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Easy & Efficient Iron Farm for Minecraft Java 1.16 - 1.21+ | 450+ Iron/Hour! No Portals Needed!

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Ligo 15
Level 18 : Journeyman Architect Builder
2
πŸš€ Discover the Ultimate Iron Farm for Minecraft Java 1.16 - 1.21+! πŸš€

Learn how to build an incredibly efficient and easy iron farm that works across Minecraft versions, including the latest update. This step-by-step tutorial covers every detail, from understanding farm mechanics to the final build, producing around 450 iron ingots per hour without any portals or nametags.

πŸ›  Why This Iron Farm?
- High Efficiency: 450 iron/hour without using portals.
- Simple Design: No complicated resources - start as early as day one in your survival world.
- Compact: Fits even in tight survival spaces.
- No Redstone Needed: Accessible for new players or minimalists.

Chapters:
0:00 Intro
0:24 Farm Mechanics Explained
1:09 Step 1: Area Prep
1:44 Step 2: Spawning Platform
2:24 Step 3: Villager Setup
3:19 Step 4: Zombie Setup
3:53 Step 5: Killing Chamber
4:24 Step 6: Moving the Villager and Zombie
5:40 Outro

Whether you're a beginner or a pro, this design is perfect for sustainable iron farming in any Minecraft world. Happy building! πŸ› οΈ
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Kaechan
β€’ 09/10/2024 9:22 am
β€’ Level 1 : New Explorer
history
This video is the definition of perfect, good job man described everything in 6 mins, easy to follow along, didn’t waste any of my time
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Ligo 15
β€’ 09/10/2024 11:46 am
β€’ Level 19 : Journeyman Architect Builder
Thank you :D
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ScotsMiser
β€’ 09/10/2024 3:01 am
β€’ Level 63 : High Grandmaster Miner
I like putting the villagers above the golem generation platform, something I've used in my own designs to shorten the dwell of the golems within the villagers' census volumns. (I don't see any lightning protection, however, which could be problematic in many biomes.)

The one major downside to this (and most simple iron farms) is that the villagers remained panicked most of the time which increases lag. [​Arranging to have the villagers panic only when needed to spawn a golem (but not during the cool down) does significantlty raise the complexity, however.] I'd be inclined to build something like this as an early game iron farm (when I've got few 'cycle-hungry' builds) and add system to brake the line-of-sight as I progressed.
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Ligo 15
β€’ 09/10/2024 8:05 am
β€’ Level 19 : Journeyman Architect Builder
history
You're right, I forgot about the lightning protection, but that's probably because I never has any problems with it :D


Is the lag that big of a problem? I haven't done my research on that front, but I don't think 3 villagers would be that much. And then there's the complexity, which I tried to avoid as much as possible, because I usually build this farm in my first few days with stone tools, so redstone and soul sand are not an option :(
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ScotsMiser
β€’ 09/10/2024 5:23 pm
β€’ Level 63 : High Grandmaster Miner
I tend to be very concerned with lag management because of my playstyle; for people with less interest in siting the maximum number of 'farms' in the rendered area, it would be less important.

Three panicking villagers are signaficantly more laggy than three non-panicked villagers (and one only needs them panicked ~5 seconds every 35 seconds [the exact numbers and schedule vary by version, but 5 every 35 works in all AFAIK ]).
If the iron farm is most of what you have loaded, however [i.e. no/few autofarms / mob spawners / large numbers of entities], it's probably not enoughto be noticable.
(Depending on the 'social contract' of the server, lag minimizing can also be considered good etiquette or a requirement.)

Also, lag isn;t likely to matter very early game and one can simply add the redstone contraption to limit the time the villagers are panicked later should that become desirable.

-----------------------------------------
RE the lightning: thgis is one reason I like world spawns that have large areas of desert, savanah, or snowy biomes πŸ‘Œ
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Ligo 15
β€’ 01/04/2025 7:19 am
β€’ Level 19 : Journeyman Architect Builder
I looked into the lag issue, and managed to improve the CPU usage a bit (3%), by only scaring the villagers when they can spawn a golem. I plan on making an update video, where I explain it :D
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