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Doctor Who Client Mod - A True Whovian Experience in Minecraft - [WIP 2014] [Multiplayer Ready]

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TheiKing
Level 69 : High Grandmaster Alien
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The Doctor Who Client Mod features the worlds first full functioning T.A.R.D.I.S in Minecraft complete with being able to see the interior from the outside, Translocation System (travel on the same planet quickly), as well as the ability to travel to many planets and time eras through the Time Vortex!

Imagine a universe in which you are the 2100 year old Time Lord known as, The Doctor. Imagine You had the ability to travel to new planets, Now imagine that you weren't imagining this. You are The Doctor, you have a Type 40 T.A.R.D.I.S that you call Sexy, and you are able to travel to and explore an untold number of worlds, taking on quests to save those worlds in this exciting sandbox game with story elements built into Minecraft!

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Note: This Trailer does not nearly all of the awesome features in the DWCM!

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What does Sandbox/Story Gameplay Hybrid Mean?

The Doctor Who Client Mod gameplay is unlike anything you may have played in Minecraft in the past. The DWCM has what we have called a sandbox-story hybrid gameplay hybrid. What this means is that while the DWCM has a storyline incorporated with the gameplay it is in the background. It exists but you do not have to always participate in it, the gameplay you are used to with vanilla minecraft still exists, you can still build, mine and free roam. The story just adds another level to the game that adds an OPTIONAL way to enhance your gameplay. With the story comes actual cutscenes rendered in blender and maya as well as a narrative. Take a listen to what the cutscene animation that plays when creating a new game-save (map) will be like (or read it if that is your thing.)

LGZ2xArawYQ


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This project is is currently in the Closed Alpha Development Stage, no Publicly available version has been released however we hope to be released to the public as soon as possible once a few more crucial systems are completed

The Doctor Who Client Mod is currently under heavy development in its Closed Alpha Development Phase which means that it has not been released for download to the public.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.

Pre-Release Policy For 2014:

http://ikingssgc.com...y-for-2014.219/

The Stages of Release - 2014:

http://www.ikingssgc...ease-2014.3649/

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Senior Members:
(The Following Members have been in the Mod Division for over a year and work on the Project on a Day to Day basis)
  • TheiKing: - Founder/Modeler/Graphics/Dalek Emperor
  • GiraffeStock : Java Developer
  • Yofreke: - Java Developer


Active Members:
(These Members have either been in the Mod Division for 6 months or contributed completed content over the course of 2+ months)
  • Edmiester777: iKingsSGC Hub Developer/iKingsSGC Forums Mod (Inactive At the Moment)
  • Goust - Techne Modeler/Ancient Donor - King of the Burritos
  • Nicko: - Maya & Blender Modeler/Animator (Cutscenes)


New/Trial Members:
  • Gim49: - Java Developer
  • AerZork: - Builder
  • Vespirs: - Blender Modeler


Click to reveal

Members on Hiatus:
  • Zionixion: - Techne Modeler (MIA Due to Internet Issues)
  • BBMarko: - Techne Modeler/Programmer In Training
  • Charsmud: - Java Developer


Former Members:
  • Con_Number_1: - Modeler
  • Ethan S. - Techne Modeler
  • S3RCSnake: - Java Developer
  • DotEfekts: - Plugin Developer
  • Allister: - Modeler
  • HoopaWolf: - Techne Modeler

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The iKingsSGC Mod Division is always looking for talented modelers and Java Developers to join our team. We are a very small team tackling massive projects and always need more programmers, please submit your application at the link below if you are interested in helping us complete these projects!

TO SUBMIT AN APPLICATION PLEASE CLICK THE LINK BELOW

http://Apply.iKingsSGC.com

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This section is dedicated to some of main features of the mod. This can include anything that relates to important functions of the mod.

Click the links below the feature synapses to be taken to the iKingsSGC Forums for an in-depth description of the feature.

Please remember that not all the features are listed as we are still working on them.

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  • The TARDIS - One of the Most prominent features of the DWCM. The TARDIS is the Doctors main mode of transportation around the cosmos and through time. With a enormous" bigger on the inside" Dimensionally Transcendental interior the TARDIS is a great place to find hidden features and easter eggs as well as go on adventures and expeditions like they have never done in the show. The transition from the outside of the TARDIS into the interior is seemless and involves no loading screen or wait time it is instantaneous thanks to our World Manager system. You can actually see the interior from the outside and the exterior from the inside. The Doctor Who Client Mod is the first DW mod in minecraft to have a fully functional TARDIS. The TARDIS can also Translocate (dematerialize and rematerialize) to specified coordinates through the TARDIS Flight GUI or the Modeled Console unit!iKingsSGC Forums Thread: [/URL]http://www.ikingssgc.com/forums/index.php?threads/the-tardis.277/StargateChannel Video:
  • TARDIS Flight GUI - This is a unique system that acts as the interface to control the TARDIS in game. It acts as a hub of all the things you need to know to keep the TARDIS Functioning. Included in the functionality of the Flight GUI are displays for Rift & Artron Energy levels, Temporal Rift Location systems (places to refuel the TARDIS), Co-ordinate input for Translocational Travel (demat and remat from one place to another on the same planet.) You also have the ability to access the World Selection GUI directly from the TARDIS Flight GUI. You control direction with the mouse and height and speed with the WASD keys. TARDIS Flight in the GUI is identical to how you would control the player flying in creative mode. The GUI is activated through the console unite. In the future (possibly second release) you will be able to activate an AutoPilot or control the TARDIS through the controls on the Console unit itself.iKingsSGC Forums Thread: http://ikingssgc.com...ed-10-6-13.271/StargateChannel Video: www.youtube.com/watch?v=SDBUCyknPKY

  • Translocation [XYZ Coordinate Travel] - As mentioned above the TARDIS can also Translocate to specified coordinates through the TARDIS Flight GUI. This means that you can activate the Translocation menu through the TARDIS Flight GUI or the Console, once the menu is open you will then proceed to input your desired XYZ coordinates. Once you click Translocate the TARDIS will begin to dematerialize.iKingsSGC Forums Thread: http://www.ikingssgc...te-travel.3563/StargateChannel Video: www.youtube.com/watch?v=pkc-7KYZKos

  • Transcendental Dimensions (Bigger on the InsidePosted Image - The Doctor Who Client Mod is the very first Doctor Who minecraft mod to accomplish the task of a Bigger on the inside TARDIS. See the interior from the exterior and see the exterior from the interior, just like the show! The TARDIS Interior is loaded through the threshold of the TARDIS doors and transition between the two dimensions takes less than 1 millisecond. This system will only improve from its current state, there are still a few kinks to work out but it will function exactly as it does in the show very soon!iKingsSGC Forums Thread: http://ikingssgc.com...he-inside.3511/StargateChannel Video: www.youtube.com/watch?v=4YjDtqZp-vE

  • Sonic Screwdrivers & Sonic GUI - The Sonic Screwdriver will automatically identify what you are intending to power/active/use with the Sonic and will select it for you. You must then line up the selected icon and slide it into the center sphere to lock the screwdriver into the proper sonic frequency! Obviously if you do not align the icon with the center sphere the target correctly will not receive power or be activated! With the Sonic GUI comes our new 3D systems which will allow us to really enrich the user experience on our other GUIs like the World Selection GUI and TARDIS Flight GUI. Unless you have a serious problem with sight you would have noticed the 3D carousel and spinning and dipping of the icons. Again, it is hard to explain and you need to see it yourself! CHECK THE VIDEOiKingsSGC Forums Thread: http://www.ikingssgc...river-gui.3455/StargateChannel Video: www.youtube.com/watch?v=ah5LSOonAso

  • Original Story Line - The DWCM has a optional layer of storyline game-play. We wanted to go above and beyond what minecraft modifications have done in the past and with something such as Doctor Who there needs to be a goal for the Doctor to accomplish so we created a sandbox-story hybrid game-play experience. At the start of the game you will have a set amount of planets and time eras to travel to. To unlock more content you will need to find TARDIS Memory Crystals that were scattered through time and space in the opening cut scene animation.iKingsSGC Forums Thread: http://ikingssgc.com...udio-book.3456/StargateChannel Video: www.youtube.com/watch?v=LGZ2xArawYQ

  • Time Vortex - You cannot create something based on Doctor Who and not have the Time Vortex in there some way or another since it is what the TARDIS travels in time and space through. The DWCM Time Vortex is our own design of the vortex and it involves a mini-game style of usability. Basically you control the TARDIS direction with your mouse and try to avoid hitting temporal plasma clouds and entities that live in the Vortex, if you hit one you may be sent off course to a planet/time era you were not expecting to end up at. There are options for customizing the Time Vortex. Colors are defaulted at Murky Violet for Time Travel and Fiery Orange for Space Travel however you will be able customize the colors. Time Travel = Cool Colors, Space Travel = Warm ColorsiKingsSGC Forums Thread: http://ikingssgc.com...ime-vortex.273/StargateChannel Video: www.youtube.com/watch?v=1E1MuYT1bxk

  • World Selection GUI - The World Selection GUI is accessible from the monitors on the TARDIS Console, this system is used to select your destination you wish to travel to with the TARDIS. The Interface is an interactive map of the entire universe and of course a star chart of the universe must contain the Galaxies, Solar Systems and Planets contained in it. Once you select your destination through the GUI you will then dematerialize and entire the Time Vortex and rematerialized at the destination. The WSGUI is currently undergoing some enhancements involving our new 3D Carousel System.iKingsSGC Forums Thread: http://ikingssgc.com...ed-7-26-13.272/StargateChannel Video: www.youtube.com/watch?v=7WS1F43SUmM

    • Planets & Time Eras - The DWCM contains a vast range of Planets and Time eras that the player (as the Doctor) can travel to in the TARDIS. By default there is a set amount of planets that are accessible, to unlock more planets all you have to do is find more TARDIS Memory Crystals and the greyed out planets and Time Eras will be accessible.iKingsSGC Forums Thread: http://ikingssgc.com...ed-7-23-13.275/StargateChannel Video: www.youtube.com/watch?v=oxv0fH6OXL4

      • Solar Systems - Solar Systems in the DWCM contain several planets you can travel to such as the Adipose Breeding System or the Sol System.


  • Smart Entity System - This is our own type of AI that expands on the vanilla entity AI systems and allows our mob feature sets to be more complex. Currently there are over 50 Species of entities in the DWCM and the list is constantly growing.iKingsSGC Forums Thread: http://ikingssgc.com...ity-system.270/StargateChannel Video:
  • Regeneration - In the beginning of the DWCM storyline the Doctor regenerates into the 12th Doctor, while playing the game the player will have a amount of "Excess Regeneration Energy" that acts as a last chance system that will heal quite a bit of damage if both of the Time Lords hearts fails. The first regeneration system will be something akin to a Slot Machine, the player will have the chance to customize appearances quickly while the "lottery" is being drawn. The player will be able to customize the outfit of their Doctor through the Wardrobe system. Additional Regenerations will depend on the outcome of the story.iKingsSGC Forums Thread: http://www.ikingssgc...generation.278/StargateChannel Video:
  • Huon Particles & Swarms -In the Doctor Who Client Mod storyline the Doctors TARDIS' Huon particles have been infected with a previously unkown virus that causes the TARDIS to crash land on minecraftia and set the storylines chain of events into motion. The Huon Particles act in part with several of the TARDIS power systems. When the TARDIS transmatted the Memory Matrix Crystals across time and space Huons were transported with them and act as a detection system to find the crystals location.
  • iKingsSGC Forums Thread:http://ikingssgc.com...ed-3-25-13.276/StargateChannel Video: www.youtube.com/watch?v=9T-4AmkehJU

  • Chameleon Circuit - When the TARDIS was brand new with a functioning chameleon circuit it could appear as almost anything. In the DWCM your Doctor partially repairs the circuit and can attempt to program the circuit to make it assume a specific shape. Occasionally the TARDIS will automatically select a shape from the large library of designs we have made for the the feature. At times the circuit will fail and you will either wind up with the default TARDIS appearance, malfunctioning police box designs or just flipping through designs randomly. You will control this system through a GUI activated on the modeled TARDIS Console.iKingsSGC Forums Thread: http://ikingssgc.com...n-circuit.3564/StargateChannel Video: www.youtube.com/watch?v=JVYQlguOvjc

  • TARDIS Key - What would the TARDIS be without a key to make sure your trusty ship is safe from the Daleks, Cybermen or the many species and people who want to get their hands on a the most powerful ship in the universe, even Winston Churchill. The TARDIS key in the Doctor Who Client Mod will act as a key obviously but it will also have the ability to act as a locator for the TARDIS in case you misplace it or the Hostile Action Displacement System causes it to relocate itself. In addition to those features the key will also be able to summon the TARDIS to your location TO A POINT. No, you will not be able to use the key as a get out of jail free card every time you land yourself in trouble with a hostile species or creature, that would remove all threat from the species. However if you have your portable Huon containment matrix filled up you will be able to combine the Key with the Huon Container and the TARDIS will materialize at your location. You will of course need a full supply of Huons in the container for this to happen and once you summon the TARDIS the particles will be used up.iKingsSGC Forums Thread: http://ikingssgc.com...ardis-key.3582/StargateChannel Video:
  • Total Menu Interface Overhaul - At this point we basically added so many levels to the gameplay of Minecraft that of course the game would need a whole new look for the main menu and eventually other menus. With the new main menu we were able to include the ability to do things like download and install Addons and & DLC or enjoy an interactive Time Vortex background in addition to many other things that introduce new ways to customize your Doctor Who Minecraft experience.iKingsSGC Forums Thread: http://ikingssgc.com...-overhaul.3595/StargateChannel Video: www.youtube.com/watch?v=L5HxilnH2f0

  • Addons & Downloadable Content - Doctor Who Client Mod as well as all iKingsSGC mod projects will have several different kinds of addons and DLC which the user can install from our reinvented main menu interface. Through the Addon and DLC system you will be able to install various modifications that have been made compatible with the Doctor Who Client Mod which will allow customization and a more unique experience for your adventures as the Doctor. Because of our re-write on how the game handles dimensions (planets/time eras) you will be able to add a compatible mod that adds dimensions and you will be able to travel to it through the TARDIS. In Addition to addons we will be creating content packs containing self contained story lines, adventures as past Doctors or even just new Doctor Who content that we have not incorporated into the mod by default. For example you can install a content pack that will allow you to add mobs that haven't been introduced into the main mod story for various reasons or you will be able to just simply download side missions either based on stories from the show or novels/graphics or even new adventures we created featuring past Doctors. If that was not enough we will also be including the option for users to submit their own DLC for review to be added to User Submitted tab in the DLC system. It is the perfect way to introduce your own Doctor Who based or Original content for thousands of people to enjoy!iKingsSGC Forums Thread: http://ikingssgc.com...nt-system.3581/StargateChannel Video:
  • Modeled TARDIS Consoles - The Doctor Who Client Mod features several fully modeled Console units for your TARDIS Interior. Pick your favorite Console design and console room through the Architectural Reconfiguration System and apply it as your default . Choose a Desktop theme through the ARS (more information below) and you will have finishing building your own custom TARDIS Interior. Back on the topic of consoles, among the designs for the console you have tyo choose from we will have TARDIS Consoles from the classic series as well as from Modern Who in addition to our own custom console designs. Each side of the TARDIS Console controls a different feature including the World Selection GUI, TARDIS Flight (option to enable console controlled flight to fly with all 6 sections), Architectural Reconfiguration System, Memory Crystal Matrix (like a pokedex but cooler) and many other things. Players will be able to assign a function or multiple functions to a section of the TARDIS Console, again all about customization for the player crafting their own experience.)iKingsSGC Forums Thread: http://ikingssgc.com...m-modeled.3584/StargateChannel Video: www.youtube.com/watch?v=9BIwhysSyXw

  • Archangel Communications Network - Based on the Archangel Network setup by The Master in the finale of season 3 (series 3) the DWCM contains a communication system that is linked to all iKingsSGC Resources. What this means is that while in game you can log onto the Archangel Network and communicate with anyone who is playing the Doctor Who Client Mod or who is logged onto the network on the iKingsSGC Forums or the iKingsSGC Hub (our custom client, info coming later in post.) We intent to introduce a complete companion system to compliment the Archangel Network to allow better interaction with your friends. Currently the system is in early testing stages and more features will be added as time goes on. This system will allow players to ask for help IN GAME if they are stuck on parts of the storyline or it will simply allow people to converse with people throughout the Minecraft Whoniverse.iKingsSGC Forums Thread: http://ikingssgc.com...l-network.3580/StargateChannel Video:


TO READ ABOUT ALL THE MAIN FEATURES PLEASE CLICK HERE[/URL]

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The iKingsSGC Hub is essentially the well...hub... for all things iKingsSGC & Mod Division, this is not just a one trick pony launcher, it does much more than launch the game. My goal when designing the new launcher was to make this an application where you can get all your iKingsSGC news or resources in one single place. With this program we have iKingsSGC Forums integration, StargateChannel YouTube channel integration, Archangel Network IRC Access. We also e have instant access to all of the available iKingsSGC Servers as well as a menu containing list of Mod Division projects you can launch including Doctor Who Client Mod!

CLICK HERE TO CHECK OUT THE THREAD FOR THE iKingsSGC HUB!

http://www.Hub.iKingsSGC.com

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This Section is dedicated to the creatures/species contained in the Smart Entity System

Click on the Section Icon (DW, Planet Specific, Original Species) below to be taken to that category on the iKingsSGC Forums.

The Sections are as Follows:

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THE CREATURES/SPECIES SHOWN BELOW ARE NOT THE COMPLETE LIST OF MOBS IN THE DWCM - THIS ONLY SHOWS CREATURES WE HAVE REVEALED!

CLICK ON AN ICON BELOW TO BE TAKEN TO THAT CREATURES THREAD!

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Support us and show us how much you enjoy our work by using any of the support banners.

Doctor Who Client Mod Support Banners :

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iKingsSGC Signatures :

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This video is a refresher for most of the important links that you need to know for all the iKingsSGC and Mod Division Projects!

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Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
StargateChannel: http://www.Youtube.com/StargateChannel
Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com
Amazon Donations: http://www.Amazon.iKingsSGC.com
Questions Out o
Progress: 75% Complete
Game Version:Minecraft 1.6.4
Tags:Doctor, Who, Mod, DWCM, Doctor Who, Stargate, ISGC, IKingsSGC, IKings, Coalition, Tardis, Sonic Screwdriver, Adipose, Tardis Flight, Dalek, Cybermen, Silurian, Ood, Huons, Huon Particals, New Content, Mod Divison, Chevron, Stargate Mod, Daleks
Credit:This project is by the iKingsSGC Mod Division. Everything contained in this post is covered under the iKingsSGC Creative Commons License

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Dracula & The Easterlings [Model Showcase] : 07/10/2014 7:33:15 am7/10/14


Dracula & The Easterlings [Model Showcase] - #DWCM #iMine4WHO

Thread Last Updated: 7/10/14



Today Dracula is out for the blood of the Tau'ri and the Easterlings debut!

 
Another
Day, Another model showcase! You all know the way these videos are
done. I pick three or four models and show them off in a 360 view for
you all to see before they are added in game! Today's theme involves new
spins on mythical or legendary creatures that can be found on the
System of Legends in the Doctor Who Client Mod.

 
Introducing the Following Models:

The Easterlings -
One of my favorites from the Easter Design Contest, the Easterlings are
a species of bipeds inhabiting as of yet unnamed easter planet. They
look similar to the lagomorph species (bunnies) from the Planet Earth.
These creatures are about as friendly as can be. In fact I am fighting
the urge to change their name to the Furlings so these can be the
missing 5th race from Stargate!

 
Dracula - Based
on the classic depictions of Dracula. Dracula was a scientist on the
planet of The Grim who experimented on himself and his own people to
satisfy his need for immortality and as this tale usually goes d up creating his own species. This species is more commonly known as vampires in Earth lore. To the rest of the universe they are known as the Draculans.



Daily Report Thread: http://ikingssgc.com/forums/index.php?threads/dracula-the-easterlings-model-showcase.4472/

tAZL9xPZ6BQ


If
you enjoyed this video please let us know by liking, commenting and
subscribing. Head on over to the iKingsSGC Forums where you can get
exlusive info that is not released in videos! Talk to you all in the
next video, Roll the Outro!
              
 


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Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com


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Transcendental Dimensional Window [Bigger on the Inside] : 07/08/2014 11:45:29 am7/08/14


Daily Report - DWCM

Transcendental Dimensional Window [Bigger on the Inside] - #DWCM #iMine4WHO
Thread Last Updated: 7/8/14

 
Whats
going on people of the TAURI, today I am going to be giving an update
about the Transcendental Dimensional Window system also known as Bigger
on the Inside!
 
Transcendental Dimensional Window (Bigger on the Inside) - The Doctor Who Client Mod is the very first Doctor Who minecraft mod to accomplish the task of a Bigger on the inside TARDIS.
 
See the interior from the exterior and see the exterior from the interior, just like the show!
 
The
TARDIS Interior dimension is loaded through the threshold of the TARDIS
doors and transition between the two dimensions takes less than 1
millisecond. Yes, there are still a few kinks to work out but it will
soon function exactly as it does in the show very soon! This system will
only improve from its current state.
 
While
this system is primarily b eing promoted as Bigger on the Inside the
reality is that this system is much more than what it appears. We are
the first modders of minecraft to create a system that allows for
inter-dimensional view rendering meaning that we can create what we call
Dimensional Windows and have it display any dimension that is in the
game. So while right now we are promoting this system as Transcendental
Dimensions, we will likely utilize the system in other systems in the
future.
 
DISCLAIMER:
As there are two versions of the DWCM there are two versions of this
system. The Alpha version of DWCM (1.2.5) has issues with the way the
Transcendental Dimensional Window is rendered but that issue has been
fixed in the Beta Version which will be released on 1.5.2/1.7.2.
 
If
you enjoyed this video please let us know by liking, commenting and
subscribing. Head on over to the iKingsSGC Forums where you can get
exlusive info that is not released in videos! Talk to you all in the
next video, Roll the Outro!
http://www.youtube.com/watch?v=h1K5byBd2xM



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The Yellow Time Machine ft. A Victorian Police Box : 06/12/2014 4:10:24 pm6/12/14

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The Yellow Time Machine ft. A Victorian Police Box - #DWCM #iMine4WHO



Thread Last Updated: 6/12/14



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Whats
going on people of the Tau'ri today I am going to be living in a Yellow
Time Machine and showcasing two TARDIS Exterior Models that I am really
excited about while I am at it!

So yes, my power was out for a
week meaning that this video that was slated to have 6 TARDIS Exterior
Models is being made with only two to show as I did not have the
oppurtunity to finish the others.

But if I am going to be showing two TARDIS Exteriors at least they are two Exteriors that I am really excited about.

Introducing
the Yellow Time Machine, a parody of the Beatles Yellow Submarine as
well as the Victorian Police Box which is a ....police box....from the
Victorian Era, pretty straight forward.

These have already been
added in game however the recent version has not been pushed yet so for
now I hope you enjoyed this model showcase.

Talk to you all in
the next video. Any animators and musicians who can volunteer to help us
finish our opening cutscene please head on over to
helpcutscenes.iKingsSGC.com, roll the outro.




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[media]http://youtu.be/fkTuZBmq9sk[/media]



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[img=​IMG]]http://i.imgur.com/yNdnkhg.png[/img]

The Zenith Sonic Screwdriver (Official Sonic of DWCM) [Model Showcase] : 06/10/2014 4:29:18 pm6/10/14

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The Zenith Sonic Screwdriver (Official Sonic of DWCM) [Model Showcase] - #DWCM #iMine4WHO



Thread Last Updated: 6/10/14



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Whats
going on people of the Tau'ri today I am going to be introducing the
Zenith Sonic Screwdriver, the official sonic of the Doctor Who Client
Mod.

The Zenith Sonic Screwdriver is the primary sonic that will
be wielded by the Doctor Who Client Mod's 12th Doctor once the player as
the Doctor builds it. As sonic of our very own creation the Zenith
Sonic Screwdriver combines our favorite elements of both Classic series
sonic screwdrivers and modern series sonics and blends them together to
form the ultimate sonic screwdriver in both design and functionality.
With a cool/calm color scheme of metallic silver and midnight blue the
Zenith Screwdriver highlights brings a sophistication and unique look
all new Doctors sonics should have. The word zenith refers to the
highest point in the nights sky. I chose this name to reflect the fact
that this will be the Ultimate Sonic Screwdriver being more powerful
than any of the marks that came previously.

More information
about the Zenith Sonic will come soon, for now I hope you enjoyed this
model showcase. By the time you see this video It will probably be added
in game already.





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[media]http://www.youtube.com/watch?v=bFGwerYkS_Q[/media]

bFGwerYkS_Q


Talk
to you all in the next video. Roll the outro with the shiny flares and
the awesome music actually before that any animators and musicians who
can volunteer to help us finish our opening cutscene please head on over
to helpcutscenes.iKingsSGC.com, now roll the outro.




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TARDIS Interior Block Showcase #1 [Bunk Beds are Cool!] : 06/02/2014 4:19:38 pm6/02/14

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TARDIS Interior Block Showcase #1 [Bunk Beds are Cool!]- #DWCM #iMine4WHO



Thread Last Updated: 56/2/14



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Whats going on people of the Tau'ri, Today I am going to be showcasing several models related to the TARDIS.

Continuing
my series of showing off models before they are added to the game I am
here today to showcase some models related to the TARDIS interior. In
this video they are mostly modeled blocks but in future interior
showcases there will also be some cool TARDIS Related 3D items and then
some more TARDIS Exteriors!

Today I am going to be showcasing the following models:
9th/10th TARDIS Console Room Bench
2013 TARDIS Console Room Bench
2013 TARDIS Console Room Side Control Panel
Bunk Bed, Remember they are cool!

PLEASE NOTE THAT THESE ARE NOT THE FINAL TEXTURES!
The Control Panel will have its buttons and other details added on with our sub piece system

More
information about these models will come soon, for now I hope you
enjoyed this model showcase. As with the Zenith Sonic by the time you
see this video the things will have already been added into the game.




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[media]http://www.youtube.com/watch?v=fpvy4lQ9HvE[/media]



Talk
to you all in the next video. Important Links are in the description
box or at the bottom of the thread. Any animators and musicians who can
volunteer to help us finish our opening cutscene please head on over to
helpcutscenes.iKingsSGC.com. Roll the outro.




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Update #145 : 05/25/2014 3:26:23 pm5/25/14

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Bluecube Joins Mod Division, Brings Sexy Models!- #DWCM #iMine4WHO



Thread Last Updated: 5/9/14



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Today
in this Not So Daily Report I am here to announce that Voxel Doctor and
Doctor Who Client Mod are teaming up to bring you the ultimate
MineWhoniverse!

So yes, Bluecube the creator of Voxel Doctor is
joining the Mod Division as a part time modeler where he will be
contributing both Voxel Doctor content and models created solely for the
Doctor Who Client Mod.

Over the last month and a half Bluecube
and I have been discussing various things about Voxel Doctor and DWCM.
Initially Bluecube was just going to cease development on Voxel Doctor
and join Mod Division full time and many Voxel Doctor Models would be
absorbed into the DWCM. Eventually as we talked more it became clear
that Blue wanted more time to perfect his programming abilities before
jumping into the massive scope of DWCM features. Ultimately we decided
that for the time being it would be amazing for both mods to coexist in a
state of blissful cooperation and peace  under the Mod Division banner
which ultimately makes the community experience better overall.

Because
Voxel Doctor is a learning experience for Blue it will continue to be
supported until he feels the mod has become sufficient. During this time
certain Voxel Doctor content will be added into the DWCM around the
same time it is added into VD.

In addition to adding VD content
to DWCM, Bluecube, under his new title of Mod Division Modeler will
be  modeling new exclusive DWCM content that will not be able to be
found in Voxel Doctor.

The first things that will be contributed
to the DWCM will be the amazing Classic Console and 2013 console from VD
which I have been showing in the background of this video.

Another
really cool thing I am excited to announce is that Blueclube will be
creating a series of Voxel Doctor Addons and DLC once the DWCM is out
and the DLC system is functional so even if  his mod wraps up the work
will not go to waste and people will still be able to play that content
within DWCM.

Bluecube has an eye for detail and his models show
the accuracy and care that we in the Mod Division always strive for and
when we first connected and discussed him joining the Mod Division I
knew that he would do excellent work and I am excited to welcome him and
Voxel Doctor into the land of the Mod Division and the iKingsSGC.

Talk
to you all in the next thread/video. Don't forget to subscribe. Please
check out our Patreon Campaign, I hope we are worth at least a cup of
coffee a month in support. All links are below. Roll the Outro!




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Lk2NR2IJTHg


[media]http://www.youtube.com/watch?v=Lk2NR2IJTHg&[/media]



Important
links are in the outro, don't forget to subscribe, like comment all
that typical tedious youtube stuff. Join our community at iKingsSGC.com
and yeah talk to you all later.




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Support us on Patreon: http://www.Patreon.iKingsSGC.com
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Amazon Donations: http://www.Amazon.iKingsSGC.com
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Time Era Menu [Redesign] : 05/09/2014 2:23:53 am5/09/14

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Time Era Menu [Redesign] - #DWCM #iMine4WHO



Thread Last Updated: 5/9/14



Whats
going on everyone in this Daily Report Release Preview I am going to
show off the all new World Selection GUI's Time Era Menu.


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As
you know as we gear up for our release phase I have been redoing the
look of some of our existing content. The new Time Era Menu works in the
same way as the previous one had however the new one has an all new
appearance.

I wanted the new Time Era Menu to feel like one of
those super dated devices with tiny monitors with a bunch of unused
buttons seen in many scifi shows. So up top we have the ViewPort which
is used to give the player a preview of the planet or time era they wish
to travel to.

To the right side we have the menu where you select the subworlds or time eras of that planet.
And
at the bottom we have teh dematerialize button which of course begins
the materialization process and puts you in transit towards your
destination through the Time Vortex.

Continuing my efforts to
unify the design aesthetic of the Mod Division projects the new menu
contains a whole new look similar to what you would find on the
iKingsSGC Forums or The Hub.




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[media]http://www.youtube.com/watch?v=vygqmnS7xE8[/media]

vygqmnS7xE8


Important
links are in the outro, don't forget to subscribe, like comment all
that typical tedious youtube stuff. Join our community at iKingsSGC.com
and yeah talk to you all later.




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Vanilla UI Retextures : 05/07/2014 9:23:25 pm5/07/14

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Vanilla GUI Retextures  - #DWCM #iMine4WHO




Thread Last Updated: 5/7/14




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Whats going on everyone in this Daily Report Release Preview I am going to show off the re-textures of the vanilla Minecraft UI.

As
you know as we gear up for our release phase I have been putting the
finishing touches on the temperance of the game. It had always been my
intention to redesign the vanilla GUIs for improved functionality but
due to time constraints for the first version I simply created my take
on the vanilla guis and unified their design with the overall aesthetic
style of the rest of the Doctor Who Client Mod.

I probably wont
be talking during this entire video while the footage of the re-textures
plays so if I just randomly stop tal........





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[media]http://youtu.be/3O7sPulPzHU[/media]

3O7sPulPzHU


Important
links are in the outro, don't forget to subscribe, like comment all
that typical tedious youtube stuff. Join our community at iKingsSGC.com
and yeah talk to you all later.





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Amazon Donations: http://www.Amazon.iKingsSGC.com
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Time Vortex [Lightning Update] : 04/29/2014 5:58:25 pm4/29/14

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Time Vortex [Lightning Update] - #DWCM #iMine4WHO



Thread Last Updated: 4/29/14



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Whats going on everyone in todays Daily Report release preview we are going to be showing off the new DWCM Time Vortex changes!


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[media]http://www.youtube.com/watch?v=YgP84rnqcVk[/media]

YgP84rnqcVk


While
we are gearing up for our closed alpha and public alpha phases I
decided to freshen up and improve our existing content. What you are
seeing right now is the all new Time Vortex lightning. I believe that
adding in more realistic lightning drastically changes the overall look
and feel of the Vortex. Personally I am quite pleased with it.

Talk to you all in the next one.




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Mod Division/DWCM - Open Source Utilities : 04/10/2014 2:06:41 pm4/10/14

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Mod Division - Open Source Utilities



Thread Last Updated: 4/1/14



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Today we are going to be discussing some of the Mod Division Utilities that we are making open source!

Before
we get into the video topic please know that this thread was written by
@[USER=7795]Giraffestock[/USER] with minor edits by myself
@[USER=1]TheiKing[/USER].

During the long and hard transition to
1.5.2, which you can read about on the iKingsSGC Forums, the core Mod
Division team working on the Doctor Who Client Mod
@[USER=7795]Giraffestock[/USER] @[USER=1]TheiKing[/USER] and
@[USER=131]yofreke[/USER] have been discussing continuously what we plan
to do with what we have in terms of code. An API has always been
planned and is being worked on in order for the DWCM to support
Downloadable Content and Addons.

Currently, we have decided to
release certain Mod Division utilities in the hopes to help the over all
minecraft modding community. What this means is that some of our unique
utilities will now be open-source for all developers to use, modify,
and play with to their hearts delight.


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[media]https://www.youtube.com/watch?v=eClV1rW2FJg[/media]



The following is the current list of features that we are going to be offering open-source:




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  • Command Center


The
command center is a GUI for our debug console. It allows us to spawn
mobs, change the time, pause the game, reload, etc. with the click of a
button. The command center and the console are the same thing in terms
of code with a different look. They are in sync with each other. It
currently has a fairly basic look however we hope to customize it
further in the future.


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  • MD Dev Console


The
console has more functionality then the command center but is text
based. You type in a command, such as 'time day' and the time will be
changed. It supports specific parameters and advanced options. An
example of specific parameters is for spawning mobs. You can say 'spawn
cow 33 23 1 1 1' which will spawn 33 cows with 23 health at the
coordinates 1,1,1. Commands are automatically added to both the Command
Center and Console and are easy to write. You can find examples of
commands on the Git repository. I need to point out that this was before
Mojang had added a similar system to the vanilla game itself however
this is much more advanced and capable of things that the vanilla
console system is not. In addition to the standard time and spawn stuff
that you are all accustomed to the MD Console can be used to spawn
schematics into your world among other cool features.




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  • Model Viewer


The
Model Viewer is an extension to the Command Center. You may have seen
it in some videos; it renders models from the game in a 3D gui for
viewing your models in game. It supports any models, whether they are
for items, blocks, entities, etc. You can also render it inside custom
GUI's for customization. Please understand that as the Model Viewer
evolves into the In Game Modeler that aspect may not be bundled in as
part of this open source package.




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Thank
you everyone for watching this video or reading this thread it was
written by @[USER=7795]Giraffestock[/USER]. Talk to you all in the next
video, Important Links & Credits are the outro talk to you all
later.




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Daily Report Archive: http://www.DailyReport.iKingsSGC.com
Support us on Patreon: http://www.Patreon.iKingsSGC.com
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Doctor Who Client Mod Multiplayer [Redux] : 04/06/2014 9:28:20 am4/06/14

Doctor Who Client Mod Multiplayer [Redux]

Today we show off a sneak peek of the first ever footage of Doctor Who Client Mod multiplayer gameplay, again!

Full indepth description about the  multiplayer aspects of the DWCM can be found at the thread below.

iKingsSGC Forums Thread: http://ikingssgc.com/forums/index.php?threads/doctor-who-client-mod-multiplayer.4039/
StargateChannel Video: http://youtu.be/LEsqEo2eYB8

Doctor Who Client Mod is Multiplayer #DWCM #iMine4WHO #6Words : 04/01/2014 6:08:06 am4/01/14

Doctor Who Client Mod is Multiplayer #DWCM #iMine4WHO #6Words

 Today we show off a sneak peek of the first ever footage of Doctor Who Client Mod multiplayer gameplay!

iKingsSGC Forums Thread: http://ikingssgc.com/forums/index.php?threads/doctor-who-client-mod-is-multiplayer-dwcm-imine4who-6words.4005/
StargateChannel Video: https://www.youtube.com/watch?v=jdJDz7LS3ig

Diary of the Wraith & The Xmas Sonic [Model Showcase] : 03/29/2014 7:18:10 am3/29/14

Diary of the Wraith & The Xmas Sonic [Model Showcase]

In this model showcase TheiKing shows off Rivers Diary, Christmas Console, War Doctors Sonic and a Wraith Dart from Stargate Chevron 7!

iKingsSGC Forums Thread: http://ikingssgc.com/forums/index.php?threads/diary-of-the-wraith-the-xmas-sonic-model-showcase.3982/
Stargate Channel Video: http://youtu.be/vBiOkfUk6k0

Dalek Ship [Showcase & Flight Test] - 3/25/14 : 03/25/2014 4:00:51 am3/25/14

Dalek Ship [Showcase & Flight Test] - 3/25/14

Today TheiKing shows off the exterior of a few Dalek Ships & tests Ship Flight for the first time!

iKingsSGC Forums Thread: http://ikingssgc.com/forums/index.php?threads/dalek-ship-showcase-flight-test-3-25-14.3963/
StargateChannel Video: (Read the Forum Thread to know what this video is about:) http://youtu.be/FpIG-cgn0Hk

ALSO CHECK OUT THE LATEST DOCTORS JOURNAL WHICH CONTAINS IMPORTANT INFORMATION ABOUT THE ONGOING DWCM MASSIVE UPDATE (AND INFO ABOUT RELEASE)

Updates EVERYWHERE! (Oh and release info) - DJ #27


Well here I am with another blog post that deals with several
different things. The first of these being the Doctor Who Client Mod
Massive update. CLICK HERE TO CHECK OUT THIS THREAD

Mystery Feature [The Truth Revealed] : 03/05/2014 5:15:31 pm3/05/14

Mystery Feature [The Truth Revealed]

What is going on in todays iKings Daily Report the truth about the Mystery Feature will be revealed!

iKingsSGC Forums Thread: http://www.ikingssgc.com/forums/index.php?threads/mystery-feature-the-truth-revealed.3824/
StargateChannel Video: http://www.youtube.com/watch?v=ogdLAOmEEzc

Doctor Who Client Mod [Massive Update] : 03/02/2014 2:03:50 pm3/02/14

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iKings Daily Report 3/2/14



Doctor Who Client Mod [Massive Update]



What do you get when you combine Doctor Who Client Mod files with a recent version of Minecraft? An update of epic proportions.



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Yupthat is right Doctor Who Client Mod is being brought out of the stone
age of Minecraft and being updated to Minecraft 1.5.2. Once the 1.5.2
update is completed we will then update to 1.6.4 where the Doctor Who
Client Mod will stay for the foreseeable future. Essentially the only
reason we are updating to a recent version at all is due to what forge
can offer us that cannot be done in 1.2.5. It is something we have
always planned to do and now wer are finally doing it. Regardless of how
infuriatingly inconvenient it is for me to have to keep track of
thousands of individual texture files as opposed to our nice little
texture maps it needed to be done to smooth performance on several of
our major systems as well as to allow us to complete the remaining
things that need to be done in order to begin our closed alpha testing.

There
are two reasons that there have not been any Daily Reports the last
week and a half and that is partially because I was not feeling well and
I could barely talk and mostly because the update is consuming most of
everyone's time.

The interesting thing about our  update process
is that because of the way we have written the code moving the major
features from version to version is a relatively simple process and we
are neck deep in that updating. It is simple but it does take time to
make sure everything works error free so please be bear with us during
this transitional period.

I will likely be doing several model
showcases over the next few weeks or something other than our regular
feature showcases due to the fact that no new content is being added in
game until after the Update is completed.

So yeah I sorta rambled
in this video because I still am not feeling that great and I need to
rush this recording before people get home and frankly its snowing so
hard I think that the power may go out. I will likely release a more
indepth video sometime in the future but for now please like subscribe
comment. Check out the daily Report archive at dailyreport.ikingssgc.com
also if you have any spare change and feel like helping out head on
over to our patreon campaign at patreon.ikingssgc.com

Talk to you
all in the next video and I that pesky catchphrase illudes me. I think I
need to buy a tub of jelly babies from amazon and gorge myself on them
until I throw up .....or mutate into a giant 6 foot 1 jelly baby.
Right...that got away from me yeah. Roll the outro!



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B4aGYZJHJRU


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Daily Report Archive: http://www.DailyReport.iKingsSGC.com
Support us on Patreon: http://www.Patreon.iKingsSGC.com
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Doctor Who Client Mod [Massive Update] : 03/02/2014 2:01:16 pm3/02/14

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iKings Daily Report 3/2/14



Doctor Who Client Mod [Massive Update]



What do you get when you combine Doctor Who Client Mod files with a recent version of Minecraft? An update of epic proportions.



Posted Image




Yup
that is right Doctor Who Client Mod is being brought out of the stone
age of Minecraft and being updated to Minecraft 1.5.2. Once the 1.5.2
update is completed we will then update to 1.6.4 where the Doctor Who
Client Mod will stay for the foreseeable future. Essentially the only
reason we are updating to a recent version at all is due to what forge
can offer us that cannot be done in 1.2.5. It is something we have
always planned to do and now wer are finally doing it. Regardless of how
infuriatingly inconvenient it is for me to have to keep track of
thousands of individual texture files as opposed to our nice little
texture maps it needed to be done to smooth performance on several of
our major systems as well as to allow us to complete the remaining
things that need to be done in order to begin our closed alpha testing.

There
are two reasons that there have not been any Daily Reports the last
week and a half and that is partially because I was not feeling well and
I could barely talk and mostly because the update is consuming most of
everyone's time.

The interesting thing about our  update process
is that because of the way we have written the code moving the major
features from version to version is a relatively simple process and we
are neck deep in that updating. It is simple but it does take time to
make sure everything works error free so please be bear with us during
this transitional period.

I will likely be doing several model
showcases over the next few weeks or something other than our regular
feature showcases due to the fact that no new content is being added in
game until after the Update is completed.

So yeah I sorta rambled
in this video because I still am not feeling that great and I need to
rush this recording before people get home and frankly its snowing so
hard I think that the power may go out. I will likely release a more
indepth video sometime in the future but for now please like subscribe
comment. Check out the daily Report archive at dailyreport.ikingssgc.com
also if you have any spare change and feel like helping out head on
over to our patreon campaign at patreon.ikingssgc.com

Talk to you
all in the next video and I that pesky catchphrase illudes me. I think I
need to buy a tub of jelly babies from amazon and gorge myself on them
until I throw up .....or mutate into a giant 6 foot 1 jelly baby.
Right...that got away from me yeah. Roll the outro!




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iKingsSGC Patreon Campaign Explained + DLC & Addon System Info : 02/19/2014 10:46:03 pm2/19/14

iKingsSGC Patreon Campaign Explained
Find out how you can help keep the iKingsSGC and Mod Division Projects including Doctor Who Client Mod online and funded by checking out our Patreon Campaign. Becoming a patron helps us stay online and you get rewards like early access to Daily Reports, Donor DLC, and so much more as a thank you.

Also linked on the forum thread is new information about the first Doctor Who Client Mod Downloadable Content Pack.

Check out the links!
iKingsSGC Forums Thread: http://www.ikingssgc.com/forums/index.php?threads/ikingssgc-patreon-campaign-explained.3797
Patreon Campaign Page: http://patreon.com/ikingssgc
StargateChannel Video: http://www.youtube.com/watch?v=pasNtPvp2nc

New Daleks [Model Showcase] : 02/15/2014 2:12:35 pm2/15/14

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iKings Daily Report 2/15/14

New Daleks Model Showcase

What is going on everyone, todays daily report brings another Model Showcase. Today I bring you a first look at two new Dalek Models that will be included in the DWCM replacing the existing Daleks.

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This was initially intended to be the first iKings Patron Report but I am still working out how to make each post restricted to patrons which is why I am sharing this with everyone today.

So yes, today I am unveilling two of the 13 new Dalek Models that have been completed in the last month. I have never been happy with the existing Dalek Model which is why at the middle or end of January I decided to totally redo the Daleks as well as a few other mobs that I have never been happy with. The result of trying to create the perfect Dalek for minecraft resulted in at least 20 different models that I limited down to thirteen. Today you are seeing two of them.

So the first one you are seeing is the New Dalek with a Totally new body shape and the second one you will see is the New Dalek with Old Body shape.

For the Dalek with the Old Body shape it was important to me to incorporate the familiar shape people have become accustomed to. I wanted this redesign of the model to be more of a refresh than a totally new Dalek design even though I did rebuild the model piece by piece.

As for the Dalek With the New Body I took inspiration how complex most of our models have become over the years since we did the Original Dalek Model. With the new Dalek we also have the new head as a dome design as the Dalek With Old Body but we also have a complex body shape complete with angled pieces forming an amazing looking Dalek that truely looks like the shape of a Dalek. Granted you can only go so far in a Minecraft model made in Techne before things go nuts with texture clipping but with what limited space I had to work with on this Dalek I think it came out rather well.

Keep in mind these are only 2 of 13 new Dalek Models so keep an eye out for those!

So I hope you all enjoyed this video. Now is the part where I do the standard YouTube outro where I ask you to like, subscribe and comment on the video. Also register on the iKingsSGC Forums to get information that never makes it onto the channel. Support us at patreon.ikingssgc.com. Important links are in the outro, talk to you all in the next Daily Report!

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Multiple Daily Reports - Tons of Content! : 02/14/2014 12:51:46 am2/14/14

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iKings Daily Report 2/14/14:

Doctor Who Client Mod Main Menu:

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At this point we basically added so many levels to the gameplay of Minecraft that of course the game would need a whole new look for the main menu and eventually other menus. With the new main menu we were able to include the ability to do things like download and install Addons and & DLC or enjoy an interactive Time Vortex background in addition to many other things that introduce new ways to customize your Doctor Who Minecraft experience.
  • Addons & Downloadable Content: READ ABOUT THE DLC & ADDON SYSTEM HERE http://ikingssgc.com...nt-system.3582/
  • Story/Freeplay: Launch your gamesave from this tab
  • Credits: Open up the Credit animation
  • Options: Configure your experience with all of the options
  • Quit Game: Just like it sounds
  • Version Label: DWCM replaces the version numbers with a actual name related to the content of that update. The First version will be called DWCM: Regeneration.
  • Copyright: Not that interesting, just that typical copyright stuff
  • Interactive Time Vortex Background: Exactly how it sounds. The Time Vortex in the background will change directions with your mouse!


MORE INFORMATION COMING SOON!

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iKings Daily Report 2/10/14

Awesome TARDIS Demat Update, Bobblehead Doctor & Chameleon Sign Customization!

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#1: TARDIS Shaggin Waggin

LOOK MAH IVE GOT A SHAGGIN' WAGGIN AKA SNOG BOOTH! Pictures were taken September 5th. Releasing photos to public to give people a taste as to what is to come with the patreon campaign! Yes indeed it is the custom text part of the Chameleon Circuit design. Showed these pictures off in the Donor Lounge when the first 2013 trailer was posted way back in mid september figured id just throw them out here now

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#2 Awesome TARDIS Demat Updates

Along with the custom text render for the Chameleon Circuit I just want to show off another image that would have gone to waste if not for the patreon campaign. Images like these dev pictures just get shoved away to a folder to collect dust, with the patreon campaign we want tobe able to share these images with people as a thank you for keeping us funding. Anyways I cannot say much about this however I can say that you will be able to customize the look of your TARDIS materialization effect as well as the signs.
Here is a sneak peak. (Just ignore the TARDIS Doors not matching, we have not implemented the door demat yet because the Transcendental system is still WIP

Patreon Post will be published later tonight, but if you dont feel like waiting just goto
http://patreon.ikingssgc.com!

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#3 Bobble Head Cheat Code

Yup....you can now play as a bobble head doctor or just....gigantic head doctor! (size is configurable)

Patreon Post will be published later tonight, but if you dont feel like waiting just goto http://patreon.ikingssgc.com!

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Daily Report Archive: http://www.DailyReport.iKingsSGC.com
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iKings Daily Report - 2/11/14

Daily Report Intro 2014 - Classic Who Style

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What is going on everyone welcome to the iKings Daily Report. Today is not a feature reveal or update or anything like that, this is actually something I am personally really excited about. As you guys know I am a graphic design student and while I enjoy making videos like I always do about features but my major interest lies in visual graphics & animation but beyond creating new thread headers and intros based on the same template I do not really get a chance to let the creativity out to play.

So while working on designing the stickers for the Patreon rewards last night I decided to just let loose and for whatever reason I decided to redo the iKings Daily Report intro. Now jumping from 16 seconds to a whopping 27 seconds the new intro is based around the late Tom Baker era intro sequence and merging it into modern who style intro using the DWCM time vortex.

The sting and stars at the beginning are directly influenced by the 1980 Tom Baker intro and then we begin to merge classic with modern & DWCM when the time vortex comes into play. It is not a very interesting intro for 2014 if the text just appears on the screen in a fade in/fade out sort of effect so the modern text effects and swoop stay in action.

The Graphics about the Patreon campaign are simply coincidental really. I needed to complete this new intro template for the next daily report and the next video that will be published is the full information about the patreon campaign so I just decided to include the Patreon graphics in this so I did not need to waste time and I could kill two birds with one stone.
With the new intro being influenced by classic I felt the need that the intro graphics needed a bit of classic influence as well which is why I went and reutilized the Classic Doctor Who logo that I made for DWCM 50th week and made it the new logo for DWCM daily reports for the videos. As you can see above it is pretty massive and a waste of space so it will likely not be used in Daily Report threads!

It was really fun to do and I hope that you all enjoy it. Oh...yeah I need to finish designing the patreon stickers to order 200 of them tomorrow morning!

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The Modeler - Update #1 : 02/09/2014 5:29:38 am2/09/14

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iKings Daily Report 2/9/14

The Modeler - In Game Modeling System

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What is going on everyone? In todays Daily Report I cover an update to the In Game Modeler system.

The most recent updates to The Modeler system are small however they are necessary for any sort of intuitive model design. This update brings offset movement. What this means is you can drag the model you are viewing or creating around the screen by pressing shift and moving the model around. This may not seem like much however in the grand scheme of the system Offset movement is quite significant.

In the last video I was unclear on a few subjects regarding this system that I just want to stress a bit more in this update video. I should have made sure that I clarified that this system automatically identifies any model that is in the game. This means that every single Mob, Modeled Block, Sonic Screwdriver or other 3D items are automatically registered by the system. The reason I am stressing this is so that you know that you can view anything that has been added in game and potentially modify them to suit your needs to customize your Doctor Who minecraft experience.

That is all I have for this quick Daily Report, if you liked this video please press like subscribe comment signup on the iKingsSGC Forums and all that usual crap that I need to say at the end of every video. Talk to you all in the next one and man I still need a catchphrase.

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MOST RECENT UPDATE VIDEO:

[media]http://www.youtube.com/watch?v=D4IdcDEB5KE[/media]



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The Modeler - In Game Modeling System : 02/01/2014 8:33:28 pm2/01/14

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iKings Daily Report 2/2/14

The Modeler - In Game Modeling System

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What is going on everyone, welcome to the iKings Daily Report. Today I am going to be revealing the first version of the In-Game Model Viewer system that will eventually lead into our own in game modeler for the iKingsSGC Mod Division Projects!

So yeah when we set out to do our Addons and DLC System we asked ourselves several questions that we felt were very important to the common user. One of these questions were What could make Modeling easier. Alot of people use Techne for modeling and yes it is a great program but it is a bit difficult to use especially on lower powered machines. We wanted people to be able to do the modeling from the game itself and we are well on our way to achieving that goal.

The In Game Modeler is of course in its early stages of development and most of the planned features have not been started or worked on yet. What we do have right now is the ability to show off any model added to the game and have it rotate in a nice fashion. You can zoom in and out, control the viewing angle and other such things.

What I really want to stress is that what you are seeing in this video is just the first of many things to come in this system. Our goals for the in game modeler and model viewer are wildly ambitious however they are achievable. We intend on adding a system that will allow you to plot out your mobs animations through the game itself and you will be able to export the model code as a .java. It is also likely that we will be able to export it as a TCN file so you can open the model up in Techne if you wish.

Again this is the very first version of the system and there is much more to come. This will be an amazing piece of content in and of itself however it has amazing potential combined with our Addons and Downloadable Content System. Imagine being able to model your creature, animate it and add it into the game directly from the game itself. It is just another in a long list of things that we are doing to allow the player to customize their own Doctor Who experience.

So I hope you all enjoyed this video. Now is the part where I do the standard YouTube outro where I ask you to like, subscribe and comment on the video. Also register on the iKingsSGC Forums to get information that never makes it onto the channel. Important links are in the outro, talk to you all in the next Daily Report....whenever the hell that is because I do not know!

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Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
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The Modeler - In Game Modeling System : 02/01/2014 8:11:38 pm2/01/14

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iKings Daily Report 2/2/14

The Modeler - In Game Modeling System

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What is going on everyone, welcome to the iKings Daily Report. Today I am going to be revealing the first version of the In-Game Model Viewer system that will eventually lead into our own in game modeler for the iKingsSGC Mod Division Projects!

So yeah when we set out to do our Addons and DLC System we asked ourselves several questions that we felt were very important to the common user. One of these questions were What could make Modeling easier. Alot of people use Techne for modeling and yes it is a great program but it is a bit difficult to use especially on lower powered machines. We wanted people to be able to do the modeling from the game itself and we are well on our way to achieving that goal.

The In Game Modeler is of course in its early stages of development and most of the planned features have not been started or worked on yet. What we do have right now is the ability to show off any model added to the game and have it rotate in a nice fashion. You can zoom in and out, control the viewing angle and other such things.

What I really want to stress is that what you are seeing in this video is just the first of many things to come in this system. Our goals for the in game modeler and model viewer are wildly ambitious however they are achievable. We intend on adding a system that will allow you to plot out your mobs animations through the game itself and you will be able to export the model code as a .java. It is also likely that we will be able to export it as a TCN file so you can open the model up in Techne if you wish.

Again this is the very first version of the system and there is much more to come. This will be an amazing piece of content in and of itself however it has amazing potential combined with our Addons and Downloadable Content System. Imagine being able to model your creature, animate it and add it into the game directly from the game itself. It is just another in a long list of things that we are doing to allow the player to customize their own Doctor Who experience.

So I hope you all enjoyed this video. Now is the part where I do the standard YouTube outro where I ask you to like, subscribe and comment on the video. Also register on the iKingsSGC Forums to get information that never makes it onto the channel. Important links are in the outro, talk to you all in the next Daily Report....whenever the hell that is because I do not know!

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The Storm Approaches (Dalek Storm) & Major Updates on Computer Situation : 02/01/2014 12:19:29 am2/01/14

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iKings Daily Report 2/1/14

The Storm Approaches, Massive Dalek Update Teaser & Computer Update

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What is going on everyone, this is a different sort of Daily Report because it acts as a Doctors Journal blog and a teaser. Thanks to @Blind_Guard666 and the sale of a few of my things I was able replace several of my desktop components. This teaser video was made to test the new rendering capabilities of my graphic card and test my new CPU Cooler under the stress of video rendering. I will be making a seperate post/video sometime soon outlining the changes to my desktop and what still needs to be replaced.

My laptop is still broken and I appreciate the donations of everyone who has given me money that they didn't have to. Still have a ways to go until I can replace the display on the laptop but I just wanted to thank everyone who is helping me get there!

Now onto what you are all really interested in (Dalek Storm & Dalek Update Teaser)

Like I said above this video really does not serve much use other than testing out what my new graphics card and liquid cpu cooler can handle. Surprisingly it rendered this 1080p in under four minutes which is a stark contrast to the 15 minutes it would have taken my desktop last week.

Anyways so yes, in this video I tease that the Mystery Feature has something to do with Dalek Storm. Well I can say that it really isn't....but it could be. The Mystery Feature is something really exciting that is of course adaptable to many uses which no-one actually guessed out of the few hundred posts. Well that isn't. true some were close but to their defense they can't possibly know the systems true purpose because it has about 9 different adaptations that are possible and I can think of at least 5 other ones that could come.

Anyways I mentioned something about Major Dalek Updates.....since this is a teaser Daily Report/Blog all I can say is that there are some massive updates to the Daleks that will be coming soon. How about that for a informative post.

Sit, Watch, Enjoy this 50 second teaser for Dalek Storm that actually took 2 hours to do (had to configure GPU acceleration and I could not decide on how to do this video. The short ones are always a pain in the ass when I cant use my microphone!)

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Click the Icon Below to be taken to the creatures thread!

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Total Thread Re-Write and New Features Revealed in Thread! : 01/26/2014 3:34:27 pm1/26/14

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The Doctor Who Client Mod features the worlds first full functioning T.A.R.D.I.S in Minecraft complete with being able to see the interior from the outside, Translocation System (travel on the same planet quickly), as well as the ability to travel to many planets and time eras through the Time Vortex!

Imagine a universe in which you are the 2100 year old Time Lord known as, The Doctor. Imagine You had the ability to travel to new planets, Now imagine that you weren't imagining this. You are The Doctor, you have a Type 40 T.A.R.D.I.S that you call Sexy, and you are able to travel to and explore an untold number of worlds, taking on quests to save those worlds in this exciting sandbox game with story elements built into Minecraft!

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Note: This Trailer does not nearly all of the awesome features in the DWCM!

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What does Sandbox/Story Gameplay Hybrid Mean?

The Doctor Who Client Mod gameplay is unlike anything you may have played in Minecraft in the past. The DWCM has what we have called a sandbox-story hybrid gameplay hybrid. What this means is that while the DWCM has a storyline incorporated with the gameplay it is in the background. It exists but you do not have to always participate in it, the gameplay you are used to with vanilla minecraft still exists, you can still build, mine and free roam. The story just adds another level to the game that adds an OPTIONAL way to enhance your gameplay. With the story comes actual cutscenes rendered in blender and maya as well as a narrative. Take a listen to what the cutscene animation that plays when creating a new game-save (map) will be like (or read it if that is your thing.)

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This project is is currently in the Closed Alpha Development Stage, no Publicly available version has been released however we hope to be released to the public as soon as possible once a few more crucial systems are completed

The Doctor Who Client Mod is currently under heavy development in its Closed Alpha Development Phase which means that it has not been released for download to the public.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.

Pre-Release Policy For 2014:

http://ikingssgc.com...y-for-2014.219/

The Stages of Release - 2014:

http://www.ikingssgc...ease-2014.3649/

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Senior Members:
(The Following Members have been in the Mod Division for over a year and work on the Project on a Day to Day basis)
  • TheiKing: - Founder/Modeler/Graphics/Dalek Emperor
  • GiraffeStock : Java Developer
  • Yofreke: - Java Developer


Active Members:
(These Members have either been in the Mod Division for 6 months or contributed completed content over the course of 2+ months)
  • Edmiester777: iKingsSGC Hub Developer/iKingsSGC Forums Mod (Inactive At the Moment)
  • Goust - Techne Modeler/Ancient Donor - King of the Burritos
  • Nicko: - Maya & Blender Modeler/Animator (Cutscenes)


New/Trial Members:
  • Gim49: - Java Developer
  • AerZork: - Builder
  • Vespirs: - Blender Modeler


Click to reveal

Members on Hiatus:
  • Zionixion: - Techne Modeler (MIA Due to Internet Issues)
  • BBMarko: - Techne Modeler/Programmer In Training
  • Charsmud: - Java Developer


Former Members:
  • Con_Number_1: - Modeler
  • Ethan S. - Techne Modeler
  • S3RCSnake: - Java Developer
  • DotEfekts: - Plugin Developer
  • Allister: - Modeler
  • HoopaWolf: - Techne Modeler

[/list]

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The iKingsSGC Mod Division is always looking for talented modelers and Java Developers to join our team. We are a very small team tackling massive projects and always need more programmers, please submit your application at the link below if you are interested in helping us complete these projects!

TO SUBMIT AN APPLICATION PLEASE CLICK THE LINK BELOW

http://Apply.iKingsSGC.com

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This section is dedicated to some of main features of the mod. This can include anything that relates to important functions of the mod.

Click the links below the feature synapses to be taken to the iKingsSGC Forums for an in-depth description of the feature.

Please remember that not all the features are listed as we are still working on them.

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  • The TARDIS - One of the Most prominent features of the DWCM. The TARDIS is the Doctors main mode of transportation around the cosmos and through time. With a enormous" bigger on the inside" Dimensionally Transcendental interior the TARDIS is a great place to find hidden features and easter eggs as well as go on adventures and expeditions like they have never done in the show. The transition from the outside of the TARDIS into the interior is seemless and involves no loading screen or wait time it is instantaneous thanks to our World Manager system. You can actually see the interior from the outside and the exterior from the inside. The Doctor Who Client Mod is the first DW mod in minecraft to have a fully functional TARDIS. The TARDIS can also Translocate (dematerialize and rematerialize) to specified coordinates through the TARDIS Flight GUI or the Modeled Console unit!
    iKingsSGC Forums Thread: [/URL]http://www.ikingssgc.com/forums/index.php?threads/the-tardis.277/
    StargateChannel Video:
  • TARDIS Flight GUI - This is a unique system that acts as the interface to control the TARDIS in game. It acts as a hub of all the things you need to know to keep the TARDIS Functioning. Included in the functionality of the Flight GUI are displays for Rift & Artron Energy levels, Temporal Rift Location systems (places to refuel the TARDIS), Co-ordinate input for Translocational Travel (demat and remat from one place to another on the same planet.) You also have the ability to access the World Selection GUI directly from the TARDIS Flight GUI. You control direction with the mouse and height and speed with the WASD keys. TARDIS Flight in the GUI is identical to how you would control the player flying in creative mode. The GUI is activated through the console unite. In the future (possibly second release) you will be able to activate an AutoPilot or control the TARDIS through the controls on the Console unit itself.
    iKingsSGC Forums Thread: http://ikingssgc.com...ed-10-6-13.271/
    StargateChannel Video: www.youtube.com/watch?v=SDBUCyknPKY

  • Translocation [XYZ Coordinate Travel] - As mentioned above the TARDIS can also Translocate to specified coordinates through the TARDIS Flight GUI. This means that you can activate the Translocation menu through the TARDIS Flight GUI or the Console, once the menu is open you will then proceed to input your desired XYZ coordinates. Once you click Translocate the TARDIS will begin to dematerialize.
    iKingsSGC Forums Thread: http://www.ikingssgc...te-travel.3563/
    StargateChannel Video: www.youtube.com/watch?v=pkc-7KYZKos

  • Transcendental Dimensions (Bigger on the InsidePosted Image - The Doctor Who Client Mod is the very first Doctor Who minecraft mod to accomplish the task of a Bigger on the inside TARDIS. See the interior from the exterior and see the exterior from the interior, just like the show! The TARDIS Interior is loaded through the threshold of the TARDIS doors and transition between the two dimensions takes less than 1 millisecond. This system will only improve from its current state, there are still a few kinks to work out but it will function exactly as it does in the show very soon!
    iKingsSGC Forums Thread: http://ikingssgc.com...he-inside.3511/
    StargateChannel Video: www.youtube.com/watch?v=4YjDtqZp-vE

  • Sonic Screwdrivers & Sonic GUI - The Sonic Screwdriver will automatically identify what you are intending to power/active/use with the Sonic and will select it for you. You must then line up the selected icon and slide it into the center sphere to lock the screwdriver into the proper sonic frequency! Obviously if you do not align the icon with the center sphere the target correctly will not receive power or be activated! With the Sonic GUI comes our new 3D systems which will allow us to really enrich the user experience on our other GUIs like the World Selection GUI and TARDIS Flight GUI. Unless you have a serious problem with sight you would have noticed the 3D carousel and spinning and dipping of the icons. Again, it is hard to explain and you need to see it yourself! CHECK THE VIDEO
    iKingsSGC Forums Thread: http://www.ikingssgc...river-gui.3455/
    StargateChannel Video: www.youtube.com/watch?v=ah5LSOonAso

  • Original Story Line - The DWCM has a optional layer of storyline game-play. We wanted to go above and beyond what minecraft modifications have done in the past and with something such as Doctor Who there needs to be a goal for the Doctor to accomplish so we created a sandbox-story hybrid game-play experience. At the start of the game you will have a set amount of planets and time eras to travel to. To unlock more content you will need to find TARDIS Memory Crystals that were scattered through time and space in the opening cut scene animation.
    iKingsSGC Forums Thread: http://ikingssgc.com...udio-book.3456/
    StargateChannel Video: www.youtube.com/watch?v=LGZ2xArawYQ

  • Time Vortex - You cannot create something based on Doctor Who and not have the Time Vortex in there some way or another since it is what the TARDIS travels in time and space through. The DWCM Time Vortex is our own design of the vortex and it involves a mini-game style of usability. Basically you control the TARDIS direction with your mouse and try to avoid hitting temporal plasma clouds and entities that live in the Vortex, if you hit one you may be sent off course to a planet/time era you were not expecting to end up at. There are options for customizing the Time Vortex. Colors are defaulted at Murky Violet for Time Travel and Fiery Orange for Space Travel however you will be able customize the colors. Time Travel = Cool Colors, Space Travel = Warm Colors
    iKingsSGC Forums Thread: http://ikingssgc.com...ime-vortex.273/
    StargateChannel Video: www.youtube.com/watch?v=1E1MuYT1bxk

  • World Selection GUI - The World Selection GUI is accessible from the monitors on the TARDIS Console, this system is used to select your destination you wish to travel to with the TARDIS. The Interface is an interactive map of the entire universe and of course a star chart of the universe must contain the Galaxies, Solar Systems and Planets contained in it. Once you select your destination through the GUI you will then dematerialize and entire the Time Vortex and rematerialized at the destination. The WSGUI is currently undergoing some enhancements involving our new 3D Carousel System.
    iKingsSGC Forums Thread: http://ikingssgc.com...ed-7-26-13.272/
    StargateChannel Video: www.youtube.com/watch?v=7WS1F43SUmM


    • Planets & Time Eras - The DWCM contains a vast range of Planets and Time eras that the player (as the Doctor) can travel to in the TARDIS. By default there is a set amount of planets that are accessible, to unlock more planets all you have to do is find more TARDIS Memory Crystals and the greyed out planets and Time Eras will be accessible.
      iKingsSGC Forums Thread: http://ikingssgc.com...ed-7-23-13.275/
      StargateChannel Video: www.youtube.com/watch?v=oxv0fH6OXL4


      • Solar Systems - Solar Systems in the DWCM contain several planets you can travel to such as the Adipose Breeding System or the Sol System.


  • Smart Entity System - This is our own type of AI that expands on the vanilla entity AI systems and allows our mob feature sets to be more complex. Currently there are over 50 Species of entities in the DWCM and the list is constantly growing.
    iKingsSGC Forums Thread: http://ikingssgc.com...ity-system.270/
    StargateChannel Video:

  • Regeneration - In the beginning of the DWCM storyline the Doctor regenerates into the 12th Doctor, while playing the game the player will have a amount of "Excess Regeneration Energy" that acts as a last chance system that will heal quite a bit of damage if both of the Time Lords hearts fails. The first regeneration system will be something akin to a Slot Machine, the player will have the chance to customize appearances quickly while the "lottery" is being drawn. The player will be able to customize the outfit of their Doctor through the Wardrobe system. Additional Regenerations will depend on the outcome of the story.
    iKingsSGC Forums Thread: http://www.ikingssgc...generation.278/
    StargateChannel Video:

  • Huon Particles & Swarms -In the Doctor Who Client Mod storyline the Doctors TARDIS' Huon particles have been infected with a previously unkown virus that causes the TARDIS to crash land on minecraftia and set the storylines chain of events into motion. The Huon Particles act in part with several of the TARDIS power systems. When the TARDIS transmatted the Memory Matrix Crystals across time and space Huons were transported with them and act as a detection system to find the crystals location.
  • iKingsSGC Forums Thread:http://ikingssgc.com...ed-3-25-13.276/
    StargateChannel Video: www.youtube.com/watch?v=9T-4AmkehJU

  • Chameleon Circuit - When the TARDIS was brand new with a functioning chameleon circuit it could appear as almost anything. In the DWCM your Doctor partially repairs the circuit and can attempt to program the circuit to make it assume a specific shape. Occasionally the TARDIS will automatically select a shape from the large library of designs we have made for the the feature. At times the circuit will fail and you will either wind up with the default TARDIS appearance, malfunctioning police box designs or just flipping through designs randomly. You will control this system through a GUI activated on the modeled TARDIS Console.
    iKingsSGC Forums Thread: http://ikingssgc.com...n-circuit.3564/
    StargateChannel Video: www.youtube.com/watch?v=JVYQlguOvjc

  • TARDIS Key - What would the TARDIS be without a key to make sure your trusty ship is safe from the Daleks, Cybermen or the many species and people who want to get their hands on a the most powerful ship in the universe, even Winston Churchill. The TARDIS key in the Doctor Who Client Mod will act as a key obviously but it will also have the ability to act as a locator for the TARDIS in case you misplace it or the Hostile Action Displacement System causes it to relocate itself. In addition to those features the key will also be able to summon the TARDIS to your location TO A POINT. No, you will not be able to use the key as a get out of jail free card every time you land yourself in trouble with a hostile species or creature, that would remove all threat from the species. However if you have your portable Huon containment matrix filled up you will be able to combine the Key with the Huon Container and the TARDIS will materialize at your location. You will of course need a full supply of Huons in the container for this to happen and once you summon the TARDIS the particles will be used up.
    iKingsSGC Forums Thread: http://ikingssgc.com...ardis-key.3582/
    StargateChannel Video:

  • Total Menu Interface Overhaul - At this point we basically added so many levels to the gameplay of Minecraft that of course the game would need a whole new look for the main menu and eventually other menus. With the new main menu we were able to include the ability to do things like download and install Addons and & DLC or enjoy an interactive Time Vortex background in addition to many other things that introduce new ways to customize your Doctor Who Minecraft experience.
    iKingsSGC Forums Thread: http://ikingssgc.com...-overhaul.3595/
    StargateChannel Video: www.youtube.com/watch?v=L5HxilnH2f0

  • Addons & Downloadable Content - Doctor Who Client Mod as well as all iKingsSGC mod projects will have several different kinds of addons and DLC which the user can install from our reinvented main menu interface. Through the Addon and DLC system you will be able to install various modifications that have been made compatible with the Doctor Who Client Mod which will allow customization and a more unique experience for your adventures as the Doctor. Because of our re-write on how the game handles dimensions (planets/time eras) you will be able to add a compatible mod that adds dimensions and you will be able to travel to it through the TARDIS. In Addition to addons we will be creating content packs containing self contained story lines, adventures as past Doctors or even just new Doctor Who content that we have not incorporated into the mod by default. For example you can install a content pack that will allow you to add mobs that haven't been introduced into the main mod story for various reasons or you will be able to just simply download side missions either based on stories from the show or novels/graphics or even new adventures we created featuring past Doctors. If that was not enough we will also be including the option for users to submit their own DLC for review to be added to User Submitted tab in the DLC system. It is the perfect way to introduce your own Doctor Who based or Original content for thousands of people to enjoy!
    iKingsSGC Forums Thread: http://ikingssgc.com...nt-system.3581/
    StargateChannel Video:

  • Modeled TARDIS Consoles - The Doctor Who Client Mod features several fully modeled Console units for your TARDIS Interior. Pick your favorite Console design and console room through the Architectural Reconfiguration System and apply it as your default . Choose a Desktop theme through the ARS (more information below) and you will have finishing building your own custom TARDIS Interior. Back on the topic of consoles, among the designs for the console you have tyo choose from we will have TARDIS Consoles from the classic series as well as from Modern Who in addition to our own custom console designs. Each side of the TARDIS Console controls a different feature including the World Selection GUI, TARDIS Flight (option to enable console controlled flight to fly with all 6 sections), Architectural Reconfiguration System, Memory Crystal Matrix (like a pokedex but cooler) and many other things. Players will be able to assign a function or multiple functions to a section of the TARDIS Console, again all about customization for the player crafting their own experience.)
    iKingsSGC Forums Thread: http://ikingssgc.com...m-modeled.3584/
    StargateChannel Video: www.youtube.com/watch?v=9BIwhysSyXw

  • Archangel Communications Network - Based on the Archangel Network setup by The Master in the finale of season 3 (series 3) the DWCM contains a communication system that is linked to all iKingsSGC Resources. What this means is that while in game you can log onto the Archangel Network and communicate with anyone who is playing the Doctor Who Client Mod or who is logged onto the network on the iKingsSGC Forums or the iKingsSGC Hub (our custom client, info coming later in post.) We intent to introduce a complete companion system to compliment the Archangel Network to allow better interaction with your friends. Currently the system is in early testing stages and more features will be added as time goes on. This system will allow players to ask for help IN GAME if they are stuck on parts of the storyline or it will simply allow people to converse with people throughout the Minecraft Whoniverse.
    iKingsSGC Forums Thread: http://ikingssgc.com...l-network.3580/
    StargateChannel Video:



TO READ ABOUT ALL THE MAIN FEATURES PLEASE CLICK HERE[/URL]

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The iKingsSGC Hub is essentially the well...hub... for all things iKingsSGC & Mod Division, this is not just a one trick pony launcher, it does much more than launch the game. My goal when designing the new launcher was to make this an application where you can get all your iKingsSGC news or resources in one single place. With this program we have iKingsSGC Forums integration, StargateChannel YouTube channel integration, Archangel Network IRC Access. We also e have instant access to all of the available iKingsSGC Servers as well as a menu containing list of Mod Division projects you can launch including Doctor Who Client Mod!

CLICK HERE TO CHECK OUT THE THREAD FOR THE iKingsSGC HUB!

http://www.Hub.iKingsSGC.com

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This Section is dedicated to the creatures/species contained in the Smart Entity System

Click on the Section Icon (DW, Planet Specific, Original Species) below to be taken to that category on the iKingsSGC Forums.

The Sections are as Follows:

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THE CREATURES/SPECIES SHOWN BELOW ARE NOT THE COMPLETE LIST OF MOBS IN THE DWCM - THIS ONLY SHOWS CREATURES WE HAVE REVEALED!

CLICK ON AN ICON BELOW TO BE TAKEN TO THAT CREATURES THREAD!

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Support us and show us how much you enjoy our work by using any of the support banners.

Doctor Who Client Mod Support Banners :

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iKingsSGC Signatures :

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This video is a refresher for most of the important links that you need to know for all the iKingsSGC and Mod Division Projects!

uDxMpLobMFs


Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
StargateChannel: http://www.Youtube.com/StargateChannel
Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com
Amazon Donations: http://www.Amazon.iKingsSGC.com
Questions Out o

Comments :

Join us to post comments.

1 - 50 of 5,424

guleisgoo
Level 1
New Miner
July 26, 2014, 11:43 pm

where is the download because on the website i cant see it

creeperslayer2
Level 1
New Miner
July 28, 2014, 6:10 am

I dont think it has released yet

starhunter2012
Level 7
Apprentice Modder
July 23, 2014, 11:55 am

SHUT UP AND TAKE MY DONATION!!!

Smasher200
Level 42
Master Grump
July 22, 2014, 7:23 pm

MY BODY IS READY.

lukas3703
Level 4
Apprentice Warrior
July 24, 2014, 3:25 pm

Lol

xxzombiexx123
Level 1
New Miner
July 22, 2014, 4:32 pm

well this is taking for ever, for anyone who says to be patient, well iv been waiting, like a half year and it only progressed 5 percent!!!!!!!!

The_Yakattack
Level 22
Expert Blockhead
July 24, 2014, 8:20 pm

You try making this mod

PackPoster333
Level 3
Apprentice Miner
July 23, 2014, 11:34 am

Not true, I've been waiting for this for over half a year, and when I started waiting, it was at 60 percent. Point is, half a year ago it was at 60 percent.

xxzombiexx123
Level 1
New Miner
July 27, 2014, 4:12 pm

wow, and the_yakattack, im not saying I can make this, im just saying that this will be done in like 2015

cactusman20
Level 9
Apprentice Cake
July 21, 2014, 8:54 am

You should add a function to the tardis for when it gets dameged the console room changes to one of the console rooms from the show to make it more like the real tardis :DDDD

The Doctor12310
Level 1
New Miner
July 21, 2014, 3:05 am

So pumped for the mod! Can't wait!

The_Yakattack
Level 22
Expert Blockhead
July 20, 2014, 3:19 pm

When I saw this I puked and have been staring at this page ever sense.
Can't wait!!!
does someone know a good psychologist for me? I really need one!

charlie_owen
Level 1
New Miner
July 20, 2014, 2:46 pm

WHY IS IT NOT OUT YET!

The_Yakattack
Level 22
Expert Blockhead
July 20, 2014, 3:15 pm

Dude this takes a long time be  patient

superdog71
Level 4
Apprentice Explorer
July 17, 2014, 8:31 am

man the only way you could make the commercail better is with the doctor who music.

expert mod installer
Level 1
New Explorer
July 20, 2014, 12:53 pm

The original commercial had it. im still trying to find it

superdog71
Level 4
Apprentice Explorer
July 20, 2014, 8:33 pm

oh ok do you have an estimated date it could be open to the public?

expert mod installer
Level 1
New Explorer
July 21, 2014, 9:04 am

YES I FINNALLY FOUND IT! https://www.youtube.com/watch?v=EGYVMrP-Qkw
and their certain somtime this year

superdog71
Level 4
Apprentice Explorer
July 21, 2014, 12:28 pm

ok i'm gonna check out the youtube video i can't wait for this to come out it looks awsome ;D

TheiKing
Level 69
High Grandmaster Alien
July 23, 2014, 1:22 pm

I recommend watching the most recent outdated trailer :D https://www.youtube.com/watch?v=7d3Jom_DfEE

superdog71
Level 4
Apprentice Explorer
July 23, 2014, 5:37 pm

Wow i'm hounerd to have the mod creator talk to me in the comment *bows down*. Do you have an idea of when it might be realeased i mean like in years this year next year etc. ¬_¬ its time for the creepers to take over doctor who :3 for creeper kingdom.

7eloypeque
Level 1
New Miner
July 16, 2014, 5:36 pm

IS IT OUT YET?!?!?

Jesse4060
Level 16
Journeyman Dragonborn
July 16, 2014, 10:27 pm

nope :\ still in developement

7eloypeque
Level 1
New Miner
July 17, 2014, 12:21 pm

but its 75% done that meens the mod will be out when 1.8 comes out YAY!!!

Jesse4060
Level 16
Journeyman Dragonborn
July 17, 2014, 3:42 pm

who said that hm? :\ not the mod creator.

7eloypeque
Level 1
New Miner
July 17, 2014, 4:58 pm

it litterly says it on the bar that says progress

Jesse4060
Level 16
Journeyman Dragonborn
July 17, 2014, 7:00 pm

yes, it says its 75%, but did anyone say it will come out when 1.8 comes out?

7eloypeque
Level 1
New Miner
July 18, 2014, 9:55 am

u didny had to ruin my happyness u dic#

Themasterkenney1
Level 1
New Crafter
July 19, 2014, 7:23 am

lol

Jesse4060
Level 16
Journeyman Dragonborn
July 18, 2014, 6:50 pm

also, nic spelin dood

expert mod installer
Level 1
New Explorer
July 21, 2014, 9:06 am

same to you

Jesse4060
Level 16
Journeyman Dragonborn
July 21, 2014, 6:20 pm

dude, i know how to spell those word, i just texted like that. "nice spelling dude" see?

Jesse4060
Level 16
Journeyman Dragonborn
July 18, 2014, 4:20 pm

not my fualt you guessed :\ shulda told me you didn't want your hopes down :\

KR1dude
Level 2
Apprentice Modder
July 17, 2014, 9:47 pm

The mod has been in development for a VERY long time (Over 1 1/2 years). I've been checking on it ever so often since the beginning of it. I like the looks so far!

Wmac mich
Level 9
Apprentice Architect
July 15, 2014, 5:01 pm

Has a release date been announced yet? BTW this mod looks so awesome and i cant wait til it is realeased

nali65
Level 38
Artisan Miner
July 18, 2014, 7:59 am

nope, no release date released!

PackPoster333
Level 3
Apprentice Miner
July 23, 2014, 11:39 am

Well TheIKing knows a release date, but he isn't going too tell the public.

Eivindj
Level 1
New Miner
July 14, 2014, 4:38 am

uhm how do i get this mod???

Master J 2013
Level 1
New Explorer
July 14, 2014, 11:19 am

you cant get the mod yet, and this is its own seperate launcher so its abit like the technic launcher, its minecraft, but at the same time, its not minecraft, kind of confusing but not confusing at the same time...

Eivindj
Level 1
New Miner
July 14, 2014, 4:39 am

is it for minecraft forge?

Spamaphobia
Level 1
New Miner
July 15, 2014, 12:31 pm

It's like a minecraft spin-off. You download the laucher (Which canot be done yet, as this mod is not finished) and run it and the game starts, you don't even have to open, install, ect. like other mods. Does this make sense? I could try to dumb it down a bit more if you need.

CamCraft063
Level 1
New Explorer
July 13, 2014, 5:05 pm

This
Mod
Is
So
Awesome
Like
I've been waiting for this
You dont understand
You can have all my diamonds

TheMinecraftBatman
Level 2
Apprentice Warrior
July 13, 2014, 1:04 am

This is offically the greatest mod in both Minecraft and Gaming History. You sir, get Diamond #3,023. 
That's larger than the Doctor's age! :D

lilopherium
Level 1
New Explorer
July 12, 2014, 7:12 pm

IS IT OK THAT I JUST HAD A NERD ORGASM???

PackPoster333
Level 3
Apprentice Miner
July 23, 2014, 11:40 am

Thats the coolest thing i've heard all day.

The_Yakattack
Level 22
Expert Blockhead
July 20, 2014, 3:16 pm

LOL

TheiKing
Level 69
High Grandmaster Alien
July 12, 2014, 10:56 pm

100% ok!

McArcher101
Level 1
New Explorer
July 11, 2014, 10:58 pm

Will there be an official server for this or any server at all

Scytherax
Level 9
Apprentice Dragon
July 11, 2014, 8:33 pm

You should make the player animated! :DDDD

PackPoster333
Level 3
Apprentice Miner
July 23, 2014, 11:41 am

If the animated players mod works with this mod, then he won't need to.

AydinPrower7
Level 1
New Crafter
July 11, 2014, 10:10 am

666 Likes on Facebook.   D=

dylwells
Level 15
Journeyman Unicorn
July 10, 2014, 3:00 pm

Quote: "WIP 2014"
It is almost 2015.

SteampunkLink
Level 1
New Miner
July 15, 2014, 11:29 am

Its only July. Calm down.

dylwells
Level 15
Journeyman Unicorn
July 16, 2014, 11:09 am

Ok, ok.
But still.
I can not wait.

1 - 50 of 5,424