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[1.9] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 78 : Legendary Artist

Urgent Notice the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ

here is how to install Conquest_ =)


https://twitter.com/ravand1990/status/533314507150741504

retweet so it gets noticed (metadata alternative in 1.9) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

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or support me on patreon

Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

crystal
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

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1.8 Support

3d models to go along with conquest by Jugbot


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bumpmapping/normalmap support by Antroz59
got content related to conquest post it here =)


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Spoiler - click to reveal
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For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here for referencesheet and here for the biomespecific texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
Adventuremap "perfect Vacation" by vagosssssss
Videoseries "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark
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For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out whats coming next.


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-uBhgU9_suY





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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 100% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 193 logs.

Update #193 : 07/17/2016 10:44:56 am7/17/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!


1.7 Update (V.10.7)

  • added dead hanging bodies (30:7 iceplains etc.)
  • added wooden rails (jungle)
  • updated bamboofence
  • added new carved netherbrick
  • new pigeon bird (savanna)
  • new painting "the Strayking"
  • updated peony to become useable
  • added zombiehorse
  • fixed pigman&magmacube to be actually changed to the new skin
1.10 Update (1.1)

  • added bonetexture
  • added netherwardblock texture
  • added red netherbrick texture
  • added magmablock texture
  • added zombiehorsetexture
  • added straytexture (mob)
  • added husktexture (mob)
  • added polarbear texture
  • updated birchfencegate
  • new painting "the Strayking"

1.8 Update (1.4)

  • added zombiehorsetexture
  • new painting "the Strayking"





Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_

Update #192 : 06/17/2016 4:57:10 pm6/17/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!


Update (V.10.6)

  • added doublehigh wheat (39:5)
  • added cornplant (39:8)
  • added big saplings (biomedependend) (39:7)
  • added forestplant with "young tree" (39:6)
  • added new granite block (1:12)
  • added new netherbrickmetadata pillar (112:3)
  • added new netherbrickmetadata large block (112:2)
  • added bamboofence (85:8)
  • added gravely sand (12:4)
  • added overgrown sand (12:5)
  • new Zombiepigmantexture
  • new magmaslime texture



Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #191 : 04/16/2016 4:50:19 pm4/16/16

[FOR MC 1.9]

Update (V.1.1)


  • added 3dmodel for cauldron
  • added 3d model for bookshelves
  • added added 3d for darkoak fences
  • added model for jungle fences
  • added model for birch fences
  • updated model for ladders
  • added enchantmenttable 3dmodel [credit to jugbot for the original]
  • added torches 3d model [credit to jugbot for the original]
  • added 3d model for ferns
  • added 3dmodel for dandelion
  • fixed comparator model
  • added 3dmodel for laver
  • added 3dmodel for carrots
  • added 3dmodel for potatos
  • added 3dmodel for grown wheat
  • added better model for jungledoor
  • added endercrystal texture
  • added elytra textures






Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #190 : 01/22/2016 5:25:46 pm1/22/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=viEemEfrVl4&feature=youtu.be

Update (V.10.5)

  • added new kitchentop workbendmetadata (58:4)
  • added new cobblestonemetadata pavement (4:9) 
  • added new mossycobblestonemetadata dirtypavement (48:6)
  • new flowermetadata beans (38:14)
  • added new mushroommetadatas  
    • grass (39:1)
    • fern (39:2)
    • deadbush (39:3)
    • big cow parsley (39:4)

  • added new conquest customheads (commandblockspawning only due to length of command)
    • bucket: give [name] 397 1 3 {display:{Name:"bucket"},SkullOwner:{Id:"c3406cd0-37ca-4811-8480-79ecb923338a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE4N2M3ZDRkNGMzNGY2NGQyMGRmY2I3MjE3MjA4Mzg5YTI1ZjI5Y2RlMjg1MGFhZmRiMGNlOTM3NjE5M2EifX19"}]}}}
    • brownshroom: give [name] 397 1 3 {display:{Name:"brownschroom"},SkullOwner:{Id:"aa5894bb-7d4d-42c1-89c9-bf383d65669f",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmUzZjVhZmM1NDY3NTZkM2I2M2Y0NDM4NGE4YTAxNDIwMzNlYTQ3YTVjOTgwYmE2YzYwMmU4MjcyZmFkOWVkIn19fQ=="}]}}}
    • redshroom: give [name] 397 1 3 {display:{Name:"redschroom"},SkullOwner:{Id:"dfcc47d1-25d3-402a-984f-94229c44dda3",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JkMWY0NWZjMTQ5ZjJmOTQ3NzE0Y2Q1Zjk0YzEyNTg3NDhhNjM4YjdmYTIxYmE4MWFkZWRkNmZjZTJjIn19fQ=="}]}}}

  • new biomevariant for the weaponsrack (SwamplandM Swampland Taiga TaigaHills TaigaM Mesa Mesa(Bryce) MesaPlateauF MesaPlateauFM MesaPlateau MesaPlateauM) with brooms and shovels
  • new biomevariant for trapdoors heavy ironbars (IcePlains IcePlainsSpikes Beach DeepOcean Mesa Mesa(Bryce) MesaPlateauF )
  • fixed a few biomeincompatibilities
  • updated the metadatasheet to be compatible with the 10.4 version of the pack



 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #189 : 01/01/2016 4:51:37 pm1/01/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=KnRc4nOvs4M&feature=youtu.be

Update (V.10.4)

  • added coldlavarock metadata (49:2)
  • added lavarock metadata (49:3)
  • added netherbrick metadata inspired by the black gate (112:1)
  • added rat biome variant of the frog/toad cobweb (SwamplandM Swampland Ocean FrozenOcean DeepOcean Desert DesertHills DesertM )
  • added  round 3x3 wheel (fullwheel)
  • added  added tripplecannonfront texture to ironstairs (stonebeach only)
  • added lying barrel biomevariants (deepocean & coldtaigahills)
  • added wickerfencevariants
    •  roman (Savanna Plateau SavannaPlateau SavannaPlateauM SavannaM PlateauM
    • white (BirchForestHills BirchForest BirchForestHillsM BirchForestM SunflowerPlains IceMountains)sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest)
    • plank (Taiga TaigaHills TaigaM MegaTaiga MegaTaigaHills MegaSpruceTaiga ColdTaiga ColdTaigaM ColdTaigaHills ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M)

  • reworked dispenser
  • updated nightsky (betterskies) in all the conquest version 1.7 1.8 1.9 etc
 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #188 : 12/22/2015 4:22:49 pm12/22/15

Hohoho,


well it appears it is about the right time to let an update hit the road im sure you guys agree. 


It has been a little while since the last one, so I hope this one will statisfy your needs for new stuff.


But without much more uninteresting topics here is what you all have been waiting for :D


Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=eIhxuvfp_q8&feature=youtu.be

Update (V.10.3)

  • added new sandstone metadata (24:11)
  • added snowy cobblestone 48:5
  • added MASSIVE whel textures for the spiny wheel chooseing the type of wheel is now easier and depending on the metadata as well
  • added grassblock for the grasssnow layer so it doesnt turn snow blow it (2:3)
  • added biomeversions for the scale 101:13
    • weathercock (SwamplandM Swampland Plains  IcePlainsSpikes IcePlains  SunflowerPlains )

    • spyglass (FrozenRiver  MushroomIslandShore MushroomIsland ColdTaiga ColdTaigaM  ColdTaigaHills)
    • sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest )
    • sextant (Ocean River FrozenOcean DeepOcean Beach ColdBeach  stonebeach )

    • abacus (IceMountains BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest )
    • astrolabe // armillary sphere ()

  • added biomversion for ladder (singlerope junglebiome) removed jungle from the ropeladder
  • added new paperlanter  (BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest SunflowerPlains  )
  • added medieval lamp (MegaTaiga MegaSpruceTaiga  Plains ColdTaiga ColdTaigaM  ColdTaigaHills)
  • added nonbark log textures 162:2/6/10/14&139:9 (light = MushroomIslandShore MushroomIsland ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M Plains  etc.) (dark = ColdBeach FrozenRiver IceMountains IcePlainsSpikes IcePlains  Hell Sky ColdTaiga )
  • tweaked the color of oakplanks very slightly
  • changed Stonebricks normal, mossy, and keystones & mossykeystones etc.
  • put old stonebricktexture on mosterstoneegg




 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #187 : 09/25/2015 4:34:40 pm9/25/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=u1doJAUZUV8

Update (V.10.2)

  • added carved wood (woodtype is biomedependend (5:6 oak=plains, spruce=iceplains, birch=birchforest, jungle=jungle, acacia=desert, darkoak=hell etc.)
  • added new stonewallbiomedepened variants for the woodenpillar to have carved wood look above fror biome (not some biomes have the old texture still so it can be better combined)
  • added shipdecoration  block (41:4)
  • added marblelike rock type (1:11)
  • added a new sandstone top texture (24:0)
  • added a fancy sandstonetop texture for more complex floordesigns for the refined sandstoneblocks (24:1~~)
  • updated the sandstoneside texture
  • updated yellow painted planks
  • updated spruceleaves a littlebit so give them some more depth
  • added a special doublebrickslab to make colorcombination possible  (43:12)
  • updated orange stained clay to go together with sandstone



Update_1.8 (V.1.4)

  • fixed a few 3dmodel related bugs


Update_1.9 (V.1.0)

  • added most upcomming 1.9 blocks and items

 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_
you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #186 : 09/11/2015 4:48:30 pm9/11/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.1)
  • new sawbblade (101:14)
  • new ironblock to combine with sawironbars (42:9 forest extremehills roofedforest etc for different materials)
  • new colored windowframes ( forest =green, desert=yellow, extremehills=brown)
  • new orangestained clay
  • new slaterock (1:10)
  • new upsidedown birchlogstairs (135:12/15)
  • new waterover slaterock (22:7)
  • new guns biomevariant of weaponsrack (ocean etc)
  • new duck (30:13 biome = river)
  • new frog 30:14
  • new biomevariant ofquarzwall (139:10 biome = extremehills
  • new villagersounds
  • added short ropeend (66 biome= extremehills)
  • new customsounds .. names to activate ingame =village, hall, bees, cannon, dripping, goats, windchimes, raven,battle, chains, torture, gong, frogs, ducks, boilingwater, bats
  • updated waterfallsound
  • darkened hangingmoss texture a bit
  • satrted a poll for futurechanges leave your vote =) http://strawpoll.me/5424869



 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_ 22

Update #185 : 08/29/2015 4:23:54 pm8/29/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.0)
  • new biomespecific seagull (ocean beach biome)
  • flying versions of all the biirds (appear when two cobwebs are placed above each other)
  • new coiled rope beehive dragonegg (122:6)
  • new darker slatecobblestone (4:8)
  • new mossy sandstone (24:10)
  • new biomespecific dispenser (desert)
  • new biomespecific furnace (desert)
  • new biomespecific dropper (desert)
  • new grass snow (78:8-15)
  • new biomespecific snow (plains)
  • reworked red/pink stained clay



 


Feel free to try it out, comment and have fun

_Monster

Update #184 : 08/14/2015 4:14:18 pm8/14/15

Urgent Notice the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.9.9)
  • new slateblock (4:7)
  • new gravely dirt (3:6)
  • new gravely&overgrown dirt (3:7)
  • new dryed up dirt (3:8)
  • new dried up clay (172:1)
  • new "clear" timberframe vartiant metas for snow brick and endstone (80:8, 45:11, 121:10)
  • new bronzeblock (41:2)
  • new scollsshelf (47:2) 
  • new medicineselfe (47:3)
  • new amphore metadata (120:8-15)
  • new Owl biomevariant [voted for by the community!] for the birdcobweb 30: (roofed-& forest, swamp and flowerforest)
  • new metalfencegates (mesa extremehills)
  • new "wooden" anvil in megataiga
  • new spruce hopper in megataiga
  • new birdnest biomevariant for the daylightsensor (plains roofed- & forest)
  • reduced damagespots randomly on yellow stained clay
  • fixed roasted pig texture not connecting properly
  • removed crusted junglewood from stonebeachbiome
  • added roperails to icemountains



 


Feel free to try it out, comment and have fun

_Monster

Update #183 : 07/03/2015 4:22:41 pm7/03/15

Update (V.9.8)
  • new bat biomespecific cobweb (30:13 Hell etc.) 
  • new roasted pig meatadata (101:11)

 

Feel free to try it out, comment and have fun

_Monster

Update #182 : 06/12/2015 4:08:27 pm6/12/15

Update (V.9.7)
  • new raven biomespecific cobweb (30:13 Taiga etc.) 
  • new hawk biomespecific cobweb (30:13 plains etc. ) 
  • new connected hangingfish (30: ocean only)
    • green (taiga)
    • hay (desert)
    • leather (Plains)
    • red (others)

  • replaced irondoor with the darkoakdoor will be left in if liked
  • fixed mossylog issue due to introduction of the new acaciatexture
  • did some biomechanges to trapdoors and rails to make certain block combinations possible

 

Feel free to try it out, comment and have fun

_Monster

Update #181 : 05/30/2015 4:42:23 pm5/30/15

Update (V.9.6)
  • new acacialog texture
  • new bird texture (wip) 30:13
  • new biomesecific cauldrontabletexture (coldtaiga, icemountains etc)
  • new obsidian tiles (49:1)


 

Feel free to try it out, comment and have fun

_Monster

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Comments : 2,810

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1 - 50 of 2,810

  • Unonimous
  • Level 1
  • New Miner
  • July 30, 2016, 5:19 am
I tried to download the latest 1.7 conquest textures but the link gets me to a virgin media page and the same with hymns of conquest. What should I do?
Edit Reply Delete
  • Templario1408
  • Level 50
  • Grandmaster Necromancer
  • July 30, 2016, 9:14 am
I have the same problem :/
Edit Reply Delete
  • markeepo
  • Level 1
  • New Miner
  • July 25, 2016, 4:00 am
For anyone who do not like the 'explosive' add-on textures to the leaves, here is my solution on how I fixed it:
1) Open the resourcepack.zip file and go to \assets\minecraft\textures\blocks and find the better_leaves_x.png files (x representing the type of leaves texture). Drag those files out of the .zip file and make a back-up in case you desire to return the textures.
2) Using any photo editing software, erase every pixel in all of those .png files.
3) Delete the better_leaves_x.png files in the.zip in case you haven't already. Replace those files with the edited ones.

That should be it.
Edit Reply Delete
  • Dantor3000
  • Level 1
  • New Miner
  • July 24, 2016, 11:57 pm
Can you please add a texture for the minecraft christmas chest if you haven't add that yet. Last christmas there weren't any textures for these christmas chests. Great resource pack btw.
Edit Reply Delete
Yo if anyone's getting the dreaded checkered block on the horizontal spruce blocks in the 1.10 update, delete the .json files (just search your minecraft folder for log .json).
Edit Reply Delete
A yellow-ish dirt variant would be great! :D
Edit Reply Delete
  • Team Equinox
  • Level 36
  • Artisan Dwarf
  • July 23, 2016, 2:12 am
3:8?
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More like sand color
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Me and my friend are having trouble with how to install site it wont let us open it, once we try opening it says ,"your connection is not private". So we downloaded it in 1.9 with Optifine mod installed and there is something wrong with the leaves, the have rectangles coming out of them. It's like 2 large rectangles coming out of the leaves texture, and a little bit of the rectangle has some of the leaves texture and the rest is just a single bland color with no texture. We tried every thing but with no success.
Edit Reply Delete
  • WILL246
  • Level 4
  • Apprentice Miner
  • July 27, 2016, 12:13 am
Try setting "better leaves" to "fancy" in video settings>quality.
Edit Reply Delete
  • Smooth_Al
  • Level 2
  • Apprentice Network
  • July 9, 2016, 10:50 pm
This is one of the best texture packs i've ever seen! does it work for 1.10?
Edit Reply Delete
  • Team Equinox
  • Level 36
  • Artisan Dwarf
  • July 23, 2016, 2:13 am
He made a 1.10 variant, just go to the downloads and you should find it there C:

-Brunokuz
Edit Reply Delete
  • fenster22
  • Level 1
  • New Miner
  • July 5, 2016, 9:44 am
Hi Monsterfish,

I'm using the 1.7.10 resource pack on a Revenge of the C team server in conjunction with the John Smith's technicians remix. I prioritize loading of Conquest first for all of the vanilla textures while John Smith's finishes out the rest of them. I'm running into an issue where John Smith's seems to be overwriting certain textures, not many of them, but a couple so far. One is the bookshelf block and the other is stained white glass. I'm not sure why this is happening since conquest textures should be overwriting all of the vanilla ones first.

The other issue I'm seeing is even with connected textures on using optifine, my white wool blocks are not creating that cool tudor house siding look. Should I try using MCPatcher? I heard that it seems to be better for resource packs.

edit: I just watched the "how to install conquest 1.7" video and I definitely didn't do it the way it was described. I'm going to do that later and see if this issue is resolved after a clean and proper install.

second edit: the proper install didn't solve the issues.
Edit Reply Delete
I really want the metadata blocks, when i try to do the thing setblock, to get the different carpets and such like ht eskin and skinned animals ( all the cobwebs metadatas ) it doesnt work it says it does not exist, i really just want to play this now, im really frustrated so any help a soon as possible thanks :D Oh and what Biome is that castle in?
Edit Reply Delete
  • Monsterfish_
  • Level 78
  • Legendary Artist
  • July 3, 2016, 3:48 pm
the metadata as we know them are only accessible in 1.7 so you would either join a server that provides tools to work with them or set up a system in singleplayer using mods like the worldedit mod etc to make it work there

as with the conquest mod it readds the blocks we lost in 1.8 and adds even more to it meaning it is basically what metadatas were but there you can access them from your inventory you just need tobe aware that the mod alters your safefile so if you open it with a vanilla client it will remove all the modded blocks
Edit Reply Delete
Sorry for the REALLY late reply XD But thanks i got it working fine, great work man, best resource pack ever ;D I hope to see you on Ravand soon
Edit Reply Delete
How do i use the metadata blocks!! with 1.9.4 please be clear i really want them or do i have to go into Ravand to get the plugin or is there a download?
Edit Reply Delete
  • Dantor3000
  • Level 1
  • New Miner
  • July 24, 2016, 11:54 pm
You can use the conquest mod. It adds metadatablocks.
Edit Reply Delete
  • Mandygears
  • Level 1
  • New Miner
  • July 22, 2016, 7:42 am
You can't use metadata blocks past 1.7.10, they took them out of 1.8. To use metadata you'd have to go back to using 1.7.10
Edit Reply Delete
When will the Conquest mod for 1.9.4 be released and wil, i be able to use the metadata blocks?? In the metadata list i wanna be able to use all those blocks will i be able to use them if i download the mod for conquest?
Edit Reply Delete
My question is whether I can download a map with the construction of this magical castle or should I download a game project where I can look at this building ?
Edit Reply Delete
  • bunvil
  • Level 1
  • New Explorer
  • June 30, 2016, 9:59 am
Is this the conquest texturepack... Vers amazing work Monsterfish_👍👍👍👍👍👌👌👌👌🤓🤓🤓
Edit Reply Delete
I had an idea a really long time ago and no one else has done it so im showing this to the top 15 most popular texture pack creators.

http://www.planetminecraft.com/blog/i-have-a-really-good-idea-for-a-texture-pack-for-people-with-a-crappy-pc/

"Faithful Simplistic"
Edit Reply Delete
  • Templario1408
  • Level 50
  • Grandmaster Necromancer
  • June 26, 2016, 3:04 pm
Plz metadatas for 1.9!!
Edit Reply Delete
  • Aidowl
  • Level 1
  • New Miner
  • June 24, 2016, 7:30 pm
Are you going to update conquest to 1.10 anytime soon? Love this pack, it's one of my favourites
Edit Reply Delete
  • Miya111
  • Level 1
  • New Explorer
  • June 23, 2016, 1:53 am
Loving the double tall wheat, it's a pain to do large scale on the Ravand.org server though :(
Edit Reply Delete
  • everburn6
  • Level 1
  • New Miner
  • June 21, 2016, 6:20 pm
Now that Kahr is no longer updating Mc Patcher, is there any other way to get connected textures and better sky without having to downgrade from the current version of the game?
Edit Reply Delete
  • 9393andersson
  • Level 31
  • Artisan Pixel Puncher
  • June 22, 2016, 2:16 am
use optifine. http://www.optifine.net
Edit Reply Delete
  • everburn6
  • Level 1
  • New Miner
  • June 23, 2016, 12:22 pm
Ohh... that was easy... Thanks so much!
Edit Reply Delete
[code]Ever thought of creating this texture to MCPE[/code]
Edit Reply Delete
  • Desotar
  • Level 20
  • Expert Artist
  • June 18, 2016, 9:28 am
I have some problems with the large wheat and the corn (39:5 / 39:8) They keep plopping to the ground. someone knows how to prevent this? I want it on the outside though ^^
Edit Reply Delete
  • SkyForge_
  • Level 5
  • Apprentice Architect
  • June 17, 2016, 9:27 pm
Would love to see a separate download for a pack that doesn't have the animated waving grass textures, or at least a tutorial that shows us how we can turn them off ourselves. we still want the animated fire and torch and restone torch etc. however not the tall-grass textures. some of us have shaders that do that for us. Just a suggestion, hopefully someone agrees xD
Edit Reply Delete
  • Team Equinox
  • Level 36
  • Artisan Dwarf
  • June 18, 2016, 8:24 am
There are people who love to build without shaders, who find it more practical that way and there are also people who can't run shaders.

This would only work in favor for people who build in shaders and/or have decent computers to run them.
Edit Reply Delete
  • rosedragon
  • Level 19
  • Journeyman Dragon
  • June 15, 2016, 8:28 pm
ughh, does most of the custom blocks do not work on 1.9.4+ ? I'm trying metacycler on my server but I can only see a few blocks :< sadface.. anyone got solution?
Edit Reply Delete
  • BRASHEXODUS
  • Level 21
  • Expert Architect
  • June 17, 2016, 1:20 pm
use the 1.9 forge mod :) it works its wonders
Edit Reply Delete
  • rosedragon
  • Level 19
  • Journeyman Dragon
  • June 17, 2016, 2:52 pm
it works for multiplayer? :3
Edit Reply Delete
if the server itself has the mod then yes. if no then no. as for the 1.9 update it is only a resource pack for the vanilla blocks as metadata was removed from the game after 1.7.10
Edit Reply Delete
  • rosedragon
  • Level 19
  • Journeyman Dragon
  • June 19, 2016, 10:27 am
ahh sadly.. my server is plugin based not mod based. Heard optifine actually have ability to add custom blocks on texturepack but I am still confused of it.
Edit Reply Delete
optifine doesn't add blocks. it merely allows for certain resource packs to utilize unused metadata in 1.7.10 and below. Plus optifine is a client side mod has no effect on the server what so ever.
Edit Reply Delete
  • rosedragon
  • Level 19
  • Journeyman Dragon
  • June 19, 2016, 4:42 pm
oh actually with the mechanic it -seems- to be that anyone that use optifine + forced texture pack (I am the owner) in the server will be able to see the blocks and they use nbt tags. Tho what can I say, I don't really know much about these. I only know the odd documentation of the mechanic:
https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/cit_single.properties
Edit Reply Delete
  • Makomea
  • Level 1
  • New Miner
  • May 10, 2016, 8:10 am
Haha! Yaarrrr! I fixed the 1.9 problems with the horizontal log textures and brewing stand textures not showing up properly or at all! It was a problem with the Conquest 3D models 1.9 v2.0 pack by Jugbot. This is not a problem with the Conquest Resource pack so I posted the exact methodology to fix the issues on Jugbot's 3d Models page located on this website in the comments section: http://www.planetminecraft.com/texture_pack/conquest-3d-model-pack-addon/?fb_action_ids=1433708830244437&fb_action_types=og.likes
I hope this helps everyone who has encountered this problem. Thank you _Mosterfish and Jugbot for all your hard works on making Conquest IMHO the best Resource pack for Minecraft!

-Makomea
Edit Reply Delete
  • Gwolfski
  • Level 1
  • New Miner
  • May 7, 2016, 10:37 am
redstone looks like vanilla even though the conquest version redstone is there, in the pack.

edit: As in, when placed, redstone is a disgusting pixelated mess, even though the files for the 32x version exist. It's not only fore this resource pack, too
Edit Reply Delete
  • WILL246
  • Level 4
  • Apprentice Miner
  • June 1, 2016, 12:22 am
I think it's a 1.9 bug.
Edit Reply Delete
  • Gwolfski
  • Level 1
  • New Miner
  • June 3, 2016, 8:18 am
The redstone textures need a re-do. look at game files to see changes. It now needs a dot and two lines.
Edit Reply Delete
  • ImperiumMC
  • Level 46
  • Master Architect
  • May 7, 2016, 3:19 am
Hold the phone!! is that a Jamziboy in the 1.9 update log picture!!
Edit Reply Delete
  • Fandyus
  • Level 31
  • Artisan Musician
  • May 6, 2016, 4:43 am
BEST RESOURCEPACK EVAH!
Edit Reply Delete
  • skummaboy
  • Level 1
  • New Miner
  • May 5, 2016, 10:34 pm
How does one remove the 3d from the leaves?
Edit Reply Delete
Hello Monsterfish, I absolutely love the look of your pack and all the metadata options. I am currently running a personal creative building server on 1.7.10 in order to use the metadatas, but I've seen all your updates for more recent Minecraft versions and would love to use the new textures you've added. However, I'm quite confused -- didn't Minecraft get rid of metadatas in versions 1.8+? I know when I experimented with updating my server jar to 1.8.8 all the metadata textures broke and defaulted to their base blocks.

TL:DR, I would love to know how you're using your pack with all its metadatas on versions 1.8.x and onward.

Again, thanks for the awesome pack!
Edit Reply Delete
  • WILL246
  • Level 4
  • Apprentice Miner
  • April 28, 2016, 7:38 am
This pack is also good for PvP because of its easily distinguishable weapons and low fire.
Edit Reply Delete
  • TyMoonLord
  • Level 1
  • New Explorer
  • April 28, 2016, 12:40 am
How do you make the leaves 2D like in the latest update picture?
Edit Reply Delete
  • WILL246
  • Level 4
  • Apprentice Miner
  • April 28, 2016, 7:26 am
I think you should still delete the add-on leaf textures for that.
Edit Reply Delete
  • TyMoonLord
  • Level 1
  • New Explorer
  • May 10, 2016, 8:53 pm
I've tried looking for them but can't find them, where are they?
Edit Reply Delete
  • WILL246
  • Level 4
  • Apprentice Miner
  • May 10, 2016, 11:53 pm
Conquest>assets>minecraft>models
Edit Reply Delete
  • markeepo
  • Level 1
  • New Miner
  • July 24, 2016, 7:35 am
which ones exactly?
Edit Reply Delete
  • TyMoonLord
  • Level 1
  • New Explorer
  • May 19, 2016, 5:59 am
Thanks ;)
Edit Reply Delete
  • Shlidd
  • Level 1
  • New Miner
  • June 26, 2016, 8:07 pm
Do you know exactly which files to delete? I tried deleting all of the leaves then some and it either bugs out and does the Purple and Black texture or it's still there.
Edit Reply Delete
Hi, so im new to Conquest and I watched a video on youtube about the latest update, which includes some cool new metadatas for mushrooms. In the video, the mushrooms were placed in full sunlight and were placed on top of each other, like sugar cane would be placed. In my own world though, I cant plant mushrooms in daylight and when i plant one at night/underground, i cant put another one on top of it. Does anyone know why this is or what i can do?
Edit Reply Delete
  • WILL246
  • Level 4
  • Apprentice Miner
  • April 28, 2016, 7:27 am
I think those mushrooms you saw are cobweb metadata.
Edit Reply Delete
  • Realityhh
  • Level 7
  • Apprentice Princess
  • April 30, 2016, 7:47 am
They are not cobweb metadatas... You need a plugin for them to stay without poppin off.
Edit Reply Delete
  • rolf_aal
  • Level 1
  • New Crafter
  • April 23, 2016, 1:01 pm
monster... can you maybe make a biome for all the glass were it is only the raw color...? so  fx. the red glass is just a transparent red color... you can choose the biome as you know more about the pack than i do

it would be very helpful and it could open up a whole new world for everyone using the pack so plz :)
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Does MetaData cant be use in Minecraft 1.8 and newer
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no, metadata was removed in 1.8
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  • Aletros
  • Level 1
  • New Miner
  • April 21, 2016, 6:23 am
is it only me or is the leave item texture enormous?
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  • WILL246
  • Level 4
  • Apprentice Miner
  • April 28, 2016, 7:29 am
Download OptiFine: https://optifine.net/home to make the textures work properly.
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  • Hydro63
  • Level 12
  • Journeyman Mountaineer
  • April 21, 2016, 10:56 am
you need a texture patcher(optifine or mc patcher) as mentionned above , otherwise yeah it might look weird
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  • CubeTron23
  • Level 9
  • Apprentice Hunter
  • April 20, 2016, 4:12 am
The AdFocus link doesn't work. I can't download it. The page will load for hours.
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  • Templario1408
  • Level 50
  • Grandmaster Necromancer
  • April 19, 2016, 10:45 am
Metadatas for 1.9 plz!
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Metadatas for 1.9 plz!
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  • Pickle
  • Level 52
  • Grandmaster Architect
  • April 21, 2016, 6:23 pm
^^^
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