[CTM] VINYL FANTASY
Level 73 : Legendary Spleefer
|Tags:||Survival, Music, Music Disk, Vinyl, Records, Custom Map, Challenge, Adventure, CTM, Complete, The, Monument, Jukebox, Fantasy, Epicrealms, Ml32, Threetwo, Open, World, Map, Three, Two, Epic, Realms, Super Hostile, Super, Hostile, Vechs|
Update #17 : 07/26/2012 3:46:16 pm7/26/12
Update #16 : 02/17/2012 1:20:59 pm2/17/12
Update #15 : 01/31/2012 1:27:03 pm1/31/12
Adjusted the difficulty of Behind the Curtain AREA. Too easy. Now more difficult. Now you suffer :D
I reduced the amount of records in each BIRD CAGE to 5. More difficult.
Repaired the ladder to the JBM. Seemed to just be a pain the way it was before. Besides, Enderman can't move bedrock, I was lying xD
Added dispensers for loot in the JBM. I don't know why you guys expected there to be treasure but, oh well, now there is :(
I spent a few hours checking every loot box, dungeon, spawner etc. As far as I can tell, this map is finished. I'm very sorry for so many updates. This was a massive undertaking for my first CTM map. I've learned a lot. Next map will release a lot smoother I promise.
Update #14 : 01/24/2012 12:32:41 pm1/24/12
- While watching PimpingPanda's LP I noticed he exposed a critical flaw in a dungeon. Fixed that.
- Watching thatswhatbradsaid's LP I noticed a few spawners that were placed incorrectly and therefore didn't function. Fixed
- While fixing those problems I found an empty loot chest. Could've have been a troll chest but, I put some good junk in there anyway.
- Updated readme.txt
Overall, not a huge update, if you're playing the previous version you probably won't notice. If you happen to find the empty loot chest, that's actually a troll chest. I meant to do that xD
Update #13 : 01/15/2012 10:53:55 am1/15/12
Added some architectural detail to the JBM
Added a slightly less mean food system to the starting island (if you're smart enough)
added more food and fuel to the loot system throughout the entire map.
Yes, I made the map easier. It WILL NOT get any easier. I hate you guys. I hope you all die.
Update #12 : 01/05/2012 10:48:48 am1/05/12
Update #11 : 01/05/2012 12:18:23 am1/05/12
just optimizing the redstone in the JBM and the field training JBM. Much faster now!
Also, got featured on What The Craft? :D
Update #10 : 01/03/2012 1:45:26 pm1/03/12
added SMP compatibility
Added new defense system for "big tree" AREA
few other random bugs fixed
This is the most polished version of the map to date. Should be the final version. Any future updates would most likely be very minor.
Update #9 : 01/02/2012 12:21:46 pm1/02/12
this is the final update (hopefully)
fixed the last of the stray pig spawners (hopefully)
adjusted the loot system on starting island
added a developer's commentary in the form of signs (map felt too quiet imo)
Added a README.txt to the zip
Update #8 : 01/01/2012 12:21:43 pm1/01/12
more stray pig spawners fixed.
added a few extra resources to the starting island
added better loot system for construction of mine cart tracks
Update #7 : 12/31/2011 11:48:33 am12/31/11
Found some Spawners that were not specified (pig) in several places. fixed that.
Found a couple of iron axes that somehow had -32000 damage. Nixed that.
While playing through my copy of the map, I realized there needed to be a better transportation system. While the resources are there to build this sort of thing, you have to piece them together from various locations on the map and if you don't visit the right areas in the right order, it may be a while before your building minecart tracks. This seemed way too grindy for my tastes so, I added a special loot box in each area of the map containing minecart track building supplies. This way, you have the option of automating your travels without having to work as hard for the supplies. Sounds too easy right? Well, you still have to build the darn thing and this is a huge map...
...and this is still the meanest map ever xD muwahhahaahahaha!
Update #5 : 12/22/2011 8:48:26 am12/22/11
Help keep the thread active by posting your questions, comments, pictures and videos!
I'll put your LP's in a special section on the front page of the thread :)
Update #4 : 12/21/2011 1:19:29 pm12/21/11
I just made a few minor edits. Literally placed one block. Then, there was a place I couldn't get passed. Even though my beta testers didn't complain about it, it pissed me off that I couldn't defeat it. So, I changed it. I'll admit yes, I made something easier but, hey, if I can't beat it why should I expect you to be able to ?
Seriously though, If you already started the map and you honestly feel this affects your game play (which it shouldn't) let me know. I'd be glad to custom edit / fix your current map for you :)
Update #3 : 12/20/2011 6:42:47 pm12/20/11
Update #2 : 12/11/2011 12:18:16 pm12/11/11
The map is complete! I'm currently 'de-bugging' while a select group of players are conducting Beta testing! I know I promised a public Beta but, the private Beta just works better for me. The official release of Vinyl Fantasy is coming VERY SOON!
Update #1 : 12/05/2011 12:44:55 pm12/05/11
I'm currently Alpha testing and planning on releasing a public Beta this week with a full release shortly thereafter.