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Call of Duty Black Ops 2 Pack [1.5] *The Mob Update*

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Geminiii
Level 41 : Master Dragonborn
24
A few days ago, I noticed a discontinued Black Ops 2 texture pack for 1.4.7, so I thought, "Hey, I might want to do something like that." So I asked the creator (Crunter) if I could continue it, and he replied telling me I could (Second picture above for proof.)
Important!: You will need either Optifine or MCPatcher if you want Random Mobs and such to be enabled!

like_this_packpng

Plans
If you have a suggestion, post it in the comments or send me a PM.
Progress: 25% Complete
Game Version:Minecraft 1.5
Resolution:16x16
  • Armor
  • Environment
  • Font
  • GUI
  • Items
  • Mobs
  • Terrain
Tags:Call, Duty, Black, Ops, Themed, Environment, Font, Terrain, Items, GUI, Mobs, Armor
Credit:Crunter for letting me continue his pack.

Update #3 : 07/25/2013 1:34:39 pm7/25/13

Updated for 1.6, haven't been able to continue due to a broken computer (I'm using a friend's right now)

The \"Mob Update\" : 03/29/2013 8:39:29 pm3/29/13

-New Skeletons
-New Zombies
-Animated Galvaknuckles
-Better Water
-Better Lava

Update #1 : 03/28/2013 4:12:46 pm3/28/13

-New Pumpkins which are Television sets (Jack-o-Lantern is animated)
-More ores are changed.
-New Main Menu
-Leather Tunic is now like a Kevlar Vest.

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put as panintgs one panintg is blackops 2 logo blackops 1 logo cod ghost logo
  • Diesh47
  • Level 1
  • New Miner
  • July 16, 2013, 5:51 pm
since 1.6 is out, you can put sounds in the pack!
  • Geminiii
  • Level 41
  • Master Dragonborn
  • July 18, 2013, 9:18 am
Yeah, this could lead to some really cool stuff in packs now. But I can't update this without my computer fixed. :P
can you make the enchanting table a pack a punch machine and make a trapped chest a mystery box
  • Diesh47
  • Level 1
  • New Miner
  • April 27, 2013, 5:07 pm
are you still working on some of the blocks still?
and when you are done will it look similar to default or will it lokk sort of different?
  • Geminiii
  • Level 41
  • Master Dragonborn
  • May 3, 2013, 3:24 pm
Sorry, I've been inactive for awhile due to school and such. In the end they should look much more different. I may be able to get some work done this weekend though
  • Karatkake
  • Level 51
  • Grandmaster Cake
  • April 3, 2013, 7:15 am
How did you make the three types of zombie
  • Geminiii
  • Level 41
  • Master Dragonborn
  • April 3, 2013, 1:15 pm
It's actually very simple.
Step 1: Copy the original zombie mob image and rename it to "zombie2" inside the mobs folder.
Step 2: Edit "zombie2" to what you want it to look like.
Step 3: If you have MCPatcher or Optifine enabled they will appear in different forms randomly.
  • Karatkake
  • Level 51
  • Grandmaster Cake
  • April 3, 2013, 7:20 pm
Thank you,I think you can also make a zombie3?
  • Geminiii
  • Level 41
  • Master Dragonborn
  • April 5, 2013, 4:19 pm
Yes you can, I posted a comment earlier replying to this but it got deleted. I'm not sure if there's a limit though, you can do "zombie3" "zombie4" "zombie5" etc.
  • Karatkake
  • Level 51
  • Grandmaster Cake
  • April 5, 2013, 7:37 pm
Thank you
  • Bacterium
  • Level 29
  • Expert Explorer
  • March 30, 2013, 12:21 am
it's good, nice =)
  • Crunter
  • Level 44
  • Master Necromancer
  • March 29, 2013, 2:26 am
thx For continue this texturepack! Also i'll post my idea of Double Chest=Care Package
I think a single chest should be a care package and a double chest a mystery box.
  • Geminiii
  • Level 41
  • Master Dragonborn
  • March 29, 2013, 1:51 pm
Okay, and no problem.

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