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VoxelMap 1.11.2

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MamiyaOtaru
Level 95 : Overlord Programmer
1,559
Downloads for 1.11.2, 1.11, 1.10.2, 1.10, 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10 and 1.6.4 available at the download link.

VoxelMap is a minimap and worldmap mod that makes a great effort to be accurate to the colors you see in the world (and your resource pack). Display your surroundings, or view the entire (explored) world. Use your mouse to click and drag the world map, and mousewheel to zoom.

The mod has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping. Optional chunk grid and biome overlay (with biome labels in full screen mode)

Full internationalization support, with many languages included.

Modpacks:
This mod may be included in modpacks, if

  1. I am credited (please include a link to this page)
  2. you do not make money from the modpack. No charging for it or putting it behind an ad link (like (Ad link removed))

Install: Install Liteloader, then put the VoxelMap .litemod file in your .minecraft/mods folder.


Old Versions with no world map (for Modloader/Forge):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.

Old Versions with no world map (for Liteloader):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.


Please vote for and watch this bug
: https://bugs.mojang.com/browse/MC-7508
It's been around since beta 1.8 and I'd like to see someone fix it
Fixed in 1.8 final! Existed from beta 1.8 to final 1.7.10 haha

Check out my friend's minigame! //www.planetminecraft.com/blog/1000-block-build-race-mini-game/
Progress: 100% Complete
Game Version:Minecraft 1.11
Tags:Map, Minimap, Worldmap, VoxelMap, Zan, Cavemap, Nethermap, Radar, Mob, Icons, Functional
Credit:Zan for starting this mod, Lahwran for continuing it. Maczaz for first 3rd party translation (Polish)! johnbohn for Swedish, Thegajout for French, tynnoel99 for Norwegian, elespontaneo for Spanish, Scarlet pangolin for Russian, farenheirh for Bz Portug.

Note: Showing last 25 of 181 logs.

Update #181 : 01/29/2017 6:47:15 pm1/29/17

1.6.21
fix for guardian elders (1.11+)
fix for players or mobs wearing plain Steve skull (crash fix for 1.8.9 and below, just visual otherwise)
screens with filters (waypoints, mob select and player select) start with those filters focused. IE you can open the waypoint list and start typing
support for a lower res background map that shows the whole server (not just areas players have explored) if it is included in a server resource pack (or elsewhere)
new keybind: toggle in-game waypoints on/off (unbound by default)

Update #180 : 01/16/2017 10:08:17 am1/16/17

1.6.20
slime chunks (and option to enter server's seed, if you know it. Otherwise SP only)
click coordinates in worldmap to enter your own, the worldmap will jump to them
waypoint view distance affects minimap as well as in game
spectators can see other spectators on the minimap
minimap hides with f3
when in the top right corner the minimap moves out of the way of potion effect icons (doesn't apply to 1.8.9 and below)
fixed world map zoom not centering on cursor on really HD displays

Update #179 : 12/24/2016 10:14:10 pm12/24/16

initial release for 1.11.2
1.11 and up get new old north functionality: toggling Old North on ( for those old alpha/beta maps) actually moves the sun/moon to their original location as well as rotating the map 90 degrees

Update #178 : 12/09/2016 2:09:38 pm12/09/16

1.6.18
fix for hand rendering transparent if in-game waypoints are set to beacon only (fix needed for 1.9.0 and up only)

Update #177 : 12/06/2016 6:12:01 pm12/06/16

1.6.17
fix for freeze in the world map with biome overlay and old north on
fix unreadable coordinate text for users with unicode font on smaller window sizes
fix for multiworld automatic world matcher breaking if too many areas went from water to dry
radar correctly shows blocks on head that have a different model as an item than as a block (1.8 and up)

pre 1.11 versions also get these fixes backported (introduced in VoxelMap 1.6.16 for Minecraft 1.11)
artifacts around radar icons after changing resource packs
tooltip showing when it shouldn't on the player selection screen (for sending waypoints)
wearing player heads shows correctly on radar

Update #176 : 11/22/2016 7:43:50 pm11/22/16

1.6.16
fix shulker icon
fix vex icon
fix for possible corruption around the edges of icons when switching texture packs
players wearing other players skulls now show the other player's face on the minimap (instead of steve)
slightly better handling of multiworld recognition for skyworlds
fix for tooltips displaying when they shouldn't on the player selection (for waypoint sharing) screen

Update #175 : 11/17/2016 3:53:22 am11/17/16

uploaded version for Minecraft 1.11

Update #174 : 06/29/2016 10:54:04 pm6/29/16

uploaded version for Minecraft 1.10.2

Update #173 : 06/27/2016 8:42:06 am6/27/16

1.6.15
initial release for 1.10
can toggle map off with map menu key (like the inventory screen). Also fixes bug where pressing map menu key while map was open would cause it to open again immediately when it closed
zooming map with mousewheel doesn't scroll through inventory slots

Update #172 : 06/02/2016 7:23:45 pm6/02/16

1.6.14
fix broken waypoint loading (losing capitalization from names, custom icons reverting to default)
fix broken automatic multiworld detection

Update #171 : 06/02/2016 3:54:12 am6/02/16

1.6.13
1.9+ only hotfix: fix to allow world map panning with movement keys when Forge is installed

Update #170 : 06/01/2016 9:37:54 pm6/01/16

1.6.12
fix waypoint share to allow names with unicode and punctuation
fix crash in worldmap when movement/sprint keys were bound to unicode chars
fix for possible crash with resourcepacks with enormous font images
show in world icon for disabled waypoint if it is highlighted
shared waypoint tooltip translated

Update #169 : 05/27/2016 11:18:08 am5/27/16

1.6.11
greatly reduce chance of a rare ConcurrentModificationException crash (and eliminated entirely in 1.9+)
fixed display of helmets added by Forge mods (1.8+)

Update #168 : 05/22/2016 12:40:19 pm5/22/16

1.6.10
fix color reading with optifine shaders enabled
fix for showing flowing water from Streams mod
better handling of liquid in general - fix possible purple water bug - (1.9+)
LMM Mod support, possibly
mipmapped 0.25 zoom level on minimap, much better looking (1.8+)
better CTM parsing (1.8+)
CTM fix for some blocks not loading (1.9+)
fix for resource packs with really HD fonts not showing player names on minimap (now in versions below 1.9.4 as well)
filter added to mob show/hide selection screen (now in versions below 1.9.4 as well)
better occlusion of distant in-game waypoints by far away terrain (now in versions below 1.9.4 as well)

Update #167 : 05/17/2016 7:28:09 pm5/17/16

1.6.9
initial release for Minecraft 1.9.4. Also has some fixes that will eventually come out for older Minecraft versions
fix for packs with super HD fonts not showing player names on the minimap
filter in the mob show/hide selection screen.
better occlusion of in-game waypoints by really distant terrain

Update #166 : 05/10/2016 5:06:44 pm5/10/16

1.6.8 (1.9 only hotfix)
fix zombie villager icon
fix optifine randomob support

Update #165 : 04/30/2016 7:04:17 pm4/30/16

1.6.7
bugfix: couldn't mouseover waypoints in the nether
added hotkey to go straight to the waypoint menu

Update #164 : 04/29/2016 12:01:07 am4/29/16

1.6.6
in-game waypoint signs changed from name+distance to icon (name+distance shown on mouseover)
highlighted waypoint/coordinate shows up in-game
fix crash when right clicking on unloaded region in the world map
better handling for barrier blocks (1.8 and 1.9)
better handling of waypoint transparency, especially with water (1.9)

Update #163 : 04/23/2016 11:00:08 pm4/23/16

1.6.5
added ability to share waypoints and coordinates with other users of VoxelMap and JourneyMap. Right click on world map, or from the waypoints list
Polished the highlight waypoint interface (more obvious how to remove highlights)
bugfix: prevent crash when a player wears an enderdragon head (1.9)

Update #162 : 04/20/2016 2:38:05 am4/20/16

1.6.4
search for waypoints on the waypoints screen (like creative inventory search)
highlight specific waypoint or spot on the world map (can make a waypoint easier to find if there are hundreds)

Update #161 : 04/17/2016 12:54:22 am4/17/16

1.6.2
initial release for 1.9

Update #160 : 03/29/2016 4:02:21 pm3/29/16

1.6.0
initial release for 1.8.9

Update #159 : 01/28/2016 6:24:41 pm1/28/16

1.5.20
for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) characters
for 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored

Update #158 : 12/30/2015 10:48:03 pm12/30/15

1.5.19
fix for mooshroom and spider jockey icons
less likely to hit out of memory errors

Update #157 : 11/22/2015 2:32:30 pm11/22/15

1.5.18a
1.8 only hotfix
fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed

Comments : 4,468

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1 - 50 of 4,468

  • Naul
  • Level 1
  • New Network
  • April 15, 2017, 7:38 am
Hi MamiyaOtaru, I have a voxelmap post on my site and wanted to know if you would allow me to continue with the post.
1. My Minecraft crashes whenever I install this Mod.

2. "MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!"
Why does this mod have references to System.exit()?
I can't find the .litemod file itself, what is the location of it in the .rar file?
did everything, don't know what went wrong!
  • Wrangler
  • Level 1
  • New Explorer
  • March 11, 2017, 3:32 am
Can the play map/radar be shut off?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • March 18, 2017, 11:55 pm
yes
Can you five me permission to use waypoints please??
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • March 4, 2017, 2:07 pm
sure
  • Hakamorra
  • Level 1
  • New Explorer
  • February 20, 2017, 10:18 am
Is there a version for forge?
  • Ez_Ranger
  • Level 1
  • New Miner
  • February 3, 2017, 9:43 am
I can't get the 1.10.2 litemod to work, my computer only seems to work with java files :(
  • Chrisblox
  • Level 1
  • New Miner
  • February 2, 2017, 4:30 am
Hello fantastic mod!

I'm adding texture support in my resource pack, but I cant seem to find the file names anywhere for the textures, is there any information on them anywhere?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • February 2, 2017, 11:24 am
you can open up te .litemod file and check what is in there. It's just a .zip file with a differnent extension (like a .jar file). You can open it without renaming it using winrar or something. All the images are in /assets/voxelmap/images. Images with the same path and name in a resource pack will override them
I'm not seeing a Forge-friendly version for 1.11.2.... Is this intentional, or currently in progress?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • January 19, 2017, 5:09 am
you're not seeing a version that requires forge, no. But Liteloader and Forge work fine together. If you have Forge installed, put the liteloader jar (select "extract" in the liteloader installer) into your mods folder, with the voxelmap .litemod file. You can just treat it like a forge mod
  • Naufalzee123
  • Level 24
  • Expert Explorer
  • January 16, 2017, 4:28 pm
can't you make for forge 1.7.10 ?
  • Naufalzee123
  • Level 24
  • Expert Explorer
  • January 16, 2017, 2:11 pm
hehehe sory now work
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • January 16, 2017, 2:35 pm
good to hear :)
  • Naufalzee123
  • Level 24
  • Expert Explorer
  • January 16, 2017, 1:25 pm
no version 1.7.10 for forge ?
  • Naufalzee123
  • Level 24
  • Expert Explorer
  • January 16, 2017, 1:24 pm
why not work whit me ?
  • babbajagga
  • Level 52
  • Grandmaster Architect
  • January 3, 2017, 11:44 am
What means... NaN ?
after I pressed the diamond it showed up instead of the diamond amount :P
  • Blue4dead
  • Level 2
  • Apprentice Farmer
  • January 4, 2017, 8:19 am
GG you got "Not a Number" diamonds !
  • babbajagga
  • Level 52
  • Grandmaster Architect
  • January 4, 2017, 9:32 am
which means? :D
crash-2016-12-27_19.43.45-client
D
id everything to a T i believe can anyone understand this code and explain it to me please. Spent a long time trying to get this to work and i thought i had it till now/
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • December 28, 2016, 1:27 pm
I can't see files on your computer.Upload to http://pastebin.com/

If it's a crash mentioning fog color, that's my fault. There's been a new version of the file for download for a little while now, download it
  • JDealer
  • Level 1
  • New Miner
  • December 17, 2016, 6:08 am
Great mod, but it seems to change chorus plants behaviour and they no longer get broken by water flood. Has this happened to anyone else?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • December 19, 2016, 7:07 pm
ah unexpected side effect. changed material from plant to wood (something like that) so they'd show up on the precipitation table (and on the minimap). Client side only change (includes single-player, which is just a local MP instance) so there's no change to the world as stored. BUT apparently whether water affects them can be changed by a client side property. Looks like water affects things that are material "plant". It's nothing permanent: load up the world without VoxelMap and they'll behave as normal. But yeah with VoxelMap that will happen. I'll have to reconsider
  • JDealer
  • Level 1
  • New Miner
  • December 25, 2016, 11:09 am
Thanks, I was worried if it was just me, can live with chorus farm needing to move endstone instead of using water but can't without minimap and markers. :D
  • Volans
  • Level 2
  • Apprentice Network
  • December 9, 2016, 1:15 pm
I'll be your first 1.11 downloader. By the way, works great!
Where's the download link for 1.11?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • December 12, 2016, 11:06 pm
press the yellow download button. 1.11 is right at the top of the list
  • Xircila
  • Level 1
  • New Crafter
  • December 3, 2016, 6:46 am
How would you go about making OptiFine work with this?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • December 3, 2016, 9:34 am
I usually run the liteloader installer, then put the optifine jar and the voxelmap litemod file in the mods folder.

Or if you use forge, run the forge installer, then put the liteloader jar (run the liteloader installer and select "extract", the optifine jar and the voxelmap litemod file in the mods folder
  • samo_lego
  • Level 1
  • New Miner
  • December 27, 2016, 8:53 am
So if you have liteloader installed, you just put tge optifine.jar in mods folder? Hpw about optifine installed?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • December 27, 2016, 1:15 pm
yeah optifine jar in mods if you have liteloader installed. If you already installed optifine and have an optifine profile, *maybe* the liteloader jar ("extract" in the liteloader installer) will work, but TBH it's easier to just run the liteloader installer and use the liteloader profile with the optifine jar in mods. Easier in the sense that I know that works :)
  • samo_lego
  • Level 1
  • New Miner
  • January 13, 2017, 3:53 am
Thanks
  • Crowla
  • Level 1
  • New Explorer
  • November 23, 2016, 8:56 am
I can't find the download for the 1.11 version?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 23, 2016, 7:40 pm
same place as the rest. you might have clicked it after I archived the previous version and before the new one got approved. it's there now, dunno
  • Zori
  • Level 1
  • New Crafter
  • November 19, 2016, 4:40 pm
Is liteloader for 1.11? I go to the link, but I only see 1.10 and below. I installed the mod and a snapshot of liteloader but it didn't work :( love this map though, so pretty!
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 22, 2016, 2:42 pm
there is now a version for 1.11 linked on the main liteloader page. Otherwise use http://jenkins.liteloader.com/job/LiteLoaderInstaller%201.11/
I installed your mod and I changed the .zip file into a .litemod file but it keeps crashing.

Crash Report:http://paste.ee/p/mkEyI
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 22, 2016, 2:44 pm
little later than last weekend, but update is out. see if it helps anything. otherwise, full game output please!
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 19, 2016, 3:19 pm
thanks for the crashdump. Will need a bit more though. The crash says the map isnt there. It failed to initialize. Whatever caused that to happen was earlier on though, would need the full log to see what.

OTOH I'll be putting out an update this weekend to fix a couple things
OK...I'm back somehow I got it to work and it was perfect but now it happened again...

LiteloaderLog:http://logs.liteloader.com/view/B2cN8Ng

I changed the .zip and everything.It acts like the mod isn't there.
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • December 20, 2016, 5:37 am
looks like you have both a Voxel Map and a Voxel Nap litemod file heh. Not like that should matter - both are being ignored. Something about their internal structure is wrong. Could you download the 1.10.2 .litemod file using firefox or something to avoid the extension getting messed with?

Other thing would be to make sure you have the latest liteloader for 1.10.2. The first release for 1.10 supported 1.10 only. First release for 1.10.2 supported 1.10.2 only. Later releases support both for mods that mark themselves as compatible. Marking them like that makes them not work with the older Liteloader versions.
Ok thx for the help I'm gonna do both it might help me latter when I'm adding mods to just get the newest light loader and that kinda makes sense about the whole internal structure thing. I extract it and then repackage it after and change the name (That's where I changed it to "Nap"). I'll defiantly try this and I'll let you know if I have any problems.
  • LiluoK10
  • Level 1
  • New Crafter
  • October 29, 2016, 1:07 pm
so useful
Is there a way to use my resource pack Full of Life with this mod? When im using it all i get is a black map with mobs.
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 16, 2016, 10:54 pm
link to resource pack, I'll see if I've got any errors trying to load it. Also which version of MC you are using it with!
Wheres the forge link?
  • Tyke_McD
  • Level 18
  • Journeyman Dragonborn
  • October 17, 2016, 6:23 pm
You took over Zan's mod right? Did you also take over the "alien motion tracker" mod? Cuz that one was really cool
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 16, 2016, 10:55 pm
I created the alien motion tracker mod, didn't take it over from anyone :) I'll update it some time. It's working with 1.11 on my machine, just haven't bothered to package it yet
  • GlitchKnight
  • Level 15
  • Journeyman Toast
  • October 13, 2016, 11:48 pm
Just a curious suggestion..
Would you beable to add something like displaying named mobs in the map? like Nametagged mob's name shows up the other player names..
._.
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 16, 2016, 10:56 pm
it would be possible to have them show up just like player names. Never thought it was particularly useful, but it could be an option
how do I install the actual mod? I downloaded forge 1.10.2 and liteloader 1.10.2 also the mod u made 1.10.2 but when I put the zip file in the MODS folder the map wont show
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • November 16, 2016, 10:57 pm
your browser probably renamed the .litemod file to a .zip file when it downloaded. Change the extension back to .litemod (or download it with Firefox. Edge I know likes to change my files' extensions). .litemod file in the mods folder, that should be all you need to do
  • scottyb
  • Level 1
  • New Miner
  • August 28, 2016, 5:35 am
I downloaded it and put it in the mods folder but it doesn't show up in game? Do I have to do something else to make it appear?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • September 3, 2016, 12:34 pm
1: install liteloader
2: make sure your browser didn't change the minimap's extension from .litemod to .zip (if it did, change it back)
  • 55creeper55
  • Level 1
  • New Explorer
  • August 21, 2016, 8:59 am
I NEED JAVA FILE SO MAKE IT PLEASE
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • August 25, 2016, 6:39 am
THE JAVA FILES ARE IN THE .LITEMOD FILE (IT'S A ZIP FILE, JUST LIKE A JAR)
  • 55creeper55
  • Level 1
  • New Explorer
  • August 21, 2016, 9:04 am
it doesn't matter if u don't
EVERYONE IF U CANT DO IT USE A DIFFERENT MINIMAP MOD
  • DesertDwarf
  • Level 1
  • New Miner
  • September 23, 2016, 9:27 pm
I wasn't aware there was another kept-up-to-date minimap mod. I like VoxelMap. It's been great for me for many versions.
  • Ryuuka-chan
  • Level 2
  • Apprentice Skinner
  • August 18, 2016, 12:56 pm
I seem to be having a few problems regarding the map. The minimap image looks rather blurred and when I use the zoomed or the full map, I cannot see other players except for myself. I can only see others on the minimap. Is that normal?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • August 25, 2016, 6:39 am
yes that's normal. I could show other players on the world map, but only those that are near enough for your client to know about them. I wouldn't be able to show them any farther away than what you can see on the minimap so I don't bother.

You can turn off filtering in the performance / features menu for no blur. There's a reason I use linear filtering though
  • Ryuuka-chan
  • Level 2
  • Apprentice Skinner
  • August 26, 2016, 8:00 am
Thank you for the answer!
can you explore a bigger world if it is on a server and the chunks r there on the server but you have not explored it yourself (to find your friends base)?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • August 10, 2016, 6:52 pm
I can't show areas you haven't explored because the server just doesn't send any info about them to your client. I'd have to make stuff up, which would defeat the point ;)
I have a Problem with the download... I always get a .zip Folder but onnly with the assests and not the mod so I cant use it... pls help.
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • August 10, 2016, 6:53 pm
sounds like your browser is renaming the .litemod file to .zip. change the extension from .zip to .litemod. If it is also unpacking it for you (OSX?) use a different browser. Chrome or Firefox should work fine
Is there any hope at all that this mod will come back to forge? for some reason litemod and forge aren't playing nice no matter what I do, and it's still the primary mod loader, I also can't find anymore because well you kind of hold the monopoly.
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • August 10, 2016, 6:54 pm
the world map makes use of liteloader specific features. Not to mention I like liteloader. Forge and liteloader have always worked fine together in my experience. If they do not for you, the liteloader thread is a good place for help
  • Deeeerpy
  • Level 5
  • Apprentice Artist
  • July 27, 2016, 1:45 pm
when I first downloaded this it didn't work do I need something else with it?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • August 10, 2016, 6:54 pm
make sure the file still has the .litemod extension, and that you have liteloader installed and working

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