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UHC BLOX | Vanilla UHC Made Easy

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gerrybrano
Level 54 : Grandmaster Programmer
The UHC Blox are a set of one-command installers for creating UHC matches with Minecraft 1.8 or later. Easy to install modular design. Just copy, paste, and play.

Follow me on Twitter to keep up to date or join the Discord group to chat.

One-Command Installers ( Use 1.9 links for 1.10 )
1.9 - Core / Options / Events / Buff Get! / Reset
1.8 - Core / Options / Events / Buff Get! / Reset

Provide the following in the description for any published or streaming content:
UHC Blox - http://www.planetminecraft.com/project/minecraft-uhc-box/

What is UHC?
Ultra Hardcore is a "last man standing" death match with no natural health regeneration.

Alone or in teams, players are spread out in the world and must gear up using standard survival skills in order to better kill their opponents.
Installation
Supported Versions
1.9 - 1.9, 1.9.2, 1.9.3, 1.9.4, 1.10
1.8 - 1.8.2, 1.8.3, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9

spigot not supported.

How to Install
1. Create new world in game mode: creative and go to the location that is to be the center of your match.
2. Use "/give @p command_block" in chat and place command block at chosen center.
3. Paste in Core command (must be in gamemode 1), then place a redstone block on top.

Some commands, when pasted in multiplayer, will cause a disconnect but the command was still pasted in. To verify, click cancel when leaving the command block UI after reconnecting.

Once in the lobby, install any additional modules you'd like. To do this, place a command block, paste in module's command, then place a redstone block on top.

Place the world folder in your server directory and set enable-command-block=true in server.properties.
Modules
Core
This module is the main component and must be installed before any others. It features 14 selectable teams plus options to play solo or only spectate, a team randomizer, and a world pre-generator.

Options
This module adds a variety of team, display, and game mechanic options including a minute marker, Nether banning, potion banning, notch apple banning, and automatic item cooking*.

Events
This module adds a variety of world border, time, and display events that can occur after a certain amount of time has past including 3 shrinking border modes, eternal time, hidden name tags, and glowing players*.

Buff Get!
This module adds a game mechanic that gives players iron boots which upgrade speed, strength, or health with each achievement earned. Used during HermitCraft UHC season 7. Concept by xisumavoid.

Reset
This module removes all traces of the UHC Blox and restores the world to default settings.

* 1.9 / 1.10 only
Help
Using the Books
Hover over text to get more information. Click on text to change settings.
Only players in gamemode 1 have access to options beyond team selection.

Pre Generation Time Estimates
Size
496
1008
1520
2032
2544
3056
Minutes
5
15
30
60
90
120

Known Issues
The lobby books will display an incorrect setting if opened too quickly after a change has be made.
Checkboxes only show for operators. To fix, set op-permission-level=1 in server.properties and op all players.
Joining a server set to peaceful then changing difficulty will cause the hunger bar to phantom refill. Reconnect to fix.
In 1.8, If no players are in the overworld for 1 minute, the blox will unload and stop running until a player returns.

Useful Links
minecraft.net/download
server.properties Example
MineAtlas Seed Map
Twitter
Discord
CBM Stacker
Advanced
The following features are currently available in 1.9 / 1.10 only.

Change Lobby Armorstand
You can visually modify the lobby's armorstand using "/entitydata @e[tag=L] {}". This will also change the control point's armorstand. Only change data of a visual nature (i.e. CustomName, Pose, ArmorItems, etc.).

Team Assignment

At any time, you can assign players to any team manually using "/scoreboard teams join <team> <player>".

Teams
Solo
Spectate
Red
Yellow
1
0
R
Y
Green
Aqua
Blue
Light Purple
G
A
B
P
Gray
Dark Red
Gold
Dark Green
E
r
y
g
Dark Aqua
Dark Blue
Dark Purple
Dark Gray
a
b
p
e


Custom Times
While in the lobby, the Min Mark interval for the Options module and 3 of the 4 delay times for the Events module can be set to any value ( >=0 ) manually using "/scoreboard players set @e[tag=N] <objective> <timeInMinutes>".

Objectives
Min Mark
Shrink
Names
Glowing
u
b
j
l


Force End Delays
While in game, each of the 4 delays for the Events module can be ended manually using "/scoreboard players set @e[tag=N] <objective> 0".

Objectives
Shrink
Eternal
Names
Glowing
b
g
j
l

Under no circumstances may you redistribute or monetize this project in any way, shape, or form without my consent.

Progress: 100% Complete
Tags:Challenge, Adventure, Command, Block, Redstone, Device, Ultra, Hardcore, UHC, Box, Blox, Mini, Game, Death, Match, Minecraft, Mindcrack, Hermitcraft, Technicube, Crtvsn, Gerrybrano, Xisuma, Eease
Credit:by gerrybrano with support from Xisuma and Eease.

1.9 Fixes and Tweaks : 06/05/2016 7:59:57 pm6/05/16

Fixes
Team collision not working properly.
Players in the Nether not put into arena.
Control shrink mode not ending properly.

Tweaks
Chat message colors changed.
120 minute option for shrink mode time removed.
Arena shrink mode includes 10 second countdown when force ended.
Control shrink mode point occupation sound removed.
Control shrink mode point occupation sidebar display added.

Update 1.9 Full Release : 03/11/2016 5:16:59 am3/11/16

Updated 1.9 to full release.

4 New Options
Cooked items toggle, team collision toggle, names event, and glowing event.

Plus
Interface redesign, module renaming, module option rearrangement, and spawn chunk entity processing loader.

Update 1.9 snapshot : 09/18/2015 9:34:06 pm9/18/15

Added 1.9 snapshot versions.

Update 1.8.2 : 02/21/2015 2:30:11 am2/21/15

Compact modular design with 4 available modules. 
No need for MCEdit.  Just copy, paste, and play.
New shrinking border options.
The first of many HermitCraft modules to come.

Update 1.8 v2 : 09/26/2014 11:54:16 pm9/26/14

New features added and redesigned for better performance.

Update 1.8 v1.1 : 06/14/2014 7:03:22 pm6/14/14

Fixed Team Light Purple being unable to hide name tags and disable friendly fire.

Comments : 457

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1 - 50 of 457

  • RadiusOn
  • Level 1
  • New Miner
  • July 22, 2016, 10:10 am
I have been trying to set this up, but it just spawns the minecarts with command blocks and does nothing else. What am I doing wrong?
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 22, 2016, 10:17 am
That's not enough info to go on. What version of Minecraft are you using? Are you installing the correct UHC Blox version? Are you installing on single or multiplayer? Are the minecarts staying around after the command block with the pasted command is powered with a redstone block on top? If no, are you taken to the lobby and shown a title? If yes, do you have cheats enabled or command blocks enabled in the server.properties file? Are you using bukkit, spigot, or any other modded server?
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  • RadiusOn
  • Level 1
  • New Miner
  • July 22, 2016, 10:23 am
Sorry for not much info, but I figured it out. MY server has a maximum character size for command blocks, which does not allow the whole thing to activate. Can I load it on a singleplayer world then upload the world to my 1.8 craftbukkit server?
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 22, 2016, 10:33 am
All command blocks have a character limit. Vanilla is 32767. You can load it on singleplayer first but I don't offer support for modded servers and from what I've heard it doesn't work well with them.
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  • sam900120
  • Level 1
  • New Miner
  • July 20, 2016, 5:35 pm
Excuse me,doesn't it work on bukkit or spigot server? I have tried on they many times, but there are some bug on them
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 20, 2016, 5:42 pm
Sorry. I only offer support for vanilla. If it doesn't work on a modded server I suggest using a plugin. That is what they are for after all.
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  • sam900120
  • Level 1
  • New Miner
  • July 21, 2016, 7:40 pm
ok thx
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  • ahmedek
  • Level 1
  • New Miner
  • July 14, 2016, 2:47 pm
pls help me it doesnt work on 1.8 or maybe i make somthing wrong

after activate the command minecarts appers the nothing happens

I can't wait to try this awosme command
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 14, 2016, 3:21 pm
What specific version of 1.8 did you use? Did you try to install it on singleplayer or multiplayer?
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  • ahmedek
  • Level 1
  • New Miner
  • July 14, 2016, 3:42 pm
i have tried the 1.10 command it worked
but I want to use 1.8 :(
my bad luck
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  • ahmedek
  • Level 1
  • New Miner
  • July 14, 2016, 3:41 pm
should i use diffrent version
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  • ahmedek
  • Level 1
  • New Miner
  • July 14, 2016, 3:39 pm
just version 1.8 , multiplayer and sp
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 14, 2016, 4:10 pm
1.8.0 is not supported. Look under the installation tab to see what versions are supported.
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  • ahmedek
  • Level 1
  • New Miner
  • July 15, 2016, 8:18 am
oh I didn't see it , my bad
can you help me with a command for uhc
I watched a uhc before , all players get a random item every minute can u tell me what should I write in the command block

thank you for your help <3
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  • Hiro1022
  • Level 1
  • New Miner
  • July 7, 2016, 6:50 pm
Thaks! I finally can make my own UHC map!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 7, 2016, 9:58 pm
Glad to hear you are emboldened by this project!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • June 11, 2016, 10:38 am
NEWS:

It's been brought to my attention that players who are not op on a server cannot see the check boxes in the books. Sadly, this is a minecraft bug and I won't be trying to fix it on my end. If you would like to see it fixed, please go vote on the issue.

However, there is a work around. In server.properties set op-permission-level=1 then op every player that joins. The only permission level 1 grants is bypassed spawn protection.
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Would this work in spigot 1.10?
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • June 11, 2016, 8:03 am
You're welcome to try. I just don't offer support for anything other than vanilla.
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Unfortunately, Spigot despises leaving anything loaded, including the spawn chunks. There is supposed to be an option to disable spawn chunk unloading, but it doesn't appear to work as intended. So consistent results shouldn't be expected. Good work, by the way Gerry.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • July 7, 2016, 5:51 pm
Good to know. Thanks!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • June 5, 2016, 4:05 pm
NEWS:

Updated some things. See update logs for more info.
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  • gyles19
  • Level 1
  • New Miner
  • June 5, 2016, 9:39 am
If I create a new vanilla 1.9.4 server world, use UHC BLOX 'core' to set an initial size, then use the 'reset', will that leave the vanilla world in a normal state for general use afterwards?

Have you thought about separating out the world generation feature as a separate, stand-alone command block?
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • June 5, 2016, 10:10 am
The reset module removes all traces of the UHC Blox. That includes scoreboards, entities, and blocks. It's like it was never there.

However, if you ran the pre generator, then ran the reset module, the world would remain generated of course.

There's not much point in separating out the generator as lorgon111 has a stand alone generator that is more flexible for general use.
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  • Tkdriverx
  • Level 4
  • Apprentice Engineer
  • June 4, 2016, 7:03 pm
Amazing! Also really neat that it's available for Realms too. :)
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • June 4, 2016, 7:35 pm
Glad you like it!
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It's not showing up if I turned something on or not http://prntscr.com/b9uqfl
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • June 11, 2016, 9:15 am
Also doesn't show up if you are not the server op or cheats are off for singleplayer. Just found this out. It's a minecraft bug.
Edit Reply Delete
Oh okay, thanks :)
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • May 29, 2016, 9:06 am
That's because your server is not vanilla.
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  • treypopj
  • Level 1
  • New Miner
  • May 25, 2016, 5:02 pm
Could you help me with a different version of the UHC command. I'm wanting to make a server with the command block code but I'm not the best with command blocks. I'm wanting a UHC PVE server but when you die your inventory gets erased a you go back to spawn. Oh and no teams.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • May 25, 2016, 7:12 pm
Message me on Discord and I'll see how I can help.
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Hey Man, Great Command, would suggest adding a PVP delay (as in PVP will be enabled after X minutes - With option to change) and would also suggest being able to edit having a period at the start of no damage ( an editable menu item that allows you to say, dont loose hunger and health for X minutes- and being able to both edit and switch that off so you can take damage instantly)
and maybe also add an option to put in a countdown (5... 4.... 3.... 2.... 1....) every X minutes to mark either the walls about to shrink or an episode ending (if on Youtube) would love a function to be able to do that and maybe a custom message like (5.... 4.... 3.... 2.... 1.... End of episode!) (and maybe have it change every time like, Episode 1 or 2-3-4-5 etc.)


Great Command Love It! but these are some things it could use!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • May 7, 2016, 8:07 am
Thanks for the suggestions.
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Please help me. It does not work for me. I'm playing in 1.9 on the 1.9 world but every time i use the book, i says, "Invalid trigger name A". I don't understand what i'm doing wrong...
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • April 17, 2016, 2:43 am
You must be in gamemode 1 to change options. It's stated in the book when you hover over "Core Options" and on this post in the "Help" spoiler.
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Thanks!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • April 13, 2016, 11:24 pm
NEWS:

After hearing feedback from the community, I've decided to change the 1.9 option checkmarks to filled/empty dots, which should help with the issue of not knowing which options require a checkmark to run.

I've also made a very small improvement. It should never rain during the lobby now, and at the start of the game "time until bad weather" is set to a random value, just as if you were loading a world for the very first time.
Edit Reply Delete
  • elyisgreat
  • Level 23
  • Expert Crafter
  • March 27, 2016, 7:12 pm
1. Is there a reason that I have to place the redstone block instead of just clicking "always active" (couldn't the command block summon a redstone fallingSand underneath to activate the rail)?

2. It's hard to see when an option is unchecked. The hover works, but is annoying considering I have advanced tooltips on. perhaps an ✘ character?

3. Setting the minute mark to n such that n <= 0 causes the minute marker to spam the chat every tick and increment by n.

4. Speaking of minute marks, do you think it is worthwhile to add that manual minute mark trigger (/trigger showtime set 1) that will show the time in minutes at any point regardless of whether or not it is enabled? This would also fix #3 as it would make the incrementation of the minute counter independent of the interval.

5. setting names, glowing, and border shrink time (time until border shrink) to negative values activates them immediately as if they were set to zero. this is kind of expected, however an alternate use for negative values is to invert their behaviours. names stay visible until a certain point; players glow until a certain point. For shrink it doesn't make sense to have negatives though.

6. These results for the negative values would presumably happen for eternal time, however eternal time seems to be completely broken.

Nice work btw on the updated 1.9 box!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 27, 2016, 8:43 pm
1. You already asked me that. See below.

2. How is it hard? If the check isn't there, it's unchecked. Thought about an X character but didn't like it.

3. Why would you want to set the minute marker to a negative number? Works as intended as far as I'm concerned.

4. You suggested this before. Too much work. Not enough room. Sorry.

5. Events has 39 free characters. Find a way to make it do stuff with negative numbers with only 39 characters and I'll happily add it.

6. Eternal works for me just fine. Did you forget to 'check' it?
Edit Reply Delete
  • elyisgreat
  • Level 23
  • Expert Crafter
  • March 28, 2016, 8:22 am
1. You're right. I did ask that before. Sorry.

2. Ah. Ok. The confusing part differentiating the checkable options from the uncheckable options.

3. You wouldn't. I was testing to see how it handles invalid cases. The events handle them well, by treating it as zero. Here, it gives an undesirable result; spamming the minute mark to the chat every tick. Perhaps you could fix it by defaulting to the minimum or maximum case if it's out of bounds?

4. Can you explain how the current time tracking system works? I don't see where the work is.

5. Ooh... tough. I'm not that familiar with your module system, though I could more formally state the logic for how it would work.

6. I definitely checked it. I'll have to do more testing to confirm.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 28, 2016, 1:33 pm
4. Time isn't tracked. When the game starts time is set to 0 and the eternal delay value is multiplied by 300. Then, if mode is 'Light', 558 is added to the delay value, otherwise, if mode is "Night', 3865 is added instead. A clock runs during the game which reduces the delay value by 1 every 4 game ticks until it reaches 0, at which point time is stopped.
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  • elyisgreat
  • Level 23
  • Expert Crafter
  • March 28, 2016, 7:53 pm
4. was referencing the minute marker, not the eternal day. How does the minute marker work?

6. So, it definitely works, but it's quite unintuitive. I expected that if I set the eternal time delay to n minutes, then the eternal time would immediately activate after n minutes. Instead it waits until the sun/moon is at the position where eternal time would be. This is elegant, however the way the UI is set up does not make it clear that this is the case. I have yet to test negative times with this, but boundary cases should be added.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 28, 2016, 8:47 pm
4. The interval value is copied to a different objective and multiplied by 300. A clock then removes 1 from the copy every 4 game ticks until 0 is reached, at which point the copied score is over written by the interval value and again multiplied by 300. Also the interval value is added to a fake player's score and a tellraw displays the fake player's score.

6. It is what it is and I doubt I'll change it. I see your point about manually setting the value. Thing is, the delay used to be in days but I switched it over to minutes to be consistent with the other events. I could either set it back to being day values in the book, or remove the info in the "Advanced" tab in this post pertaining to eternal time. I'm more inclined to do the latter.
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  • elyisgreat
  • Level 23
  • Expert Crafter
  • March 29, 2016, 4:51 am
4. Ah. All you'd have to do then is create a separate interval equal to your current interval modulo 300, then use that one to control the fake player score and the normal one to control the tellraw message. You also need a trigger to activate the tellraw message when people request, however you could save on tellraw message by having the interval just run the trigger on everyone.

6. Yeah. The best option is probably switching to the fixed minute system, however if you don't want to do that I would strongly recommend switching back to days for maximum usability. The hover message could even be switched to account for the mechanics; "If checked, Time will stop after a number of minutes" to "If checked, time will stop on the selected day". It would also be nice if 0 or lower immediately set the eternal time (if someone wanted to play with zero day time, for example).
Edit Reply Delete
  • Simple_Geek
  • Level 1
  • New Miner
  • March 20, 2016, 2:54 pm
Have been messing around with the box this evening, basically seeing how some of the new settings(to me anyway) work, such as arena mode for example. Though one thing I noticed was that regardless of what I set the episode minute marker or the arena setting too. I'm not seeing any announcement on screen. Such as in previous updates. I'm not sure whether this is because I was testing it in SP and not on a server, I really don't know
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 20, 2016, 4:35 pm
This is likely because you didn't 'check' the options. The minute marker and the 4 Events module options must be checked to run. This is different for how the 1.8 version functioned.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 19, 2016, 12:27 pm
NEWS:

Added a 'spawn chunk entity processing loader' for 1.9 version. This means the Blox will continue to run even if there are no players in the overworld.
Edit Reply Delete
  • Simple_Geek
  • Level 1
  • New Miner
  • March 12, 2016, 6:45 am
What does the Buff Get option add?
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  • Milo359
  • Level 1
  • New Explorer
  • March 12, 2016, 12:29 pm
Check the Modules tab in the description.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 12, 2016, 11:24 am
It's just the old hermitcraft season 7 module. If you want to know more, read the description by expanding the "modules" spoiler.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • March 6, 2016, 11:12 pm
NEWS:

1.9 full release is out.
Edit Reply Delete
  • Simple_Geek
  • Level 1
  • New Miner
  • February 29, 2016, 5:40 am
Will the box be updated for the full 1.9 release?
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • February 29, 2016, 10:14 am
Yes. Currently working on it. Redesigning the interface, adding a couple new options and cleaning up some code. Not sure when it will be ready.
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  • Simple_Geek
  • Level 1
  • New Miner
  • February 29, 2016, 10:49 am
Cool, look forward to seeing the finished article :)
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  • Chasmic_
  • Level 1
  • New Miner
  • February 15, 2016, 5:54 am
What is the likelihood of having an option (or a module) that controls when PvP is enabled? I don't like having PvP in the first 20 minutes, but some people either don't listen or are untrustworthy.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • February 15, 2016, 10:55 am
I would love to add this feature.  Sadly there just isn't a decent way to achieve it.  The only way I could automate it would be to temporarily put everyone on the same team and set that team's friendly fire option to false.
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  • Chasmic_
  • Level 1
  • New Miner
  • February 21, 2016, 4:04 am
Ahh, that's a real shame.
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • February 25, 2016, 8:56 am
Just had an idea. I could put the enemy names option on an adjustable timer, so that enemy name tags do not appear until a certain amount of time has past, making PvP harder to achieve. It's not a perfect solution but it could definitely help.
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  • Chasmic_
  • Level 1
  • New Miner
  • March 2, 2016, 7:06 am
Oh, that would be fantastic!
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  • manuelgu
  • Level 1
  • New Miner
  • January 19, 2016, 7:29 am
Hello.

I am having issues with setting up UHC BLOX for 1.8. The problem described occurs in 1.8.8 / 1.8.3 on servers and also 1.8.4 in singplayer. (rest not tested).

Setting up the module works fine, I'm getting teleported etc but the book just looks like this:
http://i.imgur.com/LCC9Oj1.png

Any ideas?
Thanks!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • January 19, 2016, 9:59 am
1.8.4 is not supported due to a bug regarding entity UUIDs. However, after alittle testing I was unable to reproduce your issue. Can you walk me through exactly what you did to get those results?

Edit: Did a little more testing and I have a theory. Did you happen to copy and paste the command into a word processor then copy from the word processor before pasting it into a command block? If so, that's the issue. Some word processors will change quotation marks into left and right quotes which minecraft does not accept.
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  • manuelgu
  • Level 1
  • New Miner
  • January 19, 2016, 11:28 am
Whoops, that was actually the case. The formatting apparently got messed up. Thanks for the help!
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  • gerrybrano
  • Level 54
  • Grandmaster Programmer
  • January 19, 2016, 2:19 pm
There is probably an option in your word processor to disable the reformatting. Look for 'smart quotes' and set them from curly to straight.
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