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The Zombie Apocalypse Mod

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Slendertron
Forum Moderator
Level 51 : Grandmaster Programmer
The Zombie Apocalypse Mod aims to fully overhaul your Minecraft to make survival a key aspect, and zombies your main enemy. Loaded with features that range from dead, wasteland-y aesthetics to massive changes in game mechanics, this mod intends to bring you the Zombie experience in Minecraft that you've never had before.

A list of features and known bugs is included in the README.txt in the mod. Read it!

Some more information

> The mod does not require Forge and is likely to be incompatible with other mods.
> The mod is under heavy development, and so features and fixes are still to be expected.
> - > Updates will mainly consist of fixes, however if there are no problems, content!
Progress: 40% Complete
Game Version:Minecraft 1.8
Tags:Zombie, Zombies, Zombie Apocalypse, Survival, Apocalypse, Mod, New Content

Update #7 : 04/18/2015 6:01:57 am4/18/15

- Removed further instances of flower spawning
- Unlocked zombie spawns (They will now spawn in the day, not just survive the day)
- Mildly increased zombie speed
- Decreased Player -> Pathfinding range, making it possible to more easily sprint from on group of zombies

Update #6 : 04/17/2015 1:13:51 pm4/17/15

- Updated to Minecraft 1.8
-- Much content missing due to Minecraft internal structure changes
--- Expect this to be renewed in upcoming updates

The purpose of this update is to give users 1.8 base to play on, I will
slowly reintroduce all of the old features as time goes by. This is an
alpha release for this version of the mod.

Update #5 : 05/12/2013 11:14:58 am5/12/13

- Updated to Minecraft 1.5.2
-- Was a complete re-write. Some features may be missing.

- Inventory back to normal
-- Temporary until all inventory problems have a solution pre-determined
---- This means that all bugs have been crushed

Update #4 : 04/30/2013 4:35:38 pm4/30/13

- Added Bottle of Clean Water
-- Quenches 2.5 bottles of thirst
-- Rarely found in Zombie Corpses. Not craftable.

- Added Bottle of Polluted Water
-- Quenches 1 bottle of thirst
-- Rarely found in Zombie Corpses. Not craftable.

- Added Thirst
-- Decreases at a similar rate to hunger

- Tweaked health regeneration levels
-- If Hunger + Thirst > 7 Values, health will regenerate

- Added a gun framework that will be extended on in future updates
-- Added UMP as a test gun
---- Uses Regular Bullets as ammunition
---- Only accessible through the creative menu

- Added 4 kinds of bullets
-- Small Bullets, Regular Bullets, Large Bullets, Shells
---- Rarely found in Zombie Corpses. Not craftable.

Update #3 : 04/28/2013 1:24:45 pm4/28/13

- Inventory Capacity limited to a total of 20 Slots instead of 36 Slots.
-- Items in inventory slots that were once ID'd higher than 20 will cause a crash.
---- To prevent this, put all items in a chest, emptying your inventory.
---- Close the game and then install the update.
---- Load the game again and all should work fine.

- Added 1 new melee weapon
-- Spiked Baseball Bat: 2.5 Hearts of Damage per hit, 96 Uses
---- Rarely found in Zombie Corpses. Not craftable.

- Added 2 new medical items
-- Bandages: Takes 36 ticks to use.
---- Heals 2 Hearts.
---- Heals 0 Hunger.
---- Rarely found in Zombie Corpses. Not craftable.
-- Pain Killers: Takes 36 ticks to use.
---- Heals 2.5 Hearts.
---- Heals 0 Hunger.
---- Rarely found in Zombie Corpses. Not craftable.

Update #2 : 04/27/2013 4:44:21 am4/27/13

- Added zombie corpses + zombie inventories
-- Inventories can hold up to 9 items.
-- Inventory only accessible through corpse.
-- Corpses spawn in place of where a zombie died.

- Added zombie hordes
-- 1 in 50 chance of spawning in place of a normal zombie spawn.
-- Spawns either 1, 4, 9, 16, 25, 36, 49, 64, 81 or 100 zombies in a small space.
-- All zombies generate like normal, however a horde just spawns lots of them together.

- Added 4 different melee weapons
-- Sharpened Stick: 1 Heart of Damage per hit, 16 Uses
---- Crafted by putting one stick in the crafting grid.
-- Wooden Baseball Bat: 2 Hearts of Damage per Hit, 96 Uses
---- Rarely found in Zombie Corpses. Not craftable.
-- Metal Baseball Bat: 2.5 Hearts of Damage per hit, 192 Uses
---- Rarely found in Zombie Corpses. Not craftable.
-- Machete: 2 Hearts of Damage per Hit, 256 Uses
---- Rarely found in Zombie Corpses. Not craftable.

Update #1 : 04/25/2013 3:36:31 pm4/25/13

Added language entries for the Clear Water Bucket to en_gb and en_us language packs.

Comments : 225

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1 - 50 of 225

  • DylzCraft
  • Level 25
  • Expert Ninja
  • April 18, 2015, 6:16 am
Looks awesome! What is your view for modpacks? Are we allowed to use it?
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 18, 2015, 6:21 am
Thank you! So long as a link back to this page is included, I'm content for it to be used in mod packs.

- Slendy
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  • DylzCraft
  • Level 25
  • Expert Ninja
  • April 18, 2015, 10:08 am
Awesome ! Thanks. I might use it for some FTB third party packs :)
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  • Scytherax
  • Level 7
  • Apprentice Hunter
  • April 18, 2015, 2:18 am
RESURRECTED.
My 8 month wait will be worth it now that I know you are continuing development; can't wait for 100%!
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 18, 2015, 2:20 am
A lot has changed, so some backwards progress has been made, but I wanted to push a build to show I fully intend to get this back and beyond where it was! 100% will be somewhere down the line! A lot of core functionality is there and good though, so enjoy, and thanks for waiting!

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Warrior
  • April 18, 2015, 2:11 am
Would this work on 1.7.10? Please reply Slendy,
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 18, 2015, 2:15 am
I'm afraid not, I was initially going to make this build for 1.7.10 too! Sorry

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Warrior
  • April 18, 2015, 2:23 am
Well, whenever I try to instal forge of 1.8, It never works : / I only have the latest 1.7.10 forge... 
If you can make it for 1.7.10, I will be honoured. I realy want to play with this mod...
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 18, 2015, 2:25 am
This mod doesn't use Forge, follow the instructions included in the README.txt and you should be good to play!

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Warrior
  • April 18, 2015, 2:32 am
Sooooo I have to put it in the 1.8.4 jar in the versions folder?
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  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 18, 2015, 2:36 am
Whether or not it works with 1.8.4 I don't know, it's built on 1.8[.0], but if you try it, tell me how it goes! I can't guarantee it'll work though, your best bet would be playing it with 1.8[.0]. But yeah, it goes in the jar in the versions folder.

- Slendy
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  • TBDG
  • Level 4
  • Apprentice Warrior
  • April 18, 2015, 4:19 am
The developers of Minecraft say that 1.8.4 or any coming 1.8 version will be 100% compatible with 1.8 mods and other things, I tried it, and it did work nice mod tho :) but how to find unpolluted water streams?
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 18, 2015, 4:21 am
Currently the different water types haven't been re-added, so you can use any water for now. Thank you!

- Slendy
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could you add that the zombies break certain blocks like dirt and wood and cobblestone
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  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 17, 2015, 11:17 am
I'll certainly look into it

- Slendy
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  • cgallo23
  • Level 1
  • New Miner
  • September 18, 2014, 3:43 pm
do u have a date on when this mod will be released?
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • April 17, 2015, 11:17 am
Took its time coming but there's an update out! Thanks for your patience

- Slendy
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  • cgallo23
  • Level 1
  • New Miner
  • September 16, 2014, 12:14 pm
Hi its me again. Will this mod be compatible with Cauldron? The thing that allows forge and bukkit together? Thanks!
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • September 16, 2014, 1:36 pm
I'd be lying if I said I'd ever heard of that. As for the Bukkit issues recently, and my lack of knowledge of Forge, I believe the mod will be updates as a standard mod. No Forge, no other APIs, just a standard mod. Apologies to any who find this an inconvenience.

- Slendy
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  • cgallo23
  • Level 1
  • New Miner
  • September 12, 2014, 5:19 pm
PLEASEEEEEE UPDATE THIS MOD, for 1.6.4+ if possible but please at least 1.6.4, this looks like an amazing mod and this is exactly what i have been looking for forever. please get motivated!!
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • September 13, 2014, 12:18 am
I have a forum post which is up-to-date explaining my stance on this mod!

- Slendy
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  • Scytherax
  • Level 7
  • Apprentice Hunter
  • August 21, 2014, 2:00 am
Y U NO UPDATE!?
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • August 21, 2014, 3:52 am
I posted a forum post recently polling whether or not this mod should be updated, you can find it here
If I get enough good feedback, I will update it.

- Slendy
Edit Reply Delete
  • Riael-
  • Level 1
  • New Miner
  • August 23, 2014, 6:30 am
What wouldn't I give to be able to help you. That's why I want to learn Java... minecraft modding OVERPOWERED
Edit Reply Delete
  • Scytherax
  • Level 7
  • Apprentice Hunter
  • August 21, 2014, 4:34 am
Thank you so much. Despite never having to try it, it looks epic. I will be one of the positive feedback-ers.

Ps. I thought you were dead
In an offline way of course
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • August 21, 2014, 4:35 am
However dramatic it may seem to say so..

I'm back.
- Slendy
Edit Reply Delete
What Minecraft version is this for?
Edit Reply Delete
  • GecoGaming
  • Level 1
  • New Miner
  • March 6, 2014, 9:06 pm
this looks like a very good mod. please dont give up on this it can turn out very good, consider yourself motivated.
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  • LXFTW
  • Level 7
  • Apprentice Taco
  • February 27, 2014, 9:34 pm
awesome lookin mod it looks like it has a big future
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  • R3DL1N3_PR0
  • Level 12
  • Journeyman Modder
  • October 27, 2013, 7:50 am
Is this Forge compatible?
Edit Reply Delete
you got a stack of diamonds ;)
Edit Reply Delete
I really love this mod and can't wait for it to be updated!
Edit Reply Delete
Great mod dude! Although, could you please make a config to enable/disable the mod in the .minecraft folder/Main menu, as i don't want to forget to uninstall it when I load up my Horse land world! :S
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • August 21, 2013, 1:35 am
I'm hoping to add the mod as a Game mode + World type soon so that everything is able to be switched on and off.

~ Slendy
Edit Reply Delete
Really?! Great! That would be EPIC! I totally support this mod! Sub, Diamond and Favorite! :D
Edit Reply Delete
Hey Slendy... what is the rarity of finding a non-polluted water spring? I can't seem to be able to find any...
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • August 17, 2013, 5:11 pm
I couldn't tell you without looking at the code which I don't have at hand right now, sorry.

~ Slendy
Edit Reply Delete
Hey slendertron! I've started a playthrough of your mod on my channel:
http://www.youtube.com/watch?v=a2GBb6DVQE8& However, I've decided to take it in a more story/scripted direction (finding other players, new locations, etc...)

Do you know how I would go about running your mod on a server and maybe getting it to work with jamieoflan's planes mod or something similar?

Many thanks in advance!
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • August 16, 2013, 3:32 am
Unfortunately my progress on the mod has slowed to a very unreasonable pace, however SMP is definitely planned. I'm also considering some kind of built in map+script editor so that users can construct story maps and the like using an in-game map builder. I cannot put a date on this however, but I might get to work on it over the next week or two. I'm rather stubborn and try not to use APIs, even the most popular ones and because of this, updating is the most awkward thing on such large scale mods. I'm going to be working on an API of my own however that will allow me to develop many overhaul mods using one core system, then all I'll have to do is update my API, not all of my other mods, but so far these are all just plans, there is no code in place right now, but this mod is still on my todo list, it hasn't been forgotten about.
~ Slendy
Edit Reply Delete
Awesome! For now the plan is to progress the series slowly and switch between vanilla and modded clients for scenes with/without other players, It's good to know that SMP is still being worked on!
Edit Reply Delete
  • Nichosaur
  • Level 2
  • Apprentice Explorer
  • August 10, 2013, 8:29 am
Dude SMP needs to be a thing for this! I can also build a map to go with this if you want Slendy.
Edit Reply Delete
Hey Slendy, the crafting recipe for the sharpened stick doesn't work... is this a bug? or did I install it wrong?
Edit Reply Delete
BUG (I think): Zombies wont spawn at night... I thought it was my computer, but after reading the comments for this mod I found a few similar complaints.
Edit Reply Delete
  • Rixel
  • Level 1
  • New Crafter
  • July 22, 2013, 1:15 pm
This mod looks really great, I can't wait for the 1.6 update!
This mod also reminds me of an upgraded single-player MineZ.
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • July 20, 2013, 4:45 pm
Completely rebuilding mod to enable SMP compatibility and hopefully a better framework to add future content, bare with me!

~ Slendy
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Hello I am a big fan of your mod and I like how it makes the game feel much more real, and the thirst bar is something I have never seen before... anyway I had a few ideas:

1. when you drink a water bottle you get an empty water bottle back and can fill it by clicking on polluted water or clean water.

2. I think that you should keep the smelting water thing because you need to boil water to remove any contaminants.

3. another thing I think that water cleaning needs is a "filter". you see in order to drink water you must boil it to remove any microbes... but before you can do that you must filter the water, a simple water filter is made with some charcoal and sand in layers, you pour the water through it to remove larger impurities. so a good idea is to add a filter block to the game, the crafting recipe is:

H = anything you want. S = sand. C = Charcoal.

H S H

H C H

H S H

when used you get "Filtered Polluted Water", which later you can boil and get clean water.

4. I think that maybe you can have zombie corpses be able to be turned off... it is quite annoying to have to clear away all of the bodies after "Taking-Out" a horde that was attacking your house.

I hope you can use this in future updates for the mod and that these ideas were helpful.

(If I may... I recommend you watch "The Colony" it mentions things like this, and may be helpful in future ideas for this mod.)
Edit Reply Delete
  • Lex3051
  • Level 9
  • Apprentice Archer
  • June 30, 2013, 5:22 pm
new bug:random chunks regenerating :/
Edit Reply Delete
  • liam0409
  • Level 2
  • Apprentice Miner
  • June 30, 2013, 4:37 pm
Hey, I really like this mod, I was wondering if there was a way to download it to my MC Server using FTP File access (FileZilla)? Could you possibly make a way to download it as a plugin?
If I do add it to my apocalyptic server, I will give you full credit (if you approve).
Thanks, liam0409
Edit Reply Delete
  • Lex3051
  • Level 9
  • Apprentice Archer
  • June 30, 2013, 4:15 pm
is there a post for the weapon damages???
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  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • July 11, 2013, 7:17 am
Look in the changelog.

~ Slendy
Edit Reply Delete
  • MCJapanga
  • Level 39
  • Artisan Spleefer
  • June 28, 2013, 3:54 pm
You became a Contest Judge!?!?!?!? When did this Happen?
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 30, 2013, 2:00 am
I've been a contest judge a couple of times.

~ Slendy
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  • A Creeper
  • Level 4
  • Apprentice Warrior
  • June 28, 2013, 11:25 am
PLease try and do it for modloader, cause my comp cant run Minecraft Forge :(
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 30, 2013, 2:00 am
It doesn't need either. The mod is standalone.

~ Slendy
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  • q Sasuke p
  • Level 1
  • New Miner
  • June 13, 2013, 10:34 am
u should add new food like burgers tacos bananas pears chips and cantalope
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 16, 2013, 2:49 am
Right now, my main priority will be to update the mod to 1.6, until 1.6 progress on the mod has been halted.

~ Slendy
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  • q Sasuke p
  • Level 1
  • New Miner
  • June 13, 2013, 10:30 am
i diamonded ur mod and subscribed
Edit Reply Delete
  • q Sasuke p
  • Level 1
  • New Miner
  • June 13, 2013, 10:27 am
also this is the best zombie mod[size=10pt] i have ever used[/size]
Edit Reply Delete
  • q Sasuke p
  • Level 1
  • New Miner
  • June 13, 2013, 10:26 am
just saying this can be a great addition to the modÃ

u should make that u need to drink water out of glass bottle and a thirst bar

there should be a switch in the mod so that u can put infection say if u were to die by zombie u become one and if everyone in the server is infected then the game asks u start the world again

also can it be compatible for minecraft xbox cause i have a really cool zombie map that i made with some friends buts not done and if u have xbox minecraft ill show the map to u so u can see it my gametag is q Sasuke p

let me know if this is a great idea
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 16, 2013, 2:49 am
You do drink from water bottles to quench thirst...

Turning into a zombie will not be part of the mod, however I have a different idea for player deaths.

No, I cannot make it Xbox compatible.

~ Slendy
Edit Reply Delete
  • Shuttlexqw
  • Level 1
  • New Explorer
  • June 11, 2013, 7:47 pm
Hello! would you mind if I do a video response/demonstration video with this mod?
It would help you, and my Youtube channel. It's alright even if you don't want to.
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 16, 2013, 2:47 am
Please do!

~ Slendy
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  • Shuttlexqw
  • Level 1
  • New Explorer
  • June 21, 2013, 3:26 pm
So, do you think I should wait until the mod is finished? Otherwise, I could make a video right now.
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 21, 2013, 3:37 pm
I don't think I'll ever truly finish the mod. I'll always be making small tweaks to it, new content etc, I'm just waiting on 1.6 :P

~ Slendy
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  • devon0422
  • Level 1
  • New Miner
  • June 9, 2013, 2:31 pm
the mod wont go in the minecraft.jar file
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  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 16, 2013, 2:47 am
Then you're installing it wrong, somehow.

~ Slendy
Edit Reply Delete
Awesome, you should add the passive mobs back, but make their spawn rate very low, and they are killed by the zombies, also, you should add player corpses as well. for these corpses you should make the zombies eat the player corpse if there are no players in vicinity. very nice mod i have subscribed and diamonded. I hope this project turns out very well and my ideas are implemented.
Keep up the good work - Joe.
:D
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  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 9, 2013, 3:19 am
Human corpses will probably be implemented alongside SMP support, which I have planned but am not sure when it'll be implemented. Thank you for your support!

~ Slendy
Edit Reply Delete
Thanks, but have you considered bringing back the passive mobs
but spawning them lower?

-Joe
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Oh and by the way, have you thought of making the
UMP gun make the sound of an explosion, and not arrows?
This would make it a bit more realistic if you know what i mean.
-Joe
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 10, 2013, 11:29 am
Guns aren't really implemented properly. It was just a test, not an official implementation. And as for passive mobs, I may extend village generation to include armoured walls and farms, etc.

~ Slendy
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  • calyssonc
  • Level 1
  • New Miner
  • June 8, 2013, 9:21 am
eu posso crafta auguma coisa ?
Edit Reply Delete
  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 9, 2013, 3:18 am
I only speak english, sorry.

~ Slendy
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  • zeroku
  • Level 19
  • Journeyman Skinner
  • June 7, 2013, 8:29 am
Slender you should add a shot gun that takes the shells[mainly because there is no use for them yet] . But you can wait for 1.6 until you add more. It must were you out making this mod.
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  • Slendertron
  • Forum Moderator
  • Level 50
  • Grandmaster Programmer
  • June 9, 2013, 3:17 am
That was the main reason I added shells. I'm hoping to make shotguns kick ass ;D

~ Slendy
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