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The PMC Assembly Line: How to Get More Diamonds for Your House

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avatar GrayRemnant
Level 62 : High Grandmaster Senpai
3,244
Your work is great! You spend a lot of time on it. You edit it. You upload it with the hopes that everyone will see it. But sometimes it doesn’t get the community reaction you had hoped for. What follows is a guide for selling your work, increasing your diamond reception, and getting the attention you deserve.

There are five phases that people go through when they look at your work. The first phase is the title and header thumbnail. This is what people see when they are browsing the ‘recently updated’ page on PMC. A simple title that describes the build and a photo, presumably, of the build. However, as simple as this may seem, some people fail to execute at this critical juncture.

I can’t tell you how often I see work that has a totally irrelevant header thumbnail. A picture of the builder’s skin or some inane drawing that has absolutely nothing to do with the build. This is not an effective header, and it fails to draw people in at phase 1.

When you go through the process of posting a headline picture for your project, there are some simple things that you can do to maximize its effectiveness. Firstly, the picture should be 4x3 to maximize the size of the image (thanks to eagoy for pointing this out).  720p (16x9) is also effective if you want to use a Youtube thumbnail as your header image.  Secondly, the most effective picture to use is simply a screenshot of your build. Be sure to take the screenshot in proper lighting (not at night) so that it is discernible to the viewer. If you so choose, you can do post-screenshot modifications to the image. Adding the title to the photo, a branding image, or even a number associated with a series are all good ideas (though not necessarily required).

Now that you have an effective header thumbnail, be sure your title is a powerful statement that both engages and intrigues the audience. This will increase the chances that a viewer will click on your project and move on to the second reactionary phase.

Phase 2 is the project description, as well as the rest of your project’s images. This serves as your opportunity to give your audience further information about your project. It is quite common for people to exclude a description and additional images. Please refrain from doing this, as it’s a great way to lose the audience’s interest.

Your description should be personal and engaging. Don’t just tell people what the project is. Tell them how long it took you to build. Tell them about problems you encountered in the building process. Be funny and give the audience something to laugh or smile at. Ask people to toss you a diamond or a sub if they liked your work. Post links to other projects, or even your youtube channel (this will become important in phase 5).

If you’re wondering how many pictures to post with the project, the answer is always this: More is better. If your build is larger than a 10x10 house, you should be posting 20 images. The more you post, the better you communicate the build with the viewer. This will also intrigue the viewer and make them more likely to move on to phase 3.

Phase 3 is downloading. Persuading the viewer to download your work is tricky and is dependent upon how well you executed phases 1 & 2. If you choose to allow your audience to download your work (and I strongly recommend that you do), be sure to give them choices. Upload a schematic (which will allow viewers to further engage in your project via WebGL) and a world save.

World saves are more difficult to upload than schematics. To upload a world save, you must first have a MediaFire account (don’t worry, it’s free). Once you have this, you must then compress the world save and then upload it to your MediaFire page. Once you’ve done this, you can simply enter the link to your world save into the prompt when you’re creating/updating your project.

Having both the schematic and the world save available is important because some people prefer one or the other. In providing a variety of choices, you increase your chances of getting viewers engaged in phase 3.

Phase 4 occurs when viewers subscribe to your PMC account. If you have impressed the viewer in phases 1-3, they may subscribe to you. When they do this, it gives them easy access to your older projects. This is very important.

The reason why subscribers are important is not only because it gives your future work exposure. It also gives your past projects exposure. A mere day after your project is posted to PMC, it will commonly appear on pages 8-10 on the ‘recently updated’ page. This means that your project will likely not be found on this page anymore because most people won’t browse that far. The only other ways your project remains alive on PMC is through the ‘What’s Hot’ page (which requires a high diamond to time ratio), updates, or through subscribers.

Subscribers have a link to your page and to all your projects that they can look at whenever they want. It’s a powerful link that immortalizes your work in a way that the ‘What’s Hot’ page can never replicate. The more subscribers you have, the more common that link becomes.

There is another micro-phase (we’ll call it phase 4b) that is reliant upon the tags you include in your project. Tags are what determines what search phrases can be used by viewers to locate your project. If you include the tags ‘rustic’ and ‘house’ in your project, then your project will likely appear when a viewer searches for ‘Rustic House’ on PMC. Use your tags wisely, as it will determine how many additional viewers you get even years from now.

Phase 5 is the final phase. I’m going to refer to it as the ‘Youtube phase’. This is the hardest phase to get viewers to participate in. When you post a project to PMC, you also have an option to post a Youtube video along with it. A video tour, time-lapse, or tutorial are all good options when you’re creating your video. If a viewer has been impressed and engaged throughout all four previous phases, they may watch the video you post.

If they like the video, or if you post links to your Youtube channel in the description (phase 2), they may subscribe to your Youtube channel. This final phase, a transition phase, allows you to grow other platforms as well as your PMC account. You can post links to DeviantArt, Facebook, Twitter, etc. and if the viewer is impressed with you, they may visit and provide stimulus to those sites as well. In this sense, PMC can be used to advertise your work all over the internet.

When you create a project, keep these five phases in mind. Be aware of how your audience interprets your work. Be aware that failing an early phase will fail every proceeding phase. Put time and effort into your description, your pictures, and your links. Be sure that everything’s perfect before you post your project. Do this, and I promise your future will be brighter here on PMC.

Thank you, once again, for reading this article. I hope it has been of some small help to you and I hope you enjoyed.



-Gray Remnant
Tags

1
08/10/2015 9:21 am
Level 23 : Expert Engineer
HeyQuadBlockers
thanks for the help
1
08/10/2015 5:37 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
No problem.  Glad you found it helpful.  ;)
1
05/31/2015 10:00 am
Level 18 : Journeyman Archer
Selene011
how do you get youtube. and how do you get worldedit. and midiafire
1
05/31/2015 2:58 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Youtube: Go to the Youtube homepage and click the button on the top right to register.
MCEdit: You can download that here or here.
Mediafire: Go to the Mediafire homepage and click register.
1
06/01/2015 12:15 pm
Level 18 : Journeyman Archer
Selene011
ok
1
06/01/2015 12:16 pm
Level 18 : Journeyman Archer
Selene011
wait a minuet... for youtube does your email become your youtube password?
1
06/01/2015 3:40 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
No, it creates your account based off your Google account.
1
06/01/2015 12:18 pm
Level 18 : Journeyman Archer
Selene011
wait a minuete. how do i get worldedit n a mac
1
06/01/2015 3:39 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Click the second link for MCedit Unified.  That has a mac-compatible version.
1
06/01/2015 12:20 pm
Level 18 : Journeyman Archer
Selene011
wait a minuete. mediafire isnt working.
1
05/12/2015 9:59 am
Level 1 : New Crafter
Stev18
Thanks, I wondered why I only had 4 downloads on my AWESOME board game race!
1
05/09/2015 7:59 am
Level 57 : Grandmaster Meme
CroatiaTheMan
Haha really good work
1
05/09/2015 5:32 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Thanks, buddy!  :)
1
05/10/2015 7:12 am
Level 57 : Grandmaster Meme
CroatiaTheMan
No Problem
1
04/21/2015 4:37 pm
Level 59 : Grandmaster Blockhead
Mine Maus Craft
So, thx Gray for that much words I had to put into "google translation" but I read it all :-)

And I'm german so to the guy below, don't be so lazy!
1
04/21/2015 5:43 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
LOL, thanks!  I could ask my brother (who happens to speak German) to write a translated version of these.  The problem is, he's almost certainly going to say no.  xD
1
04/22/2015 2:35 am
Level 59 : Grandmaster Blockhead
Mine Maus Craft
I think I understood the most but atm there's another way to get much diamonds:
You must make a beautiful cinema 4d render and there you have all the diamonds. I love all the beautiful renders but sometimes I'm disappointed when I see screenshots of the creations...
1
04/22/2015 3:06 am
Level 62 : High Grandmaster Senpai
GrayRemnant
Well, the reason I didn't include that in here is mainly because I don't do that.  I've thought about it, but at the end of the day I like having a 'what you see is what you get' presentation when I make my thumbnails.  It's sort of false advertising when you show someone an awesome render, and then they download it only to see a build stripped of all that.

Not that I dislike renders, I love them.  It's just not my thing.
1
04/22/2015 12:15 pm
Level 59 : Grandmaster Blockhead
Mine Maus Craft
I didn't want to propose to add it to the list, I only noticed that renders are very popular. If you post a render of a nice small house it gets lots of diamonds, if you post a nice small house without the render you only get a few diamonds. I like also the small projects so sometimes I'm sad that they don't get that attention.. I digress...

Great post! XD
1
04/22/2015 4:15 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Oh, for sure.  Renders definitely boost diamond output.  It makes everything look at least 20% cooler.  xD
1
04/19/2015 8:25 pm
Level 12 : Journeyman Narwhal
mcpineapple
i dont feel like reading all of that plz shorten it im to lazy
1
04/19/2015 11:20 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
LMAO!  If only SparkNotes did summaries of my blogs.  xD
1
03/22/2015 7:08 pm
Level 15 : Journeyman Princess
Kyoko Tomato
Lol, an explanation on how to get diamonds, to get diamonds, lol cool! xD
1
03/22/2015 8:32 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Good point, lol!  I'm still shocked that this got the reception it did.  I just felt like writing it one afternoon, and I didn't expect it to get more than 4 or 5 diamonds.  ;)
1
03/22/2015 8:56 pm
Level 15 : Journeyman Princess
Kyoko Tomato
;D
1
03/08/2015 12:55 pm
Level 48 : Master Fox
Orbiter
Thhhannk you! So very helpful!
1
03/08/2015 5:15 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
No problem!  I'm glad you like it!  :)
1
03/07/2015 3:33 am
Level 8 : Apprentice Farmer
-BuilderBlue6467-
Helpful Blog!!!
This blog is useful to my account!!!
1
03/07/2015 11:52 am
Level 62 : High Grandmaster Senpai
GrayRemnant
I'm glad you found it useful!  :)
1
03/06/2015 2:40 pm
Level 9 : Apprentice Engineer
Wguy_1010
This helped a lot! Thank you for posting this, I'll be sure to use the information in my next upload. Also, thank you for subscribing, I'm reletievely new to this site, and it means a lot to me.
1
03/06/2015 4:43 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
No problem, and thanks for the nice comment!  ;)
1
03/02/2015 4:18 pm
Level 39 : Artisan Engineer
DoctorEckener
This is great, should probably try doing this with my next project.
1
03/02/2015 5:37 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Thanks, my friend!  I'm glad you found this useful.  :)
1
02/25/2015 2:06 pm
Level 20 : Expert Dragon
elvemania1
Great advice. I'm going to update one of my projects accordingly.
1
02/25/2015 5:51 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
I'm glad I could be of some small help!  ;)
1
02/18/2015 3:13 am
Level 5 : Apprentice Crafter
FreakyMcgamer
Wicked Dude
1
02/18/2015 5:50 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Thank you!
1
02/17/2015 5:36 pm
Level 36 : Artisan Engineer
Tatomatoboy
Very Useful!
Love this blog!
1
02/17/2015 6:30 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Glad you found it useful!  Thanks for the kind words!  ;)
1
02/12/2015 7:23 am
Level 44 : Master Engineer
awesomecronin
Awesome :D
1
02/12/2015 11:57 am
Level 62 : High Grandmaster Senpai
GrayRemnant
Thanks!  I'm glad you think so!  :)
1
02/10/2015 12:20 pm
Level 21 : Expert Nerd
TheTurnip
My most popular project follows these guidlines and has over 800+ Views. 8x my usual output. But the map itself took me 2 days to make.
I want my larger projects to be as popular as the big one that took no time at all.
1
02/10/2015 5:11 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Yeah, effort really doesn't mean you're going to get diamonds.  I spent 3 years on a project and it got less diamonds than some of my newer builds that took 2 days to build.  It's really more about selling the project to your viewers.
1
02/04/2015 2:59 pm
Level 31 : Artisan Sailor
tomatotownn
The more pictures the better bit is false, if you give them too many pics then they wont bother to download it because they've already seen it cause you've just shown them every inch of the house/stucture.
1
02/04/2015 5:01 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Not really.  Pictures can never replicate the interactive experience of actually walking through a build (especially an adventure/parkour map).
1
02/05/2015 1:29 am
Level 31 : Artisan Sailor
tomatotownn
it normally does for me!
1
02/03/2015 10:45 am
Level 4 : Apprentice Miner
xX1Lollypop1Xx
ioooooo good i love it
1
02/03/2015 5:19 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Thank you!
1
01/31/2015 12:06 pm
Level 10 : Journeyman Architect
Spoot
What really surprises me,
even if I put a fancy picture, or a good header. I still receive little views like 5 diamonds and 2 favourites and less then 100 , I update it as much as I can with adding pictures and completion of the project. It might be because of how its not finished or something. I see projects exactly like mine with tons and tons of views and reputation.
1
01/31/2015 4:48 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
Sometimes when people post a really impressive project, they don't see the reaction they want because of two things.  First, their body of work is small.  'Guardian's Rest' is fantastic and it probably deserves 30+ diamonds easily, but you haven't really been around that long and you only have 3 projects (and one skin).  Combined with the fact that you don't have that many subscribers (reason 2), your project just isn't getting the exposure that other projects get.

What I would recommend is two things.

1 - Build up your body of work.  Make a few small builds (houses, boats, parkour courses, air structures, etc.) and release them slowly over the course of a month.  This will boost your subscriber figures, and give PMC a better feel for your work.

2 - Browse PMC and give a few diamonds and subs to other people.  This will basically get your name out there and, hopefully, some of the people you interact with will subscribe to you.

Keep at it, and I'm sure you'll eventually get the reception you want.  :)
1
01/31/2015 8:36 pm
Level 10 : Journeyman Architect
Spoot
Alright, ill try to do stuff like that to increase my popularity.
1
01/28/2015 2:09 am
Level 26 : Expert Scribe
Annuminas
Very good article (and very well written). I will take this to heart when I upload my next project.
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