Published Jul 23rd, 2018, 7/23/18 11:00 am
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21
Don't you hate it when a Futuristic Time-Traveling Dragon invades your medieval village?
This project was originally made on the Builders Refuge Server. Worldedit, VoxelSniper, GoPaint, and GoBrush were all used. The dragon was modeled from scratch in Blender to give a low-poly look, and imported to Minecraft through Binvox. The renders I made were with Chunky. The shaders used were Continuum 1.3. Sadly, there is no interior in most houses because of time.
Process:
The terrain was made through GoBrush and then painted through Worldedit angles. The wheat fields were made by place podzol and replacing >podzol with wheat:7 after scattering water. Paths were carved out of the fields using Worldedit brushes with maskes. The houses were mostly made by hand with some stacking and rotating from Worldedit, as with the towers. Walls were made by //line and //stack and colored with GoPaint. The trees were handmade and spread using a //brush copypaste. The portal was made using /cs build rotate from craftscripts and rotated. The dragon was box-modeled in Blender and the imported to Minecraft, where it was colored with GoPaint and //line for stained glass marking the edges, and was //hollow-ed with sea lantern so it glows.
This project was originally made on the Builders Refuge Server. Worldedit, VoxelSniper, GoPaint, and GoBrush were all used. The dragon was modeled from scratch in Blender to give a low-poly look, and imported to Minecraft through Binvox. The renders I made were with Chunky. The shaders used were Continuum 1.3. Sadly, there is no interior in most houses because of time.
Process:
The terrain was made through GoBrush and then painted through Worldedit angles. The wheat fields were made by place podzol and replacing >podzol with wheat:7 after scattering water. Paths were carved out of the fields using Worldedit brushes with maskes. The houses were mostly made by hand with some stacking and rotating from Worldedit, as with the towers. Walls were made by //line and //stack and colored with GoPaint. The trees were handmade and spread using a //brush copypaste. The portal was made using /cs build rotate from craftscripts and rotated. The dragon was box-modeled in Blender and the imported to Minecraft, where it was colored with GoPaint and //line for stained glass marking the edges, and was //hollow-ed with sea lantern so it glows.
Here's an extra render where some textures were missing in Chunky, so they turned red. Still looks pretty cool.
Credit | Thanks to the Builders Refuge Staff for having Backups of server plots. |
Progress | 100% complete |
Tags |
tools/tracking
4139193
2
sci-fi-dragon-invasion
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