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The Zombie Apocalypse Mod

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Slendertron
Forum Moderator
Level 52 : Grandmaster Programmer
The Zombie Apocalypse Mod aims to fully overhaul your Minecraft to make survival a key aspect, and zombies your main enemy. Loaded with features that range from dead, wasteland-y aesthetics to massive changes in game mechanics, this mod intends to bring you the Zombie experience in Minecraft that you've never had before.

A list of features and known bugs is included in the README.txt in the mod. Read it!

Some more information

> The mod does not require Forge and is likely to be incompatible with other mods.
> The mod is under heavy development, and so features and fixes are still to be expected.
> - > Updates will mainly consist of fixes, however if there are no problems, content!
Progress: 40% Complete
Game Version:Minecraft 1.8
Tags:Zombie, Zombies, Zombie Apocalypse, Survival, Apocalypse, Mod, New Content

Update #7 : 04/18/2015 6:01:57 am4/18/15

- Removed further instances of flower spawning
- Unlocked zombie spawns (They will now spawn in the day, not just survive the day)
- Mildly increased zombie speed
- Decreased Player -> Pathfinding range, making it possible to more easily sprint from on group of zombies

Update #6 : 04/17/2015 1:13:51 pm4/17/15

- Updated to Minecraft 1.8
-- Much content missing due to Minecraft internal structure changes
--- Expect this to be renewed in upcoming updates

The purpose of this update is to give users 1.8 base to play on, I will
slowly reintroduce all of the old features as time goes by. This is an
alpha release for this version of the mod.

Update #5 : 05/12/2013 11:14:58 am5/12/13

- Updated to Minecraft 1.5.2
-- Was a complete re-write. Some features may be missing.

- Inventory back to normal
-- Temporary until all inventory problems have a solution pre-determined
---- This means that all bugs have been crushed

Update #4 : 04/30/2013 4:35:38 pm4/30/13

- Added Bottle of Clean Water
-- Quenches 2.5 bottles of thirst
-- Rarely found in Zombie Corpses. Not craftable.

- Added Bottle of Polluted Water
-- Quenches 1 bottle of thirst
-- Rarely found in Zombie Corpses. Not craftable.

- Added Thirst
-- Decreases at a similar rate to hunger

- Tweaked health regeneration levels
-- If Hunger + Thirst > 7 Values, health will regenerate

- Added a gun framework that will be extended on in future updates
-- Added UMP as a test gun
---- Uses Regular Bullets as ammunition
---- Only accessible through the creative menu

- Added 4 kinds of bullets
-- Small Bullets, Regular Bullets, Large Bullets, Shells
---- Rarely found in Zombie Corpses. Not craftable.

Update #3 : 04/28/2013 1:24:45 pm4/28/13

- Inventory Capacity limited to a total of 20 Slots instead of 36 Slots.
-- Items in inventory slots that were once ID'd higher than 20 will cause a crash.
---- To prevent this, put all items in a chest, emptying your inventory.
---- Close the game and then install the update.
---- Load the game again and all should work fine.

- Added 1 new melee weapon
-- Spiked Baseball Bat: 2.5 Hearts of Damage per hit, 96 Uses
---- Rarely found in Zombie Corpses. Not craftable.

- Added 2 new medical items
-- Bandages: Takes 36 ticks to use.
---- Heals 2 Hearts.
---- Heals 0 Hunger.
---- Rarely found in Zombie Corpses. Not craftable.
-- Pain Killers: Takes 36 ticks to use.
---- Heals 2.5 Hearts.
---- Heals 0 Hunger.
---- Rarely found in Zombie Corpses. Not craftable.

Update #2 : 04/27/2013 4:44:21 am4/27/13

- Added zombie corpses + zombie inventories
-- Inventories can hold up to 9 items.
-- Inventory only accessible through corpse.
-- Corpses spawn in place of where a zombie died.

- Added zombie hordes
-- 1 in 50 chance of spawning in place of a normal zombie spawn.
-- Spawns either 1, 4, 9, 16, 25, 36, 49, 64, 81 or 100 zombies in a small space.
-- All zombies generate like normal, however a horde just spawns lots of them together.

- Added 4 different melee weapons
-- Sharpened Stick: 1 Heart of Damage per hit, 16 Uses
---- Crafted by putting one stick in the crafting grid.
-- Wooden Baseball Bat: 2 Hearts of Damage per Hit, 96 Uses
---- Rarely found in Zombie Corpses. Not craftable.
-- Metal Baseball Bat: 2.5 Hearts of Damage per hit, 192 Uses
---- Rarely found in Zombie Corpses. Not craftable.
-- Machete: 2 Hearts of Damage per Hit, 256 Uses
---- Rarely found in Zombie Corpses. Not craftable.

Update #1 : 04/25/2013 3:36:31 pm4/25/13

Added language entries for the Clear Water Bucket to en_gb and en_us language packs.

Comments : 247

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1 - 50 of 247

  • Notch275
  • Level 9
  • Apprentice Architect
  • July 31, 2015, 6:22 am
i dont want to get it if it doesnt have structures with stuff in it to kill zombies

does it???
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  • Chido27
  • Level 1
  • New Miner
  • July 27, 2015, 2:14 am
Gr8 mod!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • July 30, 2015, 3:17 pm
Thanks m9!

- Slendy
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  • DualMax
  • Level 1
  • New Explorer
  • July 14, 2015, 2:06 pm
Hi slendy! i dont know you but hi!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • July 16, 2015, 5:25 am
Haha, hello there :)

- Slendy
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  • SunJet
  • Level 1
  • New Miner
  • July 7, 2015, 2:26 pm
I may be among the minority, but I thank you for not requiring Forge. We play MC as a family and our grandson wanted to play a Zombie Apocolypse mod. My requirement is that it doesn't require Forge. Found your mod. Well done! 

I'll explain briefly why I refuse to use Forge ... I understand that some users ask ridiculous questions and devs can get jaded, but even so I'm not impressed with the comments by Forge devs on their threads. They're demeaning to those of us who don't program, don't care to program, and don't care to understand programming. Really, there's no reason that we should. MC devs are making it easier and easier to add mods, and if help is needed there are great little mod adders like MagicLauncher.


So anyway, thanks for daring to follow your own preferences. Our grandson loves your ZA mod, so I hope you keep developing and upgrading it!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • July 8, 2015, 12:19 pm
Thank you very much for your comment! I'm glad he enjoys it, I'll hopefully get round to an update soon, had a lot of OS issues which delayed my development on all projects but should be able to get round to it soon! Thanks for your support,

- Slendy
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i need help this is my first time installing a mod, can somebody help me install this mod
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • June 20, 2015, 12:13 pm
There is a text file included that has step-by-step instructions :)

- Slendy
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  • Sirolf13
  • Level 15
  • Journeyman Dragon
  • June 17, 2015, 10:33 am
Is there a server plugin for this? :o
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • June 19, 2015, 7:43 am
There isn't I'm afraid, many thanks for the 100th diamond though!

- Slendy
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  • Sirolf13
  • Level 15
  • Journeyman Dragon
  • June 28, 2015, 12:57 am
Your welcome, and great mod btw!
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  • PoRQUE1234
  • Level 1
  • New Miner
  • June 10, 2015, 9:38 pm
Will this work with 1.8.1?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • June 10, 2015, 11:39 pm
Yes :)

- Slendy
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  • DJ_COW5
  • Level 31
  • Artisan Pixel Painter
  • June 3, 2015, 2:08 pm
swag.
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  • aleklirab50
  • Level 4
  • Apprentice Skinner
  • June 2, 2015, 6:20 pm
Yes! finally for the 1.8 :D 





Thanks Slendertron :D
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • June 3, 2015, 2:14 am
No problem! :)

- Slendy
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  • puffylogin
  • Level 1
  • New Miner
  • May 31, 2015, 7:15 pm
Hey slendertron this is my first mod download, do you think you could comment a guide to downloading
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • June 1, 2015, 7:43 am
There is a text file included in the download which has eveything you need to know! :)

- Slendy
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this gose well with the daze pack
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  • rpg12356
  • Level 3
  • Apprentice Miner
  • May 10, 2015, 11:28 am
Nice mod, good job :D
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • May 11, 2015, 12:26 pm
Thank you!
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  • DylzCraft
  • Level 28
  • Expert Ninja
  • April 18, 2015, 6:16 am
Looks awesome! What is your view for modpacks? Are we allowed to use it?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 18, 2015, 6:21 am
Thank you! So long as a link back to this page is included, I'm content for it to be used in mod packs.

- Slendy
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  • DylzCraft
  • Level 28
  • Expert Ninja
  • April 18, 2015, 10:08 am
Awesome ! Thanks. I might use it for some FTB third party packs :)
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  • Scytherax
  • Level 9
  • Apprentice Hunter
  • April 18, 2015, 2:18 am
RESURRECTED.
My 8 month wait will be worth it now that I know you are continuing development; can't wait for 100%!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 18, 2015, 2:20 am
A lot has changed, so some backwards progress has been made, but I wanted to push a build to show I fully intend to get this back and beyond where it was! 100% will be somewhere down the line! A lot of core functionality is there and good though, so enjoy, and thanks for waiting!

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Hunter
  • April 18, 2015, 2:11 am
Would this work on 1.7.10? Please reply Slendy,
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 18, 2015, 2:15 am
I'm afraid not, I was initially going to make this build for 1.7.10 too! Sorry

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Hunter
  • April 18, 2015, 2:23 am
Well, whenever I try to instal forge of 1.8, It never works : / I only have the latest 1.7.10 forge... 
If you can make it for 1.7.10, I will be honoured. I realy want to play with this mod...
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 18, 2015, 2:25 am
This mod doesn't use Forge, follow the instructions included in the README.txt and you should be good to play!

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Hunter
  • April 18, 2015, 2:32 am
Sooooo I have to put it in the 1.8.4 jar in the versions folder?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 18, 2015, 2:36 am
Whether or not it works with 1.8.4 I don't know, it's built on 1.8[.0], but if you try it, tell me how it goes! I can't guarantee it'll work though, your best bet would be playing it with 1.8[.0]. But yeah, it goes in the jar in the versions folder.

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Hunter
  • April 18, 2015, 4:19 am
The developers of Minecraft say that 1.8.4 or any coming 1.8 version will be 100% compatible with 1.8 mods and other things, I tried it, and it did work nice mod tho :) but how to find unpolluted water streams?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 18, 2015, 4:21 am
Currently the different water types haven't been re-added, so you can use any water for now. Thank you!

- Slendy
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could you add that the zombies break certain blocks like dirt and wood and cobblestone
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 17, 2015, 11:17 am
I'll certainly look into it

- Slendy
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  • cgallo23
  • Level 1
  • New Miner
  • September 18, 2014, 3:43 pm
do u have a date on when this mod will be released?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • April 17, 2015, 11:17 am
Took its time coming but there's an update out! Thanks for your patience

- Slendy
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  • cgallo23
  • Level 1
  • New Miner
  • September 16, 2014, 12:14 pm
Hi its me again. Will this mod be compatible with Cauldron? The thing that allows forge and bukkit together? Thanks!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • September 16, 2014, 1:36 pm
I'd be lying if I said I'd ever heard of that. As for the Bukkit issues recently, and my lack of knowledge of Forge, I believe the mod will be updates as a standard mod. No Forge, no other APIs, just a standard mod. Apologies to any who find this an inconvenience.

- Slendy
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  • cgallo23
  • Level 1
  • New Miner
  • September 12, 2014, 5:19 pm
PLEASEEEEEE UPDATE THIS MOD, for 1.6.4+ if possible but please at least 1.6.4, this looks like an amazing mod and this is exactly what i have been looking for forever. please get motivated!!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • September 13, 2014, 12:18 am
I have a forum post which is up-to-date explaining my stance on this mod!

- Slendy
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  • Scytherax
  • Level 9
  • Apprentice Hunter
  • August 21, 2014, 2:00 am
Y U NO UPDATE!?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • August 21, 2014, 3:52 am
I posted a forum post recently polling whether or not this mod should be updated, you can find it here
If I get enough good feedback, I will update it.

- Slendy
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  • Riael-
  • Level 1
  • New Miner
  • August 23, 2014, 6:30 am
What wouldn't I give to be able to help you. That's why I want to learn Java... minecraft modding OVERPOWERED
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  • Scytherax
  • Level 9
  • Apprentice Hunter
  • August 21, 2014, 4:34 am
Thank you so much. Despite never having to try it, it looks epic. I will be one of the positive feedback-ers.

Ps. I thought you were dead
In an offline way of course
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • August 21, 2014, 4:35 am
However dramatic it may seem to say so..

I'm back.
- Slendy
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What Minecraft version is this for?
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  • GecoGaming
  • Level 1
  • New Miner
  • March 6, 2014, 9:06 pm
this looks like a very good mod. please dont give up on this it can turn out very good, consider yourself motivated.
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  • LXFTW
  • Level 8
  • Apprentice Taco
  • February 27, 2014, 9:34 pm
awesome lookin mod it looks like it has a big future
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  • R3DL1N3_PR0
  • Level 12
  • Journeyman Modder
  • October 27, 2013, 7:50 am
Is this Forge compatible?
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you got a stack of diamonds ;)
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I really love this mod and can't wait for it to be updated!
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Great mod dude! Although, could you please make a config to enable/disable the mod in the .minecraft folder/Main menu, as i don't want to forget to uninstall it when I load up my Horse land world! :S
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • August 21, 2013, 1:35 am
I'm hoping to add the mod as a Game mode + World type soon so that everything is able to be switched on and off.

~ Slendy
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Really?! Great! That would be EPIC! I totally support this mod! Sub, Diamond and Favorite! :D
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Hey Slendy... what is the rarity of finding a non-polluted water spring? I can't seem to be able to find any...
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • August 17, 2013, 5:11 pm
I couldn't tell you without looking at the code which I don't have at hand right now, sorry.

~ Slendy
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Hey slendertron! I've started a playthrough of your mod on my channel:
http://www.youtube.com/watch?v=a2GBb6DVQE8& However, I've decided to take it in a more story/scripted direction (finding other players, new locations, etc...)

Do you know how I would go about running your mod on a server and maybe getting it to work with jamieoflan's planes mod or something similar?

Many thanks in advance!
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • August 16, 2013, 3:32 am
Unfortunately my progress on the mod has slowed to a very unreasonable pace, however SMP is definitely planned. I'm also considering some kind of built in map+script editor so that users can construct story maps and the like using an in-game map builder. I cannot put a date on this however, but I might get to work on it over the next week or two. I'm rather stubborn and try not to use APIs, even the most popular ones and because of this, updating is the most awkward thing on such large scale mods. I'm going to be working on an API of my own however that will allow me to develop many overhaul mods using one core system, then all I'll have to do is update my API, not all of my other mods, but so far these are all just plans, there is no code in place right now, but this mod is still on my todo list, it hasn't been forgotten about.
~ Slendy
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Awesome! For now the plan is to progress the series slowly and switch between vanilla and modded clients for scenes with/without other players, It's good to know that SMP is still being worked on!
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  • Nichosaur
  • Level 3
  • Apprentice Explorer
  • August 10, 2013, 8:29 am
Dude SMP needs to be a thing for this! I can also build a map to go with this if you want Slendy.
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Hey Slendy, the crafting recipe for the sharpened stick doesn't work... is this a bug? or did I install it wrong?
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BUG (I think): Zombies wont spawn at night... I thought it was my computer, but after reading the comments for this mod I found a few similar complaints.
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  • Rixel
  • Level 1
  • New Crafter
  • July 22, 2013, 1:15 pm
This mod looks really great, I can't wait for the 1.6 update!
This mod also reminds me of an upgraded single-player MineZ.
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • July 20, 2013, 4:45 pm
Completely rebuilding mod to enable SMP compatibility and hopefully a better framework to add future content, bare with me!

~ Slendy
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Hello I am a big fan of your mod and I like how it makes the game feel much more real, and the thirst bar is something I have never seen before... anyway I had a few ideas:

1. when you drink a water bottle you get an empty water bottle back and can fill it by clicking on polluted water or clean water.

2. I think that you should keep the smelting water thing because you need to boil water to remove any contaminants.

3. another thing I think that water cleaning needs is a "filter". you see in order to drink water you must boil it to remove any microbes... but before you can do that you must filter the water, a simple water filter is made with some charcoal and sand in layers, you pour the water through it to remove larger impurities. so a good idea is to add a filter block to the game, the crafting recipe is:

H = anything you want. S = sand. C = Charcoal.

H S H

H C H

H S H

when used you get "Filtered Polluted Water", which later you can boil and get clean water.

4. I think that maybe you can have zombie corpses be able to be turned off... it is quite annoying to have to clear away all of the bodies after "Taking-Out" a horde that was attacking your house.

I hope you can use this in future updates for the mod and that these ideas were helpful.

(If I may... I recommend you watch "The Colony" it mentions things like this, and may be helpful in future ideas for this mod.)
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  • Lex3051
  • Level 9
  • Apprentice Archer
  • June 30, 2013, 5:22 pm
new bug:random chunks regenerating :/
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  • liam0409
  • Level 2
  • Apprentice Miner
  • June 30, 2013, 4:37 pm
Hey, I really like this mod, I was wondering if there was a way to download it to my MC Server using FTP File access (FileZilla)? Could you possibly make a way to download it as a plugin?
If I do add it to my apocalyptic server, I will give you full credit (if you approve).
Thanks, liam0409
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  • Lex3051
  • Level 9
  • Apprentice Archer
  • June 30, 2013, 4:15 pm
is there a post for the weapon damages???
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • July 11, 2013, 7:17 am
Look in the changelog.

~ Slendy
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  • MCJapanga
  • Level 40
  • Master Spleefer
  • June 28, 2013, 3:54 pm
You became a Contest Judge!?!?!?!? When did this Happen?
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  • Slendertron
  • Forum Moderator
  • Level 52
  • Grandmaster Programmer
  • June 30, 2013, 2:00 am
I've been a contest judge a couple of times.

~ Slendy
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