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[1.6.4] [Multiplayer!] The StarWars Mod V.5_00.05 =V.5! Total recode!=

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JavaBuckets
Level 74 : Legendary Programmer
Image









Greetings JavaViewers!


And Welcome to The Star Wars Mod!

Want to know what's going on with the updates, BEFORE they come out? Then you can follow @FiskFille on Twitter! I will be posting mainly about the mods we are currently working on!


Do you want to learn how to program mods for Minecraft ? Here is a link for that! http://www.planetminecraft.com/blog/minecraft-modding-for-beginners-145146/

Game that we are working on, so this will NOT be updates atm!http://www.planetminecraft.com/forums/post2559736.html#p2559736

This Mod is based on the Features from the series of Star Wars Originaly Created by George Lucas. Then sold to Disney.

A Little about The Star Wars Series
------------------------------------------------------------------------------------

The First Movie in the Series: Episode IV - A New Hope
was published In 1977, May the 25th with the name: Star Wars
Directed by 20th Century Fox, And Became a Worldwide Pop Culture Phenomenon. Followed by two Sequels, Released at three Year Intervals.

------------------------------------------------------------------------------------

Image







How to get started!
So starting up a new world and getting started on your single or multiplayer save will take a bit of pre-gathering, because you need to find yourself some Crystal ore so you can mine some Crystals like these:
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The Crystal ore can be found under Y level 12 in the Minecraftian world and under 50 in the Nether. They will spawn in chunks of 1 - 2 and are considered: Rare (less rare in the nether ofc. but still rare)

When you have obtained enough crystals you can start crafting your weapons, armors, machine-like blocks and all that other good stuff! Oh wait! that's not the only things you will need! Steel Ingots and plates are even more important since they are used for almost everything! Weapons, machines and even Spaceships when we get to that eventually! Steel ingots and plates are crafted as following:
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There you go, happy crafting! xD


The Light Sabers!
In order to craft a Lightsaber, you need a Charged Crystal in the corresponding color of the Lightsaber you want to craft.

To charge a Crystal you will need to craft yourself a Charger.
The Charger can be crafted like so:
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When the Charger has been crafted, you wanna go ahead and place it on the ground and right click it to open up the GUI. This is how it works: undefined

Here all of the possibilities of charging crystals:
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Now as of V.5, Lightsabers are crafted differently than before, not only has the way the crystals works been improved, but the the way to craft Lightsabers are also way different! The things you will need now are: 1 Blade Emitter and 1 Power cell + some other items like Steel ingots. These are crafted like so:
undefined

Now to finally craft the Lighsaber you want, simply put together the crystal and the handle like following:
undefined

- Double Lightsabers will be added! -

The Armor!
As of V.5, Fisk has removed all the old armor (Stormtrooper and Rebelian) but has added a new set of armor called: The Mandalorian Armor. This armor is wielded by the Mandalorian People and is the armor that Jango Fett and Boba Fett are wearing doing the movies. This armor comes with a Jetpack as well and are crafted like so:
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What is above here is actually how to craft the Mandalorian Armor Molds, you'll need some more stuff before you can wear it (discluding the Jetpack, because you can actually wear the Jetpack as it is and fly around with it!) here is how to craft the Mandalorain Armor! (Blue)
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First Person View while wearing Mandalorian Helmet
undefined

- More Armor will be added! -

The Range Weapons!
You thaught the Lightsabers were cool? well then you never tried using an E-11 Blaster rifle or a Sniper. These range weapons are amazingly cool and has some pretty awesome abilities added to them. The sniper with it's scoping ability and the Blaster with it's many many laser bolts! Though in order to create such powerful weapons, greater Crafting methods are needed!
The Weapon Forge is what you need, it's a 5x5 grided Crafting table and is capable of crafting more advanced items than from what we are used to in Minecraft.
The Weapons Forge is crafted like as following:
undefined

Added Range Weapons:
- E-11 Blaster Rifle
- Sniper

After The Forge has been made all that's left is to craft the Weapons and these are crafted like so:
undefined

"What!?" you might say since there are 2 items here we haven't covered yet, no worries! the Blaster Barrel and Battery-Chamber are crafted like this:
undefined

More Blasters and sh*t to be added ^w^ -


Mod Progress Notes
03 / 28 - 2014, 11:39pm (23:39)

That is basically it so far, more things will be added as we go along and this process will be very fast since we already have some of the old items ready to be coded from the previous versions like the Double Lightsabers (needs recode though) and the other Armor pieces, but soon! all the basic stuff will be on spot and we can begin the advanced journey! Looking forward to it and I hope you all do too! PS: The reason the progress bar is only on 10% is because this mod is going to add EVERYTHING from The Star Wars Series and there is a lot!


03 / 29 - 2014, 8:25pm (20:25)

2 major problems has been fixed, read all about it in Update Log 50!
I've been playing for a while and then...
[This is picture is taken in-game and edited ONLY with text and squares of dark red color and is a non-cheated inventory]
undefined
Known Incompatibilities
* Zaggy1024's Improved first person view
* thehippomaster21's Animated Players


If you find any mods that don't work together with this one, make sure to tell us in the comments! If you don't tell us, we can't fix it!











undefined
AND MAY THE FORCE BE WITH YOU!
Progress: 10% Complete
Game Version:Minecraft 1.6.4
Tags:The, Star, Wars, Mod, StarWars, Star Wars, MInecraft Mod, Scifi, Space, Lightsaber, Lightsabers, Blaster, Blasters, 164, Forge, Minecraft, JavaBuckets, JBS, Jbs, Fisk, Fille, Fiskfille, Aximilli, Aximili, Recode, New Content
Credit:JavaBuckets, Aximilli, FiskFille

Note: Showing last 25 of 50 logs.

Update #50 : 03/29/2014 3:24:53 pm3/29/14

Greetings JavaViewers!

So V.5_00.04 was a bit slow to come out i know, and was only out for a small amount of time because it had 2 major problems, one being a crafting recipe coded wrongly and the other being no crystal ores would spawn in the nether.

These has been fixed in V.5_00.05! + We forgot to add the mcmod.info the the previous Version, has ofc. been added now!

- Thom, Head Developer and Leader of JavaBuckets

Update #49 : 03/29/2014 8:22:52 am3/29/14

Greetings JavaViewers, this is Fisk!
So we've been thinking a bit, and we've come to only one conclusion:

Update? Update, update update. Update!!!
So this one's a bit juicy, something for all of you to enjoy. Good, 'ey? :D

Additions:
  • Steel materials!
  • Lightsaber materials!
  • Ranged weapons!
  • Better models!
  • Better functioning lightsabers!
  • Sounds!
  • Jetpacks!
  • Mandalorian armor set!
  • Texture improvements!
  • Sniper scoping ability!
  • Multiplayer compatibility!!!
  • ... and a bunch of other stuff we couldn't fit in the list! Can you find them all?!
As this was, indeed, a complete recode of the mod, we have removed everything that was in it before, and added everything in the above list. But fear not, all the other good stuff will eventually be added later on. So yeah.

- Fisk, 2nd Lead Developer (Maintainer of The Star Wars mod)

Update #48 : 12/24/2013 6:42:03 am12/24/13

Greetings JavaViewers!

So back at a 1.6.4 we are! Updated newly and with a christmas special update along XD
This version includes 2 (well, 4 :S) new items that can ONLY be obtained as following:
Legitimately: (Survival)
when its the 24/12 (Christmas Day) The player will recieve these 2 new items and keep them for as long as they have them. You can obtain as many as possible during the whole day, all you got to do is log in and out all the time :S but what fun is there in that :3 Anyhow these items can only be given on this day (the 24 which is funny enough today)
Illegaly: (With cheats ON)
You can just take em' from the Creative menu :s
Or you can do the give command :S (remember to put in the ID + 256)

- Thom, Head Developer and Leader of JavaBuckets

Update #47 : 10/26/2013 7:33:10 pm10/26/13

Greetings JavaViewers!

Since the 1.6.4 version didn't work out, the mod has been downgraded from V.4_08.98 to V.4_08.97! This means you need Minecraft 1.6.2!!! The 1.7 Version can NOT be released before Minecraft Forge has been updated. On twitter there is a tweet telling people that the Forge API will probably first get established in a moth or so, due to the new code within Minecraft 1.7 ! Stay tunes by subscribing! We will still add new stuff with 1.6.2 as of now! (to moderators: this might be an update log abuse but it wont happen again!)

- Thom, Head Developer and Leader of JavaBuckets

Update #46 : 10/23/2013 1:37:41 am10/23/13

Greetings JavaViewers!

So I'm going to be away for 3 days starting from today (23/10-2013) and I was hoping a lot of you would tell me if you find any bugs in this version because there might be some! An update to 1.6.4 this time, hope you enjoy and have a nice day or night xD

Download Link for the 1.6.4 Version: http://adfoc.us/17705734633332

- Thom, Head Developer and Leader of JavaBuckets

Update #45 : 10/17/2013 10:16:34 pm10/17/13

The Star Wars Mod V.4_08_97 - Bug Fixes and WIP new Force Powers!

So basically there has been a couple you asking about this bug lately about ENDER CHESTS everywhere on Mustafar and Hoth, so I checked it out as quick as possible and whoops :S Ender chests everywhere :S

So I went into the code and tried around for a while, It has now been fixed! Also I didn't realise before I re-obfuscated the Modification that the changes to the Event Handler I had been working on was of course also re-obfuscated so Force Push is also in this version, More force powers on their way! Stay tuned by subscribing if you haven't already! 530 people have done this and we're really glad that so many people are following us :D

When that is said we may soon use 2 A.P.I's so you need to install these as well, but that doesn't really make any difference. The Dimension API and The Vehicle API (Not need to download Vehicle API actually :S) But look forward to this !

- Thom, Head Developer and Leader of JavaBuckets

Update #44 : 10/14/2013 3:37:21 pm10/14/13

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I know a lot of you have been waiting for an update on the mod for over 3 weeks now!!! I am so sorry that it hasn't been updated but I have though been working on it a bit throughout the last 3 weeks, thus said: The Force Powers!

Yes The Force Powers has finally been added! I haven't added them all, fx the push and pull since I want this to be in a later version, but I did add some cool ones instead !

Jedi Master:

If you have achieved the balance on the good side to the top meaning your Jedi Experience is at its top (Level 10) you can use Force Throw. It sends any entity into the air!

Sith Lord:

vice versa, when you become a complete Sith Lord you have the evil but effective power to send entity's to the nether! (Will be changed to 'The FreeSpace' when I get to making that) This will create a netherportal if you haven't already one (you have if you played on survival)

Jedi Knight & Sith Apprentice:

Higher jumping! Due to me using something called EventHandlers now, I have figured out how to make the Player able to jump higher without edting any base files! this can only happen if your force level is below -5 or above 5. It will also reduce any fall damage taken when you're below -5 or above 5!

More about this can be found in the description!

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Update #43 : 09/20/2013 2:19:13 pm9/20/13

Greetings JavaViewers!

Sorry for not have uploading the VV for V.4_06_03 yet, but here it is, and I am explaining everything you need to know about the Star Wars Mod's unique Force Level Saving System and how everything is going to be in the future! New update coming out soon, so hang tight! There will be a lot of Decoration Blocks for you to create your Space Station and The Space Ship Crafting Table with Crafting grid of 5x5 ! :D (took me forever so remember to leave a diamond and a comment, and hit that subscribe! xD)

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Update #42 : 09/15/2013 7:33:47 pm9/15/13

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Greetings JavaViewers!

Welcome to Update Log nr. 42 !

Tonight I am going to tell you a little about the new Update. So in V.4_06_03 you will see that there is 1 new Item and 1 new Block in the Star Wars Tab. You will also see that there has been added one more Tab ?! All about this you can find in the Description under: "The Force System" and "The Force Level Saving System"

As you might've guessed then yes... The Force has been Added ! (no Force powers as of yet though)

Videos about me explaining The Force System and its Unique Saving System will be up on youtube soon!

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Update #41 : 09/08/2013 5:38:29 am9/08/13

It seems that there is bug with the Achievements, if you achieve one or more, then close down the game and try to run it again, the game crashes, I'm looking into it, so don't worry! ;D Hopefully it will be fixed later today ;D !!!

- Thom, Head Developer and Leader of JavaBuckets

Update #40 : 09/07/2013 2:21:52 pm9/07/13

Greetings JavaViewers and PMC'ers!

Today I thought adding a series of Achievements and so I have started, The first 4 Achievements is done and here is a list of the four of them:
  • Find a Crystal Ore (The first step towards your journey!)
  • Open/Close a Light Saber (requires Find a Crystal Ore)
  • Open/Closer a Double Light Saber (requires Open/Closer a Light Saber)
  • Fire/Shoot with a Blaster (requires Find a Crystal Ore)


Now all these should be self explaining so there is not really that much to it yet, it's just a quick release and hopefully (when I get a stupid error done) there will be a lot more goals to go for with this mod! Next Achievements will be Travel to Mustafar and Hoth (separate Achievements)

Also added a section for some pictures in the Description for Achievements

- Thom, Head Developer and Leader of JavaBuckets

Update #39 : 09/04/2013 9:08:35 am9/04/13

Greetings JavaViewers and PMC'ers!

And I am here today writing this Update Log for the new Update for The Star Wars Mod V.4_05.23 ! The Update is called: "The Hoth Update" simply because it adds in the Planet 'Hoth'. Hoth is the Snow/Ice'y Planet in Star Wars, where Luke is being captured by a White Monster named: "Wampa"! Han Solo comes to his rescue and they keep on adventuring! ;) So in this Update we got a new Spaceship along with the required Items to make a spaceship meaning we have added another: Shell, Control Panel and Spaceship Item, and a bunch of new blocks! Along with that we have improved the Environment on Mustafar by addingMustafarians and Blistmoks!Everything will be included in the VV that will be uploaded to youtube in the next following days ;D so stay tuned !

The Star Wars Mod Team:

- Thom, Head Developer, Texturer, Modeller, Banner and Video makerand Leader of JavaBuckets (I do almost everything :P)

- Josh, Texturer and Member of JavaBuckets

Update #38 : 08/17/2013 5:52:49 pm8/17/13

A lot of you guys has been asking how to install the Mod so I made a video and seb edited it ASAP and here it is!!

http://www.youtube.com/watch?v=zlMgQul859Y

- Thom, Head Developer and Leader of JavaBuckets

Update #37 : 08/17/2013 1:55:55 pm8/17/13

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Update Log nr. 37!

The First Planet has been added into the Modification!



PaUGPPFpng
  • Custom Biome


  • 2 Blocks [ Mustafar Stone & Mustafar Lava Stone ]


  • Mustafar Crystal Ore [ Spawn everywhere ( 100 on the Y ) ]


That is basically everything that has been added for this version, this took me some time to code so bare with the ( not so much) stuff that has been added but a Planet takes time to code :D



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The New Awesome Banner for V.4! : 08/07/2013 3:48:52 pm8/07/13

Greetings JavaViewers!

And I've just spend like half an hour on a new Awesome Banner for The Star Wars Mod V.4 and isn't it just a great looking Banner? :D I personally think its Legendary! what do you think? comment what you think of it :D

- Thom, Head Developer on The Star Wars Mod

- Thom, Leader of JavaBuckets (Master Programmer)

The VV for V.4! : 08/07/2013 8:32:59 am8/07/13

Uploaded a Youtube Version Video (VV) of V.4!

If you are using The Star Wars Mod then its highly recommended to watch the VV's on our Channel and if you like them and the other videos then subscribe ;D also subscribe on PlanetMinecraft to stay tuned! (and make us happier) :D

- Thom, Head Developer on The Star Wars Mod

- Thom, Leader of JavaBuckets (Master Programmer)

V.4 The SpaceShip Update! : 08/06/2013 9:07:42 pm8/06/13

V.4 The SpaceShip Update!

Greetings JavaViewers!

And welcome to Version 4 of The Star Wars Mod made by JavaBuckets!

This update brings in SpaceShips to minecraft as well as The Planet Travel System! There is loads of new Blocks and Items with this Update so a lot to play around and have fun with! First things first, This Update DOES NOT make your gameplay with the mod any better than the R2D2 and C-3PO because as it is now, there is no Planets, so you CANT travel with your spaceship (yet)! In the next version the first Planet will be added (Mustafar) and it will be in The Planet Travel System! :D

The Next Update will also contain Stormtrooper and Rebel Armor and probably some more Mobs!

- Thom, Leader of JavaBuckets (Master Programmer)

Update #33 : 08/04/2013 1:30:21 pm8/04/13

'The Star Wars Modification' Website has been Updated!

An Awesome look, an amazing website = stuff that can only be made by JavaBuckets :P

jking but go ahead and signup on then website it would be awesome if you did, also you can leave mod suggestions on the website and even subscribe to it as well :D

So go on it! and enjoy it!

- Thom, Leader of JavaBuckets (Master Programmer)

Update #32 : 07/26/2013 6:52:57 pm7/26/13

Fixed up some code and png names, and now the textures are fully functional :D Enjoy the Star Wars mod V.3_01

If I were you I really wouldn't comment that this is the best mod ever and all that, but its gonna be, so wait with that till in the future :D

We try to answer all the comments we get and bare with the time we take to answer, because we use another time line than America.

- Thom, Leader of JavaBuckets (Master Programmer)

V.3_01 for Minecraft 1.6.2 is out!!!!!!!!! : 07/24/2013 7:12:47 pm7/24/13

There we freaking go!!!!

Updated to 1.6.2 New Features!!!

Read the new Description I made for every detail (took me 2-3 hours :S :/ :| )

Im pretty freaking tired now and unfourtanly im going on a vacation on Saturday so I wont be able to work that much on the mod for a while. So in the time om gone I hope you will be good to wait for my respondings and please download the mod as many times as possible because I would love to see the count go above 100k when I get back :P I know it might be too much but I have the rights to wish :P

- Thom, Leader of JavaBuckets (Master Programmer) and the guy who made this mod :D

and pllz comment that im awesome :P :D

Update #30 : 07/19/2013 7:27:45 pm7/19/13

Added a small series on Youtube called the VV's (Version Video's) which in i will record the latest build and features of the Star Wars Mod and for those of u who are modders this mod will also soon be OPEN SRC (source) on its website: http://JavaBucketsStarWars.webs.com/

If you want to read more about it also there will soon be an alot bigger desc. in the Star Wars website and other cool features on there.

About the StarWars Website:

Basicly what this website will help u with is to communicate with us thorughout comming up with some original Star Wars idea's and there will also ALWAYS be the latest build on the website only and ONLY the recommended build on PlanetMinecraft

- Thom, Leader of JavaBuckets (Master Programmer)
- Alex, Member of JavaBuckets (Programmer)
- Josh, Member of JavaBuckets (Texturer)
- Nack, Member of JavaBuckets (Texturer)

The rest of the team is working on other stuff like: mods, maps, videos or even something else...

Not on this mod:

- Andreas, Founder of JavaBuckets (Programmer)
- William, Founder of JavaBuckets (A little of all)
- Seb, Member of JavaBuckets (Video Editor and Community Guy) - making/adding the VV effectc and songs.

Update #29 : 02/23/2013 2:59:15 pm2/23/13

Updated Links

Work In Progress:
  • Planet Travel System
  • Spaceships (with custom models)
  • More Entitys (Mobs)
  • 3D Models for Items (Lightsabers and DoubleLightSabers)


Go check this guy out: http://www.planetminecraft.com/member/andrewizard/ (hes soon in JavaBuckets, hes a Forge Modder)

Update #28 : 01/26/2013 6:45:41 pm1/26/13

Added a Webiste for the Mod!!!!

http://JavaBucketsStarWars.webs.com/

Update #27 : 01/22/2013 3:09:10 pm1/22/13

Forgot the Texture folders....

Added them back and im working on config file so you can change the ID's.

Update #26 : 01/22/2013 3:31:32 am1/22/13

V.3 Updated to 1.4.7 Open and Close LightSabers Awesome LightSaber effects! Planet travel system preview by right clicking with a Handle.

Comments : 1,633

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  • Sunrisebear
  • Level 19
  • Journeyman Nerd
  • December 12, 2014, 12:16 pm
1.6.4 or 1.6.2? Forge or FML?
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • December 15, 2014, 10:05 pm
m8, u stupid? it obviously says 1.64 in the title, and Forge is an API while FML (Forge Mod Loader) is a Mod Loader, they're not even close to be the same... So get forge 1.6.4 recomended and install this mod into the mods folder, ez pz lmn sqzy
Edit Reply Delete
  • ChilliWiggles
  • Level 4
  • Apprentice Artist
  • December 8, 2014, 6:50 am
How do you get to other planets?
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • December 15, 2014, 10:06 pm
that option lies only with the older versions, the new version does not have that feature yet
Edit Reply Delete
  • Sunrisebear
  • Level 19
  • Journeyman Nerd
  • November 29, 2014, 6:44 am
i followed th download instructions, and

---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!

Time: 11/29/14 8:38 AM
Description: Initializing game

java.lang.NoClassDefFoundError: yc
at javabuckets.mods.starwars.main.MainClass.<clinit>(MainClass.java:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: yc
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at javabuckets.mods.starwars.main.MainClass.<clinit>(MainClass.java:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Linux (i386) version 3.13.0-33-generic
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: OpenJDK Server VM (mixed mode), Oracle Corporation
Memory: 123859224 bytes (118 MB) / 247652352 bytes (236 MB) up to 523501568 bytes (499 MB)
JVM Flags: 5 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed
starwars{V.5_00.04} [The Star Wars Mod] (The Star Wars Mod V.5_00.05 (1).zip) Unloaded
Launched Version: 1.7.2-Forge10.12.2.1121
LWJGL: 2.9.0
OpenGL: Gallium 0.4 on ATI RC410 GL version 2.1 Mesa 10.1.3, X.Org R300 Project
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Superman.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • December 5, 2014, 11:34 am
mate, this is for 1.6.4, so it's really outdated, but no worries, working on a new and improved version for 1.7.10, still multiplayer compatible! xD
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  • Evoltr
  • Level 1
  • New Crafter
  • December 6, 2014, 5:21 am
Yay!
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  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • December 6, 2014, 6:51 am
Just found out 1.8 Forge os out, so we might even take a step further ahead and begin with 1.8 instead of 1.7.10, not sure yet, since 1.8 Forge needs a lot of improvement first.
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That is a bad idea,dude. If you don't make a 1.7.10 update people are going to get mad.
Plus,why hurry and do that? So far,the only mods a have seen updated to 1.8 is Mr.Crayfish's furniture mod,which means only 1% of the Minecraft players play 1.8 (except those who play in 1.8 because they feel like it,which is a whole new story) .
Also,in Fisk's twitter page it shows hes making new lightsaber models! Does that mean he is back to work at the mod? Like,those models are going to be used in a future version of THIS mod?
EDIT: nevermind,it turned out those models are for his Advanced Lightsabers mod. Nothing to worry,though! He alredy said he is going to merge his mod with this one.
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  • Rayzin_01
  • Level 3
  • Apprentice Warrior
  • November 17, 2014, 3:35 pm
Love it! 450th Diamond giver!
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  • ben10ty06
  • Level 1
  • New Miner
  • October 27, 2014, 1:40 am
add duel wilding light sabers
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Nice work havn't checked up here in a while :P
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  • trajan690
  • Level 1
  • New Miner
  • September 10, 2014, 7:03 pm
Smart moving does'nt really work with this mod!!! :P
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  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • September 11, 2014, 9:14 pm
Well, there's a reason for that, but it's a bit too complicated to explain to someone who doesn't know anything about minecraft modding :P 


- Thom, Head Developer and Leader of JavaBuckets
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  • TheLarsinator
  • Level 80
  • Elite Ghast Rider
  • August 29, 2014, 5:39 am
Ooooonnnneeeee pppooooiiiiinnnnnttttt sssseeeevvvvveeeeennnn........
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  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 30, 2014, 1:42 am
I know Lars, but there are still A LOT of people using 1.6.4 with their mods installed, so as soon as 1.8 comes out we'll update to 1.7.10 and 1.8 (that's the plan atleast)

- Thom, Head Developer and Leader of JavaBuckets
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javabuckets i now u r working hard but when will mobs be added
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 30, 2014, 1:41 am
Sooner or later, but before we can go and add all kinds of mobs we need all the basics for the mod working, meaning the force, jedi/sith, weapons and stuff like a planet travel system. Then when it's all set and done, we will be adding a planet along with mobs and structures (maybe some achievements) and then we keep going like that until all the planets are done, first then we will start looking at suggestions for the mod :3 so as you can see, what for the planets to come and the mobs will just follow along ;)

- Thom, Head Developer and Leader of JavaBuckets
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DUUUUDE! I just found out that you are making a transformers mod! Maybe the best (only) one yet!
But for what i readed in your other post,you are going to stop developing it for a while :,( .
PLEASE! I beg you! DONT stop making the transformers mod! PLZZZZZZZZZ.......
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 14, 2014, 11:53 am
Fisk is still working on the transformers mod, don't know if you've seen yet but Atlantic Craft made a short review of what is added atm: https://www.youtube.com/watch?v=0KIUo3NA60o

-
 Thom, Head Developer and Leader of JavaBuckets
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Oh ok thx.
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  • Lucky_Fire
  • Level 1
  • New Miner
  • August 2, 2014, 8:15 am
Your mod is very great!
But not compatible with an other StarWars-Mod.
You can play in an world but I just have your player-models and none from the other mod.
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  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 3, 2014, 9:00 am
Well, there's a reason for that but it's a bit too complicated to explain to someone who doesn't know anything about the code :P well, that is a problem that is not fixable. No worries though, force powers and such will be added at a point just like it is in the other StarWars-Mod you refered to.

- Thom, Head Developer and Leader of JavaBuckets
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  • Lucky_Fire
  • Level 1
  • New Miner
  • August 13, 2014, 10:56 am
OK.
But please do it in an 1.6.4 release cause 1.7.2 is to slow on my PC to talk about playing, certainly to talk about modding(hard to explain and to believe if you don'tz see it, it's so buggy that I could cook me a coffee in the time the player looks from left to right [sarcasm]).
So PLEASE make a full release of your mod atleast too in 1.6.4!!!

However, can't wait too see your mod finished. ;-)
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 13, 2014, 11:02 am
well this mod finished? gonna take some time :P we ARE adding everything (atleast it's the plan) from Star Wars the series. So a lot of work is ahead of us, i'll catch ya later, back to work now!

- Thom
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Hey,for a future update for 1.6.4,could you make the mandalorian helmet hud a little bit more....brighter?
You know,its kinda hard to see with that dark hud.
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 3, 2014, 8:57 am
All right! will do ;) thanks for pointing it out xD


Btw, when you say a future 1.6.4 update, do you mean YOU don't want a 1.7.2 or 1.7.10 update yet?

- Thom, Head Developer and Leader of JavaBuckets
Edit Reply Delete
NOOOoooo! No,no,no!
You got it wrong,i just want a ''fixed'' last 1.6.4 update so i can play this mod with zaggy1024's improved first person view mod,then i would have no problem with future next-version updates.

-Also,by the way,this is the reason why i used to ask for the update.
Edit Reply Delete
So how does it go with the mod? Is there an update any time soon or something? :-)
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • July 4, 2014, 1:46 pm
Yes, actually. The update's been finished since around late March/early April, but I haven't been able to release it because Thom's not getting off his lazy butt to record an update video. Lovely, right?

- Fisk, 2nd Lead Coder (developer of The Star Wars mod)
Edit Reply Delete
Dang, is it really important with that update video? Can't you just release the next update now? Hahah
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • July 5, 2014, 4:10 am
Well, we could, but then again, Thom always updates the post with information about all the new stuff.

- Fisk, 2nd Lead Coder (developer of The Star Wars mod)
Edit Reply Delete
Really? Okay then,but the update is for 1.6.4 or 1.7.2?
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • July 6, 2014, 3:13 pm
1.6.4. We will update to 1.7.2 as soon as Gegy1000 and I (FiskFille) get ModDated finished and working.

- Fisk, 2nd Lead Coder (developer of The Star Wars mod)
Edit Reply Delete
Good.
Keep up the nice work.
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Allright then! I hope Thom starts doing something productive any time soon then hahah!
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 3, 2014, 9:03 am
Lol... sorry this is 29 days later...
Uhm, I am doing that at the moment! Everything will be updates ASAP! 
I am working on updating Andreas Plazma tools and my instant structures, then after that The Star Wars Mod will be updated (not sure yet if we are gonna have multiple versions of the mod since a lot is using 1.6.4 still, a lot is using 1.7.2 and a lot is using 1.7.10, which really bothers us modders (what version to update to or keep being at??!!?!!!!? stuff like that))

But you can expect an update soon!

- Thom, Head Developer and Leader of JavaBuckets
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Sounds good! I'm a 1.6.4 user myself, as most mods still are for 1.6.4
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It's come a long way since I made the review of it
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • August 3, 2014, 9:04 am
Yep xD and just you wait and see xD the next update... hehe xD
Edit Reply Delete
  • Cjfett17
  • Level 1
  • New Miner
  • June 16, 2014, 11:01 am
when will you update to 1.7.+ ?
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • July 4, 2014, 1:51 pm
As soon as Gegy1000 and I (FiskFille) finish working on ModDated.

- Fisk, 2nd Lead Coder (developer of The Star Wars mod)
Edit Reply Delete
you know java i have tried to install a bukkit server but it didn't work could you help if you know anything about it
Edit Reply Delete
  • Da Creepa11
  • Level 44
  • Master Creeper
  • May 28, 2014, 1:51 am
A while back I tried this map and I kept getting game crashes, I think Hoth errored, I know it was a planet.
Thought I'd let you know (It was about a few months back it may be fixed now)
Edit Reply Delete
  • Dexter96
  • Level 1
  • New Crafter
  • May 20, 2014, 5:00 am
Can't download, it says "could not connect"!
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • May 24, 2014, 12:31 pm
Fixed!
Edit Reply Delete
for me it is not fixed says could not connect
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • May 25, 2014, 5:42 am
Hmm, how about now? :3
Edit Reply Delete
worked
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • June 2, 2014, 10:08 am
xD
Edit Reply Delete
  • Marti70
  • Level 1
  • New Miner
  • May 11, 2014, 4:34 am
Love your work!  One question though.  Forgive me if I've missed a development, I've only just downloaded and started playing the mod.  I've looked through the wiki and here and can't seem to work out how to join factions.  I read on the wiki that I just have to press "V" to open a "Destiny" screen and choose between Jedi, Sith, Droid, etc... is this still functioning?  I press V and nothing happens.  There is also no option in the controls menu where the wiki says there should be.  My best guess is that this factions choice is one of the things you had to temporarily remove due to the recent complete recode... am I on the money?  :o)
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • May 11, 2014, 4:33 pm
I'm sorry, but the wiki you found is for another Star Wars mod :/ Our official wiki for the mod is at http://www.jbs-starwarsmod.wikia.com/ though it's still not finished. We're still adding things to it.

- Fisk, 2nd Lead Coder (maintainer of the Star Wars mod)
Edit Reply Delete
  • Creamyman
  • Level 10
  • Journeyman Pokemon
  • May 6, 2014, 2:50 pm
you should make boss mobs like sith and imperial guards! like on the death star imperial guards spawn, storm troopers spawn, darth sidious(boss), Darth vader(boss),
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • May 8, 2014, 1:58 pm
We arenot yet sure if we should implement bosses, even though we get to a point where we think they should be implemented we need to really think through, how to implement so it's fun for YOU GUYS to figh it, should it be really challenging or just a really long fight because it has a lot health ? should there be something else to it like, you have to click some buttons on the keyboard when X does a lightsaber attack, all sorts of things like that :D

But thanks for the ideas, keep them comming you all, we really appreciate the interest you are taking in our project.

- Thom, Head Developer and Leader of JavaBuckets
Edit Reply Delete
  • Creamyman
  • Level 10
  • Journeyman Pokemon
  • May 8, 2014, 4:43 pm
though you said you would have everything from starwars. i recommend you get started on make the mobs. like sense the plains looks like naboo put (idk what jar jars species is called) for desert put the flying bug guys with guns, for the mushroom island put the giant guys with blade hands
Edit Reply Delete
  • Da Creepa11
  • Level 44
  • Master Creeper
  • May 28, 2014, 1:54 am
Mushroom island, Giant guy with blade hands???
Edit Reply Delete
  • Creamyman
  • Level 10
  • Journeyman Pokemon
  • May 28, 2014, 6:21 pm
acklay on felucia
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • May 11, 2014, 11:25 am
how we sort out the updates are up to Fisk to handle, he'll add in what he feels like as time goes on. I can therefore not foretell what will be added as of the future updates. But I can on the other hand try to predict it. If I were to try then i'd say Fisk wants the Force and All the basics done before he moves on to Mobs and specifically the Star Wars Universe (The Planets and so on)

- Thom, Head Developer and Leader of JavaBuckets
Edit Reply Delete
Hey,dudes,i was just going to sleep wen i came up with this CRAZY idea:
DROID CREATION! XD
I was thinking:(Hmm,this guy said that there is going to be droids in the mod....but how will we find them and control them?)
Then,with some imagination,i had my awesome idea.
You would need some sort of robot crafting table and,in it,you would need to craft the droid's parts,like limbs and torso.
After you are done crafting,you would need to make a ''robot parts holder'',which is just a block with hooks to hold the droid's parts.
to make a droid,place the parts in the robot parts holder,the hooks would hold them and,to make a full body,you would need a 3d blow torch to assemble the parts.
To make the droid work,right click with with a 3d wrench to open a GUI wich contains 2 slots and one button,one for a chip and another for a battery.
After putting those two in,just click the button and....SHAZAM! You have your own droid at your command!
I iknow its a little too much,but it would be one of the best features ever!

EDIT: But of course,droids will still spawn naturally.
I just gave the idea of having some of your own.
Edit Reply Delete
I think droids are pending.
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Dude,if you read the mod progress notes spoiler very closely,you will see that they said this:

''The reason the progress bar is only on 10% is because this mod is going to add EVERYTHING from The Star Wars Series and there is a lot!'' 
 So.........
DROIDS!
Edit Reply Delete
  • Da Creepa11
  • Level 44
  • Master Creeper
  • May 28, 2014, 1:56 am
Everything from StarWars... You do know Episode 7 is coming next or in two years...
Edit Reply Delete
Everything for Star Wars that ALREDY exists,and i am pretty sure that if the next episode comes out they will add the new content into the mod.
Edit Reply Delete
  • Da Creepa11
  • Level 44
  • Master Creeper
  • May 31, 2014, 11:40 pm
Ik I was just saying it'll be alot to add but I would like to see how it is :)
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • April 28, 2014, 10:52 pm
Somebody give this guy a cookie! :D

- Fisk, 2nd Lead Coder (maintainer of the Star Wars mod)
Edit Reply Delete
Chocolate chip?
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1:If you are talking about the droids,NO,its an eletronic chip,ya know,to receive and re-direct the commands and execute them properly.

2:If you are talking about the cookies,YES,I LOVE CHOCOLATE CHIPS IN COOKIES!!!!!11111
Edit Reply Delete
  • FiskFille
  • Level 65
  • High Grandmaster Modder
  • May 3, 2014, 2:26 am
Ermagherd, I have an account of my own too! :D *gives cookie*
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NOM NOM NOM NOM
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i was talking about number 2, MMMMMMMMMMMMMM
but number one, :/
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Me gusta cookies!
Edit Reply Delete

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