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Minecraft new enchantment ideas [Pop Reel!]

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frozen_chaos's Avatar frozen_chaos
Level 27 : Expert Pokemon
25
Ok, so I decided that posting a blog on new item/crafting recipe ideas is too mainstream, so I decided to make a blog on enchantment ideas, because lets face it, there's millions of cool features Mojang could include.

Lets start with Bow enchants:

Focus (Levels 1-3 2)
Focus increases the accuracy of your bow.
level 1: Your bow still strikes in an arc, however the arrows will always stick to the exact same course, instead of being slightly offset
level 2: Same as level 1, except the arc which the arrow travels in is significantly smaller
level 3: The arrow flies in a straight line, directly striking your reticle.

Draw (Levels 1-3)
Draw shortens the amount of time for your bow to charge up
Level 1: 10% faster drawback time
Level 2: 20% faster drawback time
Level 3: 40% faster drawback time

Quiver (Levels 1-3)
Quiver allows you to fire multiple arrows at the same time. Even with Focus, the arrows will always stray off course and will not be very accurate
Level 1: Fires up to 2 arrows at once. The extra arrow has a 20% chance of firing
Level 2: Fires up to 2 arrows at once. The extra arrow has a 50% chance of firing
Level 3: Fires up to 3 arrows at once. Both extra arrows have 50% chances of firing.

So next, we have the sword. These enchantments make the sword more of a defensive weapon.

Pierce (1 Level):
Has a chance of ignoring the target's armor depending on the type. The chance is increased in this order: leather, diamond (proof: http://www.youtube.com/watch?v=8KuH0-994Hk), Chain, Gold, Iron

Parry (1 Level)
Parry negates damage dealt to both you and your target when you both strike at the same time

Block (2 Levels)
Block increases the damage negated when you block with your sword
Level 1: All damage dealt by mobs is reduced by 50% when blocking
Level 2: Mobs can only deal 1/2 of a heart in damage each hit

Aerial (1 Level)
Similar to knockback except it launches enemies upwards instead. Mobs are incapable of everything until they touch the ground.

Next we have the axe. It's enchants have turned into more of an offensive weapon, that counters the sword.

Hook (1 Level)
Hook is the counterpart to knockback. It pulls an enemy in and prevents them from taking action for a short ammount of time. It is useful for mobs like skeletons, but not as much for Creepers.

Smash (1 Level)
Smash is the counterpart to Aerial. Instead of knocking the enemy up, it smashes them down, increasing the falling damage a falling target will take, and stunning and slowing targets on the ground.

Shatter (1 Level)
Shatter has a chance of shattering the target's armor, causing them to temporarily lose the armor benefits and enchantments.

Cleave (1 Level)
Cleave deals minor damage to enemies surrounding the target.

So what do you think? Comment on what you want! Give a diamond if you like! Subscribe if you want more! Favorite if you REALLY like it! Thanks for reading!
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1
12/16/2013 2:37 pm
Level 6 : Apprentice Miner
SteveCraftwood
SteveCraftwood's Avatar
Focus is a bit OP, I think level three should be removed, other then that its great! And if I get this right, leather is the most resistant to Pierce? How does that make any sense? Unless its the other way and Iron is the most resistant.
1
12/16/2013 4:07 pm
Level 27 : Expert Pokemon
frozen_chaos
frozen_chaos's Avatar
yeah, I think level three of focus should be removed. Also, for pierce, the list is backwards. Iron is the most resistant
1
12/16/2013 5:08 pm
Level 6 : Apprentice Miner
SteveCraftwood
SteveCraftwood's Avatar
Alright, sounds good :D
1
12/16/2013 1:27 pm
Level 32 : Artisan Narwhal
bethenna
bethenna's Avatar
Pretty cool ideas, but I think that the axe combat enchants are kind of pointless. Axes are tools for breaking a certain type of blog, if you want to kill or pvp you'll probably use a sword anyway.
1
12/16/2013 4:08 pm
Level 27 : Expert Pokemon
frozen_chaos
frozen_chaos's Avatar
Maybe they could add a battle axe for combat, because I feel like the player should have a choice between the two fighting styles
1
12/16/2013 4:13 pm
Level 32 : Artisan Narwhal
bethenna
bethenna's Avatar
I suppose so, they might be added considering the game is going more into an RPG type form.
1
12/15/2013 7:27 pm
Level 9 : Apprentice Archer
erthe7the7w8trw
erthe7the7w8trw's Avatar
Really good!Diamond and favorite.
1
12/15/2013 4:26 pm
Level 36 : Artisan Architect
ripman5251
ripman5251's Avatar
I think that all of the basic ideas are really good, especially the bow enchants, because you've considered how they would work together as well as on their own

my only issue is what if enchantments collided:

Player 1: uses knockback sword

player 2: uses hook axe

just wondering how that would play out really
1
12/24/2013 10:10 pm
Level 9 : Apprentice Archer
erthe7the7w8trw
erthe7the7w8trw's Avatar
The result would destroy the universe.
1
12/15/2013 2:17 pm
Level 9 : Apprentice Narwhal
PremiumGaming77
PremiumGaming77's Avatar
i think focus, and quiver are a bit OP, but the rest is realy realy cool
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