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The You Will Die Mod (v0.0.3f) [Forge][1.7.2]

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xFyreStorm
Level 50 : Grandmaster Modder
The "You Will Die" Mod was originally made in 96 hours for the 2013 MCP #ModJam. It's a rogue-like inspired mod which strives to make Minecraft more difficult, and rewarding, by adding traps, mystery potions, weapon stats, blessings, more dungeons, world goals, and more! For best effect, play on Hardcore mode!

This mod requires Forge! Get the latest version here.

Check out the wiki! (Still a WIP)

Full Feature List:
  • Worlds are given goals and disadvantages. Completing a goal will remove the world's disadvantage, and give you a new goal. Use /currentGoal and /currentDisadvantage to check out both of these. There are currently 7 world disadvantages and two goal types for you to discover!
  • Blessings. Players are given a blessing when they first join a world. You can swap out blessings at pillars that gen around the world. Use the examine key (x default) to see what blessing a pillar has. You can only have one blessing at a time. /currentBlessing will show your current blessing. Some blessings have active abilities which can be used with the hotkey (k by default). There are many blessings for you to discover!
  • Traps spawn all around the world and can only be seen while sneaking and within a 6 block radius. They are single use, and you can disarm them by right clicking them with nothing in hand, but be careful, because there's a 75% chance you'll fail and hurt yourself. Successful disarms have a 25% chance to drop the trap as an item. There are currently 3 different traps. You can turn off trap generation in the properties (inside the .zip). You can craft traps with their respective recipes. You aren't hurt by your own placed traps, you can disarm your own traps 100% of the time, and can always see your own traps. You can examine traps to see who placed them. Dispensers can place traps. Shears can disarm traps 100% of the time, but traps will never be salvaged.
  • Hostile mobs are given a level from 1-5. Levels change how much health a mob has, and level 5 mobs will be given a blessing. Use the examine key to see if a mob has a blessing.
  • Dungeons are 13 times more likely to gen, and above ground dungeon towers will gen with spawners and chests.
  • Mystery potions have a small chance to drop from mobs, and spawn in dungeon chests. There are 13 in total, 12 to discover, and a 13th wildcard potion. Once you've drank one in a world, you will permanently know that potions ability! Combine with gunpowder to create splash mystery potions.
  • Mystery Mushrooms gen around the world in pre-existing mushroom patches. They're given random colors per world, and each can make a specific mystery potions.
  • Bows, axes, and swords get a random rank from 1-5 which influences it's max bonus damage on creation. Armor gets a random rank from 1-5 which influences it's max damage reduction.
  • Fighting specific mobs and using specific weapon types provides bonuses to damage over time. You can check your progress with /creatureKnowledge [page] and /weaponKnowledge [page].
  • You can also examine blocks and mobs to see their names.
  • Configurable settings.
  • 5 achievements.





Recipes

(Item names and images link to wiki pages.)

Flame Trap (Shapeless):

Flame Trap Recipe
(1 iron pressure plate + 1 torch)

Smoke Trap (Shapeless):
Smoke Trap Recipe
(1 iron pressure plate + 1 squid ink)

Spike Trap (Shapeless):
Spike Trap Recipe
(1 iron pressure plate + 1 cactus)

Mystery Potion (Splash) (Shapeless):
yilTZpng
(1 mystery potion + 1 gunpowder)


Mystery Potion (Shapeless):

Posted Image

(1 mystery mushroom + 1 water bottle + 1 leather = 1 mystery potion)

Obsidian Sceptre:

Posted Image

(2 obsidian + 1 endstone)

Infused Obsidian Sceptre (Shapeless):

Posted Image

(1 obsidian sceptre + 1 enderpearl + 1 book)


Like this mod?

Think about donating towards the development of this and any other projects I currently work on. All my mods and projects are completely self managed, and making sure they are as good as they can be is top priority! All donations are greatly appreciated!

Posted Image

You can find the official MC Forums thread here.
Progress: 100% Complete
Game Version:Minecraft 1.7.2
Tags:Forge, Roguelike, Trap, Blessing, Dungeon, Level, You, Will, Die, Irunohatake, Xfyrestorm, New Content

Update #11 : 04/25/2014 3:29:53 pm4/25/14

Updated to v0.0.3f!

Changes:

Fixed incompatibility with other mods that add custom weapons.

Update #10 : 04/07/2014 8:00:51 pm4/07/14

Updated to v0.0.3e!

Changes:

Updated to Minecraft 1.7.2.
Minor bugfixes.

Update #9 : 12/28/2013 8:55:00 pm12/28/13

Updated to v0.0.3d!

Changes:

Fixed traps not correctly damaging player under proper conditions.
Fixed version checking notification.
Stats should now correctly save in between deaths.
Added crafting stats (not used for anything as of yet).

Update #8 : 11/22/2013 9:13:40 pm11/22/13

Updated to v0.0.3c!

Changes:
Hotfix for pillar crash.

Update #7 : 11/21/2013 5:54:46 pm11/21/13

Updated to v0.0.3b!

Changes:
1 new blessing. You can now change your placed traps visibility/damage settings by right clicking while standing. Misc bugfixes.

Update #6 : 11/05/2013 5:48:46 pm11/05/13

Updated to v0.0.3a!

Changes:
Updated to 1.6.4. All world gen items are slightly less common by default. Added mystery mushrooms which gen naturally and are used to craft mystery potions. Added obsidian sceptres which allow you to deconstruct and move pillars. Slightly changed tower design to force player to fight through. Towers have a small chance to spawn made of obsidian, and will have better loot. Towers now correctly spawn in the nether. Added two commands, /weaponKnowledge, and /creatureKnowledge, which allow you to keep track of the new weapon/mob kills system, which provide bonuses based off kills with/again specific weapons/mobs. Added two new achievements involving kill tracking. Added a couple active blessing abilities, which can be used with k by default. Tweaked and added a few blessings. Added quite a few new option in the config. Mob health by level is now % based, rather than a flat 5 per level. Bugfixes!

Update #5 : 08/25/2013 5:01:01 pm8/25/13

Updated to v0.0.2c!

Changes:
Fixed server crash involving key bindings.

I really need to test things server-side more. My bad server owners. :P

Update #4 : 08/21/2013 7:59:55 pm8/21/13

Updated to v0.0.2b!

Changes:Fixed key bindings not saving. Entities riding other entities won't set off traps. Reworded 1 blessing. Traps placed by players are still active when traps are disabled. Traps placed in creative while traps are disabled will belong to the person placing them.

Update #3 : 08/20/2013 7:15:55 pm8/20/13

Updated to v0.0.2a!

Changes:
Added throwable mystery potions, can be crafted with mystery potion + gunpowder, and use the same effect as normal mystery potions. Tweaked mystery potion sprites. Mystery potions will now always have different effect (used to sometimes spawned multiple of the same type). Tweaked 1 blessing. Traps placed in creative don't belong to you. Traps you own can be seen without sneaking and at a longer distance. Traps that are owned now give an examine reminder while hovering. Added option to disable traps above ground. (Will only effect newly generated worlds.) Removed an unused sound.

Update #2 : 08/14/2013 5:54:59 pm8/14/13

Updated to v0.0.1g!

Changes:


Fixed crash with locales that use commas instead of periods for decimals. Added creative tab for items. Switched from .properties to .cfg (you can find it in the config folder as normal). Added new config properties. Added one new world disadvantage. Fixed an old disadvantage.

Update #1 : 08/12/2013 5:55:11 pm8/12/13

Initial Planet Minecraft release!

Changes:
Traps are now single use, stronger, craftable, and 33% less common. Hostile mobs don't fully set off traps. You aren't hurt by your placed traps, and can always disarm and salvage your own traps. Examining a trap will tell you who placed it. Shears can now disarm traps 100%, but have no chance to salvage, uses half of shear's max durability. Dispensers can place traps. Pillars and dungeon towers are slightly less common.

Comments : 43

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1 - 43 of 43

  • Tipicalphil
  • Level 1
  • New Miner
  • August 18, 2014, 7:16 am
nvm it was one of the disavantages that i had
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  • Tipicalphil
  • Level 1
  • New Miner
  • August 17, 2014, 3:17 pm
is it supposed to always be night or what cause it stays night for me and idk why i have this mod and 2 others so idk if it might be thoughs plz help
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making a  public modpack wiill give credit non-profit  and leave a  link
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  • bleachrox
  • Level 1
  • New Miner
  • April 14, 2014, 5:49 pm
How do you disable messages like "death.attack.mfr.grinder" and such. This mod adds death messages such as: "Skeleton, level 2, drowned."  How do I disable these? Help would be greatly appreciated.
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • April 15, 2014, 8:35 am
A few other people have had this problem. The problem isn't directly related to this mod, but, if you're using other mods, another should have an option in their config for these messages, which you can just disable. Unfortunately I can't remember which it was off the top of my head.
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  • conloon
  • Level 1
  • New Explorer
  • April 13, 2014, 3:16 am
Diamond To You! I Love It!
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  • Aethroz
  • Level 14
  • Journeyman Cowboy
  • April 8, 2014, 7:56 am
I want this so much. But i'm on 1.7.... Might revert server just for this... hmm
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • April 8, 2014, 8:33 am
The mod was just updated yesterday for 1.7.2 compatibility. :)
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  • Aethroz
  • Level 14
  • Journeyman Cowboy
  • April 8, 2014, 8:38 am
JargleBlargle HERE I COME MODDY BABY!!!!
This looks like fun. I'll write a more indepth review after I play for a few hours.
Edit Reply Delete
Even though I died so much in such rediculous (as expected), I would love for this mod to be updated to 1.7 (since 1.6 forge is doing nothing but crashing on my new computer). I'd pay money for it if I were employed.
Edit Reply Delete
  • FLux_
  • Level 1
  • New Miner
  • January 28, 2014, 9:27 am
Hello there fellow minecrafter!
I am currently making a mod pack and I, with your acceptation, would like to add this mod to that mod pack!
[size=10pt]You, as you are the creator of this mod, will be properly credited with a link to your PMC account and this mod![/size]
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  • Hajri_QTR
  • Level 20
  • Expert Warrior
  • December 28, 2013, 10:07 pm
Try to update it to 1.7.2 i know its hard but try forge has updated
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • December 29, 2013, 8:02 am
I honestly think I'm going to let Forge settle down a bit first and finish up what I have planned for v0.0.4a. This way any major problems left with Forge can be sorted out, and in the end it'll be available to both 1.6.4 and 1.7 users. It'll be a bit more waiting, but I think it'll be worth it in the long run.
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umm when i step on them they dont do anything not any of them
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • December 24, 2013, 7:33 am
Traps you place in survival belong to you, and thus don't hurt you. If you're in creative, traps won't belong to you, but you won't be able to activate them until you return to survival. To check if a trap belongs to someone, just press examine while hovering over it with the crosshairs (default x). Also, if it's another players trap, ensure they don't have it set to decorative mode or mobs only. If you're in survival, don't own it, it's set to hurt players, and it's STILL not activating, then there may be a problem. :P

EDIT: Looks like it was a bug after all! Had entered a >= where a < should go. Fixed in v0.0.3d! :P
Edit Reply Delete
  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • December 8, 2013, 6:05 pm
[size=12px]Just thought I'd give you all a heads up! Modjam 3 is just around the corner! You may know this mod was made during Modjam 2, and I definitely plan to participate again. If I end up streaming, be sure to follow me on Twitter to find out when. And I definitely plan to post the mod up on here afterwards.[/size]
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  • porkathon
  • Level 2
  • Apprentice Explorer
  • November 27, 2013, 1:11 pm
You are obviously a great modder... SUBSCRIBED
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  • Kaiba2002
  • Level 1
  • New Explorer
  • November 22, 2013, 4:35 pm
I died, and I haven't even downloaded the mod yet! :P
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  • cubby1165
  • Level 22
  • Expert Unicorn
  • November 8, 2013, 2:41 am
Awesome mod!
Edit Reply Delete
  • mlapamc
  • Level 1
  • New Miner
  • November 5, 2013, 1:01 pm
hi i am doing a mod review on YouTube and i wanted to know can i hav 5 mins of you time to do a review on your mods, just give me a time we can start from
Edit Reply Delete
  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • November 5, 2013, 1:36 pm
Feel free to do a mod review, but I honestly don't think I'd be available to join any time soon, if that's what you're asking.

If you have any specific questions though, feel free to e-mail me and I'd gladly answer them, of which you may do whatever you'd like. Sorry for any inconvenience.
Edit Reply Delete
Good to see this back!
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • November 5, 2013, 1:32 pm
Thanks! Sorry it took so long, just have been pretty busy lately, along with having to work on my other mods and projects.
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Do me a favor and make a mod with just the traps? Me and my brother have a versus map, and we'd love them XD
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • September 29, 2013, 6:06 pm
I don't think I'll be making it a separate mod, but I'm definitely going to add more config options at some point. It'll be pretty easy to turn everything off except the features you want. :)
Edit Reply Delete
Alright. Do me a favor and send me a message when you add that config. You have no idea how much I'd love it. :)
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  • Akaimaki
  • Level 11
  • Journeyman Pokemon
  • September 8, 2013, 6:36 am
Yay I'm going to install this mod together with the Borderlands mod and start a new survival map :D
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • August 30, 2013, 7:41 am
ModJam votes are in! Looks like I tied 5th place with two other mods. Thanks to anyone who voted! I honestly didn't even expect top 10. :P
Edit Reply Delete
  • poltercreeper
  • Level 11
  • Journeyman Engineer
  • August 25, 2013, 6:51 pm
wow, neat mod
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I really wish my computer could handle mods. xD If it could, this would be the FIRST mod I would download!
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  • Dawid1270
  • Level 2
  • Apprentice Explorer
  • August 25, 2013, 4:10 pm
Same with me! XD
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  • firedeath57
  • Level 8
  • Apprentice Architect
  • August 21, 2013, 4:52 pm
  • BEST
  • MOD
  • EVER.
Edit Reply Delete
is it ok if i use this in a mod pack im creating?
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • August 21, 2013, 11:59 am
As long as proper credit is given, then yes. :)
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  • pokemeow
  • Level 1
  • New Explorer
  • August 20, 2013, 4:14 pm
wow the name its sooooooooo attracting
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • August 20, 2013, 6:35 pm
;)
Edit Reply Delete
I like you mods however what program you use to make mod?
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • August 13, 2013, 9:24 pm
Short version for everyone else since I had trouble replying PM'd version:

I use Eclipse (IDE of choice for Java), Minecraft Forge + MCP (Forge not needed, but makes modding easier), Techne (models), Paint.NET (textures, way better than regular MS Paint), SFXR + Audacity (sounds and sound editting).
Edit Reply Delete
  • Timberlake Lin
  • Level 4
  • Apprentice Explorer
  • August 13, 2013, 10:01 pm
Thanks
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  • MininCrafter
  • Level 12
  • Journeyman Explorer
  • August 12, 2013, 8:45 am
OH WOW! love it.
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • August 12, 2013, 8:47 am
Thanks! ^_^
Edit Reply Delete
  • Mr-Hatterson
  • Level 1
  • New Explorer
  • November 21, 2013, 6:42 pm
My game crashes every time I get close to an altar please help!!!
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  • xFyreStorm
  • Level 50
  • Grandmaster Modder
  • November 21, 2013, 7:51 pm
Do you happen to have the error it produces? It should say on MCs error page after crashing.

EDIT: Fixed in v0.0.3c.
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