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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 74 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





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Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage 
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake 
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone 
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit 
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp 
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books 
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage 
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}} 

crystal 
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

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1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 
got content related to conquest post it here =)


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Spoiler - click to reveal
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For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 180 logs.

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Comments : 2,271

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1 - 50 of 2,271

  • TSGroot
  • Level 1
  • New Miner
  • May 22, 2015, 6:05 am
Suggestion! Make Dark Oak Planks thatch!
Edit Reply Delete
  • TwoKing5
  • Level 5
  • Apprentice Dragon
  • May 21, 2015, 1:14 am
when you get the chance could you make biomespecific wood for the normal crates and barrels textures in 1.8?
Edit Reply Delete
  • DCK1234
  • Level 13
  • Journeyman Pig
  • May 17, 2015, 10:07 am
Could you add a biome veriation which is a grass slab for the 44:2 block? it would be really helpfull for smoother hills and  other things.
Edit Reply Delete
  • M0H0RS
  • Level 1
  • New Crafter
  • May 16, 2015, 2:46 am
I have a suggestion:
maybe a rat that moves like the flys and if you place more of this blocks together the rat walks all the blocks along
i dont know if this is possibel but it would be cool
Edit Reply Delete
  • AN Team
  • Level 12
  • Journeyman Network
  • May 16, 2015, 9:06 am
While that would be cool, it would be extremely time consuming and difficult to make.
Edit Reply Delete
  • M0H0RS
  • Level 1
  • New Crafter
  • May 16, 2015, 3:15 am
and what font are you using for the texturepack?
Edit Reply Delete
  • AlphaWolf777
  • Level 17
  • Journeyman Dragonborn
  • May 15, 2015, 5:13 pm
Logged into PMC today, saw that Conquest has an update, got super excited!

This resourcepack is just so truly EPIC! I honestly only play Minecraft using Conquest and 1.7 now because Conquest has every thing that I've ever wanted to see in MC and more! 

I get more excited about your updates than anything else that I do on the computer as far as gaming goes! Because you add the kinds of things that I actually want to see in MC!

Conquest is like a dream come true for me, because before I discovered your resourcepack, I was thinking that my dream game would be a freebuild sandbox medieval game. I was dismayed that no such game really exists, but then when I found Conquest, it turned into my dream game!

I am so glad that you added runes carved into stone. That is going to be absolutely PERFECT for doing Skyrim or Viking style builds! That's my next project too, so it's almost like it was meant to be!

I have a suggestion for you too. Is there any way you can add a block that looks like fire, and maybe even gives off the sounds and light of fire, but does not actually burn? Because I only play singleplayer, so for me, I never use real fire in a build, like for fireplaces, because the firespread is so weird in vanilla that it lights everything near it on fire. So a non-functioning fire block would be absolutely amazing in my opinion. Not sure if it's possible, but please do let me know what you think about that!

Anyways, keep up the outstanding work! I pretty much spend all my gaming time playing Conquest! I'm absolutely addicted to it! Ever since I started playing MC more than 2 years ago, I have been using many different resourcepacks. When I discovered Conquest, for me, it just transforms MC into a totally different game! The kind of game that I really love to play! :D

Time to go spam the river in my medieval town build with giant lillypads! XD

Also, the new door sounds are pure love! <3
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  • DarthEnigma
  • Level 1
  • New Crafter
  • May 16, 2015, 6:29 am
I agree with everything you say, I feel the same way! Also, if you type in MC /gamerule doFireTick false, then fire won't spread. Nifty, huh!
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  • Lord Dakr
  • Level 45
  • Master Architect
  • May 15, 2015, 1:40 pm
Dude those biome specific fruit leaves are 1000% better than I ever expected. 

Now I'm not gonna be able to sleep for the next 8 hours while I use em :-P


Keep up the epic work as always
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  • Lord Dakr
  • Level 45
  • Master Architect
  • May 15, 2015, 10:54 pm
Also as a suggestion, Biome Specific End Portal 120 so that it looks like a giant pot. The eye of ender  part can be the pot's lid. 

This could be used for storing wine for example.

Thanks,

LD
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  • Exodia
  • Level 18
  • Journeyman Dragonborn
  • May 13, 2015, 9:17 am
Just downloaded 1.8 for our server, building a map with my team.., used meta data and .. wtf is going on, no meta data in 1.8 ? Wtf mojang is doing ?
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:33 pm
=/ yeah it was a big hit in my face but 1.7 still provides better content atm so im not too sad and who know a api might change make it even better if it ever comes out that is
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[code]How I can get the v9.4 ?, because if I follow this link to download only the v1.3 or v1.1 are available, please somebody can help me?[/code]
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:32 pm
make sure to download the 1.7 compatible link of the pack =)
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  • TwoKing5
  • Level 5
  • Apprentice Dragon
  • May 12, 2015, 9:00 am
for the 1.8 version of the pack it seams that no matter what I do biomewise the cobblestone wall (metadata 0) remains wooden, I can't seam to find it in the pack to change it myself so if you get the chance to fix it, it would be helpful
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:34 pm
i will look into that thx for notifying
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  • TwoKing5
  • Level 5
  • Apprentice Dragon
  • May 15, 2015, 11:03 am
i also found this: http://i917.photobucket.com/albums/ad17/Dragon_Master1229/2015-05-15_19.48.02_zpsxzrwjz7e.png

again i tried looking to see if i could fix it i found the texture just wasn't entirly sure on the issue. would have told you otherwise.
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  • TwoKing5
  • Level 5
  • Apprentice Dragon
  • May 15, 2015, 2:23 am
i'll keep you updated if i find any more issues
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  • TwoKing5
  • Level 5
  • Apprentice Dragon
  • May 12, 2015, 9:00 am
this was with mcpatcher, so idk if its different on optifine
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  • PocketPheonix
  • Level 14
  • Journeyman Architect
  • May 8, 2015, 8:29 am
2 suggestions...
Invisible glowstone meta would be awsome! :)
And maybe also invis pressure plate, not that important but would help with metal doors :)
Anyway keep up the greate work!
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:35 pm
im not too sure about invisibleblocks in general as for invisible lightsources i tent to use invisible fire //set fire in air with no surrounding blocks
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Loved the last update! I've asked this before but is there a chance of getting a muddy cobble maybe? and im making a lot of trees recently and i know you hate biome work but would it be possible to add a white version of the cherry blossom? or something similar at least, thanks in advance :)
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:37 pm
ill put the suggestions in my list i cant say when i will add them through =/
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  • Erifrats101
  • Level 2
  • Apprentice Architect
  • May 3, 2015, 12:49 pm
Great to see you still working on the pack, it's amazing. My only suggestion would be if it'd be possible to have  stained clay metas in all colors with a similar texture/pattern? For instance instead of green/brown having that scaly pattern a meta would have them just be green/brown but with the same look as the yellow/white/gray stained clay. I just feel it'd look better if one wanted to use those colors for walls that they could use something that looks like an old wall with peeling paint, like the yellow does. Or at least a clean version for all colors of clay.
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:38 pm
as i would have to make those clays biompecific i probably dont have enough biomes to fullfill that request sry =/
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  • Erifrats101
  • Level 2
  • Apprentice Architect
  • May 17, 2015, 6:05 am
Ah that's ok, I forgot the colors were :1-15 for clays, and as such can't be metadata and instead need to be biomespecific. It's fine then :) Keep up the good work
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I'd like to suggest edge stone and mossy edge stone metadatas for bricks  =)
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:38 pm
the cornerstones would be kinda ..huge =P
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and how about a "brownish" - "yellowish" metadata for 31 grass? :D
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Link doesn't seem to be working for me.
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  • AN Team
  • Level 12
  • Journeyman Network
  • May 3, 2015, 8:43 am
Link is working fine for me. The link redirects you to the download page. Choose the version you want from the right side of the page.
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  • FailWhip
  • Level 18
  • Journeyman Mage
  • April 30, 2015, 3:32 pm
Hey Monsterfish,

I've been trying to get a 1.7 world set up with forge, optifine and shaders so I could use the meta datas from conquest but some versions are causing certain things like the iron bar meta datas to not work in the current version I am running.

do you have any recommendations on set ups?

Thanks!
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:39 pm
make sure to use the 1.7 version of the pack not the 1.8 one
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  • AN Team
  • Level 12
  • Journeyman Network
  • April 30, 2015, 6:14 pm
Forge Version: 10.13.3.1395 (Most Recent) - http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html

Optifine: http://optifine.net/adloadx?f=OptiFine_1.7.10_HD_B7.jar 

Shader Mod: 1.7.10 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix 

Conquest: Newest


This is what I use and I have 0 issues.

Let me know if you need help
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  • Deotic
  • Level 2
  • Apprentice Architect
  • April 28, 2015, 2:42 am
I love this texture pack, one of the best medieval packs.
You have done a great job on this one! 

Diamonds for you!
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:39 pm
thanks alot man =]
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  • Minecraft0413
  • Level 12
  • Journeyman Dragon
  • April 26, 2015, 4:04 am
Where are the minecraft head texture list?
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • May 13, 2015, 3:43 pm
added the list to the thread =) enjoy (if they still work that is =/
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  • AN Team
  • Level 12
  • Journeyman Network
  • April 26, 2015, 11:38 am
I believe there is a subreddit for the different player heads.
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  • TJC05
  • Level 13
  • Journeyman Engineer
  • April 26, 2015, 12:35 am
can u add bared wire, becuase im trying to make a world war 2 plot with this texture pack, and its proving to be very hard.

But bared wire (cobweb meta) would really help.

Thanks
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 26, 2015, 3:33 am
ill see what i can do =)
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  • TJC05
  • Level 13
  • Journeyman Engineer
  • April 26, 2015, 4:00 am
Cheers mate
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Barbed wire in Conquest? Heresy I say!
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I installed the Conquest texturepack which supports a wide selection of metadata blocks. To obtain these blocks, you have to use a version of minecraft prior to 1.8 with single player commands or worldedit and optifine/mcpatcher. I did all of these. To obtain the metadata blocks, you must use the command "//set <blockid>:<datavalue>". When I use this command it just shows the normal block variant, not the metadata block type. Can anyone help?
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 26, 2015, 3:33 am
make sure you are using the 1.7 version of the pack and not the 1.8 one =)
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  • AlphaWolf777
  • Level 17
  • Journeyman Dragonborn
  • April 24, 2015, 3:30 pm
OMG, the new chest, vine, and scale textures are amazing dude! You are an artistic genius!  :)
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 26, 2015, 3:32 am
your welcome =]
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  • AlphaWolf777
  • Level 17
  • Journeyman Dragonborn
  • April 24, 2015, 2:27 pm
'Logs into PMC, sees that Conquest has an update, smiles.' :D
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 26, 2015, 3:32 am
*winning* ;D
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Hey Monsterfish! I really really love the texture pack and i've been using it for over a year now. But 1 question: in previous versions you had like different wool textures and I want to have those back, is there a way for me to get those back? Here's a preview of what I mean.

Peace!

Zoetwaterbaviaan AKA CraftingColin
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 26, 2015, 3:31 am
main issue with the carpets in 1.8 is the antix-ray prevention mojang put on almost everyblock meaning that carpets with tranparency are not transparent but have a ugly bukkitfill background. this probably was possible to get fixed for a few carpets but as you guys know im a much more interested in keeping the 1.7 version awesome and have "just" basic support for 1.8 until a good alternative arises. 
but if enough people ask for it i will add a texture to the carpets that looks better than the current one =)
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Alright, bummer! Thanks for commenting and explaining Monsterfish_. I love you! #NoHomo! <3
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  • Lostar
  • Level 1
  • New Miner
  • April 23, 2015, 9:21 am
Great job Monsterfish_.I have one cool idea . How about adding a wool slabs?
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  • Monsterfish_
  • Level 74
  • Legendary Artist
  • April 26, 2015, 3:30 am
cool idea but  there are literally no more spaces for wool/clay/grass slabs as as there are not enough unused subids and not enough biomes to make it viable sry =/
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  • Redranger
  • Level 8
  • Apprentice Ranger
  • April 23, 2015, 8:55 am
What is min spec to use your shaders?
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  • AN Team
  • Level 12
  • Journeyman Network
  • April 23, 2015, 10:34 am
It is based on Chocapic13's Shaders, so I would follow the minimum specs for those.
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