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13w18c compatible Conquest 32x32 (new update check changelog for a images)

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avatar Monsterfish_
Level 55 : Grandmaster Artist
Posted 08/27/12 3:13:28 pm , last updated: 05/19/13 5:28:23 pm
08/27/12

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And for all the darkness loving hardcore players, like me, i

have this "extra-dark-nights" versionof the pack down below,

Its only a different lightmap but the result speaks for itself.


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Screenshots for shameless self advertisement
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2013-04-17_14.44.36.gif

For the expert builders and worldedit users out there i have some cool

metadata textures in the pack worth checking out (you can place them with

//set, /lrbuild and /replace etc. - if you are playing on a server i recommend

suggesting this plugin for better access to the metadatablocks = win)


click here for referencesheet


If you like my pack and you have some nice screenshots or ideas, i am always open

to suggestions and inspiration. (links to screenshots in the comments or with pm)

The used images have been taken from the build i made on the Server i play

on called ravand.org its an open to everyone server with a nice community and

awesome people to let the time pass by and start giant projects of nearly all sort.


----> my current Building project


Posted Image


In case you guys have concerns about the copyrights for the

textures that belong to JohnSmith click the link below to see

my agreement with him. The rest should be pretty selfexplanatory.


---> Permission agreement with JohnSmith

Additional Details

there are still borrowed textures from other artists inside the Pack but since im not a fan of living of other peoples work i will continue to update the pack with my own textures and replace the borrowed one with my own.

(currently my main goal is to replace all the mob textures with my own,
items and terrain textures will follow in the future)
Progress:
80
Game Version:Minecraft 1.5
Resolution:32x32
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 93 logs.

Update #93 : 05/19/2013 5:28:23 pm5/19/13

Update
  • updated vinetexture (made it connect vertical with randomparts)
  • updated cobblestone and mossycobblestonewall
  • changed beaconblock inside a bit
  • updated goldarmor for horse
  • added new bettersky stuff


screen71.jpg

screen71extra.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #92 : 05/17/2013 5:44:10 pm5/17/13

Update
  • added new texture for doubleslabblock mostly to make making them easiser distinguishable (looking for feedback since this can mess up quite a few builds optically if you dont replace the slabblocks with the normal wooden ones =/)
  • modified the font a bit

screen70.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #91 : 05/12/2013 4:38:28 pm5/12/13

Update
  • updated to latest snapshot =)

screen69.jpg



Feel free to try it out, comment and have fun

_
Monster

Update #90 : 05/11/2013 4:51:56 pm5/11/13

Update
  • new metadatablock ironblock (42:5)
  • reedrandomtexture for the top bit
  • new metadatablock flowerpod aka cannonball =P or bowlingball choose! (140:13)
  • testing a new font (feedback pls) =)

screen68.jpg



Feel free to try it out, comment and have fun

_
Monster

Update #89 : 05/04/2013 5:01:31 am5/04/13

Update
  • new metadatablock thatchblock (will be moved to a different block in 1.6)  19:1
  • new metadatablock metalfence 113:1
  • new metadatablock bottleshelf 133:1/2
  • updated flower (red/yellow)
  • changed border on the miscellaneousshelfblock

screen67.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #88 : 05/03/2013 4:14:08 pm5/03/13

Update
  • new metadatablock junglewoodpillar 139:12
  • new biomespecific sugarcane/reeds
  • new metadatablock "nograssdirt" 82:1
  • added coalblock for snapshot (looks different right now but will look like the screen later on)
  • new metadatablock ironfence 113:1
screen66.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #87 : 04/28/2013 6:39:36 pm4/28/13

Update
  • new metadatablock birchlog pillar
  • new biomespecific ferns
  • new biomespecific mossy cobblestone 
  • fixed skymap
  • fixed biomecolors
screen65.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #86 : 04/27/2013 5:06:54 pm4/27/13

Update
  • updated hoppers
  • added 1 new metadatablock 139:10
  • changed wooden pressureplate
  • changed sandstone (will change more)
  • changed chisledsandstone  according to the new sandstonetexture
  • change stone/stonebrick/cobblestone color
screen64.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #85 : 04/21/2013 4:37:09 pm4/21/13

Update
  • updated hoppers
  • added 2 new metadatablocks 98:8 139:9
  • updated all pressureplates
  • added activated state for pressureplate (yay)
  • changed stoneslabs a bit
  • exchanged stonetop with stoneside (looks way better)
screen63.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #84 : 04/19/2013 4:39:36 pm4/19/13

Update
  • updated to latest snapshot (no horseskins through)
screen62.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #83 : 04/13/2013 8:23:16 pm4/13/13

Update
  • fixed some bugs


Feel free to try it out, comment and have fun

_
Monster

Update #82 : 04/07/2013 4:12:11 pm4/07/13

Update
  • fixed some annoying bugs (trapped chest not displaying properly) 
  • touched up some more textures 
  • fixed the bookshelf displaying old texture when in the hand


Feel free to try it out, comment and have fun

_
Monster

Update #81 : 04/06/2013 4:09:44 pm4/06/13

Update
  • added new new Bookshelftexture 
  • touched up a few textures fr a better result 
screen61.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #80 : 04/05/2013 4:14:10 pm4/05/13

Update
  • new netherrack (random, can be used as pile of meat ;) )
  • new netherquarzore
  • prepared biome specific glowstone texture (connected vertical)
Posted Image

Feel free to try it out, comment and have fun

_
Monster 

Update #79 : 03/29/2013 5:23:10 pm3/29/13

Update
  • updated foilagecolor
  • changed sidegrass

Feel free to try it out, comment and have fun

_
Monster

Update #78 : 03/23/2013 5:18:12 pm3/23/13

Update
  • fixed the gravelslabs/quarzslabs
  • started working on a new cheatsheet

Feel free to try it out, comment and have fun

_
Monster

Update #77 : 03/22/2013 6:15:48 pm3/22/13

Update
  • fixed the ctm in the texturepack to work with the new ctm format of optifine/mcpatcher have fun guys =)
  • added a aditional waving grass to make it look less ridicules and more shaderlike =)
screen59.jpg

Feel free to try it out, comment and have fun

_
Monster

Update #76 : 03/17/2013 5:17:03 pm3/17/13

Update
  • tweaked gold armor icons
  • new crosshair
  • some color correction on stone 
  • (ctm fixes are coming once optifine supports ctm again)

Feel free to try it out, comment and have fun

_
Monster

Update #75 : 03/16/2013 5:12:50 pm3/16/13

Update
  • added new stone shovel
  • edited diamond helmet
  • some other fixes for tall grass etc.


Feel free to try it out, comment and have fun

_
Monster

Update #74 : 03/15/2013 5:07:51 pm3/15/13

Update
  • added new gold/iron/diamond armor icons 
  • added new Diamond Armor
  • added new wooden shovel
screen58.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #73 : 03/13/2013 11:28:34 am3/13/13

ready for 1.5! =3

Update #72 : 03/10/2013 5:07:45 pm3/10/13

Update
  • added some metadata pressureplate (experimental)
  • fixed some texture issues
screen57.jpg

Feel free to try it out, comment and have fun

_
Monster

Update #71 : 03/09/2013 5:20:36 pm3/09/13

Update
  • New main menu logo
  • added animated random grass 
  • tweaked stonebricks 
  • some fixes to the gui 


Feel free to try it out, comment and have fun

_
Monster

Update #70 : 03/01/2013 4:57:17 pm3/01/13

Update
  • changed sandstone side
  • changed mossy cobblestone
  • changed mossy cobblestonewalls
  • added new metadatablock for flowerpot (watercup)
screen56.jpg


Feel free to try it out, comment and have fun

_
Monster

Update #69 : 02/24/2013 5:16:22 pm2/24/13

Update
  • added a metadata variant for glass
  • changed workbench
  • new jungletreesapling
  • changed wheat color 
screen55.jpg


Feel free to try it out, comment and have fun

_
Monster

Join us to post comments.

Comments : 517

1 - 50 of 517

Badcraft
Level 1
New Miner
May 20, 2013, 2:10 am

about the metadata plugin MonsterBlocks, could you explain where I should paste everything that comes with the download. since I couldn't find the topic anywhere else in the comments?


Thank you for the amazing texturepack

Zazorok
Level 8
Apprentice Dragon
May 19, 2013, 8:16 am

Some of these are ripped of from A'rtherys Ascended

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:47 pm

read the credits A'rtherys Ascended actually uses textures from my texturepack (he took them from jslegacy whom i allowed to use some textures for continuing the original

orcishdude
Level 1
New Miner
May 19, 2013, 1:01 am

Monsterfish, I really love this texture pack, but I have one problem with it: can you change up the wooden and iron door textures? I think they arent that great. It would be best if the doors dont have a window, then the doors, especially the wooden one could be used for alot more things. Other than that, your texture pack is the best one in the world and your builds are awesome. Keep on doing it.

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:46 pm

i can see where you are coming from when saying that, but i have a different opinion about the doors (that might change but not atm) so im sorry i wont change them too soon

Wilkinsclan
Level 1
New Miner
May 20, 2013, 1:46 pm

I agree with this guy... :(

Al B Dam
Level 1
New Miner
May 18, 2013, 8:04 am

Will you ever make higher resolution versions of this texture pack?

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:45 pm

no too troublesome  due to all the ctmtextures sorry

BigZanE
Level 1
New Miner
May 18, 2013, 3:54 am

The new Stuff you added is awesome. I like you work and i hope in the future will come more of them

bilbolaggins
Level 1
New Explorer
May 18, 2013, 3:40 am

I have the Conquest texture pack and Monster Blocks on my server, however the empty bottle only changes some of the blocks when right clicked. For example, the cobwebs don't do anything or change when right clicked, but wooden planks will cycle through. The barrels on logs do not work either. 


Can anyone help please?


Thanks

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:44 pm

can you set the blocks with worldedit? or does that also not change the cobwebtexture?

bilbolaggins
Level 1
New Explorer
May 19, 2013, 10:38 pm

Don't worry, I solved it! :) Turns out that I didn't have connected textures on.


Thanks anyway.


P.S. I'm currently building a Helms Deep inspired fort with this texture pack, will I be able to upload the world save when completed if I give you credit? 

granes
Level 1
New Miner
May 18, 2013, 2:12 am

do we use mcpatcher still or not anymore?

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:43 pm

still need mcpatcher or optifine .. so yes

Mr_Darkboy2010
Level 1
New Miner
May 17, 2013, 1:27 am

I found 3 problems with the pack:

1: Trapped chests are still broken
2: rails use the same connected textures as Moss Stone
3: Oak wood logs look like spruce and Spruce wood logs look like oak.

That last one might be on purpouse, I dunno, but the other two definately need attention.

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:43 pm

are you really useing the latest version of the texturepack?  (to check go in the texturepack selectionmenue and look if there is a 1.5 in the pack describtion if its 1,5 contact me again if not try redownloading the pack in order to fix it

Mr_Darkboy2010
Level 1
New Miner
May 23, 2013, 10:36 pm

Okay, That fixed those ones, but now I have others:(

1: Spiders' Eye Glow layers are not fully transparent, causing there whole bodies to appear white.
2. Missing texture for the tops of stacked oak wood slabs.
3. Bookshelves in my hand and inventory have the book texture on the top
4.Sideways jungle log still has the end texture on the top and bottom as well as the sides.
5. Cactus bottoms use the Stacked Spruce Slabs side texture when there is a second cactus layer, as well as in the hand/inventory.

Pocketz
Level 1
New Miner
May 24, 2013, 4:05 am

I have the exact same problem. I thought it was only on my end.

flamo900
Level 1
New Miner
May 16, 2013, 7:21 am

Anyone know any good block combinations for this texture pack?
Preferably not obvious ones please :D

Monsterfish_
Level 55
Grandmaster Artist
May 19, 2013, 1:41 pm

for waht kind of build do you need it?

flamo900
Level 1
New Miner
May 20, 2013, 7:54 am

None specifically really, I just want good combinations in general, multiple would be quite nice for anyone who knows any, I just want to see what combinations I can build with.

Tyrr
Level 15
Journeyman Unicorn
May 12, 2013, 2:26 am

New font is far superior, I can actually understand everything now! 

Monsterfish_
Level 55
Grandmaster Artist
May 15, 2013, 2:13 pm

it sure is easier to read =) especially if you are not used  to weird fonts ;D

flamo900
Level 1
New Miner
May 12, 2013, 2:09 am

The new font is great, much more legible :D

Monsterfish_
Level 55
Grandmaster Artist
May 15, 2013, 2:12 pm

good thing i changed it afterall =)

lonezebra
Level 17
Journeyman Dragonborn
May 11, 2013, 7:59 am

I've been trying to download this pack for a few days now, but none of the links are working for me. It may be on my side, but if not, please help!

babbajagga
Level 19
Journeyman Architect
May 12, 2013, 10:55 am

3 days of trying ... still no download for me :(
the links seem to not load for me... incl. the images...
I just see Posted Image Posted Image Posted Image... text... and if I click on the links of those... timed-out error...
Is it being loaded from Antarctis? would explain a lot, maybe :/

xMojox
Level 9
Apprentice Cake
May 11, 2013, 2:38 pm

You're not alone.

lonezebra
Level 17
Journeyman Dragonborn
May 11, 2013, 4:27 pm

Glad to hear it. In the end I had a friend send it to me. Great Pack!

xMojox
Level 9
Apprentice Cake
May 12, 2013, 3:12 pm

Lucky...

silentevil2
Level 2
Apprentice Skinner
May 10, 2013, 7:12 pm

hey monster i have a question about ur pack its not showing me any item textures do you have any advice. 

Monsterfish_
Level 55
Grandmaster Artist
May 10, 2013, 11:40 pm

restart the client and/or try reinstalling optifine waybe something went wrong there

Greenliquidfire7
Level 1
New Miner
May 7, 2013, 2:30 pm

Hey Monsterfish_ Big fan of your conquest pack, I've been noticing some errors in the texture pack it's telling me some of the textures are missing as i roam through my worlds.  I run my client with Mcpatcher and nothing else.

Cave Spider   Spider   Side log


Any suggestions? I've tried both the regular and dark versions of the pack

Monsterfish_
Level 55
Grandmaster Artist
May 7, 2013, 3:01 pm

fixed the bug with the log texture i think (was a fault on my side =( )

the spider shouldnt appear like that when you use mcpatcher ...maybe try using optifine

Greenliquidfire7
Level 1
New Miner
May 7, 2013, 4:47 pm

I tried using Optifine and running on the Default as well, the default made the spiders completely white and Optifine had the same result

Monsterfish_
Level 55
Grandmaster Artist
May 8, 2013, 1:17 pm

hm does the same error occour with other texturepacks?

Greenliquidfire7
Level 1
New Miner
May 9, 2013, 12:07 pm

Now that you mention it, Yeah there are actually a LOT of textures missing on the other texture packs excluding Default. It might be something on my side than

Monsterfish_
Level 55
Grandmaster Artist
May 10, 2013, 11:39 pm

lets hope you can manage to fix it =)

Grimace449
Level 31
Artisan Taco
May 7, 2013, 1:07 am

Hey Monster what is the plugin that Jamziboy suggested that allows you to swap between the blocks by clicking with a glass bottle?

Monsterfish_
Level 55
Grandmaster Artist
May 7, 2013, 3:02 pm

Grimace449
Level 31
Artisan Taco
May 7, 2013, 9:49 pm

thanks looks great

sirBIGmac5
Level 1
New Miner
May 6, 2013, 4:28 pm

Wheres the plugin download that you sugested?

Monsterfish_
Level 55
Grandmaster Artist
May 7, 2013, 3:03 pm

http://dev.bukkit.org/server-mods/monster-blocks/




the link kinda got deleted from the page re-adding it right now

sirBIGmac5
Level 1
New Miner
May 8, 2013, 2:22 pm

thank you so much no more typing :D

Devil_in_Person
Retired Moderator
Level 46
Master Blob
May 6, 2013, 4:51 am

The lighting seems to be broken in the normal lighting version, also the trapped chest has the default texture. I'm gonna try the Dark version now and see if it works better.
Edit: same problem with the Dark.

Monsterfish_
Level 55
Grandmaster Artist
May 6, 2013, 1:35 pm

can you post a screenshot so i can see the problem you are having?

edit: finally managed to fix the trappedchestbug =)

Devil_in_Person
Retired Moderator
Level 46
Master Blob
May 7, 2013, 3:46 am

Monsterfish_
Level 55
Grandmaster Artist
May 7, 2013, 3:03 pm

did it appear like that even after restarting the game?

Devil_in_Person
Retired Moderator
Level 46
Master Blob
May 7, 2013, 9:55 pm

Yea, I tried. It might be the MagicLaunchers fault..but I doubt that since any other texture packs work.

Monsterfish_
Level 55
Grandmaster Artist
May 8, 2013, 1:18 pm

thats very weird hm can you try deleting the lightmap and check if that fixes the bug?
or maybe redownload maybe something went wrong in the last one =/ 
(had the same issue when switching teyxturepacks to johnsmith in the past got fixed after a restart however  =/)

Devil_in_Person
Retired Moderator
Level 46
Master Blob
May 15, 2013, 11:04 am

It's fixed in the newest version of the pack...only thing that doesn't work now are the biome specific reeds. I tried the reeds in 3 different biomes (plains, jungle, desert) and they all looked the same. Oh and another thing...you sure about the bottleshelf being 113:1/2? Because when I try that with WorldEdit it gives me/replaces the block with a netherbrick fence. I mean not that I'd need it, just letting ya know. It's still an awesome pack tho and I love using it.

Monsterfish_
Level 55
Grandmaster Artist
May 15, 2013, 2:12 pm

the bottleblock is 133:1 =)


the reeds only change in waterbiomes aka river ocean shore =) 

Devil_in_Person
Retired Moderator
Level 46
Master Blob
May 15, 2013, 10:38 pm

Oh I see. You might wanna update one of the update logs then, it says "Bottleshelf 113:1/2"

Devil_in_Person
Retired Moderator
Level 46
Master Blob
May 8, 2013, 1:38 pm

Deleting the lightmap fixes it(was actually the first thing I did after seeing that a restart of MC didn't fix it lol), after that I redownloaded both the dark version and the normal one but it still had the bugged out lighting.

I'm using the version with default MC lighting for now untill you can figure out what the problem is. Thanks for looking into it :p

GIL 00+17
Level 1
New Miner
May 6, 2013, 1:41 am

do you have a server or a project

Monsterfish_
Level 55
Grandmaster Artist
May 6, 2013, 1:35 pm

yes ravand.org is the server i play on and my project is pretty much setting up warhubs and doing buildingstuff there

GIL 00+17
Level 1
New Miner
May 7, 2013, 12:40 pm

can i join

Monsterfish_
Level 55
Grandmaster Artist
May 7, 2013, 3:04 pm

sure its open to everyone

kokonus
Level 5
Apprentice Architect
May 3, 2013, 8:24 am

still extremely awesome but may i ask:
can you put all the metadateblocks in a txt file
since you update them so fast you cant update the metadata picture

thanks for reading
-kokonus

Monsterfish_
Level 55
Grandmaster Artist
May 6, 2013, 1:34 pm

i will =) 

Wilkinsclan
Level 1
New Miner
April 27, 2013, 6:28 pm

It's making me download a bullshit fake flashplayer to get your TP dude. What the hell?

Monsterfish_
Level 55
Grandmaster Artist
April 28, 2013, 1:42 am

you have to click on the skip add button in the top right corner and not on the add in the middle =/
i wish they would make it a bit more obvious but oh well >_>

Wilkinsclan
Level 1
New Miner
April 30, 2013, 8:02 pm

I did click on the skip ad button, but it just keeps taking me to that ad. Even when I got to your website, it would go back to the "skip ad" page and then it cycles again. This is old news though, as I some how got it to work, and now I have this glorious pack once more :)

James5145
Level 1
New Miner
April 26, 2013, 8:01 am

how do you turn connected textures on

Monsterfish_
Level 55
Grandmaster Artist
April 27, 2013, 9:01 am

do you have optifine or mcpatcher? =)

RatedRez
Level 1
New Miner
April 24, 2013, 12:47 pm

Ummm what's wrong with www.ravand.org, it keeps telling me I can't connect.

Monsterfish_
Level 55
Grandmaster Artist
April 24, 2013, 2:36 pm

the server the website is hosted on undergoes some maintenance i hope it will be back soon =/

BigZanE
Level 1
New Miner
April 20, 2013, 2:40 am

its fucking awesome !  
Dia 4 y

1 - 50 of 517