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The Runic Dust Mod. [FORGE]

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billythegoat101
Level 50 : Grandmaster Modder
I don't check this planetminecraft page as often as I do on the minecraftforums. So if it is out of date check there first!

This is a mod I've been working on for a little while because I thought it'd be a neat idea.
It's still not quite done, but I thought I'd get some opinions on what I've got so far.

Basically, this mod adds dust with which you can form runes on the ground.
Right clicking with the runic tome will activate the rune. If it has the proper sacrifices, it will do something cool

See The MinecraftForums Thread for instructions and details!
Please do check there because I usually forget to update here at Planet Minecraft


Requires the latest recommended Minecraftforge with FML
Progress: 100% Complete
Game Version:Minecraft 1.4
Tags:New Content, Runes, Dust, Magic, SMP, Forge

Update #10 : 12/18/2012 4:14:07 pm12/18/12

v1.1
-(ADD)Added inscriptions
-(ADD)Added inks
-(ADD)Added pouches
-(ADD) Added canPlayerKnowRune function to rune events. If it returns false then the server won't send that player the rune at all.
-(CNG) Gave dust blocks a little more width (visual)
-(UPD)Decorative version is back! (As an addon to the main)
-(UPD)updated to forge 6.0.1.349
-(UPD) updated to mc 1.4.2
-(FIX)Fixed the lexicon recipe issue
-(FIX)Fixed silk touch lexicon entry regarding its sacrifice
-(FIX)Fixed variable dust replacement not always visually replacing variable
-(FIX)Fixed rune of rebirth
-(FIX)Fixed etched blocks being instantly destroyed
-(FIX)Fixed allowed variable types for rune shapes which may or may not have been broken
-(FIX)Fixed a lot of bugs...
-(FIX)Added ability to chisel blocks with dust underneath. Purely for aesthetic reasons.
-(FIX) May have fixed rune's visual effects not appearing at first startup?
-(FIX) Redstone rune activation
-(FAIL)Forgot to keep a changelog for a lot of things...

v1.1.1
-(FIX) Fixed ruts not working
-(FIX) Fixed Music rune never having enough dust and being unplaceable
-(UPD) Updated to MC[1.4.4] MCP[721] Forge[6.3.0.372]
-(ADD) Added tooltip to pouches saying how much they have inside
-(FIX) Fixed smoke particles not spawning when you activate a rune that fails
-(ADD) Added eye candy as follows because I dunno:
-Activated and running runes give off partcles
-Dusts give off partcles when placed
-Lumberjack illuminates trees that it will take out.
-Obelisk has a cool spiral effect before the blocks rise
-Bait rune highlights those who it is affecting

v1.1.2
-(UPD) Updated to MC[1.4.5] Forge[6.4.0.397]
-(API) Separated initiation of graphics and sacrifices
-(ADD) Visual startup effect. Runes are highlighted as they start up to show that you got the shape right. If you didnt get the sacrifices they will die soon after.
-(FIX) Fixed wisdom rune.
-(CNG) Placing scrolls are no longer single use.
-(FIX) Teleporation rune
-(FIX) Transport rune

v1.1.3
-(FIX) Fixed Rebirth (egg spawner) dropping dud eggs for mobs without spawn eggs
-(FIX) Fixed and cleaned Rut rendering: Renders inner-blocks properly and doesn't glitch as much.
-(Attempted FIX) Tried to fix deco crashes, but I could never reproduce the crash in the first place so I am not sure if it is actually fixed.
-(Attempted FIX) Tried to fix occasional load up crash, but just as above I was not able to reproduce it either, this is just an attempt.

v1.1.4
-(FIX) Being able to place items inside ruts.
-(FIX) Fixed Decorative version recipes not being right for everything past lime color. (Deco 2.1)
-(FIX) SMP Crash when using placing scrolls
-(TWK) Tweaked the position calculations done for ruts. Improved accuracy.
-(TWK) Tweaked the placement calculations done for dusts. Improved accuracy.

v1.1.5
-(FIX) Rune of Heights not carrying you past like 5 blocks up.
-(FIX) Earth sprite freezing you funny and causing you to glitch
-(FIX) Earth sprite glass blocks disappearing
-(FIX) Rut shading innards being too dark
-(FIX) Sand&gravel duping glitch involving ruts
-(FIX) Compression rune going haywire when used with sacrifice negator.
-(FIX) Game language sometimes changing.
-(FIX) Client side crash when using Protection
-(TWK) Bounce rune catching radius for preventing fall damage increased to 3 blocks

v1.1.6a
-(FIX) Certain baited entities didn't 'smoke' when being baited
-(FIX) Fixed occasional EarthSprite glass blocks disappearing
-(FIX) Fixed EarthSprite glass blocks not solidifying on things like vine and snow (replacable blocks)
-(FIX) Debugging console spam
-(ADD) Added config for decorative ruts. This means that any solid block can be carved and any solid block may be placed inside the rut.
v1.1.6b
-(FIX) Inscription GUI darkness glitch
-(FIX) Inscription draining ink while in creative
-(FIX) Rut centers visual glitch. Each side being carved together.
-(FIX) XP not being taken for runes in survival
v1.1.6c
-(FIX) Earth Sprite Glass blocks disappearing (possibly? needs testing on an actual server)
-(FIX) Rabbit hole not placing torch
-(FIX) Bait still attracting mobs after desruction
-(TWK) Transport runes player-grabbing range increased.
-(TWK) Reworked how config works
-(TWK) Added config option to turn off console messages (verbose)
-(FIX) Runes and such unloading with NEI and TMI
-(TWK) How inscriptions ticks are called.
-(TWK) Blank inscriptions now only stack to 1
-(Attempted FIX) Some claims to why tome loads empty. Its an old claim but maybe it had something to do with unix file structure? Either way it might be fixed, but since I could never reproduce it I cannot be sure

Update #9 : 08/20/2012 12:33:58 pm8/20/12

v1.0
-Updated to v1.3.2
-Got off my lazy bum and decided to say its not WIP anymore
-Separated client runes from server runes so that runes installed on the server will be downloaded to the client upon joining (Do not worry about security, the only things it 'downloads' are graphical information, which is discarded by the end of the session)
-Added API for adding new dust types, however old dust items will need to be updated
-You can update them either by placing them in the world or just crafting them 1:1 for their updated counterpart. No hassle.
-Dusts already placed in the world from the old version will automatically update.
-Added (slightly wonkey) procedural generation of lexicon entries. This should make it easier for 3rd party rune makers and for the server to control a client's rune list. All lexicon pages will be generated during runtime (if they do not exist) and placed into the .minecraft/dust_pages/ folder.
-Switched over to forge's infinite terrain sprite system
-Nerfed lumberjack chances for doubling
-Added effect to lumberjack: now chops down trees within an variable distance.
-Bumped up spirit tools' max uses from 24 (below wood:59 and gold:32) to 131 (same as stone)
-Changed Campfire rune: Will always return the smelted item immediately if the stacksize equals 1, any more and it will burn. Has a very small chance of doubling the smelted return.
-Added ability to change the color of beacon runes with dyes.
-Fixed the beacon so that low light levels around the rune will not dim it.
-Separated the beacon texture from the normal game texture for texture-pack reasons.
-Fixed compression loop with sacrifice negate. Really? You had to try this?
-Fixed powered runes not actually changing color based on fuel level
-Fixed powered runes so they properly check fuel limits when adding fuel.
-Fixed a bug with trap runes though it may not have been a bug in the last released version, I'm not sure
-Dusts can now be placed on flipped half-slabs and stairs
-Added ability to list the author of the rune design in the tome GUI
-Set max stack size for tomes to 1
-Change: The tome/lexicon only display runes allowed by the server now.

Update #8 : 07/03/2012 2:15:13 pm7/03/12

v0.6.1
-Added Forge and SMP versions
-Now using FML (forge mod loader)
-Retained a Non-forge version, but it is untested so please report anything to me.
-Added descriptions to the runic tome.
-Reduced obelisk and lift wall sacrifices
-Changed the names for most runes so that they sound cooler :P
-Fixed a rendering thing that has been bugging me with the rune's sparks where they would render behind various things (forge version)

Server Notes:
-Config file to disable individual runes
-Ops can still use disabled runes
-Sprites are derptastic. Avoid / disable them
-If using other mods, I would recommend disabling the Timelock rune because it will almost definitely cause bugs. Especially with other mods.

v0.6.1c
-Fixed etching block loop crashes when using fluids
-Fixed bounce rune in smp
-Fixed Earth Sprite crash
-Fixed crash when activating runes ("getNextEntityDustID" Error)

Update #7 : 06/16/2012 4:24:49 pm6/16/12

v0.6
-Changed dust recpies again. Also included ability to combine two different plant materials in the recipe for plant dust (ex: 1xCoal + 1xLeaves + 1xSapling)

-Added a gui to the tome (but not the lexicon) shift+right click will open up a way to view all runes. Left click to advance page, right click to go back.You can also change pages with the direction keys.
-When in creative mode, you can right click with the tome to use it like a scroll (placing the dust of the current page)

-Added ability to place dust on glass

-Added creative-only item to negate rune sacrifices (except those with variable sacrifices ie spawner-reassign)

-Added feature to Wisdom rune: Right clicking it will pause the rune and pour all its stored wisdom into you so that you may see how much it contains without destroying it

-Added ability to lift tile entities with the Lift Earth rune

-(kind of)Added Powered Rune category: Runes that require a constant supply of food or fuel.
-See the Rune Information List link to see all runes, all those with an asterisk(*) are of this category

-Added ocelots, villagers, and a couple other missing mobs from the mob drops list

-Added: Items being held safe by the runic dust (preventing despawning) don't bob

-Added Rabbit Hole, Eternal Flame, Blinding Fog, Hunter Vision, Eggifier, and Power Relay runes.

-Change: Replaced the info page with a very arrogant self-promotion page, since the info page is no longer relevant with the gui layout(Expect bugs! Only tested with vanilla tile entities!)

-Changed torch rune features: Now if a piece of flint is sacrificed with it, it becomes a beacon.

-Change: Rebalanced sacrifice requirements for everything

-Changed Fire Sprite rune design. Existing Fire Sprite runes will not be reanimated because of this.

-Fixed every single freaking lexicon image. Goddang. You better be welcome.

-Change: Cage rune no longer entraps the player

-Change: Slowed down the Fire Rain rune slightly to maybe reduce lag (unlikely by much)

-Change: Bumped up the level rune

-Fixed and altered void rune: Now it will add to the void inventory whatever is placed on it and will only dispense when there is nothing on it.

-Fixed and altered Bait rune: Any mobs being attracted to it are too distracted to attack you. Unfortunately it doesn't effect mobs that don't utilize the new AI system though.

-Fixed how farm rune leaves a radius where it doesn't put crops

-Fixed scroll placement not placing on dead dust

-Fixed cage rune

-Fixed Buffer rune design so that it matches the forum picture/lexicon image

-Fixed the beam effects turning black after game restart

-Fixed obelisk rune, again.

-Fixed dawn and dusk: Now you can have several dawn/dusk runes waiting for night/day simultaneoulsy. For example, draw out and activate a 10 dawn runes and every night for 10 nights it will fast forward to day.

-Fix: Rewrote the etching render system from scratch. Significate increase. On my computer I got 100 blocks without noticing a single change in framerate

-Fix: Etchings now have no problem rendering grass properly.

Update #6 : 04/28/2012 1:18:45 pm4/28/12

v0.5.2
-Updated to 1.2.5
-Update Decorative version to 1.2.5
-added earth sprite: surrounds you with 8 pieces of glass that will float around you idly. When you stand still and crouch, they will all collect around you to form a small barrier.
-added terrain lift rune: encircling an area a line of clay (clay filled ruts) and then activating this rune with a live sacrifice on top will make the specified area lift up into the sky
-added option to crouch while right clicking a lexicon which will turn the page forward instead of back (helpful for creative mode so you dont break it)
-added magical flames that surround powerful runes (right now only sarlacc)
-added option to crouch while right clicking dust which will remove it (helpful for creative mode so you dont break it)
-added affect to torch rune: if dust made of lapis and above or contains any blaze at all, it will become a marker rune instead, which will create a beam of light high in the sky to see from miles around. Inspired by ALL_YOUR_BASE's idea
-added: XP storage rune now collects xp orbs that touch it, could prove useful in combination with sarlacc
-added: Obelisk rune now lifts you, waits for the top block to be destroyed, then goes back down. Now it's actually useful. If you still want the obelisk to stay up, just wait a (long)while or destroy the rune
-added: you can now fill etchings with solid blocks as hard as or less than gravel (dirt,sand,clay,etc)
-added ability to dig out the fillings of an etching by right-clicking with a shovel if the filling's block type meets the specifications above (yields nothing)
-fixed compression rune math bug when >64 diamond (I don't know why you tested this zzcool, but thank you very much)
-fixed spawner collector dropping the spawner underground
-fixed compression rune math error thing when input is too high
-etchinga shouldn't be able to spread liquid to corner-neighboring blocks
-fix: slowed down rut fluids
-fix: etchings now carvable out of grass, though it looks weird
-possibly fixed the torch rune placement scroll, though watch out, it may cause bugs with others
-fixed flatten rune pattern error
-fix: clarified the uv mapping on the lexicon and added a side tex standSide.png. The mapping for the rest is in book.png

v0.5.1
-removed the motherfracking debug recipes
-added a delay to the initialization of Sarlacc so that it doesn't cause insta-death
-fixed Rut block not using config file

v0.5
-No new runes
-Updated to minecraft 1.2.3
-Added ruts, but no uses yet but to look cool. Later will be used to define areas for runes
-Fixed fortune rune giving swords fortune instead of looting
-Wisdom rune radius fixed
-Changed crafting of lapis dust: 1 coal/charcoal + 2 lapis + 1 glowstone dust
-Changed crafting of blaze dust: 1 blaze powder + 2 lapis Dust + 1 glowstone dust

Known errors:
-Looking down at water in a rut will render a little derpy

v0.4.2
-added terrain level semi-mega rune
-added forcefield rune
-added spawner collector rune
-added spawner reassignment rune
-added rune of wisdom
-added mini-tele rune
-added ability to activate runes with redstone
-added something to the description of torch rune I forgot, it does not require that all 4 dusts be the same
-added function to replace all connecting variable dust at a time if the dust is available
-added crappy rotation code, should work but the code embarrasses me, someone help
-added a function which makes spent dust float gradually
-fixed mod hating id resolver (probably)
-fixed "not enough dust" error
-corrected some runes that were completely variable that didn't need to be and weren't changed with the update
-fixed cage rune spawning a cage 1 block too high
-fixed cage rune when entitiy is in the air by placing a block underneath them
-changed bounce rune so that it will double your horizontal speed when jumping for quick (and fun!) transportation
-fixed sarlacc: made it actually kill entities instead of needing you to kill them, for automation's sake
-fixed sarlacc: drops are now consumed and used to keep the rune fed for a very very very short time, like a 10th of a second per item (so if you can't get a mob to it to keep it fed, throw it some items, however it yields no xp)
-fixed a slight graphical bug with the beam of certain runes

Update #5 : 02/19/2012 9:01:06 pm2/19/12

v0.4.1
-fixed crash on making a scroll out of the info page (you derps)
-got rid of debug recipes (I'm a derp >_<)

v0.4
-added a way for me to update runes without costing you your dust (namely the tele rune) now if there has been an update the rune will deactivate and the dust will reanimate
-added decorative version (separate download)
-added placing scrolls
-added fortune enchantment
-added firebow enchantment
-added wall raising rune
-added fire rain rune
-added saplings, leaves, and seeds to the crafting of plant dust
-fixed tome now craftable with all dust types
-fixed dusts now craftable with charcoal too
-fixed spirit pick harvesting bedrock
-fixed rendering system to use less sprites and textures for rendering dust on the ground (about 14 less)
-fixed lexicon not being in creative block list
-fixed tele rune: dimensions not right
-fixed tele rune: spawning underground
-fixed tele rune: a bunch of crap
-fixed silk touch rune: now it can be applied on a shovel the same way (fortune does the same but with pick or sword)
-removed mortars completely
-improved obelisk lifting?

v0.3.2
-added Runic Tome Podium
-added Leapfrog Rune
-added Loyalty Sprite rune
-fixed void inventory bug where opening the void after reloading the world dupes items
-fixed tele rune (again)
-fixed spirit tools and ressurection spawning mobs underground
-fixed creative mode gui to not show the 'Do not use this dust' dust item
-changed colors again a little, tried to better the difference bettween activated rune and blaze dust and between gunpowder and used dust

Update #3 : 01/25/2012 12:56:52 am1/25/12

v0.3.1
-fixed pit rune fire head thing I think
-fixed tele rune one-way bug I think
-added cage rune
-added bait rune
-added time lock rune
-added sarlacc

Update #3 : 01/25/2012 12:56:43 am1/25/12

v0.3
-added Lightning trap rune
-added lumberjack rune
-added bomb rune
-added teleporation rune
-began work on SMP
-changed textures, thanks Swarmer2010
-fixed allowed for compression rune to be reversible
-fixed floating star not saving size
-fixed fluids destroying dust

Update #2 : 01/20/2012 11:18:17 pm1/20/12

v0.2.1
-added Heal Rune
-added Farmer Rune
-added Void Rune
-added Pit Rune
-fixed potency of poison rune?
-fixed/added runic tome recipe

Update #1 : 01/20/2012 3:55:36 am1/20/12

v0.2
-added multiple-dust-per-rune
-added record rune
-added poison trap rune
-added silk touch rune
-added bounce rune
-added compression rune

-changed firetrap (and poison trap) strength now based on dust level
-changed dust recipes as follows
2plant + 1coal = 4plantdust
2plantdust + 1gunpowder = 8gunpowderdust
3lapis + 1coal = 4lapisdust
2lapisdust + 1blazepowder = 8blazedust
-changed color of destroy particles random based on what dust the blocks are made of (booyeah I didn't think that would work)
-changed colors changed a little to look a bit less clowny and work better together
-fixed spirit sword now always has its enchantments
-fixed creative mode doesnt annoyingly drop dusts
-fixed creative mode doesnt break whole rune block
-fixed empty-handed right-click crash

Comments : 132

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1 - 50 of 132

  • GokuEdward04
  • Level 1
  • New Crafter
  • September 4, 2014, 1:49 pm
Plz UPDATE PLZ to 1.7.10!!!! PLZ!
Edit Reply Delete
  • zapzap2
  • Level 18
  • Journeyman Explorer
  • December 10, 2013, 10:13 am
can you update it to 1.6.4?
Edit Reply Delete
  • zapzap2
  • Level 18
  • Journeyman Explorer
  • March 21, 2014, 1:40 pm
cool
Edit Reply Delete
  • lemmyofaos
  • Level 1
  • New Miner
  • June 20, 2013, 1:37 pm
bro you should update this bit to 1.5.2 love this thing
Edit Reply Delete
  • Lord Zaro
  • Level 11
  • Journeyman Narwhal
  • December 22, 2012, 2:08 pm
Is this compatible with 1.4.6?
Edit Reply Delete
  • DVG369
  • Level 9
  • Apprentice Dragon
  • October 9, 2012, 5:05 am
dude...this mod is awesome...and yeah just awesome...but when i play minecraft i can only play so long before the mod eats al my ram and makes the game lag....when i play minecraft i normally play with ca. 300fps but when i play with your mod it never goes above 50fps....and that is something i dont like....now i know i didnt install it wrong...so can you plz give us all some help about this......
Edit Reply Delete
  • adin_myrick
  • Level 5
  • Apprentice Explorer
  • October 5, 2012, 3:23 pm
my minecraft crashed when i tried to use it!!!!!!!! help!!!!!!!
Edit Reply Delete
  • cant_find_me
  • Level 1
  • New Miner
  • September 22, 2012, 8:24 am
does this require modloader
Edit Reply Delete
  • picman4
  • Level 39
  • Artisan Enderdragon
  • December 18, 2012, 3:50 pm
It needs minecraft forge read description and go to the forum link to help you with that
Edit Reply Delete
when i downloaded the MOD it said it was a PLUGIN
this sucks
Edit Reply Delete
  • pb123456
  • Level 8
  • Apprentice Architect
  • September 15, 2012, 10:55 pm
Epic mod. But could you pweeeeezzzz make a zip file :<
Edit Reply Delete
  • KIWIDOOD
  • Level 3
  • Apprentice Crafter
  • September 13, 2012, 2:27 pm
THIS SUCKS. WHEN I TRIED PUTTING IT ON MY MINECRAFT, IT CRAAASSSHHHHEEEDD. FIX IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Edit Reply Delete
  • rad1at0r15
  • Level 1
  • New Miner
  • August 30, 2012, 10:59 pm
is this compatible with multiplayer servers
Edit Reply Delete
  • XxdrummerxX
  • Level 30
  • Artisan Ninja
  • August 26, 2012, 11:41 am
check your inbox plz :)
Edit Reply Delete
  • Timbob102
  • Level 1
  • New Miner
  • August 26, 2012, 8:38 am
Hey Billy can you please update your golem factory mod because I really wanna use it. Can you please update it to 1.3.2
Edit Reply Delete
  • kr500
  • Level 10
  • Journeyman Archer
  • October 29, 2012, 11:30 am
please can you update the golem factory mod it looks really cool and i have been looking for a good golem mod and its the best i have seen so far.
Edit Reply Delete
  • KingIonius
  • Level 17
  • Journeyman Architect
  • August 25, 2012, 12:56 pm
the mod looks awsome but when i did it i got a crash report

how do i fix it i want to use the mod
Edit Reply Delete
Beautiful mod. Noticing a little bugginess in 1.3.2: teleporter rune shiny effect stays red forever after the first time you teleport (I think it's supposed to turn white when it's cooled down and ready for another teleport), and no screen wobble when teleporting. Also the earth sprite doesn't seem to work (I think you know about that one though). Love all the rune possibilities though. Very very unique.
Edit Reply Delete
  • BCizme1
  • Level 24
  • Expert Engineer
  • August 21, 2012, 5:49 pm
one of the coolest most unique mods i have ever seen
Edit Reply Delete
  • pogger5
  • Level 3
  • Apprentice Miner
  • August 21, 2012, 6:11 am
iits the wrongmod fee bUt can you PLEASE PLEASE PLEASE look updating golem factory, its a muched loved mod and it needs an update
Edit Reply Delete
  • jul19
  • Level 1
  • New Miner
  • August 5, 2012, 12:23 pm
Really good mod but has a lot of bug. If you happen to correct them all AND put a book with the explication for all rune INGAME, this may be....wow

P:update pls :D
Edit Reply Delete
  • lukas78792
  • Level 13
  • Journeyman Archer
  • July 31, 2012, 7:12 pm
btw one of ur runics crashes my game and i tried it on other computers the same one crashed the game every time
the runic is the void 1
Edit Reply Delete
  • lukas78792
  • Level 13
  • Journeyman Archer
  • July 30, 2012, 1:38 pm
how long till compleatly done
Edit Reply Delete
  • robin668
  • Level 1
  • New Miner
  • July 19, 2012, 9:17 am
how do I install it because it doesn't work on my minecraft
Edit Reply Delete
  • NyancatTR
  • Level 1
  • New Miner
  • July 18, 2012, 4:43 am
Nice I Giving For You Diamond
Edit Reply Delete
THE GREATEST MOD good job with effects
Edit Reply Delete
  • Lycanation
  • Level 16
  • Journeyman Dragonborn
  • July 4, 2012, 4:01 pm
AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Nuff said.
Edit Reply Delete
  • dd-guy
  • Level 1
  • New Miner
  • July 4, 2012, 12:27 pm
i cant wait for it to be done i just think it is a very creative idea
Edit Reply Delete
  • Azradun
  • Level 1
  • New Miner
  • July 3, 2012, 11:02 pm
A very good idea :)
Edit Reply Delete
  • Bjaz98
  • Level 1
  • New Miner
  • July 3, 2012, 10:13 pm
This mod is one of the best mods I have ever used.
Edit Reply Delete
  • 2121j
  • Level 1
  • New Crafter
  • July 3, 2012, 3:43 pm
it looks epic.
but forge dosent work on my computer
Edit Reply Delete
  • mendal
  • Level 1
  • New Miner
  • June 30, 2012, 3:24 pm
nooooo why for god sake why!
you went forge
I have tried more times than I can count and cant get forge to work on my machine.
now one by one I watch all the mods I depend on and love ripped from under me by this god forsaken ill fated project.
who ever you are that developed forge I'm sure you are a great guy but if i had my hands round your neck at this moment you wouldn't be for long.
Edit Reply Delete
  • amaan
  • Level 4
  • Apprentice Miner
  • June 30, 2012, 8:55 pm
u have to use modloader and modloadermp for forge
Edit Reply Delete
  • mendal
  • Level 1
  • New Miner
  • July 1, 2012, 1:08 pm
yes i know I have them installed and working great along with a buncha other mods
including the older version of dust but now i will never b able to upgrade it
Edit Reply Delete
  • Dacewka
  • Level 1
  • New Explorer
  • July 2, 2012, 4:00 pm
Check out skydaz.com it has an installer that installs the newest version perfectly.
Edit Reply Delete
  • Riota
  • Level 27
  • Expert Blockhead
  • June 26, 2012, 12:31 pm
The Link is broken or something in the 1.2.5
Edit Reply Delete
  • Bob223
  • Level 1
  • New Miner
  • June 25, 2012, 1:46 pm
how do i install the thing i tryed what it said and i cant find a tutorisl
Edit Reply Delete
  • leander2009
  • Level 11
  • Journeyman Bunny
  • June 24, 2012, 2:31 am
do this work in multiplayer else make it work on smp or bukkit or normal or just something
Edit Reply Delete
  • jordanpyke
  • Level 38
  • Artisan Enderdragon
  • June 24, 2012, 12:48 am
where did you learn to create mods like this PLEASE TELL ME
Edit Reply Delete
  • jordanpyke
  • Level 38
  • Artisan Enderdragon
  • June 24, 2012, 12:47 am
why isont this the most popular mod in the world
Edit Reply Delete
  • Mecknavorz
  • Level 6
  • Apprentice Engineer
  • June 22, 2012, 5:44 pm
cool!
Edit Reply Delete
  • leander2009
  • Level 11
  • Journeyman Bunny
  • June 22, 2012, 4:39 am
love the animation (update golem factory quick please)
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  • Dwano
  • Level 7
  • Apprentice Engineer
  • June 19, 2012, 4:58 pm
It doesn't show what is needed on mine D:
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it reminds me of transmutation circles from FMA.
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  • modeliuxxx
  • Level 4
  • Apprentice Miner
  • June 17, 2012, 4:02 am
cooool mod
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  • harhar17
  • Level 42
  • Master Blob
  • June 17, 2012, 1:26 am
did you make this mod?

i have seen this befour.

if you did really good +diamond and subscription.
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  • pie man
  • Level 1
  • New Explorer
  • June 17, 2012, 6:53 am
you must have seen the dust mod which was the older version
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  • lenkinator
  • Level 9
  • Apprentice Cake
  • June 16, 2012, 11:42 pm
i cant read that small wrighting
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  • lenkinator
  • Level 9
  • Apprentice Cake
  • June 16, 2012, 11:42 pm
idk how
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  • lenkinator
  • Level 9
  • Apprentice Cake
  • June 16, 2012, 11:39 pm
how do u know what activates what
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  • waterskier
  • Level 51
  • Grandmaster Pony
  • June 16, 2012, 10:46 pm
amazing mod
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i give you a diomand sir :)
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  • darkhax
  • Level 26
  • Expert Modder
  • June 16, 2012, 7:29 pm
wow this is an amazing mod. cant believe all the details :O
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  • BlueDude35
  • Level 27
  • Expert Pokemon
  • June 16, 2012, 5:58 pm
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  • ampenergy33
  • Level 51
  • Grandmaster Pony
  • June 16, 2012, 5:55 pm
heres your 99th diamond! good luck with the mod!
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  • piratescott
  • Level 35
  • Artisan Pirate
  • June 16, 2012, 1:27 pm
There's your 90th diamond, 10 more to go, mod looks great
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  • Smurfpurple1
  • Level 45
  • Master Architect
  • June 16, 2012, 1:25 pm
please check your messages i left one for you :D i love the mod!
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  • joey41114
  • Level 19
  • Journeyman Mage
  • June 10, 2012, 1:52 pm
im trying to install it but it says the ziped file is invalad or corrupted when i try to un-zip it.
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  • JKAnderJK
  • Level 1
  • New Crafter
  • May 19, 2012, 12:07 pm
How do you actually install this? I did it the normal way you install it and it doesn't work!
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  • jerduck
  • Level 9
  • Apprentice Engineer
  • April 29, 2012, 3:37 am
what's the use of the obelisk rune?
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guess so
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is it 1.2.5
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  • Shadoward12
  • Level 1
  • New Engineer
  • April 28, 2012, 10:25 am
My friend told me about this mod, he recommended that I try it. With how fast he was talking about it, I have to give it a shot!
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  • sonix7446
  • Level 47
  • Master Nether Knight
  • April 28, 2012, 5:41 am
could you make it 1.2.5 compatible?
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ya its out for 1.2.3
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could u make this for 1.2.3 plz
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WTF? the link just takes me to mediafire! no download or anything, just mediafire!
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media fire was having a stupid problem at that time...
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  • Jokeman1232
  • Level 15
  • Journeyman Toast
  • February 24, 2012, 8:47 am
I cant download from Mediafire, it just takes me to my account.
Please, make a mirror link to dropbox
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  • Phoenix Wright
  • Level 5
  • Apprentice Crafter
  • February 21, 2012, 4:34 pm
What is this I don't even-
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  • Swarmer2010
  • Level 30
  • Artisan Pony
  • February 21, 2012, 2:03 pm
Love this mod. Glad I did some of the new textures for it :)
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  • zamperdazombie
  • Level 8
  • Apprentice Dragon
  • February 21, 2012, 12:31 am
xephrosee 99 go into mod properties
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  • powerjake
  • Level 5
  • Apprentice Ranger
  • February 20, 2012, 4:32 pm
can you make it like you press r and it opens a book like thing with all the ruins so i dont have to exit my game
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How do you change the block ida s because i have a few other mods and the block ids conflict?
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