Doomcraft Adventure Map
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Level 16 : Journeyman Architect
Posted 10/16/12 9:50:43 pm , last updated: 02/08/13 12:41:29 pm
If anyone knows of any semi compact double vertical piston extender designs for 1.5.1 I'd be stoked. Until then, only download this if you want to explore it in creative or something****
Greetings folks. (Reading this description is important. 3/4 of the questions I get are answered within it)
This is an adventure map inspired by and loosely based on the Doom games. It has been designed as best as possible to play through just like a video game. It auto-saves, every trap/puzzle is self-resetting (other than a few I don't want to be), almost all the redstone is accessible
You will face traps, puzzles, mazes, zombies, lava, pistons and tricky platforming (sometimes all the in the span of a few minutes) as you make your way through the world. Like the game it's inspired by, this throws a lot of danger your way. Death will likely be a regular occurrence.
There are secrets hidden all over the world of different types. Some contain gear and hints about finding other secrets or shortcuts, and so far there is 4 Emerald rooms. In the Emerald rooms there is an anvil for naming stuff, an enchantment table to beef up your gear, and an ender chest with extra food you can take if you need. The number of emeralds you find is your bonus score. Anywhere you see a Wither skull, that means the entrance to a secret is close by. Pay close attention to your surroundings. There are secrets hidden in many places. Think Mario 64 style hidden. Definitely all findable on your own, and some of them are staring you in the face the whole time.
Use the save system to your advantage (the game auto-saves/lets you know about it each level.). At the beginning of levels 2, 3 and 4 there is a five digit code on a sign (I'd suggest writing them down in notepad or something). In the save temple, you get 3 tries at a correct code to skip to that level right from the start. 3 wrong guesses it automatically starts you at level 1. (I think it's a chunk loading thing, but occasionally when you enter the correct code and hit the enter button, absolutely nothing happens. Unfortunately for now all you can do is hit the enter button again, using up a try, then inputting the code again and hitting the enter button. Works 100% of the time so far)
A chest holds 9 sets of gear, so you effectively have 9 lives per level, but the lives don't stack. Once you hit game over (run out of stuff), the easiest thing to do is just unzip the file again and skip to where you were rather than trying to refill a bunch of crap. (I may be replacing this when dispensers are able to equip you with items from one block away. Possibly some kind of hopper system for different difficulties).
As some screenshots will show, and you'll be able to see in the world, all of my key access tunnels have been blocked off with diamond ore. This makes it easy for me to find, and I also realize that there are those of you out there who are far more interested in the wiring than playing through the level. If you switch to creative mode right away, any diamond ore block is safe to break and will lead you into the labyrinths of wiring (also I hope everyone read this, because if you're playing through it proper in adventure mode, the diamond ore means nothing, its not hiding secrets or anything like that). The other main access points are 3x3 orange wool squares scattered around the landscape that are easily visible from the air.
Change your game mode to adventure if it isn't that by default, and play on at least easy. Normal is do able but really hard, and Hard is pretty much impossible because of gear limitations.
I plan on working for this for many months to come. Eventually getting something like 5 or 6 levels that you need to beat.
If anyone has any questions don't hesitate to ask, and I am definitely open to ideas. Because I want all the traps and such to reset themselves, most of the schematics and youtube videos etc. on cool traps are useless to me. And its getting harder and harder to come up with interesting traps.
There are very few places (at least in my testing) that you can kill the wiring, however so far all testing has been done solely by me. If you are interested in helping test this for me, please send a PM. You will be credited both here and in-game. See thread for details.
Would love any and all feedback. Download response has been pretty good but I still have zero idea if anyone actually thinks if this is any good
Now with trailer, AND DOOM MUSIC
|Tags:||Challenge, Adventure, Doom, Platformer, Parkour|
Update #19 : 02/08/2013 12:41:29 pm2/08/13
Even more command blocks added.
I put heads and skulls all over the place. Most of them don't mean anything, but Wither skulls mean the entrance to a secret is nearby. Doesn't indicate the type (hint, gear or emerald room), just that one is close.
It should always be night time now whenever you can see outside. Unless I've missed a spot, I probably did somewhere. No more flaming auto dying zombies.
I changed the lava platforming. Its netherbrick slabs now. I could only beat it like 1/2 the time without screwing up and dying, and I've been doing it for like 5 months. It's still tricky now, but way way easier. And to make it interesting for the crazy good people, there are some really hard jumps that are possible to make that cut out huge parts of the maze. Also, a lot more obvious which way is the way to go now. (Added a new screenshot to show what it looks like now)
Since then, I've also redesigned how the skull shooter works (its about 3 seconds quicker now, and it fully hides itself), fixed a spot I found you could escape from the level, fixed the hidden bow upgrade (kept shooting 2, and is now hidden), more level 4 done and did some more looks changes.
Update #18 : 02/03/2013 10:13:12 am2/03/13
I am also actively looking for a few testers for this now. Fly about in creative to get where you want to go, but play through parts in adventure, try to get wiring to break or get outside the level or any unintended behavior of that nature. Anyone who helps in this manner will be credited on the project and in the level in a room for credits that I'm going to build.
Update #17 : 01/30/2013 12:34:39 pm1/30/13
These are 20 new screenies that show the level as it exists now, with Fancy graphics on this time. Tons of new detail work, thousands less torches for a couple of them some major construction had been done since.
Update #16 : 01/26/2013 3:05:52 pm1/26/13
Changed stairways around, added trim, changed a bunch of essential torches into fireplaces/flaming netherrack with iron bars. Finished off corners with corner stairs.
I added a little hut just outside the first level, you can only get to it in creative, that has switches linked up to a bunch of waypoints for quick getting around.
Added more command block interactions.
Level 4 has had a ton of work added to it. The water/platforming room is pretty much done. The high speed platforming works fine and looks a lot better than it did. The collapsed pyramid side room has probably had the most work done. The one half is probably close to done, the other half needs something interesting going on.
After that there is basically just a quick frame in of where the level will take you. I'm building everything as I go along and ideas come to me so it could be a bit. I've filled a lot of space already and have tons left to go.
Update #15 : 01/13/2013 10:54:53 am1/13/13
**Wow 400 almost immediately. Thanks again
Update #14 : 12/26/2012 2:12:57 pm12/26/12
Did some more aesthetic work with the new corner stair blocks all over the level.
Added pressure plates all around the save temple to get back into it in creative mode.
Finally getting some new ideas for level 4 and its made some solid progression.
Update #13 : 12/18/2012 12:04:56 am12/18/12
Took me longer than I wanted to get it up and running but it's pretty sweet. The complex it's housed in is about 50% complete, but it puts a roof over your head and gives you an idea of the finished product.
Also, I did use some MCedit to place a bunch of bedrock and copies of the combo lock, so I guess I can't say this is 100% by hand anymore. It's still like 98% though >.>
Also, 250+ downloads now, awesomeeee.
Update #12 : 12/17/2012 11:49:30 am12/17/12
It's actually pretty solid, it gives you 3 attempts (and lets you know which attempt you're on with command block /say messages), after which it automatically teleports you to the start of Level 1.
I'm going to house the whole thing in a big castle of some sort. Upload coming later today with save system installed.
Update #11 : 12/12/2012 11:59:01 am12/12/12
Fixed the credits.
Minor aesthetic work around level 3. Removed another 500 some odd torches. Added some more command blocks with /say messages.
Trailer #2 is here!
Update #10 : 12/07/2012 1:26:35 pm12/07/12
When youtube stops taking its sweet time that is
Update #9 : 12/06/2012 12:51:28 pm12/06/12
Arrow traps became lava arrow traps, did a bunch of small detail changes all around the level, the pyramid is almost entirely framed now and the collapsed part has had a bunch of work done to it.
Got rid of even more torches.
Video trailer to come soon. Added some parts to my rig so filming a video is actually watchable now.
Update #8 : 11/27/2012 9:59:48 am11/27/12
The old one was lame
Update #7 : 11/26/2012 2:42:15 pm11/26/12
Replaced all beds with command blocks for the save system.
Added a command block based intro instead of having to read signs.
Slowly adding command block /say messages into the world.
Did some aesthetic work. Got rid of more torches in the third level main room, changed some caves around.
Update #6 : 11/25/2012 2:39:30 pm11/25/12
Update #5 : 10/31/2012 7:16:41 pm10/31/12
Because of the changes in 1.4 that make it so you can turn creepers and endermen fucking with you off, I have removed approximately 1200-1500 torches from the world.
They were only there originally to keep creepers from spawning and breaking redstone and crap.
Because of this change, you will now have to fight occasional random mobs, which I always wanted as well. Parts of it are far creepier looking too.
Update #4 : 10/30/2012 6:02:11 pm10/30/12
Update #3 : 10/28/2012 8:25:16 am10/28/12
First guy never responded again so beattherestgaming is stepping up for me.
Update #2 : 10/28/2012 6:59:44 am10/28/12
Apparently you were spawning in the middle of no where
If you downloaded it during that time please re-grab it
Update #1 : 10/28/2012 5:36:21 am10/28/12
Added a monostable circuit to one pressure plate I intended to add earlier and forgot about. Makes it so if you stand on it for a while it doesn't screw up the clock.
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