1,189

[1.8] compatible Conquest 32x32 (weekly update check changelog)

1,189 diamonds
Collectable
  • 578,865
    Views, 883 today
  • 204,618
    Downloads, 337 today

Get Embed Code

Forum:
HTML:
Link:
avatar
Monsterfish_
Level 73 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


undefined

undefined

undefined

Optifine/McPatcher required!

undefined




Not convinced yet? Check out these Videos
Spoiler - click to reveal
Bibr_7LCxto




undefined
Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


undefined


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

undefined
1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 



undefined

Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

undefined


undefined


undefined

Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 174 logs.

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Comments : 2,037

Join us to post comments.

Show Comments

1 - 50 of 2,037

  • Oden
  • Level 1
  • New Miner
  • January 25, 2015, 5:00 pm
I seem to be having a bit of a problem, in my own server and on my single player maps, i'm not able to cycle through blocks that have metadatas, but on other servers, I can. I'm running 1.7.10, and i've repeatedly tried to re-download your 1.7-1.6 version to no avail.
Edit Reply Delete
  • Mr_AppleMan
  • Level 1
  • New Crafter
  • January 24, 2015, 8:51 am
When I go to the download link no Download option shows up for me ANYWHERE on the page...
Edit Reply Delete
  • Baromeus
  • Level 1
  • New Miner
  • January 24, 2015, 1:29 pm
If you use the link above, on the following website there should be a viedo on the right site. below the video there should be 5 links (4 in a greenish "button" and in the middle a common hyperlink)

the first one: (greenish button)
[Download for Minecraft 1.8 & newer]

the second one: (greenish button)
[Download for Minecraft 1.7 - 1.6]

on the next website you have to wait some seconds and use the "skip" button on the top-right corner (after the cowndown is finished)

hope this helps
Edit Reply Delete
  • Desotar
  • Level 15
  • Journeyman Artist
  • January 23, 2015, 5:31 am
Hey Monsterfish in the title it says "weekly updates" but this (amazing) ressource pack hasn't been updated for about two months now. Don't get me wrong I dont want to force an update or tell you you are to slow I'm just interested in if there is any reason for it. Maybe no ideas? No motivation? Or is it completely finished now? Really don't understand this as a offense I am just interested!!! Love your work!
Edit Reply Delete
  • Baromeus
  • Level 1
  • New Miner
  • January 24, 2015, 1:23 pm
the last update is 14 days ago, so you mean 2 weeks, not 2 months.
I don't belive it is finished yet, since Minecraft 1.8 had alot of changes and not everything in this pack works right now (at last not as perfect as it was in 1.7.10)

but like you say, its an awsome pack and i belive monsterfish will surly update it as soon as possible.

btw. Thanks to you pack monsterfish, i could convert some 256x junkies to use you pack and see how beautyful 32x can be
Edit Reply Delete
  • skullzbeast
  • Level 1
  • New Miner
  • January 22, 2015, 3:01 pm
I have recently mad a video featuring this (awesome) pack, and I would like to know if I could have it featured here. It is for version 8.9 of the pack and contains every single block available in the creative inventory, along with many items. It is a rather long video, however, but I feel that I did a good job at showcasing the pack. Also, the video will not go live for about three days and I'd be happy to link it if you needed it.
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 10:01 pm
link me up =)
Edit Reply Delete
  • skullzbeast
  • Level 1
  • New Miner
  • January 25, 2015, 3:54 am
Here it is!! Took me two days to upload :P
http://youtu.be/SA2JHcgJmNE
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Explorer
  • January 22, 2015, 4:31 pm
Will you PM me a message with v. 8.9 attached, please?
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Explorer
  • January 22, 2015, 2:22 pm
The biome specific textures and the metadata for 1.7.10 (via the posted download) are not the metadata or biome specifics shown on the texturesheeets. Things like wine bottles, hanging fish, and mist are not available at all (even on Ravand.org). Please put up a download that has those items, the Asian-themed items, autumn leaves, hanging moss, etc. or explain why these items cannot be obtained despite their supposed existence. I want to experience the full glory of Conquest!
Thanks,
DarthEnigma
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Explorer
  • January 22, 2015, 4:30 pm
A few days ago, i watched Lord Dakr's video "Plot Review: Valenholm". His Conquest version had a lot of metadatas and biomespecifics I don't have. For instance: wine bottles, autumn leaves, cherry blossoms, paper srceens, mist, hanging fish, papyrus reeds, bamboo, and many more. I asked on Ravand.org what version of Conquest is current and was told v. 8.9. I cannot find v. 8.9 for download and am stuck with such annoying textures as a puffball mushroom instead of wine bottle and nonfunctioning biomespecifics. Will you please do me the favor of PMing me a message with version 8.9 attached (or whatever version for 1.7 I saw in the video)?
-DarthEnigma
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:52 pm
when you are on resource-packs.org click on this button and it will give you the 1.7 compatible version of conquest with metadata and biomespecific blocks
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Explorer
  • January 23, 2015, 2:09 am
I figured it out, thank you.
Edit Reply Delete
  • SchmidtyT27
  • Level 1
  • New Miner
  • January 22, 2015, 1:54 pm
Is the cobblestone top susposed to have the same texture as stone bricks?
Edit Reply Delete
  • SchmidtyT27
  • Level 1
  • New Miner
  • January 22, 2015, 2:38 pm
nevermind it only does it on one server i play on
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:53 pm
are you on 1.8 or could it be that on that server of yours the people use a metadatablock of cobblestone?
Edit Reply Delete
  • Werius
  • Level 1
  • New Miner
  • January 18, 2015, 1:18 am
  • How to remove Grass and leaves? 
  • Witch files i must delete?.. it slow down my computer and looks really bad..
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:53 pm
you have to remove the model and the blockstates of the leaves in the minecraftdirectory in the pack that will get rid of the 3d models
Edit Reply Delete
Hey Monster, I play on 1.7.4 and I got these odd green polygon shaped stuff above all the normal type grass (31:1). I don't know if it's an local issue for me or if the top of these grass texture is not completely transparent.
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 10:00 pm
that mighthappen because of anisotrophic filtering without mipmapping try turning both on and see if that helps
Edit Reply Delete
I already have :( But it also might be an issue of 1.7.4 optifine, I try to update my minecraft and the next optifine.
Edit Reply Delete
  • IIViking
  • Level 1
  • New Miner
  • January 17, 2015, 11:42 am
Can you please link me the v8.5(or newer) version of Conquest? When I click 'Download' I keep getting the v1.0 :( I love your texturepack! <3
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 10:00 pm
make sure to click this button when you are on resource-packs.org it will send you to the 1.7 compatible download of the pack
Edit Reply Delete
  • Wreyth
  • Level 27
  • Expert Architect
  • January 17, 2015, 1:13 am
With optifine (latest) installed using you texture pack and the 3d models pack addon if i have connected textures on i get this http://i5.photobucket.com/albums/y191/Wreyth/2015-01-17_030846_zpsfadab97c.png

a
lso with custom colors on i get screwed up sugar canes and a few other thing with white textures or white parts
http://i5.photobucket.com/albums/y191/Wreyth/2015-01-17_031519_zpse749b6e0.png

also where can i find your meta data textures in the pack as i am wanting to make a custom oriental style verision of your pack with all texture credit going to you of course..... its for a japanese style build i am doing. i just can't seem to find your biome specific or old meta textures in any of the packs only the standard stuff.
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:58 pm
as i didnt make the 3d addon pack i recomend telling the author of said as i cant change the files he uses. why the reeds turn gray when custom colors is on probably resolves out of the fact that the ctm textures i normally use instead of default (which is gray) arnt taken into account by the 3d models. So yeah works fine on my end ^so jugbot should take a look at the compatibility issue
Edit Reply Delete
  • dratha1
  • Level 1
  • New Miner
  • January 16, 2015, 7:55 am
I just wanted to say that this is an awsome resource pack!! as a side note. the sugar cane is grey when i use optifine with custom colors and the sky is awsone but i can still see parts and bits of the sie of clouds .  but awsome otherwise!!!!! keep it up!!

ps. could you add spikes to the iron bars?

Edit: Recent Optifine Update fixed the sugarcane color issue.
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:55 pm
hehe thx man =) and glad the issue got resolved 

as with the spikes the default ironbars are pretty spiky already arent they ;)
Edit Reply Delete
  • Gfiti
  • Retired Moderator
  • Level 46
  • Master Architect
  • January 16, 2015, 6:20 am
Bei mir ist Gravel überall weiß in 1.8 mit dem 1.8 TP. (Ich spiel mit Optifine und CTM textures an)

Liegt das am TP?

Achja, wird Andesite/Diorite/Granite so bleiben in 1.8? (Waren ja eig mal Metadata texturen)
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 22, 2015, 9:54 pm
stell sicher das du auch die 1.8 compatible version meines texturen packet verwendest gibt da einen großen unterschied zwischen 1.7 und 1.8  =)
Edit Reply Delete
  • Gfiti
  • Retired Moderator
  • Level 46
  • Master Architect
  • January 23, 2015, 4:51 am
Ja tu ich, hatte ich ja auch gesagt. :P Lily pads und sugarcane sind bei mir auch grau, auch ohne CTM

Wie kommts eigentlich das das moddel pack jetzt im TP mit drin ist? Stört mich nicht bei den meißten sachen aber die iron doors sind dann doch recht nervig. Dachte das sollte optional sein?
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 23, 2015, 5:33 am
uh mist glatt überlesen  (ist so oft passiert das leute einfach die falsche tp version verwenden da hat sich das automatisisert.. der kies wird in birkenbiomen zu einem mehr asiatisch anmutenden kies (kiesgarten).
Was den sugarcane betrifft sollten die mit ctm und ohne addonpack ganz normal farbig sein du kannst mir ja mal einen screenshot bereitstellen, damit ich sehe wie dein problem ausschaut fall der lösungsvorschlag hier nicht klappt.

sicherlich wäre es eine möglichkeit die 3d modell komplett als addonpack zu verwalten ich muss mal schauen ob ich das irgendwann mach du bist schließlich nicht der einzige der sich an manchen ecken und kanten stößt.
Auch wenn ich finde das man sich leicht damit arangieren kann, immerhin lädt man sich ja das tp um die mc optic zu ändern (wenn möglich könnte ich diese 3d erweiterungen allerdings auch biomespecifisch machen da müsste ich aber erstmal nachschauen ob das so geht wie ich mir das vorstelle)
Edit Reply Delete
Are there still metadatas or are they gone?
Thanks :D
Edit Reply Delete
Aww... Really Really good good pack though! Keep up the good work!
Edit Reply Delete
  • Monsterfish_
  • Level 73
  • Legendary Artist
  • January 15, 2015, 12:22 pm
1.8 doesnt have any metadatas anymore =(
Edit Reply Delete

1 - 50 of 2,037

Show Comments