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Revisiting My Old Minecraft Maps: Trunkton

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connor2600
Level 13 : Journeyman Goblin
6
(The following blog post was written on October 10th, 2024, for my website, concon.soy)

I've written and published two blog posts about my old Minecraft maps
without ever mentioning the true reason I got into Minecraft: Xbox 360
Edition, that being my cousins. One of my cousins in particular had a
big impact on my Minecraft experience because he taught me how to build.
Specifically, he taught me the art of the medieval building style.
Mostly, he taught me how to build a specific style of house, big trees,
and a few other small things. All of this training culminated in perhaps
my first ever Minecraft map, Trunkton, a hunger games map. It was
originally called "Forest Hunger Games", but I thought that generic, so I
renamed it.

trunk town 1


In order to start a match of Hunger Games, each player has to get
into the piston operated "pods". Back when I actually played this map
with my Xbox Live friends, we would start matches by counting down, then
I would release everyone from their pods from within my own "Host Pod"
using a lever. Like any good hunger games map, the players are
positioned around a bunch of chests with loot inside of them. Due to the
fact that I built this map on the Xbox 360 Edition of Minecraft, I had
to manually randomize the loot of the chests, which means that every
time I played this map with others, I had a significant advantage.
Besides the pods and chests, there's also a house, that house being the
first example of the medieval house building style passed down to me by
my cousin. The house is, of course, equipped with a poorly made balcony.

trunk town 2


As the players exit spawn, since the map isn't very big, most will
end up here. Probably the most memorable part of this map is the statue
with the big candle in its hand and halo over its head, which
unfortunately wasn't even built by me, but was built by my cousin. Aside
from the statue, this area also has a bunch of little shops with
differently covered wool roofs. These shops used to have villagers in
them, as well as item frames with items to indicate which shop was
which, but that was erased somewhere in the process of porting my Xbox
360 Edition world to modern Java edition Minecraft. There's also a tree,
which I believe my cousin also built. It seems to be pretty light on
leaves so I don't know if the tree was unfinished or that was just an
aesthetic choice.

trunk town 3

Near the guardian angel statue, players may also explore this cluster
of houses. In this area, I built houses of different shapes and sizes
in order to hone my building skills. All of the houses here have
chimneys with smoke blowing out of them. There are probably a lot of
different blocks that you can use to get a better looking chimney with
actual smoke, like a campfire, but this was built before any of that and
uses a classic medieval building style. I also didn't put any
fireplaces inside the houses, which was an unfortunate missed
opportunity. While the houses exteriors look nice, I regret not doing
more for the interiors of the houses. Most of them are pretty empty
inside, except for maybe some parkour that leads to a chest if you're
lucky.

trunk town 4


I can't remember why I made a fenced-in wheat farm littered with
chests, but I sure did. Hopefully some of the chests were empty or had
awful loot, because it seems like a bit much to have so many chests so
close together. Knowing me, I probably filled those chests with diamond
gear and ran to loot the chests every game I played. The house near the
farm has some of that previously-mentioned indoors parkour that leads to
a chest.


trunk town 5


This area is not actually part of the playable map, but just a
practice area where my cousin showed me a few things, there's an
unfinished wooden frame of a house, little grass hills which were
supposed to be my practice at "terraforming" the superflat world, a few
trees, a few shops, and giant stone spikes which I would eventually use a
lot for my second medieval map, but I'll save that for a future blog
post. If you look closely, you can see a village in the distance because
my toddler self didn't realize he could turn off structures.


trunk town 6


Finally, here's a picture of just about the entirety of the original
map. There's quite a few instances of just random parkour throughout the
map, and while the random slime blocks and floating blocks may take
away from the medieval aesthetic, I think it makes exploring more fun.
There's also an unfinished house and a few other things that I never
ended up finishing on this map.


I've made a lot of Minecraft world during my time on Xbox. So many
that it can be hard to keep track of all of them. I also have multiple
saves of each of my worlds, at different stages of completion. This is
why when I decided to continue building the map, I accidentally used a
much earlier, incomplete save, which resulted in a second map being
created. Or maybe I made this map from scratch as a remake, it's been so
long that I can't remember. I also think this map may have been made on
Xbox One edition instead of Xbox 360.

trunk town 7


Here we have the spawn of the remade Trunkton map, which also shows
why I now call the map "Trunkton". Besides the fact that there are
trees throughout the map, spawn is a giant tree trunk. A marked
improvement over the original spawn. Not only does it look much cooler,
but it's actually in the middle of the map. Like most good things,
though, I didn't build this, at least not the bulk of it. One of my Xbox
Live friends helped me with spawn, but I can't remember who.

trunk town 8


So here is where I attempted to rebuild the statue and shops from the
original save. There are many differences with this version, though.
The guardian angel statue has been replaced with my Minecraft skin's
head. It doesn't fit the aesthetic of the map in the slightest, but it
was the closest thing to a statue that I knew how to build at the time.
Also, I am a narcissist. Around the statue, there's a bunch of little
shops. While the number of shops in this version exceeds the original,
this area was unfinished and the shops were meant to circle all the way
around the statue.

trunk town 9


Beside some minor improvements, the houses in this version of the map
are pretty similar to the original ones. I don't remember when exactly I
started the second version of Trunk Town, but by this time I must've
had plenty experience building these houses, because they seem to vary
slightly more in shape and size.

trunk town 10


I wanted to add more variety to the map, so I built this "dark" area
of the map. In this area, there are stone spikes sticking out of the
ground, redstone torches, dark oak trees and a variation of the medieval
house made from dark oak, stone bricks and a spruce roof. I like what I
was going for with this, since the original version of this map is a
bit boring and some variation would've been good. However, I'm not very
happy with how this area turned out. Even if the map was finished, I
doubt this part of the map would look that great.

trunk town 11

The layout of this version of the map is very different from the
original, although at least the shop area is in a similar location.
Whereas the "terraforming" in the original map basically consisted of
building small hills here and there, the terraforming in this version
looks a lot better. Although it's not much, the small pond I made and
especially the large hill look pretty good in my opinion.

Since this map has two versions that are radically different, I've
decided to get rid of all the confusion by just combining the two and
creating a definitive edition of Trunkton Hunger Games.
As of the time of writing, I am working on the definitive version of
this map at my own sluggish pace. Since writing this blog post, I have completed the Trunkton map and made it available for download here on Planet Minecraft! Thanks for reading.
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