The Runic Dust Mod. [FORGE]
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Level 50 : Grandmaster Modder
This is a mod I've been working on for a little while because I thought it'd be a neat idea.
It's still not quite done, but I thought I'd get some opinions on what I've got so far.
Basically, this mod adds dust with which you can form runes on the ground.
Right clicking with the runic tome will activate the rune. If it has the proper sacrifices, it will do something cool
See The MinecraftForums Thread for instructions and details!
Please do check there because I usually forget to update here at Planet Minecraft
Requires the latest recommended Minecraftforge with FML
|Game Version:||Minecraft 1.4|
|Tags:||New Content, Runes, Dust, Magic, SMP, Forge|
More Mods by billythegoat101View All
Update #10 : 12/18/2012 4:14:07 pm12/18/12
-(ADD) Added canPlayerKnowRune function to rune events. If it returns false then the server won't send that player the rune at all.
-(CNG) Gave dust blocks a little more width (visual)
-(UPD)Decorative version is back! (As an addon to the main)
-(UPD)updated to forge 22.214.171.1249
-(UPD) updated to mc 1.4.2
-(FIX)Fixed the lexicon recipe issue
-(FIX)Fixed silk touch lexicon entry regarding its sacrifice
-(FIX)Fixed variable dust replacement not always visually replacing variable
-(FIX)Fixed rune of rebirth
-(FIX)Fixed etched blocks being instantly destroyed
-(FIX)Fixed allowed variable types for rune shapes which may or may not have been broken
-(FIX)Fixed a lot of bugs...
-(FIX)Added ability to chisel blocks with dust underneath. Purely for aesthetic reasons.
-(FIX) May have fixed rune's visual effects not appearing at first startup?
-(FIX) Redstone rune activation
-(FAIL)Forgot to keep a changelog for a lot of things...
-(FIX) Fixed ruts not working
-(FIX) Fixed Music rune never having enough dust and being unplaceable
-(UPD) Updated to MC[1.4.4] MCP Forge[126.96.36.1992]
-(ADD) Added tooltip to pouches saying how much they have inside
-(FIX) Fixed smoke particles not spawning when you activate a rune that fails
-(ADD) Added eye candy as follows because I dunno:
-Activated and running runes give off partcles
-Dusts give off partcles when placed
-Lumberjack illuminates trees that it will take out.
-Obelisk has a cool spiral effect before the blocks rise
-Bait rune highlights those who it is affecting
-(UPD) Updated to MC[1.4.5] Forge[188.8.131.527]
-(API) Separated initiation of graphics and sacrifices
-(ADD) Visual startup effect. Runes are highlighted as they start up to show that you got the shape right. If you didnt get the sacrifices they will die soon after.
-(FIX) Fixed wisdom rune.
-(CNG) Placing scrolls are no longer single use.
-(FIX) Teleporation rune
-(FIX) Transport rune
-(FIX) Fixed Rebirth (egg spawner) dropping dud eggs for mobs without spawn eggs
-(FIX) Fixed and cleaned Rut rendering: Renders inner-blocks properly and doesn't glitch as much.
-(Attempted FIX) Tried to fix deco crashes, but I could never reproduce the crash in the first place so I am not sure if it is actually fixed.
-(Attempted FIX) Tried to fix occasional load up crash, but just as above I was not able to reproduce it either, this is just an attempt.
-(FIX) Being able to place items inside ruts.
-(FIX) Fixed Decorative version recipes not being right for everything past lime color. (Deco 2.1)
-(FIX) SMP Crash when using placing scrolls
-(TWK) Tweaked the position calculations done for ruts. Improved accuracy.
-(TWK) Tweaked the placement calculations done for dusts. Improved accuracy.
-(FIX) Rune of Heights not carrying you past like 5 blocks up.
-(FIX) Earth sprite freezing you funny and causing you to glitch
-(FIX) Earth sprite glass blocks disappearing
-(FIX) Rut shading innards being too dark
-(FIX) Sand&gravel duping glitch involving ruts
-(FIX) Compression rune going haywire when used with sacrifice negator.
-(FIX) Game language sometimes changing.
-(FIX) Client side crash when using Protection
-(TWK) Bounce rune catching radius for preventing fall damage increased to 3 blocks
-(FIX) Certain baited entities didn't 'smoke' when being baited
-(FIX) Fixed occasional EarthSprite glass blocks disappearing
-(FIX) Fixed EarthSprite glass blocks not solidifying on things like vine and snow (replacable blocks)
-(FIX) Debugging console spam
-(ADD) Added config for decorative ruts. This means that any solid block can be carved and any solid block may be placed inside the rut.
-(FIX) Inscription GUI darkness glitch
-(FIX) Inscription draining ink while in creative
-(FIX) Rut centers visual glitch. Each side being carved together.
-(FIX) XP not being taken for runes in survival
-(FIX) Earth Sprite Glass blocks disappearing (possibly? needs testing on an actual server)
-(FIX) Rabbit hole not placing torch
-(FIX) Bait still attracting mobs after desruction
-(TWK) Transport runes player-grabbing range increased.
-(TWK) Reworked how config works
-(TWK) Added config option to turn off console messages (verbose)
-(FIX) Runes and such unloading with NEI and TMI
-(TWK) How inscriptions ticks are called.
-(TWK) Blank inscriptions now only stack to 1
-(Attempted FIX) Some claims to why tome loads empty. Its an old claim but maybe it had something to do with unix file structure? Either way it might be fixed, but since I could never reproduce it I cannot be sure
Update #9 : 08/20/2012 12:33:58 pm8/20/12
-Updated to v1.3.2
-Got off my lazy bum and decided to say its not WIP anymore
-Separated client runes from server runes so that runes installed on the server will be downloaded to the client upon joining (Do not worry about security, the only things it 'downloads' are graphical information, which is discarded by the end of the session)
-Added API for adding new dust types, however old dust items will need to be updated
-You can update them either by placing them in the world or just crafting them 1:1 for their updated counterpart. No hassle.
-Dusts already placed in the world from the old version will automatically update.
-Added (slightly wonkey) procedural generation of lexicon entries. This should make it easier for 3rd party rune makers and for the server to control a client's rune list. All lexicon pages will be generated during runtime (if they do not exist) and placed into the .minecraft/dust_pages/ folder.
-Switched over to forge's infinite terrain sprite system
-Nerfed lumberjack chances for doubling
-Added effect to lumberjack: now chops down trees within an variable distance.
-Bumped up spirit tools' max uses from 24 (below wood:59 and gold:32) to 131 (same as stone)
-Changed Campfire rune: Will always return the smelted item immediately if the stacksize equals 1, any more and it will burn. Has a very small chance of doubling the smelted return.
-Added ability to change the color of beacon runes with dyes.
-Fixed the beacon so that low light levels around the rune will not dim it.
-Separated the beacon texture from the normal game texture for texture-pack reasons.
-Fixed compression loop with sacrifice negate. Really? You had to try this?
-Fixed powered runes not actually changing color based on fuel level
-Fixed powered runes so they properly check fuel limits when adding fuel.
-Fixed a bug with trap runes though it may not have been a bug in the last released version, I'm not sure
-Dusts can now be placed on flipped half-slabs and stairs
-Added ability to list the author of the rune design in the tome GUI
-Set max stack size for tomes to 1
-Change: The tome/lexicon only display runes allowed by the server now.
Update #8 : 07/03/2012 2:15:13 pm7/03/12
-Added Forge and SMP versions
-Now using FML (forge mod loader)
-Retained a Non-forge version, but it is untested so please report anything to me.
-Added descriptions to the runic tome.
-Reduced obelisk and lift wall sacrifices
-Changed the names for most runes so that they sound cooler :P
-Fixed a rendering thing that has been bugging me with the rune's sparks where they would render behind various things (forge version)
-Config file to disable individual runes
-Ops can still use disabled runes
-Sprites are derptastic. Avoid / disable them
-If using other mods, I would recommend disabling the Timelock rune because it will almost definitely cause bugs. Especially with other mods.
-Fixed etching block loop crashes when using fluids
-Fixed bounce rune in smp
-Fixed Earth Sprite crash
-Fixed crash when activating runes ("getNextEntityDustID" Error)
Update #7 : 06/16/2012 4:24:49 pm6/16/12
-Changed dust recpies again. Also included ability to combine two different plant materials in the recipe for plant dust (ex: 1xCoal + 1xLeaves + 1xSapling)
-Added a gui to the tome (but not the lexicon) shift+right click will open up a way to view all runes. Left click to advance page, right click to go back.You can also change pages with the direction keys.
-When in creative mode, you can right click with the tome to use it like a scroll (placing the dust of the current page)
-Added ability to place dust on glass
-Added creative-only item to negate rune sacrifices (except those with variable sacrifices ie spawner-reassign)
-Added feature to Wisdom rune: Right clicking it will pause the rune and pour all its stored wisdom into you so that you may see how much it contains without destroying it
-Added ability to lift tile entities with the Lift Earth rune
-(kind of)Added Powered Rune category: Runes that require a constant supply of food or fuel.
-See the Rune Information List link to see all runes, all those with an asterisk(*) are of this category
-Added ocelots, villagers, and a couple other missing mobs from the mob drops list
-Added: Items being held safe by the runic dust (preventing despawning) don't bob
-Added Rabbit Hole, Eternal Flame, Blinding Fog, Hunter Vision, Eggifier, and Power Relay runes.
-Change: Replaced the info page with a very arrogant self-promotion page, since the info page is no longer relevant with the gui layout(Expect bugs! Only tested with vanilla tile entities!)
-Changed torch rune features: Now if a piece of flint is sacrificed with it, it becomes a beacon.
-Change: Rebalanced sacrifice requirements for everything
-Changed Fire Sprite rune design. Existing Fire Sprite runes will not be reanimated because of this.
-Fixed every single freaking lexicon image. Goddang. You better be welcome.
-Change: Cage rune no longer entraps the player
-Change: Slowed down the Fire Rain rune slightly to maybe reduce lag (unlikely by much)
-Change: Bumped up the level rune
-Fixed and altered void rune: Now it will add to the void inventory whatever is placed on it and will only dispense when there is nothing on it.
-Fixed and altered Bait rune: Any mobs being attracted to it are too distracted to attack you. Unfortunately it doesn't effect mobs that don't utilize the new AI system though.
-Fixed how farm rune leaves a radius where it doesn't put crops
-Fixed scroll placement not placing on dead dust
-Fixed cage rune
-Fixed Buffer rune design so that it matches the forum picture/lexicon image
-Fixed the beam effects turning black after game restart
-Fixed obelisk rune, again.
-Fixed dawn and dusk: Now you can have several dawn/dusk runes waiting for night/day simultaneoulsy. For example, draw out and activate a 10 dawn runes and every night for 10 nights it will fast forward to day.
-Fix: Rewrote the etching render system from scratch. Significate increase. On my computer I got 100 blocks without noticing a single change in framerate
-Fix: Etchings now have no problem rendering grass properly.
Update #6 : 04/28/2012 1:18:45 pm4/28/12
-Updated to 1.2.5
-Update Decorative version to 1.2.5
-added earth sprite: surrounds you with 8 pieces of glass that will float around you idly. When you stand still and crouch, they will all collect around you to form a small barrier.
-added terrain lift rune: encircling an area a line of clay (clay filled ruts) and then activating this rune with a live sacrifice on top will make the specified area lift up into the sky
-added option to crouch while right clicking a lexicon which will turn the page forward instead of back (helpful for creative mode so you dont break it)
-added magical flames that surround powerful runes (right now only sarlacc)
-added option to crouch while right clicking dust which will remove it (helpful for creative mode so you dont break it)
-added affect to torch rune: if dust made of lapis and above or contains any blaze at all, it will become a marker rune instead, which will create a beam of light high in the sky to see from miles around. Inspired by ALL_YOUR_BASE's idea
-added: XP storage rune now collects xp orbs that touch it, could prove useful in combination with sarlacc
-added: Obelisk rune now lifts you, waits for the top block to be destroyed, then goes back down. Now it's actually useful. If you still want the obelisk to stay up, just wait a (long)while or destroy the rune
-added: you can now fill etchings with solid blocks as hard as or less than gravel (dirt,sand,clay,etc)
-added ability to dig out the fillings of an etching by right-clicking with a shovel if the filling's block type meets the specifications above (yields nothing)
-fixed compression rune math bug when >64 diamond (I don't know why you tested this zzcool, but thank you very much)
-fixed spawner collector dropping the spawner underground
-fixed compression rune math error thing when input is too high
-etchinga shouldn't be able to spread liquid to corner-neighboring blocks
-fix: slowed down rut fluids
-fix: etchings now carvable out of grass, though it looks weird
-possibly fixed the torch rune placement scroll, though watch out, it may cause bugs with others
-fixed flatten rune pattern error
-fix: clarified the uv mapping on the lexicon and added a side tex standSide.png. The mapping for the rest is in book.png
-removed the motherfracking debug recipes
-added a delay to the initialization of Sarlacc so that it doesn't cause insta-death
-fixed Rut block not using config file
-No new runes
-Updated to minecraft 1.2.3
-Added ruts, but no uses yet but to look cool. Later will be used to define areas for runes
-Fixed fortune rune giving swords fortune instead of looting
-Wisdom rune radius fixed
-Changed crafting of lapis dust: 1 coal/charcoal + 2 lapis + 1 glowstone dust
-Changed crafting of blaze dust: 1 blaze powder + 2 lapis Dust + 1 glowstone dust
-Looking down at water in a rut will render a little derpy
-added terrain level semi-mega rune
-added forcefield rune
-added spawner collector rune
-added spawner reassignment rune
-added rune of wisdom
-added mini-tele rune
-added ability to activate runes with redstone
-added something to the description of torch rune I forgot, it does not require that all 4 dusts be the same
-added function to replace all connecting variable dust at a time if the dust is available
-added crappy rotation code, should work but the code embarrasses me, someone help
-added a function which makes spent dust float gradually
-fixed mod hating id resolver (probably)
-fixed "not enough dust" error
-corrected some runes that were completely variable that didn't need to be and weren't changed with the update
-fixed cage rune spawning a cage 1 block too high
-fixed cage rune when entitiy is in the air by placing a block underneath them
-changed bounce rune so that it will double your horizontal speed when jumping for quick (and fun!) transportation
-fixed sarlacc: made it actually kill entities instead of needing you to kill them, for automation's sake
-fixed sarlacc: drops are now consumed and used to keep the rune fed for a very very very short time, like a 10th of a second per item (so if you can't get a mob to it to keep it fed, throw it some items, however it yields no xp)
-fixed a slight graphical bug with the beam of certain runes
Update #5 : 02/19/2012 9:01:06 pm2/19/12
-fixed crash on making a scroll out of the info page (you derps)
-got rid of debug recipes (I'm a derp >_<)
-added a way for me to update runes without costing you your dust (namely the tele rune) now if there has been an update the rune will deactivate and the dust will reanimate
-added decorative version (separate download)
-added placing scrolls
-added fortune enchantment
-added firebow enchantment
-added wall raising rune
-added fire rain rune
-added saplings, leaves, and seeds to the crafting of plant dust
-fixed tome now craftable with all dust types
-fixed dusts now craftable with charcoal too
-fixed spirit pick harvesting bedrock
-fixed rendering system to use less sprites and textures for rendering dust on the ground (about 14 less)
-fixed lexicon not being in creative block list
-fixed tele rune: dimensions not right
-fixed tele rune: spawning underground
-fixed tele rune: a bunch of crap
-fixed silk touch rune: now it can be applied on a shovel the same way (fortune does the same but with pick or sword)
-removed mortars completely
-improved obelisk lifting?
-added Runic Tome Podium
-added Leapfrog Rune
-added Loyalty Sprite rune
-fixed void inventory bug where opening the void after reloading the world dupes items
-fixed tele rune (again)
-fixed spirit tools and ressurection spawning mobs underground
-fixed creative mode gui to not show the 'Do not use this dust' dust item
-changed colors again a little, tried to better the difference bettween activated rune and blaze dust and between gunpowder and used dust
Update #3 : 01/25/2012 12:56:52 am1/25/12
-fixed pit rune fire head thing I think
-fixed tele rune one-way bug I think
-added cage rune
-added bait rune
-added time lock rune
Update #3 : 01/25/2012 12:56:43 am1/25/12
-added Lightning trap rune
-added lumberjack rune
-added bomb rune
-added teleporation rune
-began work on SMP
-changed textures, thanks Swarmer2010
-fixed allowed for compression rune to be reversible
-fixed floating star not saving size
-fixed fluids destroying dust
Update #2 : 01/20/2012 11:18:17 pm1/20/12
-added Heal Rune
-added Farmer Rune
-added Void Rune
-added Pit Rune
-fixed potency of poison rune?
-fixed/added runic tome recipe
Update #1 : 01/20/2012 3:55:36 am1/20/12
-added record rune
-added poison trap rune
-added silk touch rune
-added bounce rune
-added compression rune
-changed firetrap (and poison trap) strength now based on dust level
-changed dust recipes as follows
2plant + 1coal = 4plantdust
2plantdust + 1gunpowder = 8gunpowderdust
3lapis + 1coal = 4lapisdust
2lapisdust + 1blazepowder = 8blazedust
-changed color of destroy particles random based on what dust the blocks are made of (booyeah I didn't think that would work)
-changed colors changed a little to look a bit less clowny and work better together
-fixed spirit sword now always has its enchantments
-fixed creative mode doesnt annoyingly drop dusts
-fixed creative mode doesnt break whole rune block
-fixed empty-handed right-click crash
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