Fallout Minecraft: Dead State
Level 24 : Expert Architect
Posted 05/23/12 11:52:50 pm , last updated: 07/23/12 9:06:41 pm
LOOKING FOR SKINS LEAVE COMMENTS OF THEM OR PM ME THEM FOR CREDIT!
Welcome to V2.1!
All of our downloads are linked to our main forum in minecraft.net found in the download section of this forum.
Main Forum Link
---A Change In Venue---
Zunuf has given me the a okay to make the next map of the fallout series! For those who dont know who Zunuf is, he is the maker of the first fallout map. He has given me permission to pick up on his series, because he never planned to take the fallout minecraft into a series. He is currently working on a new SECRET awsome project that will take forever but when its done... OH YEAH! How do i know him you ask? Well i talk with him via skype alot and we are good friends now. He is constantly giving me great ideas for the new map and is just a huge help in general! So no one say i "Stole his idea" because he has given me premission to do so! If you would like to see his maps trailer it will be below this!(I suggest downloading it!)
I have walked and walked.. For days and days.. every night the Moon comes up to look over the dim world left for me to walk upon... I have seen every city.. every town... every rock around the corner.. I have walked these roads for the longest time.. They never end.. All of it.. Is dead and the world i lived before.. has no chance to sprout out agian.. I live in the united states.. I live in a state, But this state..
Is a Dead State
After the Prolouge you will awake in a vault, Comepletly throwing you off track BUT thats what I want, YOU as the "Man" Have no memory, But the note in your hand(Prolouge). This note, Gives you an idea of who you are, BUT this story will be about finding out who you really are, Now no im not making the story line similar to "Vegas". As the "Man" You know nothing, the note tells you What you "DID" know.. But the not is ripped at the end, Why? These questions will constantly come across your mind as you play the much awaited "Storyline". The story line is "ROCKIN" I promise you that!
DOWNLOADLINK FOR MAP V2.0
Click Here, to get to our main forum page which has the map download.
---The Testing Team And Bios---
There is 5 testers so far, more of a team now dedicated to the project who have or are helping out allot. You may be able to join, just show us what you are capable of and we will take notice.
1. xxxtrigger50xxx~ Leader Of The Fallout Project
2. NinjaSmurf ~ Trailer maker
3. legitButFalse ~ Head Texture Packer
--- Let's Play ---
Looking for V2.0 let's plays
I have decided to start making a list of challenges for the map here!
Though the map itself isnt out, this will give everyone a chance to say a challenge they think would be worth achiveing.
1. Always go threw tunnels never around them.(INSANE)
2. Find All Crops And Grow Them.(INSANE)
3. Find The Diamond Armor Set.(INSANE)
4. Find The Diaomnd Tool Set.(INSANE)
5. Create A House, But Not Inside A Place Thats Already Been Built.(Hard)
6. Make The House Have A Top, Bottom, And 3 Other Rooms.(Hard)
7. Discover Every "Epic" Structure(HARD)
8. Adventure Every Part Of The Map.(Normal)
9. Restore 1 City And 1 Vault.(Normal)
10. Finish The Storyline(Normal)
11. Play On Normal At All Times(Normal)
12. Always have moody lighting.(Easy)
13. Always have your brightness to the lowest.(Easy)
14. Make A House Inside A Tunnel.(Easy)
15. Make A Enchantment Table(Hard)
Thanks to our talented artist NinjaSmurf Were can present 4 new banners to show your support!
Also All of the picture have the IMG code for your signature! Just copy and past it from the spoiler into your signature!
Picture 1(Fallout Classic Bright):
Picture 2(Fallout Classic Dark):
Picture 3(Lone Wonderer):
Picture 4(Lone Wonderer V2)
Picture 5(Brotherhood Protector of the Capital Wasteland)
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Additional NotesThis is our secondary site and will not get quick updates like our main forum on minecraft forums!
V2.1 Update : 07/23/2012 9:06:41 pm7/23/12
2. Added in 5 new huge industrial styled buildings.
3. Added In 1 new vault.
4. Removed 1 spawner from the starting vault.
5. Added a new way to the starting vaults generator room.
Welcome to Planet Minecraft : 05/23/2012 11:39:04 pm5/23/12
Also I uploaded everything after our "Main Release" change log to the logs! If you want to see the older change log then go to the fallout minecraft forums!
V2.0 (Full version Charlie Released) : 05/23/2012 11:36:05 pm5/23/12
2. Redid Vault 34, now is visable and easy to find.
3. Vault 75 and 34 now have vault doors.
4. Vault 201 (The starting vault) now has a backup power generator to enable lights.
5. Vault 201 has also been changed a little bit to balance out the hardness.
6. Vault 212 has a backup power generator now too. ( The terminal has been changed )
7. Filled / Finished the nuclear silo.
8. Filled a floor in a skyscraper in brimcity
9. Changed the storyline signs to the new quest system.
10. Map was updated to anvil (Big size increase).
11. Fixed multiple door glitches from anvil conversion.
12. Smoothed out canyon city's hills to look more "natural"
13. Add the MKV2 project to vault 34. Currently has 5 codes.
14. Removed cave systems underneath key locations so more mobs will spawn above ground.
15. Add wire posts to some side streets, added trees around the airport.
16. Removed more infinite armor.
17. You now start in a bedrock room to spawn and respawn in.
18. Fixed the overwatch's Cycling tower ability. (Causes Lag)
19. Added Cars and Trucks around the wasteland. (Same idea as planes)
20. Jacinto now has a small lake
21. Added Vault 202 (Long Awaited)
22. Added NPCS (No quests yet due to mod)
23. Added npc town "Chip"
24. Added npc town "Roofington"
25. Fixed some errors inside the terminals (PLEASE REPORT ALL GRAMMER ISSUES WITHIN THE STORYLINE)
V1.0 (Full Game Release) : 05/23/2012 11:35:19 pm5/23/12
2. Canceled Border idea
3. Canceled Metro idea
4. Removed all Cacti, place cactus were it should be.
5. Map polish and more enviroment items
V1.9 : 05/23/2012 11:35:01 pm5/23/12
2. New set of iron enchanted armor can be collected from the sewers (good enchants level 40+)
3. Even more traps setup
4. Alot of trees added around areas that really needed them (Again)
V1.8 : 05/23/2012 11:34:51 pm5/23/12
2. Added more mob spawners in certain places were it was too easy.
3. Added some more traps.
4. Alot of trees added to some areas that really needed them, Jacinto and brim haven mainly.
5. Removed a random quest sign
6. Filled the Right wing of the estate with items instead of no loot. (Noticed during testing)
7. Some more polish done of course.
V1.7 : 05/23/2012 11:34:39 pm5/23/12
2. Added ALOT of spawners.
3. Added ALOT of new traps.
4. The "Hero's Tomb" has finally been finished in the "Field of hero's"
5. Some map polish done. (As always)
V1.6 : 05/23/2012 11:34:29 pm5/23/12
2. Fixed hints in texts
3. Just a "pre" update for the quests update consisting of over 20+ quests to be added.
V1.5 : 05/23/2012 11:34:13 pm5/23/12
1. Removed odd looking butter knife(Will be added to an original pack)
2. Changed gold and iron swords, though gold may change again.
3. Removed sun(Will be add to an original pack)
4. A lot of changed to the GUI/In game GUI.
5. Pre release of texture pack for version v1.1 REPORT ERRORS!
V1.4 : 05/23/2012 11:33:53 pm5/23/12
1. Fixed the "Wolf's dens".(For a short time anyway)
2. Added a good building to get flint from
3. Added a Sunken Submarine(Will be used in the quests update)
4. Removed 1 sub from the sub pens.
5. Added allot of needed trees around Jacinto
6. Did some polish/destruction on Jacinto
7. Added "Triggers Treasure Trail(TTT)", started behind the starting vault building.(GREAT LOOT)
V1.1 : 05/23/2012 11:33:28 pm5/23/12
2. Created the first mob den(These dens can be found to take there spawning eggs)
3. Added The Wolfs den.
4. Fixed all infinite armors and tools in Brimhaven.
5. Removed seeds in the "State" and replaced with coal :3
6. Restocked the starting vaults items like they should have been.(Now its worth going to the vault)
7. Repaired the starting vaults damaged coradoor interior.
8. Did some more map polish and added more dead trees.
9. Added some more gunpowder to the map, be sneaky and youll know were to look.
10. Fixed up the storyline directions.
V1.3 : 05/23/2012 11:33:20 pm5/23/12
1. Added another mob den
2. Added Random Building
3. Added Side rooms into most tunnels making it valuable to go inside.
4. Added alot of traps to Jacinto and Brimhaven
5. Removed half of the porkchops in the starting vault.
6. Disabled the generator "Lag machine" in the S-Vault.
7. Added more environmental items (Mainly Trees)
8. Some other misc stuff not worth mentioning
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