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This is a little concept that I made for my up-and-coming map. Whenever a skeleton dies, it will drop three bones. Each bone is given a direction of 1-360 degrees, so there are 46656000 (360^3) different possibilities, meaning that every skeleton will drop bones that look different from the others almost 100% of the time. This makes the bones actually look realistic, not like you just have a set command to summon them, making them look the same every time. If you liked it, a diamond would be much appreciated. Thanks for watching, and see you in the next video! :)
Progress | 100% complete |
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1 Update Logs
Update #1 : by shanewolf38 06/17/2015 11:45:32 pmJun 17th, 2015
Added a schematic.
tools/tracking
3330708
2
randomized-skeleton-bones
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