Published May 1st, 2014, 5/1/14 6:14 am
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- 1,411 downloads, 0 today
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So the new slimeblocks and piston mechanics is out and I saw a good opportunity to make some changes to the jumppads i was using in the past.
A side effect is a very quick minigame that counts how many pads you jumped on.
V1.2
- Fixed some of the blocks not retracting. It might still happen.
- Death no longer clears score. Score reset when doing first jump.
BUGS:
1. Score increments by 3 and not 1 due to speed of clock
2. Some slimeblocks get stuck
Current High Score: 15 held by Dragnoz
Can you beat the top score?
Make a video of you doing it and prove it.
Commands:
/scoreboard objectives add livetime stat.timeSinceDeath
/scoreboard objectives add fall stat.fallOneCm
/scoreboards objectives add Jumps dummy
/execute @p ~ ~ ~ fill ~ ~-3 ~ ~ ~-3 ~ redstone_block 0 replace sponge
/execute @p ~ ~ ~ fill ~-2 ~-4 ~-2 ~2 ~-10 ~2 sponge 0 replace redstone_block
/scoreboard players set @a[score_livetime_min=0,score_livetime=10] Jumps 0
/scoreboard players set @a[score_fall_min=1] Jumps 0
/scoreboard players set @a[score_fall_min=1] fall 0
//effect @a[score_livetime_min=0,score_livetime=10] 1 100000 8 true
A side effect is a very quick minigame that counts how many pads you jumped on.
V1.2
- Fixed some of the blocks not retracting. It might still happen.
- Death no longer clears score. Score reset when doing first jump.
BUGS:
1. Score increments by 3 and not 1 due to speed of clock
2. Some slimeblocks get stuck
Current High Score: 15 held by Dragnoz
Can you beat the top score?
Make a video of you doing it and prove it.
Commands:
/scoreboard objectives add livetime stat.timeSinceDeath
/scoreboard objectives add fall stat.fallOneCm
/scoreboards objectives add Jumps dummy
/execute @p ~ ~ ~ fill ~ ~-3 ~ ~ ~-3 ~ redstone_block 0 replace sponge
/execute @p ~ ~ ~ fill ~-2 ~-4 ~-2 ~2 ~-10 ~2 sponge 0 replace redstone_block
/scoreboard players set @a[score_livetime_min=0,score_livetime=10] Jumps 0
/scoreboard players set @a[score_fall_min=1] Jumps 0
/scoreboard players set @a[score_fall_min=1] fall 0
//effect @a[score_livetime_min=0,score_livetime=10] 1 100000 8 true
Progress | 100% complete |
Tags |
tools/tracking
2878137
2
quick-minigame-auto-detect-slimeblock-jump-pads
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sometimes one of the stickypistons retractes without the slimblock so in the next run you cant jump on the slimeblock, because its on higher then normal
the link puts me on a side with about 20 downloads so wich is it
EDIT: Sorry, I got it now too. To download it, you just click on the first drop-down menu and click the thing that says "save" or whatever the english translation is (it's the one at the bottom, even if it doesn't say save).