backround code to be faster.
Upgraded project so it can be easily integrated into future project: EntityEditor
Updated backround code to be faster.
Upgraded project so it can be easily integrated into future project: EntityEditor
Release 1.1
Fixed several loading reletad bugs.
Reworked background code for loading.
Added 2 new (snapshot) items (prismarine shard and crystal). No image yet.
Added posibility to add unbreakable property to item.
Added posibility to edit "HideFlags". With this you can hide certain properties on your item (won't be displayed).
Reworked background code for loading.
Added 2 new (snapshot) items (prismarine shard and crystal). No image yet.
Added posibility to add unbreakable property to item.
Added posibility to edit "HideFlags". With this you can hide certain properties on your item (won't be displayed).
System Requirements:
- Target OS: Windows XP/ Vista/ 7/ 8
- Microsoft .Net Framework 4.0
- RAM: 25 MB
- Disk space: 1,4 MB
- Mouse, Keyboard only
Liked it
I am working on a MineCraft Entity Editor, with the same concept as this one. Stay tuned.Credit | Friddan |
Progress | 100% complete |
Game Version | Minecraft 1.7.8 |
Tags |
1 Update Logs
Update #1 : by Alez1027 06/14/2014 7:07:11 amJun 14th, 2014
Version 1.0 Live!
I think all major bugs have been fixed. Runtime memory and processor usage have been decreased. You may notice a small change. There is a OK button on the right top corner. This currently closes the program right away (it seems) actually it is there for a reason. I have been working on a similar project: MineCraftEntityEditor to get Json data program. Same easy to do interface, but now you can edit custom entities, and you can add custom items to the custom entities. Basically this project got involved into the other.
Stay tuned, and thanks for the support. Please contact me if you need any information!
I think all major bugs have been fixed. Runtime memory and processor usage have been decreased. You may notice a small change. There is a OK button on the right top corner. This currently closes the program right away (it seems) actually it is there for a reason. I have been working on a similar project: MineCraftEntityEditor to get Json data program. Same easy to do interface, but now you can edit custom entities, and you can add custom items to the custom entities. Basically this project got involved into the other.
Stay tuned, and thanks for the support. Please contact me if you need any information!
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