The Playable Angry Birds Adventure Map (Requires Mod and Texture Pack!) (Little Bit Broken, Sorry!) (W.I.P!)
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| Tags: | Angry, Birds, Rovio, Texture, Pack, Frog2face, Pigs, Simple, Mods, Adventure, Popular, Mobs, Craft, Mine, Minecraft, IPod, Technical, Technology, Tech, Games, Video, Awesome, Alpha, Theme, Playable, Game, Explosive, TheMysteriousMRM, Play, Work, Challenge |
| Credit: | Frog2face, TheMysteriousMRM (Mod), Rovio and ClickGamer (Original Angry Birds Game for iOS) |
Update #1 : 06/19/2012 4:42:16 pm6/19/12
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ConnorSivley
Level 1
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June 20, 2012, 12:55 pm
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Frog2face
Level 66
High Grandmaster Baconator
June 21, 2012, 10:48 am
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Xdadotter
Level 4
Apprentice Modder
June 26, 2012, 1:06 pm
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TheMysteriousMrM
Level 47
Master Modder
June 20, 2012, 4:19 am
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Frog2face
Level 66
High Grandmaster Baconator
June 21, 2012, 10:47 am
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TheMysteriousMrM
Level 47
Master Modder
June 20, 2012, 4:17 am
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Frog2face
Level 66
High Grandmaster Baconator
June 21, 2012, 10:46 am
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TheMysteriousMrM
Level 47
Master Modder
June 21, 2012, 11:18 am
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Frog2face
Level 66
High Grandmaster Baconator
June 24, 2012, 5:42 am
Also is there anyway to put both our names in the actual game so when people play with the mod they know who made it and what we did? Just wondering :D
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TheMysteriousMrM
Level 47
Master Modder
June 25, 2012, 8:18 am
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Frog2face
Level 66
High Grandmaster Baconator
June 25, 2012, 9:17 am
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TheMysteriousMrM
Level 47
Master Modder
June 25, 2012, 9:34 am
I basically have two objects (the player and the box of sardines). They both have 3D coordinates (x, y and z). I wanna rotate the player position 90° around the sardines position.
If I subtract the position of the sardines with the players position (getting the distance between the two) and add it to the sardines position later, I can mirror it to the other side. How would I rotate it instead?
I'm not sure if you understand what I'm saying, so here is the code that I made to mirror the players position over the sardines position (it's probably harder to understand :P):
T = The player who throws the sardines
S = The sardines
a double (numbers end with D) is a large decimal system
a float (numbers end with F) is a medium large decimal
double sx = s.posX;
double sy = s.posY;
double sz = s.posZ;
double tx = t.posX;
double ty = t.posY;
double tz = t.posZ;
double xModifier = 0D;
double zModifier = 0D;
xModifier = sx - tx;
zModifier = sz - tz;
theentity.setLocation(sx+xModifier, sy+50, sz+zModifier);
world.spawnEntityInWorld(theentity);
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Frog2face
Level 66
High Grandmaster Baconator
June 25, 2012, 10:44 am
But if you took the distance between T and S and subtracted it from T twice and then mirrored (using the same method) that in half of the distance between T and S from the new placement of S then from a purely graph point of view that would be the new image non-mirrored?
I don't know if that helps or if its completely useless XD But good luck solving that one! Its a toughie!
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TheMysteriousMrM
Level 47
Master Modder
June 25, 2012, 2:54 am
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Frog2face
Level 66
High Grandmaster Baconator
June 25, 2012, 9:17 am
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Frog2face
Level 66
High Grandmaster Baconator
June 25, 2012, 9:16 am
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Frog2face
Level 66
High Grandmaster Baconator
June 21, 2012, 11:27 am