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Level 82 : Elite Pixel Painter
This is one of the many buildings constructed in the late City of Romecraft and Augusta projects, but it is so large that it deserves its own project! (Be aware, it only really looks good using the Romecraft texture pack)
We built a 1:1 accurate depiction of a ancient Colosseum, starting with the 456 outer, main support columns (we could not get the correct number of columns due to Minecraft restrictions, but 456 is enough). The column layout, and overall design of this Colosseum is directly copied and influenced from the real Coliseum in Rome. The interior portions of the arena is slightly different in Romecraft, however, since it was never meant to be the actual Coliseum and was built for a server a while back.
The real Colosseum has support columns 4m thick, we had to use 3m thick columns in order to compensate for the fact that our columns are entirely square and unable to be rotated as they are placed around the curve.
This Coliseum is 189 x 156 x 48 meters (blocks) in dimensions. The structure is a perfect ellipse (as perfect as it can be using cubes), as far as I can tell.
If downloaded and edited, please give credit to me for the basic design and construction!
|Tags:||Rome, Colosseum, Ancient, Land Structure, Empire, Epic, Arena, Gladiator|
|Credit:||Stugace, Skm120491, H07Hawk|
Update #11 : 08/03/2013 11:50:46 pm8/03/13
Update #10 : 08/02/2013 1:25:54 am8/02/13
Update #9 : 09/16/2011 9:19:09 am9/16/11
Update #8 : 08/09/2011 11:36:37 pm8/09/11
This version contains the entire colosseum, its statues, the emperor's box, the gladiator's entrance, and the gateways to the underground!
Of course, it looks like a circus tent without the Romecraft texture pack. It can be viewed other ways, but it was designed using my texture pack.
Update #7 : 08/01/2011 6:21:48 pm8/01/11
Update #6 : 07/31/2011 9:22:15 pm7/31/11
Update #5 : 07/31/2011 1:53:12 pm7/31/11
Update #4 : 07/30/2011 6:37:10 pm7/30/11
Update #3 : 07/29/2011 2:37:59 pm7/29/11
Update #2 : 03/24/2011 6:23:30 pm3/24/11
Might change, we'll see!
Update #1 : 03/23/2011 10:41:34 pm3/23/11