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[1.9] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 78 : Legendary Artist

Urgent Notice the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ

here is how to install Conquest_ =)


https://twitter.com/ravand1990/status/533314507150741504

retweet so it gets noticed (metadata alternative in 1.9) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

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or support me on patreon

Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

crystal
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

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1.8 Support

3d models to go along with conquest by Jugbot


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bumpmapping/normalmap support by Antroz59
got content related to conquest post it here =)


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Spoiler - click to reveal
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For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here for referencesheet and here for the biomespecific texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
Adventuremap "perfect Vacation" by vagosssssss
Videoseries "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark
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For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out whats coming next.


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-uBhgU9_suY





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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 191 logs.

Update #191 : 04/16/2016 4:50:19 pm4/16/16

[FOR MC 1.9]

Update (V.1.1)


  • added 3dmodel for cauldron
  • added 3d model for bookshelves
  • added added 3d for darkoak fences
  • added model for jungle fences
  • added model for birch fences
  • updated model for ladders
  • added enchantmenttable 3dmodel [credit to jugbot for the original]
  • added torches 3d model [credit to jugbot for the original]
  • added 3d model for ferns
  • added 3dmodel for dandelion
  • fixed comparator model
  • added 3dmodel for laver
  • added 3dmodel for carrots
  • added 3dmodel for potatos
  • added 3dmodel for grown wheat
  • added better model for jungledoor
  • added endercrystal texture
  • added elytra textures






Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #190 : 01/22/2016 5:25:46 pm1/22/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=viEemEfrVl4&feature=youtu.be

Update (V.10.5)

  • added new kitchentop workbendmetadata (58:4)
  • added new cobblestonemetadata pavement (4:9) 
  • added new mossycobblestonemetadata dirtypavement (48:6)
  • new flowermetadata beans (38:14)
  • added new mushroommetadatas  
    • grass (39:1)
    • fern (39:2)
    • deadbush (39:3)
    • big cow parsley (39:4)

  • added new conquest customheads (commandblockspawning only due to length of command)
    • bucket: give [name] 397 1 3 {display:{Name:"bucket"},SkullOwner:{Id:"c3406cd0-37ca-4811-8480-79ecb923338a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE4N2M3ZDRkNGMzNGY2NGQyMGRmY2I3MjE3MjA4Mzg5YTI1ZjI5Y2RlMjg1MGFhZmRiMGNlOTM3NjE5M2EifX19"}]}}}
    • brownshroom: give [name] 397 1 3 {display:{Name:"brownschroom"},SkullOwner:{Id:"aa5894bb-7d4d-42c1-89c9-bf383d65669f",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmUzZjVhZmM1NDY3NTZkM2I2M2Y0NDM4NGE4YTAxNDIwMzNlYTQ3YTVjOTgwYmE2YzYwMmU4MjcyZmFkOWVkIn19fQ=="}]}}}
    • redshroom: give [name] 397 1 3 {display:{Name:"redschroom"},SkullOwner:{Id:"dfcc47d1-25d3-402a-984f-94229c44dda3",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JkMWY0NWZjMTQ5ZjJmOTQ3NzE0Y2Q1Zjk0YzEyNTg3NDhhNjM4YjdmYTIxYmE4MWFkZWRkNmZjZTJjIn19fQ=="}]}}}

  • new biomevariant for the weaponsrack (SwamplandM Swampland Taiga TaigaHills TaigaM Mesa Mesa(Bryce) MesaPlateauF MesaPlateauFM MesaPlateau MesaPlateauM) with brooms and shovels
  • new biomevariant for trapdoors heavy ironbars (IcePlains IcePlainsSpikes Beach DeepOcean Mesa Mesa(Bryce) MesaPlateauF )
  • fixed a few biomeincompatibilities
  • updated the metadatasheet to be compatible with the 10.4 version of the pack



 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #189 : 01/01/2016 4:51:37 pm1/01/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=KnRc4nOvs4M&feature=youtu.be

Update (V.10.4)

  • added coldlavarock metadata (49:2)
  • added lavarock metadata (49:3)
  • added netherbrick metadata inspired by the black gate (112:1)
  • added rat biome variant of the frog/toad cobweb (SwamplandM Swampland Ocean FrozenOcean DeepOcean Desert DesertHills DesertM )
  • added  round 3x3 wheel (fullwheel)
  • added  added tripplecannonfront texture to ironstairs (stonebeach only)
  • added lying barrel biomevariants (deepocean & coldtaigahills)
  • added wickerfencevariants
    •  roman (Savanna Plateau SavannaPlateau SavannaPlateauM SavannaM PlateauM
    • white (BirchForestHills BirchForest BirchForestHillsM BirchForestM SunflowerPlains IceMountains)sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest)
    • plank (Taiga TaigaHills TaigaM MegaTaiga MegaTaigaHills MegaSpruceTaiga ColdTaiga ColdTaigaM ColdTaigaHills ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M)

  • reworked dispenser
  • updated nightsky (betterskies) in all the conquest version 1.7 1.8 1.9 etc
 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #188 : 12/22/2015 4:22:49 pm12/22/15

Hohoho,


well it appears it is about the right time to let an update hit the road im sure you guys agree. 


It has been a little while since the last one, so I hope this one will statisfy your needs for new stuff.


But without much more uninteresting topics here is what you all have been waiting for :D


Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=eIhxuvfp_q8&feature=youtu.be

Update (V.10.3)

  • added new sandstone metadata (24:11)
  • added snowy cobblestone 48:5
  • added MASSIVE whel textures for the spiny wheel chooseing the type of wheel is now easier and depending on the metadata as well
  • added grassblock for the grasssnow layer so it doesnt turn snow blow it (2:3)
  • added biomeversions for the scale 101:13
    • weathercock (SwamplandM Swampland Plains  IcePlainsSpikes IcePlains  SunflowerPlains )

    • spyglass (FrozenRiver  MushroomIslandShore MushroomIsland ColdTaiga ColdTaigaM  ColdTaigaHills)
    • sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest )
    • sextant (Ocean River FrozenOcean DeepOcean Beach ColdBeach  stonebeach )

    • abacus (IceMountains BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest )
    • astrolabe // armillary sphere ()

  • added biomversion for ladder (singlerope junglebiome) removed jungle from the ropeladder
  • added new paperlanter  (BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest SunflowerPlains  )
  • added medieval lamp (MegaTaiga MegaSpruceTaiga  Plains ColdTaiga ColdTaigaM  ColdTaigaHills)
  • added nonbark log textures 162:2/6/10/14&139:9 (light = MushroomIslandShore MushroomIsland ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M Plains  etc.) (dark = ColdBeach FrozenRiver IceMountains IcePlainsSpikes IcePlains  Hell Sky ColdTaiga )
  • tweaked the color of oakplanks very slightly
  • changed Stonebricks normal, mossy, and keystones & mossykeystones etc.
  • put old stonebricktexture on mosterstoneegg




 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #187 : 09/25/2015 4:34:40 pm9/25/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=u1doJAUZUV8

Update (V.10.2)

  • added carved wood (woodtype is biomedependend (5:6 oak=plains, spruce=iceplains, birch=birchforest, jungle=jungle, acacia=desert, darkoak=hell etc.)
  • added new stonewallbiomedepened variants for the woodenpillar to have carved wood look above fror biome (not some biomes have the old texture still so it can be better combined)
  • added shipdecoration  block (41:4)
  • added marblelike rock type (1:11)
  • added a new sandstone top texture (24:0)
  • added a fancy sandstonetop texture for more complex floordesigns for the refined sandstoneblocks (24:1~~)
  • updated the sandstoneside texture
  • updated yellow painted planks
  • updated spruceleaves a littlebit so give them some more depth
  • added a special doublebrickslab to make colorcombination possible  (43:12)
  • updated orange stained clay to go together with sandstone



Update_1.8 (V.1.4)

  • fixed a few 3dmodel related bugs


Update_1.9 (V.1.0)

  • added most upcomming 1.9 blocks and items

 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_
you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #186 : 09/11/2015 4:48:30 pm9/11/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.1)
  • new sawbblade (101:14)
  • new ironblock to combine with sawironbars (42:9 forest extremehills roofedforest etc for different materials)
  • new colored windowframes ( forest =green, desert=yellow, extremehills=brown)
  • new orangestained clay
  • new slaterock (1:10)
  • new upsidedown birchlogstairs (135:12/15)
  • new waterover slaterock (22:7)
  • new guns biomevariant of weaponsrack (ocean etc)
  • new duck (30:13 biome = river)
  • new frog 30:14
  • new biomevariant ofquarzwall (139:10 biome = extremehills
  • new villagersounds
  • added short ropeend (66 biome= extremehills)
  • new customsounds .. names to activate ingame =village, hall, bees, cannon, dripping, goats, windchimes, raven,battle, chains, torture, gong, frogs, ducks, boilingwater, bats
  • updated waterfallsound
  • darkened hangingmoss texture a bit
  • satrted a poll for futurechanges leave your vote =) http://strawpoll.me/5424869



 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_ 22

Update #185 : 08/29/2015 4:23:54 pm8/29/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.0)
  • new biomespecific seagull (ocean beach biome)
  • flying versions of all the biirds (appear when two cobwebs are placed above each other)
  • new coiled rope beehive dragonegg (122:6)
  • new darker slatecobblestone (4:8)
  • new mossy sandstone (24:10)
  • new biomespecific dispenser (desert)
  • new biomespecific furnace (desert)
  • new biomespecific dropper (desert)
  • new grass snow (78:8-15)
  • new biomespecific snow (plains)
  • reworked red/pink stained clay



 


Feel free to try it out, comment and have fun

_Monster

Update #184 : 08/14/2015 4:14:18 pm8/14/15

Urgent Notice the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.9.9)
  • new slateblock (4:7)
  • new gravely dirt (3:6)
  • new gravely&overgrown dirt (3:7)
  • new dryed up dirt (3:8)
  • new dried up clay (172:1)
  • new "clear" timberframe vartiant metas for snow brick and endstone (80:8, 45:11, 121:10)
  • new bronzeblock (41:2)
  • new scollsshelf (47:2) 
  • new medicineselfe (47:3)
  • new amphore metadata (120:8-15)
  • new Owl biomevariant [voted for by the community!] for the birdcobweb 30: (roofed-& forest, swamp and flowerforest)
  • new metalfencegates (mesa extremehills)
  • new "wooden" anvil in megataiga
  • new spruce hopper in megataiga
  • new birdnest biomevariant for the daylightsensor (plains roofed- & forest)
  • reduced damagespots randomly on yellow stained clay
  • fixed roasted pig texture not connecting properly
  • removed crusted junglewood from stonebeachbiome
  • added roperails to icemountains



 


Feel free to try it out, comment and have fun

_Monster

Update #183 : 07/03/2015 4:22:41 pm7/03/15

Update (V.9.8)
  • new bat biomespecific cobweb (30:13 Hell etc.) 
  • new roasted pig meatadata (101:11)

 

Feel free to try it out, comment and have fun

_Monster

Update #182 : 06/12/2015 4:08:27 pm6/12/15

Update (V.9.7)
  • new raven biomespecific cobweb (30:13 Taiga etc.) 
  • new hawk biomespecific cobweb (30:13 plains etc. ) 
  • new connected hangingfish (30: ocean only)
    • green (taiga)
    • hay (desert)
    • leather (Plains)
    • red (others)

  • replaced irondoor with the darkoakdoor will be left in if liked
  • fixed mossylog issue due to introduction of the new acaciatexture
  • did some biomechanges to trapdoors and rails to make certain block combinations possible

 

Feel free to try it out, comment and have fun

_Monster

Update #181 : 05/30/2015 4:42:23 pm5/30/15

Update (V.9.6)
  • new acacialog texture
  • new bird texture (wip) 30:13
  • new biomesecific cauldrontabletexture (coldtaiga, icemountains etc)
  • new obsidian tiles (49:1)


 

Feel free to try it out, comment and have fun

_Monster

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Comments : 2,757

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1 - 50 of 2,757

  • Makomea
  • Level 1
  • New Miner
  • April 30, 2016, 8:57 pm
Hey Monsterfish_! I would be greatly Honoured if you wouldn't mind helping me with a small issue with this very awesome pack! I use MC v1.9.0 with Conquest RP, 3D models, and CotS shader pack addon's you have created. Everything seems to work perfectly until it comes to wood textures. When I place horizontal logs I get a black and purple colored checkered block. This error seems to persist when I deactivate the 3d Models pack. The black/purple block is then replaced with a "Vertical" tree texture even though it is a "Horizontal" log. At this point, with vertical textures on a horizontal log, the Connected Textures feature kicks in and seamlessly blends together Haha! I have come to rely on this pack for all my builds offline and online. I tell everyone I meet, "This area is best viewed with Conquest resource pack and all addon's!" This did not occur in the 1.8+ versions, only in 1.9. I have not attempted Conquest in 1.9.2 and corresponding Forge/Optifine. Maybe the pack was corrupted when I downloaded it? Perhaps I am missing a step for installation? I place the .zip in the correct area, should I extract it rather than leaving it compressed? Any information and help will be greatly appreciated Monsterfish_! Also thank you very much for making and sharing the pack with us. I can't play minecraft without it and can't wait to have to full Conquest experience for 1.9 =^_*= (Hopefully 1.9.2 if the fix works for that version as well, if not I will stay with 1.9.0).

===EDIT===
If you need any information at all that may help resolve the issue, don't hesitate to tell me what you need. If you are especially curious about the error, (incase it is unique to certain people but you, yourself, cannot replicate the issue on your own computer), you may have remote access to my PC via Teamviewer 11.
Edit Reply Delete
You will do this texture to version 2.0?
Edit Reply Delete
  • WILL246
  • Level 2
  • Apprentice Miner
  • April 28, 2016, 7:38 am
This pack is also good for PvP because of its easily distinguishable weapons and low fire.
Edit Reply Delete
How do you make the leaves 2D like in the latest update picture?
Edit Reply Delete
  • WILL246
  • Level 2
  • Apprentice Miner
  • April 28, 2016, 7:26 am
I think you should still delete the add-on leaf textures for that.
Edit Reply Delete
Hi, so im new to Conquest and I watched a video on youtube about the latest update, which includes some cool new metadatas for mushrooms. In the video, the mushrooms were placed in full sunlight and were placed on top of each other, like sugar cane would be placed. In my own world though, I cant plant mushrooms in daylight and when i plant one at night/underground, i cant put another one on top of it. Does anyone know why this is or what i can do?
Edit Reply Delete
  • WILL246
  • Level 2
  • Apprentice Miner
  • April 28, 2016, 7:27 am
I think those mushrooms you saw are cobweb metadata.
Edit Reply Delete
  • Realityhh
  • Level 6
  • Apprentice Princess
  • April 30, 2016, 7:47 am
They are not cobweb metadatas... You need a plugin for them to stay without poppin off.
Edit Reply Delete
  • rolf_aal
  • Level 1
  • New Crafter
  • April 23, 2016, 1:01 pm
monster... can you maybe make a biome for all the glass were it is only the raw color...? so  fx. the red glass is just a transparent red color... you can choose the biome as you know more about the pack than i do

it would be very helpful and it could open up a whole new world for everyone using the pack so plz :)
Edit Reply Delete
Does MetaData cant be use in Minecraft 1.8 and newer
Edit Reply Delete
no, metadata was removed in 1.8
Edit Reply Delete
  • Aletros
  • Level 1
  • New Miner
  • April 21, 2016, 6:23 am
is it only me or is the leave item texture enormous?
Edit Reply Delete
  • WILL246
  • Level 2
  • Apprentice Miner
  • April 28, 2016, 7:29 am
Download OptiFine: https://optifine.net/home to make the textures work properly.
Edit Reply Delete
  • Hydro63
  • Level 11
  • Journeyman Mountaineer
  • April 21, 2016, 10:56 am
you need a texture patcher(optifine or mc patcher) as mentionned above , otherwise yeah it might look weird
Edit Reply Delete
  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • April 20, 2016, 4:12 am
The AdFocus link doesn't work. I can't download it. The page will load for hours.
Edit Reply Delete
  • Templario1408
  • Level 48
  • Master Architect
  • April 19, 2016, 10:45 am
Metadatas for 1.9 plz!
Edit Reply Delete
Metadatas for 1.9 plz!
Edit Reply Delete
  • Pickle
  • Level 50
  • Grandmaster Architect
  • April 21, 2016, 6:23 pm
^^^
Edit Reply Delete
  • Edinburgh
  • Level 61
  • High Grandmaster Giraffe
  • April 18, 2016, 4:53 am
Are there any problem for others trying to download the recoursepack?
I think the AdFocus link is broken, or are there any other issues with it?
Edit Reply Delete
  • OutbackHitsX
  • Level 10
  • Journeyman Artist
  • April 19, 2016, 2:57 am
Same.
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 18, 2016, 1:29 pm
it should work fine ... =/ you should however make sure that the site isnt blocked by a browserextention etc
Edit Reply Delete
  • Edinburgh
  • Level 61
  • High Grandmaster Giraffe
  • April 19, 2016, 4:03 am
Still not working and I've tried othr browsers too.
Any clue what it can be?
Edit Reply Delete
  • Neomar_D
  • Level 5
  • Apprentice Warrior
  • April 18, 2016, 4:52 am
Hey, Monsterfish, I have Opti 1.9.2, but the texture pack's connected textures won't work! Everything looks white when the connected textures are on. Do you think it's a problem with my graphic card, or.......?
Edit Reply Delete
  • WILL246
  • Level 2
  • Apprentice Miner
  • April 28, 2016, 7:31 am
I use OptiFine for 1.9.2 and the connected textures work.
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 18, 2016, 11:39 am
it could be as it looks fine for me =/
Edit Reply Delete
  • fWhipCraft
  • Level 34
  • Artisan Architect
  • April 17, 2016, 9:53 pm
Will you have further support for 1.8? or are you fully moved on to 1.9? working with a 1.8 modded server currently so I was curious what your plans are
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 18, 2016, 11:38 am
no there is no plan to support 1.8 any further sorry =(
Edit Reply Delete
  • fWhipCraft
  • Level 34
  • Artisan Architect
  • April 18, 2016, 11:39 am
s'all good! thanks for the reply monster
Edit Reply Delete
  • zombierachel
  • Level 7
  • Apprentice Artist
  • April 17, 2016, 7:55 am
Love the texture pack, only issues...sideways logs are missing textures and there is a black box around the aim cursor, other than that everything with the pack is perfect

http://prntscr.com/atcmkh
Edit Reply Delete
  • WILL246
  • Level 2
  • Apprentice Miner
  • April 28, 2016, 7:35 am
Use Paint.NET (or any editor that supports transparency) to draw a black square behind the crosshair's layer in the "icons" file in the "gui" folder. Doing that might fix your problem.
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 17, 2016, 3:24 pm
does the issue still arrise when you only have conquest without the extra 3dmodel pack installed?
Edit Reply Delete
  • AdCom
  • Level 1
  • New Network
  • April 17, 2016, 4:38 am
Hey Monsterfish, in the update log you wrote added 3d model, does the 3d models work mith metas now?
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 17, 2016, 3:23 pm
sadly not =(
Edit Reply Delete
  • Li0nite
  • Level 18
  • Journeyman Architect
  • April 17, 2016, 3:03 am
Is that Jamzi in the last update log? ;O
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 17, 2016, 3:23 pm
good eye ;)
Edit Reply Delete
  • _Triliton_
  • Level 1
  • New Miner
  • April 16, 2016, 4:03 pm
Awesome work!! :) Your resource pack + my shaders = Love and beauty!
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • April 17, 2016, 3:23 pm
love everywhere :D
Edit Reply Delete

1 - 50 of 2,757

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