Published Sep 28th, 2024, 9/28/24 7:46 am
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So. I thought I would create a blog describing how I go about creating forests with my own custom trees ingame, using the worldedit mod. Which I use Java version of Minecraft, with Worldedit installed with Fabric mod
Thanks to Stubbs1 for teaching me about worldedit brushes :)
With a unmodified version of Worldedit. The first step I take is to open my Minecraft folder and find the folder titled "config"

Opening the "config" folder. I will then go to the folder called "worldedit" and open it

Inside at the bottom of the list should be a ".PROPERTIES" file called "worldedit.properties"

To edit this file you are going to need to download and install a program called "Notepad ++"

Opening the file with Notepad++, you will want to find the line that says "max-brush-radius=" and change the value/number to what ever you wish, and save the file. I personally choose 60 for what ever reason. This gives us a huge brush size to work with ingame

With that done, we will now load into Minecraft, and start on our custom trees!
The first thing I do when creating trees is to build a basic trunk

On top I will then add a random amount of fences and gates to look like small branches

The next step. I will begin to add leaves with a worldedit brush. Here I found a nifty guide for the ID to leaves that do not decay. In past personal experiences I have found that just using the regular name for the leaves make them decay when placed by worldedit as opposed to by hand.
Karrfis

I will then type this command in while holding a shovel. You can choose between a "sphere" or "cylinder" shape depending on the type of leaf structure you want on a tree. When typing the command, to use multiple items mixed in. You will want to first type in the percentage of what ever item you want after
/brush sphere (%)(Item),(%)(item) (size) you can chain as many items as you like together as long as they make up 100% separating each item with a comma

Enter that command in, and then We will then want to type in this command while still holding the shovel. This will make sure our painting doesn't disturb other blocks

After entering that in. Go ahead and right click on a part of the tree to add the leaves.

Repeating this. I will go around and fill in the tree canopy, switching to different brush sizes to make it seem less spherical. See above brush commands on changing sizes

Now that we have a tree created. Lets get started on creating some terrain for it. This is where our much increased brush size will come in extra handy! =D
With your shovel out. Type in this command, here will will switch from a sphere shape to cylinder. I choose to make the width 30, and the height 1, so as to make only one layer at a time
/brush cylinder (item) (size) (height)

Place a raised starter block down on the ground and like before. Right click on the block you placed

I will now paint around a bit, adding various layers, using smaller brush sizes to take off the roundness

We will now texture the ground to look like forest ground with old decaying fallen leaves and such laying around. Using the brush percentages we learned before we will mix in these three blocks with a size 20 brush

After entering the command, go ahead and use /mask grass_block so it will only change those blocks. Allowing us to "Paint"/ re texture the ground

Here is what the result of painting the ground looks like, which we will use as the base for our forest, and its outline

Now to move on to adding the actual trees
For the sake of time I went to my tree collection area on my world, copied each tree I wanted with worldedit, and saved each one as a schematic

Switching back to this world. I will load the first tree schematic, which I simply just numbered for efficiency

After loading the schematic. To place the tree. We will want to type in the command /brush clipboard -aeob

Enter the command in, then simply right click anywhere on the ground to plop down a tree

Next repeat this step many times over, kind of just randomly placing trees everywhere with in the border. Space and spread them somewhat apart to leave room for other kind of trees, like so

Going above the area. I will load in schematics for other types of trees, and begin to fill in the gaps, using smaller trees for smaller gaps

I will then go back below, and into the forest to load in premade sections of undergrowth and paint them around

After doing so, this is what my small forest area looks like

And there you have it. My method on creating trees and forests all in game with worldedit :)




Like my work? Check out my support page here if you wish
Thanks to Stubbs1 for teaching me about worldedit brushes :)
With a unmodified version of Worldedit. The first step I take is to open my Minecraft folder and find the folder titled "config"

Opening the "config" folder. I will then go to the folder called "worldedit" and open it

Inside at the bottom of the list should be a ".PROPERTIES" file called "worldedit.properties"

To edit this file you are going to need to download and install a program called "Notepad ++"

Opening the file with Notepad++, you will want to find the line that says "max-brush-radius=" and change the value/number to what ever you wish, and save the file. I personally choose 60 for what ever reason. This gives us a huge brush size to work with ingame

With that done, we will now load into Minecraft, and start on our custom trees!
The first thing I do when creating trees is to build a basic trunk

On top I will then add a random amount of fences and gates to look like small branches

The next step. I will begin to add leaves with a worldedit brush. Here I found a nifty guide for the ID to leaves that do not decay. In past personal experiences I have found that just using the regular name for the leaves make them decay when placed by worldedit as opposed to by hand.
Karrfis

I will then type this command in while holding a shovel. You can choose between a "sphere" or "cylinder" shape depending on the type of leaf structure you want on a tree. When typing the command, to use multiple items mixed in. You will want to first type in the percentage of what ever item you want after
/brush sphere (%)(Item),(%)(item) (size) you can chain as many items as you like together as long as they make up 100% separating each item with a comma

Enter that command in, and then We will then want to type in this command while still holding the shovel. This will make sure our painting doesn't disturb other blocks

After entering that in. Go ahead and right click on a part of the tree to add the leaves.

Repeating this. I will go around and fill in the tree canopy, switching to different brush sizes to make it seem less spherical. See above brush commands on changing sizes

Now that we have a tree created. Lets get started on creating some terrain for it. This is where our much increased brush size will come in extra handy! =D
With your shovel out. Type in this command, here will will switch from a sphere shape to cylinder. I choose to make the width 30, and the height 1, so as to make only one layer at a time
/brush cylinder (item) (size) (height)

Place a raised starter block down on the ground and like before. Right click on the block you placed

I will now paint around a bit, adding various layers, using smaller brush sizes to take off the roundness

We will now texture the ground to look like forest ground with old decaying fallen leaves and such laying around. Using the brush percentages we learned before we will mix in these three blocks with a size 20 brush

After entering the command, go ahead and use /mask grass_block so it will only change those blocks. Allowing us to "Paint"/ re texture the ground

Here is what the result of painting the ground looks like, which we will use as the base for our forest, and its outline

Now to move on to adding the actual trees
For the sake of time I went to my tree collection area on my world, copied each tree I wanted with worldedit, and saved each one as a schematic

Switching back to this world. I will load the first tree schematic, which I simply just numbered for efficiency

After loading the schematic. To place the tree. We will want to type in the command /brush clipboard -aeob

Enter the command in, then simply right click anywhere on the ground to plop down a tree

Next repeat this step many times over, kind of just randomly placing trees everywhere with in the border. Space and spread them somewhat apart to leave room for other kind of trees, like so

Going above the area. I will load in schematics for other types of trees, and begin to fill in the gaps, using smaller trees for smaller gaps

I will then go back below, and into the forest to load in premade sections of undergrowth and paint them around

After doing so, this is what my small forest area looks like

And there you have it. My method on creating trees and forests all in game with worldedit :)




Like my work? Check out my support page here if you wish
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Thanks for this =D
Also if you make a mistake you can use //undo =D
I also prefer to hand make build my trees usually, I am able to make them more detailed!