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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 74 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





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Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

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1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 



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Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 178 logs.

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)

  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
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Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Comments : 2,190

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1 - 50 of 2,190

  • FailWhip
  • Level 13
  • Journeyman Artist
  • April 16, 2015, 6:09 pm
For the 1.8 version there is a minor graphical error for brick stairs, when they're facing upside down, if you look at the block from one side, the far side appears transparent
Edit Reply Delete
  • Desdruktiva
  • Level 37
  • Artisan Sailor
  • April 13, 2015, 12:28 pm
Uhm.. how do you update this? When I dl through the link I get version 1.2, when it says the newest version is 9.3 ...
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 13, 2015, 7:42 pm
You are choosing the 1.8 version. Click the Option for 1.7 & 1.6, only that version contains the metatextures.
Edit Reply Delete
  • Borajax007
  • Level 29
  • Expert Architect
  • April 13, 2015, 7:52 am
Love the new update Monster! I had a little suggestion for a future update. I would like to see wool half slabs. Would be great for flags and marketstalls. Hopefully it will be added:)
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 13, 2015, 7:43 pm
+1
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Crafter
  • April 14, 2015, 12:30 pm
I'm not Monsterfish_ and I'd hate to spoil your day, but I do follow the pack and work on the server Monster also uses, and frankly, we're running out of slabs. Sorry, I wouldn't mind them myself, but I don't think we'll get them. :(
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 14, 2015, 1:37 pm
I believe Monsterfish could add a ton more using the different biomes. It is obviously more work to make more textures, but with the biome feature there is tons of available spaces for more metatextures.
Edit Reply Delete
  • AlphaWolf777
  • Level 16
  • Journeyman Dragonborn
  • April 12, 2015, 7:53 pm
I am LOVING the new blocks!!! :D <3

Especially the cabinets, they are just pure love. I'm spamming them in my builds now! :)
Edit Reply Delete
  • AlphaWolf777
  • Level 16
  • Journeyman Dragonborn
  • April 11, 2015, 10:19 am
Thanks for the update!!! :D
Edit Reply Delete
  • VenomViper
  • Level 19
  • Journeyman Dragon
  • April 10, 2015, 7:58 pm
Posted: 2 years a. Last updated: 7 hours ago.
Makes me happy to see the greats still being updated.
Edit Reply Delete
  • FailWhip
  • Level 13
  • Journeyman Artist
  • April 11, 2015, 10:19 am
If conquest texturepack stops getting updated a lot of streamers / youtubers are gonna have to find new texture packs haha
Edit Reply Delete
  • VenomViper
  • Level 19
  • Journeyman Dragon
  • April 11, 2015, 10:33 am
Yeah, we all will be in deep trouble xD
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Crafter
  • April 10, 2015, 1:21 pm
Yay! I ask for a noose and I got a noose. Thanks, Monsterfish_!
Edit Reply Delete
  • DarthEnigma
  • Level 1
  • New Crafter
  • April 12, 2015, 4:22 pm
(asked)* I have no idea what my keyboard is doing. :(
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 10, 2015, 4:29 pm
:p
Edit Reply Delete
Hello! I am starting a Youtube channel basically I have already started I should say...
So sometimes I would like to use this texture pack in my recordings.... is that ok?
I love your textures you have made and would like to see the world in a different way sometimes, and also show that to the people on Youtube. And honestly I won't use it alot in recording because it will lower my FPS and make things a little confusing since I'm used to vanilla.
So, may I please use this resource pack, when I record?
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:17 pm
sure thing =)
Edit Reply Delete
  • BladeShards
  • Level 1
  • New Miner
  • April 10, 2015, 8:33 am
Thanks and I'll give credit to you obviously.
Edit Reply Delete
  • Desdruktiva
  • Level 37
  • Artisan Sailor
  • April 9, 2015, 7:32 am
I'm having a problem with the metadatas, in singleplayer with worldedit, I can change the metadata just fine using //set xx and the game says the command was done but I can still only see the standard textures... whats with that? /:
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:46 pm
make sure to use the 1.7 version of the pack
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 9, 2015, 10:31 am
Are you using 1.8? 1.8 does not support the Conquest Metatextures. If you are using 1.7 are you putting the correct metadata id when using set?
Edit Reply Delete
  • Desdruktiva
  • Level 37
  • Artisan Sailor
  • April 9, 2015, 11:47 am
1.7.10, and yes.. /:
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 9, 2015, 3:40 pm
Ok, are you using Optifine and have connected textures turned on?
Edit Reply Delete
  • Desdruktiva
  • Level 37
  • Artisan Sailor
  • April 9, 2015, 3:46 pm
Edit* No apparently I don't, I've tried to install optifine for 1.7.10 (same as the worldedit profile) but it only creates a new Optifine profile, how do I merge them without forge? o.O Dat possible?
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 9, 2015, 4:19 pm
Why not use forge? Forge is much easier. Otherwise I'm not sure, I'm don't know alot about mods.
Edit Reply Delete
  • Desdruktiva
  • Level 37
  • Artisan Sailor
  • April 9, 2015, 4:33 pm
Actually I decided to do that, it works now :p One issue remains though, some of the metadatas are biome specific, can you change biome in a selection using worldedit? :c
oh btw, in the monsterblocks data sheet, there are these metadatas, example; 53:8-11
Are the last "-11" for rotation, (that particular one is a stair). I can't get those to work anyway by typing that as a coomand :c
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • April 9, 2015, 5:58 pm
You can use //setbiome with WorldEdit. http://wiki.sk89q.com/wiki/WorldEdit/Reference . I would suggest Metacycler, but I don't think it works in Singleplayer.
Edit Reply Delete
  • Desdruktiva
  • Level 37
  • Artisan Sailor
  • April 9, 2015, 6:46 pm
Nope, think bukkit only, but I'll be fine without it, thx for the help :)
Edit Reply Delete
  • Desotar
  • Level 17
  • Journeyman Artist
  • April 4, 2015, 1:53 pm
Hey Monster I simply love your texture pack, but with the last addition I miss something... After and after you removed the possibility of having snow in a dried out looking biome. Sure it is realistic to have sand in a desert biome, but with the last update I have nothing left for my Tundra biome... Mesa has orange sand, Desert & Savanna have normal sand and the Hell biome has ashes now. Would it be possible to have one biome at least where the biome color is the dried out yellowish one but with usual snow? Thanks in advance for any answer :)
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:46 pm
what exactly would you need that for through? =/
Edit Reply Delete
  • Desotar
  • Level 17
  • Journeyman Artist
  • April 9, 2015, 11:35 pm
Hm.. Hard to describe exactly as english isn't my mothertongue, but in a tundra there isn green shiny grass. I had it through about 1 year that my Tundra had yellowish grass and usual snow. Take a look at my project:
http://www.planetminecraft.com/project/minerpg-an-untold-story-wip-fantasy-mapserver/
(I think I posted it to you once before... I don't know - Will remove the link if you wish)
The second picture shows the Tundra. Maybe make a subbiome where there is usual snow and yellowish grass? Because otherwise I can't update this awesome ressource pack as it would destroy my project :()
Edit Reply Delete
  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 10, 2015, 4:12 am
aaah okay thx i will make that happen =)

i will leave the savannahmountain as snow in the next update
Edit Reply Delete
  • Desotar
  • Level 17
  • Journeyman Artist
  • April 10, 2015, 11:38 am
Yes! Love you! Thank you so much!!!
Edit Reply Delete
  • dratha1
  • Level 1
  • New Miner
  • March 26, 2015, 6:08 am
ok so my motherboard got fried on my hp pavalion dv6 and its my gaming laptop...all i had was a dell inspiron 17R and that couldn't play minecraft smoothly because of intel hd graphics nd i was  devistated......now i have a new motherboard and im so freaking happy i can play with this resource pack again......the story of my life. anyway just wanted to express how awsome your resource pack is....keep it up Monster!!!

P.S. I did the repairs myself
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:45 pm
glad you got your setup fixed 
and ill give it my best to keep it up too ;)
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  • Nxio
  • Level 24
  • Expert Pirate
  • March 24, 2015, 2:19 am
Hi, I started to use the 1.8 verson of this texture pack and the 3d textures are glitching when I break them, Is that a bug or something : P
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:45 pm
thats due to the weird 3dblocksupport added by mojang sadly i cant change that unless mojang does some fixing up there
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  • Tad363
  • Level 37
  • Artisan Architect
  • March 23, 2015, 6:38 pm
I just downloaded this pack from the link provided.  The pack appears to be missing quite a few of the textures shown on the reference jpeg.  Whats up with that?

For example, most of the 14:XXs

Assume I'm aware of metadata and biome dependant textures...
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:43 pm
you probably have downloaded the 1.8 version of the pack which doesnt have those blocks anymore since the removal of metadata in 1.8 ;)
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  • Tad363
  • Level 37
  • Artisan Architect
  • April 11, 2015, 12:43 pm
Nah, Turns out I was running 1.7.2 instead of 1.7.10.

Now I'm just having issues with the metadata textures not displaying in the item menus.  I think that has to do with optifine though.
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Will there be anyway to make there be  metadata in 1.8?
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:42 pm
as AN team said metadata wont reutn but maybe there will be an alternative (hopefully at least)
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  • AN Team
  • Level 12
  • Journeyman Network
  • April 7, 2015, 8:21 am
No there is not sadly, but metas still work with the Protocol Hack, which allows 1.8 clients, but doesn't run full 1.8
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  • sloppyjoe99
  • Level 10
  • Journeyman Architect
  • March 22, 2015, 11:56 pm
i wish i can update to the new texture pack you produced lol anywhoo awesome looking watched dakr do a review for it. keep it up monsterfish :P
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 7:18 pm
i will :D
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  • Lord Dakr
  • Level 44
  • Master Architect
  • March 22, 2015, 2:35 am
Loving the new Brown Stained clay texture buddy. Any chance of getting that same texture for all stained clay in say the hell / sky biomes for dragon scales :-D
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 8:23 am
this texture i something lse than brown might looks a bit too weird =/
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  • Arctic100
  • Level 4
  • Apprentice Mage
  • March 21, 2015, 2:29 pm
Thank you very much monster. I'll be sure to download it soon ;)
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 8:22 am
=]
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  • HizzCraft MC
  • Level 6
  • Apprentice Warrior
  • March 20, 2015, 7:06 am
Meta Data blocks don't work for me :o !
And I use Optifine

Help?
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 9, 2015, 8:22 am
using the 1.7 version of the pack? ;)
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  • HizzCraft MC
  • Level 6
  • Apprentice Warrior
  • April 9, 2015, 11:18 am
No, I use the latest version :P
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  • stralus
  • Level 3
  • Apprentice Warrior
  • March 22, 2015, 2:32 am
Thats what we call the fucked up part about 1.8 :P
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  • HizzCraft MC
  • Level 6
  • Apprentice Warrior
  • March 22, 2015, 12:04 pm
Haha! Yeah x)
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Can I use this for my map? I will be sure to fully credit you for your work.
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:11 pm
ofc you can give credit through =)
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Thanks a ton, Monsterfish.
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  • Arctic100
  • Level 4
  • Apprentice Mage
  • March 13, 2015, 12:49 pm
1st question: is this resource pack safe
2nd question: is it normal for it to redirect me to 2-3 different websites
Thank you if you reply
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:10 pm
well it doesnt give you a virus if thats what you mean just make sure to skip the ad on the adfoc page note the only file you need to download is conquest.zip delete anything else and there is no risks
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  • Robulus
  • Level 32
  • Artisan Architect
  • March 11, 2015, 11:18 pm
I have to give you a big THANK YOU!!!!

Our server is running this as the standard texture pack and we really love your work.
Hopefully we will be able to use all your meta textures in future releases of MC.
These are making the best game ever just a little better.

BTW: If you are interested in checking what we build with your great TP,....just gimme a PN ;-) You would be very welcome.

Greetings!
Rob
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:09 pm
the futures is dimm looking but as long hope is still there and people make it important enough it will happen eventually =D
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1225th diamond!
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • March 19, 2015, 1:08 pm
keepem commin ;)
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