Published Jul 1st, 2024, 7/1/24 8:04 pm
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Heyyy guys! We'll continue the Bedrock Edition resource pack making tutorial. Today, you'll learn how to make and edit your own textures!
If you don't have the basic pack created yet with the manifest.json, I recommend reading this one first:
https://www.planetminecraft.com/blog/getting-started-how-to-make-a-resource-pack-for-minecraft-bedrock/
Firstly, you need to download the bedrock samples. This serves as a reference when you make a resource pack. Download it here:
https://github.com/Mojang/bedrock-samples/releases
We will use Blockbench for this example. You can download Blockbench here:
https://www.blockbench.net/
• After that, open Blockbench
• Select Image

• Set the width and height to 16 pixels each, then click Confirm

• You can now design a pattern or any artwork in the editor!
This is the texture I made:

Quick Note: Blockbench is used in this example for quick and easy access, but you will need to use a different graphics editor for more advanced graphic features like transparency effect or .tga file support
• After making your own texture, go to the Images tab and click this icon to save your texture

You have created your own texture file!
Let's say that you want to change the texture of the oak planks, so create a new folder in the main resource pack folder
Rename it to textures

Create another folder inside the textures folder and name it blocks

And paste your texture file in the blocks folder
Then, go to the bedrock samples file you just downloaded, and look for the oak planks texture file. According to the bedrock samples, the texture file used by oak planks is planks_oak.png, so go to your resource pack folder and rename your texture file to planks_oak.png

You finally replaced the oak planks texture! To test that, compress your pack into a .zip file, change the file extension to .mcpack, and import it to Minecraft.
Let's see if it works

It worked!
If you don't have the basic pack created yet with the manifest.json, I recommend reading this one first:
https://www.planetminecraft.com/blog/getting-started-how-to-make-a-resource-pack-for-minecraft-bedrock/
Firstly, you need to download the bedrock samples. This serves as a reference when you make a resource pack. Download it here:
https://github.com/Mojang/bedrock-samples/releases
We will use Blockbench for this example. You can download Blockbench here:
https://www.blockbench.net/
• After that, open Blockbench
• Select Image

• Set the width and height to 16 pixels each, then click Confirm

• You can now design a pattern or any artwork in the editor!
This is the texture I made:

Quick Note: Blockbench is used in this example for quick and easy access, but you will need to use a different graphics editor for more advanced graphic features like transparency effect or .tga file support
• After making your own texture, go to the Images tab and click this icon to save your texture

You have created your own texture file!
Let's say that you want to change the texture of the oak planks, so create a new folder in the main resource pack folder
Rename it to textures

Create another folder inside the textures folder and name it blocks

And paste your texture file in the blocks folder
Then, go to the bedrock samples file you just downloaded, and look for the oak planks texture file. According to the bedrock samples, the texture file used by oak planks is planks_oak.png, so go to your resource pack folder and rename your texture file to planks_oak.png

You finally replaced the oak planks texture! To test that, compress your pack into a .zip file, change the file extension to .mcpack, and import it to Minecraft.
Let's see if it works

It worked!
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a_pack_or_something.mcpack
- manifest.json
- pack_icon.png
- textures
- - blocks
- - - planks_oak.png
or am i getting this mixed up entirely