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Climb from the depth to the sky via dangerous dark rooms filled with monsters and slight parkour... all the while finding secret treasure to help you on your way!
Features:
-Themed levels offering different challenges every floor you climb
-Choices: will you edge around the group of creepers, or rush through it? What about the chest sitting atop their spawner?
-Every level has a hidden chest full of goodies to help you advance, from bookshelves to aid in enchanting, arrows, apples, or even potions.
-Final Challenge level includes 4 rooms representing a different challenge, in which you collect eyes of ender to reach your true destination: The End. (being worked on)
-Final Boss will be the Ender dragon, of course. (waiting for implementation)
current version:
-all floors and treasures completed except for final challenge areas.
-it IS possible to solo, though groups suggested (more than 4 overkill)
suggestions if implementing/experimenting
-place the base at bedrock. it is not 128 blocks high, but it still requires a very deep base.
-placing in a mcedit generated flatland, and lighting it with torches maximizes mob spawning within.
-you should enter the challenge fully equipped. best scenario is iron armor and iron/diamond sword, lots of food.
Features:
-Themed levels offering different challenges every floor you climb
-Choices: will you edge around the group of creepers, or rush through it? What about the chest sitting atop their spawner?
-Every level has a hidden chest full of goodies to help you advance, from bookshelves to aid in enchanting, arrows, apples, or even potions.
-Final Challenge level includes 4 rooms representing a different challenge, in which you collect eyes of ender to reach your true destination: The End. (being worked on)
-Final Boss will be the Ender dragon, of course. (waiting for implementation)
current version:
-all floors and treasures completed except for final challenge areas.
-it IS possible to solo, though groups suggested (more than 4 overkill)
suggestions if implementing/experimenting
-place the base at bedrock. it is not 128 blocks high, but it still requires a very deep base.
-placing in a mcedit generated flatland, and lighting it with torches maximizes mob spawning within.
-you should enter the challenge fully equipped. best scenario is iron armor and iron/diamond sword, lots of food.
Additional Notes
texture: xaiwakerProgress | 80% complete |
Tags |
2 Update Logs
Update #2 - Main Tower completed : by Arterra 11/03/2011 6:25:30 amNov 3rd, 2011
-Added Themed levels:
hell's offices
Transcendence
-updated levels:
giant shrooms added to Undergrowth
Leafless Grotto now has a spider based theme
added spawners to relatively empty areas
added treasure to random chests
final challenge area has brewery
hell's offices
Transcendence
-updated levels:
giant shrooms added to Undergrowth
Leafless Grotto now has a spider based theme
added spawners to relatively empty areas
added treasure to random chests
final challenge area has brewery
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adventure-challenge---obsidian-tower
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