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The Key To Realistic Builds!

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WelshCake's Avatar WelshCake
Level 26 : Expert Geek
85
EYE FOR DETAIL 
There are some in this small world that will tell you that there are but two kinds of people: Those with an eye for detail, and those without. Well I am here to tell you that everyone has the ability to see the finer lines of life, the skill required is that you use your effort to include it!


REALISTIC BUILDS 
When I create a build that I want to look a specific way, I find it is essential that I find myself some resource material to refer to when I'm stuck on what colour or shape to use. For example if I want to build a Woodland Lodge, then I will quicky search them on google images and keep that open as a reference to. When an artist is painting a lovely woman, he doesn't say to her "Alright love, you can go shopping for a bit. I'm going to guess how you look for this painting!" Instead he takes time to analyse her face to include all detail, shades and curves. 

I once created a grande scale build of 'Burton Castle', which I was very proud of at the time. But looking back on the build, I've come to realise that it wasn't the prettiest or realistic as I stuck to basic blocks such as stone bricks... and stone bricks... and urm, mossy stone bricks! 

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This is the image I used, how many different block types could you use for this build? Stone? Cobble? Bricks? Gravel? Stained Clay? Sandstone? Sand? Bushes? Vines?  

So much potential was lost with that build as I didn't include any variety in the blocks I used, and my creation suffered because of it. It looked ugly and the only reason it looked the slightest bit asthetically pleasing, was the texture pack I used at the time. (Ovo's Rustic) 

Spontinaity is the spice of life; so mix things up a bit! 



YOU ARE LIMITLESS! 
I've never understood why we like to give ourselves boundaries? Be honest with yourself, do you set out designated plots for your builds? I used to create plot outlines for my creations, but then I decided to break free from these restrictions and my structures started to grow into beautiful builds! 

When creating Burton Castle I increased the size of the castle to fit all the ridges of the tower tops! Each ridge of those tower tops was 1 block wide, now imagine the size of the build! Forget compacting your creations! Become experimental with different sizes and if something doesn't fit, then make it bigger! 


REASONS TO SMILE 
On a more personal note, recently I have managed to get my girlfriend into Minecraft! She was stubbornly against the game for the best of 3 years now, but just this last 2 weeks... she's cracked! I got her blowing up pigs with TNT on creative mode, and I guess the psycopath inside her was pleased! 

She has been building her first houses on creative and is sending me emails here and there, warming my little heart to see a noobie create their first house. It brings me to a wonderful state of nostalgic bliss to see these builds, and induces reminiscence of my first houses. 
My Girlfriend's Builds
This is her first house:
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We recently went to a coal mine together called "Big Pit", she recreated this as "Kirsty's Pit"...
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There were horse stables underground too. (They used to keep their horses in the mines!)
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Thanks for reading!
-WelshCake

Help a new time blogger like me out? Just hit that diamond... please?

Fun Fact
I accidentally deleted this blog so I had to re-write it! Sorry to anyone who commented or gave a diamond to it if you lost any XP as a result of that.
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1
05/15/2014 12:44 pm
Level 1 : New Crafter
srchndstry
srchndstry's Avatar
This is the type of inspiration I need when I get builder's block...no pun intended, heh.  Thanks my friend.
1
03/05/2014 1:46 pm
Level 24 : Expert Fisherman
Fishmastr
Fishmastr's Avatar
I agree to all you say in general, but i am a little fuzzy with the size thing. I try to keep my builds realistic size because for me the feeling for players visiting is far more important than a high detail look on screenshots. This makes it sometimes very difficult to find a compromise between larger size for more detail and keeping realistic proportions.

But never the less Great article. And btw .. i see lots of this kind of buildings on our server. So your girlfriend doesnt need to hide. ^^
1
03/05/2014 11:47 am
Level 56 : Grandmaster Musician
Fighterbear12
Fighterbear12's Avatar
Very good! :D
1
03/05/2014 1:49 am
Level 32 : Artisan Dolphin
boogdawg
boogdawg's Avatar
This is really good.. the creative community needs more people like you :)
1
03/04/2014 9:10 pm
Level 1 : New Explorer
Daveable
Daveable's Avatar
Seems legit :D
1
03/04/2014 4:34 pm
Level 11 : Journeyman Network
Cheese_Commander
Cheese_Commander's Avatar
I now this is a really dumb question but, how'd you do the drop down tab thing?
1
03/06/2014 12:16 pm
Level 66 : High Grandmaster Terraformer
Reer123
Reer123's Avatar
If you look on the top bar then you can find "spoiler" and that is it.

Click to reveal
Spoiler
1
03/06/2014 7:36 pm
Level 11 : Journeyman Network
Cheese_Commander
Cheese_Commander's Avatar
Thanks!
1
03/04/2014 2:46 pm
Level 66 : High Grandmaster Architect
Emiel97
Emiel97's Avatar
I understand your point, but if you're building something huge then it's hard to keep variation in the blocks that you use.
I'm currently creating a huge abandoned city, for a parkour/adventure map. It contains lots of high towers to climb up on. could anyone check it out? Maybe you have some great ideas because i'm running low on them! (it's the Uncharted map)
1
03/03/2014 10:07 pm
Level 27 : Expert Taco
experttacobear
experttacobear's Avatar
Trick to realistic builds.... shaders and a 1024x1024 texture pack.
xD
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