Hue-shifting: Hue: Color— Shifting: Changing. Hue-shifting: color changing.
Hue-shifting is not related to color theories such as RBG or CMYK, or the primary colors.
With these clarifications, the explanation is easier to do.
The definition of hue-shifting is vague. All we can do is decompose the word and assimilate to terms we're more comfortable with, like all we can do is simply know its purpose, rather than see the pretty aftermath it leaves. The purpose of hue-shifting is— Ever seen a picture, per say? Seen how, for example, light hits hair and it changes color? That's the purpose of hue-shifting, to capture these effects. If hair were to be light brown, it would change under the sun to a blonde-ish color. The changing from light brown to blonde: That's hue-shifting, or as we said since the beggining, color changing.
However, why does it change colors? Not only because of the chemical composition, but because the light of the sun isn't pure white either. In a skin, naturally, you should hue-shift all colors to the direction where yellow is in the chromatic circle. Doesn't means to actually hit yellow, but to be near its direction, else the effects are not what we all want. But what if the predominating light isn't the sun? Say, you're at a party and take a photo and the photo has this cool blue effect? That is the light affecting all the colors surrounding you, changing them, and that action we call it is hue-shifting.
That would be the pure explanation, signifying the way someone uses colors is free. However, when designing a skin you have to know what you're doing, just simply trying to hue-shift and call it a "picnic with my friends" when the skin was hue-shifting to a completely different color not looking at all like a picnic day. Lets keep the thematic of picnic with my friends. Lets say you start with the skin color.
https://gyazo.com/bcc7bcd6f7e80aa353367c6bc9776ef0 That would be the color, in this case marked with a P (for pigment), and you'd have your light, in this case marked with L (for light). However, this is still missing shadows.
How does one choose shadows? it all has to do with the chromatic circle. In this case our light is yellow, a warm light. So our shadows naturally would be cool, or blue shadows. However, doing such hue-shift, because of the range, that it would be complicated to do in such small canvas and options, in this case a skin, so what we do is abstract the idea and choose a color that is close to our pigment and will still look appealing while serving the purpose of the effect.
Now, here's the "PSL"(pumpkin spice latte) of color:
https://gyazo.com/fcf55d105445ac767a3e52b1b7f99312As you can see, that shows the shadow color, marked with S (for shadow), which would be closest to the natural color, since we're focusing on a more appealing execution than natural with this tutorial—or so I believe Knobles is. It also shows the other marks, L and P, making the pumpkin spice latte of color. lol. Just kidding, but I'm sure it'll be an easy way to remember.
However, how did I choose those colors? Did I only change the hue? I will explain. The reason why I'm calling the color pigment is because, as Knobles introduced this guide, light is colors. All objects are made out of light, or in this case that would look like a bleak white. However, objects have pigmentation and color properties, defining a certain effect. Your pigment may have whichever value, saturation and hue, as long as it's the hue you're looking for. However, since all color is affected by light, and light is pigmented, that the superposition of pigments makes each other blend and create the effect that we're trying to mimic with hue-shifting. And same thing with shadows, however shadows are the aftermath of light. However, now known what pigmentation is and how hue-shifting is carried because of the mix of pigments, that here is how to make a palette put of the three guidelines we have (the PSL): Light is not very pigmented, and obviously is not dark, so the saturation of it, the pigmentation, will always be closer to white. as for the value, since light is not dark, the value will be around the 100%, 0% being pitch-black. However the saturation and value are always congruent to the pigmentation you're looking for. In this case the color we want is a skin tone. In here I wanted a lighter skin tone and this is how the color looks in the color-picker:
https://gyazo.com/7f0d0f2481e31099c215023331d44c98 As you can see the color has 33 of saturation and 94 of value. Then our light color would have to ascend in value and decrease in saturation, which now the color-picker for the light color will be shown:
https://gyazo.com/4ca1f408dd928efab4c5311ddb4af520As you can see, just like I said, the L color would ascend in value and decrease in saturation. And now, for choosing your dark color, you shadow color, we have to start from our pigment. Our pigment is 33 of saturation and 94 of value. Our shadow should have more saturation since it's more pigmented, and should have a darker value, since its a shadow. And, this is the color-picker to the shadow color I used:
https://gyazo.com/235daaa6fe37e2517ef04082fd55f8baSo now that we've done that, we can extent our palette. Some people don't, they leave it like that. though. the simple way to do is is by using the dropper tool and checking the chromatic circle. Color pick the S color and the P color quickly and choose the color in between them and modify the saturation and value to blend seamlessly. And do the same with the L color and P color, finding the middle and editing it. And this is the end result:
https://gyazo.com/0e5bccb3d24b5d2c8dd632ef49d58e34 Yes, this was done with the Arc method Knobles describes, however it is the most rational method of doing it. Once you understand this method, you can do the method Knobles describes as natural, which is the same, just starting from the dark color to the light color.
Many thanks to Foxxeyy for this different take on hue shifting. Go check out her work!
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when you're doing that thing where you shift the hue to a certain color and increasing saturation for shadows, are you supposed to touch the value at all? also, what are the recommended intervals for doing that?
First, let's say we're doing the Arc Method, or the PNG method. The value would increase by an approximate increment of 10, sometimes taking a couple digits less than that. I'd say the scale of change is around 6-10. You can see this change in the gif I have here near the end of this tutorial.
For the JPEG method, it's a little different. Seeing as we're jumping between various hues and saturation levels, controlling the value is a lot more fluid. It adapts to the palette in a much less linear fashion.
I whipped up a quick video for you to see how it jumps around, as it's hard to describe properly.
- Video -
Note how it's very fluid and doesn't have much of a structured pattern. When I am adjusting value, I do so according to two parameters: Visual appeal and palette unity. The first is more along the lines of personal taste, so it's unique to each person. The second is more universal. Palette unity is important, so I adjust the value so that it all ends up as a nice, flowing ramp without any jaggy bumps or sudden and unnerving contrasts.
I hope this wall of text helped! Good luck and feel free to ask if you need any more help.
so on the method that i mentioned before (that's the arc method, right?) when i increase the saturation, i'd also have to increase the value, and vice versa?
also, would this be a correct way to hue shift in general?
This was the best part of the guide in my opinion