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[1.7.4] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 69 : High Grandmaster Artist
You need to use Optifine or Mcpatcher together with this Resourcepack!












Optifine/McPatcher required!








Not convinced yet? Check out these Videos
Spoiler - click to reveal
0QhkY1g-wE8





Custom sounds

Since im not the type of guy who takes other peoples work,

to make profit with it here is a free for personal use music,from the game Stronghold.

You can officially download it from here for free.Or use this conveniently placed button,to

download and already to the .ogg format converted and renamed version of the music,that

you simply unzip and place inside your../assets/minecraft/musicdictionary.





How to use custom sounds.

In order to use custom sounds i added to conquest you have to use the ingame command

/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .

This command can either be used in chat or with comandblocks

List of all the currently available soundnames




Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)




Modsupport










Spoiler - click to reveal
































For the expert builders and worldedit users out there i

have some cool metadata textures in the pack (you can place them with //set, /lrbuild

and /replace etc. -if youareplaying on a server i recommend this plugin for better access to

the metadatablocks) click here for referencesheet and here for the biomespecific texturesheet. Most Images are from my builds on ravand.org.Feel


free to pass by and have a look for yourself.



An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )














Conquest32x32 byStefan Krein is licensed under a


Permissions beyond the scope of this license may be available at

http://www.ravand.or...Permission.jpg. If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.7.4
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

More Texture Packs by Monsterfish_View All

Posted 2013-12-27 14:09:43
by Monsterfish_

Note: Showing last 25 of 161 logs.

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Update #148 : 04/05/2014 4:49:50 pm4/05/14

Update (V.6.5)
  • new sponge

  • new coral (sponge:1)
  • new antmetadata (88:2)
  • new leatheritemcolor
  • new letherarmorhelmet 
  • updated 4:1 and 48:2 to new cobblestone (partly)
  • new defaultdoor
  • change chainmail color new biomespecific barrel (cauldron)
  • changed darksmoke color a bit 
  • added more colorful books to bookshelf
  • fixed mossystonebricktop 
  • changed watercolor  bit (more contrast|darker)



Feel free to try it out, comment and have fun

_Monster

Update #147 : 03/28/2014 6:32:31 pm3/28/14

Update (V.6.4)
  • new icycles biome version moss
  • new icycles biome version stalacnite
  • new slimeball
  • new lether 
  • new endereye
  • new cranhook biomeversion
  • new podzol
  • changed yellow wool
  • new rain (test)



Feel free to try it out, comment and have fun

_Monster

Update #146 : 03/22/2014 5:43:37 pm3/22/14

Update (V.6.3)
  • changed ironring (painting)
  • changed lightgrey stained clay
  • new painting icon
  • new custom sounds
  • updated blue wool colors
  • updated haybale



Feel free to try it out, comment and have fun

_Monster

Update #145 : 03/15/2014 5:26:35 pm3/15/14

Update (V.6.1)
  • changed appleleaves
  • added vine/grapeleaves as a biomeversion of cherryleaves (donated by mogwai)
  • moved cherryleaves to only birch relateted biomes (asianbiome)
  • changed ropetexture colorwise (donated by mogwai)
  • changed chain texture to be a bit darker 
  • made firefies be visible in optifine
  • changed cranehook a bit
  • new netherward item
  • new ghasttear item (animated)



Feel free to try it out, comment and have fun

_Monster

Update #144 : 03/07/2014 5:08:04 pm3/07/14

Update (V.6.1)
  • changed birchplanks side and top texture


  • new cobblestone

  • new cobblestonestairs
  • readded redbricks in birchforstbiomes
  • readded red acaciaplanks in birchforests



Feel free to try it out, comment and have fun

_Monster

Update #143 : 03/01/2014 5:55:46 pm3/01/14

Update (V.6.0)
  • changed birchplanks side and top texture

  • fixed lapislazuli tiling 
  • changed brick color to be less red
  • new obsidian
  • new horizontal gold ctm with animation
  • change chisled sandstone
  • added treeholes to oaklogs
  • changed acaciaplanks 
  • added new sidetexture for chisled quarz




Feel free to try it out, comment and have fun

_Monster

Update #142 : 02/22/2014 5:05:28 pm2/22/14

Update (V.5.9)
  • new appletreeleaves (161:3/7/15)
  • ironfence got a rework (spiky uhh)
  • 3 new ironfences (101:3-5)
  • new melon item
  • new glistering melon item
  • new cookie item
  • fixed color of sandstonepillars

Image

Feel free to try it out, comment and have fun

_Monster

Update #141 : 02/15/2014 4:47:29 pm2/15/14

Update (V.5.8)
  • changed Birchplanks (brighter)
  • added metadata (birchloglogs (5:14)
  • new stonemetadata (1:8)
  • added biomespecific reed (bamboo) biome=birchforest
  • added biomespecific whiteglass biome=birch
  • new ropelog metadata (162:3/7/11)
  • new wheat item

Image

Feel free to try it out, comment and have fun

_Monster

Update #140 : 02/07/2014 4:55:30 pm2/07/14

Update (V.5.7)
  • changed Birchplanks to horizontal logs ctm
  • slabs dont have ctm and can be used for certain details
  • added new stonemetadata 1:7 (giant bricks)
  • replaced cobblestonewall 139:9 with a vertical nonbark log texture (goes along with the new birch planks)
  • changed darkoak planks texture

Image

Feel free to try it out, comment and have fun

_Monster

Update #139 : 02/01/2014 4:38:52 pm2/01/14

Update (V.5.6)
  • added new leaf metadata 161:12/14
  • changed acacia leaves
  • changed oakleaves
  • updated runesandstone
  • changed yellowstained clay to become usable in desertbuilds (color)
  • changed acaciaplanks to be a more redwood colored instead of brick
  • fixed podzol
  • changed netherbrick
  • added biomespecific versionss for chisled stonebrick (jungle will feature as special version for more Aztec builds)
  • fixed workbench for optifine
  • changed smooth sandstone to a more advanced ctm version
  • added upperslab for hay

Image

Feel free to try it out, comment and have fun

_Monster

Update #138 : 01/26/2014 4:41:00 pm1/26/14

Update (V.5.5b)
  • changed shaders to be more effective
  • changed the lightmap to work better with the shader
  • reworked nightsky
  • added sunset sky
  • fixed dirt toptexture issue
  • added a quick and dirty fix for optifineuser use like a addonpack
  • fixed a issue with the biomespecific slab
  • tried creating compatibility with optifine but sadly its not letting me since ctm support is not 100%


Feel free to try it out, comment and have fun

_Monster

Update #137 : 01/25/2014 4:22:32 pm1/25/14

Update (V.5.5)
  • new dirt texture (side top)
  • added new biomespecific 44:2 textures (list will soon follow)
  • new barreltop variants (closed and cabbages)
  • new skybox (epic!)
  • touched up the normal hay blocks a bit
  • added biomespecific variabt of the shutter trapdoor (roofed forest)
  • added new trapdoor variant for extremehills (planks)
  • added new biomespecific version of brown carpet for extremehills (planks)
  • shaders now have flickerprotection
  • added new woodcrate metadata (5:11)


Image

Feel free to try it out, comment and have fun

_Monster

sky pictures
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Comments :

Join us to post comments.

1 - 50 of 1,596

Glymi
Level 10
Journeyman Mage
July 22, 2014, 4:47 pm

Best resourcepack on subjects medieval only use it

Queff_
Level 1
New Miner
July 22, 2014, 10:23 am

LOVE IT!

Erifrats101
Level 1
New Crafter
July 22, 2014, 7:56 am

Could you possibly add rails to the biomespecific texturesheet? That or add in the update log which biome gets you the rope or chain texture.

rupert
Level 9
Apprentice Engineer
July 21, 2014, 10:28 am

Awesome can i use this in a map?

kyle_mine2
Level 1
New Miner
July 20, 2014, 2:46 am

+1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

JWire
Level 41
Master Gent
July 16, 2014, 12:39 pm

Awesome update! But can you make pine needles more like this?
https://www.dropbox.com/s/m1m3i3hotv0uylq/Photo%20Jul%2016%2C%204%2032%2037%20PM.jpg

btip29
Level 1
New Miner
July 15, 2014, 9:33 am

When i tried to load this texture pack almost of the blocks were white or pale blue. i tried downloading from a different soure and i am using optifine. any suggestions?

Crafty323
Level 1
New Explorer
July 15, 2014, 2:58 pm

the answer is you have the right texture pack the photos are made with the Atherys Ascended texture pack, so this guy faked the photos.

JWire
Level 41
Master Gent
July 16, 2014, 12:37 pm

Umm.. No that's definitely conquest...

Crafty323
Level 1
New Explorer
July 15, 2014, 2:59 pm

or you need mcpatcher and he copied the texture

Erifrats101
Level 1
New Crafter
July 22, 2014, 7:55 am

@Crafty323 Atherys uses Conquest as it's core for their pack. So if anything they used Conquest textures and changed some of the textures tor their own purpose to make their pack. It even says so on their website.

shadow0897
Level 3
Apprentice Modder
July 11, 2014, 7:26 pm

why is the download link down?? im looking forward to using this pack once its back up

Mezaka
Level 20
Expert Robot
July 15, 2014, 2:38 am

it is up

8686creeper
Level 25
Expert Spider Rider
July 11, 2014, 8:24 am

Can't wait for updates :D

duosan
Level 1
New Miner
July 10, 2014, 10:48 pm

So i have mcpatcher downloaded, and the connected textures are on, but my rails look funny. all the other rails like the activator rail, the detector rail, and the powered rail all look normal.. 
they look to me like a blank paper with a feather in the corner..

Gahshunk292
Level 1
New Crafter
July 18, 2014, 9:22 pm

You're better off using OptiFine

Cheese_Commander
Level 19
Journeyman Geek
July 10, 2014, 11:54 am

I'm your 672 subbie.

Jakobraien
Level 1
New Dragon
July 10, 2014, 7:26 am

I kind of feel bad for you because in 1.8, meta data is gone. Everything is in blockstates, but you won't need mcpatcher or optifine to view te new blockstates.

oyarzun
Level 25
Expert Archer
July 4, 2014, 7:09 pm

In reply to your reply, I know zip is compatible with mac, wich is why i wanted it to be a zip file.

Radical_Thinking
Level 22
Expert Architect
July 2, 2014, 4:52 am

I need some help. I've downloaded the newest version of the Texture pack so I could update it from the old one, but whenever I place the file into my resource pack folder it doesn't appear in the resource pack tab in my mincraft client. If you know what's going wrong or what I'm doing wrong I'd appreaciate any help.

p.s. I have tried re-downloading it several times

500poundsofnothing
Level 6
Apprentice Skinner
July 9, 2014, 1:06 pm

Are you ure that it isnt just replacing the old one

Radical_Thinking
Level 22
Expert Architect
July 10, 2014, 5:26 am

Yeah I was sure, but whatever I did it seemed to fix it

magnummastr98
Level 1
New Miner
July 1, 2014, 9:58 am

This is definately the best 32x32 texture pack I have ever seen but I found a problem with trap doors. I have a trap door on one world that allows you to see through it with the little air holes. On another world the trap doors are completely solid and don't allow light to pass through them. Can someone tell me how to fix this?

Zombica09
Level 51
Grandmaster Necromancer
June 29, 2014, 11:36 am

This is still by far the biggest motivation I have to continue making my texture pack. Also quite a big inspiration, both Conquest and John Smith. Thanks for all the hard work! Keep at it!

2508tobias
Level 17
Journeyman Archer
June 29, 2014, 10:03 am

download isn't working for me, I can't get past the adfoc page :( it's just white

2508tobias
Level 17
Journeyman Archer
June 29, 2014, 10:38 am

nvm, got it working. Still my favorite resourcepack ever :D

tony890705
Level 1
New Miner
June 29, 2014, 5:48 am

Best Texture Pack Ever

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 9:05 am

thanks alot it means a bunch to me =)

krazyyonnn
Level 1
New Miner
June 28, 2014, 3:27 pm

short in one word - epic! the most detailed RP ive ever seen!

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 9:05 am

im glad you like it lets hope i can make it surrive 1.8 =o

LegoNoMinecraft
Level 1
New Miner
June 30, 2014, 11:46 am

Btw the new blockstates maby can be used instead like instead of cobweb you can use redstone (it has 16 or 17 different states) and maby change unimportant stuff for buildiing. Maby or if you find a better way it would of course be better ;)

LegoNoMinecraft
Level 1
New Miner
June 30, 2014, 11:43 am

I really hope you can make it survive! This is the best RP ever and it would be so sad if it didn't survive  *~*

whitedevil5000
Level 1
New Crafter
June 28, 2014, 12:34 pm

Great!

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 9:05 am

=)

WirelessWisdom
Level 1
New Explorer
June 25, 2014, 7:05 pm

Hey monster fish , I just started creating textures and want to create a texture pack for my own use and I was wondering if you will let me use your texture pack to start with , and maybe someday release as my own pack but I would only do that when I make significant changes and have your permission.

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 9:05 am

as long as you give proper credit to me when you release the pack (at least 70% your own work)  im okay with you having some of mytextures as placeholders

WirelessWisdom
Level 1
New Explorer
June 29, 2014, 9:23 pm

Thankyou sir , i will message you once i want to release it , and i may be messaging you about biome specific textures and metadetas , if that is cool with you.

MagmaCube
Level 31
Artisan Dragonborn
June 25, 2014, 8:39 am

I've made a custom 3D model for the glowstone block using one of your texture. Can I post it on PMC, I will be sure to give you credits.

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 4:13 am

that would be very nice =)

MagmaCube
Level 31
Artisan Dragonborn
June 29, 2014, 3:28 pm

Thank you! Here is a link if you want to check it out.

EnergyCrysis
Level 9
Apprentice Ranger
June 25, 2014, 3:14 am

WOOOOOOOOOOOOOOOOOOOOW

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 4:13 am

=]

tony890705
Level 1
New Miner
June 24, 2014, 4:22 pm

Hello! I cannot download the "Bump & Specular map" edition by your adfocus link, it redirects me to some link when I press skip and then nothing happens, just a white screen. Help me please :(

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 4:12 am

it will fix itself soonish hopefully sadly i dont have much influence on adfoc working properly so just try again in the next days =)

Twendiulan
Level 1
New Miner
June 24, 2014, 5:29 am

Diamond, Favorite and Subscribed.
Tolle Arbeit und ein tolles Service mit den wöchentlichen Updates.
Vielen Dank für das derzeit beste Resourcenpaket.

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 4:10 am

freut mich das es dir so gut gefällt =)

Minecrafttalsi
Level 41
Master Architect
June 24, 2014, 4:19 am

How about some hanging roots as another biomespecific metadata for the icicles? =)

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 3:59 am

hm not a bad idea but you could already achive the effect with my fencemetadatas =)

Dwarf-X
Level 6
Apprentice Architect
June 24, 2014, 2:59 am

i like the texture pack and i have used it a lot on the ravand server with the meta data textures

I was wondering if there was a command similar to the stick cycling through textures that could be used in normal single player minecraft using world edit or some other mod.

I have tried to use the /cycler command inside world edit but it can't cycle through many blocks, like the cobwebs which have soo many cool textures with it

any help would be appreciated

thanks cool texture pack

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 3:54 am

sadly i think we are kinda limited in terms of that all in all i fear that the ravandserver does have the easiest way of working with metadata in general

Dwarf-X
Level 6
Apprentice Architect
June 29, 2014, 12:00 pm

thanks anyway

JWire
Level 41
Master Gent
June 23, 2014, 10:16 am

Can you make the new grassdirt texture more in depth? Like make there be shadows near the grass to further define the patch of grass.

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 3:53 am

better? =P

DarkLunaian
Level 1
New Explorer
June 23, 2014, 2:34 am

This must be the best looking resorce pack around! Just loving it but I cannot place metablocks. Why's that?

Monsterfish_
Level 69
High Grandmaster Artist
June 29, 2014, 3:52 am

make sure to use optifine/mcpatcher

JWire
Level 41
Master Gent
June 23, 2014, 10:14 am

Minecraft doesn't allow it :P
Just use /setblock ~ ~ ~ <id> <meta>
or the plugin he mentioned. 

I strongly recommend you you join ravand.org to see meta in action

1 - 50 of 1,596