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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 77 : Legendary Artist

Urgent Notice the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ

here is how to install Conquest_ =)


https://twitter.com/ravand1990/status/533314507150741504

retweet so it gets noticed (metadata alternative in 1.9) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

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or support me on patreon

Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage 
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake 
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone 
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit 
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp 
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books 
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage 
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}} 

crystal 
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

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1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux 
Balcons Weaponsmod by BlueboyS13 
bumpmapping/normalmap support by Antroz59 
got content related to conquest post it here =)


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Spoiler - click to reveal
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For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here for referencesheet and here for the biomespecific texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
Adventuremap "perfect Vacation" by vagosssssss
Videoseries "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark
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For more info on updates and indev things feel free to visit me on 
https://twitter.com/Monsterfish_ 
and check out whats coming next.


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-uBhgU9_suY





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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 190 logs.

Update #190 : 01/22/2016 5:25:46 pm1/22/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=viEemEfrVl4&feature=youtu.be

Update (V.10.5)

  • added new kitchentop workbendmetadata (58:4)
  • added new cobblestonemetadata pavement (4:9) 
  • added new mossycobblestonemetadata dirtypavement (48:6)
  • new flowermetadata beans (38:14)
  • added new mushroommetadatas  
    • grass (39:1)
    • fern (39:2)
    • deadbush (39:3)
    • big cow parsley (39:4)

  • added new conquest customheads (commandblockspawning only due to length of command)
    • bucket: give [name] 397 1 3 {display:{Name:"bucket"},SkullOwner:{Id:"c3406cd0-37ca-4811-8480-79ecb923338a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE4N2M3ZDRkNGMzNGY2NGQyMGRmY2I3MjE3MjA4Mzg5YTI1ZjI5Y2RlMjg1MGFhZmRiMGNlOTM3NjE5M2EifX19"}]}}}
    • brownshroom: give [name] 397 1 3 {display:{Name:"brownschroom"},SkullOwner:{Id:"aa5894bb-7d4d-42c1-89c9-bf383d65669f",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmUzZjVhZmM1NDY3NTZkM2I2M2Y0NDM4NGE4YTAxNDIwMzNlYTQ3YTVjOTgwYmE2YzYwMmU4MjcyZmFkOWVkIn19fQ=="}]}}}
    • redshroom: give [name] 397 1 3 {display:{Name:"redschroom"},SkullOwner:{Id:"dfcc47d1-25d3-402a-984f-94229c44dda3",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JkMWY0NWZjMTQ5ZjJmOTQ3NzE0Y2Q1Zjk0YzEyNTg3NDhhNjM4YjdmYTIxYmE4MWFkZWRkNmZjZTJjIn19fQ=="}]}}}

  • new biomevariant for the weaponsrack (SwamplandM Swampland Taiga TaigaHills TaigaM Mesa Mesa(Bryce) MesaPlateauF MesaPlateauFM MesaPlateau MesaPlateauM) with brooms and shovels
  • new biomevariant for trapdoors heavy ironbars (IcePlains IcePlainsSpikes Beach DeepOcean Mesa Mesa(Bryce) MesaPlateauF )
  • fixed a few biomeincompatibilities
  • updated the metadatasheet to be compatible with the 10.4 version of the pack



 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #189 : 01/01/2016 4:51:37 pm1/01/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=KnRc4nOvs4M&feature=youtu.be

Update (V.10.4)

  • added coldlavarock metadata (49:2)
  • added lavarock metadata (49:3)
  • added netherbrick metadata inspired by the black gate (112:1)
  • added rat biome variant of the frog/toad cobweb (SwamplandM Swampland Ocean FrozenOcean DeepOcean Desert DesertHills DesertM )
  • added  round 3x3 wheel (fullwheel)
  • added  added tripplecannonfront texture to ironstairs (stonebeach only)
  • added lying barrel biomevariants (deepocean & coldtaigahills)
  • added wickerfencevariants
    •  roman (Savanna Plateau SavannaPlateau SavannaPlateauM SavannaM PlateauM
    • white (BirchForestHills BirchForest BirchForestHillsM BirchForestM SunflowerPlains IceMountains)sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest)
    • plank (Taiga TaigaHills TaigaM MegaTaiga MegaTaigaHills MegaSpruceTaiga ColdTaiga ColdTaigaM ColdTaigaHills ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M)

  • reworked dispenser
  • updated nightsky (betterskies) in all the conquest version 1.7 1.8 1.9 etc
 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #188 : 12/22/2015 4:22:49 pm12/22/15

Hohoho,


well it appears it is about the right time to let an update hit the road im sure you guys agree. 


It has been a little while since the last one, so I hope this one will statisfy your needs for new stuff.


But without much more uninteresting topics here is what you all have been waiting for :D


Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=eIhxuvfp_q8&feature=youtu.be

Update (V.10.3)

  • added new sandstone metadata (24:11)
  • added snowy cobblestone 48:5
  • added MASSIVE whel textures for the spiny wheel chooseing the type of wheel is now easier and depending on the metadata as well
  • added grassblock for the grasssnow layer so it doesnt turn snow blow it (2:3)
  • added biomeversions for the scale 101:13
    • weathercock (SwamplandM Swampland Plains  IcePlainsSpikes IcePlains  SunflowerPlains )

    • spyglass (FrozenRiver  MushroomIslandShore MushroomIsland ColdTaiga ColdTaigaM  ColdTaigaHills)
    • sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest )
    • sextant (Ocean River FrozenOcean DeepOcean Beach ColdBeach  stonebeach )

    • abacus (IceMountains BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest )
    • astrolabe // armillary sphere ()

  • added biomversion for ladder (singlerope junglebiome) removed jungle from the ropeladder
  • added new paperlanter  (BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest SunflowerPlains  )
  • added medieval lamp (MegaTaiga MegaSpruceTaiga  Plains ColdTaiga ColdTaigaM  ColdTaigaHills)
  • added nonbark log textures 162:2/6/10/14&139:9 (light = MushroomIslandShore MushroomIsland ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M Plains  etc.) (dark = ColdBeach FrozenRiver IceMountains IcePlainsSpikes IcePlains  Hell Sky ColdTaiga )
  • tweaked the color of oakplanks very slightly
  • changed Stonebricks normal, mossy, and keystones & mossykeystones etc.
  • put old stonebricktexture on mosterstoneegg




 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #187 : 09/25/2015 4:34:40 pm9/25/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=u1doJAUZUV8

Update (V.10.2)

  • added carved wood (woodtype is biomedependend (5:6 oak=plains, spruce=iceplains, birch=birchforest, jungle=jungle, acacia=desert, darkoak=hell etc.)
  • added new stonewallbiomedepened variants for the woodenpillar to have carved wood look above fror biome (not some biomes have the old texture still so it can be better combined)
  • added shipdecoration  block (41:4)
  • added marblelike rock type (1:11)
  • added a new sandstone top texture (24:0)
  • added a fancy sandstonetop texture for more complex floordesigns for the refined sandstoneblocks (24:1~~)
  • updated the sandstoneside texture
  • updated yellow painted planks
  • updated spruceleaves a littlebit so give them some more depth
  • added a special doublebrickslab to make colorcombination possible  (43:12)
  • updated orange stained clay to go together with sandstone



Update_1.8 (V.1.4)

  • fixed a few 3dmodel related bugs


Update_1.9 (V.1.0)

  • added most upcomming 1.9 blocks and items

 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_
you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #186 : 09/11/2015 4:48:30 pm9/11/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.1)
  • new sawbblade (101:14)
  • new ironblock to combine with sawironbars (42:9 forest extremehills roofedforest etc for different materials)
  • new colored windowframes ( forest =green, desert=yellow, extremehills=brown)
  • new orangestained clay
  • new slaterock (1:10)
  • new upsidedown birchlogstairs (135:12/15)
  • new waterover slaterock (22:7)
  • new guns biomevariant of weaponsrack (ocean etc)
  • new duck (30:13 biome = river)
  • new frog 30:14
  • new biomevariant ofquarzwall (139:10 biome = extremehills
  • new villagersounds
  • added short ropeend (66 biome= extremehills)
  • new customsounds .. names to activate ingame =village, hall, bees, cannon, dripping, goats, windchimes, raven,battle, chains, torture, gong, frogs, ducks, boilingwater, bats
  • updated waterfallsound
  • darkened hangingmoss texture a bit
  • satrted a poll for futurechanges leave your vote =) http://strawpoll.me/5424869



 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_ 22

Update #185 : 08/29/2015 4:23:54 pm8/29/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.0)
  • new biomespecific seagull (ocean beach biome)
  • flying versions of all the biirds (appear when two cobwebs are placed above each other)
  • new coiled rope beehive dragonegg (122:6)
  • new darker slatecobblestone (4:8)
  • new mossy sandstone (24:10)
  • new biomespecific dispenser (desert)
  • new biomespecific furnace (desert)
  • new biomespecific dropper (desert)
  • new grass snow (78:8-15)
  • new biomespecific snow (plains)
  • reworked red/pink stained clay



 


Feel free to try it out, comment and have fun

_Monster

Update #184 : 08/14/2015 4:14:18 pm8/14/15

Urgent Notice the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.9.9)
  • new slateblock (4:7)
  • new gravely dirt (3:6)
  • new gravely&overgrown dirt (3:7)
  • new dryed up dirt (3:8)
  • new dried up clay (172:1)
  • new "clear" timberframe vartiant metas for snow brick and endstone (80:8, 45:11, 121:10)
  • new bronzeblock (41:2)
  • new scollsshelf (47:2) 
  • new medicineselfe (47:3)
  • new amphore metadata (120:8-15)
  • new Owl biomevariant [voted for by the community!] for the birdcobweb 30: (roofed-& forest, swamp and flowerforest)
  • new metalfencegates (mesa extremehills)
  • new "wooden" anvil in megataiga
  • new spruce hopper in megataiga
  • new birdnest biomevariant for the daylightsensor (plains roofed- & forest)
  • reduced damagespots randomly on yellow stained clay
  • fixed roasted pig texture not connecting properly
  • removed crusted junglewood from stonebeachbiome
  • added roperails to icemountains



 


Feel free to try it out, comment and have fun

_Monster

Update #183 : 07/03/2015 4:22:41 pm7/03/15

Update (V.9.8)
  • new bat biomespecific cobweb (30:13 Hell etc.) 
  • new roasted pig meatadata (101:11)

 

Feel free to try it out, comment and have fun

_Monster

Update #182 : 06/12/2015 4:08:27 pm6/12/15

Update (V.9.7)
  • new raven biomespecific cobweb (30:13 Taiga etc.) 
  • new hawk biomespecific cobweb (30:13 plains etc. ) 
  • new connected hangingfish (30: ocean only)
    • green (taiga)
    • hay (desert)
    • leather (Plains)
    • red (others)

  • replaced irondoor with the darkoakdoor will be left in if liked
  • fixed mossylog issue due to introduction of the new acaciatexture
  • did some biomechanges to trapdoors and rails to make certain block combinations possible

 

Feel free to try it out, comment and have fun

_Monster

Update #181 : 05/30/2015 4:42:23 pm5/30/15

Update (V.9.6)
  • new acacialog texture
  • new bird texture (wip) 30:13
  • new biomesecific cauldrontabletexture (coldtaiga, icemountains etc)
  • new obsidian tiles (49:1)


 

Feel free to try it out, comment and have fun

_Monster

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Comments : 2,638

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Show Comments

1 - 50 of 2,638

  • Minecrafttalsi
  • Level 48
  • Master Architect
  • February 13, 2016, 12:58 am
Connected textures for normal cobweb? :D
Edit Reply Delete
  • PitchBlackPL
  • Level 84
  • Elite Creator
  • February 8, 2016, 2:38 am
I suggest to add a sitting black cat on metadata 30:14
Edit Reply Delete
  • Redranger
  • Level 26
  • Expert Ranger
  • February 10, 2016, 4:22 am
good idea!
Edit Reply Delete
  • sloppyjoe99
  • Level 17
  • Journeyman Architect
  • February 7, 2016, 5:18 am
you should add multiple varients of beds. such as straw bed,red(original),blue,green,ect,ect all biome specific as well as a cutting board with misc items on it or bare,a laying flat skillet/pan. Thats all and good luck :)
Edit Reply Delete
  • CliveBarker
  • Level 1
  • New Miner
  • February 6, 2016, 6:25 am
Hello Monster.
I have a doubt, I can't find the colormap folder in the 1.8 version of conquest.
When I look up into the 1.7.10 the colormap folder is there.
Where can I find the colormap folder in the 1.8 version?

Thanks in advance.
Edit Reply Delete
  • jaschmale
  • Level 1
  • New Miner
  • February 2, 2016, 4:13 am
Where do i download?
Edit Reply Delete
  • Richarod
  • Level 38
  • Artisan Artist
  • January 30, 2016, 2:29 pm
can leave or crops can did the ctm or random texture ?

it may look way better if the crops field look better if it has some random crops
Edit Reply Delete
  • Templario1408
  • Level 46
  • Master Architect
  • January 27, 2016, 5:58 pm
Thanks dude for this amzaing Texturepack, it is pefect for my medieval projects. As a suggestion yo could change the netherbrick texture, because it does not fit with anything in my opinion, a black brick would be great!.
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  • 02viksve
  • Level 9
  • Apprentice Architect
  • January 27, 2016, 8:37 am
How can i get the updates for singleplayer?
Edit Reply Delete
  • GerPac
  • Level 3
  • Apprentice Architect
  • January 24, 2016, 11:18 pm
other idee for cobweb: materials sticking in blocks --> biomespecifics: axes, knifes, swords, arrows, ... ;-)
Edit Reply Delete
  • Galathir
  • Level 3
  • Apprentice Architect
  • January 30, 2016, 2:10 pm
Great idea in my opinion :)
Edit Reply Delete
  • GerPac
  • Level 3
  • Apprentice Architect
  • January 24, 2016, 11:15 pm
little idee: wet sand?
Edit Reply Delete
  • nebux
  • Level 45
  • Master Wolf
  • February 7, 2016, 10:46 am
there is a wet sand texture
Edit Reply Delete
  • Biggles13
  • Level 1
  • New Explorer
  • January 23, 2016, 6:54 am
Heyyo, I'm back to request a new Texture. Well, its not really new, I'd just appreciate it if you gave 20:13 (arrow slits) a horizantal connected texture? So you could make Wider arrow slits, basically slits for crossbows.
Edit Reply Delete
  • YatoruBuilds
  • Level 7
  • Apprentice Taco
  • January 22, 2016, 1:19 pm
So Monster are you going to update the pack to Mc version 1.9 when it comes since metadata will be reintroduced?
Edit Reply Delete
  • Creepy_Ahrie
  • Level 1
  • New Architect
  • January 23, 2016, 1:33 pm
Do you have a source for this
Edit Reply Delete
  • Nyhlos123
  • Level 3
  • Apprentice Engineer
  • January 17, 2016, 1:02 am
The trapdoor changed because its biome specific. Tagt means it will appear differently in several biomes.
You van change the biome in a region via world edit from singleplayer commands.
Edit Reply Delete
I'm using this in 1.7.10, and I've got Optifine's connected textures on. I'm wondering if there's a way to still get the normal trapdoor textures? Or is it always going to be wheels?
Edit Reply Delete
  • YatoruBuilds
  • Level 7
  • Apprentice Taco
  • January 22, 2016, 1:49 pm
on the underside or bothsides
Edit Reply Delete
  • PitchBlackPL
  • Level 84
  • Elite Creator
  • January 16, 2016, 3:13 am
I still can't wait biomespecific and block ID's sheet update.
Edit Reply Delete
How do you download this for MC 1.8.9?
Edit Reply Delete
  • Dr_Bosch
  • Level 14
  • Journeyman Artist
  • January 22, 2016, 1:05 pm
It is made only for 1.7, I think.
Edit Reply Delete
  • Ironwolf_666
  • Level 1
  • New Crafter
  • January 13, 2016, 2:07 am
Hey Monsterfish_ could you make a suit of arms metadata? For example if you put down a iron block one of it's metas would look like a helm on a floor but if you stack two of those on top of each other it would turn into a full suit of arms. It would look so cool on my castle!
Edit Reply Delete
  • FistoF
  • Level 41
  • Master Enderdragon
  • January 14, 2016, 1:32 pm
Use Armor Stands.
Edit Reply Delete
  • Ironwolf_666
  • Level 1
  • New Crafter
  • January 16, 2016, 2:43 am
IF I were playing on 1.8 I would use them but I play only 1.7.10 as 1.8 doesn't have metadatas...
Edit Reply Delete
  • sloppyjoe99
  • Level 17
  • Journeyman Architect
  • January 12, 2016, 4:21 pm
how do you get the barrels with food tops textures in 1.8 as well as that random bookshelf thing?
Edit Reply Delete
  • Ironwolf_666
  • Level 1
  • New Crafter
  • January 13, 2016, 1:59 am
You can't get them. 1.8 don't support metadata anymore which is required for those blocks.
Edit Reply Delete
  • Kagaikira
  • Level 13
  • Journeyman Button Pusher
  • January 10, 2016, 8:40 am
Tahank for the texture pack.. been playing for a year now with around 8 months of your texture pack. I hope you will continue as well in 1.9! Hope to see the chain back since iam playing in 1.8 best texture pack imo! keep it up!






1 thing tho: the trapdoor seems to be bugged. Sometimes i get the fancy one and then it changed to a normal trapdoor. very weird
Edit Reply Delete
  • nick2000175
  • Level 1
  • New Miner
  • January 9, 2016, 11:27 am
hi i'me having an issue where the connected textures dont seem to be working. i got this pack put it in then patched with mcpatcher but it doesant seem to be working tried reinstalling it a couple of times but the same issue do i need to use the biome metadata to make it work or could this be another issue, any help would be appreciated
Edit Reply Delete
  • sloppyjoe99
  • Level 17
  • Journeyman Architect
  • January 9, 2016, 12:01 pm
use optifine since thats more up to date as well as what version of minecraft you running?
Edit Reply Delete
  • nick2000175
  • Level 1
  • New Miner
  • January 9, 2016, 4:12 pm
1.7.10
Edit Reply Delete
  • sloppyjoe99
  • Level 17
  • Journeyman Architect
  • January 10, 2016, 7:09 am
for conquest 10.4 you'll need to unzip the rar file/zip file. since the rar file cannot load the whole pack anymore. so unzip then patch it. hope that helps you out :)
Edit Reply Delete
  • kllo
  • Level 1
  • New Miner
  • January 7, 2016, 6:36 am
Hey, if i install Conquest for 1.8.9 (and use optifine for 1.8.9) i get the old metadata stone textures for the new stone added not the new textures displayed in the Inventory. I only have the Conquest and defoult tp selected, can anybody help me fixing this or knows why this is happening ?
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 7, 2016, 10:02 am
that is intended as they fit the context of the new blocks they aka they re intended that way
Edit Reply Delete
  • kllo
  • Level 1
  • New Miner
  • January 7, 2016, 12:16 pm
Ahhhhh ok that actually makes sence thanks i was already worried ^^
Edit Reply Delete
  • Clegane
  • Level 1
  • New Explorer
  • January 4, 2016, 10:38 am
How about an stained clay cobble wall metadata?
Edit Reply Delete
  • sloppyjoe99
  • Level 17
  • Journeyman Architect
  • January 4, 2016, 6:29 am
i cant get any of the webs to work from different biomes in 1.8? is it not implemented yet?
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 8:06 am
i didnt add the metadatacobwebs in the 1.8 version i might do so in the future but as of right now i am unsure if i should do it as the whole concept of reintroducing the metadatafeatures via biomes seems to be more hindering than anything  =/
Edit Reply Delete
  • sloppyjoe99
  • Level 17
  • Journeyman Architect
  • January 4, 2016, 8:59 am
understandable. could just add a few bits and pieces. not everything just some blocks.
Edit Reply Delete
  • iQub
  • Level 14
  • Journeyman Dragon
  • January 2, 2016, 11:45 am
Monsterfish_,
First of all - big gratitude for such an amazing work!

Now, I have a question concerning the latest update (#189). The new stone brick texture... Well, let's say it doesn't fit the project that I am working on. So, could you, please, keep both textures somehow? Including fences and stairs? The new texture is kind of cool but, as for me, I wouldn't use it as the main one. So I am sticking to v10.2 for now :/
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 8:04 am
as of now i cant have multiple versions of the stairs unless i make them biomespecific and since the difference between the two bricks isnt too too obvious in small amounts i figured it wouldnt be much of a deal combining them 
as you can see in the picture they work together very well with just a very marginal colordifference (i replaced the oldstylebricks with the cracked bit with the new stonebrick)) http://puu.sh/mjsKp/b99f08d5eb.jpg
Edit Reply Delete
  • iQub
  • Level 14
  • Journeyman Dragon
  • January 4, 2016, 1:38 pm
Thanks for the reply.
Hm, this looks like a nice idea. Well, I guess it's just a matter of getting used to the new texture :)
Edit Reply Delete
  • Evoken
  • Level 1
  • New Miner
  • January 2, 2016, 8:12 am
(Sorry for my english)

Thank you so much for doing this new updates and not giving up. Even
if meta-datas are deleted in mc 1.8 and newer versions, you are keeping
your resource pack up! Thank to you minecraft is still growing up and
creativity in this game will never die. For me minecraft=conquest,
without your resource pack the creativity would be so much more limited.
I hope you won't stop doing this new updates because they help people
alot, even if this pack is not so "popular", yet again i want to thank
you.

Hope your eyes are not bleeding after reading this ;)

BTW. What you think about doing wall trophies of animals?
Such as wolf wall trophy or bear?
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 8:00 am
hehe thanks for the kind words i appreciate them.

as with trophies they might be a little bit difficult to setup without 3dmodels but i might be doing some more peltversions for the glasspanes its not quite the same but its what i can offer
Edit Reply Delete
  • Evoken
  • Level 1
  • New Miner
  • January 4, 2016, 8:07 am
Thank you for your answer, you are right, it might be impossible to implement trophies as 3d objects.
I have one more question to you. I have been using conquest for some time and i know that everything works fine except for the fence gates. I don't know what im doing wrong but i can't get the meta-datas of them, you know - the white one and  the red, also metal fence seems to not working for me. Are they biomespecific or metadata? I was trying both options and still didn't figure out to get them.
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 8:14 am
they are biomespecific  what minecraftversion/packversion are you using (the fencegates are not in the 1.8 version of the pack)
Edit Reply Delete
  • Evoken
  • Level 1
  • New Miner
  • January 4, 2016, 11:18 am
Ok now i know what was the problem. It's all about MallisisDoors mod, the doors and fence gates have better animations in this mod.
Edit Reply Delete
  • Evoken
  • Level 1
  • New Miner
  • January 4, 2016, 8:22 am
What do you mean by packversion? I'm using minecraft 1.7.10 and conquest 10.3 All meta-datas and other biomespecifics blocks work fine except for the fence gates:( These ones are really cool. Thanks for your help, maybe you know what is wrong.
Edit Reply Delete
Me and my friends want to make a minecraft medieval fantasy roleplay with this resource pack is it ok if we can use this resource pack?

thanks in advance.

btw great resource i love it.
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:58 am
ofc you can just make sure to give credit and provide a link to this resourcepackpage =)
Edit Reply Delete
  • Unholybee
  • Level 1
  • New Miner
  • January 1, 2016, 10:06 am
Is there any way to turn off the better leaves effect? It is really lowering my FPS.
Thanks in advance :)
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:58 am
the only way to turn it off is by deleting the modelfiles in the resourcepack directly
Edit Reply Delete
  • Miner952x
  • Level 5
  • Apprentice Dolphin
  • December 30, 2015, 11:22 am
Hey guy, really nice work :D
I love the additional textures and added some recipes for them on my server, but I am stil working at it :D

Thank you very much for this great + extra textures pack :D
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:57 am
your very welcome =)
Edit Reply Delete
A lot of people seem to like this resource pack, looks good to me!
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:49 am
;) thanks man
Edit Reply Delete
  • stretch2000
  • Level 1
  • New Miner
  • December 28, 2015, 1:13 pm
Just one thing wrong with this pack....the leaves have corners that are solid green. This just happened today and I'm not sure why. Where the leaves have the added texture the corners of them are now solid and not just bits of leave. If this makes no sense sorry but I hope it can be fixed.
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:48 am
the corners turn green when you put graphics on fast its a "feature" by mojang to prevent x-ray just put graphics to fancy and it should be fixed
Edit Reply Delete
  • AlphaWolf777
  • Level 21
  • Expert Dragonborn
  • December 28, 2015, 8:51 am
I love the new stonebrick texture dude! I've said it before but I'll say it again, this is by far the best most detailed resourcepack ever!!! :)
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:47 am
im glad you like it =)
Edit Reply Delete
  • Biggles13
  • Level 1
  • New Explorer
  • December 27, 2015, 9:26 am
Hey Monster,

Just like to say I love the pack. I'd like to request a texture. At the moment we have a dark cobblestone (4:6), and I'd like to request a similar style for a stone brick (98).
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:46 am
so a darker more chiseled kind of stone? yeah why not im going to put it on the list =)
Edit Reply Delete
  • Clegane
  • Level 1
  • New Explorer
  • December 23, 2015, 4:05 am
Hey there. I thought it would may be interesting to see a metadata of leaves that have fallan on the ground :)
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • December 24, 2015, 4:37 pm
you mean like podzol? =P
Edit Reply Delete
  • Clegane
  • Level 1
  • New Explorer
  • December 25, 2015, 11:53 pm
Yes, but mabey in the form of a preasure plate. And it being the type of leaves depending on what biome it is in =P
(my comment seems to replicate for some reason and cant delete one and keep the other0
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • January 4, 2016, 7:45 am
mhm i do get that suggestion alot but i feels its a little redundant since we have podzol =/ as with the different leavetype im not sure if that is nessecary either as its mainly the indication of leaves on the floor (i have a spruce and oak version of podzol which cover pretty much many treetypes
Edit Reply Delete
  • Richarod
  • Level 38
  • Artisan Artist
  • December 22, 2015, 5:19 pm
nice update. 
but i really don't like the new stone brink it look so sharp at the edge. :(
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • December 23, 2015, 4:02 am
thats why the old one is still in the pack ;)
Edit Reply Delete
wooooooooh gj :OOOOOOO
Edit Reply Delete
  • Monsterfish_
  • Level 77
  • Legendary Artist
  • December 22, 2015, 1:59 pm
=] thank you
Edit Reply Delete
no problemo man :D your creations are A-M-A-Z-I-N-G thought :D
Edit Reply Delete

1 - 50 of 2,638

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