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[1.7.4] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 69 : High Grandmaster Artist
You need to use Optifine or Mcpatcher together with this Resourcepack!
























Optifine/McPatcher required!

















Not convinced yet? Check out these Videos
Spoiler - click to reveal
0QhkY1g-wE8











Custom sounds




Since im not the type of guy who takes other peoples work,




to make profit with it here is a free for personal use music,from the game Stronghold.




You can officially download it from here for free.Or use this conveniently placed button,to




download and already to the .ogg format converted and renamed version of the music,that




you simply unzip and place inside your../assets/minecraft/musicdictionary.











How to use custom sounds.




In order to use custom sounds i added to conquest you have to use the ingame command




/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .




This command can either be used in chat or with comandblocks




List of all the currently available soundnames







Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)







Modsupport






















Spoiler - click to reveal



































For the expert builders and worldedit users out there i




have some cool metadata textures in the pack (you can place them with //set, /lrbuild




and /replace etc. -if youareplaying on a server i recommend this plugin for better access to




the metadatablocks) click here for referencesheet and here for the biomespecific texturesheet. Most Images are from my builds on ravand.org.Feel





free to pass by and have a look for yourself.






An ongoing list of projects using Conquest can be found here




(additionsuggestions are welcome )





























Conquest32x32 byStefan Krein is licensed under a








Permissions beyond the scope of this license may be available at




http://www.ravand.or...Permission.jpg. If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.7.4
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

More Texture Packs by Monsterfish_View All

Posted 2013-12-27 14:09:43
by Monsterfish_

Note: Showing last 25 of 164 logs.

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Update #148 : 04/05/2014 4:49:50 pm4/05/14

Update (V.6.5)
  • new sponge

  • new coral (sponge:1)
  • new antmetadata (88:2)
  • new leatheritemcolor
  • new letherarmorhelmet 
  • updated 4:1 and 48:2 to new cobblestone (partly)
  • new defaultdoor
  • change chainmail color new biomespecific barrel (cauldron)
  • changed darksmoke color a bit 
  • added more colorful books to bookshelf
  • fixed mossystonebricktop 
  • changed watercolor  bit (more contrast|darker)



Feel free to try it out, comment and have fun

_Monster

Update #147 : 03/28/2014 6:32:31 pm3/28/14

Update (V.6.4)
  • new icycles biome version moss
  • new icycles biome version stalacnite
  • new slimeball
  • new lether 
  • new endereye
  • new cranhook biomeversion
  • new podzol
  • changed yellow wool
  • new rain (test)



Feel free to try it out, comment and have fun

_Monster

Update #146 : 03/22/2014 5:43:37 pm3/22/14

Update (V.6.3)
  • changed ironring (painting)
  • changed lightgrey stained clay
  • new painting icon
  • new custom sounds
  • updated blue wool colors
  • updated haybale



Feel free to try it out, comment and have fun

_Monster

Update #145 : 03/15/2014 5:26:35 pm3/15/14

Update (V.6.1)
  • changed appleleaves
  • added vine/grapeleaves as a biomeversion of cherryleaves (donated by mogwai)
  • moved cherryleaves to only birch relateted biomes (asianbiome)
  • changed ropetexture colorwise (donated by mogwai)
  • changed chain texture to be a bit darker 
  • made firefies be visible in optifine
  • changed cranehook a bit
  • new netherward item
  • new ghasttear item (animated)



Feel free to try it out, comment and have fun

_Monster

Update #144 : 03/07/2014 5:08:04 pm3/07/14

Update (V.6.1)
  • changed birchplanks side and top texture


  • new cobblestone

  • new cobblestonestairs
  • readded redbricks in birchforstbiomes
  • readded red acaciaplanks in birchforests



Feel free to try it out, comment and have fun

_Monster

Update #143 : 03/01/2014 5:55:46 pm3/01/14

Update (V.6.0)
  • changed birchplanks side and top texture

  • fixed lapislazuli tiling 
  • changed brick color to be less red
  • new obsidian
  • new horizontal gold ctm with animation
  • change chisled sandstone
  • added treeholes to oaklogs
  • changed acaciaplanks 
  • added new sidetexture for chisled quarz




Feel free to try it out, comment and have fun

_Monster

Update #142 : 02/22/2014 5:05:28 pm2/22/14

Update (V.5.9)
  • new appletreeleaves (161:3/7/15)
  • ironfence got a rework (spiky uhh)
  • 3 new ironfences (101:3-5)
  • new melon item
  • new glistering melon item
  • new cookie item
  • fixed color of sandstonepillars

Image

Feel free to try it out, comment and have fun

_Monster

Update #141 : 02/15/2014 4:47:29 pm2/15/14

Update (V.5.8)
  • changed Birchplanks (brighter)
  • added metadata (birchloglogs (5:14)
  • new stonemetadata (1:8)
  • added biomespecific reed (bamboo) biome=birchforest
  • added biomespecific whiteglass biome=birch
  • new ropelog metadata (162:3/7/11)
  • new wheat item

Image

Feel free to try it out, comment and have fun

_Monster

Update #140 : 02/07/2014 4:55:30 pm2/07/14

Update (V.5.7)
  • changed Birchplanks to horizontal logs ctm
  • slabs dont have ctm and can be used for certain details
  • added new stonemetadata 1:7 (giant bricks)
  • replaced cobblestonewall 139:9 with a vertical nonbark log texture (goes along with the new birch planks)
  • changed darkoak planks texture

Image

Feel free to try it out, comment and have fun

_Monster

Comments :

Join us to post comments.

1 - 50 of 1,669

Sekeleton
Level 7
Apprentice Blacksmith
August 20, 2014, 4:53 pm

The pack is loks too realistic and you are like the only resource pack maker in the f#cking universe who using dark oak really black as it is.
Please keep the work also diamonds will be "Over 999!" anymoment ;)
Dem its being soo long to start use this tex pack (like 11 month or more) i dont remeber what is the default texture's look xD

UnholyKnight95
Level 2
Apprentice Architect
August 18, 2014, 9:41 am

Would it be possible to bring back the darker nights from v6.0? I liked how realistically dark the nights were.

Mezaka
Level 23
Expert Robot
August 17, 2014, 4:33 pm

I hope that Mojang doesn't change that metadata stuff... that would make so much detail disappear
good luck with that monsterfish :3

ps: added re<>sandstonestuff

UTZ
Level 45
Master Architect
August 22, 2014, 10:11 am

I think blockstates are replacing meta. Hopefully he will move them over to blockstates.

JWire
Level 46
Master Gent
August 23, 2014, 7:24 am

Minecraft doesn't allow this so no more meta until a mod is made.

On the plus side

TacoTrain
Level 4
Apprentice Architect
August 16, 2014, 3:02 pm

you need to retexture stone for 1.8. in 1.8 it's still the ugly texture

correct_me_if_wrong
Level 4
Apprentice Hunter
August 16, 2014, 9:47 am

Not to rush you or be mean but since the new enchanting in 1.8 came out you still have'nt changed the menu for when you left click on the enchantment table. So instead of two spaces  for items and lapis theres only one space and the items overlap that  space. I only ask this because youv'e updated textures for everything else in 1.8 instead of this.

Thankyou and have a good day

JWire
Level 46
Master Gent
August 15, 2014, 4:27 pm

You should texture the previously untexturable:
  • Fences
  • buttons
  • levers
  • bottom of endframe
  • walls
  • stairs
  • everything else

JWire
Level 46
Master Gent
August 16, 2014, 3:43 am

Also these things exist now:
  • snowy podzol & dirt
  • empty jukebox
  • different stages of saplings

PheonixNebula
Level 1
New Miner
August 15, 2014, 3:02 am

How do you create resourcepacks with metadatablocks?


Please can you help >-<

ImperiumMC
Level 38
Artisan Architect
August 16, 2014, 1:59 am

Its quite dificult, id sujest going in to monster texturepack and having a play around with stuff, what i can say about it that isnt too difficult to understand is that the .properties controle what texture to use and where to put it, I think also if you look on ether mcpatcher or optifine's minecraft forum post it has a bit of an in-depth of how to do it, goodluck dude :)

TacoTrain
Level 4
Apprentice Architect
August 13, 2014, 1:03 pm

how do you see emtadata in 1.8? there is now blockstates?

JWire
Level 46
Master Gent
August 15, 2014, 4:29 pm

TacoTrain
Level 4
Apprentice Architect
August 15, 2014, 6:13 pm

so what is monsterfish going to do about it? change all of the metadata textures to blockstate textures? is conquest going to die? :<

JWire
Level 46
Master Gent
August 15, 2014, 7:09 pm

No one knows, but I am making this for 1.8.0

TacoTrain
Level 4
Apprentice Architect
August 9, 2014, 2:00 pm

how do you see metadata in the 1.8 snapshots? there is no optifine for 1.8 snapshots, so even stone looks like the normal.

Merlin_Warlock
Level 22
Expert Mountaineer
August 8, 2014, 9:52 pm

Love the door textures for the new 1.8 doors!!! Can't wait for the fence textures now :P Also really like that snow layer for deserts that looks like sand :)

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:44 pm

lets hope mojang keeps up good ideas comming so i can replace metadatas with official blocks :D

correct_me_if_wrong
Level 4
Apprentice Hunter
August 8, 2014, 3:28 pm

I was wondering were you were the past week now i know, MAKING THE GREATEST TEXTURES EVER!!!
 p.s. love the guardian texture

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:43 pm

hehe me too much better than the beholderthing jeb made =[ :D

TacoTrain
Level 4
Apprentice Architect
August 7, 2014, 6:36 pm

AMAZING TEXTURE PACK! BEST ONE I HAVE EVER SEEN! but i feel that the wither should be more like wither skeletons...

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:43 pm

but that would be boreing :D (ill think about it but it has lower priority )

TacoTrain
Level 4
Apprentice Architect
August 9, 2014, 2:01 pm

also just wondering, maybe you would like to check out my map i'm making with conquest metadatas? it's called the fantasy city of gog. maybe you could tell me what you think? =)

TwinBladeGamer
Level 20
Expert Dragonborn
August 7, 2014, 6:31 am

When are you going to add the 3D textures? And keep up the amazing work! xD

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:42 pm

once 1.8 is out officially =D otherwise its too risky

TwinBladeGamer
Level 20
Expert Dragonborn
August 9, 2014, 2:34 pm

Ok thank you! Amazing work dude you are a legend!

Clouds Architect
Level 1
New Explorer
August 7, 2014, 4:27 am

Amazing c:

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:42 pm

thx man =)

TheAmusementMafia
Level 1
New Miner
August 5, 2014, 9:57 am

I LOVE YOU SO MUCH #NOHOMO

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:41 pm

OFC :D

fenster22
Level 1
New Miner
August 5, 2014, 8:19 am

Are there plans to expand this resource pack to support biomes o plenty? It would then surpass my love of the John Smith Legacy pack.

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:41 pm

no plans but the community is working on it i heard somewhere lets see if they have stuff to show soon =)

as till then you can also just use the jslegacy modsupport for it in the meantime

fenster22
Level 1
New Miner
August 11, 2014, 1:14 pm

Hmm, so I guess I didn't fully understand your last statement. Is there a Jslegacy modsupport to go along with the conquest textures?

Desotar
Level 10
Journeyman Artist
August 5, 2014, 4:13 am

You sir are truly amazing! This texture pack offers me so many things to design my server buildings that I cant even describe how thankfull I am! Thank you so much! Diamond to you! Just one question: Will there be mod support for Battlegear 2 as it is the most downloaded mod right now and if not would I be allowed to make this ressource pack downloadable through my (soon to be) Server website with modified textures (standard sword etc to better fit the rest of the gear)? (Of course giving full credit to you, using no Adfly, aswell as giving a link to the original post)

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:40 pm

yes you are allowed to do so i even encourage you to give me the link later so i can add it to the modsupport section of my pack =)

Desotar
Level 10
Journeyman Artist
August 9, 2014, 2:55 pm

I think you got me mistaken ^^ I didn't plan on doing the textures for battlegear 2 I asked if you would do it as I am an awfull texturer ^^ and to the second part of my question... forget about it I just read your post about reupload etc. However is it possible to change the textures of the weapons and tools back into vanilla ones using an Addon pack? If it's not may I be allowed to make a conquest version designed for my server and make it downloadable through the server page (Public server) but giving a link and credit to your original post aswell as writing that I do not own any rights of the textures?

I don't want do it to make myself look good with other peoples hard work. It's just that I think people wouldn't take the time to change the tools and weapons back into the vanilla ones themselve :I


Anyway thanks for the reply! :) I wish I could give you a second diamond :D One for this awesome pack and one for being this nice :)

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 3:33 pm

oh i see the two questions somehow merged into one in my head :D

1. i will do modsupport once the pluing/modding api hits 

2. and yes you can use a addonpack to change back the items to default

Desotar
Level 10
Journeyman Artist
August 10, 2014, 5:07 am

Thank you so much for those answers :) Keep up this amazing work! You offer us so many new things to use for our worlds... Thank you sooooooo much!

TwoKing5
Level 1
New Crafter
August 3, 2014, 4:09 am

Hey there seems to be a problem with the ironbars when connected textures is on. they do not seam to connect as the should idk why.

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:38 pm

do you have a pic of your problem?

TwoKing5
Level 1
New Crafter
August 21, 2014, 3:40 am

seams to have fixed in your update

Meksikanec707
Level 1
New Miner
July 29, 2014, 7:27 pm

Hi Monster! I use last version of this texture pack and have Optifine.
But when i remove oak leaves i still see letters on it :"Use Optifine".
Connected textures are enabled "fancy" in Optifine. This thing started
with v. 6.4 or some. How can i remove this letters or maybe you can fix
it, cause i don't have earliest versions of your texture pack, i usually
use last version.

P.S. Without Optifine or when connected
textures are disable, on oak there are letters and no leaves, when
enabled, then i see letters only when remove leaves. Help me plz!

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:37 pm

its only the destroy animation right? as it stand it the only way for me to make people who are not ware of ctm aware of it as long as its not on the placed blocks i have to ask you to bear with it or replace the texture manually with the textless one

ImperiumMC
Level 38
Artisan Architect
July 30, 2014, 12:27 am

Are you using the solid leaves or the see through ones?

NDR J05H
Level 8
Apprentice Warrior
July 27, 2014, 11:23 pm

Connected textures and other things don't work. I used optifine and MCpatcher. HELP! ;~;

VoV
Site Moderator
Level 1
New Explorer
July 28, 2014, 4:21 am

You only need to use Optifine OR McPatcher, if you got optifine, make sure to check in "Video Settings - Quality", that "Connected Textures" is enabled

NDR J05H
Level 8
Apprentice Warrior
July 28, 2014, 10:47 am

It IS enabled. But it doesn't work. And I used MCpatcher first. It didn't work. Unpatched MCpatcher and tried optifine. No effect still. Made sure it's on. It is.

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:36 pm

if connected textures is not showing still their is something else wrong better check on the mods page since it works normally for me and others =/

Fallen_Fade
Level 3
Apprentice Architect
July 26, 2014, 9:28 pm

can't seem to see some of the metadata blocks i place. like trapdoors, they are still the same even though i change them?

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:35 pm

as cedric said since i couldnt add metadata since those are used for their rotation they are biomedepended ...cant be avoided sadly =(

CedricVii
Level 8
Apprentice Architect
July 28, 2014, 8:32 am

Trapdoors, like a few other of the pack's added textures, are not metadata-based. Instead, if you wish to change their textures, you need to change the biome in which they're placed. A list of what textures appear in what biomes is available in the pack's description.

The Chosen Two
Level 8
Apprentice Narwhal
July 26, 2014, 1:09 pm

Looks awesome, gotta try it

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:34 pm

you wont be disapointed =D

The Chosen Two
Level 8
Apprentice Narwhal
August 9, 2014, 1:19 pm

Yeah... I'm using it and it's really good. One of the best Medieval resource packs :]

Glymi
Level 16
Journeyman Mage
July 22, 2014, 4:47 pm

Best resourcepack on subjects medieval only use it

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:33 pm

hehe im glad you like it that much man =)

Queff_
Level 1
New Miner
July 22, 2014, 10:23 am

LOVE IT!

Monsterfish_
Level 69
High Grandmaster Artist
August 9, 2014, 12:33 pm

=)

1 - 50 of 1,669