Updated on Nov 24th, 2013, 11/24/13 6:11 pm
Published Sep 14th, 2013, 9/14/13 2:32 pm
Published Sep 14th, 2013, 9/14/13 2:32 pm
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Status | Offline Pinged: 08/14/23 |
Location | United States |
Game Version | Minecraft Java |
MOTD | |
Connect With | |
Players | 0/40 |
RID | 2468857 |
IP: talesofnamaria.fluctis.com:25573
We have no Whitelist!Come and Play, no app Req.
No Pay2Win Either.
Knight:
The Knights are one of the most highest regarded men in all of Namaria.They are a very excellent Tank Class, using a Shield to defend his party, and faction.He wields a combination of buffs, slows, and other excellent skills to defend his allies.The Knight is one of the best Tanks.
Slow:You slow your opponents movement speed for 6 seconds.
Gained at Level: 1
Max-distance: 12 Blocks
Duration: 4 Seconds
Mana Cost: 5
Cooldown: 30 Seconds
-
Might:You increase your partys strength by 20%, for 10 Seconds!
Gained at Level: 5
Duration: 10 Seconds
Mana Cost: 15
Cooldown: 120 Seconds
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Shield:You gain the ability to use shields!
{Passive Ability}
Gained at Level: 12
Uses:Wooden Door as Shield, reduces damage by 75% when holding!
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CHARGE!:You charge to your opponent!
Gained at Level: 20
Damage Done: 7
Slow-duration: 6 seconds
Silence-duration: 4 seconds
Stun-duration: 2 seconds
Mana Cost: 20
Cooldown: 60 Seconds
-
Armor and Tools
Can use:
Tools:
Armor:
Warrior:
The Hearty Warriors of Namaria are known to consume many bottles of Ale before rushing into combat and obliterating everything in its path.A Warrior could be your strongest ally, or your worst enemy.
Root: You root your target in place for 6 seconds!
Duration: 6 Seconds
Mana Cost: 10
Cooldown: 30 Seconds
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Fishing:
{Passive Ability}
Gained at Level: 5
-
Might:You increase your partys strength by 20%, for 10 Seconds!
Gained at Level: 5
Duration: 10 Seconds
Mana Cost: 15
Cooldown: 120 Seconds
-
Bandage:You slap a bandage on your wound!
Gained at Level: 5
Heal-amount: 2.5 Hearts
Cooldown: 60 Seconds
Regeant-Used: 1 Paper
-
CHARGE!:You charge to your opponent!
Gained at Level: 15
Damage Done: 7
Slow-duration: 6 seconds
Silence-duration: 4 seconds
Stun-duration: 2 seconds
Mana Cost: 20
Cooldown: 60 Seconds
-
One:
Gained at Level: 20
Increased Speed: 70%
Duration: 10 Seconds
Mana Cost: 30
Cooldown: 60 Seconds
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Potion:Can now consume potions!
{Passive Ability}
Gained at Level: 25
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Armor and Tools
Can use:
Tools:
Armor:
Bowman:
The Speedy Bowman of Namaria will easily get from Point A, to Point B without any struggle.With a speed-boost and many tracking/manipulation spells at their disposal they have excellent survivability and are amazing scouts!
Jump:You jump upwards 5 blocks, instead of one!
Gained at level: 1
mana cost: 5
-
Ice arrow:You imbue your arrows with ice, each shot slowing your opponent!
Gained at level: 3
mana cost: 10 {1 Mana per Arrow Fired!}
damage: 3
reagent: ARROW
reagent-cost: 4
radius: 10
cooldown: 80 secs
-
Bandage: You slap a bandage on your wound!
Gained at level: 9
mana cost: 5
heal-amount: 8
cooldown: 80 secs
-
Root: You root your target in place for 6 seconds!
Gained at level: 12
mana cost: 10
max-distance: 12
duration: 6 secs
cooldown: 30 secs
-
Wolf: You can now tame wolves!
(passive ability)
Gained at level: 15
-
Potion: You can now use potions!
(passive ability)
Gained at level: 22
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Alchemy: You can now craft potions!
(passive ability)
Gained at level: 25
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Armor and Tools
Can use:
Tools:
Armor:
Frostknight:
The Broken Shadowknights have turned to a different appeal, once serving under Voltharimas, now having achieved free-will they have taken the title of Frostknight.They mix Shadow and Frost to create powerful dark abilities.They are excellent fighters and have exotic survivability.
Slow:You slow your opponents movement speed for 6 seconds.
Gained at level: 1
mana cost: 10
max-distance: 7
duration: 6 secs
cooldown: 30 secs
-
Gills: You can breathe underwater like a fish
(passive ability)
Gained at level: 1
mana cost: 10
cooldown: 35 secs
-
Potion: Can now consume potions!
(passive ability)
Gained at level: 7
-
Summon Food:Summons a 2 Pieces of Bread.
Gained at level: 15
mana cost: 20
cooldown: 60 secs
-
Taunt:Force a mob to target you.{Used primarily by Tanks!}
Gained at level: 21
mana cost: 3
-
Icebolt:You lodge a Ball of Ice at your opponent, slowing him and doing damage.
Gained at level: 27
mana cost: 20
damage: 5
slow-duration: 5 secs
cooldown: 20 secs
-
Armor and Tools
Can use:
Tools:
Armor: {Chain Helmet} {Chain Leggings}
Cleric:
Cleric are Holy Warriors that are very powerful in combat as a Tank Role.They dont seem like it, but they have ridiculous survivability, probably better than any other class.The Clerics of Namaria can be seen praying in Cathedrals and local Chruches.They are very in touch with their inner self, wielding mana with ease.
Pray: You can heal yourself, and allies.
Gained at level: 1
mana cost: 10
Heal Amount: 5 Points
cooldown: 35 Seconds
-
Summonfood: You can summon food at will.
(passive ability)
Gained at level: 3
mana cost: 5
cooldown: 15 Seconds
-
Potion: Can now consume potions!
(passive ability)
Gained at level: 7
-
Wisdom: Increases your partys mana regeneration by 50%
Gained at level: 12
mana cost: 15
-
Smite: Throw a bolt of lightning at your enemies
Gained at level: 19
mana cost: 30
cooldown: 45 Seconds
damage: 3
-
Antidote: Heal yourself of ill effects {Poisons/Debuffs}
Gained at level: 27
mana cost: 15
cooldown: 120000
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Armor and Tools
Can use:
Tools:
Armor:
Engineer:
The Engineer is a very technological thinker!He constantly works on contraptions, making his life easier.He enjoys mining, and using his ores for various purposes.The Engineer is not very strong, thus he cannot hold too heavy items.He however, is very skilled with a Diamond Pickaxe!
Excavate:You go into Overdrive, digging incredibly fast anything that stands in your way!
Gained at level: 3
speed-multiplier: 2
duration: 0 Seconds
duration-per-level: 1 Second+ per Level
-
Light:You begin to light the way, creating a glowstone block under you when you walk!
Gained at level: 5
Duration: 200 Seconds
Mana cost: 20
-
Repair:You repair your damaged tool/armor.Chance to disenchant!
Gained at level:10
Mana Cost: 5
Chance to Disenchant: 3.0%
Every level your percentage decreases by .1%!
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Potion: Can now consume potions!
(passive ability)
Gained at level: 18
-
Summonfood: You can summon food at will.
(passive ability)
Gained at level: 30
mana cost: 30
cooldown: 60 Seconds
-
Armor and Tools
Can use:
Tools:
Armor:
-
Click to reveal
The Great Dawn
In the beginning of everything, there was a large asteroid hovering through space. It eventually smashed into several others, to form a sort of planet. Once this occurred and 8.2 Billion Years later, a portal opened. 6 Gods emerged.
The First was Myrm the Creator. He created all that is in existence, including the gods themselves. He, with his Tool of Life, shaped the planet into 5 separate plains. The Aether, where the heavens ascended, and it seemed quite tranquil. The Nether, a hellish underworld that withheld chaos and destruction. The Ender, a shadowy realm that held too many secrets to be shared. The Overworld, a place where everything seemed out of place, and finally The Shadow Realm, a Realm that is a shadow of all the other realms. He appointed a god to shape life in each plain and make it their own.
The Second God, and the Ruler of the Aether was Kirin'toh. He was believed to be the wisest of the five gods, and was blessed with the Gift of Wisdom from Myrm. He shaped a heavenly land into what he believed to be the future of all the plains. He created Aether Humans and ascended them to Demi-Godhood. The Aether Humans were thought to be the most gifted of all, able to wield the Magic that the Aether provided.
The Third God, and the Ruler of the Nether was Voltharamis. He was believed to be the most corrupt of all the gods, even being accused of betraying Myrm and trying to ascend himself to Creator status, he was left with the Nether Realm. Voltharamis held a special hatred for the other gods, this hate shaped the Nether into a hellish underworld of chaos and destruction. Voltharamis, surprised at the minions that he created with pure hatred, turned them into The Hellstorm. He organized his newly founded minions into a army and prepared them for war with the neighboring continents on the planet.
The Fourth God, and the Ruler of the Ender was Razagal. She was the most distant of the gods, rarely speaking a word in The Great Council. She was blessed with the ability to great beasts. She attempted to copy Kirin'toh's Aether Human design, but failed and created Ender Humans. These humans held a odd tranquility but were quite distant from their God, hardly acknowledging her presence. Voltharamis slipped into the Ender one day and flooded the Night Gardens with his blood, corrupting them with hate. The Gardens and Forests warped and twisted, the Ender Humans became outraged. Razagal destroyed the corruption, but couldn't bring herself to slaying her creations. She let them be, and created a overseer to make sure her Ender Humans never harmed the other God's Creations. She created the Ender Dragon to keep a eye on the creations. It did a marvelous job, but sometimes it slipped up and allowed a few Ender Humans to escape. Overall the dragon fulfilled its duties.
The Fifth God, and the Ruler of the Overworld was Lexstrazian. She morphed her physical form into that of a Blue Dragon. She flew to each realm observing the chaos that was happening. She observed Aether and Ender Humans, and came up with a formula to create her own. She simply named them Humans. She took essence from the Aether and Ender Humans and found the correct balance to create a neutral species. This species was capable of much more than the Ender and Aether Humans could ever achieve. They could think for themselves without need for a God to lead them. They were developing their own skills, without knowledge of a God. She enjoyed this and left her creations with her world. Lexstrazian was never seen again after this.
The Sixth God, and the Ruler of the Shadow Realm was Artanis. Artanis created a realm that mimics all the others, taking a little from each. He eventually developed 2 races. Angels and Demonlords. These two races lived together in perfect harmony, using the terrain there were given and making it a home. The Shadow Realm was never found by any of the other Gods, it was too well hidden. To this day little information remains of Artanis and his Shadow Realm.
The Great Shattering:
Myrm called a council with all of the gods to discuss Voltharamis and his Hellstorm Army. Voltharamis did not show, nor did Lexstrazian. Artanis, Razagal, and Kirin'toh were present. They discussed the issue of how Voltharamis and his army were only able to access the realms on foot. They devised a discontinuation of the connected realms and came up with a plan. They would seperate the 5 Realms with The Shatterer, a sword so powerful, it could separate continents. They created the weapon and the 4 remaining gods traveled to the Overworld. They saw Lexstrazian's creations, and created Life Pods to preserve the species as it's extinction from the blast radius was impending. The species preserved, the 4 Gods got together they prepared the tool. All of the sudden Voltharamis returns with his Hellstorm army, He surrounds the 4 Gods and attacks. Angels and Demonlords defend the Gods as they continue their ritual. Aether and Ender Humans were seen also fighting the demons. Voltharamis and his army were too strong. They ended up defeating the army and they approached the Gods. Artanis created the Shield of Retribution and covered the Gods from Mortal Hits, in return sacrificing his Godhood. Myrm, the ritual complete lurched The Shatterer into the ground and separated the continents. 95% of the Demons died by the blast radius, and the sword requires a sacrifice. Razagal and Kirin'toh combined the essence of Ender and Aether to create Kaeder Power. Kaeder power was then transferred to the blade to allow it to fully separate the continents and take them to their own realm. The two gods, now with their combined power died together. Myrm observing his failed creations returned to the Astral Abyss to contemplate. The Aether Humans, and Ender Humans returned to their realms, and Humans returned through the use of Life Pods. The Angels and Demonlords were transported back to the Shadows, and took Artanis, their now Mortal God, as their still prime leader. The Great Dawn, has occurred.
Useful Terms used in Namaria:
Mana:
In Namaria, you have a base mana amountage of 10.With each level however, you gain 2 Mana Points.With these Mana Points, you can cast more spells, faster and quicker!Your Mana Regeneration is able to be edited by different Buff Spells.
Debuff:
Any ability having a negative impact on yourself.These can be applied by enemy Heroes.
Buff:
Any ability having a positive impact on yourself, or others.These can be applied by you, or other Heroes.
Slow:
Any ability that negatively affects movement speed.
We have many special items on our server which are obtainable from Dungeons/Mazes and World Events!They can be obtained from Rolling after a World Event or a Timelocked Chest.Here are the various Levels.
Uncommon Item - Usually has 1-2 Enchants.
Rare Item - Usually has 3-4 Enchants.
Legendary Item - Usually has 5-6 Enchants.
Mythic Item - Usually has 3-6 Powerful Enchants.
Demi-God Item - Usually has 2-8 Extremely Powerful Enchants and a Legend Enchant.
You can get much more information and player feedback if you signup on our website and read our Wiki!The links are below!
Website: http://talesofnamaria.enjin.com/forum
Wiki: {Added soon!}
Twitch, I stream new content and other things: http://www.twitch.tv/secrecyt
Donations help the server stay in operation!We appreciate all donations little and big! We are not a Pay2Win Server what-so-ever, and are currently just asking out of the goodness in your heart that you donate to keep your favorite server running.
Link to Donate:http://fluctishostin...-bee8d-2396f-f2
Heres our Teamspeak Information!Please use your In-game Username as your Teamspeak name.Thanks!
IP: 69.162.125.210:10183
Rules!
1.Do not use modified clients, excluding Optifine and Reis Mini-map.
2.Do not complain about abuse in any form.Get Evidence, and then show it on the forum.
3.No asking for ranks, you wont get them that way.
4.If your maturity does not fit at least a 16 Year Old level, dont even bother playing.We dont want you here.
5.No mass killing factions, it is very annoying and gets you a 7-Day Ban if evidence is provided.
6.No claiming, then griefing areas.This is a bannable offense.
7.No excessive cursing and acting retarded.You are allowed to curse, just dont wield it retardedly.
8.Dont argue with the Staff, especially not the Owner!!!
9.Trolling is strictly prohibited and will be dealt with swiftly and effectively.
10.Do not spam or use any hacks of any kind!You know its illegal friend.
Updates: Going to be adding in a new Engineer Pic soon. {Adding in Boss Farms}
Additional Notes
We are a RPG Server, with 7 Unique Classes. Want to wield a sword and heal yourself? Want to jump high and shoot arrows, while fighting giants? Here's your chance!Tags |
tools/tracking
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for someone takeing my items
FKTHISSERVER
Please contact me for further info Skype: Juther123 Also if you need an event writer im more than capable to help Out.
Hello sec this is Mr__Anonymous. Now this might sound like a staff app but its not so just bear with me. (BackStory) Im 16 And i have 2 years of Dungeon Master Experiance Also i am the writer Of Lore for a Rp server that May of may not be still up. (not Sure) :D thats all you need to know About me.
(Ideas)
Idea-1 Make Quests (entirly Up to you). But i think it would up the aspect of the server.
Idea-2 Make more events leading up to the Main event. Not just 2 more But life is unexpected so should be the mood of the server.
Idea-3 Chain Events- Lets say a troll squad Of 20 Are attacking a nearbye town. The players go and try to kill the trolls but as there about to kill the last troll he runs away.
(To Alert The Rest of the army). Then 2 days later the trolls come back but instead of attacking the same village the come to us and attack us making minimal damage on the castle that can be fixed in 5-10 min.
Idea-4 Make Lvl Restricted Events- This is an opertunity to let lvl 50s to go on a huge quest with out having lvl 3s around ( obviously the higher levels are going to be well equiped so Make harder monsters to fight. (If a lower level wants to join and has talked to a staff member and that staff member thinks he can take it then a staff member can voutch for him/her ( the player must pay a hefty fee.
idea-5 Make more dungeons. Harder and by level.
Idea-6 Make a surprise twist of events. Every one likes a little twist here and there.
idea-7 Make more monsters (Mainly for Event purposes)
Idea-8 I like your loot system. Dont change it.
Idea-9 I also like your idea of a greater evil but and not saying that it isnt but script your events.