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How to create the Perfect server (Updated)

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avatar Nickolay
Level 6 : Apprentice Dragon
1
(Note: This is my first blog/article I've ever made so I'd be happy to hear anyone's thought and feedback!)

Before we get to the actual question, we'll have to understand what the word "perfect" means.
Does it mean the server has all of the desirable qualities? Does it mean
every single player has the best experience they could have?

There are different meanings of Perfect in reglions, countries, and persons.
But let's not make it more complicated than it has to be, let's go from having all the desirable qualities.


I stopped playing back in 2015, so I'm not up to date with all the new versions and shapes of servers.
However, to my knowledge and experience, even creating an average good server is hard.
So how can you possibly create a server upfills all desirable qualities of every shape?

Some find it better to have tons of plugins, some a few, and quite many prefer vanilla.


#1 Spawn

What makes a spawn to the perfect spawn?
It's a hard question; there are hundreds of spawns and creations available out there.
But that would also interfere with subject #5 regarding creativity.

Creating a spawn is difficult, it needs to be both simple and attractive.
It needs to be clear where the specific things are, such as rules, gates, shop and whatever you'd have there.
But how can you make your spawn simple? Would it be huge signs or just a sign beside your spawn point?

But then again, it can not be too simple; it also needs to attract players.
Attracting players are complicated, there are different tastes and understandings.
Would lava or water around the spawn attract players, or would it just disgust them?
It's something you'll have to figure out yourself.




#2 Plugins

There are tons of plugins out there, and more are being worked on every day.
You'll need to have plugins that can enjoy players, such as minigames or auctions.
However, it all depends on what kind of server you have.

Management, maybe the most crucial subject in a server.
The staff needs plugins they can manage the players with, such as Essentials which has jails, mute, temporary ban e.t.c.
Again, it all depends on what kind of server you have and what activities the players are doing.


There are thousands of plugins out there, and more are being worked on every day.
There are so many choices, how can you even start picking out those you want?
What makes the server's plugins perfect?


You'll need plugins that will enjoy the players. Otherwise, they'll leave.
But what plugins will enjoy players?
If you're running a faction server, maybe a small minigame beside like spleef or hunger games?


Rules cannot be enforced unless the staff has their management possibilities.
So what plugins could give the staff the management they need?
I can think of a few right now, such as Jail, Mute, Temporary Ban, teleporting, private messages, and vanish.

These are the basic management possibilities; you get these with Essentials.
Unless you have your type of Essentials, then there are many plugins that offer these.


Then It's activities plugins, not necessarily for fun but your main activities on the server.
For example, Factions if you run a faction server, or Towny if you run that.

There are so many different versions and types of Factions, but what makes the one type, the best?
Is simple the best? Would just basic faction work out? Without chat, economy system or war?
Or is the advanced the best? Throwing the whole package in, faction chat, ally chat, enemy chat, economy system, war, peace, truce.

It's something you'll have to decide, a lot of other factors matters when choosing the type you want.
Do you have other activities? If you have so, then throwing the most advanced faction plugin might not be so perfect.




#3 Staff

Staff might be one of the most critical factors in a server.
You can not have a perfect server without competent staff members.
I've seen so many servers rise to the sky due to their staff, and so many fall to the ground.

There are many things you'll have to think of when hiring staff.
If you have an average popular server with players online around the clock, you'll need to find different staff members with different time zones.
If you have an adult community, hiring a child/teenager might not be the best idea, opposite as well.

Age and Maturity are two things that you'll need to take in for consideration.
An immature person could ruin for the community.
Many look up to the staff members, especially if they are good at their work.
Setting a good example will always come in handy.

Communication is critical when it comes to staff.
It needs to be staff online at all times when there are many players online; it only takes one player to ruin the fun of another.
Make sure you have a program with your staff members that makes you available to communicate both on the computer and phone.





#4 Website

The website is essential to any server.
It's where your information will be stored, your guides, your contact form.
It lets your players be able to create guides, help others and ease up you and your staff's work.

It also gives you the opportunity to share moments and experiences with others.
You can update them on upcoming changes and give them the exclusive news.

Web sites can be easy and hard to make, it all depends on what kind of website you want.
This also comes on the subject #5 of creativity; a basic website might not be the best.
However, if you are going to a custom coded website, it can quickly be expensive.
Many website builders allow you to edit the templates to the maximum, with a little bit of money and time, you could have a custom and impressive website.

A player can not be online 24/7/365, which is why a website will come in handy.
It makes the player aware of any online users, and you can add your server statistics there, online users e.t.c.
To the ultimate end, a website will only do positive things for your community.





#5 Creativity

This is something a lot of servers lack, which is creativity.
If you want to create a server that outstands, it can't be something similar to a thousand other servers.
It has to be creativity. Otherwise, the players could just choose one of the other thousand servers.

But how can you be creative when there are thousands of other servers out there, and covering almost everything?
Without the possibility to create custom plugins or hiring someone for it, It's quite hard.
Which is why servers have to be planned well, an hour of planning just doesn't do it.




These are the five factors I find most important to make a server perfect.
These are all personal opinions, it might, and it might not be correct, it all comes down to opinions.

As I stated earlier, this was my first blog/article.
Sadly the article was quite small, but I ran out of ideas, unfortunately.
I've always found writing enjoyable, and hopefully, I'll continue with this and improve.

Thanks!
Nickolay


Credits:

Nickolay - Writing the article
ShelLuser - Giving the idea of creativity
Cubey - Image & Building (www.youtube.com/watch?v=nbM8Gop4YmU)
Tags

2 Update Logs

Update #2 : 02/14/2018 2:18:56 amFeb 14th

  • Added Colors and different Sizes

  • Added more content to the following subjects: Spawn, Plugins, Staff, Website, and Creativity.

  • Content from Staff and Website was replaced entirely.

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Comments : 12

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1 - 12 of 12

  • ShelLuser
  • Level 34
  • Artisan Engineer
  • February 13, 2018, 4:33 am
Nice blog, definitely a good starter I think. However, there's one thing I'm missing from this blog, and that's the most important aspect of them all: creativity. Or: be creative.

See, although it's definitely true that if you bring these four items together then you'll get a good server. But it's still not enough. Anyone can install a Minecraft server, slap some plugins onto it (optionally grab a spawn building from somewhere) and call it a day (Enjin could take care of the website).

But that's by far enough. If you're not applying some creativity then your server will never stand out from the others, and that will result in a rather casual server experience. Not the perfect stuff you aimed for.
  • Nickolay
  • Level 6
  • Apprentice Dragon
  • February 13, 2018, 8:31 pm
Thank you.
I couldn't agree more with you; it went a bit fast when I first made the article.
I've made the fifth subject about creativity, and I'll keep the blog updated when I think of more or get suggestions.
Credits are given =)
i like the article but i think that image belongs to Mr.Cubey on YouTube!
you might want to change that!
  • Nickolay
  • Level 6
  • Apprentice Dragon
  • February 13, 2018, 8:17 pm
I haven't been in the Minecraft community for years, so I'm not really up to date with the limits of using others content/buildings. Still, I do find it alright to use an image of a house from a tutorial.
If we're going to what belongs to who then Cubey doesn't have any copyright on the image and It's the content of Minecraft =)

However, as for I've been informed and It's true, I will, of course, give Cubey credits for his unique idea.
  • ShelLuser
  • Level 34
  • Artisan Engineer
  • February 13, 2018, 4:29 am
Links or it didn't happen :)

I agree that it's definitely their building style but if you go over the video list then I don't easily spot this as a thumbnail. Which brings me to: how sure are you? For all I know Nickolay could have followed Cubey's tutorial, build this house and then used it for his blog avatar. That should be perfectly fine.
www.youtube.com/watch?v=nbM8Gop4YmU

i dont even use this website anymore, but I had to come back on to correct you.
  • ShelLuser
  • Level 34
  • Artisan Engineer
  • February 14, 2018, 5:49 am
No offense but all that video does is confirm my opinion. Like I said: for all I know the author could have followed the tutorial, build the house and then use it. The screenshot is definitely not directly taken out of the video itself, otherwise the watermarks would be visible.

Either way: it's a moot point now since the writer has already promised to look into this. As to PMC: you should consider coming back :) It's really a fun place I think.
why am i telling you this, i honestly have no idea
  • ShelLuser
  • Level 34
  • Artisan Engineer
  • February 14, 2018, 2:45 pm
Well, I'm not going to reply into depth here (seems unfair to the OP), but trust me that at least one player really appreciates your posts! Thanks Slayer! <subscribed>.
it's the thumbnail, i did a google image search

and i left for two main reasons:
1. the moderators were pissing me off with the fact that me and my friends' blogs were being removed for stuff that wasnt in the rules. i once made a blog talking about spam, and that blog got removed for spam, despite it being a thought out blog. but the rules have changed a lot since i last checked them. the stuff thats allowed is very broad now.

2. i used to do really cringey blogs called "mc theories," but they actually got really popular for a while, but then other people started doing them. i was fine with this, but they posted 3-4 theories a week, as opposed to my 1 every week or two. and they werent all very high quality, so it was ruining it. i tried using clickbait and all, but i eventually just got tired of it. if you're wondering why i didnt just do something different, then please refer to reason 1.
Nice blog. You said you wanted feedback, so here goes...

I think you should be a little more explanatory in spawn, it's a bit too short and vague. You should specify what makes it easily accessible, like giant signs or noticeable features, or having everything be centered around the exact spawn block.

Also, remember to say that you should check on the mods to make sure they're doing a good job, and are mature. I once went on a server with rules about keeping conversations PG-13. The moderator kept talking about stuff that were definitely not PG-13. I didn't stay on the server long.
  • Nickolay
  • Level 6
  • Apprentice Dragon
  • February 12, 2018, 3:48 pm
Huge thanks for the feedback.
I can agree I went a bit quick on a few subjects, should've explained better.

I was somewhat "talking" about the subjects, I tried not to go too deeply into what servers should have as for I'd had to cover a lot more if I did.

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