Published Jan 15th, 1/15/25 2:16 pm
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Hi gang!
Editorial
I've been playing Minecraft for a long time now, easily over 10 years. I started playing around the 1.8 period (actually a little before that) and things only got better from there on out. Still... eventually I did get a little bored with the updates that added little more other than new cosmetics (new blocks, new plants, maybe a mob (which you would usually never encounter anyway)), so I turned to modding. Well, that definitely changed a lot for me, even more so when my gf also got interested in modded gameplay (she got me into playing Minecraft in the first place).
One year ago, after having taken a break from playing, we eventually set up a modded (LAN) server and have been playing regularly ever since. Some mods got added over time, and last month we reset the world and started again, this time with all our mods available right from the getgo. This is a big deal because if you add mods during your play then you need to rely on undiscovered terrain for any new features to appear.
Sometimes we talk about this stuff with friends and we also follow a few Minecraft oriented outlets on Reddit. And one thing often shows up: players who are new to modded gameplay getting completely overwhelmed with all the new features and mechanics. Where do you start? How do you learn? How do you prevent getting completely overwhelmed or worse: burned out?
Since "modded Minecraft" has become my all time favorite way to play I figured... why not dive into this a bit?
Hope you'll enjoy!
Disclaimer!
Note that I'm trying to cover modded gameplay in general within this guide. Some topics will be better applicable than others, this also depends on the modpack you're playing (if any). Some modpacks are fully focussed on a specific theme and might also have tasks for you to complete. This could mean that any problems you're having are more related to the modpack itself rather than modded gameplay as a whole.
Also, hopefully needless to say, but in this guide I assume that you're roughly familiar with modded gameplay and know how to set all of that up. I'm only covering gameplay here, not how to set things up or such.
With that I'm first referring to the advancements system ("L"). Many mods use this mechanic to give you tips on how to proceed and/or get started with playing:

Here you see the advancements for the 'Applied Energistics 2' mod and as you can see... I somehow got started (by picking up copper) and now there are 2 tasks which I should look into if I want to see what this mod has to offer. The advancement shown on top tells me that I need to try and find four "presses", while the bottom tells me to craft a "charger". Well... finding presses sounds like a good opportunity to do a bit of exploration while crafting is also something you'd normally do. I mean.. it's still Minecraft, right?
Looking up recipes
Ever since Minecraft 1.12 we got a (virtual) recipe book in our game which you can both use for easier crafting, but also to look things up. And here's the thing: items (or blocks) which got added by mods will also become part of this vanilla mechanic. That charger I mentioned above? Well, guess what:

While the recipe book may be a vanilla feature it also includes items that got added by mods. Like the charger, shown above. Also: notice how the pop-up tells me about the availability to look up even more information about this item by pressing the 'G' key? So just by using vanilla mechanics I eventually discovered an even better way to read up about what this partcular mod has to offer.
Which brings us to our first "point of interest" => "Most mods enhance vanilla gameplay, they don't replace it!".
See, even though the recipe book is a very useful feature there are also better (modded) alternatives for it. For example the "Just Enough Items" ("JEI") mod which not only allows you to look up recipes, it also provides the option to look into how an item would be used in recipes other than the one to craft it. Yet despite that it still doesn't replace or hinder the vanilla recipe book in any way.
#2 Look for in-game guides
And as shown earlier sometimes mods will also provide in-game guides which you can open by simply hovering your mouse over one of their custom items and pressing a key. Both Applied Energistics as well as Create are well known for using this mechanic.
Fun fact: most of these books can be placed inside a chiseled bookshelf for easier storage, though not all of them.
JEI, or Just Enough Items, is a mod that allows you to look up recipes and items and when playing with "modded Minecraft" this mod can easily become a must have for finding out about all the things you can do in your game. See... this mod doesn't only provide ways to look up how to craft certain items, it also allows you to check in what recipe(s) you can might be able to use those item(s).
For example... you're going to need a few eyes of ender if you want to find yourself a stronghold. Well... if you open up your inventory, then use the JEI search bar to look up the eye of ender, and then press "R" while hovering your mouse over it you'll immediately get the recipe to make this item:

As you can see you obviously need an enderpearl and some blaze powder to make the eye of ender. So... how do we get blaze powder? Well, usually you'd get blaze powder from blaze rods, which are dropped when killing blazes. And blazes live in the Nether, so that's where we normally would need to go. BUT... since this is modded Minecraft there might be more ways to solve this problem. So I looked up how to make / get blaze powder by hovering my mouse over it and pressing 'R'. And what do you know:

As you can see there's a machine in my game called the Centrifugal Seperator and it can separate a magma cream into a slimeball and blaze powder. Awesome! This machine is provided by the Thermal Expansion mod (which we now refer to as the Thermal Series). However, at first this doesn't really help me too much because the only way to get magma creams is from killing magma cubes. And they only spawn in Nether as well, so I still need to go there. Of course there is a small advantage here for me because magma cubes spawn more commonly than blazes.
Still... maybe there are more ways to get magma creams? I hover my mouse over the magma cream, press 'R' and what do you know:

So if I get myself a magma block then this thing called the "Mechanical Squeezer" can extract magma cream from it; this squeezer is courtesy of the "Integrated Dynamics" mod. Once I have the magma cream I can then use that in the "separator" to get blaze powder.
One item down, so what about ender pearls? Well, as it turns out... we can even craft those in my game:

By using EvilCraft's "blood infuser" I can use this item called a "Potentia sphere" and turn that into an enderpearl. This sphere can be crafting with one slimeball (convenient!), 2 redstone dust, 2 lapis lazuli as well as 4 glowstone dust. Of course I do seem to need this metal "thingie" as some form of catalyst (that metal round thing is a so called "Promise of Tenacity" and its used to upgrade the infuser to a higher tier.
So by merely playing the vanilla game as it was intended and using the JEI mod I suddenly find myself focussed on 3 mods: Integrated Dynamics to help get magma cream from magma blocks; this is going to be easy because magma blocks spawn around broken portals. Then a Centrifugal Separator to extract both the slimeball and blaze powder from the cream. And finally the Blood infuser (with upgrade!) to get myself an enderpearl using the slimeball and a few other ingredients.
And this is exactly what makes "modded Minecraft" so appealing to me: all those new extra options you have to get things done, but without making things too easy.
Sure... I may be able to skip my visit to the Nether which would make some things easier on me. However... I would still need to get my hands on that "separator device"; to craft that I'm going to need "constatan" which is a metal that you can make by combining copper and nickel dust. And the only way to get those two metals... is from mining. Then I'll need to find myself a way to crush the ore (or the ingots) into dust before I can mix those to get this constatan metal. I'm also going to need a so called "Redstone fluix coil" which you can make by combining one gold ingot with two redstone, this is a component that's required for almost every Thermal machinery. And it doesn't stop there: I'm also going to need a so called "machine frame" which can be made by combining 4 iron ingots with 4 glass and a tin gear in the middle. Oh right.. tin.. more mining ahead ;)
And that only covers the Thermal machinery. That mechanical squeezer? I'm going to need one diamond, two so called energy batteries and one block of obsidian. I can make an energy battery by combining a redstone block with two blocks of "crystalized menril" and surrount those with 6 crystalized menril chunks. What's this menril you ask? It's a solidified juice that you can get from Menril trees which you'll be able to find in the wild. You need to chop down the tree and then use a squeezer to get the sap, then dry this in a drying basin. That's made by combining 4 planks. 2 iron ingots and 2 black dye. Fun fact: you actually upgrade the squeezer and drying basin because they're part of the recipe to get their mechanical counterparts.
Wait.. you didn't think we were done now, did you? We would still need to get the enderpearl. Yah, we can try to hunt endermen (good luck finding those!) but a blood infuser also works. You "only" need a so called blood infusion core and surround this with 8 cobblestone (or a variant like cobbled deepslate). How to get that core? By surrounding a "dark power gem" with 8 shards of hardened blood. You can get such a gem by infusing a regular dark gem with an amount of blood. A dark gem can be collected by mining dark ore, and as for that blood... You're going to need to get yourself a so called "blood extractor" and start killing mobs which will then also retrieve some of their blood. Once you have enough you can use it to infuse a dark gem.
... and that's only the blood infuser; getting an upgrade for it is going to required a lot of blood ;)
Are we sure this is going to be less work than hopping into the Nether? :)
But yeah, this is what I really love about playing with mods: even if you're pursuing vanilla goals in the game you can easily find yourself doing a whole lot of stuff that's more related to modded gameplay than vanilla, and that can become a lot of fun one way or another. Just try to take it easy and maybe one step at a time?
This isn't a given of course because it heavily depends on the mod(s) you're playing with, but even so... if you seem to get stuck with one mod then maybe try to look for more options within others. It can hold especially true when you're using the guide books which I mentioned in part #2; also don't forget to use JEI which can help you to look up almost everything there is for most mods.
Some examples... Mana is the main source of energy for the Botania mod, you can generate mana using several methods where one of them is burning fuel such as coal. While there's not that much more besides coal in the vanilla game there are plenty of mods which add more alternate fuel sources. The Thermal series for example adds "Bituminous sand" which, as its name implies, is sand that got mixed with the bituminous fuel source. You can find plenty of it within the badlands biome and although you could consider to refine it in more potent fuel sources you can also use the item as-is.
Productive bees is a mod that adds dozens of new bee types to your game as well as new machinery. One of which is the "centrifuge" which can separate honey combs into honey and wax. And wax.. is also a burnable fuel source.
Botania is all about flowers... during your explorations you'll be able to find a lot of so called mystical flowers, these exist in all colors that are available in Minecraft. You can use their petals to create special flowers that can either generate mana or use it to "do" things. Now the thing is.. these petals can also be crafted into dye. And dye is something that the "Mana and Artifice" mod often uses to color its magical glyphs which you may need in several of its recipes. Fun fact: bees are also often interested in those Botania flowers as well.
Speaking of those Botania flowers... The Ars Nouveau mod is all about "source", this is an energy type which is specific for Ars Nouveau. The best way to generate this source is using so called "source links". One them can burn fuel and turn the energy into source. The only caveat is that the sourcelink will heat up which can have its effects on surrounding blocks: stone turns into magma, and magma will eventually turn into lava. Conveniently though one of Botania's flowers, the Thermalilly, can absorb lava and turn that into Mana.
Mekanism is a tech mod which can do almost everything. It also allows for the generation of biofuel which is essentially fuel made from organic items like leaves, logs, flowers and the likes. Well, mods like Botania, Create, Natures Aura, Productive Bees, the Thermal series and even Quark all provide ways to help you grow more vegetation which you could then harvest and use to enhance some of those Mekanism machineries.
Ars Nouveau again: there's a ritual which allows you to disintegrate nearby hostile mobs and turn these into experience gems which are worth twice as much as normal, though no items will drop. Of course this does beg the question: how can you make sure to attract as many hostile mobs as possible? Well, fortunately for us the Botania mod introduces several new potions, one of which is the brew of crimson shade: hostile mobs will spawn within a 64 block radius around you, no matter if it's light or dark.
Applied Energistics 2 is all about storage, one of its special features is to create a singularity item which will allow you to connect two so called "matter networks". You can do this by creating an explosion near the singularity, which will result in two quantum entangled singularities. So how to create such an explosion? Well, you could use TNT of course, but the "AE2 mod" also provides several alternative explosives. Like tiny TNT which is made with 2 gunpowder and 2 certus quartz dust.
... speaking of AE2. As you may know Minecraft uses a process called chunk (un)loading which basically means so much that only the area you're in will be active within the game. If you move away from the area then it eventually gets unloaded and thus stops being active. This is actually why you'll always have a fair chance to retrieve any dropped items after you died because the area around your deahtpoint will only become active once there are players nearby.
This can become a big deal because the Occultism mod also provides very interesting options to help you expand your storage. It can even use wormholes which you can use to create access points to your storage no matter where you are. This even works in other dimensions, but there is a small caveat... if you move away from your main storage then this gets unloade, and thus won't be accessible anymore. Well.. AE2 can provide a solution called the "spatial anchor" which is a block that will "chunk load" the area its in. Note that this isn't a feature only limited to AE2 of course, Mekanism also provides upgrades for its machinery which can apply "anchoring". All of this won't be cheap of course ;)

One way or the other all of this should be a fun activity, so... maybe try not to take things too serious at times and just have some fun "doing" stuff. Who cares that you made this super-duper autocrafter, sometimes doing a bit of manual crafting can be fun and relaxing activity. And does it always have to be about the "results"? Sometimes the small and weird things can also be fun. Like you're seeing above... this is the Undergarden, a new strange dimension that got introduced by the Undergarden mod. Here you'll discovered new blocks, new mobs and new forms of treasure.
See: the portal which you build in the overworld can also be used by mobs. And if the portal is in the open then don't be surprised to suddenly see bees, wandering traders and maybe even creepers appear within the Undergarden. Sometimes the wandering traders may even meet up with themselves ;)
5 tips which can hopefully help you get started with modded Minecraft, but without too much anxiety. One step at a time!
Thanks for reading, I hope this was helpful for some of you.
Editorial
I've been playing Minecraft for a long time now, easily over 10 years. I started playing around the 1.8 period (actually a little before that) and things only got better from there on out. Still... eventually I did get a little bored with the updates that added little more other than new cosmetics (new blocks, new plants, maybe a mob (which you would usually never encounter anyway)), so I turned to modding. Well, that definitely changed a lot for me, even more so when my gf also got interested in modded gameplay (she got me into playing Minecraft in the first place).
One year ago, after having taken a break from playing, we eventually set up a modded (LAN) server and have been playing regularly ever since. Some mods got added over time, and last month we reset the world and started again, this time with all our mods available right from the getgo. This is a big deal because if you add mods during your play then you need to rely on undiscovered terrain for any new features to appear.
Sometimes we talk about this stuff with friends and we also follow a few Minecraft oriented outlets on Reddit. And one thing often shows up: players who are new to modded gameplay getting completely overwhelmed with all the new features and mechanics. Where do you start? How do you learn? How do you prevent getting completely overwhelmed or worse: burned out?
Since "modded Minecraft" has become my all time favorite way to play I figured... why not dive into this a bit?
Hope you'll enjoy!
Disclaimer!
Note that I'm trying to cover modded gameplay in general within this guide. Some topics will be better applicable than others, this also depends on the modpack you're playing (if any). Some modpacks are fully focussed on a specific theme and might also have tasks for you to complete. This could mean that any problems you're having are more related to the modpack itself rather than modded gameplay as a whole.
Also, hopefully needless to say, but in this guide I assume that you're roughly familiar with modded gameplay and know how to set all of that up. I'm only covering gameplay here, not how to set things up or such.
#1 It's still Minecraft!
Always keep in mind that unless you're playing with a very specifically themed modpack then you're still playing regular Minecraft. Meaning? If you're getting overwhelemed then why not focus on generic Minecraft gameplay for now and then simply see where that leads you?With that I'm first referring to the advancements system ("L"). Many mods use this mechanic to give you tips on how to proceed and/or get started with playing:

Here you see the advancements for the 'Applied Energistics 2' mod and as you can see... I somehow got started (by picking up copper) and now there are 2 tasks which I should look into if I want to see what this mod has to offer. The advancement shown on top tells me that I need to try and find four "presses", while the bottom tells me to craft a "charger". Well... finding presses sounds like a good opportunity to do a bit of exploration while crafting is also something you'd normally do. I mean.. it's still Minecraft, right?
Looking up recipes
Ever since Minecraft 1.12 we got a (virtual) recipe book in our game which you can both use for easier crafting, but also to look things up. And here's the thing: items (or blocks) which got added by mods will also become part of this vanilla mechanic. That charger I mentioned above? Well, guess what:

While the recipe book may be a vanilla feature it also includes items that got added by mods. Like the charger, shown above. Also: notice how the pop-up tells me about the availability to look up even more information about this item by pressing the 'G' key? So just by using vanilla mechanics I eventually discovered an even better way to read up about what this partcular mod has to offer.
Which brings us to our first "point of interest" => "Most mods enhance vanilla gameplay, they don't replace it!".
See, even though the recipe book is a very useful feature there are also better (modded) alternatives for it. For example the "Just Enough Items" ("JEI") mod which not only allows you to look up recipes, it also provides the option to look into how an item would be used in recipes other than the one to craft it. Yet despite that it still doesn't replace or hinder the vanilla recipe book in any way.
#2 Look for in-game guides
I already showed one example of this above, but there's more.. many mods will provide guidebooks that can help you to learn more about how things work and what you're expected to do. Some mods will automatically provide such a guide when you start playing while others rely on your ability to look up the involved recipes yourself. Well, this is probably where the vanilla recipe book is going to fail you a bit, because if you search for "guide" or "book" then you will probably find some guidebooks, but most likely not all of them.
But this is also where mods such as JEI can become a great help because these allow you to search for all items that were added by a single mod, you do that by starting your search with the "@" sign. Usually you need to make a regular book, and then "do" something with it. For example... for Botania's "lexigon" you need to combine a book with a sapling, other mods require the combination of a book with one of their own items. And sometimes you have to "do" something to get your hands on a guidebook.

But this is also where mods such as JEI can become a great help because these allow you to search for all items that were added by a single mod, you do that by starting your search with the "@" sign. Usually you need to make a regular book, and then "do" something with it. For example... for Botania's "lexigon" you need to combine a book with a sapling, other mods require the combination of a book with one of their own items. And sometimes you have to "do" something to get your hands on a guidebook.

That's a lot of reading!
And as shown earlier sometimes mods will also provide in-game guides which you can open by simply hovering your mouse over one of their custom items and pressing a key. Both Applied Energistics as well as Create are well known for using this mechanic.
Fun fact: most of these books can be placed inside a chiseled bookshelf for easier storage, though not all of them.
#3 JEI (or an alternative) is your best friend!
JEI, or Just Enough Items, is a mod that allows you to look up recipes and items and when playing with "modded Minecraft" this mod can easily become a must have for finding out about all the things you can do in your game. See... this mod doesn't only provide ways to look up how to craft certain items, it also allows you to check in what recipe(s) you can might be able to use those item(s).
For example... you're going to need a few eyes of ender if you want to find yourself a stronghold. Well... if you open up your inventory, then use the JEI search bar to look up the eye of ender, and then press "R" while hovering your mouse over it you'll immediately get the recipe to make this item:

So that's how you make an Eye of Ender, eh? ;)
As you can see you obviously need an enderpearl and some blaze powder to make the eye of ender. So... how do we get blaze powder? Well, usually you'd get blaze powder from blaze rods, which are dropped when killing blazes. And blazes live in the Nether, so that's where we normally would need to go. BUT... since this is modded Minecraft there might be more ways to solve this problem. So I looked up how to make / get blaze powder by hovering my mouse over it and pressing 'R'. And what do you know:

As you can see there's a machine in my game called the Centrifugal Seperator and it can separate a magma cream into a slimeball and blaze powder. Awesome! This machine is provided by the Thermal Expansion mod (which we now refer to as the Thermal Series). However, at first this doesn't really help me too much because the only way to get magma creams is from killing magma cubes. And they only spawn in Nether as well, so I still need to go there. Of course there is a small advantage here for me because magma cubes spawn more commonly than blazes.
Still... maybe there are more ways to get magma creams? I hover my mouse over the magma cream, press 'R' and what do you know:

So if I get myself a magma block then this thing called the "Mechanical Squeezer" can extract magma cream from it; this squeezer is courtesy of the "Integrated Dynamics" mod. Once I have the magma cream I can then use that in the "separator" to get blaze powder.
One item down, so what about ender pearls? Well, as it turns out... we can even craft those in my game:

By using EvilCraft's "blood infuser" I can use this item called a "Potentia sphere" and turn that into an enderpearl. This sphere can be crafting with one slimeball (convenient!), 2 redstone dust, 2 lapis lazuli as well as 4 glowstone dust. Of course I do seem to need this metal "thingie" as some form of catalyst (that metal round thing is a so called "Promise of Tenacity" and its used to upgrade the infuser to a higher tier.
So by merely playing the vanilla game as it was intended and using the JEI mod I suddenly find myself focussed on 3 mods: Integrated Dynamics to help get magma cream from magma blocks; this is going to be easy because magma blocks spawn around broken portals. Then a Centrifugal Separator to extract both the slimeball and blaze powder from the cream. And finally the Blood infuser (with upgrade!) to get myself an enderpearl using the slimeball and a few other ingredients.
And this is exactly what makes "modded Minecraft" so appealing to me: all those new extra options you have to get things done, but without making things too easy.
Sure... I may be able to skip my visit to the Nether which would make some things easier on me. However... I would still need to get my hands on that "separator device"; to craft that I'm going to need "constatan" which is a metal that you can make by combining copper and nickel dust. And the only way to get those two metals... is from mining. Then I'll need to find myself a way to crush the ore (or the ingots) into dust before I can mix those to get this constatan metal. I'm also going to need a so called "Redstone fluix coil" which you can make by combining one gold ingot with two redstone, this is a component that's required for almost every Thermal machinery. And it doesn't stop there: I'm also going to need a so called "machine frame" which can be made by combining 4 iron ingots with 4 glass and a tin gear in the middle. Oh right.. tin.. more mining ahead ;)
And that only covers the Thermal machinery. That mechanical squeezer? I'm going to need one diamond, two so called energy batteries and one block of obsidian. I can make an energy battery by combining a redstone block with two blocks of "crystalized menril" and surrount those with 6 crystalized menril chunks. What's this menril you ask? It's a solidified juice that you can get from Menril trees which you'll be able to find in the wild. You need to chop down the tree and then use a squeezer to get the sap, then dry this in a drying basin. That's made by combining 4 planks. 2 iron ingots and 2 black dye. Fun fact: you actually upgrade the squeezer and drying basin because they're part of the recipe to get their mechanical counterparts.
Wait.. you didn't think we were done now, did you? We would still need to get the enderpearl. Yah, we can try to hunt endermen (good luck finding those!) but a blood infuser also works. You "only" need a so called blood infusion core and surround this with 8 cobblestone (or a variant like cobbled deepslate). How to get that core? By surrounding a "dark power gem" with 8 shards of hardened blood. You can get such a gem by infusing a regular dark gem with an amount of blood. A dark gem can be collected by mining dark ore, and as for that blood... You're going to need to get yourself a so called "blood extractor" and start killing mobs which will then also retrieve some of their blood. Once you have enough you can use it to infuse a dark gem.
... and that's only the blood infuser; getting an upgrade for it is going to required a lot of blood ;)
Are we sure this is going to be less work than hopping into the Nether? :)
But yeah, this is what I really love about playing with mods: even if you're pursuing vanilla goals in the game you can easily find yourself doing a whole lot of stuff that's more related to modded gameplay than vanilla, and that can become a lot of fun one way or another. Just try to take it easy and maybe one step at a time?
#4 Mods can often complement each other!
This isn't a given of course because it heavily depends on the mod(s) you're playing with, but even so... if you seem to get stuck with one mod then maybe try to look for more options within others. It can hold especially true when you're using the guide books which I mentioned in part #2; also don't forget to use JEI which can help you to look up almost everything there is for most mods.
Some examples... Mana is the main source of energy for the Botania mod, you can generate mana using several methods where one of them is burning fuel such as coal. While there's not that much more besides coal in the vanilla game there are plenty of mods which add more alternate fuel sources. The Thermal series for example adds "Bituminous sand" which, as its name implies, is sand that got mixed with the bituminous fuel source. You can find plenty of it within the badlands biome and although you could consider to refine it in more potent fuel sources you can also use the item as-is.
Productive bees is a mod that adds dozens of new bee types to your game as well as new machinery. One of which is the "centrifuge" which can separate honey combs into honey and wax. And wax.. is also a burnable fuel source.
Botania is all about flowers... during your explorations you'll be able to find a lot of so called mystical flowers, these exist in all colors that are available in Minecraft. You can use their petals to create special flowers that can either generate mana or use it to "do" things. Now the thing is.. these petals can also be crafted into dye. And dye is something that the "Mana and Artifice" mod often uses to color its magical glyphs which you may need in several of its recipes. Fun fact: bees are also often interested in those Botania flowers as well.
Speaking of those Botania flowers... The Ars Nouveau mod is all about "source", this is an energy type which is specific for Ars Nouveau. The best way to generate this source is using so called "source links". One them can burn fuel and turn the energy into source. The only caveat is that the sourcelink will heat up which can have its effects on surrounding blocks: stone turns into magma, and magma will eventually turn into lava. Conveniently though one of Botania's flowers, the Thermalilly, can absorb lava and turn that into Mana.
Mekanism is a tech mod which can do almost everything. It also allows for the generation of biofuel which is essentially fuel made from organic items like leaves, logs, flowers and the likes. Well, mods like Botania, Create, Natures Aura, Productive Bees, the Thermal series and even Quark all provide ways to help you grow more vegetation which you could then harvest and use to enhance some of those Mekanism machineries.
Ars Nouveau again: there's a ritual which allows you to disintegrate nearby hostile mobs and turn these into experience gems which are worth twice as much as normal, though no items will drop. Of course this does beg the question: how can you make sure to attract as many hostile mobs as possible? Well, fortunately for us the Botania mod introduces several new potions, one of which is the brew of crimson shade: hostile mobs will spawn within a 64 block radius around you, no matter if it's light or dark.
Applied Energistics 2 is all about storage, one of its special features is to create a singularity item which will allow you to connect two so called "matter networks". You can do this by creating an explosion near the singularity, which will result in two quantum entangled singularities. So how to create such an explosion? Well, you could use TNT of course, but the "AE2 mod" also provides several alternative explosives. Like tiny TNT which is made with 2 gunpowder and 2 certus quartz dust.
... speaking of AE2. As you may know Minecraft uses a process called chunk (un)loading which basically means so much that only the area you're in will be active within the game. If you move away from the area then it eventually gets unloaded and thus stops being active. This is actually why you'll always have a fair chance to retrieve any dropped items after you died because the area around your deahtpoint will only become active once there are players nearby.
This can become a big deal because the Occultism mod also provides very interesting options to help you expand your storage. It can even use wormholes which you can use to create access points to your storage no matter where you are. This even works in other dimensions, but there is a small caveat... if you move away from your main storage then this gets unloade, and thus won't be accessible anymore. Well.. AE2 can provide a solution called the "spatial anchor" which is a block that will "chunk load" the area its in. Note that this isn't a feature only limited to AE2 of course, Mekanism also provides upgrades for its machinery which can apply "anchoring". All of this won't be cheap of course ;)
#5 Don't forget to have some fun!

Strange things can happen in modded Minecraft...
One way or the other all of this should be a fun activity, so... maybe try not to take things too serious at times and just have some fun "doing" stuff. Who cares that you made this super-duper autocrafter, sometimes doing a bit of manual crafting can be fun and relaxing activity. And does it always have to be about the "results"? Sometimes the small and weird things can also be fun. Like you're seeing above... this is the Undergarden, a new strange dimension that got introduced by the Undergarden mod. Here you'll discovered new blocks, new mobs and new forms of treasure.
See: the portal which you build in the overworld can also be used by mobs. And if the portal is in the open then don't be surprised to suddenly see bees, wandering traders and maybe even creepers appear within the Undergarden. Sometimes the wandering traders may even meet up with themselves ;)
And there you have it!
5 tips which can hopefully help you get started with modded Minecraft, but without too much anxiety. One step at a time!
Thanks for reading, I hope this was helpful for some of you.
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