[TOOL] ResourcePack Workbench v.3.8.8 - Resource Pack Creator

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Level 88 : Elite Modder

>>> Read changelog, so you know what's new!

What it can do?

  • It's a tool for creating Resource Packs.
  • RPW can remix packs, create new packs, edit old ones.
  • You can add custom sounds, edit texts, images, sounds etc.
  • One-click image/audio editing using GIMP/Audacity or other application of choice
  • Uses a powerful tree structure model, great for combining packs.
  • RPW can mute sound files
  • [ TIP ] To convert your sounds to OGG, you can try online converter Media.IO


  • To run RPW, you need Java 6+ and Minecraft 1.6.2+.
  • To use old packs (texture packs), you must first convert them with Unstitcher and Texture Ender (see Minecraft Wiki for info)

How to run it

  • On some systems, just mark the jar as executable and double-click it.
  • If it doesn't work, right click it and select Open with Java (JRE)
  • Command line option: java -jar RPW.jar

Configuring the file editors (Images, Audio, Text)

  • The application was built in Linux, and the "edit" buttons are set up to use GIMP, Audacity and Kate.
  • When used on Windows or Mac, the editors are installed somewhere else, so this won't work.
  • RPW will first try the configured editor, and if it fails, it opens your default associated program.
  • Editors can be configured in Options > Configure editors.

Support me

If you like the tool, you can support me with a small donation (even $1 makes difference):


You can also follow me on twitter:

( Follow @MightyPork )
Progress: 100% Complete
Game Version:Minecraft 1.7.8
Tags:Editor, ResourcePack, Tool, Java, Program

388 : 06/27/2014 11:32:51 am6/27/14

- Support for streamed sounds in Sound Manager
- Fixed: Recent Projects menu not showing
- Added fancy tree mappings for 14w25b

387 : 06/14/2014 10:15:22 am6/14/14

Smal bugfix to address issues on github

3.8.6 : 05/10/2014 11:15:49 am5/10/14

- Moved chests to blocks in fancy view
- Added some error handling for invalid JSON syntax in MC files
- Improved some pieces of the UI

3.8.5 : 02/15/2014 2:24:06 pm2/15/14

- Now uses Nimbus theme
- Smarter exporting to Minecraft
- Extract dialog now offers only valid versions
- "Mods Found" dialog now has scrollbar and shows real mod names
- Fixed some resource leaks & other bugs

v.3.8.4 : 02/11/2014 6:17:24 pm2/11/14

- Now supports 1.7.4 and snapshots
- You can now create project from pack
- Basic editing of models and shaders (14w06b)
- Remake of many dialogs
- Added GitHub bug reporting
- Fixed: "Save As" doesn't work
- Fixed: some crashes in image loader
- Fixed: external editors unable to save (Windows)

v3.8.3 : 12/08/2013 6:34:02 am12/08/13

- Patch to support new launcher version
- Fixed bug in export routine
- Possibly better support for Windows
- Added scrolling log window
- Last 10 runtime logs are now archived
- New icons in alert dialogs

If you find a bug, report it please!

3.8.2 : 11/25/2013 5:22:08 am11/25/13

important bugfix

v3.8.0 : 11/24/2013 6:06:05 am11/24/13

This update brings a ton of cool new stuff, and finally gives you a handy tool for adding custom sounds to your packs.

There's also a big change in the main menu, save system and everything is more polished and smoother.

It's not tested on Windows or Mac yet, so inform me if you find a bug.

- Added support for custom sounds
- Save mechanism made more reliable
- New Guide Book
- Main menu overhaul
- Many important bugfixes

3.7 : 11/12/2013 4:10:04 am11/12/13

Support for loading mod archives in /mod directory when extracting vanilla pack!

3.6 : 11/04/2013 4:43:49 am11/04/13

Updated to support 1.7

* fixed a bug caused by a duplicate sounds folder in MC resources (Mojang, you suck)
* reorganized some assets in the fancy tree (blocks and items mostly)
* fixed "Export to MC" to also set it as the current pack
+ added menu command "Open project folder"
+ added update notifications (fetches a text file with version from my Dropbox :D)
+ fixed two resource leaks

3.5 : 08/09/2013 4:03:27 pm8/09/13

* Fixed long project name going outside the side-panel bounds
* Fixed crash in some unofficial Java version (NPE caused by "invokeAndWait")
+ Added "included_files" folder to project for output ZIP injection
-> If you add any files to this folder, they will be packed to the output zip

To see the folder, ckick the "open" icon in the right sidebar.

3.4 : 08/02/2013 8:34:09 pm8/02/13

* Patch: Internal text editor now opens ONLY text, not images ;)

3.3 : 07/31/2013 4:01:31 am7/31/13

Changes and fixes
* Fixed ordering of lowercase and uppercase letters in some dialogs
* Text preview now auto-scrolls to top (was bottom before)
* Side-panel now shows real file name above the preview.
* Side-panel's size and layout shouldn't change when changing previewed item
* Improved shortcuts (F3 = log, Ctrl+T = Project Summary)
* Re-ordered menus and context menu to be more intuitive and easier to control

Built-in editors
+ Added built-in ".mcmeta" editor with code templates
+ Added built-in text editor with a integrated list of formatting codes
+ All code editors have proper syntax highlighting
+ Built-in editors can be enabled/disabled using the "Configure Editors" dialog

New context-menu commands
+ "Assign resolved, ignore VANILLA"
+ "Copy to project, ignore VANILLA"
+ "Delete '.mcmeta' files from project"
+ "Open in editor"
+ "Edit '.mcmeta' file"

+ Vanilla import now supports ".ini", ".properties" and ".cfg" (used by some mods)
+ Added "Project Summary" dialog with a list of files that would be exported
+ It's now possible to add ".mcmeta" to files that weren't animated before
+ Added a help page about ".mcmeta"

3.2 : 07/27/2013 7:06:46 pm7/27/13

Version 3.2 fixes a major flaw in the project system, which caused projects to get corrupted, combined, messed up and a lot of other weird stuff.

It's strongly recommended to upgrade.

3.1 : 07/19/2013 7:44:31 pm7/19/13

* Fixed bug that exported animations were corrupt.


+ "Manage projects" and "Manage library" dialogs now allow
multiselect for easier deleting (try CTRL and SHIFT)

+ Added "Manage packs in MC" dialog - good for deleting junk
created with "Export to MC";

3 : 07/19/2013 3:21:27 pm7/19/13

* Fixed a lot of bugs
* Fixed visual glitches in the side panel with preview and project info
* Fixed flickering tree table, making the tree labels to disappear
* Grand code cleanup and purification
+ Import button in Manage Library dialog
+ Recent projects submenu in Project menu
+ Auto-open on last project (if not closed with no project)
+ Help page about texturing mods
+ New, better icons for some things
+ Improved many dialogs and parts of the interface

If you didn't try 2.B subversions, then there's also a ton of new bugfixes for you.

2.B.2 : 07/18/2013 3:04:18 pm7/18/13

The same download, but different version!

* darker transparent background for fonts
* fixed some minor bugs

2B : 07/18/2013 12:23:25 pm7/18/13

* Really fixed the bugs in Windows
* Replaced unicode characters with escapes, so it doesn't write weird letters to screen
+ Improved image preview to use checkered background like GIMP for transparency
+ Added new Quick Guide pages
* Fixed a lot of stuff.

2A : 07/18/2013 10:01:38 am7/18/13

Changes / fixes:
* Maybe fixed problems on Windows, such as not working "open project folder", "edit" etc.
* Fixed bugs in URI / File handling
* Fixed a NullPointer crash randomly occuring in TreeDisplay
* Windows now use JDialog instead of JXFrame = more stable and reliable behavior

New Stuff
+ Context-menu & Preview panel now have button to import replacement for a file
+ Added preview box for sound files (edit and replace buttons)
+ Added more config options regarding editors (open dialog from Options menu)
+ Smarter behavior when copying files to project (auto-set PROJECT as source)
+ When deleting files from project, source PROJECT is replaced with INHERIT
+ Various code clean-ups and fixes
+ Helpo Show runtime log

Comments :

Join us to post comments.

1 - 50 of 344

Level 1
New Explorer
November 23, 2014, 9:02 pm

I think I'll give it a shot!

Level 1
New Miner
November 23, 2014, 4:30 pm

there is a glitch with mine. Whenever i try to use it, it says it's "downloading the assets" which i think it is supposed to do, but when i click on the "close" button, it wont work! Help!

The God Of Waffles
Level 1
New Explorer
November 21, 2014, 3:51 pm

This Looks so cool!!

Level 25
Expert Warrior
November 15, 2014, 2:01 am

Level 1
New Crafter
November 12, 2014, 9:13 pm

Good Texture Pack Editor It Really Helped Me

Level 6
Apprentice Narwhal
October 27, 2014, 4:10 am

question how to use it?

Level 1
New Crafter
November 1, 2014, 11:49 am

Put the zipped folder on your desktop right click it select properties and select run with java se binary

Level 6
Apprentice Narwhal
October 23, 2014, 4:07 am

thank you you are my hero all hale mightypork

Level 1
New Miner
October 11, 2014, 10:28 am

I havn't tried or downloaded it yet but i hope it will work! Until then DIAMOND!!!!!

Level 1
New Miner
September 21, 2014, 6:22 pm

Hi big fan but im getting very mad im making my first ever resource pack
i created a uranium set of items but i cant figure out how to rename the textures

Level 20
Expert Taco
November 4, 2014, 2:07 pm

I dont think you can, but I feel your pain. However you could create a language pack to accompany your texturepack.

Level 1
New Miner
September 20, 2014, 10:24 am

Thanks for this, it's been so easy to use!
I finally made an account here just so I could diamond you

Level 20
Expert Taco
September 9, 2014, 4:57 am

Will it allow us to change out models with the new update?

Level 1
New Miner
September 6, 2014, 11:27 am

good job. it realy helped me make some texture packs. tnks man ur awesome!

Level 6
Apprentice Artist
September 2, 2014, 12:46 pm

I am using linux. I open the Jar and it says it is not an excecutable?
How would I go about to mark it as one?

Level 1
New Miner
September 7, 2014, 10:08 am

Java programs run in the java interpreter, they are not directly executable normally.
See the section above called "How to run it". Normally you open a shell terminal, navigate to where you downloaded, copied, or installed RPW.jar, and type "java -jar RPW.jar". You might have to install the java run time environment using your software manager if java is not found.

Level 1
New Miner
September 1, 2014, 7:32 am

Using RPW, is there any way to rename the blocks for a custom resource pack, instead of having the names of the vanilla files show up in game?
For example changing the "Bedrock", to "HardRock",

Level 11
Journeyman Architect
August 31, 2014, 4:05 pm

400th diamond!!

Level 23
Expert Pony
August 26, 2014, 3:38 pm

Always stuck on MS paint. i want to use Gimp for image editing.

Also i am am having problems with files being reset to the default textures when i open rpw and having to start all over. Should i be editing the TMP folder the program keeps trying to open from or should i open and save it from the Projects folder?

Level 2
Apprentice Architect
September 2, 2014, 4:25 pm

copy the paint picture, then paste/load to gimp, works for me

Level 23
Expert Pony
September 16, 2014, 6:43 am

oh okay so the default editor option doesent actually do anything

Level 13
Journeyman Architect
August 17, 2014, 8:45 am

can someone help me with the editors?  I'm on a windows computer and cant seem to set it up to go with photoshop, but it always goes to ms paint.  Can someone help me?

Level 10
Journeyman Explorer
August 14, 2014, 11:06 am

If you get stuck at 80% when searching for mods open your "task manager" and close the task that sais something with mods. If you get stuck after that go to "task manager" and close "information" or something like that.

Level 39
Artisan Vampire
August 14, 2014, 6:54 am

Subbed because you have porkin your name.

I love pork.

Level 1
New Miner
August 12, 2014, 7:17 pm

Gets stuck at 80%. Problem is, THERE ARE NO MODS. 1.7.10, 1.7.9, and 1.6.4 are all 100% vanilla. But it freezes at 80% while looking for mod files on all of them. Do I seriously need to install a mod just so it doesn't crash while searching for mods?

Level 1
New Explorer
August 11, 2014, 3:42 pm

I found a error
The sound dose not work in 1.8

Level 12
Journeyman Lumberjack
August 7, 2014, 12:29 pm

I can't open it. Is there any way I can get some type of .exe?

Level 13
Journeyman Architect
August 1, 2014, 1:35 pm

Wow. This is the only texture pack/resource pack that I have successfully used on my Mac!
If I could I'd give you ∞ diamonds!

Level 9
Apprentice Engineer
July 12, 2014, 11:27 am


maybe adding a auto updater? and a tool to make animated textures?

Level 8
Apprentice Toast
July 11, 2014, 5:38 pm

Ive tried everything but i cant seem to change the menu music. Help please

Level 4
Apprentice Skinner
July 10, 2014, 6:29 am

Hi! I made a texture pack with this application! It's so easy! thanks Mighty Pork!

Wanna check it out? Check it out! :D 
Available for download in my blogspot site!

Level 14
Journeyman Ranger
July 7, 2014, 3:19 pm

I can't get the Villager texture to change

Level 2
Apprentice Miner
July 1, 2014, 3:49 pm

Answering questions:

look behind it. press ok.



Level 5
Apprentice Narwhal
June 27, 2014, 11:37 am



Level 1
New Explorer
June 21, 2014, 6:52 pm


Level 88
Elite Modder
June 27, 2014, 9:34 am

try removing mods first, but that shant make a difference.
if there s any problem, check the log file, and paste it on github bug tracker.

Level 1
New Explorer
June 28, 2014, 9:08 am


Level 88
Elite Modder
June 30, 2014, 4:38 am

nice capslock m8

Level 1
New Explorer
June 30, 2014, 4:56 am


Level 21
Expert Robot
July 3, 2014, 7:09 am


Level 1
New Explorer
July 16, 2014, 10:29 am


Level 1
New Crafter
June 18, 2014, 4:43 pm

Can I get a link for an older version of RPW

Level 88
Elite Modder
June 27, 2014, 7:32 am

What for?

I of course have some old versions, but why'd you need it? I never dropped any feature, it should work even for older minecraft.


Level 1
New Crafter
June 16, 2014, 7:03 am

Help! I am on a Mac and I want to use Gimp to edit the textures but everything I've tried in the "Configure editors..." opens it up in Finder. How can I make it open with Gimp? (Gimp is at /Applications/GIMP.app)

Level 88
Elite Modder
June 27, 2014, 7:28 am

sorry, dint know, I dont use mac.  Try to open a terminal, and find such command that opens Gimp. Use that in the editors dialog.

Level 1
New Crafter
June 28, 2014, 5:55 am


Level 39
Artisan Grump
June 14, 2014, 11:27 pm

Wow, you are a MightyPork. This is a feat to strive for!

Level 2
Apprentice Crafter
June 14, 2014, 8:00 pm

I can't figure out how to change the default image editor to GIMP, can someone help please?

Level 5
Apprentice Explorer
June 16, 2014, 5:19 am

Options > Configure editors.

Level 2
Apprentice Crafter
June 16, 2014, 4:43 pm

Yeah I did that but it still opens the images with MSPaint

Level 88
Elite Modder
June 27, 2014, 7:34 am

You must find the Gimp exe, and paste a path to it (something similar to C:\Program Files\gimp-2-8\gimp.exe, not sure, I don't use Windows)

Level 1
New Miner
June 10, 2014, 9:59 am

I'm running on Mac OS X 10.7.5 or something like that so does this mean i cant edit the textures of items?


Level 5
Apprentice Explorer
June 16, 2014, 5:16 am

Just need a picture editor (Gimp, PAINT.NET, Photoshop or whatever works best on OSX) and then it should work.

Level 2
Apprentice Architect
May 26, 2014, 10:37 am

i love it ^-^

Level 10
Journeyman Pony
May 15, 2014, 4:13 pm

The Element Animations Villager Sounds Resource Pack (TEAVSRP)! Am I the only one who noticed?

Level 88
Elite Modder
May 23, 2014, 2:35 pm

i was just messing around with that pack, adding the villager sounds to others. And yeah, it's pretty cool ;)

Level 1
New Miner
May 11, 2014, 9:40 am

I seem to have an issue with things like torch textures and the like turning to error imagesin-game( the black/pink squares) whenever I try to use any other texture besides the one for the base pack I'm modifying. Similar things happen when I use other types of textures for other items, but it's not as consistant as the issue with torches. Am I just doing something wrong, or is this a bug?

Nevermind, figured out that it was an issue with some of the.txt files that animated the bricks. Though that does raise a new question: can you make RPW be able to move the animation files when moving png siles that use them?

Level 88
Elite Modder
May 23, 2014, 2:34 pm

I dont know what you mean by "moving png files".
RPW takes care of importing .mcmeta files if you import an animated image from a pack in a library.

You can see if it is there by looking at the checkbox on the META column of the main table.

Level 88
Elite Modder
May 10, 2014, 7:18 am

It should now be a bit more stable - less crashes etc.

Level 1
New Crafter
May 6, 2014, 3:23 pm

I cant make the custom sounds actuly have "custom sounds" what should i do? Im having the same problem as NotAPsycopath. and Im using .ogg files too

Level 32
Artisan Droid
May 2, 2014, 8:42 pm

Thanks very much MightyPork for making this +diamond and subbed :D

Level 5
Apprentice Miner
May 2, 2014, 10:03 am

Very nice work -- Work very effectively and amazing. Keep up the good work

Level 9
Apprentice Cake
April 30, 2014, 12:46 pm

nice, thank you

Level 2
Apprentice Explorer
April 22, 2014, 5:16 am

Is there easy editor?

Level 88
Elite Modder
May 10, 2014, 7:16 am

use gimp

Level 18
Journeyman Geek
May 20, 2014, 4:19 am

im using gimp, but i know this is a noobish question, but I can't change the size of my pencil... someone please help!!

Level 88
Elite Modder
May 23, 2014, 2:39 pm

you do that in the Tool Options card or whatever it is called. To get a card, go to the Windows.>Dockable Dialog WIndows or something like that.

1 - 50 of 344