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A Guide to Creating a Texture Pack for Mac

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mouse36's Avatar mouse36
Level 30 : Artisan Toast
11
Hi! This is for anyone who would like to create a texture pack [on a Mac]. This covers the basics, as well as some techniques.

Right click Finder and select "Go to Folder...". Type"/macintosh HD/" and click enter. Go into "Library" and "Application Support" and then "minecraft". Go into the "resourcepacks" folder. Right click the background and create a new folder. Name it whatever you want your pack to show up as in Minecraft. Then inside that folder, create another called "assets". Create yet another inside "assets" called "minecraft". Inside "minecraft", create a folder (three if you want other stuff, but this only covers textures): "textures". Then go back to your main folder, and right beside "assets", you'll want to open up a text editor. Don't use TextEdit, because that can only edit .rtf or rich text format files. I use Sublime Text, you can use Notepad++ or anything else. Type in the file:

{
"pack": {
"pack_format": [],
"description": "[]"
}
}

Replace the square brackets. In pack_format type 0 for <1.9, 1 for <1.12, and 2 for 1.12. In description type whatever your description will show up as in Minecraft. Then save the file in your main folder and name it "pack.mcmeta". Open up an image editor (I use GIMP) and draw anything relevant to your pack. Save it as "pack.png" beside "pack.mcmeta". This will be your logo. Alternatively, you can take an image from somewhere else or screenshot. I actually built my logo, so you can do that as well. Inside "textures", create five folders: "blocks", "items", "entity", "gui", and "models". In "models", create "armor". Now this is where you create the textures. Create an image for a block face. It can be any size just as long as its height is the same as its width. That'll be the resolution of your texture pack. For most blocks, I recommend taking the default or virusing off of someone else's textures, just as long as you completely change them. If you want to take someone else's textures, ask them for permission. Do the same for "items". For "entity", though, you need to keep the exact shape of the texture (usually). If you erase any pixels, that part will appear black in the game. Entities, unlike blocks, items, and armor, do not allow transparencies. Same goes for GUI. You might have to search for some templates if you can't work out what each part is. Partial blocks need to retain their shape, like chorus fruit, grass path, and cake. Anvil_base and Hopper_outside will wrap around the blocks, so don't worry about retaining their shape.

Try to make your textures look like you put effort into them. On my first textures, I made that mistake of effortless textures. It's okay, though, if the texture you're making usually doesn't show. For animations, you'll have to reopen your text editor.

{"animation":{"frametime":insert2,"frames":[insert]}}

For "insert", type the numbers of the frames (0,1,2,3,etc.) followed by commas. If you want a longer duration of a specific frame, duplicate its number. If you want equal but longer duration than 1 tick (0.1 secs), set "insert2" to something else. Otherwise, set it to "1". This will be saved as [].png.mcmeta. Replace the square brackets with the name of your file. If you exclude the .png, your textures will be black & magenta. Next, create a static image. Create another one (width=your resolution, height=your resolution • whatever number of frames you want). Put your static texture in the new one, and copy and paste it down the strip. Edit each frame and export it to your texture folder, and you're done with animation! Try not to give your textures too many solid color spots, even if they're simplistic. NEVER create a texture that's only a solid color unless it's concrete. Try jittering, blurring, and other things.

Thanks for reading! If you find any errors or have any questions, feel free to comment. I'd appreciate feedback. Bye!

_mouse36
CreditSome stuff from the Minecraft Wiki... Rest came from messing around.
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