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The Zombie Apocalypse Mod

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Slendertron
Forum Moderator
Level 48 : Master Modder
*UPDATE NOTICE*
I'm feeling very lazy and unmotivated, so progress will be slow, but an update is in progress. Hang in there guys, thanks for your patience.
~ Slendy

Bringing you an update to the long un-dead Zombie Apocalypse Mod!
The Zombie Apocalypse Mod aims to fully overhaul your Minecraft to make survival a key aspect, and zombies your main enemy. Loaded with features that range from dead, wasteland-y aesthetics to massive changes in game mechanics, The Zombie Apocalypse Mod brings a realistic feel.

What's in the mod?

> Every mob except zombies removed
> Strong aesthetic overhaul
> - > Many custom textures
> - > Trees recoloured
> - > Tall grass recoloured
> - > Common water recoloured
> - > Vines recoloured
> - > When a zombie is slain, blood particles fly out!
> Zombies size, speed, strength and texture are random
> Zombies survive daylight
> 50% chance that a villager will spawn as a zombie.
> World generation updated
> - > Dead bushes spawn on dirt
> - > The top layer of desert biomes is now Sandstone
> - > In other biomes, the top layer is dirt
> Purified water
> - > Fertilises Farmland
> - > Allows Sugarcane growth
> - > Obtained by smelting Polluted Water (Not final)
> Zombies spawn much more commonly, and they cannot despawn.
> Many new melee weapons
> Thirst
> - > Quenched by drinking water
> - > Modified the hunger levels required to regenerate health
> - > - > At least 7 bottles of water AND 7 legs of chicken required to regenerate health
> Inventory capacity limited to 20 slots
> - > Hotbar holds 5 items
> - > Inventory holds 15 items
> Zombie corpses
> - > Hold up to 9 random items
> New medical items

Bugs
> Adding items straight into the hotbar causes a crash
> - > Items can be dropped into the world from the creative menu
> Shift clicking causes crashes on various UIs
> - > This can be fixed, yet has not been looked into yet.

Some more information

> The mod does not require any external APIs such as ModLoader or Forge, however it is also likely to be incompatible with other mods.
> The mod is under heavy development, and so features and fixes are still to be expected.
> The mod will receive an update every day.
> - > Updates will mainly consist of fixes, however if there are no problems, content!
> More information is included in a .txt document packaged with the download.
> There is a
Progress: 55% Complete
Game Version:Minecraft 1.5
Tags:Zombie, Zombies, Zombie Apocalypse, Survival, Apocalypse, Mod, New Content

Update #5 : 05/12/2013 11:14:58 am5/12/13

- Updated to Minecraft 1.5.2
-- Was a complete re-write. Some features may be missing.

- Inventory back to normal
-- Temporary until all inventory problems have a solution pre-determined
---- This means that all bugs have been crushed

Update #4 : 04/30/2013 4:35:38 pm4/30/13

- Added Bottle of Clean Water
-- Quenches 2.5 bottles of thirst
-- Rarely found in Zombie Corpses. Not craftable.

- Added Bottle of Polluted Water
-- Quenches 1 bottle of thirst
-- Rarely found in Zombie Corpses. Not craftable.

- Added Thirst
-- Decreases at a similar rate to hunger

- Tweaked health regeneration levels
-- If Hunger + Thirst > 7 Values, health will regenerate

- Added a gun framework that will be extended on in future updates
-- Added UMP as a test gun
---- Uses Regular Bullets as ammunition
---- Only accessible through the creative menu

- Added 4 kinds of bullets
-- Small Bullets, Regular Bullets, Large Bullets, Shells
---- Rarely found in Zombie Corpses. Not craftable.

Update #3 : 04/28/2013 1:24:45 pm4/28/13

- Inventory Capacity limited to a total of 20 Slots instead of 36 Slots.
-- Items in inventory slots that were once ID'd higher than 20 will cause a crash.
---- To prevent this, put all items in a chest, emptying your inventory.
---- Close the game and then install the update.
---- Load the game again and all should work fine.

- Added 1 new melee weapon
-- Spiked Baseball Bat: 2.5 Hearts of Damage per hit, 96 Uses
---- Rarely found in Zombie Corpses. Not craftable.

- Added 2 new medical items
-- Bandages: Takes 36 ticks to use.
---- Heals 2 Hearts.
---- Heals 0 Hunger.
---- Rarely found in Zombie Corpses. Not craftable.
-- Pain Killers: Takes 36 ticks to use.
---- Heals 2.5 Hearts.
---- Heals 0 Hunger.
---- Rarely found in Zombie Corpses. Not craftable.

Update #2 : 04/27/2013 4:44:21 am4/27/13

- Added zombie corpses + zombie inventories
-- Inventories can hold up to 9 items.
-- Inventory only accessible through corpse.
-- Corpses spawn in place of where a zombie died.

- Added zombie hordes
-- 1 in 50 chance of spawning in place of a normal zombie spawn.
-- Spawns either 1, 4, 9, 16, 25, 36, 49, 64, 81 or 100 zombies in a small space.
-- All zombies generate like normal, however a horde just spawns lots of them together.

- Added 4 different melee weapons
-- Sharpened Stick: 1 Heart of Damage per hit, 16 Uses
---- Crafted by putting one stick in the crafting grid.
-- Wooden Baseball Bat: 2 Hearts of Damage per Hit, 96 Uses
---- Rarely found in Zombie Corpses. Not craftable.
-- Metal Baseball Bat: 2.5 Hearts of Damage per hit, 192 Uses
---- Rarely found in Zombie Corpses. Not craftable.
-- Machete: 2 Hearts of Damage per Hit, 256 Uses
---- Rarely found in Zombie Corpses. Not craftable.

Update #1 : 04/25/2013 3:36:31 pm4/25/13

Added language entries for the Clear Water Bucket to en_gb and en_us language packs.

Comments :

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1 - 50 of 209

cgallo23
Level 1
New Miner
September 18, 2014, 3:43 pm

do u have a date on when this mod will be released?

cgallo23
Level 1
New Miner
September 16, 2014, 12:14 pm

Hi its me again. Will this mod be compatible with Cauldron? The thing that allows forge and bukkit together? Thanks!

Slendertron
Forum Moderator
Level 48
Master Modder
September 16, 2014, 1:36 pm

I'd be lying if I said I'd ever heard of that. As for the Bukkit issues recently, and my lack of knowledge of Forge, I believe the mod will be updates as a standard mod. No Forge, no other APIs, just a standard mod. Apologies to any who find this an inconvenience.

- Slendy

cgallo23
Level 1
New Miner
September 12, 2014, 5:19 pm

PLEASEEEEEE UPDATE THIS MOD, for 1.6.4+ if possible but please at least 1.6.4, this looks like an amazing mod and this is exactly what i have been looking for forever. please get motivated!!

Slendertron
Forum Moderator
Level 48
Master Modder
September 13, 2014, 12:18 am

I have a forum post which is up-to-date explaining my stance on this mod!

- Slendy

Scytherax
Level 9
Apprentice Hunter
August 21, 2014, 2:00 am

Y U NO UPDATE!?

Slendertron
Forum Moderator
Level 48
Master Modder
August 21, 2014, 3:52 am

I posted a forum post recently polling whether or not this mod should be updated, you can find it here
If I get enough good feedback, I will update it.

- Slendy

Riael-
Level 1
New Miner
August 23, 2014, 6:30 am

What wouldn't I give to be able to help you. That's why I want to learn Java... minecraft modding OVERPOWERED

Scytherax
Level 9
Apprentice Hunter
August 21, 2014, 4:34 am

Thank you so much. Despite never having to try it, it looks epic. I will be one of the positive feedback-ers.

Ps. I thought you were dead
In an offline way of course

Slendertron
Forum Moderator
Level 48
Master Modder
August 21, 2014, 4:35 am

However dramatic it may seem to say so..

I'm back.
- Slendy

TheWombatDonut
Level 8
Apprentice Narwhal
July 14, 2014, 6:52 am

What Minecraft version is this for?

GecoGaming
Level 1
New Miner
March 6, 2014, 9:06 pm

this looks like a very good mod. please dont give up on this it can turn out very good, consider yourself motivated.

LXFTW
Level 6
Apprentice Taco
February 27, 2014, 9:34 pm

awesome lookin mod it looks like it has a big future

R3DL1N3_PR0
Level 12
Journeyman Modder
October 27, 2013, 7:50 am

Is this Forge compatible?

Epic_WiZzaRD
Level 1
New Miner
October 19, 2013, 4:50 am

you got a stack of diamonds ;)

Trilo[Bite-Me]
Level 1
New Explorer
August 31, 2013, 4:17 pm

I really love this mod and can't wait for it to be updated!

Captain_Shredder
Level 19
Journeyman Cake
August 20, 2013, 10:54 pm

Great mod dude! Although, could you please make a config to enable/disable the mod in the .minecraft folder/Main menu, as i don't want to forget to uninstall it when I load up my Horse land world! :S

Slendertron
Forum Moderator
Level 48
Master Modder
August 21, 2013, 1:35 am

I'm hoping to add the mod as a Game mode + World type soon so that everything is able to be switched on and off.

~ Slendy

Captain_Shredder
Level 19
Journeyman Cake
August 22, 2013, 12:45 am

Really?! Great! That would be EPIC! I totally support this mod! Sub, Diamond and Favorite! :D

Trilo[Bite-Me]
Level 1
New Explorer
August 17, 2013, 10:29 am

Hey Slendy... what is the rarity of finding a non-polluted water spring? I can't seem to be able to find any...

Slendertron
Forum Moderator
Level 48
Master Modder
August 17, 2013, 5:11 pm

I couldn't tell you without looking at the code which I don't have at hand right now, sorry.

~ Slendy

Awesome_wolf
Level 1
New Miner
August 12, 2013, 5:03 am

Hey slendertron! I've started a playthrough of your mod on my channel:
http://www.youtube.com/watch?v=a2GBb6DVQE8& However, I've decided to take it in a more story/scripted direction (finding other players, new locations, etc...)

Do you know how I would go about running your mod on a server and maybe getting it to work with jamieoflan's planes mod or something similar?

Many thanks in advance!

Slendertron
Forum Moderator
Level 48
Master Modder
August 16, 2013, 3:32 am

Unfortunately my progress on the mod has slowed to a very unreasonable pace, however SMP is definitely planned. I'm also considering some kind of built in map+script editor so that users can construct story maps and the like using an in-game map builder. I cannot put a date on this however, but I might get to work on it over the next week or two. I'm rather stubborn and try not to use APIs, even the most popular ones and because of this, updating is the most awkward thing on such large scale mods. I'm going to be working on an API of my own however that will allow me to develop many overhaul mods using one core system, then all I'll have to do is update my API, not all of my other mods, but so far these are all just plans, there is no code in place right now, but this mod is still on my todo list, it hasn't been forgotten about.
~ Slendy

Awesome_wolf
Level 1
New Miner
August 31, 2013, 8:08 pm

Awesome! For now the plan is to progress the series slowly and switch between vanilla and modded clients for scenes with/without other players, It's good to know that SMP is still being worked on!

Nichosaur
Level 1
New Explorer
August 10, 2013, 8:29 am

Dude SMP needs to be a thing for this! I can also build a map to go with this if you want Slendy.

Trilo[Bite-Me]
Level 1
New Explorer
July 24, 2013, 2:05 pm

Hey Slendy, the crafting recipe for the sharpened stick doesn't work... is this a bug? or did I install it wrong?

Trilo[Bite-Me]
Level 1
New Explorer
July 24, 2013, 2:09 pm

BUG (I think): Zombies wont spawn at night... I thought it was my computer, but after reading the comments for this mod I found a few similar complaints.

Rixel
Level 1
New Crafter
July 22, 2013, 1:15 pm

This mod looks really great, I can't wait for the 1.6 update!
This mod also reminds me of an upgraded single-player MineZ.

Slendertron
Forum Moderator
Level 48
Master Modder
July 20, 2013, 4:45 pm

Completely rebuilding mod to enable SMP compatibility and hopefully a better framework to add future content, bare with me!

~ Slendy

Trilo[Bite-Me]
Level 1
New Explorer
July 10, 2013, 9:37 pm

Hello I am a big fan of your mod and I like how it makes the game feel much more real, and the thirst bar is something I have never seen before... anyway I had a few ideas:

1. when you drink a water bottle you get an empty water bottle back and can fill it by clicking on polluted water or clean water.

2. I think that you should keep the smelting water thing because you need to boil water to remove any contaminants.

3. another thing I think that water cleaning needs is a "filter". you see in order to drink water you must boil it to remove any microbes... but before you can do that you must filter the water, a simple water filter is made with some charcoal and sand in layers, you pour the water through it to remove larger impurities. so a good idea is to add a filter block to the game, the crafting recipe is:

H = anything you want. S = sand. C = Charcoal.

H S H

H C H

H S H

when used you get "Filtered Polluted Water", which later you can boil and get clean water.

4. I think that maybe you can have zombie corpses be able to be turned off... it is quite annoying to have to clear away all of the bodies after "Taking-Out" a horde that was attacking your house.

I hope you can use this in future updates for the mod and that these ideas were helpful.

(If I may... I recommend you watch "The Colony" it mentions things like this, and may be helpful in future ideas for this mod.)

Lex3051
Level 7
Apprentice Archer
June 30, 2013, 5:22 pm

new bug:random chunks regenerating :/

liam0409
Level 1
New Miner
June 30, 2013, 4:37 pm

Hey, I really like this mod, I was wondering if there was a way to download it to my MC Server using FTP File access (FileZilla)? Could you possibly make a way to download it as a plugin?
If I do add it to my apocalyptic server, I will give you full credit (if you approve).
Thanks, liam0409

Lex3051
Level 7
Apprentice Archer
June 30, 2013, 4:15 pm

is there a post for the weapon damages???

Slendertron
Forum Moderator
Level 48
Master Modder
July 11, 2013, 7:17 am

Look in the changelog.

~ Slendy

MCJapanga
Level 38
Artisan Spleefer
June 28, 2013, 3:54 pm

You became a Contest Judge!?!?!?!? When did this Happen?

Slendertron
Forum Moderator
Level 48
Master Modder
June 30, 2013, 2:00 am

I've been a contest judge a couple of times.

~ Slendy

A Creeper
Level 4
Apprentice Warrior
June 28, 2013, 11:25 am

PLease try and do it for modloader, cause my comp cant run Minecraft Forge :(

Slendertron
Forum Moderator
Level 48
Master Modder
June 30, 2013, 2:00 am

It doesn't need either. The mod is standalone.

~ Slendy

q Sasuke p
Level 1
New Miner
June 13, 2013, 10:34 am

u should add new food like burgers tacos bananas pears chips and cantalope

Slendertron
Forum Moderator
Level 48
Master Modder
June 16, 2013, 2:49 am

Right now, my main priority will be to update the mod to 1.6, until 1.6 progress on the mod has been halted.

~ Slendy

q Sasuke p
Level 1
New Miner
June 13, 2013, 10:30 am

i diamonded ur mod and subscribed

q Sasuke p
Level 1
New Miner
June 13, 2013, 10:27 am

also this is the best zombie mod[size=10pt] i have ever used[/size]

q Sasuke p
Level 1
New Miner
June 13, 2013, 10:26 am

just saying this can be a great addition to the modÃ

u should make that u need to drink water out of glass bottle and a thirst bar

there should be a switch in the mod so that u can put infection say if u were to die by zombie u become one and if everyone in the server is infected then the game asks u start the world again

also can it be compatible for minecraft xbox cause i have a really cool zombie map that i made with some friends buts not done and if u have xbox minecraft ill show the map to u so u can see it my gametag is q Sasuke p

let me know if this is a great idea

Slendertron
Forum Moderator
Level 48
Master Modder
June 16, 2013, 2:49 am

You do drink from water bottles to quench thirst...

Turning into a zombie will not be part of the mod, however I have a different idea for player deaths.

No, I cannot make it Xbox compatible.

~ Slendy

Shuttlexqw
Level 1
New Explorer
June 11, 2013, 7:47 pm

Hello! would you mind if I do a video response/demonstration video with this mod?
It would help you, and my Youtube channel. It's alright even if you don't want to.

Slendertron
Forum Moderator
Level 48
Master Modder
June 16, 2013, 2:47 am

Please do!

~ Slendy

Shuttlexqw
Level 1
New Explorer
June 21, 2013, 3:26 pm

So, do you think I should wait until the mod is finished? Otherwise, I could make a video right now.

Slendertron
Forum Moderator
Level 48
Master Modder
June 21, 2013, 3:37 pm

I don't think I'll ever truly finish the mod. I'll always be making small tweaks to it, new content etc, I'm just waiting on 1.6 :P

~ Slendy

devon0422
Level 1
New Miner
June 9, 2013, 2:31 pm

the mod wont go in the minecraft.jar file

Slendertron
Forum Moderator
Level 48
Master Modder
June 16, 2013, 2:47 am

Then you're installing it wrong, somehow.

~ Slendy

joseph_edwards19645
Level 1
New Miner
June 8, 2013, 11:54 pm

Awesome, you should add the passive mobs back, but make their spawn rate very low, and they are killed by the zombies, also, you should add player corpses as well. for these corpses you should make the zombies eat the player corpse if there are no players in vicinity. very nice mod i have subscribed and diamonded. I hope this project turns out very well and my ideas are implemented.
Keep up the good work - Joe.
:D

Slendertron
Forum Moderator
Level 48
Master Modder
June 9, 2013, 3:19 am

Human corpses will probably be implemented alongside SMP support, which I have planned but am not sure when it'll be implemented. Thank you for your support!

~ Slendy

joseph_edwards19645
Level 1
New Miner
June 9, 2013, 9:28 pm

Thanks, but have you considered bringing back the passive mobs
but spawning them lower?

-Joe

joseph_edwards19645
Level 1
New Miner
June 9, 2013, 9:30 pm

Oh and by the way, have you thought of making the
UMP gun make the sound of an explosion, and not arrows?
This would make it a bit more realistic if you know what i mean.
-Joe

Slendertron
Forum Moderator
Level 48
Master Modder
June 10, 2013, 11:29 am

Guns aren't really implemented properly. It was just a test, not an official implementation. And as for passive mobs, I may extend village generation to include armoured walls and farms, etc.

~ Slendy

calyssonc
Level 1
New Miner
June 8, 2013, 9:21 am

eu posso crafta auguma coisa ?

Slendertron
Forum Moderator
Level 48
Master Modder
June 9, 2013, 3:18 am

I only speak english, sorry.

~ Slendy

zeroku
Level 19
Journeyman Skinner
June 7, 2013, 8:29 am

Slender you should add a shot gun that takes the shells[mainly because there is no use for them yet] . But you can wait for 1.6 until you add more. It must were you out making this mod.

Slendertron
Forum Moderator
Level 48
Master Modder
June 9, 2013, 3:17 am

That was the main reason I added shells. I'm hoping to make shotguns kick ass ;D

~ Slendy

mrbroske
Level 1
New Miner
June 5, 2013, 7:56 am

Hey Slendertron, curious if you are still active with this mod. My main question to this comment is when do you think this will be complete? Also, LOVE the idea of blood coming from the zombies and the randomized textures of the zombies so that they all look a little different. Great work, just let me know when it will be done.
-Mrbroske

Slendertron
Forum Moderator
Level 48
Master Modder
June 5, 2013, 8:21 am

I am still eager to work on it, but ideas have run a bit thin right now. Mainly waiting for the 1.6 update before I continue now :)

~ Slendy

mrbroske
Level 1
New Miner
June 5, 2013, 8:42 am

Yeah makes sense, so that then you don't need to keep updating. But for sure keep working on this, please. The zombie apocalypse idea is great and I love how daytime works too! Keep us posted. Also just an idea, but try to make it compatible with like gun mods or other mods.

-Mrbroske

Slendertron
Forum Moderator
Level 48
Master Modder
June 6, 2013, 7:57 am

I already have a basis for guns in the mod. I'll get round to adding them eventually.

~ Slendy

mappapetts
Level 1
New Miner
June 1, 2013, 7:55 am

Are you planning to add ghost towns, because that would be AWESOME. not that it already is. Is it compatible with forge?

Slendertron
Forum Moderator
Level 48
Master Modder
June 1, 2013, 8:21 am

I may split the villager spawning between Villager/Zombie/Neither, and I haven't tried using it with Forge, but I doubt it will be.

~ Slendy

TRONMinecraft
Level 42
Master Batman
May 29, 2013, 8:06 am

Can you make another version that only adds the zombies and not the biomes?

Slendertron
Forum Moderator
Level 48
Master Modder
May 29, 2013, 1:48 pm

Sorry, but no. I might be able to add some world settings or something, not sure right now.

~ Slendy

MCJapanga
Level 38
Artisan Spleefer
May 26, 2013, 6:50 pm

I saw you on the PMC Server. And we talked a little bit :D

Slendertron
Forum Moderator
Level 48
Master Modder
May 27, 2013, 12:42 am

That we did :)

~ Slendy

MCJapanga
Level 38
Artisan Spleefer
May 27, 2013, 7:09 am

Also i think you need Gamemode API to make a new Gamemode. not 100% Sure.

Slendertron
Forum Moderator
Level 48
Master Modder
May 27, 2013, 9:00 am

Nah, I'll find a way to do it.

Trevurr
Level 1
New Explorer
May 24, 2013, 11:42 pm

i just downloaded the mod, truthfully it's really amazing, i just have one thing to say. in the movies/stories, you can usually walk around in more rural areas without too much hassle. stay on the not so well beaten paths and you might see a couple zombies, but nothing major. with this mod, you can't walk on land anywhere without dying in the first five minutes. i understand it's an apocalypse, there needs to be tons of zombies, but where's the fun in trying to survive when you don't have a chance? personally i think it would be a lot more fun if there were less zombies. NOT to the point of a regular minecraft zombie spawn rate, just not as many as there are now, because it's to the point where i don't want to play anymore because you just die, and i think you should be given the opportunity to fight. if you make it so there are cities (which is an idea i really love, make it a more modern, almost an earth type world) then maybe make it so there are tons of zombies in the cities/towns and less in the rural areas (that's how it is in the movies at least). when you spawn into a world with no armor or weapons and there are twenty zombies around you, you die. there's no chance to get wood or make a sword you just die.

Slendertron
Forum Moderator
Level 48
Master Modder
May 25, 2013, 1:21 am

While I appreciate your comment, I think you may be rushing into it a bit. Sure, there is quite a chance that you'll spawn around zombies. If that's the case, run! You can break dead bushes for sticks, craft a sharpened stick and you have your first weapon. Slow down a bit, pick them off one by one. Once they're dead, you have until night-time before they'll start to respawn there, giving you time to fortify the area a bit, set up some defences. On the first day cycle, you should focus on slowly eliminating the zombies around spawn. Use sharpened sticks as a small entrance to weaponry. Once they're all dead, build yourself a mud hut or something, cut down some trees, take advantage of the lack of zombies. Once it shifts to night time, the zombie will start to spawn in the darkness, but this time you'll be a bit more prepared. You have some weaponry and medical supplies from the last zombies you killed. You are asking for cities and towns, but please consider the coding aspect of this mod. I cannot instantly reproduce all of what you see in films. Try to slow down a bit and think through what is on offer, work tactically and you'll survive much longer.

~ Slendy

1 - 50 of 209