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Here it is finally. The Klingon B'rel class Bird of Prey hijacked by the Enterprise crew in "Search for Spock" and rechristened the HMS Bounty in "Voyage Home". Had to change from wool to mossy cobblestone because of the lava in the warp and cloak drive tubes. Jammed alot of circuitry in here between the shell and fully furnished interiors.
Includes:
Sliding doors (where possible) Replaced glowstone with glowstone torch block so that pressure plates work again.
Fully functioning landing gear and boarding ramp
Complete interior based off of blueprints (modified somewhat to fit in redstone circuits)
Floor lighting (somewhat dim) for proper ambiance (remember how dark the interior was in the movies)
Flashing running lights and phaser cannons
Hidden room as well as maintenance access tunnels (you need to figure out which switches open the doors)
Activatable drives (warp and impulse) and cloaking device
Whales to decorate your world (as well as 2 whales in tanks that you have to find) (hint: check the pics above)
Klingon font to give your signs that authentic Star Trek vibe
Next update will include All done.
Klingon font signs Ship with pIqaD (Klingon symbols) signs needs the Klingon version of the default.png file included in the extras file. The other 2 ship versions have Klingon with Latin symbols.
Landing mode Done, waiting on bugs from 1.8 to be cleared before release. Has several 1.8 features which will probably not work with 1.7 (especially the glass panes around the warp engine lava). Everything else will be updated when the official release hits. Everything should work in 1.8.
So have fun exploring and let me know what you think. As always suggestions or requests are welcomed.
Includes:
Sliding doors (where possible) Replaced glowstone with glowstone torch block so that pressure plates work again.
Fully functioning landing gear and boarding ramp
Complete interior based off of blueprints (modified somewhat to fit in redstone circuits)
Floor lighting (somewhat dim) for proper ambiance (remember how dark the interior was in the movies)
Flashing running lights and phaser cannons
Hidden room as well as maintenance access tunnels (you need to figure out which switches open the doors)
Activatable drives (warp and impulse) and cloaking device
Whales to decorate your world (as well as 2 whales in tanks that you have to find) (hint: check the pics above)
Klingon font to give your signs that authentic Star Trek vibe
Next update will include All done.
Klingon font signs Ship with pIqaD (Klingon symbols) signs needs the Klingon version of the default.png file included in the extras file. The other 2 ship versions have Klingon with Latin symbols.
Landing mode Done, waiting on bugs from 1.8 to be cleared before release. Has several 1.8 features which will probably not work with 1.7 (especially the glass panes around the warp engine lava). Everything else will be updated when the official release hits. Everything should work in 1.8.
So have fun exploring and let me know what you think. As always suggestions or requests are welcomed.
Additional Notes
SketchUp model by MichiZCredit | SketchUp, binvox, MCEdit, INVEdit, Zombe's mod pack |
Progress | 100% complete |
Tags |
13 Update Logs
Update #13 : by GnomeFreak 03/14/2012 6:35:50 pmMar 14th, 2012
Updated glowston to glowstone torches for lighting issues.
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