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Minecraft 1.2 update.

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avatar sed11
Retired Moderator
Level 65 : High Grandmaster Hero
So I went to minecraftwiki today and in upcoming features they released info about 1.2:
"Minecraft 1.2:

As of snapshot 12w03a:
  • Ladders regained their collision box.
  • Vines are climbable if you push into a solid block while next to them.
  • Added jungle biomes (requires a new world or new chunks) with ferns and new wood and leaf types.
  • Updated language files.
  • Dispensers dispensing Spawn Eggs will place Mobs instead of simply dispensing the eggs.
  • Spawn eggs are now stackable.
  • Zombies have new path-finding AI.
  • Wolves have new AI and can be bred using Raw Chicken, Cooked Chicken, Raw Porkchops, Cooked Porkchops, Raw Beef, Steak, or Rotten Flesh, when tamed.

As of snapshot 12w04a:
  • New jungle-specific Ocelot mob that can be tamed into Cats using Raw Fish.
  • Mobs in general have new a AI with new and improved behaviors.
    • Skeletons and Zombies burning from sunlight will flee to darkness or jump in Water.
    • Mobs no longer attempt to jump over Wooden Fences.
    • Mobs no longer attempt to walk over Signs or other non-solid Blocks if the drop below is too tall.

  • New Items:
    • Fire Charge
    • Jungle Sapling
    • Bottle o' Enchanting (Creative Mode)
    • Spawn Ocelot (Creative Mode)

  • Updated Language files.
  • Changed Dispenser and Oak Sapling textures. (DispenserpngGrid Saplingpng)
  • Added Desert Wells.
  • Players are slowed when going through Vines due to their nature of being a collision-less Ladders.

As of snapshot 12w05a:
  • New Mob behaviors.
    • Creepers run away from Cats and also stalk players.
    • Cats can be told to sit.
    • Mobs no longer attempt to jump over Nether Brick Fences.

  • Villagers will try to detect village houses and live in them.
    • Villagers will roam around at Day and stay inside at Night.
    • Villagers are able to open and close Doors.

  • Lava now has sounds.
  • Ocelots are easier to tame.
  • Abandoned Mine Shafts now bridge over gaps in paths.
  • Enchantment Tables no longer require Experience in Creative Mode.
  • Updated Language files, having "50%" less profanities.
  • Redstone-related items can be placed on Glowstone Blocks again.
  • You can get Dead Bushes by using shears on them.

As of snapshot 12w05b:
  • Fixed shift-clicking the result from Crafting only giving one item regardless of the amount of material used.
  • Cats will now sit if right-clicked with an empty hand.
  • Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
  • Survival MultiPlayer mob hitboxes are fixed, so they apply to the full mob, instead of only the head.[1]

As of snapshot 12w06a:
  • Many minor bug fixes and tweaks.
    • Creepers no longer explode after death.
    • Villagers can no longer open iron doors.
    • Cats, Ocelots, Zombies, Wolves, and Skeletons no longer spin in circles on non-full-height blocks.

  • Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
    • Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
      • When stepping on a single Pressure Plate only the door on that side will open.
      • When stepping on both Pressure Plates both doors will open.

  • Villager's AI has been improved.
    • Villagers socialize with each other and passive mobs.
    • Villagers go inside for shelter when it's raining.
    • Villagers run away from Zombies.

  • When a player aggros a hostile mob, it will continue to track the player despite being attacked by other mobs.
  • Zombie's AI has been improved.
    • On Hard difficulty and Hardcore Mode, zombies break down Doors.
    • On normal and easy Difficulty, zombies attack but will not break down Doors.
    • Zombies chase and attack Villagers.
    • Zombies attack doors when attempting to escape sunlight.

  • Added new sounds.
    • Cats meow, cry, howl, purr and hiss.
    • Doors make banging sounds when Zombies attack them.

  • Better movement for mobs in Water.
    • Mobs move slower.

  • Added rare Item drops for mobs.
    • Zombies have a rare chance to drop a Iron Ingot, Iron Helmet, Iron Shovel, or an Iron Sword.
    • Skeletons have a rare chance to drop a Bow or an Enchanted Bow.
    • Zombie Pigmen have a rare chance to drop a Golden Helmet, Gold Ingot, Golden Sword, or an Enchanted Golden Sword.

  • Pressing F1 disables hitbox outlines on blocks.
  • Monster Spawners now show correct mobs in multiplayer.
  • Snow Golems take damage from rain and water.

As of snapshot 12w07a:[2]
  • World format changed for the second time, conned "Anvil", with an automatic world converter from the current "McRegion"[3].
    • Maximum build height increased to 256 (was 128).
    • Empty sections of the world will not be loaded into memory.
    • Block ids increased to 4096 (is 256) by adding a 4 bit data layer (as of this snapshot it is only working for items).
    • Block ordering will be changed from x/z/y to y/z/x in order to improve compression.
    • Packets for sending chunks will be updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller).
    • Biomes will be saved per x/z column, which means they can be altered by tools.

  • Light calculations in SMP take place client-side
  • Remaining animals were moved into new AI system.[4]
  • Added Redstone Lamp [5]
  • Decreased dropping chance for rare items
  • Villagers repopulate villages based on the number of houses
  • Zombies have a chance of attacking villages at night (part of the upcoming Sieges feature)
  • Villagers have children, which always sprint

As of snapshot 12w08a:[6]
  • Added Iron Golem, a new utility mob.
    • Defense for Villages.[7]

  • Added upside-down stairs.[8]
  • Many changes to the world and lighting system.

Not Pre-released yet:
  • Sieges between zombies and villagers.[9]
  • Support for folder-based texture packs.[10]
  • Snow Golems will have their own Spawn Eggs.[citation needed]
  • Upside-down half slabs.[11][12]


They will bring the mob AI most of us wanted!Wolf breeding so they are adding puppies.

You can make spawn eggs spawn mobs when dispensed from a Dispenser.

Climeable vines when they are on a solid block so mods that do that won't be needed.

A Jungle Biome or a new Rain Forest!!!!

New mobs coming in the rain forest!

Zombies have new path finding AI.

Skeletons and Zombies will run for darkness in sunlight now that they know they will die.

Fire charges w00t.It looks like a magma ball and is an upgrade to flint and steal since the fire spreads more I guess by looking at the wiki.Maybe you can throw it like mods and admins can with magma balls in some multiplayer servers :P Also they act like ghast balls when they come out of a despenser.

New ocelots/cats will spawn in the world and can be bred.

Saplings and despensers have gotten their textures edited.

A new Bottle of Enchanting.It says on the wiki it acts like a splash potion.*Even though it has the look of a normal potion bottle.* And when thrown it drops experience orbs.

Puppies from wolves are added :)

And by seeing a new video posted by the yogscast we can shear ferns and tall grass and be able to place them down :D

Zombies will try to knock down doors and eventually they will in hard difficulty or HardCore.They will also do this in an attempt to escape sunlight.

So protect your houses.

Zombie Pigmen may drop something we find valuable.

More updates as upcoming features is updated.

5 Update Logs

Update #5 : 02/26/2012 5:46:03 pmFeb 26th, 2012

Changed some stuff and added more stuff from the minecraftwiki.

05/13/2018 8:41 am
Level 1 : New Miner
Lol 1.5 update is already released
02/12/2012 1:55 am
Level 50 : Grandmaster Narwhal
CaTs are so fun to spawn..
02/09/2012 10:18 pm
Level 7 : Apprentice Ranger
Thank's for helping!
02/09/2012 6:41 pm
Level 61 : High Grandmaster Hero
Glad you're keeping us up to date!
02/04/2012 1:14 pm
Level 35 : Artisan Herobrine
hahahaaha creepers afraid of cats xD
02/04/2012 12:52 pm
Level 41 : Master Modder
Have you ever heard of 12w0?a ?=1,2,3,4,5
02/04/2012 2:01 pm
Level 65 : High Grandmaster Hero
Yes those are the snapshots and this was gotten from minecraftwiki.
02/01/2012 7:57 am
Level 22 : Expert Dragonborn
Can't Wait for 1.2
01/28/2012 2:19 pm
Level 8 : Apprentice Geek
release date???
01/28/2012 3:02 pm
Level 65 : High Grandmaster Hero
It doesn't say on the wiki.It says: "Unknown"I said that below.
01/26/2012 6:47 pm
Level 42 : Master Nether Knight
01/26/2012 6:23 pm
Level 42 : Master Nether Knight
whens it coming?!
01/26/2012 6:24 pm
Level 65 : High Grandmaster Hero
It says "Unknown" on the wiki.
01/26/2012 6:27 pm
Level 42 : Master Nether Knight
well any way give me the link to it please
01/26/2012 6:25 pm
Level 42 : Master Nether Knight
hmm.when did this info come?
01/26/2012 6:31 pm
Level 65 : High Grandmaster Hero
Sometime when they released the snapshots I think.The link to upcoming features on minecraftwiki is here:http://www.minecraftwiki.net/wiki/Upcoming_featuresThe snapshot is on minecraftforum.net the link to it is in the news and can also be found somewhere at mojang.com
01/26/2012 6:35 pm
Level 42 : Master Nether Knight
well you should put this video here: http://www.youtube.com/watch?v=jXaAaipiAxg
01/26/2012 6:31 pm
Level 42 : Master Nether Knight
01/21/2012 7:56 pm
Level 13 : Journeyman Taco
01/20/2012 9:03 pm
Level 20 : Expert Archer
Well, Jeb fixed the ladders, and he is going to make them the way were in 1.0 I wonder if uberhaxornova will be happy about that :P
02/01/2012 7:57 am
Level 29 : Expert Warrior
lol i loved that video with nova. So funny xD
01/20/2012 9:20 pm
Level 32 : Artisan Miner
I'm gonna be happy.
01/19/2012 8:48 am
Level 42 : Master Hunter
Jungle or a Rainforest? Now that's cool...
01/18/2012 9:41 pm
Level 61 : High Grandmaster Hero
I was waiting for the Spawn Eggs thing to happen.
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