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IMPORTANT NOTICE:
I've finished updating this pack as of version 1.13. The 32x32 Precisely Portal and Modified Portal packs links are included here, and will not be updated further. This pack has been a lot of fun to work on but I did work on it for 6 years and in general it's just time to move onto other projects. Please continue to enjoy the packs if you like them!
Image Highlights from the 1.13 update (part 1):
I've finished updating this pack as of version 1.13. The 32x32 Precisely Portal and Modified Portal packs links are included here, and will not be updated further. This pack has been a lot of fun to work on but I did work on it for 6 years and in general it's just time to move onto other projects. Please continue to enjoy the packs if you like them!
Image Highlights from the 1.13 update (part 1):
Progress | 85% complete |
Game Version | Minecraft 1.13 |
Resolution | 32x |
Tags |
27 Update Logs
1.13 (part 1) : by carlotta4th 07/22/2018 6:57:47 pmJul 22nd, 2018
Discontinuation of 16x support. 32x will continue, but version 1.12 is the last time the 16x pack will be updated. As for the 1.13 update, Mojang renamed every texture in file and code so most of the time was spent fixing that.
New: dog/wolf, cod, buckets of fish, horse armor, saddle, spruce trapdoor, blue ice, seagrass. There are also new spawn egg images for nonvanilla mobs--but you need to keep in mind with these textures that I have no control over the automatic color overlay that totally messes up most of the images. I'm making them anyway in the hope that eventually Mojang will allow customization in that regard so I can remove the filter entirely and just show the images.
Updated: texture for "oak trapdoor" is now "dark oak trapdoor.
New: dog/wolf, cod, buckets of fish, horse armor, saddle, spruce trapdoor, blue ice, seagrass. There are also new spawn egg images for nonvanilla mobs--but you need to keep in mind with these textures that I have no control over the automatic color overlay that totally messes up most of the images. I'm making them anyway in the hope that eventually Mojang will allow customization in that regard so I can remove the filter entirely and just show the images.
Updated: texture for "oak trapdoor" is now "dark oak trapdoor.
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Im having troubles with the glazed terracottas. Do you have any Ideas as to why? this is the full animation file for the white glazed terracotta as an example. Any ideas?
/* -------------------------- */
/* TEST CORE (WHITE) */
/* -------------------------- */
{ "animation": { "frametime": 2, "frames": [
{"index": 0, "time": 80 },
/* FLASH */
{"index": 7, "time": 6 },
{"index": 0, "time": 2 },
/* LOAD */
1,
2,
3,
4,
5,
6,
1,
2,
3,
4,
5,
6,
1,
2,
3,
4,
5,
6
]
}
}
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EDIT: i figured it out. I didn't know some of them were comments.