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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 74 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





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Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


undefined


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

undefined
1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 



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Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

undefined


undefined


undefined

Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 177 logs.

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)

  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Comments : 2,146

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1 - 50 of 2,146

  • dratha1
  • Level 1
  • New Miner
  • March 26, 2015, 6:08 am
ok so my motherboard got fried on my hp pavalion dv6 and its my gaming laptop...all i had was a dell inspiron 17R and that couldn't play minecraft smoothly because of intel hd graphics nd i was  devistated......now i have a new motherboard and im so freaking happy i can play with this resource pack again......the story of my life. anyway just wanted to express how awsome your resource pack is....keep it up Monster!!!

P.S. I did the repairs myself
Edit Reply Delete
  • Nxio
  • Level 11
  • Journeyman Pirate
  • March 24, 2015, 2:19 am
Hi, I started to use the 1.8 verson of this texture pack and the 3d textures are glitching when I break them, Is that a bug or something : P
Edit Reply Delete
  • Tad363
  • Level 37
  • Artisan Architect
  • March 23, 2015, 6:38 pm
I just downloaded this pack from the link provided.  The pack appears to be missing quite a few of the textures shown on the reference jpeg.  Whats up with that?

For example, most of the 14:XXs

Assume I'm aware of metadata and biome dependant textures...
Edit Reply Delete
Will there be anyway to make there be  metadata in 1.8?
Edit Reply Delete
  • sloppyjoe99
  • Level 10
  • Journeyman Architect
  • March 22, 2015, 11:56 pm
i wish i can update to the new texture pack you produced lol anywhoo awesome looking watched dakr do a review for it. keep it up monsterfish :P
Edit Reply Delete
  • Lord Dakr
  • Level 43
  • Master Architect
  • March 22, 2015, 2:35 am
Loving the new Brown Stained clay texture buddy. Any chance of getting that same texture for all stained clay in say the hell / sky biomes for dragon scales :-D
Edit Reply Delete
  • Arctic100
  • Level 3
  • Apprentice Mage
  • March 21, 2015, 2:29 pm
Thank you very much monster. I'll be sure to download it soon ;)
Edit Reply Delete
  • HizzCraft MC
  • Level 6
  • Apprentice Warrior
  • March 20, 2015, 7:06 am
Meta Data blocks don't work for me :o !
And I use Optifine

Help?
Edit Reply Delete
  • stralus
  • Level 3
  • Apprentice Miner
  • March 22, 2015, 2:32 am
Thats what we call the fucked up part about 1.8 :P
Edit Reply Delete
  • HizzCraft MC
  • Level 6
  • Apprentice Warrior
  • March 22, 2015, 12:04 pm
Haha! Yeah x)
Edit Reply Delete
Can I use this for my map? I will be sure to fully credit you for your work.
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:11 pm
ofc you can give credit through =)
Edit Reply Delete
Thanks a ton, Monsterfish.
Edit Reply Delete
  • Arctic100
  • Level 3
  • Apprentice Mage
  • March 13, 2015, 12:49 pm
1st question: is this resource pack safe
2nd question: is it normal for it to redirect me to 2-3 different websites
Thank you if you reply
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:10 pm
well it doesnt give you a virus if thats what you mean just make sure to skip the ad on the adfoc page note the only file you need to download is conquest.zip delete anything else and there is no risks
Edit Reply Delete
  • Robulus
  • Level 32
  • Artisan Architect
  • March 11, 2015, 11:18 pm
I have to give you a big THANK YOU!!!!

Our server is running this as the standard texture pack and we really love your work.
Hopefully we will be able to use all your meta textures in future releases of MC.
These are making the best game ever just a little better.

BTW: If you are interested in checking what we build with your great TP,....just gimme a PN ;-) You would be very welcome.

Greetings!
Rob
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:09 pm
the futures is dimm looking but as long hope is still there and people make it important enough it will happen eventually =D
Edit Reply Delete
1225th diamond!
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:08 pm
keepem commin ;)
Edit Reply Delete
  • Viindice
  • Level 1
  • New Miner
  • March 7, 2015, 1:37 pm
Can someone help me please
why does my version still appears v1.1?
I'm using 1.8.1-Optifine_HD_U_C7

http://imgur.com/ujoBqCY
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 7:14 pm
development on the 1.8 version of the pack started back on 1.0 as with development on that version im quite slow to add stuff to it as i dont play 1.8 myself 

also this way when i have a 1.2 update in my changelog you know its for 1.8 =)
Edit Reply Delete
  • Viindice
  • Level 1
  • New Miner
  • March 7, 2015, 11:21 pm
Thanks Monster...so if I want to have access to all the good stuff I need to play on 1.7.10 servers?
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 11:31 pm
saldy yes at least everything regarding metadata =]
Edit Reply Delete
  • Arctic100
  • Level 3
  • Apprentice Mage
  • March 17, 2015, 8:54 am
Hey Monsterfish,
I have a question. Is it normal for the download to re-direct me to 2-4 websites?
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:08 pm
ir redirects you to the resource-packs.org page and from there to the adfoc page and that startts the download when you press skip ad so yeah it redirects a bit bit not 4 pages ;)
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Crafter
  • March 7, 2015, 9:39 am
Monster, you are by far the greatest texture pack maker I have ever seen and ravand.org is indebted to you.
I think I speak for all Ravanders when I say that I never want to see you stop producing your awesome work.
Thanks,
DarthEnigma
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 7:11 pm
im just glad my work inpired you guys to make some cool stuff yourself =] i cant ask for more
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Crafter
  • March 9, 2015, 5:44 pm
If you ever ask yourself what the point of continuing in Minecraft is, look how many people are asking after you and licking their chops, hungering for your work. I'm not a popular artist, but I'd have to imagine that's an awesome reward.
Also, I'm finding uses for 5:12, but would appreciate biomespecific open crates for barrels/5:13, or even crates as 5:14 now that "log cabin block" is basically identical to birch planks.
Edit Reply Delete
  • RubbeHill
  • Level 1
  • New Miner
  • March 1, 2015, 6:25 am
I have a suggestion for you Monsterfish! Could you make a woolblock variant that looks like rolled up cloth. It could look like the hayblock, with two strings going around the sides and then a spiral pattern on the top and bottom (like a rolled up carpet). I suggest this "rolled cloth" to be a metadata block of the hayblock instead of biomevaraiants of woolblocks. In that way it'll be easier to use and you can change the orientation of the block. This could be used to make for example rolled up sails on ships and maybe as products in a tailor/carpet shops or at a market :)

I hope you like the idea :)
Thanks for making this great pack! :)
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 7:10 pm
thats a very interesting idea .. im a bit unsure about how i would texture it however as in if i make it work for sails it might not work in the cloth context but i will definetly note it in my list
Edit Reply Delete
  • RubbeHill
  • Level 1
  • New Miner
  • March 9, 2015, 4:16 pm
Well I'm sure you can make it work somehow :D Thanks for noting it down! :)
Edit Reply Delete
  • WolgranWolf
  • Level 1
  • New Miner
  • February 27, 2015, 7:23 am
Can you play with shader? if not could you please add support to it? :) i would be so happy!
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 7:08 pm
what kind of support are we talking about here? bumpmapping? rotated skybox? nonglowing spider?
as it stand i cant run shaders myself and those issues would requre a addon pack however as of right now i cant really tackle the issues due to the lack of a powerfull pc. but im getting a stronger setup soon so maybe at some point i will have smth ready
Edit Reply Delete
  • WolgranWolf
  • Level 1
  • New Miner
  • March 18, 2015, 2:04 pm
The thing is that you need mc patcher or optifine to use conquest and thoose ar incompatible with forge
and shaders need forge.
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:13 pm
optifine is compatible with forge/shaders (im running them myself) just make sure to download the correct versions of the mods :)
Edit Reply Delete
The pictures show that you can play with the GLSL Shaders mod but only if your computer is beef enough to deal with the graphics
Edit Reply Delete
ACTUALLY, you can run a preinstalled shader for this resource pack by pressing super secret settings and it looks really good. (no downloads or anything, just press super secret settings once and you're done)
Edit Reply Delete
He wants the actual shadows and crap that shaders has.
Edit Reply Delete
  • ImperiumMC
  • Level 42
  • Master Dwarf
  • February 24, 2015, 3:41 am
Thank you Monster for making this pack! without it I wouldn't be where I am today. Its a shame you have lost inspiration to continue because of 1.8, hopefully 1.9 will bring back in block customization and to an even higher level than it was before.
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 7:06 pm
maybe minecraft will one da give me less of a hard time making creative stuff like im doing atm :P but what are the odds as they take adding barrierfree creeperhissing over a proper api which could have done the same thing by the comunity in a better way >_>
Edit Reply Delete
  • Arctic100
  • Level 3
  • Apprentice Mage
  • February 24, 2015, 2:35 am
you sir.... are an artist!
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 7, 2015, 7:04 pm
thx alot
Edit Reply Delete

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