5
'Of stone and gem, the world is cast, as are we, the High Dwarves: our beards red as fire in hearths and bright as rubies, our skin strong as iron and dark as stone, our breath thick as fog, our strength twice as men, our will thrice as many, and our blades slice all who dare attack us.' - Ard-Righ, Harpolfur
The cave is as long as the kingdom is wide (3,000 metres/blocks) and twice as high. The mountain of the kingdom climbs 15,000 metres (50,000 feet). It will be 1:1 scale with regards to the length and width (1 block equals 1 metre). You will be able to download this after it is completed.
I want it to be an RPG map, meaning that it has Dwarven currency and some level of realism, etc. It will also be created completely in survival mode save the map itself from WorldPainter. I will also be adding in a starting chest from
WorldPainter to make sure I have everything I need. I have made ores commonplace, as supposed to leaving them as rare as Minecraft (it is a Dwarven map, after all), I have made the entire map an extreme hills biome for emeralds.
Currency: Iron, Gold, Lapis, Emerald, Diamond.
Ore Rates:
Coal: 20%, Levels 0-150
Iron: 20%, Levels 0-150
Redstone: 20%, Levels 0-150
Gold: 10%, Levels 0-150
Lapis: 10%, Levels 0-50
Emerald: 10%, Levels 0-50
Diamond: 5%, Levels 0-50
Ore Values:
Iron < Gold < Lapis < Emerald < Diamond
4 iron = 1 gold
4 gold = 1 lapis
4 lapis = 1 emerald
4 emeralds = 1 diamond
Thus, 1 diamond costs 256 iron or 64 gold.
Architecture: Early gothic, early English gothic, French gothic
(Rayonnant), France, Spain, and Portugal gothic style (flamboyant),
fantasy gothic, dwarven.
Noted features: no curves, only polygons (a more squared
version of Jackson/Howe/Lee's Dwarven style (The Lord of the
Rings, The Hobbit)).
Colour Theme: Red (Clothing, flags, etc.)
Thank you for reading. :)
- Wandmaker
The cave is as long as the kingdom is wide (3,000 metres/blocks) and twice as high. The mountain of the kingdom climbs 15,000 metres (50,000 feet). It will be 1:1 scale with regards to the length and width (1 block equals 1 metre). You will be able to download this after it is completed.
I want it to be an RPG map, meaning that it has Dwarven currency and some level of realism, etc. It will also be created completely in survival mode save the map itself from WorldPainter. I will also be adding in a starting chest from
WorldPainter to make sure I have everything I need. I have made ores commonplace, as supposed to leaving them as rare as Minecraft (it is a Dwarven map, after all), I have made the entire map an extreme hills biome for emeralds.
Currency: Iron, Gold, Lapis, Emerald, Diamond.
Ore Rates:
Coal: 20%, Levels 0-150
Iron: 20%, Levels 0-150
Redstone: 20%, Levels 0-150
Gold: 10%, Levels 0-150
Lapis: 10%, Levels 0-50
Emerald: 10%, Levels 0-50
Diamond: 5%, Levels 0-50
Ore Values:
Iron < Gold < Lapis < Emerald < Diamond
4 iron = 1 gold
4 gold = 1 lapis
4 lapis = 1 emerald
4 emeralds = 1 diamond
Thus, 1 diamond costs 256 iron or 64 gold.
Architecture: Early gothic, early English gothic, French gothic
(Rayonnant), France, Spain, and Portugal gothic style (flamboyant),
fantasy gothic, dwarven.
Noted features: no curves, only polygons (a more squared
version of Jackson/Howe/Lee's Dwarven style (The Lord of the
Rings, The Hobbit)).
Colour Theme: Red (Clothing, flags, etc.)
Thank you for reading. :)
- Wandmaker
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