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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 75 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





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Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage 
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake 
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone 
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit 
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp 
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books 
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage 
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}} 

crystal 
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

undefined
1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 
got content related to conquest post it here =)


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Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8.1
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 182 logs.

Update #182 : 06/12/2015 4:08:27 pm6/12/15

Update (V.9.7)
  • new raven biomespecific cobweb (30:13 Taiga etc.) 
  • new hawk biomespecific cobweb (30:13 plains etc. ) 
  • new connected hangingfish (30: ocean only)
    • green (taiga)
    • hay (desert)
    • leather (Plains)
    • red (others)

  • replaced irondoor with the darkoakdoor will be left in if liked
  • fixed mossylog issue due to introduction of the new acaciatexture
  • did some biomechanges to trapdoors and rails to make certain block combinations possible

 

Feel free to try it out, comment and have fun

_Monster

Update #181 : 05/30/2015 4:42:23 pm5/30/15

Update (V.9.6)
  • new acacialog texture
  • new bird texture (wip) 30:13
  • new biomesecific cauldrontabletexture (coldtaiga, icemountains etc)
  • new obsidian tiles (49:1)


 

Feel free to try it out, comment and have fun

_Monster

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Comments : 2,318

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1 - 50 of 2,318

  • bojjee
  • Level 1
  • New Miner
  • June 26, 2015, 7:43 pm
I want to use the font in this texture pack for a private custom pack only for me, but I can't seem to find the PNG for the font. Only the font for the enchantment table is in the font file. Any help?
Edit Reply Delete
  • schedefan
  • Level 1
  • New Miner
  • June 25, 2015, 5:02 am
can you change the texture from Granit, Andesite and Diorit, please. Maybe brighter or more colorful, because for example, the diorite looks the same as the stone texture and the andesite looks in my inventory like dirt
Edit Reply Delete
  • Awakenedz
  • Level 1
  • New Miner
  • June 19, 2015, 10:51 pm
There aproblem with the texture pack with the trees and bushes has this green x shape sticking out of the leaves of the tree and bush. plz fix fast
Edit Reply Delete
  • stralus
  • Level 3
  • Apprentice Architect
  • June 20, 2015, 2:19 pm
that is no problem... it's suposed to be like that, it's a 3D thingy
Edit Reply Delete
  • Awakenedz
  • Level 1
  • New Miner
  • June 20, 2015, 5:32 pm
ya ik but it shows that but theres something else a big green x sticking out in diffrent color
Edit Reply Delete
  • stralus
  • Level 3
  • Apprentice Architect
  • June 21, 2015, 6:20 am
oh... then i have no idea xD
Edit Reply Delete
  • Desiperata
  • Level 1
  • New Miner
  • June 18, 2015, 7:22 am
I think you should make the boarded trapdoor the default one
Edit Reply Delete
  • TSGroot
  • Level 3
  • Apprentice Miner
  • June 18, 2015, 4:26 am
This is the best texture pack in the world! But I do have a few suggestions:
-Meta Data textures for Netherbrick are missing. It would be awesome to have those.
-The Rope log texture is great, but can you also make one for chains.
-That you have all the stairs for the clay blocks is fantastic! But what about slabs versions of those?
-I would love to see more Middle-Eastern, Spanish blocks in the pack, because those are also really cool.
Thanks for reading and your time.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • June 18, 2015, 12:22 pm
There is a chain log texture already. One of the biomes that sets it is extreme hills and I think megataiga. Just check Monster's Biomespecific spreadsheet. 

Also, I agree, this is the best resourcepack ever made. (At least, the 1.7 version is because of all the extra blocks).
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  • TSGroot
  • Level 3
  • Apprentice Miner
  • June 19, 2015, 9:41 am
Oh, Thank you. Couldn't find it on the biomesheet
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  • PeachShag
  • Level 1
  • New Miner
  • June 17, 2015, 2:22 pm
How do I use 1.8 MetaData? I have Forge, LiteLoader, Optifine and WorldEdit. Tried everything, googled fucking everywhere...VANILLA metadata works JUST FINE, but not Conquest. Any support for SSP (NOT MMP, NO STUPID FUCKING SERVER PLUGINS,) just an SSP guide on using Conquest metadata. Did I mention 1.8, SSP? Just wanting to make sure I don't get a "try this 1.7.2 server plugin.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • June 18, 2015, 12:17 pm
You cannot use metadata in 1.8 because Mojang removed it in 1.8 because they changed the way the game works.

Just use the 1.7.10 version of Optifine HD Ultra, Liteloader and World edit Wrapper and set all your graphics options to fancy and connected textures on, and you will be good to go. Forge isn't required.

That's what I do and I have used literally thousands and thousands of metadata and biomespecific blocks in my singleplayer world for months now. :)

Also, Monsterfish added the 1.8 prismarine and red sandstone into the 1.7 version as metadata. So there's not really a point to use 1.8 anyway. And the 1.7 version of Conquest has literally hundreds more blocks than 1.8 anyway.
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  • schedefan
  • Level 1
  • New Miner
  • June 15, 2015, 5:13 am
nice texture pack, but i have some issures. First, the spiders are in some ugly textures and the other one is, when i place powered rails in some directions they don´t show in the right direction.
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  • gittonsxv
  • Level 1
  • New Miner
  • June 15, 2015, 12:57 am
is there an easy way to just turn off biome specific textures?
i hate when i build a road using cobble and half of it is a different texture for insance, biome textures are a fantastic idea for anybody with a server or mods but on it's own it is annoying.
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  • Fkx666
  • Level 1
  • New Miner
  • June 14, 2015, 11:44 pm
meh.. too noisy for me.. make higher resolutions, like 128 or 256.. or 512
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What do you use to make the textures?

This texture pack is probably the best on PMC
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Can u make a gong? Of a glasspane or a iron bar? Like a round gold texture would be awsome!
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  • PeachShag
  • Level 1
  • New Miner
  • June 13, 2015, 10:44 am
Can you please post or forward a link to a WorldEdit MetaData tutorial for SSP? I'm losing my nerve trying to find one and it's all Server plugins and other stupid false advertised bullcrap.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • June 13, 2015, 12:03 pm
All you need for world edit in singleplayer is liteloader, world edit wrapper, and optifine. Just google search those and it explains everything. (Make sure you go to the Minecraft forum pages for liteloader and world edit wrapper).

I also recommend using 1.7.10 for all of thse.

I've been using world edit in singleplayer for months.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • June 13, 2015, 10:00 am
Love the new update!

-I noticed that for the bird that was introduced in the last update (30:13 v9.6), you can use the river biome to access it now, since the new hawk is plains biome.

-I noticed that there is a (new?) random texture for the wolf/dog that looks like a fox! :D

-I LOVE the new 126:6 half bed biomespecifics!

-LOVE the new hangingfish!

-I noticed that you can use foresthills biome to access the original red 126:6 texture.

I think you should keep the darkoak door as the iron door. I like the darkoak door texture better because it looks a bit fancier and kinda feels like having a "new door".

Your updates to this pack always amaze me! Keep up the amazing work! <3
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  • grebi
  • Level 1
  • New Miner
  • June 13, 2015, 9:57 am
I'm using this texture pack on 1.8 and it looks magnificient. But something strange happens to some block in the river biome. Snow get's yellow (lol) and clear glass panes look very strange and aren't transparent.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • June 13, 2015, 11:10 am
This is because Conquest uses what's called 'biomespecific textures'. This allows you to set individual biomes for blocks that have alternate textures to allow for much much more textures than vanilla.

You need World Edit to do this though. Which you can use in singleplayer. Just Google search 'liteloader' and 'world edit wrapper', click on the Minecraft forums links to those pages and it explains everything.

p.s. you're much better off using 1.7 with this pack, as it has like hundreds more blocks than 1.8 and it works a lot better.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • June 12, 2015, 11:50 pm
Ooooooh I got really giddy when I saw that there's an update! I love everything that you did! Please keep the darkoak door texture for the iron door. I like the dark oak texture a lot better because I think it's nicer-looking and it kinda makes it feel like there's a bit more variety of door to choose from. The hanging fish and the new biomespecific textures for the half-bed metadata cushion are really really going to come in handy for me! Also, thanks for fixing the mossy log!

Also, omg, we got birds last update which made me super happy, and now we got ravens and hawks?!?! I am just overwhelmed with joy when I use this resourcepack! <3
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  • Lord Dakr
  • Level 46
  • Master Architect
  • June 12, 2015, 11:06 pm
Love the double fish man, would love more of those for example a pheasant or a chicken
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  • sloppyjoe99
  • Level 12
  • Journeyman Architect
  • June 13, 2015, 9:42 am
i second this add on :P but is there a way to make it connect going sideways? like a hanging hog or chicken or a goose even?
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  • lordolorin
  • Level 1
  • New Miner
  • June 2, 2015, 10:57 am
Please redirect me if this is the wrong place to ask this question, but I've been trying to get metacycler working. I know that as of 1.8, meta isn't supported, but if you run a bukkit or private server at 1.7.10, is there a way to get metacycler working? 






Ideally I'd have metacycler and Conquest Texture Pack but I can't get it to work. I'm running optifine 1.7.10 as well as bukkit 1.7.10 AND conquest 1.7 and it's still not working. Please heeeeeeeelp
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  • MrKold
  • Level 36
  • Artisan Dragonborn
  • June 2, 2015, 10:11 pm
try KCycler ;)
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  • DCK1234
  • Level 14
  • Journeyman Pig
  • June 1, 2015, 8:56 am
The new acacia texture has broken the mossy logs.

Idea's you may could add?
-grass and gravel biome specific for the snow layer?
-grass halfslab for the 44:2 biome specific

stay awsome Monsterfish! really love your pack :)
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  • Borajax007
  • Level 31
  • Artisan Architect
  • June 2, 2015, 6:31 am
Great ideas!
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  • WeiWenn
  • Level 5
  • Apprentice Archer
  • May 31, 2015, 6:34 pm
How do I use metadata?
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  • stralus
  • Level 3
  • Apprentice Architect
  • June 11, 2015, 8:44 am
And if its for your own server u have to install a plugin called MetaCycler or Kcycler :)
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  • _Concept
  • Level 1
  • New Miner
  • June 1, 2015, 12:26 pm
On the ravand creative server you use the stick to change metadata's and the blaze rod to change the biome.
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • May 31, 2015, 5:13 pm
I love the birds! One of the most amazing things I've seen in Minecraft! :D
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  • TJC05
  • Level 16
  • Journeyman Engineer
  • May 31, 2015, 11:06 am
nice update, love the bird
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  • brodacz123
  • Level 13
  • Journeyman Artist
  • May 30, 2015, 11:41 pm
I also wanted to ask you could add slab to the block 1: 8 ?
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  • MrKold
  • Level 36
  • Artisan Dragonborn
  • May 30, 2015, 11:40 pm
Hey Monsterfish_! There is a problem with the new acacia log texture. It completely replace the mossy log as you can see here http://puu.sh/i6T7l/035da412b8.jpg :(
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how does you log look like that?
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  • AHYHAX
  • Level 1
  • New Miner
  • June 4, 2015, 3:08 pm
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119722-better-foliage
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  • Plinkster702
  • Level 17
  • Journeyman Mountaineer
  • May 30, 2015, 9:42 pm
Here are a few suggestions that go under a Meditteranean theme:

- A yellow-stained clay meta-data that looks like adobe and has CTM keystones.

- A brick meta-data that looks like Italian roof tiles. It would also be cool it would work with slabs and stairs.

- An iron bar meta-data that looks like a carved stone lattice window.

- A biome-specific vine that looks like climbing ivy. It would be really cool to have the kind that you see on Meditteranean buildings.

- An oak plank meta-data that looks like large wine barrels that are stacked on their sides in a staggered fashion. There wouldn't be any actual barrels, but only a texture that looks like them. I would suggest adding a dark texture around the barrel texture to represent shadows or a lack of light. This would also allow you make rounded barrel textures.

 I hope you take some of my suggestions into consideration. If others think that these are good ideas, then please reply and give your opinion.

 I would like to thank Monsterfish_  for making the Conquest resource pack. It is one of the best resource packs ever made. Keep up the good work!
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  • KestrelGirl
  • Level 18
  • Journeyman Geek
  • May 30, 2015, 8:36 pm
Ermahgerd birds!! Diamond for you!! :D
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Awesome Diamond for you!
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  • Trylex
  • Level 1
  • New Miner
  • May 30, 2015, 1:55 pm
Hey monsterfish just wondering do you think that later down the line conquest will have a HD texture version
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  • PocketPheonix
  • Level 16
  • Journeyman Architect
  • May 30, 2015, 1:50 pm
The new Update made all cobble wall wood things like spruce, oak, jungle to acacia walls as well. I think thats a bug ;0
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  • brodacz123
  • Level 13
  • Journeyman Artist
  • May 29, 2015, 11:19 pm
It is the best resource pack has been created.
Although I think you could try adding a wool board
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  • DarthEnigma
  • Level 1
  • New Crafter
  • May 28, 2015, 4:12 pm
Monsterfish_,
I was watching one of Dukon's latest videos featuring the ArdaCraft server. I noticed that they had some tallgrass, doubletallgrass, and default flower replacement (e.g., no more tulips or alliums or orchids but something better) metas that could be put to good use in a natural environment. New ferns, grasses, bushes, and other plants would fit in really nicely with the existing pack and the most recent update (there even appears to be meta space for them). Here's the video if you care to see:https://www.youtube.com/watch?v=k18oZ9C0xUo
Thanks for your constant work at making Mincraft more awesome (at which you certainly succeed)!
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  • EHAndrew
  • Level 27
  • Expert Architect
  • May 26, 2015, 9:53 pm
the top of mossy stone brick needs an update for CTM
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  • TwoKing5
  • Level 8
  • Apprentice Architect
  • May 21, 2015, 1:14 am
when you get the chance could you make biomespecific wood for the normal crates and barrels textures in 1.8?
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  • AN Team
  • Level 12
  • Journeyman Network
  • May 26, 2015, 10:57 am
+1
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  • DCK1234
  • Level 14
  • Journeyman Pig
  • May 17, 2015, 10:07 am
Could you add a biome veriation which is a grass slab for the 44:2 block? it would be really helpfull for smoother hills and  other things.
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  • stralus
  • Level 3
  • Apprentice Architect
  • June 11, 2015, 8:46 am
I totally agree :)
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  • M0H0RS
  • Level 1
  • New Crafter
  • May 16, 2015, 2:46 am
I have a suggestion:
maybe a rat that moves like the flys and if you place more of this blocks together the rat walks all the blocks along
i dont know if this is possibel but it would be cool
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  • AN Team
  • Level 12
  • Journeyman Network
  • May 16, 2015, 9:06 am
While that would be cool, it would be extremely time consuming and difficult to make.
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  • M0H0RS
  • Level 1
  • New Crafter
  • May 16, 2015, 3:15 am
and what font are you using for the texturepack?
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  • AlphaWolf777
  • Level 19
  • Journeyman Dragonborn
  • May 15, 2015, 5:13 pm
Logged into PMC today, saw that Conquest has an update, got super excited!

This resourcepack is just so truly EPIC! I honestly only play Minecraft using Conquest and 1.7 now because Conquest has every thing that I've ever wanted to see in MC and more! 

I get more excited about your updates than anything else that I do on the computer as far as gaming goes! Because you add the kinds of things that I actually want to see in MC!

Conquest is like a dream come true for me, because before I discovered your resourcepack, I was thinking that my dream game would be a freebuild sandbox medieval game. I was dismayed that no such game really exists, but then when I found Conquest, it turned into my dream game!

I am so glad that you added runes carved into stone. That is going to be absolutely PERFECT for doing Skyrim or Viking style builds! That's my next project too, so it's almost like it was meant to be!

I have a suggestion for you too. Is there any way you can add a block that looks like fire, and maybe even gives off the sounds and light of fire, but does not actually burn? Because I only play singleplayer, so for me, I never use real fire in a build, like for fireplaces, because the firespread is so weird in vanilla that it lights everything near it on fire. So a non-functioning fire block would be absolutely amazing in my opinion. Not sure if it's possible, but please do let me know what you think about that!

Anyways, keep up the outstanding work! I pretty much spend all my gaming time playing Conquest! I'm absolutely addicted to it! Ever since I started playing MC more than 2 years ago, I have been using many different resourcepacks. When I discovered Conquest, for me, it just transforms MC into a totally different game! The kind of game that I really love to play! :D

Time to go spam the river in my medieval town build with giant lillypads! XD

Also, the new door sounds are pure love! <3
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  • DarthEnigma
  • Level 1
  • New Crafter
  • May 16, 2015, 6:29 am
I agree with everything you say, I feel the same way! Also, if you type in MC /gamerule doFireTick false, then fire won't spread. Nifty, huh!
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  • Lord Dakr
  • Level 46
  • Master Architect
  • May 15, 2015, 1:40 pm
Dude those biome specific fruit leaves are 1000% better than I ever expected. 

Now I'm not gonna be able to sleep for the next 8 hours while I use em :-P


Keep up the epic work as always
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  • Lord Dakr
  • Level 46
  • Master Architect
  • May 15, 2015, 10:54 pm
Also as a suggestion, Biome Specific End Portal 120 so that it looks like a giant pot. The eye of ender  part can be the pot's lid. 

This could be used for storing wine for example.

Thanks,

LD
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  • Exodia
  • Level 18
  • Journeyman Dragonborn
  • May 13, 2015, 9:17 am
Just downloaded 1.8 for our server, building a map with my team.., used meta data and .. wtf is going on, no meta data in 1.8 ? Wtf mojang is doing ?
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  • Monsterfish_
  • Level 75
  • Legendary Artist
  • May 13, 2015, 3:33 pm
=/ yeah it was a big hit in my face but 1.7 still provides better content atm so im not too sad and who know a api might change make it even better if it ever comes out that is
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[code]How I can get the v9.4 ?, because if I follow this link to download only the v1.3 or v1.1 are available, please somebody can help me?[/code]
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  • Monsterfish_
  • Level 75
  • Legendary Artist
  • May 13, 2015, 3:32 pm
make sure to download the 1.7 compatible link of the pack =)
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  • TwoKing5
  • Level 8
  • Apprentice Architect
  • May 12, 2015, 9:00 am
for the 1.8 version of the pack it seams that no matter what I do biomewise the cobblestone wall (metadata 0) remains wooden, I can't seam to find it in the pack to change it myself so if you get the chance to fix it, it would be helpful
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  • Monsterfish_
  • Level 75
  • Legendary Artist
  • May 13, 2015, 3:34 pm
i will look into that thx for notifying
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  • TwoKing5
  • Level 8
  • Apprentice Architect
  • May 15, 2015, 11:03 am
i also found this: http://i917.photobucket.com/albums/ad17/Dragon_Master1229/2015-05-15_19.48.02_zpsxzrwjz7e.png

again i tried looking to see if i could fix it i found the texture just wasn't entirly sure on the issue. would have told you otherwise.
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  • TwoKing5
  • Level 8
  • Apprentice Architect
  • May 15, 2015, 2:23 am
i'll keep you updated if i find any more issues
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  • TwoKing5
  • Level 8
  • Apprentice Architect
  • May 12, 2015, 9:00 am
this was with mcpatcher, so idk if its different on optifine
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