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ShadoWulf13's Avatar ShadoWulf13
Level 8 : Apprentice Architect
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In September 2012, I saw the blueprints for this maze on deviantART. I said "Challenge Accepted". It was finished by March 2013, after a few kinks were worked out, then the decorations were ironed out up to Minecraft 1.6.

This maze is HUGE! You just won't believe how vastly, hugely, mind-bogglingly HUGE! it is. In terms of scale, it's 433 blocks wide by 689 long (by 3 high). In other words, see the picture? That's on the HIGHEST render distance, from about the CENTER of the Maze. I spent FOREVER trying to get even that much to stay rendered long enough to take that screenshot.

The objective is simple: get out. The methods are...not quite as simple but still simple. Since the maze is so huge, taking the correct path from start to finish means you miss anywhere between two and six sections, depending on which direction you take and how lost you get. So I locked the exits with Iron Doors, and then put two switches of the path, so you'd HAVE to go visit all 16 sections. Both doors are opened ONLY when both switches are active. BUT! Considering the distances, the Redstone charge would stop rendering after a while. To fix it, I put Pressure Plates on the borders between sections. EVERY section transition, so there's no hints in of themselves.

I recommend playing this on Peaceful difficulty and Adventure Mode. Mainly because it's too big to navigate without food (especially if you get lost), and if a Creeper breaks up the circuit by being in the wrong place, those doors aren't opening. Ever.

As for fun, well... I hid a few Easter Eggs. Mostly signs, but not all of them.

Since the maze itself is finished, I consider this to be ready for release. However, since the decoration isn't finished as far as I'm concerned, consider this "Version 1", and future versions will have different decorations. 'Decorations' being the key word; the actual maze is, as I said, complete, so there won't be any functional difference.

[update] Version 2 is in the works, waiting for 1.8 before it will be ready for release. Check the July 2014 previews below and the update logs for more.

Additional Notes

Design: http://tgfwritter.deviantart.com/art/Maze-FINAL-297382509

I think these previews I made should suffice in lieu of a bunch of screenshots.
November 2, 2012: http://zorua076.deviantart.com/art/MegaMaze-Preview-1-335697863
December 9, 2012: http://zorua076.deviantart.com/art/MegaMaze-Preview-2-342053132
March 21, 2013: http://zorua076.deviantart.com/art/MegaMaze-Preview-3-360762427
July 16, 2014: http://zorua076.deviantart.com/art/MegaMaze-Preview-4-468561488
July 17, 2014: http://zorua076.deviantart.com/art/MegaMaze-Preview-5-468758581
CreditBlueprints by TGFWritter.deviantART.com. Used with permission.
Progress100% complete
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1 Update Logs

Update #1 : by ShadoWulf13 08/05/2014 3:13:06 pmAug 5th, 2014

So, like I said, the Megamaze is complete and ready for release, but the decoration will always be updated until I can't cram any more new stuff into it. So far, that hasn't happened yet, but it will eventually.

I have Version 2 in the works, ready to update the maze decorations to be compatible with Minecraft 1.8. This includes some key changes to the decoration as well as some general improvements. I'll spare the full list, but here's the highlights:
-Moving the spawn to a glass hub area above the maze, rather than a tiny room in the maze that you don't even spawn in (I realized this mistake all too late)
-Giving each section and section border its own biome
-Replacing the Ores section with a new Prismarine section, which includes all the Prismarine blocks, a water ceiling walled off with Barriers, and an Ocean Monument for flavor.
-Updating the Cave section to include all the Granite type blocks and all the ores.
-Updating the Ice section to be more like a frozen ocean with ice spikes.
-Adding Red Sand and Stained Clay to the Desert section to represent the Mesa biome.
-Adding rails in long stretches that have no intersections, to make those parts go faster. (surprisingly there aren't that many of these)

Plus several minor changes like adding Chiseled and Mossy Stone Bricks to the Stronghold section, adding Acacia and Dark Oak trees to the Forest section, and more. Something to look forward to.

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