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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 73 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





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Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

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1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 



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Spoiler - click to reveal
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For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 175 logs.

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Comments : 2,078

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1 - 50 of 2,078

  • RubbeHill
  • Level 1
  • New Miner
  • March 1, 2015, 6:25 am
I have a suggestion for you Monsterfish! Could you make a woolblock variant that looks like rolled up cloth. It could look like the hayblock, with two strings going around the sides and then a spiral pattern on the top and bottom (like a rolled up carpet). I suggest this "rolled cloth" to be a metadata block of the hayblock instead of biomevaraiants of woolblocks. In that way it'll be easier to use and you can change the orientation of the block. This could be used to make for example rolled up sails on ships and maybe as products in a tailor/carpet shops or at a market :)

I hope you like the idea :)
Thanks for making this great pack! :)
Edit Reply Delete
  • WolgranWolf
  • Level 1
  • New Miner
  • February 27, 2015, 7:23 am
Can you play with shader? if not could you please add support to it? :) i would be so happy!
Edit Reply Delete
  • ImperiumMC
  • Level 41
  • Master Dwarf
  • February 24, 2015, 3:41 am
Thank you Monster for making this pack! without it I wouldn't be where I am today. Its a shame you have lost inspiration to continue because of 1.8, hopefully 1.9 will bring back in block customization and to an even higher level than it was before.
Edit Reply Delete
  • Arctic100
  • Level 3
  • Apprentice Mage
  • February 24, 2015, 2:35 am
you sir.... are an artist!
Edit Reply Delete
  • just_heal
  • Level 1
  • New Miner
  • February 21, 2015, 10:04 am
summon costum head  are chests??? :'(
Edit Reply Delete
  • Zwoeard
  • Level 21
  • Expert Artist
  • February 21, 2015, 4:52 am
Me too i have a server with this teture but we can't work because the grass 31:1 is black and purple the ctm don't work like stonewalls wood irongate and everyone else.... so if there is a person that know texture programming please tell me on skype or help me.... i have tried Optifine, mcpatcher , forge all settings variables but nothing.... monsterfish plese tell me as soon as possible you are always offline....

;....(
Edit Reply Delete
  • just_heal
  • Level 1
  • New Miner
  • February 21, 2015, 9:57 am
it work with me
profile
Minecraft 1.8 Optifine Hd u A5
Conquest_1.8.Zip
v8.5


here are my settings/Graphics:Fancy / smooth lighting:off / smooth Lightin Level:100% / GUI Scale: Large / Fog: off / 3D Anaglyph:OFF /
Vieuw bobboing: ON / Use VBOs: off / Chunk loading: Default / Fog Start: 0.2 /
Details --> Clouds:Off / Trees:Default / sky:off / sun & Moon:on / Translucent Blocks: Fast / Dropped Items: Default / Cloud Height: Off / rain & snow: OFF / Stars: On / Show capes: On / held items tooltips: on /
Animations --> ALL ON /
Quality...-->  mipmap levels: 4 / anisotropic Filtering:????? / Clear water: ON / Better Grass: fancy / custom fonts: off / swamp colors: on / connected Textures: Fancy / custom sky:Off / mipmap type: nearest / antialiasing: Off / random Mobs: On / Better snow: off / custom Colers: on / Smooth bioms: on / Natural textures:on / alternate blocks: on /
performance... ---> Fast math: Off / load far:off / chunk updates:1 / fast render: on / smooth world: ON / preloaded Chunks: off / dynamic Updates: OFF lazy chunk loading: ON
Other... ---> lagometer: off / weather:on / debug profiler: OFF / time: default
Edit Reply Delete
  • Zwoeard
  • Level 21
  • Expert Artist
  • February 21, 2015, 9:32 pm
The metadata like ironwalls or special wood like 5:12 work?
Edit Reply Delete
  • Borajax007
  • Level 29
  • Expert Architect
  • February 26, 2015, 7:35 am
Are you playing on 1.7? The extra blocks do not work on 1.8
Edit Reply Delete
  • just_heal
  • Level 1
  • New Miner
  • February 23, 2015, 10:13 am
maybe a biomespecific texture?
Edit Reply Delete
  • TrinAlVule
  • Level 1
  • New Miner
  • February 19, 2015, 5:29 pm
My 31:1 (grass) textures are popping up as the violt and black checkered boxes. Th eleaves of every tree in game is showing as Saplings of their respective tree but with the Biomes custom color as the background like the layer wasn't made transparent upon editing. I've went through the first 10 pages of comments of this thread looking for a fix to this but have found nothing that works. I've installed the latest 1.8 version of Optifine with the settings as low as they can go and it doesn't fix it. I've used McPatcher with all boxes checked and no change. I've even patched forge , and optifine with mcpatcher and then repatched it to work with Liteloader and then every texture was a solid green. There are a total of 2066 comments at this time and so far none of them help me with my problem. PLEASE HELP
Edit Reply Delete
  • StDelyn
  • Level 1
  • New Miner
  • February 19, 2015, 10:02 am
Maybe a stone or cobble meta where there is wood mixed in for supports?

Oak logs are too big imo for mines etc so i think planks on the wall would fit better.
Edit Reply Delete
  • SirFriele
  • Level 1
  • New Miner
  • February 19, 2015, 6:36 am
Suggestions!

- Bronze and oxidized bronze (lovely turquoise colored) blocks, stairs and slabs! Biomespecific for netherbrick/stairs/slabs.

- Darker cobblestone/stonebricks in cold biomes.

- Brownish cobblestone/stonebricks in desert biomes.

- Darker/muddier dirt in cold biomes.

- End portal frame that looks like a big clay pot, ender eye as lid or cork. Biome specific.
Edit Reply Delete
So i have been using this texture pack... I have tried Optifine/MCPatcher and for SOME reason there are no metadata changes and i was really hoping I could use them for my server. I have plugins that change the metadata but the textures never change?? Anyone have a fix or ideas??
Edit Reply Delete
  • Devee
  • Level 14
  • Journeyman Pokemon
  • February 17, 2015, 5:47 am
It's too bad that the download link was removed.

http://ravand.org/texturepacks/Conquest_1.8.zip returns error 404.
Edit Reply Delete
  • Jester1o1
  • Level 1
  • New Miner
  • February 15, 2015, 4:38 pm
Hey not sure if this has been addressed or not, however banners seem to be messed up pattern wise. It's hard to describe but random layers seem to be shifted upwards and not centered properly.
Edit Reply Delete
If the standard rails just turned to the filler texture, what do I need to do to fix it? I didn't modify the blockstates or models, I just switched back to 1.8 w/ Optifine through Forge (#1309).
Edit Reply Delete
  • just_heal
  • Level 1
  • New Miner
  • February 23, 2015, 10:15 am
biomespecific texture ?
Edit Reply Delete
Hey Monster, just watched a great documentary on castles, is there a way you could make a orange-y brown-y version of clay to look like medieval cememnt? also is it possible to make yellow-ish sandstone versions of the 1:8 meta data for the sandstone block? maybe light and dark variants?
Edit Reply Delete
Do you NEEED to use Optifine for this one? Can't I just download it without?
Edit Reply Delete
  • nebux
  • Level 43
  • Master Wolf
  • February 18, 2015, 7:57 am
or you can use McPatcher
Edit Reply Delete
  • DDavid98
  • Level 23
  • Expert Ranger
  • February 15, 2015, 3:29 am
Optifine is required to Connected Textures and MetaData blocks. You can use the pack without Optifine, but Conquest is better with it.
Edit Reply Delete
Hey Monster, any chance of getting a muddy cobblestone texture? would be great to mix in with the soul sand and dirt metas for a messy road
Edit Reply Delete
  • Lord Dakr
  • Level 41
  • Master Architect
  • February 12, 2015, 12:01 pm
That would also work for traditional mud brick houses found in the hotter countries around the world
Edit Reply Delete
  • Conradis1981
  • Level 1
  • New Explorer
  • February 10, 2015, 11:11 am
great Resource pack....just neet to tweak the powered rail model so it lays as it should....I seem to be finding it facing the opposite of how you place it when it comes to elevation
Edit Reply Delete
I found a fix for that- You use WinRAR? Go to the Conquest pack...
Conquest_1.8 > assets > minecraft > blockstates > golden_rail.json
Switch "powered=true,shape=ascending_west": Y value to 270
Switch "powered=true,shape=ascending_east": Y value to 90
Edit Reply Delete
  • pyperwithay
  • Level 1
  • New Miner
  • February 8, 2015, 6:01 pm
wow just wow
Edit Reply Delete
Can you add an adfly link? Im scared of adfoc, because of the adware.
Edit Reply Delete
I noticed a while back that the change log only shows the last 25 updates. Any chance you could post a full list of them somewhere? It would be really cool to see how the pack has developed over time. :D
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Crafter
  • February 4, 2015, 3:04 pm
Could you add crates with random junk (e.g. fish, apples, etc.) like 5:13 barrels as 5:12 instead of that strange spruce meta?
Thanks,
DarthEnigma
Edit Reply Delete
  • flamo900
  • Level 1
  • New Miner
  • January 31, 2015, 2:39 pm
Do you think you could do dark stonebrick and a dark cobble metadatas please?


Thanks
Edit Reply Delete
  • Lord Dakr
  • Level 41
  • Master Architect
  • January 30, 2015, 1:46 pm
Awesome update man as always and thanks for Clay barrel :-D

Suggstions for the future:
Biome Specific Versions of the Apple leaf 161:3/7/15
     Desert - Lemons
     Mesa - Oranges/Apricots
     Jungle - Limes
     Hell - Cherries
     Savannah - Peach
     Mushroom - Weird Trippy Magical Fruit stuff or just Plums
     
As amazing as the apple leaves are..............my god am I fed up with them coming up in plot reviews :-D

Thanks,

Lord Dakr
Edit Reply Delete
That would be amazing!
Edit Reply Delete
Do you have patches for mods?
Edit Reply Delete
Hi, es geht nochmal um die Gras-Problematik (ich schreib mal auf deutsch damit es verständlicher ist). Das Problem sieht wie folgt aus: animiertes gras (also das was sich wie im wind bewegt, gilt für groß und klein; beim fern oder blumen ist es nicht so) hat in der Ferne über der normalen, sich bewegenden textur so ein grünes "X", entlang des polygons. Gras in der unmittelbaren nähe (oder ein paar meter weiter weg mit dem optifine-zoom) haben das nicht. Ich hab eigentlich die höchsten einstellungen die in optifine möglich sind (-> antisophrische filterung & mipmap level alles auf max). Das Problem kommt bei mir in der 1.7.4 und 1.7.10 vor, also auch mit verschiedenen optifine versionen.
Wenn du keinen Fix dafür findest, kannst du mir sagen wie man die gras-animation ausmacht? ohne die animation sieht es nämlich normal aus (hab ich durch wüstes löschen einiger dateien im rp herausgefunden, kenne mich damit aber nicht aus). Vielen Dank schonmal!
Edit Reply Delete
  • Minecrafttalsi
  • Level 44
  • Master Architect
  • February 14, 2015, 11:26 pm
Okay, hab nochmal ein bisschen rumprobiert. Es lag tatsächlich an der Anisotropischen Filterung. Allesdings war das problem dass sie eingeschaltet war :D 
Hab sie ausgemacht, seitdem geht's. Selbst als ich sie danach wieder schritt für schritt hochgestellt habe ist der Fehler nicht zurückgekommen ^^
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  • playsits
  • Level 1
  • New Miner
  • January 28, 2015, 2:27 am
Hi all,
first of all: GREAT texture pack, I love it and we used it on our server 1.7.10. We made use of the meta textures (like ropes, bottles, etc.). But on 1.8.1 these meta textures do not seem to work anymore. Will there be a fix for it?
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  • Baromeus
  • Level 1
  • New Miner
  • January 29, 2015, 4:15 am
there is no metadata anymore in 1.8
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  • playsits
  • Level 1
  • New Miner
  • January 29, 2015, 12:31 pm
But will there be a workaround or anything else to keep those cool special textures like ropes etc. ?
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  • Baromeus
  • Level 1
  • New Miner
  • January 31, 2015, 1:13 am
I belive the only optin is biome right now, but i could be wrong
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  • Oden
  • Level 1
  • New Miner
  • January 25, 2015, 5:00 pm
I seem to be having a bit of a problem, in my own server and on my single player maps, i'm not able to cycle through blocks that have metadatas, but on other servers, I can. I'm running 1.7.10, and i've repeatedly tried to re-download your 1.7-1.6 version to no avail.
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  • Mr_AppleMan
  • Level 1
  • New Crafter
  • January 24, 2015, 8:51 am
When I go to the download link no Download option shows up for me ANYWHERE on the page...
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  • Baromeus
  • Level 1
  • New Miner
  • January 24, 2015, 1:29 pm
If you use the link above, on the following website there should be a viedo on the right site. below the video there should be 5 links (4 in a greenish "button" and in the middle a common hyperlink)

the first one: (greenish button)
[Download for Minecraft 1.8 & newer]

the second one: (greenish button)
[Download for Minecraft 1.7 - 1.6]

on the next website you have to wait some seconds and use the "skip" button on the top-right corner (after the cowndown is finished)

hope this helps
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  • Desotar
  • Level 15
  • Journeyman Artist
  • January 23, 2015, 5:31 am
Hey Monsterfish in the title it says "weekly updates" but this (amazing) ressource pack hasn't been updated for about two months now. Don't get me wrong I dont want to force an update or tell you you are to slow I'm just interested in if there is any reason for it. Maybe no ideas? No motivation? Or is it completely finished now? Really don't understand this as a offense I am just interested!!! Love your work!
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  • Baromeus
  • Level 1
  • New Miner
  • January 24, 2015, 1:23 pm
the last update is 14 days ago, so you mean 2 weeks, not 2 months.
I don't belive it is finished yet, since Minecraft 1.8 had alot of changes and not everything in this pack works right now (at last not as perfect as it was in 1.7.10)

but like you say, its an awsome pack and i belive monsterfish will surly update it as soon as possible.

btw. Thanks to you pack monsterfish, i could convert some 256x junkies to use you pack and see how beautyful 32x can be
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  • skullzbeast
  • Level 1
  • New Miner
  • January 22, 2015, 3:01 pm
I have recently mad a video featuring this (awesome) pack, and I would like to know if I could have it featured here. It is for version 8.9 of the pack and contains every single block available in the creative inventory, along with many items. It is a rather long video, however, but I feel that I did a good job at showcasing the pack. Also, the video will not go live for about three days and I'd be happy to link it if you needed it.
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 10:01 pm
link me up =)
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  • skullzbeast
  • Level 1
  • New Miner
  • January 25, 2015, 3:54 am
Here it is!! Took me two days to upload :P
http://youtu.be/SA2JHcgJmNE
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  • DarthEnigma
  • Level 1
  • New Crafter
  • January 22, 2015, 4:31 pm
Will you PM me a message with v. 8.9 attached, please?
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  • DarthEnigma
  • Level 1
  • New Crafter
  • January 22, 2015, 2:22 pm
The biome specific textures and the metadata for 1.7.10 (via the posted download) are not the metadata or biome specifics shown on the texturesheeets. Things like wine bottles, hanging fish, and mist are not available at all (even on Ravand.org). Please put up a download that has those items, the Asian-themed items, autumn leaves, hanging moss, etc. or explain why these items cannot be obtained despite their supposed existence. I want to experience the full glory of Conquest!
Thanks,
DarthEnigma
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  • DarthEnigma
  • Level 1
  • New Crafter
  • January 22, 2015, 4:30 pm
A few days ago, i watched Lord Dakr's video "Plot Review: Valenholm". His Conquest version had a lot of metadatas and biomespecifics I don't have. For instance: wine bottles, autumn leaves, cherry blossoms, paper srceens, mist, hanging fish, papyrus reeds, bamboo, and many more. I asked on Ravand.org what version of Conquest is current and was told v. 8.9. I cannot find v. 8.9 for download and am stuck with such annoying textures as a puffball mushroom instead of wine bottle and nonfunctioning biomespecifics. Will you please do me the favor of PMing me a message with version 8.9 attached (or whatever version for 1.7 I saw in the video)?
-DarthEnigma
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:52 pm
when you are on resource-packs.org click on this button and it will give you the 1.7 compatible version of conquest with metadata and biomespecific blocks
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  • DarthEnigma
  • Level 1
  • New Crafter
  • January 23, 2015, 2:09 am
I figured it out, thank you.
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  • SchmidtyT27
  • Level 1
  • New Miner
  • January 22, 2015, 1:54 pm
Is the cobblestone top susposed to have the same texture as stone bricks?
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  • SchmidtyT27
  • Level 1
  • New Miner
  • January 22, 2015, 2:38 pm
nevermind it only does it on one server i play on
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:53 pm
are you on 1.8 or could it be that on that server of yours the people use a metadatablock of cobblestone?
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  • Werius
  • Level 1
  • New Explorer
  • January 18, 2015, 1:18 am
  • How to remove Grass and leaves? 
  • Witch files i must delete?.. it slow down my computer and looks really bad..
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:53 pm
you have to remove the model and the blockstates of the leaves in the minecraftdirectory in the pack that will get rid of the 3d models
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I did get the grass and leaves fixed, but then connected textures for some objects stopped. Like, carpet was connected on the default, then not on the "fixed" version.
*edit: this was after I switched to Optifine 1.8.1 C7 from B4, and then back to B4.
Also, powered rails sometimes point opposite of the slope (when rising/falling), so instead of connecting together, they make lines perpendicular to the slope.
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Hey Monster, I play on 1.7.4 and I got these odd green polygon shaped stuff above all the normal type grass (31:1). I don't know if it's an local issue for me or if the top of these grass texture is not completely transparent.
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 10:00 pm
that mighthappen because of anisotrophic filtering without mipmapping try turning both on and see if that helps
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I already have :( But it also might be an issue of 1.7.4 optifine, I try to update my minecraft and the next optifine.
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  • IIViking
  • Level 1
  • New Miner
  • January 17, 2015, 11:42 am
Can you please link me the v8.5(or newer) version of Conquest? When I click 'Download' I keep getting the v1.0 :( I love your texturepack! <3
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 10:00 pm
make sure to click this button when you are on resource-packs.org it will send you to the 1.7 compatible download of the pack
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  • Wreyth
  • Level 27
  • Expert Architect
  • January 17, 2015, 1:13 am
With optifine (latest) installed using you texture pack and the 3d models pack addon if i have connected textures on i get this http://i5.photobucket.com/albums/y191/Wreyth/2015-01-17_030846_zpsfadab97c.png

a
lso with custom colors on i get screwed up sugar canes and a few other thing with white textures or white parts
http://i5.photobucket.com/albums/y191/Wreyth/2015-01-17_031519_zpse749b6e0.png

also where can i find your meta data textures in the pack as i am wanting to make a custom oriental style verision of your pack with all texture credit going to you of course..... its for a japanese style build i am doing. i just can't seem to find your biome specific or old meta textures in any of the packs only the standard stuff.
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:58 pm
as i didnt make the 3d addon pack i recomend telling the author of said as i cant change the files he uses. why the reeds turn gray when custom colors is on probably resolves out of the fact that the ctm textures i normally use instead of default (which is gray) arnt taken into account by the 3d models. So yeah works fine on my end ^so jugbot should take a look at the compatibility issue
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  • dratha1
  • Level 1
  • New Miner
  • January 16, 2015, 7:55 am
I just wanted to say that this is an awsome resource pack!! as a side note. the sugar cane is grey when i use optifine with custom colors and the sky is awsone but i can still see parts and bits of the sie of clouds .  but awsome otherwise!!!!! keep it up!!

ps. could you add spikes to the iron bars?

Edit: Recent Optifine Update fixed the sugarcane color issue.
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:55 pm
hehe thx man =) and glad the issue got resolved 

as with the spikes the default ironbars are pretty spiky already arent they ;)
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  • Gfiti
  • Retired Moderator
  • Level 46
  • Master Architect
  • January 16, 2015, 6:20 am
Bei mir ist Gravel überall weiß in 1.8 mit dem 1.8 TP. (Ich spiel mit Optifine und CTM textures an)

Liegt das am TP?

Achja, wird Andesite/Diorite/Granite so bleiben in 1.8? (Waren ja eig mal Metadata texturen)
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:54 pm
stell sicher das du auch die 1.8 compatible version meines texturen packet verwendest gibt da einen großen unterschied zwischen 1.7 und 1.8  =)
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  • Gfiti
  • Retired Moderator
  • Level 46
  • Master Architect
  • January 23, 2015, 4:51 am
Ja tu ich, hatte ich ja auch gesagt. :P Lily pads und sugarcane sind bei mir auch grau, auch ohne CTM

Wie kommts eigentlich das das moddel pack jetzt im TP mit drin ist? Stört mich nicht bei den meißten sachen aber die iron doors sind dann doch recht nervig. Dachte das sollte optional sein?
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 23, 2015, 5:33 am
uh mist glatt überlesen  (ist so oft passiert das leute einfach die falsche tp version verwenden da hat sich das automatisisert.. der kies wird in birkenbiomen zu einem mehr asiatisch anmutenden kies (kiesgarten).
Was den sugarcane betrifft sollten die mit ctm und ohne addonpack ganz normal farbig sein du kannst mir ja mal einen screenshot bereitstellen, damit ich sehe wie dein problem ausschaut fall der lösungsvorschlag hier nicht klappt.

sicherlich wäre es eine möglichkeit die 3d modell komplett als addonpack zu verwalten ich muss mal schauen ob ich das irgendwann mach du bist schließlich nicht der einzige der sich an manchen ecken und kanten stößt.
Auch wenn ich finde das man sich leicht damit arangieren kann, immerhin lädt man sich ja das tp um die mc optic zu ändern (wenn möglich könnte ich diese 3d erweiterungen allerdings auch biomespecifisch machen da müsste ich aber erstmal nachschauen ob das so geht wie ich mir das vorstelle)
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Are there still metadatas or are they gone?
Thanks :D
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Aww... Really Really good good pack though! Keep up the good work!
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  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 15, 2015, 12:22 pm
1.8 doesnt have any metadatas anymore =(
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