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[1.8] compatible Conquest 32x32 (weekly update check changelog)

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Monsterfish_
Level 72 : Legendary Artist

https://twitter.com/ravand1990/status/533314507150741504
retweet so it gets noticed (metadata alternative in 1.8) =)

You need to use Optifine or Mcpatcher together with this Resourcepack!


undefined

undefined

undefined

Optifine/McPatcher required!

undefined

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Not convinced yet? Check out these Videos
Spoiler - click to reveal
Bibr_7LCxto




undefined


Custom sounds


Since im not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music,from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button,to
download and already to the .ogg format converted and renamed version of the music,that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


undefined


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with comandblocks
List of all the currently available soundnames

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

undefined
1.8 Support

3d models to go along with conquest by Jugbot 


Modsupport

Spoiler - click to reveal

Better Than Wolves [BTW] made&edited by nebux 
 Balcons Weaponsmod by BlueboyS13 
 bumpmapping/normalmap support by Antroz59 


undefined

Spoiler - click to reveal
undefinedundefined


For the expert builders and worldedit users out there i
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server i recommend this plugin for better access to the metadatablocks) click here  for referencesheet and here for the biomespecific  texturesheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
 Adventuremap "perfect Vacation" by vagosssssss
tree&rockpack by Monsterfish_ (me)
Medieval Buildingpack by creativerealmsmc

undefined


undefined


undefined

Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Permissions beyond the scope of this license may be available at

If you want to use my work as a serverpack make sure to stick to the following guidelines: do not use ingame prompts to the download of the pack (rehosting on your sever), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be uptodate to conquest without having to wait for you to update your custom version).
Progress: 95% Complete
Game Version:Minecraft 1.8
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 172 logs.

Update #172 : 11/21/2014 4:41:07 pm11/21/14

Update (V.8.8)
  • new sand metadata 12:2 (grassysand)

  • new gravel metadata 13:2 (grassy gravel)
  • new gravel metadata 13:3 (grassy debris)
  • new oremetadatas (diamond/emerald/iron/lapisbarrels) oreblock:1
  • new Goldoremetadata 14:1 (Goldorebarrel)
  • new Goldoremetadata 14:2 (goldcoinbarrel)
  • updated berrybushes/curtains

 

Feel free to try it out, comment and have fun

_Monster

Update #171 : 11/14/2014 6:03:07 pm11/14/14

Update (V.8.7)
  • new curtainmetadata for ironboars (101:12) biomedepended for colors
  • new mossy log 162:2,6,10,14 (biomedepended for the log type (some biomes are normal acaciawood forest roofed forest desert jungle birchforest and taiga contain mossy logs)
  • new meatdata for flower berry bushes (38:9,10,11)
  • new bonedirt (suggested by a user 3:4 (3:3 will stay non overgrowing dirt for terraforming)
  • new wetsand biomespecific sand version (oceans river etc ) also for snowlayers
  • new floating book enchantmenttable (116:2)
 

Feel free to try it out, comment and have fun

_Monster

Update #170 : 10/31/2014 6:01:39 pm10/31/14

Update (V.8.6)
  • new painted planks variations with different colors depending on the biome
  • added new custom heads  commands comming soon in the pack describtion
  • added new stairtypes with biome variation (metadata= 7-15)
    • quarz = blue

    • cobble = green
    • stonebrick = brown 
    • brick = red
    • sandstone = hay 
    • netherbrick = gray

  • new tool on the floor biomevariation for ironpressureplate (forst for axe river for fishingrod etc)
  • added a biomevariation of the dark thatch to the hay slab 

 


Feel free to try it out, comment and have fun

_Monster

Update #169 : 10/19/2014 4:16:42 pm10/19/14

Update (V.8.5)
  • new painted planks metadata 5:15
  • new clock item
  • new bone  biomeversion for ironpressureplates (hell/sky)
  • new driftwood version of junglewood (ocean, beach..)
 

Feel free to try it out, comment and have fun

_Monster

Update #168 : 10/05/2014 4:36:59 pm10/05/14

Update (V.8.4)
  • added clean version of white stained clay (birch and sunflower biomes)
  • added clean version of light gray stained clay (birch and sunflower biomes)
  • added chain version of the ropelog (cold biomes)
  • various fixed to ctm etc
 undefined

Feel free to try it out, comment and have fun

_Monster

Update #167 : 09/26/2014 4:29:32 pm9/26/14

Update (V.8.3)
  • added birck timberframwork 45:2-8 (with birchforest biomeversion
  • changed quarze color and texture a bit to fit the pack more
  • added a new basket texture and a biomespecific variant of the barrel
  • added back the animated candle for brewingstands and a variant that is nonlit candles


Feel free to try it out, comment and have fun

_Monster

Update #166 : 09/19/2014 3:35:17 pm9/19/14

Update (V.8.2)

Feel free to try it out, comment and have fun

_Monster

Update #165 : 09/05/2014 8:08:06 pm9/05/14

Update (V.8.1)
  • added 1.8 3d models for leaves (betterleaves)
  • added 1.8 3d models for saplings (with growstages)
  • added biomespecific cakes
  • changed net texture (cobweb)
  • changed crystal texture (ice:4)
  • new 1:4 top texture
  • new sapling textures for spruce and birch
undefined
Feel free to try it out, comment and have fun

_Monster

Update #164 : 08/17/2014 4:57:52 pm8/17/14

Update (V.8.0)
  • added redsandstonestuff
  • changed some of the default textures to represent the ctm versions of it


Feel free to try it out, comment and have fun

Update #163 : 08/08/2014 5:23:24 pm8/08/14

Update (V.7.9)
  • added most of the new 1.8 snapshot textures (doors mobs etc.)
  • added new biomecolored ice metadata crystal (ice:3)
  • added goldcoins biomedepend gold pressureplate
  • added apple flowerpot biome version for cannonball (140:13 forests)
  • added biomeversion for snowlayers (desert)


Feel free to try it out, comment and have fun

Update #162 : 07/27/2014 4:52:28 pm7/27/14

Update (V.7.8)
  • retouchesd the shapes of iron gold and diamondswords a bit

  • added some of the new banner textures for the snapshot 
  • added transparent packed ice (ice:2)
  • added icebricks (metadata ice:3)




Feel free to try it out, comment and have fun

Update #161 : 07/19/2014 5:49:02 pm7/19/14

Update (V.7.8)
  • updated needle podzol
  • added bimeversion for detectorrails (forest)
  • added remaining biometextures for dropper and dispenser


Feel free to try it out, comment and have fun

_Monster

Update #160 : 07/13/2014 6:51:43 pm7/13/14

Update (V.7.7)
  • new biome version for podzol (pineneedles) cold biomes
  • forgot to mention new biome versions for rails in the last update(rope and chain)
  • animated the hanging cloth ironbars
  • enviroslabs work upsidedown now too


Feel free to try it out, comment and have fun

_Monster

Update #159 : 07/05/2014 4:28:27 pm7/05/14

Update (V.7.6)
  • new hanging cloth metadata (101:10)
  • new biomespecific hopper (forestbiomes)
  • new biomespecific anvils (sky =  quarz, jungle = stone)


Feel free to try it out, comment and have fun

_Monster

Update #158 : 06/28/2014 4:28:08 pm6/28/14

Update (V.7.5)
  • new snow texture

  • new enderman texture
  • new biomespecific furnace (extremehills...)
  • new biomespecific ladders (ocean river....)


Feel free to try it out, comment and have fun

_Monster

Update #157 : 06/14/2014 4:39:00 pm6/14/14

Update (V.7.4)
  • changed 3:1 to be a dirtpath with grassborder
  • added wicker fence (101:9)
  • some small fixes for mossybrckstone


Feel free to try it out, comment and have fun

_Monster

Update #156 : 06/07/2014 5:51:30 pm6/07/14

Update (V.7.3)
  • changed ironaxe item
  • fixed goldblock

  • edited colors of the tulpits to be less bright 



Feel free to try it out, comment and have fun

_Monster

Update #155 : 05/31/2014 7:54:31 pm5/31/14

Update (V.7.2)
  • new grasstop texture
  • changed orange stained clay
  • added biomeversions of netherbrick fences/walls for asia biomes



Feel free to try it out, comment and have fun

_Monster

Update #154 : 05/23/2014 6:11:47 pm5/23/14

Update (V.7.1)
  • new metadata hanging food for ironbars (101:8 biomespecific too)
  • added meat variations to hanging cobweb metadata (cold biomes)
  • added pink lilipad flowers
  • added biomespecific version for lilypads (floating ice cold biomes duh :P)
  • new biomespecific version for birchleaves willow leaves(swamps)
  • fixed spurceleavessides not beeing transparent
  • new mushrooms!
  • new oakplanks



Feel free to try it out, comment and have fun

_Monster

Update #153 : 05/10/2014 5:09:46 pm5/10/14

Update (V.7.0)
  • new metadata Weaponsrack one/twohanded weapons

  • changed cobwebrope to be thinner
  • changed light gravel to be more fancy
  • changed grass sidetexture
  • changed water texture to be more seethrough 
  • fixed a crashbug with tallgrass
  • fixed some biomecoloringrelated things 



Feel free to try it out, comment and have fun

_Monster

Update #152 : 05/03/2014 4:07:17 pm5/03/14

Update (V.6.9)
  • new biomespecific hanging stuff (sacks=> extremehills...)
  • tweaked auum colors for leaves
  • fixed glasspane issues
  • edited the rain texture



Feel free to try it out, comment and have fun

_Monster

Update #151 : 04/26/2014 4:23:53 pm4/26/14

Update (V.6.8)
  • new flowerpot metadata (140:15) cookingpot

  • new cobweb metadata (30:1) standing wine bottle
  • new pressureplate metadata (70:5) food plate (also biomespeciffic)

  • new biomespecific lightgray glass (birchforest and icemountains) fog
  • new paintings (banner)
  • new paintings (castle)
  • new paintings (kitchenequipment)
  • new paintings (knives)
  • biomecolors for leaves in extremehills (autum)

  • new quarz texture (block)



Feel free to try it out, comment and have fun

_Monster

Update #150 : 04/19/2014 4:06:08 pm4/19/14

Update (V.6.7)
  • new coral metadata (19:1-3)

  • new thin ice metadata (79:1)
  • new biomespecific gravel (birchforest and icemountains)



Feel free to try it out, comment and have fun

_Monster

Update #149 : 04/12/2014 5:26:39 pm4/12/14

Update (V.6.6)
  • new book icons
  • new book&quill icons
  • writtenbooks icon
  • enchanted books icon
  • new yellow dye icon
  • new potion icon
  • new splashpotion icon
  • new cauldron icon
  • new green dye icon
  • updated soulsandmetadta=2 to be more usable



Feel free to try it out, comment and have fun

_Monster

Update #148 : 04/05/2014 4:49:50 pm4/05/14

Update (V.6.5)
  • new sponge

  • new coral (sponge:1)
  • new antmetadata (88:2)
  • new leatheritemcolor
  • new letherarmorhelmet 
  • updated 4:1 and 48:2 to new cobblestone (partly)
  • new defaultdoor
  • change chainmail color new biomespecific barrel (cauldron)
  • changed darksmoke color a bit 
  • added more colorful books to bookshelf
  • fixed mossystonebricktop 
  • changed watercolor  bit (more contrast|darker)



Feel free to try it out, comment and have fun

_Monster

Comments :

Join us to post comments.

1 - 50 of 1,890

Richarod
Level 31
Artisan Architect
November 24, 2014, 9:15 am

Hey Monterfish



can you change the apple leave [18:3/6/15] look same as your leave texture.

i can't make the apple tree. cuz the apple leave os not same leave texture.  T^T
screenshot

Zobbel
Level 1
New Miner
November 24, 2014, 5:01 am

Hey MonsterFish_, first i wanna say that this texture pack is awesome but i downloaded it and the leaves from tree are very buggy i think... i downloaded OptiFine and McPatcher and with booth it didnt work :( i hope you call help me

wonderdude
Level 30
Artisan Blockhead
November 22, 2014, 3:45 am

Hey Monsterfish


I'm having some issues with all the carpets where there's supposed to be an invisible part in Conquest for 1.8


http://i.gyazo.com/3c7cfe260d414f0bed71ed12b1d37388.png


The invisible area is messed up, same goes for all the pressure plates, gold coins, dinner plates, etc.




Any idea how to fix this? I thought of making a 3d model, but that limits it to 1 specific texture as far as I'm aware, ruining the connecting textures part of all the carpets.


Also seems to be a bunch of missing item textures. Can't remember all of them but logs were one of them for sure. (shows up as black and purple)

FlintBucketStudio
Level 9
Apprentice Toast
November 25, 2014, 7:22 pm

It is because 1.8 screwing everything up

JDbee - PlaysMC
Level 11
Journeyman Skinner
November 21, 2014, 9:05 pm

Can you tell me how to get the alt blocks? I really want to use these alternative blocks in some builds :P

Soul_G
Level 13
Journeyman Cowboy
November 21, 2014, 12:28 pm

It appears the the cherry blossom leaves are bugged with optifine? They just appear gray, even with the updated optifine I got.

BigDrewski
Level 1
New Miner
November 18, 2014, 9:16 pm

GORGEOUS recource pack. Found something you missed: orange stained clay. Lol. Don't mind me, I'm nit picking. XD An important thing to note: this pack CAN be used  without Optifine & Mcpatcher on it's own, & will STILL make things look beautiful (just make sure to set your graphics on FANCY so the trees don't look messed up) BUT you really should use it with Optifine & Mcpatcher if you want it's full effects. Bravo! FINALLY a truly full pack for 1.8!

GetGoingWithMC
Level 4
Apprentice Architect
November 17, 2014, 4:21 pm

and sugar canes

GetGoingWithMC
Level 4
Apprentice Architect
November 17, 2014, 4:21 pm

MONSTER FISH_ i have a ginorous bug that u need to fix ASAP
the chat is fucked up(all the letters are like spaced out) and 161:15 is grey (no texture)

please fix this man

Komekazee1
Level 18
Journeyman Lumberjack
November 17, 2014, 10:37 am

I can't find the item ID for clean white stained clay.  I'm using minecraft version 1.7.10

MCBomb
Level 2
Apprentice Network
November 17, 2014, 12:59 am

im so happy.. i heard u wouldnt update this anymore since metadata was removed or something?

budderman
Level 4
Apprentice Artist
November 16, 2014, 4:41 am

So Conquest keeps crashing when I try and run it, I'm on a laptop so idk ---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 16/11/14 14:38
Description: Registering texture

bpq: Unable to fit: mcpatcher/ctm/Stone/icestone/top/randoms/r46/23 - size: 48x48 - Maybe try a lowerresolution texturepack?
at bpn.c(SourceFile:56)
at bpr.b(TextureMap.java:289)
at bpr.a(TextureMap.java:122)
at bpx.a(TextureManager.java:94)
at bpx.a(TextureManager.java:76)
at bpx.a(TextureManager.java:63)
at azd.Z(SourceFile:455)
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at bpn.c(SourceFile:56)
at bpr.b(TextureMap.java:289)
at bpr.a(TextureMap.java:122)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bpr
Stacktrace:
at bpx.a(TextureManager.java:94)
at bpx.a(TextureManager.java:76)
at bpx.a(TextureManager.java:63)
at azd.Z(SourceFile:455)

-- Initialization --
Details:
Stacktrace:
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 154944976 bytes (147 MB) / 387559424 bytes (369 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2-OptiFine_HD_U_A9
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2353, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [Conquest_.zip]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (16)

TwoKing5
Level 1
New Crafter
November 15, 2014, 12:25 pm

Will you be converting metadata to blockstates in the future?

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:10 pm

sadly blockstates do not work in any way similar to metadata so i cant do that sorry =( as it stands right now  1.8 made all my past work with custom blocks obsolete

TwoKing5
Level 1
New Crafter
November 25, 2014, 7:31 am

speaking of 1.8 removing the models seams to cause missing textures

Emerald Drake
Level 1
New Crafter
November 15, 2014, 5:59 am

Excellent update! I love the mossy logs

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:09 pm

im glad you like them jamziboy was very persistend about me having to add them so here they are ;D

nebux
Level 42
Master Wolf
November 15, 2014, 4:01 am

Thank you for the awesome work!

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:09 pm

you are very welcome =)

Richarod
Level 31
Artisan Architect
November 14, 2014, 11:30 pm

Hi MonsterFish


can you update you biomespeccific textures sheet  and reference.jpg   :)



thankyou for makeing awesome texture :)
i very loved you texture pack

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:08 pm

oh boy the bane of my existance :D i really need to find a way to make this easier to update =( uless someone wants to do it for me *hint hint* ;D

zizitt
Level 29
Expert Architect
November 12, 2014, 6:46 am

So, any plans on when the doors are going to be updated? Noticed that doors still uses vanilla textures, the new one that is.

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:07 pm

i already added textures for the doors.. i dont think you are using an outdated version of the pack so you be be so nice and post some screenshot of the problem with the doors also make sure to check that the door textures are in the conquest/minecraft/assets/textures/blocks directory =)

wonderdude
Level 30
Artisan Blockhead
November 12, 2014, 4:09 am

Hi MonsterFish.


I see that you havn't done the weekly update on Conquest this time :0


I take it this is due the the dissapointment of 1.8? Also do biome-specific blocks still work in 1.8?


I know metadata is gone. But if biome specific blocks is still possible, we can at least move a bunch of them to specific biomes. :D?


And more importantly, you have any plans for 1.8? or are you straight up thinking about quitting?

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:05 pm

1.8 sure is the biggest disapointment till now for sure. i already tried readding metadata as biomespecific in my 1.8 compatible conquest download but it just doesnt cut it =( 

as with plans for the future...well we are going to give mojang a hard time by posting this idea over the interweb to get an alternative for metadata and hopefully infinite possibilities 
https://twitter.com/ravand1990/status/533314507150741504
feel free to share the tweet post your own opinion and spread the idea whenever you can =)

wonderdude
Level 30
Artisan Blockhead
November 16, 2014, 9:59 am

Personally i think that's a great solution. Easy to code, with 3d models, this would make it even better than before.


Retweeted, not that it'll do any good with the negative comment Searge shot at it :/


I wish companies like this would take more concern to what the community wants, when it doesn't have any downsides and is so easy to accomplish. Either way thanks for the reply, I hope you'll stay around no matter what happens. Also great job on update 171!

ebayonat
Level 1
New Miner
November 11, 2014, 12:38 pm

Hey Monsterfish! I watched the video guide to Conquest and i really want to try it out myself. However, i've been trying for a couple of days to download it and the links on this site aren't working for me, and every other link i've found has been broken as well.

Can anyone give me a hand?

Cheers

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:03 pm

what is the issue you are encountering? did you skip the add and the download didnt start? 
i need some more information to be able to fix the problem =)

mrmackattackz
Level 1
New Miner
November 10, 2014, 2:35 am

None of the metadata textures work in 1.8, is this the same for everyone? Or is it just me?

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:02 pm

as justheal said metadata got removed but we are making an attemt to get an alternative here https://twitter.com/ravand1990/status/533314507150741504
f
eel free to share your own thoughts on the topic or simply share the tweet so more people take note of it =)

mrmackattackz
Level 1
New Miner
November 24, 2014, 7:01 am

Oh I see! I will definitly spread the word! :)

just_heal
Level 1
New Miner
November 10, 2014, 7:52 am

minecraft removed metadata in 1.8 ps: jamziboy talk about it in is last video

mrmackattackz
Level 1
New Miner
November 12, 2014, 6:51 am

oh that sucks :/ Thx for the reply! :)

just_heal
Level 1
New Miner
November 10, 2014, 2:25 am

There is a bug with carpets 1.8

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:01 pm

its mojangs "anti x-ray"  attemt ..i cant fix it im very sorry

dossalis
Level 1
New Miner
November 18, 2014, 5:39 am

The texture for the gray carpet is still working for me, just none of the other ones, i miss my wolf pelt floors.

CrystalBat
Level 1
New Miner
November 9, 2014, 9:00 am

Hey Monsterfish_, do you know how to fix the leaves? I don't particularly like the leaves sticking out like that, and even without connected textures, and on fast, it's still there, and it's still opaque.

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 3:00 pm

you can remove the leaves model files (or all 3dmodelfiles) from the resourcepack.zip  in order to remove the models  other than that there is no easy way to do it sadly =(

peepa_talian
Level 5
Apprentice Architect
November 9, 2014, 10:54 am

You can't fix something that isn't a problem.

just_heal
Level 1
New Miner
November 9, 2014, 3:36 am

If i play in 1.7.10 i can see all the items i have changed but wen i play in 1.8 al the items disappear and when i go back to 1.7.10 all items are back? i need to be in 1.8 for te commands for my adventure map?


ps: AMAZING texture pack!!

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:59 pm

if you are referring to metadata  i have to sadly tell you that they got tremoved in 1.8 and were replaced with blockstates which make it impossible to reproduce a similar feature ... we are currently trying to get an alternative through but mojang doesnt seem to be interested =(

Greenliquidfire7
Level 1
New Miner
November 5, 2014, 8:22 pm

Hey Monster since Kahr released the latest McPatcher my jaw dropped when I booted up Minecraft

Now I need to ask, I need a good looking shader, do you reccomend one that goes well with Conquest?

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:58 pm

people on my server use http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898-chocapic13s-shaders with some modifications maybe its the one shader for you too ;)

_Magmus_
Level 42
Master Architect
November 5, 2014, 1:35 pm

First off, love your work. It's my favorite texture pack! And I just recently discovered it. One quick question though, it seems that the polished Granite is different in my newer worlds than it is in my older worlds. The newer polished granite has white cement in between the stones, whereas the older granite was a big beautiful blur of brown with white streaks...was this intentional? If so I much prefer the older granite. Just my two cents.

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:56 pm

the current granite was the intended texture that i wanted for the block in general i just happend to need a temp texture until ctm were updated to 1.8 (the old texture is still there its a bit tricky to bring it back through and im not going to do it officially sry)

_Magmus_
Level 42
Master Architect
November 15, 2014, 9:01 pm

Don't apologize it's your texture pack. I'm just giving my opinion. I like brown, and those brown with white streaks were great. Plus, the regular granite looks fine. I also like what you did with the connected texture polished andesite.

In fact, my entire Dwarven Kingdom is dependant on your texture pack! So I hope you keep up what you're doing.

moress
Level 1
New Miner
November 5, 2014, 1:00 pm

It seems that, at least for me, both of the download links are broken. Is that specific for me or are they down?

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:55 pm

what links exactly are you referring to?

just_heal
Level 1
New Miner
November 9, 2014, 3:56 am

try this www'point'resoure-pack'point'org/conquest_//

55thSai
Level 18
Journeyman Lumberjack
November 4, 2014, 5:50 pm

I love this pack, It's really accenting my builds and making me improve upon them! Thank you Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much!!!

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:54 pm

you are very welcome im glad you enjoy it so much thats all i can ask for =)

NordicSoul
Level 7
Apprentice Artist
November 4, 2014, 5:18 am

Love the new update. Thatch slabs and coloured wooden planks is just what I was needing for my town's style to work better :D

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:54 pm

im gladd i helped you =)

MapleCraft289
Level 1
New Miner
November 3, 2014, 2:49 pm

Do you know where i could get those 3d leaves for just vanilla trees somewhere? i would absolutly love to have them

Monsterfish_
Level 72
Legendary Artist
November 15, 2014, 2:54 pm

you can take the models from my resourcepack /or jwires 3daddonpack and add vanilla textures to it =) other than that i dont think there is much support for this 3d model out there

kanna172014
Level 1
New Crafter
November 2, 2014, 4:02 pm

The leaves look really weird.

Monsterfish_
Level 72
Legendary Artist
November 3, 2014, 1:43 am

you mean with leaves on fast or in general?

MapleCraft289
Level 1
New Miner
November 2, 2014, 3:27 pm

Is it possible to get the Vanilla 3d leaves on its own Resource pack? PLS

Monsterfish_
Level 72
Legendary Artist
November 3, 2014, 1:42 am

id prefer to leave them inside the main pack however they leaves are subject to change (im not quite happy with them myself yet)  so hopefully they will work better in the future

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