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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 72 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal
Bibr_7LCxto




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Additional to supporting me with a donation i provide a syncing server that will keep the pack on your pc up to date 24/7 and you will be able to see content i am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that i will only provide this if the donation is a min of 5$.


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

undefined
1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 



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Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc
Romanstyle Addonpack by Origines
Romanbanners by tom_clark

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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 173 logs.

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Comments : 1,929

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1 - 50 of 1,929

  • GetGoingWithMC
  • Level 4
  • Apprentice Architect
  • December 21, 2014, 9:54 am
monsterfish...for the plot you assined me i need a more detailed roof...but in order to do that can you make clay biome specific slabs ...you made clay stairs but u also need to make slabs,your creative...i bet you can figure out a way -- for my ranks sake

-please consider this ~GetGo'ng
Edit Reply Delete
  • ducklip77
  • Level 1
  • New Miner
  • December 21, 2014, 9:17 am
Monsterfish's creation is a beautiul thing indeed, but I mainly play single player survival and I truly miss one metadata inpaticular afterwatching Jamziboy build.  If I wanted make metadata# 1:8 mineable/craftable in survival, how would I go about doing that? Replacing polished diorite with it let's say.  Is this possible? How easy is it to switch it out? Can I do it without a special program?

Been searching all over net, but found nothing (atleast that I could follow).  If this is common knowledge, a link would be much apprecitated.

Thanks in advance, Ducklip
Edit Reply Delete
  • Amerem
  • Level 1
  • New Miner
  • December 21, 2014, 8:17 am
I really like this but are you planning on mod support at some point in time?
Edit Reply Delete
  • nebux
  • Level 43
  • Master Wolf
  • December 21, 2014, 9:49 am
there is a mod support!
Edit Reply Delete
  • Xradd713777
  • Level 13
  • Journeyman Ninja
  • December 21, 2014, 7:03 am
Downloaded updated pack and add-ons. Downloaded uptaded MCPatcher w/ CTM (IDK if it actually works or not) struggling with this issue:
Leaves Problem
Any suggestions?
Thanks,
Xradd
Edit Reply Delete
  • Egg Vader
  • Level 6
  • Apprentice Skinner
  • December 20, 2014, 6:19 am
Hey uh, I downloaded mcpatcher AND optfine and none of them ever show connected textures, I don't get any of that meta stuff and I'm really pissed, why does it work for everyone but me! Does anyone know? I installed it like everybody else and it refuses to work, common!! I can't get conquest meta-textures and what not because of this stupid thing.
Edit Reply Delete
  • Merphin
  • Level 29
  • Expert Creeper Hugger
  • December 18, 2014, 9:45 am
Hi there! I found a bug I think:
Polished Granit/Diorite and Andesite looks with optifine like stone with a bit snow/ice in it, but just in ice plains biomes, because its the biome-specific texture for STONE and they are metadatas of STONE, but they probably shouldnt change themself to the stone-iceplains texture...


Pictures:http://i.imgur.com/341YdZq.png
                http://i.imgur.com/kJW4q6T.png

With regards, Merphin
Edit Reply Delete
  • 48Cheese
  • Level 9
  • Apprentice Architect
  • December 14, 2014, 2:11 pm
it keeps crashing my game if i try to load metas can you make a 16x version?
pllleeeaaase
Edit Reply Delete
  • JacobTab
  • Level 38
  • Artisan Dragonborn
  • December 14, 2014, 3:22 am

  1. How to remove better grass and leaves?
Edit Reply Delete
  • Silversure
  • Level 1
  • New Miner
  • December 15, 2014, 10:08 am
you can disable better grass through optifine options, you can't disable leaves though, i don't know how to fix it, as I stated in my last post
Edit Reply Delete
  • JacobTab
  • Level 38
  • Artisan Dragonborn
  • December 16, 2014, 3:18 am
Leaves looks really ugly because they have only one texture..
Edit Reply Delete
Hello,

I really like this texture pack, but for some reason, all my sugar cane appears grey. I am using optifine. Everything else seems to work. Is anyone else having the same issue/knows how to fix it?
Edit Reply Delete
  • Mandygears
  • Level 1
  • New Miner
  • December 16, 2014, 10:49 am
You can go to the quality settings and turn the custom colors off; this removes the gray sugar cane. Also, yes, connected textures needs to be disabled; this gets rid of the ugly block-breaking texture.
Edit Reply Delete
  • Silversure
  • Level 1
  • New Miner
  • December 15, 2014, 10:07 am
you need to disable connected textures, it's bugged
Actually you just have to turn on "Custom colors" in optifine quality options, i thought you were talking about 3D model sugar canes, sorry.

About the leaves bug, i just fixed it by removing all the leaves.json ( and by "all" i mean also jungle_leaves.json, oak_leaves.json, etc) located in minecraft/models/block and the leaves.json located in minecraft/blockstates, so the game picks the vanilla models; it works fine and you can still use connected texture, which make this texture pack awesome tbh.
Edit Reply Delete
  • Silversure
  • Level 1
  • New Miner
  • December 13, 2014, 11:04 am
Hey dudes, this is an awesome texture pack and i love it, but i'm now rather frustrated because i just find this annoying texture when breaking leaves(Breaking glitch on leavesAnother breaking glitch). Also when breaking dirt (Double breaking animation on side due to "Overlay" added face) the breaking animation appears in diagonal, though it's hard to notice, dunno if this is intended.

I have Optifine 1.8.1 installed, and graphics set to fancy, etc, also tried other older versions of optifine and older versions of the client (1.8). Also tried McPatcher. No luck at all.

Anyone knows how to fix this or, at least, how to remove this textures? I've trying to change them but after removing the models and textures and replacing them for another ones minecraft will crash on start...
Edit Reply Delete
  • EnzoTek
  • Level 1
  • New Miner
  • December 13, 2014, 4:50 am
I can't seem to get the older version of the pack to work in 1.7.10 even when I use MCPatcher or Optifine for the correct version. Does anyone now how I could get it to work?
Edit Reply Delete
  • DDavid98
  • Level 23
  • Expert Ranger
  • December 12, 2014, 3:57 am
Hello Monsterfish!
Could you possibly make biomespecific Bed textures? It would be very useful...

My concept, just a tought:
  • Temperate biomes: original bed, maybe color variants
  • Hot biomes: blanket and pillows on it
  • Cold biomes: Pelts and carved wood

I think it would be great and extremely useful!
Edit Reply Delete
  • Lord Dakr
  • Level 40
  • Master Architect
  • December 13, 2014, 8:36 am
I tried this out for my own pack not to long ago. The wierd thing is the textures work on the sides of the bed but the top texture doesn't switch over for the 1.7 version and after 2 hours I still couldn't get it to work.

It does however work for 1.8+ as can be seen here https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10863778_1521167871467192_7997761951066478505_o.jpg
Edit Reply Delete
hey i downloaded the pack and its really cool but it seems there is a glitch with the leaves on the trees its all flashy and says "make sure you have optifine/mcpatcher(or it might be mepatcher) to get connected textures!" its sounds like its something i have to download but i dont know
Edit Reply Delete
Yes, shockwave, you need mcpatcher or the optifine mod to use the pack correctly, and get connected textures.
Edit Reply Delete
<br data-mce-bogus="1">
Edit Reply Delete
Because this come with preinstalled shaders (press super secret settings once) could you add something in to spruce up the water? I NEED reflective/clear water
Edit Reply Delete
  • TheGemfinder
  • Level 1
  • New Crafter
  • December 11, 2014, 1:53 pm
I'm having a problem, connected texures do not work? I have optifine installed and working on 1.8.
Edit Reply Delete
How about a beacon that looks more like a lantern for 1.7? :)
Edit: Or could it be a bug that only the "black" colored beacon is available atm, since the one you are holding in your hands looks like a redstone lamp from the inside
Edit Reply Delete
  • MrCreepMan
  • Level 52
  • Grandmaster Soldier
  • December 7, 2014, 3:39 am
Is there one for 1.7.10?
Edit Reply Delete
  • Cyclone Pvp
  • Level 1
  • New Miner
  • December 5, 2014, 11:11 am
Hey man I would like to know that can i use this texture pack as my server texture pack?
I would give you guys all the credit and wanted to know your opionon 
Please could you allow me so i may use it.
I would give them this site download link so they can get it.
So please and please replay back.
Edit Reply Delete
  • MrCreepMan
  • Level 52
  • Grandmaster Soldier
  • December 7, 2014, 3:38 am
*opinion
*reply
Edit Reply Delete
  • Migue1987
  • Level 1
  • New Miner
  • December 5, 2014, 10:27 am
I can port Conquest 32x32 to Minecraft Pocket Edition? i will give all credits
Edit Reply Delete
  • Aussiemines
  • Level 8
  • Apprentice Network
  • December 4, 2014, 5:51 am
Love this pack!
Edit Reply Delete
The edges on some of the carpets in the newest version (specifically the white, light gray, brown, and yellow ones - the furs) seem to not be seethrough. Do you think you could fix this?
Edit Reply Delete
  • stralus
  • Level 2
  • Apprentice Miner
  • December 10, 2014, 3:11 am
i have the same problem, also idk why my leaves are very glitchy :P
And some of the extra looks of blocks like the cobweb and the flower pot dont work or are glitched :P
Edit Reply Delete
  • GetGoingWithMC
  • Level 4
  • Apprentice Architect
  • December 2, 2014, 6:07 pm
hey demon fish...you fucked the rim of the glass in 8.8 fyi
Edit Reply Delete
  • TwoKing5
  • Level 1
  • New Crafter
  • November 29, 2014, 3:04 pm
hey, when you have the time will you do textures for the Skeletal and Zombie Horses?
Edit Reply Delete
  • Lord Dakr
  • Level 40
  • Master Architect
  • November 29, 2014, 4:29 am
Hey Monsterfish_ would you be able to add a clay barrel meta data, similar to what you have done with the ores.






Thanks :-D
Edit Reply Delete
  • -[C4]-
  • Level 1
  • New Miner
  • December 13, 2014, 5:35 am
Hey Dakr! It's C4, Apprentice on your server!
Edit Reply Delete
  • Richarod
  • Level 31
  • Artisan Architect
  • November 24, 2014, 9:15 am
Hey Monterfish



can you change the apple leave [18:3/6/15] look same as your leave texture.

i can't make the apple tree. cuz the apple leave os not same leave texture.  T^T
screenshot
Edit Reply Delete
  • Zobbel
  • Level 1
  • New Miner
  • November 24, 2014, 5:01 am
Hey MonsterFish_, first i wanna say that this texture pack is awesome but i downloaded it and the leaves from tree are very buggy i think... i downloaded OptiFine and McPatcher and with booth it didnt work :( i hope you call help me
Edit Reply Delete
  • just_heal
  • Level 1
  • New Miner
  • November 30, 2014, 1:10 am
menu -> options.. -> video Settings.. -> Graphics: Fancy and it wil work!
Edit Reply Delete
Are you using the 1.8 version or the 1.7 version of Conquest?
Edit Reply Delete
  • wonderdude
  • Level 30
  • Artisan Blockhead
  • November 22, 2014, 3:45 am
Hey Monsterfish


I'm having some issues with all the carpets where there's supposed to be an invisible part in Conquest for 1.8


http://i.gyazo.com/3c7cfe260d414f0bed71ed12b1d37388.png


The invisible area is messed up, same goes for all the pressure plates, gold coins, dinner plates, etc.




Any idea how to fix this? I thought of making a 3d model, but that limits it to 1 specific texture as far as I'm aware, ruining the connecting textures part of all the carpets.


Also seems to be a bunch of missing item textures. Can't remember all of them but logs were one of them for sure. (shows up as black and purple)
Edit Reply Delete
It is because 1.8 screwing everything up
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Can you tell me how to get the alt blocks? I really want to use these alternative blocks in some builds :P
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  • Soul_G
  • Level 13
  • Journeyman Cowboy
  • November 21, 2014, 12:28 pm
It appears the the cherry blossom leaves are bugged with optifine? They just appear gray, even with the updated optifine I got.
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  • BigDrewski
  • Level 1
  • New Miner
  • November 18, 2014, 9:16 pm
GORGEOUS recource pack. Found something you missed: orange stained clay. Lol. Don't mind me, I'm nit picking. XD An important thing to note: this pack CAN be used  without Optifine & Mcpatcher on it's own, & will STILL make things look beautiful (just make sure to set your graphics on FANCY so the trees don't look messed up) BUT you really should use it with Optifine & Mcpatcher if you want it's full effects. Bravo! FINALLY a truly full pack for 1.8!
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  • GetGoingWithMC
  • Level 4
  • Apprentice Architect
  • November 17, 2014, 4:21 pm
and sugar canes
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  • GetGoingWithMC
  • Level 4
  • Apprentice Architect
  • November 17, 2014, 4:21 pm
MONSTER FISH_ i have a ginorous bug that u need to fix ASAP
the chat is fucked up(all the letters are like spaced out) and 161:15 is grey (no texture)

please fix this man
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  • Komekazee1
  • Level 19
  • Journeyman Lumberjack
  • November 17, 2014, 10:37 am
I can't find the item ID for clean white stained clay.  I'm using minecraft version 1.7.10
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  • Lord Dakr
  • Level 40
  • Master Architect
  • November 29, 2014, 1:11 am
It's biome specific to birch forest
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  • MCBomb
  • Level 2
  • Apprentice Network
  • November 17, 2014, 12:59 am
im so happy.. i heard u wouldnt update this anymore since metadata was removed or something?
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  • budderman
  • Level 4
  • Apprentice Artist
  • November 16, 2014, 4:41 am
So Conquest keeps crashing when I try and run it, I'm on a laptop so idk ---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 16/11/14 14:38
Description: Registering texture

bpq: Unable to fit: mcpatcher/ctm/Stone/icestone/top/randoms/r46/23 - size: 48x48 - Maybe try a lowerresolution texturepack?
at bpn.c(SourceFile:56)
at bpr.b(TextureMap.java:289)
at bpr.a(TextureMap.java:122)
at bpx.a(TextureManager.java:94)
at bpx.a(TextureManager.java:76)
at bpx.a(TextureManager.java:63)
at azd.Z(SourceFile:455)
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at bpn.c(SourceFile:56)
at bpr.b(TextureMap.java:289)
at bpr.a(TextureMap.java:122)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bpr
Stacktrace:
at bpx.a(TextureManager.java:94)
at bpx.a(TextureManager.java:76)
at bpx.a(TextureManager.java:63)
at azd.Z(SourceFile:455)

-- Initialization --
Details:
Stacktrace:
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 154944976 bytes (147 MB) / 387559424 bytes (369 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2-OptiFine_HD_U_A9
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2353, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [Conquest_.zip]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (16)
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  • HerobrineIndo
  • Level 6
  • Apprentice Architect
  • December 10, 2014, 12:56 am
Don't Use Anisotropic Filtering, it make your Laptop Crashes
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  • TwoKing5
  • Level 1
  • New Crafter
  • November 15, 2014, 12:25 pm
Will you be converting metadata to blockstates in the future?
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  • Monsterfish_
  • Level 72
  • Legendary Artist
  • November 15, 2014, 3:10 pm
sadly blockstates do not work in any way similar to metadata so i cant do that sorry =( as it stands right now  1.8 made all my past work with custom blocks obsolete
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  • TwoKing5
  • Level 1
  • New Crafter
  • November 25, 2014, 7:31 am
speaking of 1.8 removing the models seams to cause missing textures
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Excellent update! I love the mossy logs
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  • Monsterfish_
  • Level 72
  • Legendary Artist
  • November 15, 2014, 3:09 pm
im glad you like them jamziboy was very persistend about me having to add them so here they are ;D
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