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Please diamond to show your interest in the project.
I don't really expect a ton of diamonds and stuff on this. There's no video and only one actual building, so the only thing done on this game is pretty much that one house, which I am still decorating, a good chunk of the redstone, and the terrain, which is also subject to minor changes.
tl;dr: I'm making a Rust-inspired map (has some non-Rust features) and it is going to be really fun. Diamond to show support.
So this is pretty much just to let the very few people that actually look at this that I am building a Rust-like minecraft map. Unfortunately, guns are not going to be implemented in the map, but I have some things the actual Rust game does not have that somewhat make up for what it lacks.
Namely, I've added a good bit of new weapons and tools (2x binoculars, hammers [used in breaking other player's shelters], building that is very much like Rust's building system (foundation, pillars, walls, ceiling, etc.), and my favorite: a weight system. Needless to say, I have random spawns, loot boxes with respawning loot, and I'll soon be working on a way to get air drops working.
Diamond this to show your interest in the project, as I said in the beginning.
I don't really expect a ton of diamonds and stuff on this. There's no video and only one actual building, so the only thing done on this game is pretty much that one house, which I am still decorating, a good chunk of the redstone, and the terrain, which is also subject to minor changes.
tl;dr: I'm making a Rust-inspired map (has some non-Rust features) and it is going to be really fun. Diamond to show support.
So this is pretty much just to let the very few people that actually look at this that I am building a Rust-like minecraft map. Unfortunately, guns are not going to be implemented in the map, but I have some things the actual Rust game does not have that somewhat make up for what it lacks.
Namely, I've added a good bit of new weapons and tools (2x binoculars, hammers [used in breaking other player's shelters], building that is very much like Rust's building system (foundation, pillars, walls, ceiling, etc.), and my favorite: a weight system. Needless to say, I have random spawns, loot boxes with respawning loot, and I'll soon be working on a way to get air drops working.
Diamond this to show your interest in the project, as I said in the beginning.
Credit | Thanks to @ZakeryK (on Twitter) for all of his help, not just on this map, but for being a good, reliable person to consult for rest one and command help (Along with the rest of Zapcloud! They are awesome people!) |
Progress | 40% complete |
Tags |
5 Update Logs
FINAL UPDATE : by usa 08/10/2014 5:11:02 pmAug 10th, 2014
Hey! I'm not working on this any longer- sorry! Gave it to some guy, maybe he'll take care of it for me! :D Oh well, I'm working on something funner (both funner to build and to play) anyway! Watch for that!
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[url=www.planetminecraft.com/project/tinted-sun-valley--a-vanilla-spawn-/ ]http://www.planetminecraft.com/project/tinted-sun-valley--a-vanilla-spawn-/
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the map was way too big for one person to build
the redstone had literally no organization whatsoever
what I did complete ended up being rushed and kinda thrown together
Minecraft-happy cartoony voxel game, focused on building and creating
Rust-survival non-voxel game focused on interpersonal relations and encounters, along with keeping your avatar "happy" (clothed, fed, warm, etc).
Just because you can build a house in both of them doesn't mean they are the same.
And Rust obviously looks so much better than Minecraft.