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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 71 : Legendary Artist
You need to use Optifine or Mcpatcher together with this Resourcepack!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal
0QhkY1g-wE8




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Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

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1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 


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Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)

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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

More Texture Packs by Monsterfish_View All

Posted 2013-12-27 14:09:43
by Monsterfish_

Note: Showing last 25 of 169 logs.

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Update #148 : 04/05/2014 4:49:50 pm4/05/14

Update (V.6.5)
  • new sponge

  • new coral (sponge:1)
  • new antmetadata (88:2)
  • new leatheritemcolor
  • new letherarmorhelmet 
  • updated 4:1 and 48:2 to new cobblestone (partly)
  • new defaultdoor
  • change chainmail color new biomespecific barrel (cauldron)
  • changed darksmoke color a bit 
  • added more colorful books to bookshelf
  • fixed mossystonebricktop 
  • changed watercolor  bit (more contrast|darker)



Feel free to try it out, comment and have fun

_Monster

Update #147 : 03/28/2014 6:32:31 pm3/28/14

Update (V.6.4)
  • new icycles biome version moss
  • new icycles biome version stalacnite
  • new slimeball
  • new lether 
  • new endereye
  • new cranhook biomeversion
  • new podzol
  • changed yellow wool
  • new rain (test)



Feel free to try it out, comment and have fun

_Monster

Update #146 : 03/22/2014 5:43:37 pm3/22/14

Update (V.6.3)
  • changed ironring (painting)
  • changed lightgrey stained clay
  • new painting icon
  • new custom sounds
  • updated blue wool colors
  • updated haybale



Feel free to try it out, comment and have fun

_Monster

Update #145 : 03/15/2014 5:26:35 pm3/15/14

Update (V.6.1)
  • changed appleleaves
  • added vine/grapeleaves as a biomeversion of cherryleaves (donated by mogwai)
  • moved cherryleaves to only birch relateted biomes (asianbiome)
  • changed ropetexture colorwise (donated by mogwai)
  • changed chain texture to be a bit darker 
  • made firefies be visible in optifine
  • changed cranehook a bit
  • new netherward item
  • new ghasttear item (animated)



Feel free to try it out, comment and have fun

_Monster

Comments :

Join us to post comments.

1 - 50 of 1,806

Xradd713777
Level 13
Journeyman Ninja
October 24, 2014, 2:21 pm

can you help me out on where i can go to download the most recent version of connected textures?
great pack btw.

Minecrafttalsi
Level 43
Master Architect
October 21, 2014, 3:02 am

How about a (biomespecific) carpet texture for fallen leaves? :D

C_is_CREATIVE
Level 32
Artisan Architect
October 19, 2014, 1:18 pm

I love the painted planks. Mojang should have added these years ago

SoltfireMC
Level 9
Apprentice Architect
October 19, 2014, 12:41 pm

Who's the handsome guy in the picture of the newest update?

IrishChaos
Level 36
Artisan Pixel Puncher
October 19, 2014, 12:41 pm

This is a pretty stupid question, but how do you make the textures?

I don't mean what software, I mean how do you make them actually look realistic? Do you use a HD filter placed over the blocks or what?

Reconosicks
Level 1
New Miner
October 12, 2014, 7:05 pm

Hey i also posted on the on 3d model but the logs arent sideways when I use the model help?

RoyallyGrim
Level 1
New Miner
October 12, 2014, 8:05 am

Hello MonsterFish_ I found something in your pack that is.. relatively annoying. The leaves in the trees do not function properly when the graphics are enabled as Fast.. they don't have the transparent background with fast.. it's.. annoying.. as I used Fast graghic's and not Fancy since my FPS suffers when I do.. can you look into fixing this please? Thank you so much.

DDavid98
Level 22
Expert Ranger
October 10, 2014, 12:36 pm

Which is the most simple way to build with metadata? Placing them with //set is difficult and time-consuming.

Monsterfish_
Level 71
Legendary Artist
October 12, 2014, 5:20 am

worldedit is the secend best way to do it but thatr ofc requires a bukkit server  same a metacycler which is the best way to use metadatas

DDavid98
Level 22
Expert Ranger
October 12, 2014, 12:00 pm

Thanks ;)

Starving Poet
Level 1
New Miner
October 10, 2014, 8:31 am

Found a little bug when you get a chance - west ascending powered rails are backwards:  http://i.imgur.com/xa0XiWm.png

Monsterfish_
Level 71
Legendary Artist
October 12, 2014, 5:19 am

i will note it for the 3dmodel guy when he decides to rise from the dead again ;)

BPFGunshy
Level 1
New Miner
October 11, 2014, 5:59 am

I had also noticed this issue, hope we see a fix soon.

Drogo
Level 16
Journeyman Pirate
October 5, 2014, 9:08 pm

Very happy with your new chain logs, perfect for drawbridges and gates! Thanks, weekly updates are amazing!

Monsterfish_
Level 71
Legendary Artist
October 12, 2014, 5:18 am

noice i heard it gopes pretty well with the chain rails too :P

scott12330
Level 13
Journeyman Dragon
October 5, 2014, 10:46 am

download not woking all I keep geting is HTTP ERROR: 504

Drogo
Level 16
Journeyman Pirate
October 5, 2014, 9:08 pm

Tried using the temp mirror? That one works for me.

MysteriousBeing
Level 1
New Miner
October 2, 2014, 9:00 pm

Okay, I'm having a strange problem with this texture pack. I wish to download version 1.8, but I'm not sure if I'm getting version 1.8 out of the download. First, I patch minecraft with MCPatcher, then proceed to the webjsite to download the file. When taken to (Ad link removed), I click on "Download 1.6.4 or newe"r; and I succesfully download Conquest_.zip. however when I go to patch minecraft, I see that the Convert Texture Pack tab is red, and it provides the options to "Convert 1.4 or 1.5..." and "Convert 1.5 to 1.6...", and that all options under the Mods tab do not allow you to choose them (because they are grayed out). I am not sure if this is because I am not downloading the correct file, or because I am patching this incorrectly. I would appreciate it if you could provide any solutions for my problem-- if possible. Thank you!

MysteriousBeing
Level 1
New Miner
October 2, 2014, 10:27 pm

update: I've found that I am downloading the correct file; however, in-game, the font is default pixel and oak leaf textures have text reading "make sure you have optifine/mcpatch". Do you have any solutions??

Monsterfish_
Level 71
Legendary Artist
October 3, 2014, 2:26 am

my pack currently has many issues with 1.8 and mcpatcher be patient till i release my 1.8 specific resourcepack (will take a bit since i need optifine to update before that =(

MysteriousBeing
Level 1
New Miner
October 3, 2014, 9:12 am

Ok! I'll be looking forward to the release. Thank you-- and good luck!

GetGoingWithMC
Level 3
Apprentice Architect
October 2, 2014, 5:19 pm

the id for them is 102:7

GetGoingWithMC
Level 3
Apprentice Architect
October 2, 2014, 5:19 pm

MONSTERFISH_ OMG WHY!?!?!??!?! ya know those glass pane ropes?well now they are textured as nets...i always used those please chnage them back

Monsterfish_
Level 71
Legendary Artist
October 3, 2014, 2:23 am

thx for telling me i fixed it for the next release

LazyYizuz
Level 1
New Miner
October 1, 2014, 4:34 pm

I have a problem every time when i trying to use this it says "Missing Textures" (and i can use it because minecraft doesn't change the textures) but why? it's my computer an... Unicorn Poop or what? BTW: Sorry if my english is bad im Venezolan :S

Monsterfish_
Level 71
Legendary Artist
October 3, 2014, 2:23 am

where does it say missing texture? also what mc version are you using 1.7 1.8 ?

LazyYizuz
Level 1
New Miner
October 3, 2014, 12:22 pm

some of the "CTM" folder textures and some "blocks" folder textures, i'm using 1.7

Monsterfish_
Level 71
Legendary Artist
October 12, 2014, 5:21 am

thats odd if textures are missing in the blocks directory the game normally automatically replaces them with the default textures ....i guess that issue needs further investigating

LazyYizuz
Level 1
New Miner
October 13, 2014, 6:00 pm

Mmm...ok i will try that

Minecrafttalsi
Level 43
Master Architect
September 29, 2014, 10:27 am

Hey, there are somme issues with the podzol texture, in every biome but the "cold" biomes. The side textures are normal, but the top looks like normal dirt.
Also, extreme hills got the cold texture, I don't know if you did this intentionally, but the yellow leaves in extreme hills biome would fit better to the "yellow-ly" podzol texture, wouldn't it? ^^
Anyways, keep up your good work! :)

Monsterfish_
Level 71
Legendary Artist
October 3, 2014, 2:24 am

fixed in upcoming version =)

Minecrafttalsi
Level 43
Master Architect
October 6, 2014, 3:48 pm

But you won't change the extreme hills biome to get the normal podzol texture, since it's the only biome with autumn leaves? It fit so nicely.

Greenliquidfire7
Level 1
New Miner
September 28, 2014, 12:33 am

Hey Fish found a missing texture (possibly my end not 100% sure)


here's the link, it's the birch staircase that wraps around the other stairs.

http://imgur.com/QNPY1Xr

I'm running your pack I downloaded about 21 days ago. Can't use it to full capacity due to MCpatcher not being up to date, I'm thinking it might be that but the Purple and black boxes usually indicate missing textures. (If you happen to know where I can get my hands on MC patcher for 1.8 I'd be very appreciative, haven't found it yet.)

Monsterfish_
Level 71
Legendary Artist
October 3, 2014, 2:24 am

this should be fixed already in th current release

BluePanda23055
Level 1
New Miner
September 27, 2014, 10:14 am

Hey, so I'm still using MC 1.7.10, I've noticed a reeeeeeally annoying glitch with the creative inventory screen. It's all white around the frames and such, i'll give a link to a picture of it. How do I fix this?

http://s21.postimg.org/v58hzzbvr/Capture.png

I
 checked all the GUI textures, they are all transparent behind. I'm using V8.3 of the pack.

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 1:48 pm

concerning that bug im pretty clueless myself since i dont have the inventory glitch but ive seen it in some videos.
and as you said the texture is fine and transparent and all did the glitch happen in the latest tp release?

BluePanda23055
Level 1
New Miner
September 27, 2014, 5:40 pm

I'm using V8.3, which I believe came from your alternate mirror. So yes, current. I think.

_Daelus
Level 1
New Crafter
September 27, 2014, 9:15 am

Your resource pack is amazing!!!
I have an idea to submit why not use the wood slab (double) which has currently the same textures as the wooden plank to add blocks that would replace some of the metadatablocks. What do you think?
Sorry for my approximate English.

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 1:56 pm

yup already took that in consideration 

but as it stands developing on that front will start once i actually see 1.8 as a working update server & texturepack  wise since currently there are just too many problems we have to face wit it

JDbee - PlaysMC
Level 11
Journeyman Skinner
September 26, 2014, 2:28 pm

I ran into a problem with the newest file update. The file says it has been corrupted or is an unknown format. Why's this showing up?

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 4:57 am

i reuploaded the file so hopefully no corruption anymore ;)

JDbee - PlaysMC
Level 11
Journeyman Skinner
September 27, 2014, 12:40 pm

Yay :D

TwoKing5
Level 1
New Crafter
September 26, 2014, 2:37 pm

same issue

JDbee - PlaysMC
Level 11
Journeyman Skinner
September 26, 2014, 4:04 pm

The file was corrupted when it was uploaded...

ShAdoW559x
Level 1
New Miner
September 21, 2014, 7:04 am

I've ran into a little problem perhaps someone can help. So i have conquest and optifine installed but there's a text on tall grass which shows "to get rid of this message you need optifine or mcpatcher." Any help would be greatly appreciated, thanks.

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 4:57 am

if you use the latest version of the pack 8.3 (you can see the version number in the texturepack selectionscreen ingame) and the grass wont have the text overlay anymore with optifine

Daiyedlily18
Level 13
Journeyman Artist
September 26, 2014, 3:19 pm

Mcpatcher gets rid of it for the msot part

MagmaCube
Level 32
Artisan Dragonborn
September 21, 2014, 2:33 am

I'ts very unfortunate that we won't be able to use metadata with 1.8 3D models. I really hope some mod autor will add something to replace them.

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 4:56 am

yeah hopefully some kind of alternative will open up =/

Gfiti
Retired Moderator
Level 46
Master Architect
September 20, 2014, 5:27 pm

Is there a way to use the biome specific blocks (ike the red bricks) elsewhere? I tried going through the metadata but I did not find them this way.

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 4:55 am

sadly no you need to set the biome where the block is in to the specific one using worldedit for example

Gfiti
Retired Moderator
Level 46
Master Architect
September 27, 2014, 10:45 am

Thank you. I didn't know that world edit can do that. That's good enough for me. :)

Mezaka
Level 30
Artisan Artist
September 20, 2014, 2:45 pm

great stuff with the new weels...
small idea: how about some extra textures for damaged  tools (broken or with cracks etc)...



theres a texturepack that actually does that, but i forgot its name...

Monsterfish_
Level 71
Legendary Artist
September 27, 2014, 4:55 am

glad you like it =) if you are referring to CIT i will add support  if optifine adds the feature or only mcpatcher add ctm support  sry for now

budderman
Level 4
Apprentice Artist
September 20, 2014, 5:51 am

Could you or like,  Jamzi, Do a tutoriol on the custom sounds please? That would be super awesome and helpfull :D Otherwise, A great pack ! I ;love it!

Drogo
Level 16
Journeyman Pirate
September 22, 2014, 10:31 am

I doubt there will be a tutorial. But for breif instructions you can grab a command block and set the block command to "/playsound @p [customsound]"

Type in that command without the apostrophes and brackets to make the command work. That will make the custom sound play to you as a player whenever you are close enough in proximity to the command block.

Enjoy!

Monsterfish_
Level 71
Legendary Artist
October 3, 2014, 2:08 am

great tutorial i aprove

Lord Dakr
Level 37
Artisan Architect
September 20, 2014, 1:00 am

Thanks for adding in the new Trapdoor Wheels buddy. Much Appreciated and they are looking awesome.

Any chance of Invisible Meta glowstone, so we can use them for atmospheric hidden light. The problem with them is that if you put them downnext too blocks you can see through the world but when floating they can be used to spread light slightly better.

Thanks as always

Drogo
Level 16
Journeyman Pirate
September 22, 2014, 10:28 am

While an invisible meta of glowstone would be easy to use for hidden light, you can already as of now just use an end portal for hidden light.

AbyssPrince
Level 1
New Crafter
September 27, 2014, 11:19 am

until you jump or fly up into the end...

Drogo
Level 16
Journeyman Pirate
September 19, 2014, 6:52 pm

The new trapdoor wheels are awesome

Monsterfish_
Level 71
Legendary Artist
September 21, 2014, 7:24 am

glad yer like it ;)

JWire
Level 54
Grandmaster Gent
September 19, 2014, 2:08 pm

Noice ;D

JWire
Level 54
Grandmaster Gent
September 19, 2014, 3:44 pm

Wait, no grass models?

Monsterfish_
Level 71
Legendary Artist
September 21, 2014, 7:24 am

i like smooth lighting ... its all mojangs fault

MagmaCube
Level 32
Artisan Dragonborn
September 16, 2014, 9:41 am

Hey Monster could you add the new doors as biome specific to be used in 1.7 with metadata?

Monsterfish_
Level 71
Legendary Artist
September 21, 2014, 7:23 am

sadly not i tried ... i also tried doing it in the past which is why i had the doors already prepeared  in 1.8 ;D

jckfrbn
Level 35
Artisan Mage
September 16, 2014, 1:13 am

I love this respack, only mif is the enchanting gui isn't uptodate but thats minor awesome work

Monsterfish_
Level 71
Legendary Artist
September 21, 2014, 7:23 am

i will upload a 1.8 version at some point (when it becomes relevent since 1.8 is a giant mess atm) main reason i want my pack to be compatible with older versions of the game and for that i need the things that changed in the normal gui etc to stay true to their dedicated version

jckfrbn
Level 35
Artisan Mage
September 21, 2014, 9:04 am

Well that makes sense, like I said it was a minor mif. Though this is an idea for later, make it a......... big box in middle and smaller boxes on the side. Then have an x in the middle of a big box, so in 1.7 it would look like a very detailed enchanting gui. In 1.8 it would look good i think.... its hard to explain in words. Just an idea

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