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[1.11] compatible Conquest_ 32x32

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Monsterfish_
Level 81 : Elite Artist
1,512

Urgent Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ

here is how to install Conquest_ =)



You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_


You need to use Optifine or Mcpatcher together with this Resource pack!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal

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or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.


Custom sounds


Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

crystal
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

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1.8 Support

3d models to go along with conquest by Jugbot


Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


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Spoiler - click to reveal
























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For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )


Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark
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For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out what's coming next.


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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
Progress: 100% Complete
Game Version:Minecraft 1.11
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Environment, Font, Terrain, Items, GUI, Art, Mobs, Misc, Particles, Conquest, Armor
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

Note: Showing last 25 of 197 logs.

Update #197 : 12/24/2016 5:38:48 pm12/24/16

Update

n24aJP2XYvo


update 1.7 v11.1
  • added new rough sandstone 24:14
  • added new sandstone cobble 24:13
  • updated big sandstone
  • added Wallpaper in blue green & red22:13/133:13/152:1 with "clean" version in [Birchforest]
  • added slate stone with light mortar
  • reworked endstone- added Christmas chest
  • updated bookshelf
  • added biome variants of the mossy cobblestone wall
  • normal slate [mega_spruce_Taiga]
  • dark slate [Beach]
  • color cobble [Extreme_Hillsdark cobble slate Plains]
  • added wardrobe block (47:5) fancy version [plains], poor version [Extreme_hills]
  • added hanging roots to 30:9 [Taiga]
  • added white clematis to 30:9 [Flowerforest]
  • added roots to the side of the root block [3:10]
  • new painting (the cat monarch)
  • added dragonflies when placing two 30:8 above each other
  • added new Windowpane (102:13)
  • updated fire texture
  • updated dark cobble slate texture slightly (4:12)
  • added dried out biome variant of the bamboo fence [Desert]
  • added new cliff rock (1:13)
  • added new coast rock (15:2)
  • added snowy small tree (39:5) [Ice_mountains]
  • fixed diagonal timber framing orientation
  • updated top texture for carved birch wood
  • updated dragon texture (overlay)update
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay


update 1.11
  • reworked endstone
  • added Christmas chest
  • updated bookshelf
  • changed the coarse dirt to be dirty gravel
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay)

update 1.9
  • reworked endstone
  • added Christmas chest
  • updated bookshelf
  • updated fire texture
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay)

update 1.8
  • reworked endstone
  • added Christmas chest
  • updated bookshelf
  • updated fire texture
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay)



  • added a CONQUEST_ customized World preset in the download section on conquest.ravand.org

  • updated the ConquestOfTheSun Shaderpack thanks to:
  • Triliton - various bugfixes and effects
  • CrankerMan - addition of various effects
  • Triliton - Forward renderingCapTsatu - original author of the bloom code
  • Robobo1221 - original author of the volumetric light code, and the coloured glass


  • improved shadows
  • improved bloom
  • fixed the end
  • fixed the nether
  • dynamic weather
  • glowing eyes
  • bug fixes
  • forward rendering
  • smoother shadow edges
  • new water
  • fps gain by 5
  • improved dynamic exposure







Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get access to a auto sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Update #196 : 11/25/2016 5:21:08 pm11/25/16

Update


1.7 v11.0
  • updated Chainmail armor texture
  • thin diagonal timberframeworkblock for all timberframematerials (45:13/12, 80:10/9, 121:14/13)
  • reworked coalore-reworked goldore
  • reworked ironore-reworked redstoneore
  • updated oxidized copperrooftexture
  • added new metadata for mossy cobblestone (mossy white rock) (48:7)
  • added round window metadata all colors (20:14/102:)
  • added new metadata for steampunk piston (33:8-15)
  • added new Painting [journey]-updated Painting [white shadow]
  • implemented observer block from 1.11 on dropper [Plains,...]
  • added new dark rough cobblestone metadata (4:12)
  • added new asian window metadata (20:15/102:12)
  • added new plants!-summer reeds (39:13 [hell,...])
  • autumn reeds (39:13[plains,...])
  • bog asphode (37:7
  • common cowwheat (37:9)
  • buttercup (37:8)-wild blueberry (37:6)
  • rushes (39:15)-watermint/fireweed (39:14)
  • tumbleweed (32:1)
  • duckweed (171:5[jungle])
  • updated better foilagereeds
  • -added underwateroverlay animation



1.11
  • updated Chainmail armor texture
  • added all the new textures for 1.11






Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get access to a auto sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Update #195 : 09/09/2016 6:27:53 pm9/09/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

v08eKTdiLhc





1.7 Update (V.10.9)

  • new underside of planks
  • new biomevariant of colored windowframes (desert=yellow, Cold taiga=white, roofedforest=green, foresthills=green, etc)
  • new copper roof block 42:10
  • new copper roof stair 164:7-15
  • reworked green stained clay
  • reworked gray stained clay
  • reworked blue stained clay
  • added 1.10 end blocks
    • "purpur"pillar 22:9-11
    • "purpur"block 22:8
    • endbrick 121:11

  • new diorite brick98:11
  • new colorfull slate cobble 4:11
  • new thickfern 31:4
  • new dirt with roots 3:10 with mossy biomevariant (forest_hills etc)
  • new biomevariant "old podzol" (swampland)
  • new hempplant 39:12
  • new cicerbita alpina 39:11
  • new roman mosaic 121:12
  • new arabic/spanish mosaic 121:12
  • new indian mosaic 121:12
  • added biome sack variant for the barrel (mushroomisland)
  • changed singlewide cobblebrick cornerstones






Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get acces to a auto sync tool to get the apha changes of the textures so you are always a step ahead of the competition

Update #194 : 08/12/2016 5:03:24 pm8/12/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

QQs8dgsWc0U



1.7 Update (V.10.8)

  • new biomevariant of the logcabinblock (ice_mountains etc)
  • new heather plant metadata (38:15)
  • new cottongrass metadata (37:5)
  • new nettel metadata (39:10)
  • new sweetgrass metadata (39:9)
  • new flowerbaskets biome variant of the hanging net cobweb (Plains)
  • added burned log biomevariant for oaklog (Hell)
  • new burned dirt metadata (33:9)
  • new muddy dirt metadata (88:3)
  • new biomevariants for arrowslits
    • cobble (Plains)
    • brick (Extreme_hills)
    • slate (Frozen_ocean)
    • sandstone (Desert_hills)
    • darkcobble (Taiga_hills)
    • darksandstone (Savanna_plateau)
    • stonebrick (Jungle_hills)

  • new cornerstone with cobble and brick (4:10)
  • new cornerstone with darkcobble and stonebrick (Frozen_ocean etc)
  • added biome variants for the gravely sand and grassy sand
    • normal (plains)
    • wet (river)
    • red (Mesa)

  • added directional farmland depending on the biome ()
    • diagonal1 (frozen ocean)
    • diagonal2 (plains)
    • straight1 (hell)
    • straight2 (extreme_hills)

  • added vertical ctm for covered boxes
  • made ravens on hanging people possible in a single biome (extreme_hills)





Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get acces to a auto sync tool to get the apha changes of the textures so you are always a step ahead of the competition

Update #193 : 07/17/2016 10:44:56 am7/17/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!


1.7 Update (V.10.7)

  • added dead hanging bodies (30:7 iceplains etc.)
  • added wooden rails (jungle)
  • updated bamboofence
  • added new carved netherbrick
  • new pigeon bird (savanna)
  • new painting "the Strayking"
  • updated peony to become useable
  • added zombiehorse
  • fixed pigman&magmacube to be actually changed to the new skin
1.10 Update (1.1)

  • added bonetexture
  • added netherwardblock texture
  • added red netherbrick texture
  • added magmablock texture
  • added zombiehorsetexture
  • added straytexture (mob)
  • added husktexture (mob)
  • added polarbear texture
  • updated birchfencegate
  • new painting "the Strayking"

1.8 Update (1.4)

  • added zombiehorsetexture
  • new painting "the Strayking"





Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_

Update #192 : 06/17/2016 4:57:10 pm6/17/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!


Update (V.10.6)

  • added doublehigh wheat (39:5)
  • added cornplant (39:8)
  • added big saplings (biomedependend) (39:7)
  • added forestplant with "young tree" (39:6)
  • added new granite block (1:12)
  • added new netherbrickmetadata pillar (112:3)
  • added new netherbrickmetadata large block (112:2)
  • added bamboofence (85:8)
  • added gravely sand (12:4)
  • added overgrown sand (12:5)
  • new Zombiepigmantexture
  • new magmaslime texture



Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #191 : 04/16/2016 4:50:19 pm4/16/16

[FOR MC 1.9]

Update (V.1.1)


  • added 3dmodel for cauldron
  • added 3d model for bookshelves
  • added added 3d for darkoak fences
  • added model for jungle fences
  • added model for birch fences
  • updated model for ladders
  • added enchantmenttable 3dmodel [credit to jugbot for the original]
  • added torches 3d model [credit to jugbot for the original]
  • added 3d model for ferns
  • added 3dmodel for dandelion
  • fixed comparator model
  • added 3dmodel for laver
  • added 3dmodel for carrots
  • added 3dmodel for potatos
  • added 3dmodel for grown wheat
  • added better model for jungledoor
  • added endercrystal texture
  • added elytra textures






Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #190 : 01/22/2016 5:25:46 pm1/22/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=viEemEfrVl4&feature=youtu.be

Update (V.10.5)

  • added new kitchentop workbendmetadata (58:4)
  • added new cobblestonemetadata pavement (4:9) 
  • added new mossycobblestonemetadata dirtypavement (48:6)
  • new flowermetadata beans (38:14)
  • added new mushroommetadatas  
    • grass (39:1)
    • fern (39:2)
    • deadbush (39:3)
    • big cow parsley (39:4)

  • added new conquest customheads (commandblockspawning only due to length of command)
    • bucket: give [name] 397 1 3 {display:{Name:"bucket"},SkullOwner:{Id:"c3406cd0-37ca-4811-8480-79ecb923338a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE4N2M3ZDRkNGMzNGY2NGQyMGRmY2I3MjE3MjA4Mzg5YTI1ZjI5Y2RlMjg1MGFhZmRiMGNlOTM3NjE5M2EifX19"}]}}}
    • brownshroom: give [name] 397 1 3 {display:{Name:"brownschroom"},SkullOwner:{Id:"aa5894bb-7d4d-42c1-89c9-bf383d65669f",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmUzZjVhZmM1NDY3NTZkM2I2M2Y0NDM4NGE4YTAxNDIwMzNlYTQ3YTVjOTgwYmE2YzYwMmU4MjcyZmFkOWVkIn19fQ=="}]}}}
    • redshroom: give [name] 397 1 3 {display:{Name:"redschroom"},SkullOwner:{Id:"dfcc47d1-25d3-402a-984f-94229c44dda3",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JkMWY0NWZjMTQ5ZjJmOTQ3NzE0Y2Q1Zjk0YzEyNTg3NDhhNjM4YjdmYTIxYmE4MWFkZWRkNmZjZTJjIn19fQ=="}]}}}

  • new biomevariant for the weaponsrack (SwamplandM Swampland Taiga TaigaHills TaigaM Mesa Mesa(Bryce) MesaPlateauF MesaPlateauFM MesaPlateau MesaPlateauM) with brooms and shovels
  • new biomevariant for trapdoors heavy ironbars (IcePlains IcePlainsSpikes Beach DeepOcean Mesa Mesa(Bryce) MesaPlateauF )
  • fixed a few biomeincompatibilities
  • updated the metadatasheet to be compatible with the 10.4 version of the pack



 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #189 : 01/01/2016 4:51:37 pm1/01/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=KnRc4nOvs4M&feature=youtu.be

Update (V.10.4)

  • added coldlavarock metadata (49:2)
  • added lavarock metadata (49:3)
  • added netherbrick metadata inspired by the black gate (112:1)
  • added rat biome variant of the frog/toad cobweb (SwamplandM Swampland Ocean FrozenOcean DeepOcean Desert DesertHills DesertM )
  • added  round 3x3 wheel (fullwheel)
  • added  added tripplecannonfront texture to ironstairs (stonebeach only)
  • added lying barrel biomevariants (deepocean & coldtaigahills)
  • added wickerfencevariants
    •  roman (Savanna Plateau SavannaPlateau SavannaPlateauM SavannaM PlateauM
    • white (BirchForestHills BirchForest BirchForestHillsM BirchForestM SunflowerPlains IceMountains)sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest)
    • plank (Taiga TaigaHills TaigaM MegaTaiga MegaTaigaHills MegaSpruceTaiga ColdTaiga ColdTaigaM ColdTaigaHills ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M)

  • reworked dispenser
  • updated nightsky (betterskies) in all the conquest version 1.7 1.8 1.9 etc
 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #188 : 12/22/2015 4:22:49 pm12/22/15

Hohoho,


well it appears it is about the right time to let an update hit the road im sure you guys agree. 


It has been a little while since the last one, so I hope this one will statisfy your needs for new stuff.


But without much more uninteresting topics here is what you all have been waiting for :D


Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

www.youtube.com/watch?v=eIhxuvfp_q8&feature=youtu.be

Update (V.10.3)

  • added new sandstone metadata (24:11)
  • added snowy cobblestone 48:5
  • added MASSIVE whel textures for the spiny wheel chooseing the type of wheel is now easier and depending on the metadata as well
  • added grassblock for the grasssnow layer so it doesnt turn snow blow it (2:3)
  • added biomeversions for the scale 101:13
    • weathercock (SwamplandM Swampland Plains  IcePlainsSpikes IcePlains  SunflowerPlains )

    • spyglass (FrozenRiver  MushroomIslandShore MushroomIsland ColdTaiga ColdTaigaM  ColdTaigaHills)
    • sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest )
    • sextant (Ocean River FrozenOcean DeepOcean Beach ColdBeach  stonebeach )

    • abacus (IceMountains BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest )
    • astrolabe // armillary sphere ()

  • added biomversion for ladder (singlerope junglebiome) removed jungle from the ropeladder
  • added new paperlanter  (BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest SunflowerPlains  )
  • added medieval lamp (MegaTaiga MegaSpruceTaiga  Plains ColdTaiga ColdTaigaM  ColdTaigaHills)
  • added nonbark log textures 162:2/6/10/14&139:9 (light = MushroomIslandShore MushroomIsland ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M Plains  etc.) (dark = ColdBeach FrozenRiver IceMountains IcePlainsSpikes IcePlains  Hell Sky ColdTaiga )
  • tweaked the color of oakplanks very slightly
  • changed Stonebricks normal, mossy, and keystones & mossykeystones etc.
  • put old stonebricktexture on mosterstoneegg




 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #187 : 09/25/2015 4:34:40 pm9/25/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

www.youtube.com/watch?v=u1doJAUZUV8

Update (V.10.2)

  • added carved wood (woodtype is biomedependend (5:6 oak=plains, spruce=iceplains, birch=birchforest, jungle=jungle, acacia=desert, darkoak=hell etc.)
  • added new stonewallbiomedepened variants for the woodenpillar to have carved wood look above fror biome (not some biomes have the old texture still so it can be better combined)
  • added shipdecoration  block (41:4)
  • added marblelike rock type (1:11)
  • added a new sandstone top texture (24:0)
  • added a fancy sandstonetop texture for more complex floordesigns for the refined sandstoneblocks (24:1~~)
  • updated the sandstoneside texture
  • updated yellow painted planks
  • updated spruceleaves a littlebit so give them some more depth
  • added a special doublebrickslab to make colorcombination possible  (43:12)
  • updated orange stained clay to go together with sandstone



Update_1.8 (V.1.4)

  • fixed a few 3dmodel related bugs


Update_1.9 (V.1.0)

  • added most upcomming 1.9 blocks and items

 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_
you can also follow me on twitter and get news on upcoming changes as soon as they happen. twitter.com/Monsterfish_

Update #186 : 09/11/2015 4:48:30 pm9/11/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.1)
  • new sawbblade (101:14)
  • new ironblock to combine with sawironbars (42:9 forest extremehills roofedforest etc for different materials)
  • new colored windowframes ( forest =green, desert=yellow, extremehills=brown)
  • new orangestained clay
  • new slaterock (1:10)
  • new upsidedown birchlogstairs (135:12/15)
  • new waterover slaterock (22:7)
  • new guns biomevariant of weaponsrack (ocean etc)
  • new duck (30:13 biome = river)
  • new frog 30:14
  • new biomevariant ofquarzwall (139:10 biome = extremehills
  • new villagersounds
  • added short ropeend (66 biome= extremehills)
  • new customsounds .. names to activate ingame =village, hall, bees, cannon, dripping, goats, windchimes, raven,battle, chains, torture, gong, frogs, ducks, boilingwater, bats
  • updated waterfallsound
  • darkened hangingmoss texture a bit
  • satrted a poll for futurechanges leave your vote =) http://strawpoll.me/5424869



 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_ 22

Update #185 : 08/29/2015 4:23:54 pm8/29/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.0)
  • new biomespecific seagull (ocean beach biome)
  • flying versions of all the biirds (appear when two cobwebs are placed above each other)
  • new coiled rope beehive dragonegg (122:6)
  • new darker slatecobblestone (4:8)
  • new mossy sandstone (24:10)
  • new biomespecific dispenser (desert)
  • new biomespecific furnace (desert)
  • new biomespecific dropper (desert)
  • new grass snow (78:8-15)
  • new biomespecific snow (plains)
  • reworked red/pink stained clay



 


Feel free to try it out, comment and have fun

_Monster

Update #184 : 08/14/2015 4:14:18 pm8/14/15

Urgent Notice the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.9.9)
  • new slateblock (4:7)
  • new gravely dirt (3:6)
  • new gravely&overgrown dirt (3:7)
  • new dryed up dirt (3:8)
  • new dried up clay (172:1)
  • new "clear" timberframe vartiant metas for snow brick and endstone (80:8, 45:11, 121:10)
  • new bronzeblock (41:2)
  • new scollsshelf (47:2) 
  • new medicineselfe (47:3)
  • new amphore metadata (120:8-15)
  • new Owl biomevariant [voted for by the community!] for the birdcobweb 30: (roofed-& forest, swamp and flowerforest)
  • new metalfencegates (mesa extremehills)
  • new "wooden" anvil in megataiga
  • new spruce hopper in megataiga
  • new birdnest biomevariant for the daylightsensor (plains roofed- & forest)
  • reduced damagespots randomly on yellow stained clay
  • fixed roasted pig texture not connecting properly
  • removed crusted junglewood from stonebeachbiome
  • added roperails to icemountains



 


Feel free to try it out, comment and have fun

_Monster

Update #183 : 07/03/2015 4:22:41 pm7/03/15

Update (V.9.8)
  • new bat biomespecific cobweb (30:13 Hell etc.) 
  • new roasted pig meatadata (101:11)

 

Feel free to try it out, comment and have fun

_Monster

Update #182 : 06/12/2015 4:08:27 pm6/12/15

Update (V.9.7)
  • new raven biomespecific cobweb (30:13 Taiga etc.) 
  • new hawk biomespecific cobweb (30:13 plains etc. ) 
  • new connected hangingfish (30: ocean only)
    • green (taiga)
    • hay (desert)
    • leather (Plains)
    • red (others)

  • replaced irondoor with the darkoakdoor will be left in if liked
  • fixed mossylog issue due to introduction of the new acaciatexture
  • did some biomechanges to trapdoors and rails to make certain block combinations possible

 

Feel free to try it out, comment and have fun

_Monster

Update #181 : 05/30/2015 4:42:23 pm5/30/15

Update (V.9.6)
  • new acacialog texture
  • new bird texture (wip) 30:13
  • new biomesecific cauldrontabletexture (coldtaiga, icemountains etc)
  • new obsidian tiles (49:1)


 

Feel free to try it out, comment and have fun

_Monster

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Update #174 : 01/10/2015 3:55:07 pm1/10/15

Update (V.8.9)
  • updated the referencesheet tofeature all the current metadata  of the 8.9 pack
undefined

Feel free to try it out, comment and have fun

_Monster

Update #173 : 12/06/2014 4:46:20 pm12/06/14

Update (V.8.9)
  • new covered crates metadata for bookshelves (47:1)
  • new biomeversion of weaponsrack (plains sunflower mushroomislandbiome )
  • new biomeversion of dispenser (junglebiome)
  • new weirdcolored leaves in mushroom biomes
  • added more variation to the hanging fishes
  • added more variation to the hanging herbs (plains sunflower mushroomislandbiome )
  • updated cacti to be a bit more interesting 
  • new biomeversions for firewoopiles 

  • new bimeversion for brick (extremehills)

  • updated curtains
  • updated grassysand
  • updated grassygravel/debris

  • updated the pack intern supersecretsettingsshader
  • fixed some bugs ofc :P
 

Feel free to try it out, comment and have fun

_Monster

Comments : 3,023

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1 - 50 of 3,023

  • Rainmaker84
  • Level 4
  • Apprentice Architect
  • May 10, 2017, 6:39 pm
I have problems with connected textures. And I can't find the large wheel anywhere o.O Help?
I have some issues. Only a few of the biome specific textures work, yet videos I see online have many many more. Plus, I am unable to get any of the heads. I'm on 1.11.2, I have the correct resource pack, I have optifine, and I have WorldEdit. Any suggestions?
  • DizzySage
  • Level 1
  • New Explorer
  • April 28, 2017, 2:58 pm
Having problems getting Optifine installed. I got the file but it shows up in my downloads as a notepad .txt file. I tried opening it with Java and it won't launch/install.

Any advice?
  • kanna172014
  • Level 2
  • Apprentice Mage
  • April 18, 2017, 1:51 pm
I cannot download it. It either says that Norton blocked a malicious attack or it tries to force me to update Opera and my Opera is already updated.
DEAR GOD!!! Hands down, I'm loving your Reforged... Simply put: It's all I have been looking for!

10 blocks of diamonds for you and your team.
  • Evoken
  • Level 2
  • Apprentice Artist
  • March 31, 2017, 7:25 am
I'm still hoping for new update to this awesome resourcepack. I know about conquest reforged but i'm still sticking to 1.7.10 ;)
  • ClawSKY
  • Level 1
  • New Miner
  • March 22, 2017, 5:54 am
Hello. I got little issue with all type of leaves. They got like flat texture crossing it making an X.
I have forge for 1.11.2 with two mods:
Optifine 1.11.2 HD U B7 and MorePlayerNodels 1.11.2
Screenshots:
http://prntscr.com/en3ij4
http://prntscr.com/en3iqi
http://prntscr.com/en3j1t

Hope I will get help really quickly.
  • Arktis2
  • Level 1
  • New Miner
  • April 5, 2017, 11:57 pm
I had the exact problem as you had. Under 'Details' in 'Video Settings', You want to change 'Trees' to 'Smart', which should hopefully fix it. I hope this helped :)
  • gnuchan
  • Level 1
  • New Miner
  • March 5, 2017, 3:48 pm
I'm having some issues with biome specific blocks. Polished diorite and granite both appears as mossy stone in the roofed forest biome, is this intended and if it is can I somehow change it? Have only used this pack for creative building in the past but would love to also use it in my survival world. Here's a picture of the blocks http://i.imgur.com/sFtafLq.png
  • BRASHEXODUS
  • Level 24
  • Expert Architect
  • March 19, 2017, 3:53 pm
to change the biome you would need notepad++ then go into the ctm folder find the stones youd like that is mossy and click on the specific block. stones id is 1 so open that properties by right clicking and going to notepad++ then delete the exact biome its in. :) if you still need help message me
The biomes specific textures page is broken. No pictures and forwarding to google start page
Hi there, its seems that I have quite a problem, I'm trying to download this mod but I'm arrived to the point where you need to open C:/Users/admin/Appdata/Roaming/minecraft. but, I don't know why, after I clicked on admin there is no Appdata files, can someone explain me why and/or can help me fix this please ?
Sorry for the RePost:


Hello, I have been using this pack for quite some time, and have just started using the 1.11 version, but I soon noticed that, to my surprise, barely any blocks had their CTM working! The only known blocks I've seen with CTM working are oak wood planks, gold, wool, and sandstone. Things like Workbenches and whatnot simply do not have working connected textures! I was wondering if you knew why this is? I love this resource pack, but the connected textures failing to work severely cripples the experience.
  • MorrisEk
  • Level 1
  • New Crafter
  • February 14, 2017, 5:21 am
Monsterfish_ why button download dont work for me ;\ j can' download the latest version this pack from addfly ;(
mhm it might be depending on your individual setup of your browser/plugin/addon configuration or depending on your location

as the download works perfectly fine for me i cant really offer much more help =/
Hello, I have been using this pack for quite some time, and have just started using the 1.11 version, but I soon noticed that, to my surprise, barely any blocks had their CTM working! The only known blocks I've seen with CTM working are oak wood planks, gold, wool, and sandstone. Things like Workbenches and whatnot simply do not have working connected textures! I was wondering if you knew why this is? I love this resource pack, but the connected textures failing to work severely cripples the experience.
do you have screenshots of your problem? also it would be good to know which pack you are using exactly as a lack of ctm would have definatly havent gone unoticed on my end
  • KuraiJP
  • Level 18
  • Journeyman Prince
  • February 8, 2017, 7:47 am
Could someone explain me in some simple way how to use metablocks? I wanna use them, tho I don't want to use any mods since I'm afraid it will leech my computers power like reforge does. I really love the texture pack and nearly can't play without it, tho I just can't figure out how to get those metadatas done ._.
metadata is a pure 1.7 and older Minecraft feature it can be accessed using optifine and worldedit (optifine for the assigning of the textures and generally needed with conquest_ and worldedit to change the metadata id of the blocks itself) you can either set this up in singleplayer or go on a 1.7 conquest oriented Server like Ravand.org where you have a nice setup to work with metadata using special plugins making access easier
  • bailongTK
  • Level 1
  • New Miner
  • January 28, 2017, 3:55 am
Can I improve your Packs?
My server needs a medieval style resource bundle, and I will add more support for the MOD on the basis of Conquest.
I will indicate the original author, I hope you can permit.
since we are talking about modsupport here you can ofc create a addon to the pack to fit your needs just make sure to set it up as a seperate pack that way i can share your extra modsupport in the modsupport section for everyone to enjoy the additional content =)
  • Vitor7765
  • Level 1
  • New Miner
  • January 27, 2017, 5:22 am
I love this texture but there is one thing that did not go down well, all the entities in the end have their dark texture but the EnderDragon has its red texture
good point i might have an idea for that in the future
  • Kempert
  • Level 1
  • New Miner
  • January 27, 2017, 12:33 am
Hello there, I have been using Conquest for two years now and it's an awesome pack, really.
Only recently, with the most recent version I've had some issues. Though I am not sure it is the texture pack's fault or optifine's fault. I've been having random block textures to be turned into a black pink checkerboard. They are random, like for example, a wall made of stone looks normal, but if I chop one stone block away, the 4 blocks that touched the block I removed turn into black and pink checkerboards. Not only this, but sometimes a wood texture looks fine, but then later whe I return it's the black and pink checkerboard again. I have screenshots but I don't know how to post them here :/

Most recent MC, most recent optifine, and most recent Conquest txtpack.
you might want to redownload the pack and see if that fixes it as this sounds alot like there are files missing from your pack version maybe due to ian incomplete download
  • Kempert
  • Level 1
  • New Miner
  • January 28, 2017, 2:51 am
After some more testing I noticed the connected textures feature is causing this. Turning them off makes ever texture normal, turing them on on Fast causes edges of blocks in a structure to be pink and black, turning them on Fancy makes the whole world pink and black.
  • rafilondon
  • Level 1
  • New Crafter
  • January 26, 2017, 12:09 pm
hey, enjoying the texturepack so far but i encountered a leaf texture bug with the latest version (optifine updated & latest forge). Parts of some leaf blocks appear to be gray, which is a small issue but it really takes a way from the beauty of the environment. http://imgur.com/a/VPsyB
thats an issue with the default minecraft way of biomecoloring sadly i dont have any way to fix it =/
  • dratha1
  • Level 1
  • New Miner
  • January 23, 2017, 7:42 pm
also there are a few (#0383) spawn eggs that don't have a name for what they spawn
what version of the pack are you using 1.7/1.8 minecraft etc?
  • dratha1
  • Level 1
  • New Miner
  • February 10, 2017, 1:43 pm
i believe its the 1.11 version. I checked the spawn eggs and some of the (#0383) are llamas and i think one is a donkey.
mhm odd i never ran into that issue when i was working on the pack and i generally spawn creatures using spawneggs =/
  • dratha1
  • Level 1
  • New Miner
  • January 23, 2017, 7:34 pm
it seems that the detector rail and activator rail are the only rails that do not have a 3d like appearance
yeah i know =/ i might have to look into that at some point
  • dratha1
  • Level 1
  • New Miner
  • February 10, 2017, 1:57 pm
would be cool. also I love the wolf texture but it would be awesome to have different wolf/tamed dog skins like the cats. and the diamond ore and monster egg block have the same texture. not sure if that was on purpose but it kills me to dig into one thinking id get diamonds and get silverfish instead XD. sorry if i seem critical but this is an awesome resource pack and i just dont see myself using another.
  • WILL246
  • Level 4
  • Apprentice Miner
  • January 15, 2017, 5:10 pm
I made a showcase video for this pack. https://www.youtube.com/watch?v=ef9Xi7nXlZU
sweet thanks =)
  • flamo900
  • Level 1
  • New Miner
  • January 14, 2017, 5:07 pm
Is it possible to get a metadata for invisible torches, or a texture that makes that discrete so we can hide them for lighting, to help textures like the lamps.
Thank you in advance
sadly no torches do not support ctm in the 1.7 version of the pack
  • flamo900
  • Level 1
  • New Miner
  • February 7, 2017, 11:41 am
Fair enough, what is it you would do to solve this kind of situation? To make the lantern metadatas look more atmospheric with lighting that is.
a lot of my textures are doing this http://imgur.com/gG5hkMv can some plz help

THANKS FOR ANY OF THE HELP
mhm that seems very odde are you using mods along with the pack?
  • kettlekorn
  • Level 15
  • Journeyman Prince
  • January 13, 2017, 12:16 am
I am having trouble with MCpatcher and maybe someone here can help. It is not letting my patch 1.11.2 or 1.11 with any of the necessary mods to get the 3D models pack to function. The result of this are mainly the leaf blocks. Instead of the 3D texture it is showing up as solid green figured extending out of the block.

Help?
mcpatcher has stopped development last year meaning its not compatiible with the newer versions of mc anymore
so i fear you will have to get optifine instead
  • kettlekorn
  • Level 15
  • Journeyman Prince
  • January 19, 2017, 3:37 am
I have optifine but I thought I needed both of them in order for the 3D models to work?
3dmodels are a default minecraft feature no optifine needed if you are talking about the leaves having a green bucketfill color around the extensions you fix that by putting graphics to fancy instead of fast
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • January 6, 2017, 12:32 pm
so, metadata ( http://puu.sh/cQyKE/6326245849.txt )

I've got a mod in progress that allows using the old unused values (with Optifine and CTM). Example video of a spot in Tanviir (in MC 1.11.2), second half a close up of a bunch of the alternate textures.

https://www.youtube.com/watch?v=m7503pgt0Hg

Not sure how useful it is going forward, as it's sort of time to move on. Furthermore, the mod doesn't allow placing new blocks with those values yet. ATM it's only good for viewing old worlds created with the old values and a texture pack that expected them to be there. A way to see those old worlds with better framerates and larger view distance :)

Dunno if it's of interest, but I figured people who love this pack are more likely to find it so!
o wow that looks very promising and I take since Mojang hasn't touched that part of the case in ages now we are pretty much in a position where we can assume its not going to change in a longrun :D

so yeah i am for sure interested so keep me up to date =)
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • January 13, 2017, 2:04 pm
well the latest is I've fixed it up so you *can* middle click to give yourself blocks with the old metadata, and then place them in world (most of them; some would still require setblock or world edit). They show the block's default texture in the inventory so far but look right in world.

Also fixed it so the invisible fire glitch works again (saw it was used extensively on Ravand creative), and so that glass panes and iron bars work like they used too (unconnected ones form a + instead of a skinny column). Both optional.

I've also got it working in Multiplayer. I haven't done a lot of MP modding, so the server mod is just a jarmod haha. It's a proof of concept really, just to show that the server could be made aware of the new (old) states, and communicate them to the client. I'll figure out how to get it moved to a bukkit/spigot/forge.sponge/whatever platform later. The client mod is a Litemod. Might work better as a Forge mod for both server and client, for keeping things synched and ensuring clients who connect have it (or else they see the bottom left quadrant in the pic in my last post)
totally forgot to get back to you on this sorry =/


have you been able to get the multiplayer situation figured out?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • February 8, 2017, 1:17 pm
working now with vanilla server and spigot. Both require patching the source (ie it's not a spigot *plugin*, but it works fine with any spigot plugins I've thrown at it)
ah yeah makes sense since it needs the info on the blocks updated right?
  • MamiyaOtaru
  • Level 95
  • Overlord Programmer
  • January 7, 2017, 11:02 pm
and a shot with this texture pack :)

http://chattypics.com/files/CTMStates_8ule2d3vg4.jpg

Of course Conquest Reforged is taking care of things with this pack for me, but it doesn't fix old worlds made before 1.8, and of course not every ResourcePack is going to have people who care enough to make a mod for it!
I used this and the texture pack turned the blocks black and into a void.
you got a screenshot of the issue
  • myself2003
  • Level 1
  • New Miner
  • January 1, 2017, 12:39 pm
Heya, I love the pack!! As I said in the reaction of User:Zori I have to get the special "Fixpack for optifine" But I can't find the link. Anyone can help me?!
  • yogkung
  • Level 1
  • New Crafter
  • January 1, 2017, 8:17 am
How do i deal with the constant ads that give you virus, even tho i have Ad blocker?
I assume the ads are depending on the country i cant really influence that but i can tell you to just skip the ads in the top right of the window
  • yogkung
  • Level 1
  • New Crafter
  • January 13, 2017, 10:43 am
Still if you press skip ads, i still get a virus
in that case i recommend contacting adfly and notify them about the malicious content and provide them with screenshots etc and information on you location so they can adress it internally
  • Springstof
  • Level 59
  • Grandmaster Demolitionist
  • December 29, 2016, 1:06 pm
Your creative commons link in the description is broken. It's redirecting to some HTML editor. Also, I've recently started on a personal project, and I'm going to create it using the Conquest resource pack. My plan is to create some kind of RPG-like Nordic landscape with villages, dungeons and all kinds of stuff. I'm not going to create it for any kind of server or gamemode in particular, but I am planning to make it available to everyone for free, and update it every now and then. Obviously, I will not include the texture pack in the map itself, but rather link to your page or something like that, but I may want to make some changes to some textures. Is it okay if I include several altered textures of this pack in my files? They wouldn't be large changes, and they would only make sense if the users also have the rest of the resource pack, but it's your pack, so I'm not going to do anything without your permission ;)

Anyways, I love the textures, they really inspire me to do cool stuff! Keep up the epic work :D
sure man as long as its free to access without any commercial use you can feel free to use them =)
  • Springstof
  • Level 59
  • Grandmaster Demolitionist
  • January 13, 2017, 6:58 am
Do Adfly links in the download field count as commercial use? :P
yes
  • gmalone
  • Level 1
  • New Explorer
  • December 28, 2016, 6:38 pm
absolutely brilliant resource pack! sad tho that held objects ruin it because low-res.
glad you like it overall as with the items they stay true to the res also in general highres items looks pretty out of place imo but thats personal preference

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