Fallout Dusk (1.4.7) (Update08)
Get Embed Code
Level 51 : Grandmaster Soldier
A Fallout themed texture pack. Trying to stay close to the games as possible while adding some original stuff when needed.
There are some cases where I am unsure of what to do for a mob, block, item, ect and will have to come up with something original. I'm trying to stay close to the Fallout lore but will make up my own Fallout style lore in a way that doesn't hurt the "fallout feel" when necessary.
This list may include ideas that have not yet been implemented and is subject to change.
Chicken - Bloatfly
Cow - Mutated Brahmin ('Mutated' because they only have one head)
Mooshroom - Mutated Fungi Brahmin (See Lore Section)
Pig - Mole Rat
Sheep - Supply Bots (See Lore Section)
Squid - Jellyfish
Villager - Wastelander
Iron Golem - Scrap Golem (See Lore Section)
Wolf - Wild Dog
Tamed Wolf - Dogmeat
Ocelot - Lost Cat (See Lore Section)
Cat - Domesticated Cat (See Lore Section)
Tamed Wolf - Dog (Based off Dogmeat)
Zombie - Feral Ghoul, Feral Ghoul (With shirt), Glowing One
Creeper - Exploding Centaur
Skeleton - Raiders/The Corpse (3 Versions: Punk, Leader, and HawkEye) (See Lore Section)
Spider - Giant Rad Spider (Based off the Rad Scorpion's appearance)
Cave Spider - WidowMaker (See Lore Section)
Slime - Rad Slime (See Lore Section)
Silverfish - Radroach
Blaze - ?
Ghasts - Eyebot Overlord (See Lore Section)
Magma Cube - Evolved Rad Slime (See Lore Section)
Pigmen - Super Mutant (If they ever get implemented)
Zombie Pigmen - Armored Super Mutant
Endermen - Alien (See Lore Section)
Enderdragon - ? (Will be some sort of Alien weapon or creature)
Surface - The Wastelands
Nether - The Deep (See Lore Section)
The End - Alien Base (See Lore Section)
Wooden Sword - Baseball Bat
Stone Sword - Police Baton
Iron Sword - Bumper Sword
Diamond Sword - Shishkebab
Gold Sword - Nail Bat
Gold Shovel - Repellant Stick
Gold Pickaxe - Rebar Club
Gold Axe - Ripper
Gold Hoe - 9 Iron
Bow/Arrows - Hunting Rifle and .308 Ammo
Mushroom Stew - Stimpak
Cookies - Fancy Lad Snack Cakes
Iron Bucket - Plastic Bottle
Apple - Nuka Cola
Golden Apple - Nuka Cola Quantum
Redstone Dust - Wire
Iron Ingot - Scrap
Gold Ingot - Golden Scrap
Diamond - Microfusion Cell
Records - Holotapes
Flint and Steel - Lighter
This is lore that I have made up for this texture pack! This is NOT official Fallout lore!
Mutated Fungi Brahmin - Mutated Brahmin that have been exposed to irradiated mushroom spores for an extended period of time. Mushrooms have starting growing on their tough hides.
Supply Bots - Not long before the Great War broke out, RobCo Industries began working on prototype robots that could deliver supplies to hard to access areas. To save money, these prototypes were only given wool like materials to carry. When the bombs struck, the factory's automated manufacturing robots stayed active and continued to build these prototypes. A glitch in the manufacturing system seems to have activated the Supply Bots and begun sending them out into the wastes.
Scrap Golem - Wastelands seeking better protection for their settlement may want to consider building one of these giants! Essentially a robot built of parts from broken down machines and scrap metal; This hulking trashcan impresses even the Brotherhood with it's strength and surprisingly high durability. Supposedly, it was when a Vault filled with mechanics opened up that these Scrap Golems began to appear.
Lost Cat/Domesticated Cat - Many believed cats to have gone extinct sometime after the Great War, but recently more and more of these once beloved creatures have been popping up around the waste. Rumor is that there was a Vault that had both human and animal dwellers living inside it's walls, and that this Vault has recently been opened. When the Vault was opened, many of the animals got lost or escaped into the wasteland and began to repopulate, and Merchants tell stories of these curious animals
following their caravan when they had fish on them. People say you shouldn't give these lost cats any food because they'll never want to leave you alone, but others welcome having an extra hand around their house to deal with pests.
The Corpse - The Corpse is the primary group of raiders in this wasteland. They are said to wear the bones of their victims on their armor. They seem to hold quite a grudge against humanity for whatever reason, as they have been known to ignore other creatures and charge straight at a lone Wastelander. No one knows why creatures leave them alone, but some say it may have to do with their armor giving off the scents of familiar creatures, but this is all just speculation. These Raiders can be seperated into three ranks:
Punk: These are the shirtless, bandana wearing grunts of the gang. They are the most common of the raiders.
Leader: Leaders wear black armor and a large belt made of bones. Only the most vicious raiders will be granted this rank.
HawkEye: The HawkEye armor was an experimental armor that enhanced the wearers vision, and was originally intended for use by snipers. At some point in their long, bloody history, the Corpse came across this armor and gave it to their best shooters. Sadly, the Corpse have let the HawkEye armors fall into disrepair and it is now more of a status piece then an effective military grade armor.
WidowMaker - Black Widows that came into contact with large amounts of radiation began to grow in size, much like Rad Spiders. However, unlike Rad Spiders, the black widows have an extremely toxic bite that can even make a Deathclaw sick. Story is that the spider got the name WidowMaker when a young couple encountered the creatures in an old mineshaft, and the husband died trying to protect his wife.
Rad Slime - Animals of various sizes and shapes that have been exposed to an unique strand of the Forced Evolutionary Virus. The FEV has mutated these creatures to such extremes that they have all of their original traits and have become impossible to identify. The Rad Slime sustains itself by absorbing smaller organisms, and will split itself up when in danger.
Eyebot Overlord - The Eyebot Overlords are actually post-war robots designed by Enclave scientists. These Eyebots are tasked with watching the underground Super Mutant population and keeping track of their movements. Due to recent set backs within the Enclave, the Eyebot Overlord project has been abandoned, and the robots have been left underground. Unlike regular Eyebots, the Overlords are much larger, fire plasma bolts rather than lasers, and have monitors on the front of them.
Evolved Rad Slime - Rad Slimes that live deep underground sometimes manage to absorb one of the local Super Mutants. These Rad Slimes become more aggressive and will leap towards their prey without hesitation.
Alien - Most Wastelanders see these the Aliens as just some new mutant, but others have been claiming that these creatures are visitors from space! While the inhabitants of the Wastelands have been trying to figure out what these creatures are, the Aliens have been secretly establishing a base near the earth, and have begun preparing a new weapon to use against humanity.
The Deep - After the fall of the Master, many Super Mutants wandered the Wastelands, seeking their own purpose in life. While many continue to harass humanity, many others have tried to settle down and build their own communities. Unfortunately, humanity can be cruel, and most label all Super Mutants as threats. The Super Mutants that wished to live peacefully have now moved deep underground, surrounded by radiation. The residents of The Deep are not used to seeing humans in their territory, but will not attack unless provoked.
Additional Notes-Faithful 32 was used as a base template, so anything that is unedited is from that, but will eventually be updated.
-Diamond armor is Ploopyandproud's T-51B Power Armor skin. This will eventually be changed.
|Game Version:||Minecraft 1.4.7|
|Tags:||Fallout, Dusk, Wasteland, Apocalypse, Nuclear, Video, Game, Scifi, Science, Fiction, 50s, Themed, Environment, Font, Terrain, Items, GUI, Art, Mobs, Armor, Misc, Particles|
1.4.7 Update08 : 01/12/2013 5:59:44 pm1/12/13
-Inventory screen: Wither effect = RAD Warning
-Times crafted = Hammer nailing a plank
-Times used = Baseball bat swing/hit
-Times mined = Pickaxe
-Times depleted = Scrapmetal
-Redid Birch wood texture (Messed it up in last update. Gave it new look in this one).
-Ferns now have a greenish tint.
-Added new painting and touched up a couple other ones.
-Slight edit to clouds.
-Slight color change to mycelium.
-Slight change to Diamond Block texture.
-Custom potion colors added.
-Added texture for Command Block (based off a GECK).
-Slight color change to Jungle wood.
-Changed the texture for snow (weather).
-Biome color changes:
-Enchantment font now 1's and 0's (again..apparently the file they use changed and I didn't notice).
-Fixed leather armor.
-Touched up some tools and weapons.
-Touched up many items.
-Enchanted Books are blank blueprints/schematics.
-Diamonds are no longer Energy Cells. Now just scrap like the Iron and Gold.
1.4 Update07 : 11/29/2012 5:59:52 pm11/29/12
-Grass and dirt textures are lighter.
-All wooden planks improved.
-Stone Half Slab changed.
-Cobblestone and Mossy Cobblestone match now (sheet metal/rusty sheet metal).
-Slight color change to Iron Block's texture.
-Improved Gold Block's (house siding) texture.
-Slight change to gravel.
-All wood (tree) blocks changed in some way (not just the same texture with a different color anymore).
-Stone Brick and Mossy Stone Brick improved.
-Cracked Stone Bricks are now scrap piles.
-Smooth stone now a lighter grey color with a 'dusted' look.
-Sandstone blocks changed around slightly (looks odd in natural settings still, but I didn't like how half steps and stairs looked when I changed it).
-SoulSand (mud) changed.
-Obsidian (road) changed.
-Better vine texture.
-Snow slightly blueish now.
-Snow side block changed.
-Glowstone slightly change.
-New Wool textures.
-Improved Spawner texture.
-Changed mycelium textures.
-Changed sapling textures.
-Changed Oak/Burch leaf texture (instead of leaves they're a mess of dead sticks/twigs).
-Changed tall grass texture.
-Added missing block textures
-Emerald ore added (Emerald will be based on Nuka Cola since caps are currency).
-Emerald block added (Nuka Cola tiles!).
-Trip wire textures added.
-Cocoa bean plant textures.
-Potato and Carrot textures.
-Item frame texture.
-Sky color slightly changed
-Missing items added (though most remain unchanged in this update).
-Apple/Golden Apple are now a dirty and a clean apple (why do you clean it with gold? I don't know).
-Empty bottles are now empty Nuka Cola Bottles, and Potions are now different Nuka Flavors (haven't changed colors yet).
-Throwable potions are grenades.
-Gold is back to being gold scrap and emeralds are now Nuka Cola Caps.
1.2.5 Update06 : 06/04/2012 11:57:18 am6/04/12
-Changed chest and large chest texture.
-Changed wolf skin (untamed/angry).
-Slightly changed leather armor (slight color change).
-Slightly changed nether brick (more grey in color).
-Slightly changed block of diamond (slightly less blue).
-Slightly changed soul sand.
-Added original nether brick texture to Optional folder.
-Added lighter grass color to Optional folder.
-Added iron armor (Combat Armor).
-Added blaze skin (Crazed Mister Handy).
-Added brewing stand texture (Combination of a flamer fuel tank and chemistry set).
-Added lily pad.
-Added vine texture.
-Added boat texture.
-Added minecart texture.
-Bunch of minor unlisted changes (got lazy with changing the update log lol).
1.2.5 Update05 : 05/06/2012 4:05:16 pm5/06/12
-Changed two paintings (based off the stolen/destroyed paintings you see in game. Two sizes).
-Changed sheep and sheep wool skin.
-Slightly changed bookshelf texture.
-Slightly changed gold block texture.
-Slightly changed moss stone (slight color change and small fix).
-Slightly changed obsidian (less intense cracks in the asphalt)
-Slightly changed tamed wolf skin (some parts were upside down).
-Slightly changed grass texture.
-Slightly changed pig (molerat) skin (eyes now on sides).
-Slightly changed skeleton (Corpse Raider) skin.
-Slightly changed spider (Rad Spider) and spider eye skin.
-Added iron golem skin (Scrap Golem).
-Added almost everything in particles.png.
-Added saddle texture.
-Added two more skeleton skins. (Corpse HawkEye and Corpse Punk. Punk version is now default skeleton skin).
-Added cave spider skin (Widowmaker).
1.2.5 Update04 : 04/21/2012 6:10:15 pm4/21/12
-Slightly changed pistons.
-Slightly changed TNT (again).
-Slightly changed bricks (lighter).
-Slightly changed wheat textures.
-Slightly changed cake (lighter).
-Slightly changed sand.
-Slightly changed the sandstone textures (one was swapped with another one, and one has the same texture
as the top of all sandstone blocks).
-Changed Gold Ingot (Golden Scrap) into one Nuka Cola bottle cap (Lol counterfeiting).
-Changed Mossy Cobblestone (No longer goes with regular cobble. Based off the rusted sheet metal you see
on lots of the shacks and such).
-Removed 'flame' particle (Goes better with this packs torch and lava).
-Removed 'book' image that appears above the enchanter.
-Removed 'smoke' particle.
-Added Pumpkin and Jack-o-Lantern texture (pumpkin and Vault-Boy faced Jack-o-Lantern).
-Added pumpkin blur (Vault Boy Face..not very practical).
-Added melon (Barrel Cactus) block and item texture.
-Added enchanting table texture (based off of those large tables with maps on them like in
-Added Ghast skin (Eyebot Overlord).
-Added block breaking texture.
-Added giant mushroom textures (red and brown, stalk and cap).
-Added fire charge texture (based off a plasma shot).
-Added Optional folder:
-Optional grass color (CapitalGrey, it's a greyish green grass).
-Optional mossy cobblestone texture (red/rusted version of current cobblestone texture).
-Optional dirt textures (Darker dirt for grass, snow, mycelium and dirt blocks)
1.2.5 update03 : 04/07/2012 6:28:54 pm4/07/12
-Slightly changed MooShroom/redcow skin (Tried to make it look like it has fungi growing on it's back).
-Slightly changed Iron bars.
-Slightly changed Obsidian (made lighter).
-Slightly changed the 'Enlist!' painting/poster (made it darker/clearer).
-Changed one of the small paintings to look like a computer.
-Changed fog color of Nether (The Deep) (made it dark green. surprise).
-Changed Iron Door texture.
-Added more support for custom colors.
-Added map texture (made to look like the pip-boy map. Not very practical though).
-Added Leather Armor (Based off...Leather Armor..).
-Added Enderman skin (Alien).
-Added Magma Cube skin (Evolved Rad Slime).
1.2.4 update02 : 03/31/2012 6:48:08 pm3/31/12
-Changed mycelium grass color.
-Changed TNT. New look based off mini-nukes (just larger).
-Changed ladder texture.
-Slightly changed cow (mutated brahmin) skin.
-Slightly changed zombie2 skin (Glowing One) (Made lighter).
-Slightly changed wool (less noticeable lines).
-Slightly changed the snow-covered dirt block (gave it a frozen/frosted over look).
-Slightly changed ice texture (lighter color).
-Slightly changed cactus texture (less noticeable lines when stacked).
-Added MooShroom/redcow skin (mutated fungi brahmin).
-Added steel bars texture.
1.2.4 update01 : 03/27/2012 3:36:25 pm3/27/12
-Now supports Random Mobs.
-Changed texture for glowstone. Original glowstone texture is now used for the Redstone Lamp.
-Changed the texture for oak, birch, and pine wood.
-Changed leaf texture for oak and birch trees.
-Changed texture for wooden planks.
-Changed wool texture.
-Changed parts of the gui to look more like the Pip-Boy screen.
-Changed Mycelium and Mycelium grass.
-Cleaned up many of the paintings. A few have changed
-Corpse gang sign replaced with blueprint/schematics.
-Replaced paintings that used concept art.
-(Most (if not all) paintings are from in-game posters. Some paintings just use a part of a poster, like the rabbit in the hat or the moon.)
-Changed bow into a hunting rifle and arrows into .308 ammo. Crafting wise it doesn't make sense but whatever.
-Made the arrow image invisible for reasons.
-Changed sandstone texture (basically the same but larger bricks).
-Changed grass and shrub texture.
-Slightly changed soul sand (less noise).
-Slightly changed the bookshelf (The book in the middle is a Big Book of Science. For no reason).
-Slightly changed dirt texture (now has cracks from being dry and is a lighter color).
-Slightly changed flower textures.
-Slightly changed redstone repeaters.
-Slightly changed cobblestone and mossy cobblestone.
-Slightly changed the bed (less noise and color is now blueish).
-Slightly changed block of iron (less noise, brighter).
-Slightly changed brick texture (lighter).
-Slightly changed block of gold (it's based off vinyl siding).
-Slightly changed obsidian (less noise. also, if you didn't know, it's supposed to be cracked asphalt).
-Added Jungle sapling, wood, and leaf blocks.
-Added new stone brick block (Inspired by windows you can't see through).
-Added pine, birch, and jungle wood planks.
-Added the two new sandstone blocks.
-Added cauldron texture (bath tub).
-Added Netherwart texture (mushroom covered in fungus? meh).
-Added silverfish skin (radroach).
-Added zombie skin (glowing one).
-Added (redid..apparently I removed it at some point and don't remember) creeper skin (centaur).
-Finished the potion effect's images in inventory.png. A few may be similar to the default ones but whatever.
Speed = Rocket taking off
Slowness = Rocket falling
Haste = Bullet
Mining Fatigue = Snail
Strength = Shining Sword
Weakness = Broken Sword
Poison = Skull and Crossbones
Regeneration = Floaty Hearts
Invisiblity = Question mark
Hunger = Fork and Knife
Jump Boost = Springs
Nausea = Sick Face
Night Vision = Cat eye
Blindness = Sunglasses
Resistance = Armor Chestplate
Fire Resistance = Shield and fire
Water Breathing = O2 Tank