Published Feb 8th, 2012, 2/8/12 4:50 pm
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APOCRAFT
This is the resurrection of my Apocacraft re-texture, revamped and remade for indev use. It changes all of the bricks, all of the menus, most of the mobs, and some of the items (More will come later), and makes indev into what I consider to be a very cool, very dark experience.
If you're bored, give it a try. It's been extensively playtested, but I'd like some feedback from other people. The process of changing to this texture is easy as can be, and the method is detailed in the Read Me.
Speaking of which, here is the download link.
http://www.mediafire.com/file/jezgmmlc1yc/APOCACRAFT.zip
If you want to use this texture in creative or survival, here's the versions for that.
http://www.mediafire.com/file/xym4mlzy2q2/APOCACREATIVE.zip
Unzip it, READ THE READ ME, and try that sum-bitch out! Let me know what you think!
Oh wait, some advice.
Nights in Apocacraft are not dark. They are HELLA DARK. And since most of the mobs are now terminators with only one subroutine (Kill) it might be good to hide at night.
Additionally, don't even think about going underground unless you have a TON of torches. Seriously.
Play on normal or hard for best experience. Easy at the very very least. Peaceful means you'll never be able to get your John Connor on.
Rev.1:
+ Initial Release
Rev.2:
+ Added Armor functionality
+ Changed icons for all armor
- Cloth has become hand stitched fur padding
- Iron armor is now the steel battleplate of a Resistance Marine
- Gold armor is archaic plate of a long dead warrior culture.
- Diamond armor has become the impenetrable armor of a secret government project, finished too late to stop the machines.
+ Changed moon and sun, hopefully removing the horrible glow effect.
+ Removed superfluous folders/files so it will work with simple updates.
Rev.2.1:
+ Released Apocacreative
Rev.3
+ Added Furnace texture and menu
+ Porkchops now equals Bacon. Helllll yeah.
+ Tool updates
- All picks and axes prettified.
- Diamond and gold sword altered
+ Main menu buttons darkened to increase contrast with letters.
+ Glass and tree textures changing slightly.
Rev.3.1
+ Modified GUI to have a different health bar, and inverted the armor bar. Notch's version doesn't make sense to me.
+ Sheep wool fixed.
+ Flint fixed.
+ Diamond pick modified (Hopefully fixed?)
+ Arrow and feather icons recolored to match arrow model.
This is the resurrection of my Apocacraft re-texture, revamped and remade for indev use. It changes all of the bricks, all of the menus, most of the mobs, and some of the items (More will come later), and makes indev into what I consider to be a very cool, very dark experience.
If you're bored, give it a try. It's been extensively playtested, but I'd like some feedback from other people. The process of changing to this texture is easy as can be, and the method is detailed in the Read Me.
Speaking of which, here is the download link.
http://www.mediafire.com/file/jezgmmlc1yc/APOCACRAFT.zip
If you want to use this texture in creative or survival, here's the versions for that.
http://www.mediafire.com/file/xym4mlzy2q2/APOCACREATIVE.zip
Unzip it, READ THE READ ME, and try that sum-bitch out! Let me know what you think!
Oh wait, some advice.
Nights in Apocacraft are not dark. They are HELLA DARK. And since most of the mobs are now terminators with only one subroutine (Kill) it might be good to hide at night.
Additionally, don't even think about going underground unless you have a TON of torches. Seriously.
Play on normal or hard for best experience. Easy at the very very least. Peaceful means you'll never be able to get your John Connor on.
Rev.1:
+ Initial Release
Rev.2:
+ Added Armor functionality
+ Changed icons for all armor
- Cloth has become hand stitched fur padding
- Iron armor is now the steel battleplate of a Resistance Marine
- Gold armor is archaic plate of a long dead warrior culture.
- Diamond armor has become the impenetrable armor of a secret government project, finished too late to stop the machines.
+ Changed moon and sun, hopefully removing the horrible glow effect.
+ Removed superfluous folders/files so it will work with simple updates.
Rev.2.1:
+ Released Apocacreative
Rev.3
+ Added Furnace texture and menu
+ Porkchops now equals Bacon. Helllll yeah.
+ Tool updates
- All picks and axes prettified.
- Diamond and gold sword altered
+ Main menu buttons darkened to increase contrast with letters.
+ Glass and tree textures changing slightly.
Rev.3.1
+ Modified GUI to have a different health bar, and inverted the armor bar. Notch's version doesn't make sense to me.
+ Sheep wool fixed.
+ Flint fixed.
+ Diamond pick modified (Hopefully fixed?)
+ Arrow and feather icons recolored to match arrow model.
Progress | 100% complete |
Game Version | Minecraft 1.1 |
Resolution | 16x |
Tags |
tools/tracking
557621
4
apocacraft-557621
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