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[1.7.4] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 67 : High Grandmaster Artist











You need to use Optifine or Mcpatcher together with this Resourcepack!

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Optifine/McPatcher required!

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0QhkY1g-wE8





Since im not the type of guy who takes other peoples work,

to make profit with it here is a free for personal use music,
from the game Stronghold. You can officially download it fromhere
for free.Or use this conveniently placed button,to downloadan already
to the .ogg format converted and renamed version of the music,
that you simply unzip and place inside your
../assets/minecraft/musicdictionary.



How to use custom sounds.


In order to use custom sounds i added to conquest you have to use the ingame command


/playsound [Name of the sound] [@p/a/r/personname] [location of where the sound is played from x] [y] [z]] [loudness] [pitch}.


This command can either be used in chat or with comandblocks





spoiler=List of all the currently available soundnames casesensitive]
wolves            (0:10s=100 redstoneticks)
Wind                (0:14s=140 redstoneticks)
waterfall          (0:29s=290 redstoneticks)
tavern               (0:50s=500 redstoneticks)
seagulls           (0:29s=290 redstoneticks)
rainforest       (0:08s=80 redstoneticks)
ocean               (0:20s=200 redstoneticks)
market              (0:29s=290 redstoneticks)
forest                 (0:30s=300 redstoneticks)
crickets             (0:36s=360 redstoneticks)
bells                   (0:25s=250 redstoneticks)
stream               (0:16s=160 redstoneticks)
smallwaterfall  (0:16s=160 redstoneticks)
city                      (0:30s=300 redstoneticks)
harbor                 (0:31s=310 redstoneticks)
[/spoiler]



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For the expert builders and worldedit users out there i

havesome cool metadata textures in the pack (you can
placethem with //set, /lrbuild and /replace etc. -if you
areplaying on a server i recommendthis pluginfor
betteraccess to the metadatablocks)

click here for referencesheet  and here for the biomespecific texturesheet

Most Images are from my builds on ravand.org.
Feel free to pass by and have a look for yourself.


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Conquest32x32 byStefan Krein is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at
http://www.ravand.or.../Permission.jpg.


Additional Notes


there are still borrowed textures from other artists inside the Pack but since im not a fan of living of other peoples work i will continue to update the pack with my own textures and replace the borrowed one with my own.
List of all the currently available soundnames casesensitive
wolves
Wind
waterfall
tavern
seagulls
rain
forest
ocean
market
forest
crickets
bells
Progress: 95% Complete
Game Version:Minecraft 1.7.4
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

More Texture Packs by Monsterfish_View All

Posted 2013-12-27 14:09:43
by Monsterfish_

Note: Showing last 25 of 150 logs.

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Update #148 : 04/05/2014 4:49:50 pm4/05/14

Update (V.6.5)
  • new sponge

  • new coral (sponge:1)
  • new antmetadata (88:2)
  • new leatheritemcolor
  • new letherarmorhelmet 
  • updated 4:1 and 48:2 to new cobblestone (partly)
  • new defaultdoor
  • change chainmail color new biomespecific barrel (cauldron)
  • changed darksmoke color a bit 
  • added more colorful books to bookshelf
  • fixed mossystonebricktop 
  • changed watercolor  bit (more contrast|darker)



Feel free to try it out, comment and have fun

_Monster

Update #147 : 03/28/2014 6:32:31 pm3/28/14

Update (V.6.4)
  • new icycles biome version moss
  • new icycles biome version stalacnite
  • new slimeball
  • new lether 
  • new endereye
  • new cranhook biomeversion
  • new podzol
  • changed yellow wool
  • new rain (test)



Feel free to try it out, comment and have fun

_Monster

Update #146 : 03/22/2014 5:43:37 pm3/22/14

Update (V.6.3)
  • changed ironring (painting)
  • changed lightgrey stained clay
  • new painting icon
  • new custom sounds
  • updated blue wool colors
  • updated haybale



Feel free to try it out, comment and have fun

_Monster

Update #145 : 03/15/2014 5:26:35 pm3/15/14

Update (V.6.1)
  • changed appleleaves
  • added vine/grapeleaves as a biomeversion of cherryleaves (donated by mogwai)
  • moved cherryleaves to only birch relateted biomes (asianbiome)
  • changed ropetexture colorwise (donated by mogwai)
  • changed chain texture to be a bit darker 
  • made firefies be visible in optifine
  • changed cranehook a bit
  • new netherward item
  • new ghasttear item (animated)



Feel free to try it out, comment and have fun

_Monster

Update #144 : 03/07/2014 5:08:04 pm3/07/14

Update (V.6.1)
  • changed birchplanks side and top texture


  • new cobblestone

  • new cobblestonestairs
  • readded redbricks in birchforstbiomes
  • readded red acaciaplanks in birchforests



Feel free to try it out, comment and have fun

_Monster

Update #143 : 03/01/2014 5:55:46 pm3/01/14

Update (V.6.0)
  • changed birchplanks side and top texture

  • fixed lapislazuli tiling 
  • changed brick color to be less red
  • new obsidian
  • new horizontal gold ctm with animation
  • change chisled sandstone
  • added treeholes to oaklogs
  • changed acaciaplanks 
  • added new sidetexture for chisled quarz




Feel free to try it out, comment and have fun

_Monster

Update #142 : 02/22/2014 5:05:28 pm2/22/14

Update (V.5.9)
  • new appletreeleaves (161:3/7/15)
  • ironfence got a rework (spiky uhh)
  • 3 new ironfences (101:3-5)
  • new melon item
  • new glistering melon item
  • new cookie item
  • fixed color of sandstonepillars

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Feel free to try it out, comment and have fun

_Monster

Update #141 : 02/15/2014 4:47:29 pm2/15/14

Update (V.5.8)
  • changed Birchplanks (brighter)
  • added metadata (birchloglogs (5:14)
  • new stonemetadata (1:8)
  • added biomespecific reed (bamboo) biome=birchforest
  • added biomespecific whiteglass biome=birch
  • new ropelog metadata (162:3/7/11)
  • new wheat item

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Feel free to try it out, comment and have fun

_Monster

Update #140 : 02/07/2014 4:55:30 pm2/07/14

Update (V.5.7)
  • changed Birchplanks to horizontal logs ctm
  • slabs dont have ctm and can be used for certain details
  • added new stonemetadata 1:7 (giant bricks)
  • replaced cobblestonewall 139:9 with a vertical nonbark log texture (goes along with the new birch planks)
  • changed darkoak planks texture

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Feel free to try it out, comment and have fun

_Monster

Update #139 : 02/01/2014 4:38:52 pm2/01/14

Update (V.5.6)
  • added new leaf metadata 161:12/14
  • changed acacia leaves
  • changed oakleaves
  • updated runesandstone
  • changed yellowstained clay to become usable in desertbuilds (color)
  • changed acaciaplanks to be a more redwood colored instead of brick
  • fixed podzol
  • changed netherbrick
  • added biomespecific versionss for chisled stonebrick (jungle will feature as special version for more Aztec builds)
  • fixed workbench for optifine
  • changed smooth sandstone to a more advanced ctm version
  • added upperslab for hay

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Feel free to try it out, comment and have fun

_Monster

Update #138 : 01/26/2014 4:41:00 pm1/26/14

Update (V.5.5b)
  • changed shaders to be more effective
  • changed the lightmap to work better with the shader
  • reworked nightsky
  • added sunset sky
  • fixed dirt toptexture issue
  • added a quick and dirty fix for optifineuser use like a addonpack
  • fixed a issue with the biomespecific slab
  • tried creating compatibility with optifine but sadly its not letting me since ctm support is not 100%


Feel free to try it out, comment and have fun

_Monster

Update #137 : 01/25/2014 4:22:32 pm1/25/14

Update (V.5.5)
  • new dirt texture (side top)
  • added new biomespecific 44:2 textures (list will soon follow)
  • new barreltop variants (closed and cabbages)
  • new skybox (epic!)
  • touched up the normal hay blocks a bit
  • added biomespecific variabt of the shutter trapdoor (roofed forest)
  • added new trapdoor variant for extremehills (planks)
  • added new biomespecific version of brown carpet for extremehills (planks)
  • shaders now have flickerprotection
  • added new woodcrate metadata (5:11)


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Feel free to try it out, comment and have fun

_Monster

sky pictures
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Update #136 : 01/18/2014 4:12:36 pm1/18/14

Update (V.5.4)
  • new netherbrickfence metadata (oakwood) 113:3
  • new netherbrickfence metadata (sprucewood) 113:4
  • new quarzdragonegg metadata 122:10
  • new glowstone (white paperlantern) metadata 89:1
  • new glowstone (orange/yellow paperlantern) metadata 89:2
  • new biomespecific cobwebchain variant gold (extreme-hills....)
  • new biomespecific cobwebchain variant mossy/rusty (jungle, swamland....)
  • new biomespecific cobwebchain variant thin (ocean, river...)
  • new invis beacon block metadata 138:15
  • new mossy-brick metadata 45:1
  • new brick top texture
  • new brickstairstexture
  • added ctm textures for birchlog 17:14
  • added ctm textures for junglelog 17:15
  • changed the darkoakplanks a bit
  • fixed mossy wall side texture
  • changed 1 flowerpot variant
  • changed redstoncandle texture (more fluent animatrion)
  • changed chandelier texture (more fluent animatrion)
  • new custom shaders thx to this nice guy (notch.json (might lag alot) and fxxa.json (similar to notch.json but without bloom)
  • changed almost all carpets to a new design (click me for picture)
  • new pack icon


Image

Feel free to try it out, comment and have fun

_Monster

Update #135 : 01/11/2014 1:22:16 pm1/11/14

Update (V.5.3)
  • new water textures (flow and static)
  • added more depth to the spurceleaves
  • added ctmtexture for workbench side and top texture (credit to The Art of Shred for putting those together )
  • changed endstone to go along with lightstone a bit better (sediment)


Image

Feel free to try it out, comment and have fun

_Monster

Update #134 : 01/04/2014 5:30:47 pm1/04/14

Update (V.5.2)
  • fixed sprucelogs bug
  • added new darkoakbark
  • reworked acacialogs
  • changed brownwool (darker less saturated)
  • fixed some gui bugs
  • new Mossybricksstonetop


Image

Feel free to try it out, comment and have fun

_Monster

Update #133 : 12/28/2013 4:25:58 pm12/28/13

Update (V.5.1)
  • new Endstone
  • New connected alaround log textures for spruce and oak
  • added some ctm to stained glass (border)
  • updated stonebrick
  • changed top for mossybrickstone
  • added better better grass (makes edges smoother)
  • added better gravel
  • changed lime carpet
  • made green carpet moss biomespecific (forest)
  • added new metadata for iron block (42:6)
  • added new metadata for iron block (42:7)
  • changed wool colors to fit the pack more
  • added new metadata for netherbrick fence (113:2)
  • changed hardned clay

Image


Feel free to try it out, comment and have fun

_Monster

Update #132 : 12/21/2013 8:18:30 pm12/21/13

Update (V.5.0a)
  • added more ctm carptes
  • new mooshroom overlay
  • special beacontexture (heightspecific)
  • new glowing endereye on portalframe
  • new glowing enderflowerpot (metadata 14)
  • fixed tnt bottom
  • new bonemeal
  • new bone
  • new vertical connection for metadata iron

Image


Feel free to try it out, comment and have fun

_Monster

Update #131 : 12/20/2013 5:55:34 pm12/20/13

Update #130 : 12/15/2013 4:11:25 pm12/15/13

Update (V.5.0)
  • added random rosebush textures (top)
  • new nonboarpigs (biomespecific)
  • new heightspecific redstonecandle (lvl 60 and higher candle lower normal )
  • new heightspecific comperator (lvl 60 and higher candle lower normal )
  • new heightspecific repeater (lvl 60 and higher candle lower normal )

Image


Feel free to try it out, comment and have fun

_Monster

Update #129 : 12/06/2013 5:39:53 pm12/06/13

Update (V.4.9)
  • vertical connected method for the alternate ironblock
  • biomespecific trapdoor (savanna- and mesabiomes)
  • updated peony plant
  • new biomespecific cauldron (desert mesa and savannahbiomes)
  • new metadata for cobblewalls (dark oak and acaciawood (139:14/15)
  • new metadata for fences(dark oak and acaciawood (85:6/7)
  • new redcarpet texture
  • some placeholder textures for pink cyan lime purple carpet
  • new pistontoptexture to resembe a table even more
  • updated red wool

Image
Feel free to try it out, comment and have fun

_Monster

Update #128 : 11/29/2013 5:12:01 pm11/29/13

Update (V.4.8)
  • new farmer texture
  • new dragon texture
  • updated horseoverlays
  • new egg item
  • new featheritem
Image

Feel free to try it out, comment and have fun

_Monster

Update #127 : 11/24/2013 2:59:43 pm11/24/13

Update (V.4.7)
  • new blacksmith villager
  • new horses (reworked and improved alot)
  • new hanging fish metadata (30:12)
Image

Feel free to try it out, comment and have fun

_Monster

Update #126 : 11/22/2013 5:41:13 pm11/22/13

Update (V.4.6)
  • new wool textures (repeated)
  • new randomised wheatstages 4-7 with animations
  • new renderpass chandalier (metadata for brewingstand with renderpass to glow in the dark (7-15)
  • new lightingbugs with renderpass for glowing in the dark (30:11)
  • updated glowing embers to glow in the dark
  • slight edit on wooden pressureplate
  • new magmacream
  • many small fixes related to mcpatcher and the 1.7 update
Image

Feel free to try it out, comment and have fun

_Monster

Comments :

Join us to post comments.

1 - 50 of 1,355

WirelessWisdom
Level 1
New Explorer
April 22, 2014, 4:49 pm

Do you think you will add extra more textures/ids for the stained clay blocks , like some smoothed textures for buildings? Or more ids for gold and iron blocks ?

500poundsofnothing
Level 1
New Network
April 20, 2014, 4:09 pm

I was wondering sence you just added the new biome specefic gravel could you do that for the nether and make the gravel look like bones

ReijiRage
Level 1
New Miner
April 19, 2014, 4:35 am

Strange: I have a problem with the connected textures. They seem only to connect when you build from south to north (or vice versa) but not from east to west (or vice versa). However, this is only the case on my server so the issue only appears when I use CraftBukkit (1.7.2.-R0.4 #3024) and plugins such as:

MonsterBlock
CommandBook
CraftBook
WorldEdit

In singleplayer it works just fine. Plus, I use Forge, Optifine and SEUS (but that shouldn't matter, I guess). Does anyone know how I could get rid of this? Below are two examples:
stone wall
clay wall


Thanks for any help in advance and please keep up the great work, Monsterfish!

Squid57
Level 1
New Explorer
April 19, 2014, 3:45 am

What I meant to say is yes, there is adfly or something like that and I respect that, but in order to reach the download link, I had to force the page to stop loading within a very small amount of time, otherwise 20 windows open telling me to update flash.

CreativeRealmsMC
Level 11
Journeyman Architect
April 18, 2014, 4:06 pm

Love the pack! Been using it for quite some time now! :D

I also have a new and pretty epic suggestion for the pack. Since end portals still have unused metas I figured they could be used as an animated floor. For example: quicksand, bog water, sewage, ETC. It would help add a whole lot more detail to builds. :3

UTZ
Level 34
Artisan Architect
April 18, 2014, 9:50 am

Nice texture pack, been using for almost a year on our medieval project! Currently using monsterblocks to use all the great Meta textures. Really good work.

SolidSnake__
Level 1
New Miner
April 18, 2014, 8:39 am

For whatever reason i cant download it, it's stuck on the adfocus page loading forever and if i click the skip button twice it takes me to a blank page. :(

ShinyDeoxys
Level 1
New Miner
April 15, 2014, 12:16 pm

when i saw "John Smith" i thought it would be doctor who lol

Ehrgeiz91
Level 1
New Miner
April 14, 2014, 2:29 pm

Is it possible to change the value of certain blocks to look like they look in your hand? for example, red stained clay and hardened clay look completely different when placed than they do when holding them. Desparate for a way to change the metadata somehow (tried voxel sniper, didnt work).


Edit: I see if I turn off connected textures it works. I really just want the "unconnected textures" versions of the red and or pink stained clay and regular hardened clay. Where can I edit that into the resource pack?

Agt_Montag
Level 51
Grandmaster Architect
April 14, 2014, 12:30 pm

BE ADVISED: The website your download link sends you to, contains harmful pop-ups and adware that is disguised as a java updates.

Monsterfish_
Level 67
High Grandmaster Artist
April 14, 2014, 1:26 pm

popups are not really harmfull unless you download the content they "offer" just make sure to skip the add by clicking the gray button in the top right that way you get to the download (similar to adfly)  and i get a bit of revenue for my work. i hope you understand since there is no official support for texturepacks like for youtubers. We have to use sites like that to get something  back for the hours of work we put into our packs and keeping it for free for you guys.

RCHelicopter12
Level 11
Journeyman Dragon
April 14, 2014, 8:55 am

*Looks at this page* hmm it looks ok... *looks at some of the textures that ive made* oh... its bloody awesome!

Monsterfish_
Level 67
High Grandmaster Artist
April 14, 2014, 1:23 pm

hehe thanks man its always nice getting appreciation for my work

Mel0nMan
Level 9
Apprentice Architect
April 14, 2014, 2:57 am

I love your Pack. I use it since over a year and im very happy that you incorporate my idea with the icepeaks! ^^
But i have a question: can you maybe add an alternate sand texture with an mussel/shell inside? It would be retty cool for beaches.
(Sorry for my bad english, im from germany) :D

Monsterfish_
Level 67
High Grandmaster Artist
April 14, 2014, 1:22 pm

i can definatly consider it but it would be beachbiome only since it wouldnt make much sense in a desert ;)

nvr2punk33
Level 7
Apprentice Architect
April 13, 2014, 11:10 pm

Ive said it before that i cant build with out this pack. Seriously this would be the newstandard if monsterblock wasnt so fishy..see what i did there. But lame jokes aside I'm loving the new chizzled blocks. Keep it up looking forward to what you have planed for the future.

Monsterfish_
Level 67
High Grandmaster Artist
April 14, 2014, 1:20 pm

very glad you like them :D always nice hearing about that and i hope you wont be disapointed in the future =)

BebopVox
Level 56
Grandmaster Robot
April 13, 2014, 2:54 pm

Would LOVE to show this off on the Minecraft Monday Show. But it's a horrid download link of just spam circles.

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:23 pm

i didnt imagine the way it was set up until now, with the download starting automatically after clicking the "skipadbutton", wouldbe this problematic. Than again as the provider you sometimes are in a situation where you cant judge a smalll/big problem like that since you set it up and ofc you know how it works. So i had a talk with my friend and he made the download for the pack more straight forward without the possibility to get caught in a loop at the end of the chain. 

Monsterfish_

nammerbom
Level 16
Journeyman Architect
April 13, 2014, 3:16 pm

Oh my god yes thats all i get too its so annoying

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:04 pm

could you describe the situation you are running into more precicely ?  like do you click on the button skip the ad and than get redirected to the resource-packs.org page without the download starting automatically after 5 sec? or is it different?

nammerbom
Level 16
Journeyman Architect
April 13, 2014, 8:12 pm

When I clicked on the download page, initially it goes to the website but then gets redirected to some weird add thing that i cant exit out of

Monsterfish_
Level 67
High Grandmaster Artist
April 14, 2014, 1:19 pm

on thaqt adpage there is a skip button in the top right (just like with adfly etc) that brings you to the download

Freeze154
Level 9
Apprentice Architect
April 13, 2014, 2:41 pm

Whenever I try to download it the website says that it cant read the cache D:

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:03 pm

what browser are you using to download the pack?

FinnishHawk
Level 5
Apprentice Modder
April 13, 2014, 11:05 am

It takes to long to download

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:01 pm

it has become a pretty big pack over the time all the connected textures that are in the pack take a lot of space =/ a few month ago i had custom music in it as well and the filesze was almost double imagine that ;)

Googlebuscus
Level 2
Apprentice Crafter
April 13, 2014, 9:55 am

When you click a stained glass block, it goes invisible. Is this just me?

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 5:59 pm

you mean when you place it down?

Googlebuscus
Level 2
Apprentice Crafter
April 20, 2014, 4:03 pm

No I mean when you go to break it. It also seems that when someone is holding a stained glass block it is overlapped by placed block textures.

IceCream_Sundae
Level 18
Journeyman Artist
April 13, 2014, 7:30 am

Can you upload a mirror link? I try and download it, but it takes me in circles.

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:09 am

you have to click the skipadbutton in the top right of the adsite man

IceCream_Sundae
Level 18
Journeyman Artist
April 13, 2014, 2:48 pm

I know; it takes me back to mc-resourcepacks or something, back to where the 1.6.4 + newer butons are.

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 5:50 pm

after it redirects you the download should start automatically. did you try waiting a bit after you clicked the button?

500poundsofnothing
Level 1
New Network
April 12, 2014, 12:06 am

Hey i know you are a busy person and you probally will not respond to this but i think connected pumpkin textures would be cool

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:08 am

you mean the normal pumpkin?

500poundsofnothing
Level 1
New Network
April 13, 2014, 8:16 am

I mean like if you place a pumkin on yop of a pumpkin they will conest to make it look like a tall pumpkin. The samr thing would alpy if you put one next to an other or made a 2x2x2

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:07 pm

oh so you can get giant pumpkins? that sounds interesting but it might have some problems in terms of usefullness^^

500poundsofnothing
Level 1
New Network
April 13, 2014, 6:10 pm

good point. But you could use it in farms. Not all pumpkins ofe the same size The could be 1x1x2 or a 2x2x1 it just seems like you could add variation

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:27 pm

yeah having pumpcins in different izes woud be cool i just wish i could change custom playerhead to look like a small pumpcin since a 2x2meter pumpcin seems a bit extreme to me ;) either way maybe i can do some random textures on the block to make it less repeative =)

500poundsofnothing
Level 1
New Network
April 13, 2014, 6:30 pm

sounds really cool. If you did it i would be so happy :)
and i geuss you are right about 2x2x2

Reptile_FTW
Level 4
Apprentice Mage
April 11, 2014, 2:49 pm

When i go to the download link it spams my pc with fake java updates. I believe this should get fixed

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:08 am

there is a skip button in the top right of the adsite

Reptile_FTW
Level 4
Apprentice Mage
April 17, 2014, 6:40 pm

Ok! Thx.

TheXpert
Level 22
Expert Nerd
April 10, 2014, 5:06 pm

I love it but the text just appears as white blocks. How can I fix that?

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:07 am

did you add custom font support in the options?

TheXpert
Level 22
Expert Nerd
April 13, 2014, 3:37 pm

In the Minecraft options or in MCPatcher?

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 6:06 pm

its a mcpatcher featur. you might have to repatch or consider getting optifine which btw is also very easy to install nowadays =)

TheXpert
Level 22
Expert Nerd
April 16, 2014, 12:46 pm

I acutally have optifine, but I don't know how to "edit" it, or even if you can.

Squidsmasher
Level 4
Apprentice Architect
April 9, 2014, 6:37 pm

What will happen if we use the texture pack without any of the mods like optifne or MCpatcher?

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:07 am

it will not look as good as it does in the pictures

hanzatsuichi
Level 1
New Miner
April 6, 2014, 1:48 pm

Hey Monsterfish! Thanks to you and Jamziboy I'm a Conquest convert! I'm having trouble accessing some of the cooler textures though, such as the barrels and chains (those particularly in fact). I play single player so don't have bukkit plugins and thus no Monster Blocks... on SPC there IS the "cycler" tool... is that the same idea? I still can't access barrels and chains though... and can't find them on the handy reference image you've got posted around either... what numbers are they?

Cheers,

Dan

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:07 am

try using the //set command instead or the setblock command there should be a good documentation on the web how to work with it =)

Battleborn
Level 19
Journeyman Dragonborn
April 6, 2014, 2:11 am

Best texture i have ever seen!

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:06 am

:3

Babid
Level 1
New Miner
April 5, 2014, 7:10 pm

whenever i try to use this resource pack on ravand i use mcpatcher and then i crash before i get to the menu screen.. this is the crash report:
--- Minecraft Crash Report ----
// You're mean.

Time: 6/04/14 12:59 PM
Description: Registering texture

bqr: Unable to fit: minecraft:mcpatcher/ctm/hard_materials/cobblestone/77.png - size: 32x32 - Maybe try a lowerresolution resourcepack?
at bqo.c(SourceFile:56)
at bqs.b(SourceFile:203)
at bqs.a(SourceFile:90)
at bqy.a(SourceFile:72)
at bqy.a(SourceFile:61)
at bqy.a(SourceFile:52)
at azi.ad(SourceFile:422)
at azi.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:152)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at bqo.c(SourceFile:56)
at bqs.b(SourceFile:203)
at bqs.a(SourceFile:90)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bqs
Stacktrace:
at bqy.a(SourceFile:72)
at bqy.a(SourceFile:61)
at bqy.a(SourceFile:52)
at azi.ad(SourceFile:422)

-- Initialization --
Details:
Stacktrace:
at azi.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:152)

-- System Details --
Details:
Minecraft Version: 1.7.4
Operating System: Linux (amd64) version 3.8.0-19-generic
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 110921392 bytes (105 MB) / 332529664 bytes (317 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.4-mcpatcher
LWJGL: 2.9.1
OpenGL: Mesa DRI Intel(R) Q35 GL version 1.4 Mesa 9.1.3, Intel Open Source Technology Center
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 4.
Shaders are available because ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are supported.

Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [Conquest_.zip]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)

Battleborn
Level 19
Journeyman Dragonborn
April 6, 2014, 2:11 am

Try using optifine instead of mcpatcher

Babid
Level 1
New Miner
April 5, 2014, 7:11 pm

please help i really want to use this with connected textures!

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:05 am

you might need to allocate more ram to your java. hopefully that will fix the problem

Babid
Level 1
New Miner
April 19, 2014, 9:56 pm

i have 3 Gs and it still doesnt work :C

Dragon156
Level 4
Apprentice Dragon
April 5, 2014, 2:04 pm

i cant download it :I

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:04 am

still?

IceCream_Sundae
Level 18
Journeyman Artist
April 10, 2014, 11:27 am

Ditto.

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:04 am

still?

IceCream_Sundae
Level 18
Journeyman Artist
April 13, 2014, 2:48 pm

Yes.

willelon
Level 1
New Miner
April 5, 2014, 4:00 am

Guys, my texture pack looks different, for example my stained glass looks just like stained glass in default, not al all as awesome as it should be. And the cobblestone does not look like it should, and thr carpets are just square and not at all like they are in the texture pack review. please help anyone :D

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:04 am

are you using optifine/mcpatcher?

RetroBot
Level 1
New Network
April 3, 2014, 3:19 pm

Hey, when I load your pack it keeps crashing my game. I have mc patcher installed so im not sure what im doing wrong. If you have a solution that would be great.

Monsterfish_
Level 67
High Grandmaster Artist
April 13, 2014, 8:04 am

found a solution to that just yesterday ill be releasing a fixed version today (it has to do with doubleplants and ctm on pink and gray glasspanes ...dont ask me why xP)

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