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Realms of Argoth Expansion Mod for Minecraft

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Voldzito's Avatar Voldzito
Level 12 : Journeyman Architect
6
Posted Image
Status: Not released
Release Date Windows: 2012
Release Date Linux: N/A
Single player support: Requires constant internet connection
Multiplayer support: Yes
License: LINK






Expansion features
o) Some existing blocks have a new 3d model (trees, stairs)
o) Existing player model has been replaced with a new 3D and more detailed model, that has more polygons.
o) Old armor model has been replaced with the new model to fit he new player
o) Replaced armor will have a new and higher detail textures, including new icons in the inventory
o) Complete retexture of all item icons in the inventory from 16x16 to 64x64
o) Added new inventory slots for the main inventory, quickbar now has 10 slots instead of 9
o) Added new armor inventory parts, now there are 8 additional armor parts - gloves, shoulders, left ring, right ring, amulet, shield, belt, cloak slots.
o) At least 20 additional sets of armor, each with 12 different armor parts, each having a 64x64 photo realistic image on the inventory
o) Changed all stackable item stack limit to 100 units on any inventory
o) New user interface graphics on ALL user interfaces including main menu, options, inventories etc.
o) New atmospheric music - replaces all old stock music, except disc music
o) 15 additional ores have been added - stone (replaced cobblestone drop to stone ore), iron ore, raw uncut diamond, gold ore, copper ore, tin ore, zinc ore, silver ore, corundum ore, cobalt ore, titanium ore, platinum ore, quicksilver ore, malachite ore, lapis lazuli (new texture), bitumen ore (hard rock form) - all have 64x64 imaged textures, most have photo realistic icons
o) Additional valuable gems, crafting materials are added for ring/amulet crafting - emerald, ruby, pearl, log (item), lumber, planks (item)
o) Applied a High Definition font support and a font for ENGLISH language
o) Fixed the game to support images above 512x512
o) Soft edge detection in inventory on all item icons - higher detail icon rendering
o) Creative modes inventory now has normal inventory slots as well
o) All additional content has it's own language file
o) All additional content is in a separate package
o) Gravestone implementation spawns a gravestone upon players death (even in water) and stores all items inside it, can be opened as a chest, vanishes if destroyed without dropping its content, requires one block ID
o) All ores also require only one block ID and has its own generation code aside from the ingame existing one
o) More than 200 additional blocks, that include dozens of new furniture elements, decorative elements, slopes, doors, windows, chairs, stools, benches, closets, cupboards, sofas, armchairs, anvils, grindstones, workbenches, shelves, desks, tables, rugs, high-tech end game elements - all require only one block ID
o) There will be a custom hosting service bound to accounts, where you will be able to upload your new models player skins, the old ones won't work, that alone requires maintenance fees
o) More than 2000 hours have been spent on overall research of ores, nature of them, medieval armory research, texture search, preparation and processing, going through dozens and dozens of music libraries to find quality background music, coding and planning, bug testing on the go
o) If not none, then a minimum close to none bugs will be present in the mod on launch (Single Player mode), there will be a test server for multilayer mode testing available with at least 100 player slots, server will require maintenance fees, I will be providing my own hosting service and will invest at least 500$ in server hardware preparation.

About and history
Realms of Argoth will be the biggest mod ever made for Minecraft, since it will change many aspects and features of the game, including a total redesign and uplift for the general graphical user interface of the game, including some new aspects, that can't be implemented otherwise in the game such as additional inventory space, larger chests and custom containers. Mod will feature some basic additional mobs, that will roam the lands in daytime and in night and some of them might get hostile at night, so be careful when you think of attacking some of them, because they might call up backup and be very hostile. The mod replaces the current crafting table to a 4x4 grid large crafting table and will introduce new recipes for new blocks and items. There will be tons of new armor and weapons to equip as well as numerous new items to craft and use while roaming the land of Argoth.

Speaking of gear/items and blocks, the mod will add more than 300 new blocks of various types, a dozen of new items, including gold coins, gold sacks, new tools, armors, weapons, consumables, 5 new health potion bottles of different level of healing, various raw material items for constructing new blocks and on top of all that you will be able to use capes, but that's not all, the mod supports High Definition capes and High Definition Skins, which means, that you will be able to upload a very detailed cape and skin. Hint: In this mod Capes will represent ownership to a group of people, perfect for clans, guilds, factions of player creation on custom servers. If the player doesn't have an uploaded image for their cape, it will have no cape on the back. There will be implemented a User Skin check, which will seek the custom server on which High Quality or Normal Custom Skins of players will be stored and if there won't be an image uploaded, it will check the default server weather there is a skin for that player uploaded on the global Minecraft Skin server.

Realms of Argoth definition and history - Argoth is the land, where you will be playing, a land where the only limit will be your imagination, since the mod will add tons of new furniture blocks and architectural blocks for decorating interiors/exteriors. This is a land of opportunities - you can either survive and build your own Realm and craft that Heavy Plate armor set and crush all the bandits, that try to stop you on the way, or run around, trying to save up the smallest bits of what you dig in your mines and store them in chests. So many opportunities and options, where you will decide what to do. Our blue planet is called Earth, this new land, limited by digital borders, will be called Argoth - a place for your creations yet to be born!

Hint: I have managed to figure out a way to implement in the game blocks, that act as entities and those blocks only require item for them to spawn and making it possible to add to the game roughly up to 30'000 blocks if I wanted to, so there will be tons and tons of additional content pushing Java and Minecraft capabilities to the maximum for the maximum game-play experience and what I think of the best modded Minecraft experience throughout the whole history. There will be hundreds and hundreds of new items and blocks (Yes, several hundred new blocks), new inventory slots such as Jewelry slots (Rings & Necklaces), additional armor slots - Shields, Shoulder plates, Belts, Gloves, Cloaks (Yes, wearable cloaks as items)!

System Requirements
Supported Operating Systems: Windows XP / Windows Vista / Windows 7
Required Programs: Java for Windows, Minecraft
Processor: Intel Core 2 Duo 2.0Ghz / AMD Athlon 64x2 4200+ or better
Memory (RAM): 2GB
Free space on disc (HDD): At least 300MB
Video Memory: 256 MB Recommended (Integrated video cards may be unstable)
Video Card: OPENGL Compatible, nVidia GeForce 8600 / ATI Radeon HD 2600 or better
Hardware: Sound Card, Keyboard, Mouse
Other: Internet Connection

Credits
Aeron aka Voldzito - Project author, designer, modeler, coder and texturer.
GaryCXJk - Turbo Model Thingy support

Support
SIGNATURE BANNER CODE:
Realms of Argoth Expansion Mod for Minecraft

DONATE TO SUPPORT THE MOD DEVELOPMENT:

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CreditAeron, Voldzito, GaryCXJk, www.craitex.com
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1
12/22/2012 6:10 pm
Level 1 : New Miner
Rytthian
Rytthian's Avatar
Hey tell if I can beta test this. It seems as if it will change the game forever.
1
12/26/2012 6:29 am
Level 12 : Journeyman Architect
Voldzito
Voldzito's Avatar
More info about the mod can be found here: www.craitex.com
1
12/27/2012 11:48 pm
Level 1 : New Miner
Rytthian
Rytthian's Avatar
Yeah I was there. I'll read more to try to get updates on the mod. Thanks and good luck!
1
06/08/2012 7:01 am
Level 2 : Apprentice Crafter
Tfortacos
Tfortacos's Avatar
Great job man :P!
1
06/08/2012 7:05 am
Level 2 : Apprentice Crafter
Tfortacos
Tfortacos's Avatar
also, any clue when this will be released?
Says you started on 2011 finished on 2012?
1
05/30/2012 4:25 pm
Level 1 : New Miner
Ryerman
Ryerman's Avatar
Whoa! Nice mod! It would be great if you could start releasing development builds
1
05/24/2012 7:16 am
Level 39 : Artisan Creeper
xployd
xployd's Avatar
awsome
1
04/28/2012 6:44 pm
Level 5 : Apprentice Hunter
bugbloxer1558
bugbloxer1558's Avatar
Woah you should make your own game!!!!!
1
04/11/2012 2:14 pm
Level 25 : Expert Network
Animatrix
Animatrix's Avatar
Whoa, this is CRAZY! I think I saw a YouTube vid about this.... It looks insanely difficult. The coding must be extremely hard.
1
04/29/2012 10:20 pm
Level 48 : Master Technomancer
Nonex359
Nonex359's Avatar
codding cant really be difficult if you know how to do it. But it must of taken him a long time the create the new models for this
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