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Tips on making adventure maps


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Level 18 : Journeyman Caveman
This is a basic idea, I'm not giving advice specifically on what to build. If you have questions, feel free to comment. I should get back to you fairly quickly.

1. Plan or not to plan?
This is completely up to the reader. Are you a planning in advance type of person? Or are you a person who hates planning of any kind? I personally do not plan my adventure maps. I simply build. And I recommend just building, if your buildings look good, you can build a pretty neat story. Build what you like, do you like modern minecraft buildings? Medieval buildings (my personal favorite!)? Ancient buildings (like B.C.)? Completely your choice.

2. Redstone.
You NEED to be ok at knowing how to use redstone. You don't NEED to be a pro at using redstone. I am not by any means an awesome redstone builder. Know how to use command blocks. They help a LOT! Make some of your adventures and challenges with redstone, don't make 100% of your map running on redstone, but definitely use it as needed. Too much redstone can be a little annoying.

3. Command Blocks
Make villagers speak by button a button near one, and using /say. Make use of /spawnpoint x y z.
Remember that /tp @p could work as a spawnpoint system too. You could make items spawn at odd times in a player's inventory by /give @p. You could make these odd items even more mysterious by adding a /say command along with the spawned item. Just USE command blocks. I recommend using them!

3. Action.
Have plenty of action in your map. I really don't recommend making a map that uses peaceful mode. It's just boring. Mobs add a feeling of suspense. But don't go COMPLETELY OVERBOARD with your mob spawning. Make the player die a few times ;D. Or maybe more than a few.

4. Items
Don't give the player too many items (not the mod lol), but literally, if they get an overload of items it isn't as fun. Tossing out items that aren't needed isn't fun for anyone. And don't give out O.P. items at the start. For example, don't give out diamond stuff at the beginning, start out with basic stuff (stone & wood) and work your way up. If you give out diamond stuff early on, you may need enchantments so it doesn't get boring.

5. Test TEST TEST!!!!!!!
Test your map over and over again. Think it's perfect? I guarantee its not. Someone will always find something else wrong with it. And don't get discouraged if people find a lot of glitches, just fix them so the next person doesn't have to experience them.

6. Watch some let's plays doing some adventure maps. What elements of that adventure map did you like? What didn't fit in too well. Get some ideas from other adventure maps. Don't just copy though, then no one will want to play it. Add some twists to the well known traps and puzzles.

Update #2 : 03/02/2013 12:52:49 pm3/02/13

Added a 7th recommendation

Update #1 : 02/17/2013 11:17:42 pm2/17/13

Added a 6th recommendation.

Comments : 5

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Excuse me, but you made #3 and #7 the same
  • donoedwards
  • Level 18
  • Journeyman Caveman
  • June 28, 2013, 12:21 pm
Thank you. I didn't notice.
  • donoedwards
  • Level 18
  • Journeyman Caveman
  • February 17, 2013, 8:22 pm
I understand, sometimes I wonder if people like my maps.
  • Bluemoon1244
  • Level 2
  • Apprentice Explorer
  • February 17, 2013, 8:15 pm
Thanx!! I love trying to make maps, i just never get brave en[size=10pt]ough to post them :|[/size]

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