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ΞᎢHᎾל: Λ ΞLUCIDΛΤΙΘП ΘF Λ ΒΓΘΚΞП ШΘΓLD

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Zodus avatar Zodus
Level 39 : Artisan Artist
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ΞᎢHᎾל: Λ ΞLUCIDΛΤΙΘП ΘF Λ ΒΓΘΚΞП ШΘΓLD

NOTICE: This guide is outdated, a more accurate guide is pending.

Ethos (pronounced Æ-thos) is a world of static and colour, darkness and light, order and chaos. Dictated by rules and concepts different than that of your world. This haven is inhabited by many strange beings: creatures that call this place home, refugees seeking asylum from destruction, dangerous criminals, the bringers of chaos, ancient entities, created millennia ago. This realm is a crucible for life, everywhere you look you can see movement. In this guide, I will be trying to explain many different aspects of this world. Through descriptions, pictures, and rough sketches.

Bear in mind, this is a work in progress. I will be working on this in the weeks (and maybe months) to come. More pictures and information will be added soon. If you wish to see something specific, make a comment. I will be looking at them every now and then.

LΛПD DIVISIΘП
Ethos is divided into thousands of smaller zones called Sectors. A sector is generally a few hundred square kilometres in size, though the size can vary drastically. The boundaries of each sector are created naturally with no pattern, when someone crosses a boundary, how their surroundings will change completely, through the physical environment will remain the same, everything will look different; excluding most living animals and people.

To explain this phenomenon better, here is a picture of a sector called Nivrig:
ΞᎢHᎾל: Λ ΞLUCIDΛΤΙΘП ΘF Λ ΒΓΘΚΞП ШΘΓLD

And here is a picture taken in the sector of Dystos:
ΞᎢHᎾל: Λ ΞLUCIDΛΤΙΘП ΘF Λ ΒΓΘΚΞП ШΘΓLD

As you can see, these two photos look as if they were taken on different planets, yet these two districts sit side-by-side, and these photos were taken at approximately the same time of day. The reason for these sudden changes is unknown.

Each inhabited sector has it’s own respective city, which goes by the same name. These towns are always the first one created in a new sector, and are usually the largest.

When the main city’s population drops below 50 people, that sector is then considered a Dead Sector. The only exception being if other cities in the sector are densely populated. When the main city reaches a population of over 1 million, the sector is then considered a Super Sector.

There are three notable sectors that share control over the rest. These sectors are the Azkai Sector, the Binaros Sector, and the Hexara Sector; each of these sectors has its own respective Region of control (ROC.) These sectors are similar in size to that of a small country; for example, England and Hexara cover about the same area of land.

FULL LIST ΘF SΞCTΘΓ TYPΞS
* Industrial Sectors: sectors with a high amount of active factories and/or manufacturing sites. Can also include farmland of any kind.
* Dead Sectors: sectors with an extremely low amount of people living in its boundaries. Sectors of this type used to have a higher population and are usually sprinkled with abandoned areas (buildings, homes, etc.)
* Wild Sectors: Sectors mostly/completely untouched by Ethonians, can be densely packed with forest, riddled with mountain ranges, a desert, or anything else that comes to mind.
* Ocean Sectors: Sectors that are mainly or completely ocean water. Population can vary from high to none.
* Residential Sectors: typical sectors with a modest population. The most common type of sector aside from wild and ocean sectors.
* [​b[​Super Sectors: [/b]sectors with more than 1,000,000 people in their main cities. Lesser cities have a modest population.
* Mega Sectors: sectors with more than 1,000,000 people in their main cities. This goes for the majority of other cities in these sectors.
* Main Sectors/Superpower Sectors: Azkai, Binaros, and Hexara are the only Main sectors in existence. These sectors cover an unusually large amount of land.
* Grand Sectors: These are sectors that have some kind of weird quirk, an unnatural attribute that usually defies the general physics of ethos (gravity, for example.) All other sectors on this list also have the potential to be considered grand (of course this excludes the main sectors, given that there’s only three of them. None of them are considered grand, at least in this sense.)


Above is the city of Dystos. With a population of just over 15,000 people, Dystos is a typical small industrial sector.

TΘΡΘGΓΛΡΗΙCΛL LΛΠDMAГKS

Geography in Ethos isn’t too far off from that of Earth. Features such as mountains, rivers, and such exist in Ethos just as they exist on Earth; but the features of Ethos don’t mirror Earth’s. Both worlds have their own unique topography. This section will talk about a few notable features that most people know about in Ethos.

Halycon Mountain:
Halycon Mountain is the highest geographical point in all of Ethos. Unlike Mt. Everest, Mt. Halycon isn’t located in a huge mountain range, in fact, it’s surrounded by prairie land. No one has been able to reach the top of Mt. Halycon; many have tried, many have died, but none of them succeeded.

The mountain is believed to be around twice the size of Olympus Mons, a mountain located on mars. The base of the mountain covers an area of about 48 million square meters in size.

The surface of the mountain is described as extremely smooth in some parts, and extremely jagged in others. The winds in the area are generally strong making it almost hellish on Halycon. These conditions are what make the mountain so dangerous. If mountains were skiing tracks Halycon would be a black diamond. Despite the fact that climbing Mt. Halycon is a suicide mission, it is beautiful to look at. There’s even a city located a few kilometres away from the base of the mountain which celebrates the feature.

Due to it’s size and sheer immenseness, Halycon has been included in many local myths and tales. The most notable of such portray the mountain as a lair to a huge horrifying demon-god creature known as Zialzigath.



Zialzigath is described as a giant snake head mounted on a horrendous shifting mass of scaly hands that can change in size, length, and quantity (he can have big hands, small hands, long hands, short hands, ten hands, 20, 50, 1000, ten thousand, and so on.) The being also has four giant legs that resemble that of a giant lizard. Zialzigath is believed by some to be sleeping within Mt. Halycon. Ancient Societies that believed in Zialzigath would preform annual human sacrifices to keep the demon at bay, for when they stopped, Zialzigath would rise up and destroy the world (and according to their beliefs, this would be the seventh time Zialzigath had done this.) Zialzigath is essentially our equivalent of The devil, it represents all the darkness in this world.

ШЕΛΤΗΞR/CLIMΛΤΞ
The weather in Ethos is generally a bit colder than that of Earth. Aside from this fact, other natural weather events still occur; rain, snow, wind, fog, and so on. Discussed below are a few natural phenomena unique to Ethos.

Two Cloud Layers:
Ethos has two cloud layers as opposed to one. The lower Neo Cloud Layer, and the higher Aero Cloud Layer.

The rough pencil diagram above shows the simple exchange of water between the two layers and the ground. Water moving between the cloud layers defies gravity entirely, raining upwards and evaporating downwards. This can create a rather surreal scene when passing the first cloud layer while it’s raining, which is possible in many large cities and in some mountainous areas. The rain going up to the Aero Cloud Layer is very slow, as slow as snowflakes falling downward, and for some reason water is unable to freeze between the layers. So when it’s snowing or hailing on the ground, it’s still raining in the sky. Mt. Halycon is the only natural feature tall enough to pass the Aero Cloud Layer, given that it’s three times as far from the ground as the Neo Cloud Layer is. Precipitation of any kind doesn’t occur above the Aero Cloud Layer.

Dither Storms
Dither storms are anomalous weather events that are rare occurrences. Dither storms share characteristics to a typical snow storm and therefore only happen in areas with cold climates. The difference between a dither storm and a typical snow storm is that dither storms affect the sight of those in and around the central point of the storm. The storm distorts a person’s sight in such a way that their surroundings seem to “pixelate,” along with appearing discoloured. The effect reaches approximately 15 kilometres away from the outside of a storm and gets stronger the closer one is to the storm’s epicentre. Being in a sheltered area doesn’t hinder the effect whatsoever; the effect only changes in relation to proximity, nothing else. Those out of the storm ’s radius can still perceive the effects from an outside perspective.



The storm’s effects were first assumed to be psychological until documented footage taken during a storm remained unchanged after the storm ended. The storms affect the appearance of all surfaces but don’t affect their size, texture, or position; despite looking like all three aspects have been altered. Once the storm passes, surroundings will change to their default appearance in the sector where the storm occurred. The wind conditions in a dither storm can vary from storm to storm; though the effect remains the same. Some can have strong winds with heavy snowfall, some can have mild winds with little snowfall, and so on.


NΛΤURΛL ΡΗΞΠΘМΞΠΛ
Natural phenomena refers to things that don’t quite fit into the other two sections above. Strange events that are unique to Ethos. Be it the spontaneous creation of weird objects, gravity being reversed for no reason, or something else; this section will talk about occurrences that fit somewhere within the realm of physics and/or some other stuff.

Silicon Spikes:
These structures are a common sight in Ethos, especially in areas that are generally flat. These spikes can vary from a few inches in height to a few meters, the tallest recorded spike reached an astonishing 56 meters. The Spikes are solid elongated cones of pure Silicon with a slightly rounded bottom that exist unattached to the ground. The surface of these Spikes themselves aren’t uniformly flat, rather, they have a sort of “marbled” texture (as seen in this close-up picture of a meter-tall spike.)

Spikes grow seemingly out of nowhere, and despite appearances actually form on the ground’s surface, not beneath.

Very specific circumstances must be met for the formation process to begin, here are the important ones below:
1. The area in which they grow must be damp. This is usually achieved through rainfall but can be done through human activity.
2. Spikes will only grow in dirt of any kind (sand, silt, clay, etc.) There also must be at least 3 square meters of free, uncovered dirt around a potential growth point for a Spike to form (vegetation of any sort doesn’t seem to count as coverage.) This means Spikes won’t be growing in the middle of street or through almost all houses.
3. Spikes will only grow within a specific time frame; being precisely 11:00 pm to 1:00 am. The time in which a Spike takes to mature generally ranges from 1 nanosecond to 5 seconds, but the time for growth depends on the final size of the Spike. The bigger the Spike at the end of the process, the longer it takes for the Spike to grow.
4. There must be no people within a radius of approximately 65 meters from the growth point for the process to begin. This has to do with the amount of carbon dioxide in the air. The air must have a very low level of carbon dioxide in it for a Spike to grow.
The reason for this growth or the science behind their growth is unknown, like many things in Ethos. But they are a good source of high-purity Silicon since this resource is self-replenishing. However that works.

ΙПНΛΒΙΤΛΝΤS
The inhabitants of Ethos can be divided into 8 groups, which will be explored in further detail below.
Ꮬ The Azkairians Ꮬ

The Azkairians are the inhabitants of Azkai (pictured above,) having the largest ROC. The city of Azkai is known for its giant skyscrapers, thousands of stories high. Azkai is a warrior state, having a legion of armored soldiers called Enforcers at its disposal. These men (and women) are sent out to do battle with dangerous creatures, along with other threats to their state. Azkai is a Democracy, run by a sort of government system.
Life in Azkai:
The city of Azkai is a wonderful place to live. The place is huge, even the smallest skyscrapers tower over it’s inhabitants, not to mention The Twin Towers of Exceedrius (the two big ones.) They were built in 1984 under the rule of one of Azkai’s presidents and still remain there today. There are a few special practices that are done regularly in Azkai. For example, every night people have to switch on these lights mounted on top of every building. And in the morning they have to be turned off. People say this is done to ward off Nephilia, a fabled giant bat creature that would come out at night, it was believed to terrorize Azkai before the creation of this light system. Mythical purposes aside, they’re used to light up the city at night and keep other very real monsters away.

Life in this city doesn’t differ much from other large cities, specifically a typical city in North America. The crime rate is generally low in Azkai’s ROC, save for a few sectors, specifically the ones controlled by the Decimites (a group discussed under “social groups”.)

Poverty is a problem in some parts of Azkai but there have been projects and groups aimed at dealing with this. The houses are nice; the landscape is beautiful, all be it kind of flat (ok, mostly flat;) the weather is usually pleasant, in most places; and their goverment system is forgiving. Out of the three regions to live in, Azkai seems to be the best choice.
Appearance
A simple fact about Ethonians (those that live in Ethos,) appearance can change dramatically from person to person. This partially has to do with the whole sectors thing, “You look like the sector you were born in” as they say. Azkairians generally take on a light purple or green colour.
Asriel, The Enforcer
Tobias
Amnity, The Traveller
Ꮊ The Binarians Ꮊ

The Binarians inhabit the city of Binaros, its sector controlling the second most land in Ethos. Their Mages make use of a form of “magic” to keep monsters and enemies away from the main cities. Like Azkai’s Enforcers, the Binarian Mages protect the lands of Ethos. The Binarian’s mastery over machinery is incredible, creating grandiose monuments and even mobile cities that move about in their sectors. Binaros is a Monarchy, being ruled by one supreme ruler. A machine known as Doppler, who’s supposedly been ruling over Binaros for eons.
Life in Binaros:
Life in Binaros isn’t too far off from life in Azkai. But it’s also colder there, generally by 10-20 degrees. Snow isn’t uncommon there, thirty feet of snow is typical in some parts. The city itself is quite eye-catching, you could say that it’s awash with neon lights.

If life in Azkai were to be compared to life in a big city somewhere in North America, life in Binaros wouldn’t be far of from living in a place like Tokyo (if it was really cold in Tokyo, that is.)

The main cities never sleep, there’s always something going on. The smaller towns and cities are more peaceful and slow-paced.

There is one problem with Binaros though, being the creatures that roam its ROC. Terrifying monsters found only in its land. You have to be careful if you find yourself out of the neon light’s reach. The night is no time for mortals.
Doppler, The Ruler of Binaros:
Doppler is an ancient supercomputer that rules over Binaros. It is believed to have been created prior to when the three superpowers came to be, thousands of years ago. This makes Doppler unbelievably old, yet somehow he’s still functioning; and most likely will for the next few millennia to come. The machine refers to itself as a “he,” and uses respective pronouns. Doppler is truly monumental, being gargantuan in size. Consequently, he can’t move; Doppler rules over his subjects through various monitors throughout the city. He resides in a giant building to the east of the city, ruling all of Binaros from the confines of his room.
Ꮿ The Hexodiles Ꮿ
The Hexodiles are the inhabitants of Hexara, but has the smallest ROC out of the three superpowers. The Hexes are a mysterious race, as very few are allowed access into their main sector. Consequently, not much is known about them. What’s also strange is that monsters never spawn inside their borders. Whether this is the consequence of magic or some other force is a close kept secret of the Hexodiles. Hexara is presumed to be a Benevolent Dictatorship, having a ruler with unlimited power. Though not the kind that spawned in Germany around the 1940’s. But of course this wasn’t always the case.
Life in Hexara
Life in the city of Hexara isn’t all that clear. Only those of high authority and power are allowed into the city, so not many know about its true nature. Even those living around the city don’t know what lies in there, as Hexara is completely surrounded by a blackened dome. There’s no reason to believe life is hellish in there, as this isn’t the case anywhere else in their sector or ROC. There are very few problems in the rest of Hexara relating to monsters or human organizations, but the land itself is prone to severe weather events. Tornadoes, tsunamis, hurricanes and such. Despite this, life isn’t all that bad, though it is quiet.
Ꮻ Citizens Ꮻ
The name “Citizen” is given to any person that wasn’t born in one of the three main sectors, along with not being a simulacrum (discussed below.) Citizens can look like anything, they can be any colour, and in no way are they uniform. Citizens may also be referred to as humans or people, and regularly are.
Ꭶ Simulacrums Ꭶ
Simulacrums are a certain type of citizen. They are special in that they have some form of human counterpart. Whether it be by resemblance, or simply by a name or idea. Simulacrums are extremely rare, almost unheard of; as there are only a few hundred in existence.
Ꮉ Glitches Ꮉ
Glitches are essentially the “mobs” of Ethos. They can either be benevolent or malevolent in intention, or neither. There are many types roaming this world. Some are widespread whilst others are indigenous to specific sectors/sector types.

Glitches are essentially the “wildlife” of Ethos, therefore, there are many different and interesting creatures roaming around. Lets look at a few notable types of glitches (animals and bipedal creatures.)
Visormen:

Visormen are indigenous to the areas that the Azkai control. They are noteworthy in that they act as a sort of natural “police-force.” They search for criminals and crooks and neutralize them, usually by capture and in rare cases execution. Despite barely being able to see they can easily get around, even darkness doesn’t hinder them. They possess a sort of sonar-like ability that lets them see, no matter the conditions. This sonar is especially noticeable in the sound they make, described as a “low pinging noise” as one Azkairian Enforcer put it; reportedly, the louder the noise, they more information they’d receive. Visormen also have speech capabilities, so they regularly converse with civilians; they even relay important information to Azkai Enforcers, telling them about recent captures and criminal behaviour. For this very reason, the amount of communication between citizens and visors, the Visormen are considered a very valuable asset to the Azkairians.
Visorman-Credit to Brainfreeze28
Inlayers:

Inlayers are a curiosity in the world of Ethos, being both strange and mysterious. They’re drawn to places with low activity: empty streets late at night, prairies devoid of workers, and ghost towns; they’re especially drawn to Dead sectors for this reason. Inlayers are a lot like ghosts, they can phase through objects, fly, and are incapable of physically interacting with other beings. Sometimes they even disappear, seemingly into thin air.

Their behaviour is interesting; they don’t move much, but sometimes they may move from one point to another at near instantaneous speeds; it’s usually in response to some sort of serious meteorological event, like a severe thunderstorm, heavy rain or snowfall, or something else.

Many people around the world worship these things, believing they’re some form of god, the remains of those passed away, or something else (the statute below was created by a group in Binaros’ ROC approximately 4000 years ago, it shows that Inlayers have been worshiped for some time.)
Demon Bears


These terrifying creatures roam in the forests, hunting other smaller creatures and eating plant life. When standing on all fours, in the case of smaller bears, their shoulders would be twelve feet off the ground. Big ones could potentially reach fifteen or maybe even seventeen feet high. The reason they’re called “Demon Bears” is not only because of their immense size, but also for their fabled aggression towards ethonians. There are many existing accounts of people getting too close to these beasts and getting themselves killed, but most of these cases involve people being idiots. If that isn’t enough to scare you, the bears also possess huge spikes that serve as a type of weird armour (shown in the sketches above.) This armour is made out of a type of “organic metal” which has the same characteristics as solid titanium. The difference from ordinary titanium is that this titanium will regenerate when damaged. Demon Bears are very elusive, making them very hard to photograph. But this also keeps humans and bears separate, which is a good thing.
Highway Men

Highway robbery isn’t the only crime these entities commit: Destruction of property, kidnapping, and on some occasions, murder. These entities are infamous throughout Ethos for making up approximately 13% of all crime committed each year. All Highwaymen wear a sort of cloak, traditionally made out of animal skins. This cloak has become synonymous with them and is considered a “trophy” to many game hunters (apparently they’re considered ‘game,’ which is kinda strange given that they’re so, human in appearance.) It is currently unknown why Highwaymen steal, as they don’t seem to show much intelligence (outside of being able to rob people.) In most cases the loot is stashed in abandoned houses that they make as their hideouts.
Horrors
Horrors are one of the most dangerous creatures to exist throughout Ethos. Thankfully they’re only found within the boundaries of some dead sectors. Horrors are extremely fast, strong, and agile; basically a zombie on steroids minus the infectious part. Not many live in the same sectors as these things, the ones that do sadly have no where else to go or simply refuse to leave. Horrors will die if exposed to ultraviolet light, so they can’t come out in daylight. When dawn comes they dig themselves into the ground and stay there until dusk, waiting for their prey.
Ꮙ Programs Ꮙ
Programs are a special bunch. All of them having a certain connection to the real world. Each program in existence represents the embodiment of a computer virus, network, or other kind of program (game, website, etc.) The state of their real-world counterpart doesn’t affect the Programs in Ethos, even if their counterpart goes offline or gets deleted. Most Programs have some kind of power, like flight or invisibility. Most use this ability to cause harm to others (specifically Programs that represent real-world computer viruses,) but some use it for good.
Ꮖ The Bazidifors Ꮖ
The Azkai, the Binarians, and the Hexodiles. Three races well known to all ethonians. But there is a fourth one. The Bazidifors, or Bazids for short, are yet another race living in Ethos. The Bazids live underground, in vast caverns deep beneath the surface. It is believed that the Bazids may be some kind of sub-ethonian species, like with humans and neanderthals. Yet Bazids are in no way primitive. Their cities are amazing, looking like something out of a dream. And their tech is no less intriguing. They live completely isolated from the world above. Interactions between above and below are rare. It’s a shame we know so little of them.

SOCΙΛL GRΘUPS
The world of Ethos has many societal and religious groups, much like Earth. Some of them have a cause for the greater good, while others not so much. Here are some of the biggest, and most noteworthy groups:

Ᏹ The Decimites
The Decimites are a specific group of citizens. People that oppose the reign of the three superpowers. They supposedly seek to unite the three powers of Ethos (the Azkai, Binarians, and Hexes) in prosperity, But they really want control. Their acts make people fear them; bombings, mass genocide, and many other horrific acts. Although their actions have helped them to control a considerable amount of sectors, lets just say these sectors are far from prosperous. The group has had only ten leaders since its founding. It’s currently led by a man named Mordius Strontaius, who makes a terrifying yet effective leader. The group’s main stronghold is situated in the outskirts of Azkai’s ROC with their base sitting in the island sector of Deiscios, but their reach extends to all three regions, though not so much Hexara as the other two.
Ꮝ The Black Cartel
Drugs are a problem in some parts of Ethos, and as long as they remain a problem, The Black Cartel will be there to supply. Run the twisted mind of a terrifying man named Mark Theodorus Shaza, also known as Dr. Medemea, this organization moves with a cold, calculative agenda. In 2017, the group sold an estimated amount of various drugs thought to be worth almost $30 billion dollars in cash. The group mainly works in sectors riddled with chaos and abandonment, Dead sectors, or those controlled by the Decimites. Despite being a “general trafficking organization,” The drugs produced by them contain exactly what they say they do, opposed to being laced with other crud or being something completely different. Their drugs seem to be the safest on the market, compared to other sources, at least.
CreditBrainfreeze_, without them, this wouldn’t have happened.
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1 Update Logs

Update #1 : 04/22/2019 11:11:02 amApr 22nd, 2019

New write ups, rewrite ups, more stuff... yeah, that’s about it.

woo :|

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2
11/11/2019 9:21 am
Level 31 : Artisan Blockhead
-Rae-
-Rae- avatar
This is awesome! It's such an intriguing world. Do you plan to write a book set there?
1
11/12/2019 11:37 am
Level 39 : Artisan Artist
Zodus
Zodus avatar
I plan to expand a bit more on this. And I also want to revise this blog (some of my ideas have changed).

There might be a point where I’ll write stories.
2
11/15/2019 4:37 pm
Level 31 : Artisan Blockhead
-Rae-
-Rae- avatar
Awesome! This world definitely has story potential, so if you ever write a story, you can count on me reading it. :)
1
04/23/2019 9:33 am
Level 43 : Master Answer
Makaneek
Makaneek avatar
Reminds me of tron, but better. A few questions: who or what is minecraft's program, and are there any normal animals? (Cows, pigs, dinosaurs, etc.)
1
04/23/2019 8:02 pm
Level 39 : Artisan Artist
Zodus
Zodus avatar
1. I’ll think about it...

2. Yes
1
03/18/2019 8:36 am
Level 75 : Legendary War Lord
Aspirin60
Aspirin60 avatar
Holy crap that's not a world for my next vacation!! You have a fertile fantasy! I enjoyed the story...
1
03/18/2019 8:43 am
Level 39 : Artisan Artist
Zodus
Zodus avatar
Thanks! There’s still more to come though :)
1
02/24/2019 4:45 pm
Level 4 : Apprentice Collective
andreTdigital
andreTdigital avatar
awwwwwwwwwww yeah!

could you describe how the different inhabitants look? i'm sure you already planned on doing that, but just wanted to make sure!
1
02/24/2019 10:51 pm
Level 39 : Artisan Artist
Zodus
Zodus avatar
In time... ;)
1
02/22/2019 4:03 pm
Level 24 : Expert Mage
Princessbookbear
Princessbookbear avatar
Cool :3
Reminds me of the other Etho (Etho slab)
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