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Overanalyzing Holo Defense API

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avatar The World
Level 15 : Journeyman Hunter
53
For those of you who don't know, I am a huge fan of Kirby. I'm sure at least one of the five people to read this are fans as well. I recently got and beat the new Kirby game, Kirby: Planet Robobot. It was fun, but I'm not going to talk about the gameplay and story right now. Instead, I'm going to talk about the second boss, the Holo Defense API. By the way, there will be spoilers ahead.


1. Holo Coily Rattler
For the semi-final phase of the fight, Holo Coily Rattler isn't too interesting. Aside from the reassuring note that the HWC's invasion hasn't reached Floralia, from the 2.0 bio, the pause description for the original fight only tells us what we already know: that it was once worshiped as a deity.
The hologram of the icon enshrined by the People of the Sky. Its weak spot is the data on its head. It was only a snake puppet filled with powerful energy, but it used to be worshipped as a deity.”
— Vs. Holo-Coily Rattler
It is said that the People of the Sky who enshrined this monster still exist. It seems that the mechanization invasion has not reached them, due to their remote location.”
— Vs. Holo-Coily Rattler 2.0

2. Holo Kracko
Holo Kracko is slightly more interesting than Holo Coily Rattler, but not much. The bio states that Kracko was believed to have inhabited the skies of Pop Star since ancient times, which I'm pretty sure was already stated in Triple Deluxe. It also states that its electrical attacks are charged by the atmosphere, which I doubt was explained in any game before. The 2.0 bio merely states how new and more powerful attacks were discovered from Kracko's data.
This hologram was created by analyzing data of the cloud monster who is believed to have inhabited the sky of this planet since ancient times. It excels at electrical attacks charged by the atmosphere.”
— Vs. Holo-Kracko
They further analyzed the data of the cloud monster and discovered even more vicious attacks. The system redesign has implemented these attacks and made Holo-Kracko even more powerful.”
— Vs. Holo-Kracko 2.0

3. Holo Ice Dragon (Shown on the left. Holo Ice Dragon 2.0 shown on the right.)
This one isn't anything special, and it's bios reveal very little about it. However, after some research, I found that its 2.0 bio references the Ice Dragon's first, and last, actual appearance, in Kirby's Dreamland 2. In that game, it was fought in a frozen cave, as the boss of Iceberg, the fourth level. In Kirby's Dreamland 3 and Kirby 64, only a drawing of the Ice Dragon is fought, and in this appearance, it is only a hologram.
A hologram of a spectral dragon -- an ancient life-form that has lived through a number of ages. Most dragons breathe fire, but this blue dragon attacks with ice that it produces internally.”
— Vs. Holo-Ice Dragon
This hologram was created from an ancient dragon. Dragons are no longer seen, but one of them may still be living quietly in a cave on an island somewhere. Who knows?”
— Vs. Holo-Ice Dragon 2.0

4. Holo Sphere Doomers
This one is one of the most interesting of the lot. Like all the others, the normal bio has very little interesting info, aside from an error on these monsters' color. However, the 2.0 bio reveals something I found incredibly shocking. The data on these monsters was entered into the API by Haltmann's secretary, Susie, and that she apparently acquired the data on her travels. Not much is explained, but I have a few theories, which I'll possibly make a post about some other day.
A hologram of monsters nested in another dimension. The original Doomers were red and blue. They love to eat energy spheres, which contain an ancient technology.”
— Vs. Holo-Doomers
These monsters were created by Susie entering data she acquired from her travels. Where and when did she encounter the original monsters from another dimension? Who knows?”
— Vs. Holo-Doomers 2.0

5. Holo Defense API (Shown on the top left. Holo Defense API 2.0 shown on the top right, and Pix shown at the bottom.)
Let's take a look at the Holo Defense API itself. This is where it gets interesting. While the normal bio has nothing interesting to yield, the 2.0 bio states that it's built based on a blueprint from another planet. Even when I first fought it, I immediately noticed a striking resemblance to a boss I couldn't quite remember. The boss I was thinking of is called Pix, from Kirby 64. While the abilities are vastly different- Pix fights using energy attacks that come from the crystals it's made of- their appearance is very similar, down to each of Holo Defense API's crystals breaking into a colored frame once the hologram it summons is defeated. Also of note, its abilities resemble the character Adeleine from Kirby 64, and Ado from Kirby's Dreamland 3, as they both summon other bosses to fight for them. All of them even summon an Ice Dragon. The last phase of the fight has the Holo Defense API malfunction, and fly onto the arena, where it can be hit. Like Adeleine before it, and Ado before her, the Holo Defense API itself takes only one hit to defeat.
The holographic security system that defends this area from intruders. It analyzes past battle data and produces one holographic security guard after another. ”
— Vs. Holo Defense API
Redesigned by the Mother Computer, this defense system is based on a blueprint found on another planet. It's missing a segment of data and is unable to demonstrate its full potential.”
— Vs. Holo Defense API 2.0

That's about all I could find about these guys. Now, if you'll excuse me, my computer is testing me to see if I'm fit to be admin... By summoning 2 powerful clones, one at a time, and making me fight them to the death. So, goodbye for now.
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06/16/2016 10:03 pm
Level 48 : Master Pixel Painter
Tune
aa I've just played through the 2 main modes of PR and this was such an incredibly fun game
Still have the True Arena to do

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