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Automator's Random RPG

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AutomatorMC
Level 36 : Artisan Engineer
41
Automator's Random RPG
For Minecraft 1.8.8
Recommended Minimum Render Distance 14 Chunks
Kill Zombies, Witches, and Skeletons to increase the world level, spawn random dungeons, and create special effects.
Over 8,500 Command Blocks







Update 29:
Gun removed
Summoned Turrets perfected
1st tier dungeons easier to navigate
Fixed dungeon missing a ladder
Ladder added to exit shrines
Luck books upgraded
Pet skills have lower cooldown
Fixed Robot summon and turret summon conflict
TP mobs effect extended to level-up


DQIBEvkCKF4



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Progress: 100% Complete
Tags:Random, Dungeon, Generator, Dungeons, Commands, Massive, Challenge, Adventure, Redstone Device

Note: Showing last 25 of 100 logs.

Update #100 : 04/04/2017 12:03:34 pm4/04/17

Up29:
Gun removed
Summoned Turrets perfected
1st tier dungeons easier to navigate
Fixed dungeon missing a ladder
Ladder added to exit shrines
Luck books upgraded
Pet skills have lower cooldown
Fixed Robot summon and turret summon conflict
TP mobs effect extended to level-up

Update #99 : 02/21/2017 6:24:38 pm2/21/17

UP28 in progress:

The pet is back better than ever.
- Learns random skill on level-up.
- kills count towards world level-up.
- TP’s to player when player uses the TP to Spawn command in the Tools Book so pet never gets lost.

Skills:
Summon wolf Pack
Stun Barrage
Heal Area
AOE Damage Spell
Ignite
Poison
Agro
Detonation
Place Torches

Buffs:
Two Skill Speed upgrades
Armor upgrade
Attack damage upgrade

Other Changes:
Was 2 now 3 loot eggs in Candyland dungeon
Fixed star removal after 15
Beacons no longer disabled after 15 stars
20% increased mob chest drop rate
Increased AOE and damage for all temporary weapon upgrades
Dragon book summons 2 dragons

Update #98 : 02/08/2017 12:43:31 pm2/08/17

Up27: Fixed the Etch dungeon beacon

Update #97 : 01/16/2017 6:40:17 pm1/16/17

Up26:
Wormholes and Mimics removed – Two very rare command heavy and events.
+1 to all gun damage types after 1st upgrade
Zombie reaction time increased

Update #96 : 01/11/2017 8:09:00 am1/11/17

Up25:
Villagers Lucky Block offer incompatible and removed
Editing data removal command error fixed
3rd tier loot marker made invisible
Replaced missing reset for basement loot table

Update #95 : 01/08/2017 4:10:44 am1/08/17

Up24:
Fixed missing 2nd tier dungeon

Update #94 : 01/05/2017 5:30:13 pm1/05/17

Up 23:
Redesigned 1st series of quests as discussed on the Minecraft forums.

Update #93 : 01/01/2017 12:32:17 pm1/01/17

Up22:
Removed some starting gear
Ghast boss locator armor stand now invisible
Skyview box bigger
Turret adjusted
Kill 5 Enderman quest text fixed
Removed old treasure book from mimic loot table
Auto Reload effect duration doubled
Enderman kill yields 16 pearls per

Update #92 : 12/14/2016 2:35:21 pm12/14/16

Treasure, curse, and level-up effect systems replaced with Lucky Blocks
New Effect: Pounding Wooden Swords
Added new Tier 1 dungeon aesthetics and passageways

Christmas Tree
Just for the season
Villagers decorate and place presents beneath at various stages

Update #91 : 12/05/2016 3:07:15 pm12/05/16

I'm releasing what I have in up20:
Added improved turrets
Removed leftover armor stand in penthouse
Added basement for Huts dungeon
Claustrophobia disables TP again
Improved skeleton reaction time
Explosive Arrows have increased damage

I lost motivation before finishing a boss fight but It should not be too long, you know how it is. I figure with the high downloads (Minecraft Forum) it's better to get this much released before taking a break.

Several involved new concepts got scrapped as part of the creative process, however the new turrets are cool.

Update #90 : 11/30/2016 11:24:25 am11/30/16

Still working on the boss fight.

Update Progress:
Added improved turrets
Removed leftover armor stand in penthouse
Added basement for Huts dungeon
Claustrophobia disables TP again
Improved skeleton reaction time
Explosive Arrows have increased damage

Update #89 : 11/20/2016 3:42:39 pm11/20/16

The Endland battle is going to take some time so I am releasing everything else now in up19b.

New Weapon effects that target up to 4 nearby mobs on kill:
- Incendiary Cascade
- Poison Cascade
Found in Rot structures

Completion of 15 stars quest makes newly added weapon effects permanent
Added 2 more protections against dungeons spawning in town
Changed loot table for the tower in City generator
Fixed no beacon for Water Tower bow
Fixed no tier 1 spread after lvl 10
Fixed problem with 3rd tier mob drops
Fixed extra bow for 10 quests
Rot now continues after lvl 10
Regen Aura, Mob Magnet, Explode Mobs, Anti-gravity, and suspended Animation moved from special to 3rd tier loot table

Update #88 : 11/19/2016 9:51:14 am11/19/16

Neck surgery was good but for now I lost the use of my left arm. So this will be called The One Arm Update.

In Progress:
Added 2 more protections against dungeons spawning in town
Change loot table for the tower in City generator
Fixed no beacon for Water Tower bow
Fixed no tier 1 spread after lvl 10
Fixed problem with 3rd tier mob drops
Fixed extra bow for 10 quests
Rot now continues after lvl 10
Regen Aura, Mob Magnet,Explode Mobs, Anti-gravity, and suspended Animation moved from special to 3rd tied loot table

Update #87 : 11/14/2016 9:33:44 pm11/14/16

Fixed to glitch where a dungeon could spawn in town. It will be included in update 20. No release date set.

Update #86 : 11/12/2016 9:33:01 am11/12/16

Fixed incorrect star removal amount for 15 star quest
Some weapon bonuses now last until next level-up instead of on a timer
Added Strengthening Iron Swords spell

Update #85 : 11/08/2016 2:40:39 pm11/08/16

The forum is broken again so I re-posted the download link in an alternate format.

Update #84 : 11/07/2016 11:44:12 pm11/07/16

UP18 Released!

Mobs have a chance to drop a random level specific chest on death
All dungeons now marked by beacons
Improved reward for 10 quests
Improved reward for 100% village completion
On player death Level remains the same but kill count reset
UFO hitbox is now a full block with a shield
Removed random mob spawns on level-up
Chest no longer randomly spawn in fields
Zombies are not allowed to enter doorways
New concept kill counting system counts any type of damage
New Witch spell Fire Blast
30 more random village structures
Shops now spawn only in town
Shops keepers are unaffected by Town Meeting book and UFO's
Villager defenses perfected
Village growth improved
Bridge builder improved
3 new shrine curses

New Effects:
Auto Reload
Incendiary Bullets
Poison Bullets
Bleeding Arrows
Explosive Arrows
Freezing Arrows
Deflecting Swords

New special loot items:
Gravity Rod
Burning Orb
Time Orb
Transforming Shovel
Peacemaker Sword

New handgun weapon:
- Reload via Tools book
- 16 bullets per clip
- 7 possible damage upgrades
- A hit has chance for Nova
- 7 possible Nova damage upgrades

Fixes:
Skyview bug fixed
Achieve 10 quests completed deactivates quest system
All quests offered deactivates quest system
More loot in some 2nd tier dungeons
Instant UFO bug fixed
Nether quest removed
Turrets removed

Update #83 : 11/04/2016 6:33:40 pm11/04/16

Up18 almost ready:

Mobs have a chance to drop a random level specific chest on death
All dungeons now marked by beacons
Improved reward for 10 quests
Improved reward for 100% village completion
On player death Level remains the same but kill count reset
UFO hitbox is now a full block with a shield
Removed random mob spawns on level-up
Chest no longer randomly spawn in fields
Zombies are not allowed to enter doorways
New concept kill counting system counts any type of damage
New Witch spell Fire Blast
30 more random village structures
Shops now spawn only in town
Shops keepers are unaffected by Town Meeting book and UFO's
Villager defenses perfected
Village growth improved
Bridge builder improved
3 new shrine curses

New Effects:
Auto Reload
Incendiary Bullets
Poison Bullets
Bleeding Arrows
Explosive Arrows
Freezing Arrows

New special loot items:
Gravity Rod
Burning Orb
Time Orb

New handgun weapon:
- Reload via Tools book
- 16 bullets per clip
- 7 possible damage upgrades
- A hit has chance for Nova
- 7 possible Nova damage upgrades

Fixes:
Skyview bug fixed
Achieve 10 quests completed deactivates quest system
All quests offered deactivates quest system
More loot in some 2nd tier dungeons
Instant UFO bug fixed
Nether quest removed
Turrets removed

Update #82 : 10/27/2016 11:14:10 am10/27/16

Up18 in Progress:

New prototype kill counting system
New Effect Incendiary projectiles
New Effect poison projectiles
New Witch spell Fire Blast
Many more random village structures
Shops now spawn only in town
Shops keepers are unaffected by Town Meeting book and UFO's
More special loot items

New handgun weapon:
- Reload command added to Tools book
- 16 bullets per reload
- 7 possible damage upgrades
- A bullet hit has chance to cause a Nova
- 7 possible Nova damage upgrades

Fixes:
Skyview bug fixed
Achieve 10 quests completed deactivates quest system
All quests offered deactivates quest system
More loot in some 2nd tier dungeons
Instant UFO bug fixed
Bridge builder improved
Village growth improved
Nether quest removed (Nether caused too much lag)
Turrets removed (Not cool enough yet)

Concept ideas in testing:
Orbs that create effects when selected
- Burn Mobs
- Repulsion Field
- Gamemode 3

Villager walls

Update #81 : 08/10/2016 7:12:35 pm8/10/16

Up17:
UFO robot reduced to 4 parts needed
Fixed new quest speech repeating on death
Kills book now permanently lowers requirement by 2 instead of 1
Rare book trader lower prices
Fixed error in Nether Underground Generator
Fixed shotgun blast before sound
Fixed double Black Forest bug
Fixed rare erased spawner glitch
Obsidian maze easier
King Slime does less damage
Slowness aura stronger
XP for cleansing boots shared between players
More light in Town Hall
Fixed wrong fish quest text
Master Archer's bows enhanced

Update #80 : 08/06/2016 10:15:58 pm8/06/16

Up16:
Many optimizations
Rebuilt 2nd tier random dungeon generator
Just 1 larger dungeon for 1st tier book
Fishing quest requirement reduced from 10 to 5
Invincible Villagers book also makes villagers happy
Suspended animation mobs no longer Invincible
Important Notes book updated

Villager upgrades for village completion:
5% [Traps] Entered doors can kill Zombies
10% Throw potions
20% 20% chance to deploy Turrets at night
30% Throw up to 3 potions
40% 40% chance to deploy Turrets at night
50% Breed faster
80% Villagers carry shotguns

Update #79 : 08/01/2016 9:31:59 pm8/01/16

Up15:
Fixed multiple shops bug - critical
Squids dungeon increased minimum spread
Quest book spawn range limited to town Hall
New book that reduces kills needed to level by 1
Level 10 mobs now burn in sunlight
Less mob defense on some levels
Minor structure refinements
Eat's price drop

Update #78 : 07/26/2016 9:10:33 am7/26/16

Up14
Critical: Turrets moved if placed in conflict
Town Hall book is now permanent
Huts dungeon rebuilt
UFO No AI rare bug fixed
Happiness book now encourages breeding

Update #77 : 07/23/2016 11:19:15 am7/23/16

This should cover everything that was left untested from early release.

Up13:
Added View command to Tools Book
Add more snow to Blizzard Effect
Cleanse book xp text corrected
Villagers now use 3 turrets types
Shops no longer spawn a structure
Removed old non-working test magic tags
Meteors do less damage
Balanced villager sounds
UFO's only use Maglift attack and pick up just 1 villager

Update #76 : 07/21/2016 7:36:02 pm7/21/16

Up12:
Villagers talk less
New Quicksand Turret
Golems are teleported away from turrets
Important Notes book updated
UFO from 2/3 to 1/2 chance each night
Several Optimizations
All slimes are killed on Portal quest completion
More types of loot in the Rot

Comments : 15

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1 - 15 of 15

  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • January 20, 2017, 5:27 am
The game is balanced for 2 or more players and can be difficult in singleplayer. The only difference now is that SP requires 4 less kills to level than MP.

Is SP too hard? Should we add an extra life or some other suggestion for a singleplayer game?
  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • December 16, 2016, 7:38 am
Single player runs
Game 1, 2 I lost at level 3.
Game 3 I lost at level 7.
Game 4 still going with 3 lives at level 3 with 63 village competition and killer gear.

Seems pretty dang random so far.

let me know if you find any balance issues. Other than balance I can not see any way to improve on this map so it's on to the next map "Pipeline".

Thanks for all the support!!!
  • shenge
  • Level 1
  • New Miner
  • November 4, 2016, 4:43 pm
Hi
I am a Chinese Minecraft player I think your map is quite wonderful! Can I share it to a Chinese Minecraft forum for more players? I will list your name and the original address.
Thank you very much. I hope to hear from you soon.
  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • November 8, 2016, 7:04 am
Thanks!
The download is add free so it's best that you use the Minecraft forum so people can see the donation option. It is also the only link updated regularly.
  • Wolf832
  • Level 5
  • Apprentice Warrior
  • January 4, 2016, 2:49 am
Looks good, you did a good job
  • TOA-BRINE
  • Level 1
  • New Explorer
  • November 19, 2015, 1:03 pm
love the under water area nice map!!
  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • June 9, 2015, 4:08 pm
Thanks for the diamonds!!!
  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • May 18, 2015, 9:24 am
Sure I have time to help with something small. let me know when it's close to finished.
  • hokage3211
  • Level 32
  • Artisan Engineer
  • May 23, 2015, 6:37 am
Oh, sorry for the late reply, I didn't see that you had replied because it was in a different comment. Well it's not exactly small, it's basically gonna be three different types of dungeons and I'm working on the custom mobs, but they are being glitchy and not being quite right, but they sortof work as well as I can get them at this point, I just need to work on two or so more mobs and that should be fine for now.
  • hokage3211
  • Level 32
  • Artisan Engineer
  • May 15, 2015, 8:25 am
Hey, I am really impressed with your dungeon generator abilities, I would like to ask if you would like to collaborate on a new project I am working on, I would really love to have your help on the dungeon generating part of a new simulator I am working on. You can message me if you have any questions or want to know more.
  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • April 22, 2015, 2:38 pm
You will like the new version. It's been completely rebuilt about ten times as I learn more complex and efficient ways to randomize and every bug has been squashed.
  • jib13
  • Level 1
  • New Miner
  • April 16, 2015, 2:44 pm
Nice, but once I got to lvl 12 I couldn't find any Wither towers.. Any help?

Edit: Found the towers and beat the map. Took me a couple of hours, but I really, really, enjoyed it!
  • AutomatorMC
  • Level 35
  • Artisan Engineer
  • February 25, 2015, 11:13 am
beta 2:
Minor adjustments.
  • GrayRemnant
  • Level 55
  • Grandmaster Senpai
  • February 5, 2015, 12:00 pm
Looking good!  Keep it up!
  • mick_5
  • Level 34
  • Artisan Crafter
  • February 4, 2015, 8:28 pm
Wow this looks big and epic can't wait until it is done

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