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Nii-chan
Level 25 : Expert Archer
885
Oh how I missed the feeling of writing, having a clear topic that has yet to be mined. I fresh chance at sparking the next wave of Minecrafters and gamers alike.

Ahah, before I get too carried away I'm going to probably put an early warning here that there's going to be a lot to talk about here and this is going to be directed at mostly older folks who still come here (probably 20s+) though I'll try my best to make this readable to everyone. This is something that's kind of discussed without any real depth given to it since most of veteran gamers who grew up in the Era of consoles like Super Nintendo, Sega Genesis (Mega Drive for the EU), and even Nintendo 64 or the original Sony PlayStation.

This is going to be a ramble. There's going to be some ranting and side-tracking. I hope that my message will get across all the same in that we, as a whole, need to stop separating ourselves from a hobby that should be accepting of everyone regardless of age or gender. We need to lend a hand and be patient to allow growth from our successors. You might be frustrated at something that has become second nature to you, but is still a brand new mechanic to them. I had to when I was teaching my sister-in-law how to play Minecraft for the first time which honestly was a fun experience overall.

Made a dent in the wall where my skull repeatedly bashed, but still fun.

Through my years of trying to be active in the community, a common thread would come up from time to time with the topic regarding "I hate playing with kids!" or "these high schoolers don't know anything!" There's a general agreement that veteran / pro players despise newbies of all kinds and will often label younger people as kids, though there is some truth to this claim. Not much, but it's there and should be taken into account.

Video games have been around for quite some time, having really began their popularity in the late 1970s to early 1980s and exploding during the mid 1990s where I myself grew up with titles like Super Mario 64, The Legend of Zelda: Ocarina of Time, and even Metal Gear Solid. It's not until recently that we are running into a major problem which is that it's time to start passing on the torch to the next wave of Gamers. While I'm not one to give up my seat without a fight, the problem is coming from the fact that Developers have taken to fighting with the older generation in an attempt for massive profits.

Lootboxes, Downloadable Content, Cosmetic items, these are not new ideas rather ones that have finally gone past an acceptable level of tolerance. I enjoy extra and free stuff as much as the next person, but a foot should have been put down long ago. Call this a bias, but it wasn't until Minecraft's rise in popularity that suddenly these issues started to go on the deep end. Publishers realized that they could sell games that were half-finished, low quality, or hell even promise a game if you dumped a certain amount of funds into it.

In recent times, there has been a set standard of what makes a "good" video game set by those who who apparently know what's required for new titles. Many have come to expect the following from any AAA title or it will receive a beating in review scores for it's low quality:

  • 60 Frames per Second minimum

  • 1080p graphics (now transitioning into 4k support)

  • The option to fully Modify your game for the best possible experience

  • 25+ Hour Single Player Campaign

  • Free updates and additional content

  • Online and Local Multiplayer

  • Costs $40 or Less (or regional equivalent)


We need to let the new players decide what they want and not what is best for the industry as a whole. While I do think that having the best is worth it, sometimes you want to play something silly or fun such as the Katamari games that I personally enjoy. Sure there needs to be some groundwork laid out to provide an opening for those just coming into the community, we cannot constantly lock them out simply because we know better.

What I see constantly these days is many people complaining is that the game is not what it used to be or it's changed for the (subjectively) worse. We need to realize that developers need to adapt and bring in fresh blood, we cannot always be their target demographic. Learn to let go and hand over the controller to someone that may not have all your fancy skills, fail to clear all the objectives first try, or be able to do a level in under .000001 of a second.

I might update this, there's so many points I've missed or touched on yet I can't find the words to explain. This was just a thought I had out of the blue and wanted to get down immediately before I forgot or became too scared to write about. Everything posted here is my thoughts and opinions only so there's bound to be errors. Feel free to leave a comment and I'll be sure to check them out. Until then...

Happy Gaming!

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  • striker107
  • Level 18
  • Journeyman Blacksmith
  • December 7, 2017, 3:23 pm
I totally agree, even though I am fairly new to the gaming community. I am already feeling the effects of the new wave of "The micro-transaction Scourge". Very recently (two weeks ago) loot crates were added for a ridiculous amount of the hardest to earn currency in the game, and people who have spent thousands of dollars on the game and have been playing for several years up and leave the game (Keep in mind these people are in the very top of the game and the highest spenders), from what I've heard, about half of the top 100 players have already left and the rest are soon to follow. And I am considering leaving if I can't get my team in order.

And as to the treatment against the younger to the older gamers, I have been feeling it in quite a few places.

And as for games that cost money, I will spend money on it to buy the games, because I expect that I won't NEED to spend money to enjoy it... but it's becoming harder and harder to find...
  • Nii-chan
  • Level 24
  • Expert Blacksmith
  • December 7, 2017, 4:05 pm
This is why I have the mentality of "if I bought it, the money's lost" cause you're never going to know if you like a game or not even if you watch / read all the reviews. It makes you wary of what to spend your money on and more cautious when dumping it into a title (a case in point of me spending ~$500 on League...heh)

Also, people will eventually get bored and need variety hence why I stopped playing Minecraft so long ago. I got exhausted from pretty much 'dig, build, dig, build, repeat' that when I did take up another game, I completely dropped it. I get companies need to make money, but there's a line that needs to be realized in that having cake every day all day is a BAD thing.
  • pyaroshi
  • Level 42
  • Master Artist
  • December 5, 2017, 11:54 am
What is a step in a wrong, bad direction is the boom of loot boxes and micro transactions that we have been experiencing since quite recently. A lot of games have turned into slot machines. It damages video games as a whole. While you may call some traditional games "a work of art", you can hardly call games with loot boxes and stuff the same, can you? Especially ff you consider how blatantly commercial they feel.
  • Nii-chan
  • Level 24
  • Expert Blacksmith
  • December 5, 2017, 12:21 pm
That's true, but you have to remember that most people are extremely stingy with money these days and oftentimes either holding out for a sale or play something that's similar but costs less or is free-to-play.

Consider the argument of Paladins vs Overwatch. I don't have the money for OW which made Paladins a much better option for me even though both are the same fundamentally. Besides that, why should I pay $50 for a Multiplayer-only title with a community that might be toxic given the competitive nature of the genre?

Now, I'm a fringe case but undoubtedly a lot of people can agree of "Why pay for this when that is just as good?" and Developers are losing people over it. If Dota 2 had a price cap on it, people would go over to League. If Minecraft went Free to Play then it'll kill off Terraria, Starbound, and even Garry's Mod.

Believe me that if I had a stable income, I would be playing FFXIV until my eyes bled. People need to collectively stop giving in to the Free to Play and not be afraid of spending money on a gamble. Actually, I could probably expand on that Early Access thought...
  • pyaroshi
  • Level 42
  • Master Artist
  • December 6, 2017, 3:39 pm
I'm not sure how to reply :/ All I mean is that it's perfectly alright to pay for content, and I mean even for updates and stuff; but if a game is virtually built on mechanisms that are supposed to make players pay and pay more and more, even just for a small chance to obtain something good, that's just bad.

Video games had a chance to become a new art form, and titles like Shadow of the Colossus or Okami to name at least two, proved it was possible. But with always online came a new era of crap games or maybe less crap games, and bull**it gaming, luring money from people with all sorts of tricks. Perhaps I'm just blindly sentimental. All video games are supposed to make money. But I think it's obvious that some games are pure commercial products, while others have or maybe used to have some great qualities heavily setting the commercial purpose aside.

I had a lot of faith in the indie games scene. I still have. At least the indie devs have some passion for their projects...

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