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[1.7.10] RWBY Craft

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Kelco_K22
Level 70 : Legendary Geek
This mod is a mod based on rwby
"RWBY (pronounced Ruby) is an original western anime-style web series created by Monty Oum and produced by Rooster Teeth Productions."http://rwby.wikia.com/wiki/RWBY

my plan for this mod is to have all weapons and monstersfrom the show with lots and lots of cool efts.

______by_kelco-dntlxpng

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z3EPKVQ4vi8


knOmOhcuVzo


gEnvukUALyc

cmQD6bqMaxE

tBwmgSh1J2E

if you have any cool ideas plz tell my

old 1.7.2 ver
old 1.6.4 ver


This web site it where you can make update requests
it is http://leagueevil-youtube.the-talk.net/
Progress: 85% Complete
Game Version:Minecraft 1.7.10
Tags:Ruby, Rose, Crescent Rose, Weiss, Schnee, Blake, Myrtenaster, Belladonna, Gambol Shroud, Yang, Xiao, Long, Ember Celica, New Content

Update #9 : 08/20/2015 9:43:42 am8/20/15

new mobs
Wilt and Blush
 3  Crescent Roses from Grimm Eclipse
Srcoll (now the only way to get to all dimensions in this mod)
the Forever Fall biome is now a dimension
achievements now unlock things

Update #8 : 01/08/2015 10:40:18 am1/08/15

updated to 1.7.10
added
new ammo 
new dust
2 new mobs
Coco's Handbag
Yatsuhashi's Sword
White Fang Mask
White Fang Chestplate
White Fang Leggings
White Fang Boots
Adam's Mask

Update #7 : 05/16/2014 9:37:51 am5/16/14

updated to 1.7.2
added White Fang Sword, Melodic Cudgel, Coffee, Mug, Glyph Block and Giant Armor Summoning Glyph

Update #6 : 02/20/2014 8:43:01 am2/20/14

added
items to make the Magnhild ,StormFlower,Miló and Akoúo̱ and the Crocea Mors
new mobs Polar Beowolf (Spawns in the Snowy Forest, drops  Crocea Mors parts)and Giant Armor(boss)
Snowy Forest dimension (ues the Cliffside Altar)
you can now eat Forever Fall Tree Sap

Update #5 : 12/23/2013 11:46:34 am12/23/13

Crocea Mors added

Magnhild added

StormFlower added
Miló and Akoúo̱ added

Update #4 : 12/10/2013 8:21:12 am12/10/13

adds
Ember Celica
Henchmen
more dust
and the From Dust Till Dawn Structure

Update #2 : 10/30/2013 5:05:58 pm10/30/13

adds
the Gambol Shroud
Forever Fallbiome
and more

Update #3 : 10/30/2013 4:57:40 pm10/30/13

fixed DL link

Update #1 : 10/04/2013 9:56:28 am10/04/13

Myrtenaster Updated

Comments : 663

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1 - 50 of 663

  • Smarmaged0n
  • Level 30
  • Artisan Mage
  • September 1, 2015, 8:33 am
How about if instead of the guns shooting fireballs, you were to either make them shoot bullets or arrows. I would put this mod in my pack but it seems just a bit too op because of the fireballs. Also, you should add the "dust" in like a throwing pouch, then you could have all kinds of awesome elemental shizwas. either way, good work, keep it up!
Edit Reply Delete
  • OrangeChang
  • Level 1
  • New Miner
  • August 30, 2015, 5:59 am
if all the weapons use real gun sound and bullet about firing , like ruby's sniper rifle

that will be awesome~
Edit Reply Delete
So can you update this to 1.8?
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • September 1, 2015, 7:53 am
when you learn to mod only then can you ask for updates
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 28, 2015, 9:30 am
hey kelco, mind if i use this in a modpack along with your custom swords mod?
(asking mainly because you havent said otherwise in the discription)
Edit Reply Delete
  • Kelco_K22
  • Level 70
  • Legendary Geek
  • August 29, 2015, 8:56 am
Yes you can use this mod and custom sword in a mod pack. all i ask for, is you link to this page and give me i link mod pack
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 29, 2015, 5:57 pm
ok =)
Edit Reply Delete
  • Skeadstone
  • Level 4
  • Apprentice Miner
  • August 24, 2015, 8:02 pm
It be sweet to have a config file to edit spawn rates and recipes, IS THAT TOO MUCH TO ASK FOR?
Edit Reply Delete
  • Kelco_K22
  • Level 70
  • Legendary Geek
  • August 29, 2015, 8:54 am
WHY ALL CAPS? I have the start of a config done. I dont know if i can do recipes, but edit spawn rates and IDs should be fine.
Edit Reply Delete
If he were to ever add a config, he would need to REWRITE EVERYTHING for the config to work.
Edit Reply Delete
  • Kelco_K22
  • Level 70
  • Legendary Geek
  • August 29, 2015, 8:52 am
nope i'm just lazy :P
Edit Reply Delete
That's what you told me back then when I reported a conflict between this mod and Divine RPG.
Edit Reply Delete
  • Kelco_K22
  • Level 70
  • Legendary Geek
  • September 2, 2015, 2:54 pm
That’s how it was. But i have gotten a lot better at moding since then. So i found a way of mashing the two codes together in my Custom Sword mod.  And I have been super lazy the past 6 months. I was even thinking of stopping this mod. But because of a lot of great people I’m starting to get back in gear. Sorry for how long this has taken, but it is coded and will be in the next update
Edit Reply Delete
Oh well, good to know.
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 20, 2015, 2:28 pm
yay! update!!
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 23, 2015, 8:25 pm
found another little coding bug, the modles dont work with orespawn, the mods run fine, but you cant see any of the modles from this mod
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 20, 2015, 8:00 pm
so, i was thinking, i saw the update video and i figured out some things that could be used for the other achevments, for the black achevment you could have another boss battle, maeby with adam or that robot/spider/cannon thing from the black trailer, then for the yellow achevment you could have another boss battle but with jr. like from the yellow trailer.

also, ive found a bug, the giant armor does not drop its items when killed.
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 20, 2015, 10:46 pm
scratch that, he does, but it would seem that sometimes he dosnt drop anything other than dust
Edit Reply Delete
What are the controls for the myrtenaster?
Edit Reply Delete
  • Lie_Ren
  • Level 1
  • New Explorer
  • July 30, 2015, 11:11 am
Hey does anyone know if this mod is compatible with Optifine 1.7.10?
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • August 12, 2015, 5:26 pm
this is, but optifine has been buggy latly so you can use it, but you will be getting lots of error mesages on your screen
Edit Reply Delete
hi so question, i am stuck on the 3rd achievement, i dont know what im supposed to do, help? also, is there only one biome in in remnent? (world from the cliffside altar)
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • July 2, 2015, 2:38 am
3rd achievment you cant get
there is a new biome in the overworld though
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why cant you get it? has he not made it or is there another problem? also i have been searching but i can seem to find any of the new biomes he has put in, is there a seed i can use? (sorry for so many questions)
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  • Acronza1
  • Level 10
  • Journeyman Engineer
  • July 2, 2015, 11:42 pm
the third and fourth achevments are unabalabe currently as they have not been implemented yet, also finding the forever fall biom ir extrealy dificult currently and few have found it, i dont think any one has released a seed that has the biom at spawn even though there have been some seen on youtube
Edit Reply Delete
ok thanks for the help!
Edit Reply Delete
  • Glossypon 7
  • Level 1
  • New Crafter
  • June 24, 2015, 6:26 pm
Is there going to be more weapons to the game,what about armor of the characters?
Edit Reply Delete
  • Ruby_Rose
  • Level 1
  • New Explorer
  • June 24, 2015, 10:09 pm
You should check out his youtube channel for that. He's currently working on his Kamen Rider mod, but before that he posted some The Making Of's of some weapons.
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im sure this has been asked before but how do you repair the weapons?
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • July 2, 2015, 2:39 am
i suggest the TF2 dispencers mod, as currently you cant repair the weapons if my memory serves me right
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • June 14, 2015, 10:05 pm
so, is the next update going to be comming soon or is it still some time befor that happens?
Edit Reply Delete
  • Ruby_Rose
  • Level 1
  • New Explorer
  • June 15, 2015, 7:04 am
He has been working on his Kamen Rider mod primarily. I don't know when he'll focus on this mod again
Edit Reply Delete
  • EndTEmpire
  • Level 1
  • New Explorer
  • May 30, 2015, 10:39 pm
Hurrah! This mod is still active!
Edit Reply Delete
I really ,loved how this mod developed, Kelco you did a really good job with the modding and modeling
Edit Reply Delete
I have a modded game with a few other mods installed. I dont know why, but when i spawn in any mob from rwby craft, I always immiedly crash. Can you tell me whats up? The mods i have are Damage Indicators,Craft Guide, Backpacks, Orespawn, Your Fire Emblem caft mod, and of course RWBY Craft. Here is the crash report

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 5/11/15 4:55 PM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:745)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:745)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'ewright2003'/313, l='MpServer', x=564.92, y=5.62, z=745.42]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (554,4,748), Chunk: (at 10,0,12 in 34,46; contains blocks 544,0,736 to 559,255,751), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Level time: 1302 game time, 1302 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 31 total; [EntityChicken'Chicken'/43018, l='MpServer', x=644.63, y=4.00, z=811.31], EntityChicken['Chicken'/43021, l='MpServer', x=644.50, y=4.00, z=810.50], EntitySheep['Sheep'/43026, l='MpServer', x=558.50, y=4.00, z=668.50], EntitySheep['Sheep'/43027, l='MpServer', x=559.50, y=4.00, z=666.50], EntitySheep['Sheep'/43028, l='MpServer', x=561.50, y=4.00, z=665.50], EntitySheep['Sheep'/42965, l='MpServer', x=560.09, y=4.00, z=763.97], EntitySheep['Sheep'/42966, l='MpServer', x=561.69, y=4.00, z=778.84], EntityChicken['Chicken'/43030, l='MpServer', x=555.50, y=4.00, z=674.50], EntityChicken['Chicken'/43031, l='MpServer', x=559.50, y=4.00, z=669.50], EntityChicken['Chicken'/43032, l='MpServer', x=556.50, y=4.00, z=671.50], EnchantedCow['Enchanted Golden Apple Cow'/42905, l='MpServer', x=548.22, y=4.00, z=689.22], EntityChicken['Chicken'/43033, l='MpServer', x=556.50, y=4.00, z=673.50], EntityClientPlayerMP['ewright2003'/313, l='MpServer', x=564.92, y=5.62, z=745.42], EnchantedCow['Enchanted Golden Apple Cow'/42906, l='MpServer', x=548.50, y=4.00, z=686.22], EntityCow['Cow'/42970, l='MpServer', x=573.09, y=4.00, z=771.97], EnchantedCow['Enchanted Golden Apple Cow'/42907, l='MpServer', x=548.50, y=4.00, z=687.81], EntityCow['Cow'/42971, l='MpServer', x=581.91, y=4.00, z=777.06], EnchantedCow['Enchanted Golden Apple Cow'/42908, l='MpServer', x=551.50, y=4.00, z=686.50], EntityCow['Cow'/42972, l='MpServer', x=557.13, y=4.00, z=762.69], EntityCow['Cow'/42909, l='MpServer', x=538.25, y=4.00, z=695.31], EntityCow['Cow'/42973, l='MpServer', x=567.94, y=4.00, z=774.91], EntityCow['Cow'/42910, l='MpServer', x=549.78, y=4.00, z=690.78], EntityCow['Cow'/42911, l='MpServer', x=545.41, y=4.00, z=690.44], EntityCow['Cow'/42912, l='MpServer', x=540.41, y=4.00, z=693.28], EntitySheep['Sheep'/42913, l='MpServer', x=550.50, y=4.00, z=688.50], EntitySheep['Sheep'/42914, l='MpServer', x=548.78, y=4.00, z=692.78], EntitySheep['Sheep'/42915, l='MpServer', x=547.50, y=4.00, z=695.50], EntitySheep['Sheep'/42916, l='MpServer', x=545.50, y=4.00, z=697.50], EntityChicken['Chicken'/42998, l='MpServer', x=626.50, y=4.00, z=815.50], EntityChicken['Chicken'/42999, l='MpServer', x=623.50, y=4.00, z=815.50], EntityChicken['Chicken'/43000, l='MpServer', x=615.59, y=4.00, z=813.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 169077512 bytes (161 MB) / 473686016 bytes (451 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.113.1381 Minecraft Forge 10.13.3.1381 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.113.1381} [Forge Mod Loader] (forge-1.7.10-10.13.3.1381-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1381} [Minecraft Forge] (forge-1.7.10-10.13.3.1381-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FireEmblemCraft{1.7.2} [Fire Emblem Craft By KelcoK22] (fireemblemcraft_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3 (2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rwbyCraft{1.7.2} [RWBY Craft By KelcoK22] (rwby_c_1.7.10_V1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.3.1381-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6310 Graphics GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)



Thanks! Looking foreward for more RWBY Craft Updates!
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • May 16, 2015, 3:06 pm
currently RWBYcraft does not work well with other mods that adds in more dimensions, it always crashes when you try to go to the snowy forest dimension or try to spawn or summon the giant armor.
Edit Reply Delete
  • Kelco_K22
  • Level 70
  • Legendary Geek
  • May 11, 2015, 3:32 pm
try without Orespawn, that the only thing i can think of
Edit Reply Delete
I Did and it worked
Edit Reply Delete
  • Kelco_K22
  • Level 70
  • Legendary Geek
  • June 16, 2015, 3:48 pm
then thats why. try looking to see if Orespawn has a config if so change the mob ids
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • May 13, 2015, 4:06 pm
every time... NullPointerException
bane of modded minecraft
Edit Reply Delete
  • Skeadstone
  • Level 4
  • Apprentice Miner
  • May 8, 2015, 10:20 pm
The gun features kinda wierd how they use arrows instead of bullets.NEEDS STYLE AND PEW SOUNDS.

It be cool to have a configurable options for ore genterating rates and toggle crafting recipes.

The mobs need some voices and fixin since the some servers don't treat them well.

though the swords are perfect. MUST FINISH THIS MOD SOON.
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • May 10, 2015, 5:25 pm
this is still a WIP mod
the guy wont be able to finish the mod soon as he has a life
Edit Reply Delete
  • Skeadstone
  • Level 4
  • Apprentice Miner
  • May 11, 2015, 4:43 pm
Life or no life, summer is coming, we gotta have some new content on this.


Soon...
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • May 13, 2015, 4:06 pm
you cant be patient can you?
i can wait for it to update, even if it takes a year to do so
Edit Reply Delete
I want to go to the forever fall biome but cant find it, Seed?
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • May 8, 2015, 10:00 pm
everyone is struggling to find said biome
Edit Reply Delete
I found it easily in my Single Player World.
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • May 16, 2015, 3:09 pm
i belive kelco is making an item that teliports you to the dimension and the forever fall biom
Edit Reply Delete
  • cdrod840
  • Level 1
  • New Miner
  • May 6, 2015, 11:14 am
What version of forge do I need? I've followed the steps to install it and it still crashes
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • May 8, 2015, 9:59 pm
recomended 1.7.10 version
Edit Reply Delete
please take the recoil off of stormflower
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • April 30, 2015, 7:22 pm
i quote meself
"why would you need to?
its unobtainable in survival"
Edit Reply Delete
  • zookwo98005
  • Level 1
  • New Miner
  • April 20, 2015, 7:36 pm
so this mod works right, it doesn't have any glitches or viruses?
please tell me because i love rwby. 
(also mod creator if you read this PLEASE make armour of the caracters clothing like rubys cloak and blakes bow -hair bow- ) also the file is on mediafire so i am unable to download it and i really really want this mod, what do i do?
Edit Reply Delete
  • Acronza1
  • Level 10
  • Journeyman Engineer
  • May 6, 2015, 6:09 pm
the only game crashing things that happen with this mod are mainly when its put on a surver, you cant summon the giant armor, and going to the dimension can cause you to permanently crash on the server now and then, but single player world it is perfectly fine
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • April 21, 2015, 4:57 pm
no glitches or viruses
Edit Reply Delete
  • zookwo98005
  • Level 1
  • New Miner
  • April 24, 2015, 11:41 am
but its from MediaFire, and it automatically installs Malware, spyware and pop-up adds. so that makes it inpossible to install it wihthout downloading the rest. dont get me wrong i absoultly would LOVE to get this mod, but i dont want to get the spyware that comes with it.
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • April 24, 2015, 10:13 pm
then get advanced system care if your that worried about it
it deals with those problems and the program is free
ive been getting no problems with pop-ups or malware or any of that shit yet
Edit Reply Delete
  • zookwo98005
  • Level 1
  • New Miner
  • April 25, 2015, 12:15 pm
what are some names of advanced system care programs?
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • April 25, 2015, 6:38 pm
advanced system care IS the program
the people that make it is iOrbit
Edit Reply Delete
  • doggy2711
  • Level 1
  • New Miner
  • April 17, 2015, 8:27 pm
you should remove the recoil on stormflower
Edit Reply Delete
  • sawtooth44
  • Level 1
  • New Crafter
  • April 18, 2015, 2:24 am
why would you need to?
its unobtainable in survival
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  • g17123
  • Level 20
  • Expert Dragonborn
  • April 14, 2015, 6:37 am
Can i use this in my modpack i need to release it soon on minecraft forums.
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  • Hartemis_21
  • Level 1
  • New Explorer
  • April 14, 2015, 5:34 am
Make the sword from volume 2 chapter 11 12:56.
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  • sawtooth44
  • Level 1
  • New Crafter
  • April 14, 2015, 4:36 pm
you mean that katana with blades made of pure dust
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  • Hartemis_21
  • Level 1
  • New Explorer
  • April 15, 2015, 4:15 am
yeah
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  • sawtooth44
  • Level 1
  • New Crafter
  • April 11, 2015, 12:38 am
kelco, good to see your still alive
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