Minecraft / Blogs

How to Write a Good Story

  • 16
  • 9
  • comment2
  • playlist_add
  • share
  • more_horiz
avatar WillowDear
Level 18 : Journeyman Hunter
115
Hello fellow writer, thank you for clicking on my blog. This will most likely not have much to do with Minecraft, but more with writing in general. You can incorporate this into anything you want, but this is just a tutorial to tell you how to make a good novel or a story. Without further ado, enjoy.
THE IDEA
The first part about making a story is having a stable idea, one to go by that the story can revolve around. To pull some out of famous literature, in Sherlock Holmes, the series is about a detective with seemingly superhuman detective skills, and his faithful partner, Doctor John Watson. In Harry Potter, the story revolves around, you guessed it, Harry Potter, a boy born to two magical parents who attends a magic school for young witches and wizards. It can be the most bizarre of things, or the most simple, a toaster, or a dog. It doesn't have to be serious, but it has to be something you can build a story around, which is pretty much anything, to be truthful.
Once you find your idea, you may edit the basics as you re-evaluate it or get farther in the story, but don't completely change the logic halfway through the story. A major mistake is forgetting major plot points, or even minor ones, and completely going against them later in the story.
Another important part of this is the genre. Knowing what genre you want ahead of time can completely change the story, because believe it or not, there's a difference between science fiction and fantasy. Another thing that could go into this is atmosphere, like whether or not you want your story to be comedic or not.

THE LOGIC BEHIND IT
Once you have your idea, it may have a scientific basic, like cancer. If you write a book about a cancer patient, you'd better know an awful lot about cancer. Make sure your story is scientifically accurate, even if it's a silly one. If you plan on making it a major motion picture later on, or if you hope to, no one will want to pick it up for a major movie if it's not scientifically accurate, especially if a failure in science would completely result in a different ending to the story. Besides, poor research will just drive readers or viewers away.
There are two ways to accomplish a good scientific basis- doing personal research in your spare time and taking notes, or basing it from personal experience. A good plan is to make a book based off personal experiences, because you'll know more about what you'll want in the book, and best of all, it'll be accurate.
POINT OF VIEW
The point of view is an important aspect to all stories. It is the deciding factor of who's eyes the story is shown from. This can make or break a story, so choose wisely. Below you will see a "chart" which lists all the point of views, and their differences.
First Person
-Told through a certain character's eyes, using words like "I", "we", "us", and "me".
- Reader gets to know the character's thoughts and listen to them commentate on the things surrounding them.
-In context: "I walked over to the desk. Mrs. Anderson bore her eyes into mine, making sweat start dripping down my face. I thought that whatever it is, I wasn't going to be happy about it."
Second Person
-Not used in many stories, mainly choose-your-own-adventure novels
-Told out of third person, using words such as "you".
-Uses you as the protagonist
-In context: "You open the door."
Third Person
-Told in a way outside of first person, but through the protagonist's eyes. This method refers to the character it is spectating, and the user gets to read their thoughts and opinions, but it doesn't use I, we, us, or me, rather referring to the character themselves.
-In context: "Harry (character perspective) thought what Sara said was ridiculous."
DISCUSSING PROLOGUES
If you want to start you story with a prologue, that's fine, but your prologue should either explain what will be happening in the story, which is done a lot in old novels such as The Hobbit, or the Lord of the Rings by J.R.R. Tolkien. Another way to start a story is to start with a completely, seemingly different topic than the first many chapters, but coming back to this later in the story. Good examples of this can be seen in Harry Potter by J.K. Rowling. Your prologue should typically not be longer than six pages, this may cause readers to get bored as they want to get on to the actual story. As you may know yourself, lots of readers skip prologues, so either make it really enticing or not that valuable to the story to avoid rushing readers missing important plot details. Prologues aren't even necessary, this is just an if. A cool little sneaky trick is to name your prologue chapter one, so it's really a prologue in disguise, but readers are really more likely to read chapter one than a prologue.
CHAPTERS
Chapters are divisions in the story to signal point-of view-changes between characters, begin different plot lines, or continue off of cliffhangers that ended the previous chapter. Chapters vary in size, from some books averaging 1-3 size chapters, such as Maximum Ride, or some books containing 10-15 page chapters, such as Sherlock Holmes. Typically, in my opinion, larger chapters work better, as too many chapters mostly defy the point of making chapters in the first place, as 300 page books an contain up to 150 chapters, which, when you look at it, can be too many to some. Larger chapters can build more suspense, and makes cliffhangers even more exciting. Larger chapters serve as landmarks in the story, and can motivate readers more, making them set goals to get to certain chapters in the story. Typically, non-picture novels containing 10-15 page chapters average from as little as ten chapters, which can be found in older 200 page novels, to 30-45 chapter books, such as Rick Riordan's.
Some books are divided into "parts" which signal major setting or plot changes, such as in Maximum Ride or The Lord of the Rings. These may also be called "books", which can lead to confusing.
PLOT DEVELOPMENT
There are five parts to a story- The beginning, the rising action where the plot begins to develop, the climax, which is the emotional high point at the story, the falling action leading down from the climax, and the resolution, the ending to the story which, may or may not, leave room for sequels, depending on if the author closes all plot lines or not.
COMMON MISTAKES
  • Tense shifts (changing from past tense to present tense- saying someone were being killed, to, a few pages later, saying they are being killed.
  • Forgetting major (or minor) plot points
  • Common grammar mistakes
  • Switching the POV (Point of View)

ENDING
Thanks for reading, I will try to update this soon, and hopefully it helped :)
Credithttps://writersedit.com/wp-content/uploads/2014/06/Tips-for-writing-a-novel.jpg, for picture
Tags

Comments : 2

star Login or register to post a comment.

Show Comments

1 - 2 of 2

[h4]check ou this link http://skamaker.com/9JYl[/h4]
Great blog, also, I'd also add to make sure major plot points are always logical, as an illogical plot point can ruin a whole story. You can sometimes get away with it in smaller plot points, but it's not a good idea.

1 - 2 of 2

Show Comments

Planet Minecraft

Browse

Site

© 2010 - 2019
planetminecraft.com

Welcome