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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 70 : Legendary Artist
You need to use Optifine or Mcpatcher together with this Resourcepack!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal
0QhkY1g-wE8




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Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


undefined


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

undefined
1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 


undefined

Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)

undefined


undefined


undefined

Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

More Texture Packs by Monsterfish_View All

Posted 2013-12-27 14:09:43
by Monsterfish_

Note: Showing last 25 of 166 logs.

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Update #148 : 04/05/2014 4:49:50 pm4/05/14

Update (V.6.5)
  • new sponge

  • new coral (sponge:1)
  • new antmetadata (88:2)
  • new leatheritemcolor
  • new letherarmorhelmet 
  • updated 4:1 and 48:2 to new cobblestone (partly)
  • new defaultdoor
  • change chainmail color new biomespecific barrel (cauldron)
  • changed darksmoke color a bit 
  • added more colorful books to bookshelf
  • fixed mossystonebricktop 
  • changed watercolor  bit (more contrast|darker)



Feel free to try it out, comment and have fun

_Monster

Update #147 : 03/28/2014 6:32:31 pm3/28/14

Update (V.6.4)
  • new icycles biome version moss
  • new icycles biome version stalacnite
  • new slimeball
  • new lether 
  • new endereye
  • new cranhook biomeversion
  • new podzol
  • changed yellow wool
  • new rain (test)



Feel free to try it out, comment and have fun

_Monster

Update #146 : 03/22/2014 5:43:37 pm3/22/14

Update (V.6.3)
  • changed ironring (painting)
  • changed lightgrey stained clay
  • new painting icon
  • new custom sounds
  • updated blue wool colors
  • updated haybale



Feel free to try it out, comment and have fun

_Monster

Update #145 : 03/15/2014 5:26:35 pm3/15/14

Update (V.6.1)
  • changed appleleaves
  • added vine/grapeleaves as a biomeversion of cherryleaves (donated by mogwai)
  • moved cherryleaves to only birch relateted biomes (asianbiome)
  • changed ropetexture colorwise (donated by mogwai)
  • changed chain texture to be a bit darker 
  • made firefies be visible in optifine
  • changed cranehook a bit
  • new netherward item
  • new ghasttear item (animated)



Feel free to try it out, comment and have fun

_Monster

Update #144 : 03/07/2014 5:08:04 pm3/07/14

Update (V.6.1)
  • changed birchplanks side and top texture


  • new cobblestone

  • new cobblestonestairs
  • readded redbricks in birchforstbiomes
  • readded red acaciaplanks in birchforests



Feel free to try it out, comment and have fun

_Monster

Update #143 : 03/01/2014 5:55:46 pm3/01/14

Update (V.6.0)
  • changed birchplanks side and top texture

  • fixed lapislazuli tiling 
  • changed brick color to be less red
  • new obsidian
  • new horizontal gold ctm with animation
  • change chisled sandstone
  • added treeholes to oaklogs
  • changed acaciaplanks 
  • added new sidetexture for chisled quarz




Feel free to try it out, comment and have fun

_Monster

Update #142 : 02/22/2014 5:05:28 pm2/22/14

Update (V.5.9)
  • new appletreeleaves (161:3/7/15)
  • ironfence got a rework (spiky uhh)
  • 3 new ironfences (101:3-5)
  • new melon item
  • new glistering melon item
  • new cookie item
  • fixed color of sandstonepillars

Image

Feel free to try it out, comment and have fun

_Monster

Comments :

Join us to post comments.

1 - 50 of 1,754

ShAdoW559x
Level 1
New Miner
September 21, 2014, 7:04 am

I've ran into a little problem perhaps someone can help. So i have conquest and optifine installed but there's a text on tall grass which shows "to get rid of this message you need optifine or mcpatcher." Any help would be greatly appreciated, thanks.

MagmaCube
Level 32
Artisan Dragonborn
September 21, 2014, 2:33 am

I'ts very unfortunate that we won't be able to use metadata with 1.8 3D models. I really hope some mod autor will add something to replace them.

Gfiti
Retired Moderator
Level 46
Master Architect
September 20, 2014, 5:27 pm

Is there a way to use the biome specific blocks (ike the red bricks) elsewhere? I tried going through the metadata but I did not find them this way.

Mezaka
Level 25
Expert Artist
September 20, 2014, 2:45 pm

great stuff with the new weels...
small idea: how about some extra textures for damaged  tools (broken or with cracks etc)...



theres a texturepack that actually does that, but i forgot its name...

budderman
Level 4
Apprentice Artist
September 20, 2014, 5:51 am

Could you or like,  Jamzi, Do a tutoriol on the custom sounds please? That would be super awesome and helpfull :D Otherwise, A great pack ! I ;love it!

Drogo
Level 8
Apprentice Toast
September 22, 2014, 10:31 am

I doubt there will be a tutorial. But for breif instructions you can grab a command block and set the block command to "/playsound @p [customsound]"

Type in that command without the apostrophes and brackets to make the command work. That will make the custom sound play to you as a player whenever you are close enough in proximity to the command block.

Enjoy!

Lord Dakr
Level 35
Artisan Architect
September 20, 2014, 1:00 am

Thanks for adding in the new Trapdoor Wheels buddy. Much Appreciated and they are looking awesome.

Any chance of Invisible Meta glowstone, so we can use them for atmospheric hidden light. The problem with them is that if you put them downnext too blocks you can see through the world but when floating they can be used to spread light slightly better.

Thanks as always

Drogo
Level 8
Apprentice Toast
September 22, 2014, 10:28 am

While an invisible meta of glowstone would be easy to use for hidden light, you can already as of now just use an end portal for hidden light.

Drogo
Level 8
Apprentice Toast
September 19, 2014, 6:52 pm

The new trapdoor wheels are awesome

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:24 am

glad yer like it ;)

JWire
Level 52
Grandmaster Gent
September 19, 2014, 2:08 pm

Noice ;D

JWire
Level 52
Grandmaster Gent
September 19, 2014, 3:44 pm

Wait, no grass models?

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:24 am

i like smooth lighting ... its all mojangs fault

MagmaCube
Level 32
Artisan Dragonborn
September 16, 2014, 9:41 am

Hey Monster could you add the new doors as biome specific to be used in 1.7 with metadata?

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:23 am

sadly not i tried ... i also tried doing it in the past which is why i had the doors already prepeared  in 1.8 ;D

jckfrbn
Level 34
Artisan Mage
September 16, 2014, 1:13 am

I love this respack, only mif is the enchanting gui isn't uptodate but thats minor awesome work

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:23 am

i will upload a 1.8 version at some point (when it becomes relevent since 1.8 is a giant mess atm) main reason i want my pack to be compatible with older versions of the game and for that i need the things that changed in the normal gui etc to stay true to their dedicated version

jckfrbn
Level 34
Artisan Mage
September 21, 2014, 9:04 am

Well that makes sense, like I said it was a minor mif. Though this is an idea for later, make it a......... big box in middle and smaller boxes on the side. Then have an x in the middle of a big box, so in 1.7 it would look like a very detailed enchanting gui. In 1.8 it would look good i think.... its hard to explain in words. Just an idea

Drogo
Level 8
Apprentice Toast
September 12, 2014, 11:42 am

Such a beautiful description :>

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:21 am

thx to pmc it fucks up every now and than... i rewrote it from scratch so lets hope it doesnt explode anyymore :p

budderman
Level 4
Apprentice Artist
September 12, 2014, 8:43 am

Idk about anyone else but for me adfocus dousn't seem to want to load :(

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:20 am

there had been some ddosing  going on it should be back to normal again through =)

correct_me_if_wrong
Level 5
Apprentice Dragon
September 12, 2014, 1:42 pm

Me too

Fire Hazard
Level 1
New Crafter
September 12, 2014, 12:47 am

Excellent!
One small question though: If I were to use this underneath another resourcepack, would the metadatas for this one still work if the overlapping pack didn't have any?

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:20 am

yes since the other pack doesnt use those ids the game will display the metadatablocks

krypt013
Level 1
New Miner
September 10, 2014, 12:01 pm

anybody else having an issue with the old metadata id's for light and dark stone coming out as polished andesite? have the meta's just not been updated for 1.8 blocks yet? Was trying to make a map in Worldpainter using these ID's and I couldn't find them..

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:19 am

as soon as im going to rewrite the ctm for 1.8 the old dark/lightstone will become diorite etc

UnholyKnight95
Level 3
Apprentice Architect
September 10, 2014, 4:49 am

It's quite refreshing to know that there are artists that are willing to go the extra step for their fans. It makes me feel like there is still hope for this world after all. Monsterfish_, you are awesome!

Monsterfish_
Level 70
Legendary Artist
September 21, 2014, 7:18 am

hehe im glad you guys appreciate it =)

duhSigil
Level 6
Apprentice Mage
September 9, 2014, 12:08 am

Hey i downloaded this jsut the other day and i noticed theres an issue with the oak half slabs since i installed optifine and forge  they look like clay which is weird white and swirls on it not like oak wood havent noticed anythign else but can you look into or tell me why this is happeneing? other wise great pack love it^^ waters a lil dark though also why does the hardened clay look like dragon scales?

Monsterfish_
Level 70
Legendary Artist
September 9, 2014, 2:19 am

you are using the "old" oak slab which i turned into a biomedependend dirt/clay/etc slab so people can use natural materialslabs to get rid of this you can use a external programm like mcedit to replace the old slabs with the new slabs 126:0 (normal slab) and 126:8 (upsidedownslab).

the hardned clay is supposed to look like roofing tiles which conviniently enough go well as dragon scales as well :D

duhSigil
Level 6
Apprentice Mage
September 9, 2014, 1:18 pm

O ok thank you for the help really a great pack you have here. Also by anychance did you get my message? idk if you read them im sure you get alot.

ES3M
Level 14
Journeyman Skinner
September 8, 2014, 5:00 pm

Genius! Lets make a resource pack that requires Optifine/MCPatcher, then update it before the required software can!

Sorry, I've just been working on a big world project, and this seemed perfect for my visula tastes, but the world was full 1.8, so...

Monsterfish_
Level 70
Legendary Artist
September 9, 2014, 2:15 am

same could be said about mojang updateing to 1.8 before bukkit is ready . Oh wait ... ;)

anyhow the the main reason why i update my pack to 1.8 is so you guys know i still work on the pack and want to give you previews of whats going to come.  the issue with your project is sadening but it is  what it is optifine/mcpatcher are still required  to view my pack as its supposed to be. there is no way around unlee mojang impleements something compareable to connected textures to their game but when is that gonna happen? :P

sheidula
Level 1
New Miner
September 8, 2014, 10:50 am

Why the godless advertisemnt? Some people prefer to play without connected textures or optifine, so why do you do this? why MUST I get connected textures to get rid of all the "remember to install optifine/mcpatcher for connected textures!" messages on EVERY oak leaf block?
Or rather why stop there? just make the sun a giant optifine logo, and make every single animal spurt "optifine! connected textures!" at the player?
I always enjoyed this texture pack, but if im being forced to use external software just to be able not to see game- and experience braking messages in every single forrest I walk in to...

MrYyelo
Level 1
New Miner
September 16, 2014, 12:56 am

You whinge as if Optifine required a payment to use it.

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 1:48 pm

1 single reason 

i have put such a high amount of hours into makeing ctm support that only works with optifine/mcpatcher that i dont want people to not see the pack in its whole beauty if you dont want to look at the pack in the way it intended to be looked at you can ofc feel free to replace the leave texture with the text by replacing the default texture with one of the random variants from the ctm directory

sheidula
Level 1
New Miner
September 9, 2014, 8:05 am

ok. sry for yelling, i was just very looking forward to updating the texture. I still really like your work

Legacyte
Level 1
New Crafter
September 7, 2014, 2:36 pm

Did a review on this texturepack at 1.8! Hope this helps you monsterfish! Showcase your amazing texturepack! https://www.youtube.com/watch?v=0Reh7HX0rkQ

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 10:12 am

oh nice thanks a lot =) i hope so too ;)

Legacyte
Level 1
New Crafter
September 9, 2014, 7:58 am

I would be highly gratful if you can showcase this! It will help me alot! <3

correct_me_if_wrong
Level 5
Apprentice Dragon
September 7, 2014, 10:36 am

is anyone else not able to download the texture pack

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 10:11 am

are you still having problems?

correct_me_if_wrong
Level 5
Apprentice Dragon
September 8, 2014, 2:32 pm

Yea it keeps timing out

Triton Wulf92
Level 1
New Crafter
September 6, 2014, 11:28 am

Is MC Patcher updated for 1.8 yet? I've tried the pervious version and it doesn't seem to work.

JDbee - PlaysMC
Level 10
Journeyman Toast
September 6, 2014, 1:43 pm

It kinda works

silencings
Level 1
New Miner
September 6, 2014, 12:18 am

Hey Monster_ Can I ask, to get this working in 1.8, how can we use optifine when the mod isn't updated and ready for Minecraft 1.8? Great work as always! You deserve every diamond and i gave one myself.Keep iup the great work and i will see you on Ravand.Org

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 10:11 am

i will try to make the pack work without mods but as it stands its just not possible even in 1.8 so just wait for mcpatcher or optfien to update and enjoy =)

JDbee - PlaysMC
Level 10
Journeyman Toast
September 6, 2014, 8:42 am

MCPatcher maybe?

RynzAMasta007
Level 34
Artisan Engineer
September 5, 2014, 9:18 pm

I love this pack's connected textures and sky animations. I cant stress enough how much i would love to see this pack in a 64x resolution. It would be so crisp and sharp looking! Amazing work here :)

Glymi
Level 20
Expert Mage
September 5, 2014, 4:38 pm

YEAAA!!!UPDATE =3

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 9:50 am

your welcome :D

TacoTrain
Level 8
Apprentice Taco
September 5, 2014, 4:12 pm

WOOO NEW UPDATE FINALLY~!! :D

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 9:50 am

;)

Lord Dakr
Level 35
Artisan Architect
September 4, 2014, 12:06 pm

Hey Monsterfish_ if your still making biome specific textures. Any chance of having a biome specific trapdoor, with a wooden wheel texture? Something that would work for wheel barrows/cart.

Even if not, keep up the hard work.

LD

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 8:40 am

i planned a wheel texture for the irontrapdoor in 1.8 but as it stands thats going to be a bit probelematic so im considering a biomespecific one soonish

Lord Dakr
Level 35
Artisan Architect
September 9, 2014, 2:14 pm

Thanks for getting back to me man, Keep it up

TacoTrain
Level 8
Apprentice Taco
September 7, 2014, 10:50 am

Wow that's a REALLY good idea! :O I VOTE FOR A WHEEL TEXTURE

Mine Maus Craft
Level 1
New Miner
September 2, 2014, 9:12 am

I love this Rp :-)

Monsterfish_
Level 70
Legendary Artist
September 8, 2014, 8:36 am

thank you =)

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