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In my youth I was very arachnophobic, and it wasn't until actually looking into spiders and seeing them just as the animals they are, was I eventually able to overcome that fear. In my pack, I take monsters in a variety of different directions from silly, to weird, to creepy, to horrifying. But for animals I've always tried to keep them as grounded in reality as possible.
When the textures for spiders were originally added to my pack, I based all of them on existing species and families of spiders. Among these varieties, I tried to represent a very broad diversity of the types of species out there, but the models for spiders kinda undercut just how different many of these species are. Now that I'm able to edit models, I've created a new, dynamic model for spiders which is capable of rendering multiple body types within a single model.
It's my hope that by helping to expose the variety and beauty of real life spiders to people in a safe, familiar, virtual environment, that some of the more interesting and beautiful elements of these animals helps to destigmatize fears associated with them, and maybe even causes some to look into them as a way of overcoming their fears.
While some will just see this as a creepy update, I hope most of you can enjoy the work that went into representing these fascinating animals.
Be sure to join us on Discord for all the latest info and community interaction! As a reminder, this is my main source of income. Supporting my work through Patreon and/or PayPal Donations are a good ways to help out an artist and ensure the flow of content you've come to expect over the years.
- Information/Disclaimer
As always, Be sure to read the installation instructions! This pack it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.
- Features
- Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic, inspired by old-school RPG's and boomer shooters with a medieval-lite setting.
- Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being harsh on the eyes.
- Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack.
- Advanced Texture Features for Improved Variety - Supports shader maps, connected textures, random mobs, custom models, and much more. This greatly improves creative options while making exploration more interesting and diverse.
- Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
- User-Supported, But Always Free - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. If you enjoy it please consider supporting it on Patreon, or even just spreading the word to friends and peers, every bit helps!
- Legal
This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required. You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization. Full usage details are here: https://legacy.curseforge.com/project/422288/license
- Supporting this Work
Patreon:
Ko-Fi Tip Jar:
Join the Community for Free on Discord:
- Installing the Texture Pack
2. Click here to download the latest version of Optifine. (Very important!)
3. Run Optifine's installer on the appropriate installed version of Minecraft.
4. Run Minecraft and go to Options > Resource Packs to select my pack.
- Installing, Configuring and Optimizing the Shaders Correctly
2. Save the BSL shaders into the shaderpacks folder in your Minecraft directory. (Do not extract!)
3. Download the latest version of my BSL shader config from the #releases section of my Discord.
4. Save the config (text file) into your shaderpacks folder.
5. Run Minecraft and go to Options > Video Settings > Shaders to select BSL.
6. Optimize your settings using my handy visual guide available here!
(This will help with performance and ensure as few visual errors as possible with my pack and BSL)
If you have trouble getting the pack working after this, head to my Discord server for support.
Progress | 100% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 64x |
Tags |
61 Update Logs
Update #61 : by Misa 04/01/2024 8:56:53 amApr 1st
[1.20i]
-Added new spider and cave spider models which support many unique body types and animations.
-Added 3 brand new alternate spider textures.
-Reformatted all old spider and cave spider textures and alts to be used by new model format.
-Remade population distributions for all random spider variants from scratch.
-Tweaked all fire and campfire flame textures to have translucency for better edges.
-Tweaked end portal texture to be darker and higher contrast.
-Removed old optifine-based glow maps for cave spiders.
-Temporarily changed torch/soul torch rendering to address a rendering issue for non-shader users.
---Shader Support---
-Added shader-based emissive maps for cave spiders.
-Added basic SSS map support for all spiders that require them.
-Added new spider and cave spider models which support many unique body types and animations.
-Added 3 brand new alternate spider textures.
-Reformatted all old spider and cave spider textures and alts to be used by new model format.
-Remade population distributions for all random spider variants from scratch.
-Tweaked all fire and campfire flame textures to have translucency for better edges.
-Tweaked end portal texture to be darker and higher contrast.
-Removed old optifine-based glow maps for cave spiders.
-Temporarily changed torch/soul torch rendering to address a rendering issue for non-shader users.
---Shader Support---
-Added shader-based emissive maps for cave spiders.
-Added basic SSS map support for all spiders that require them.
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