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The REAL way to make a good project

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avatar Headaxe
Level 55 : Grandmaster Technomancer
416
First of all I'd like to apologize for any inconvenience that was caused by my not-perfect english skills.
Thanks for reading this, enjoy the blog!
(I had to redo the entire blog, because the PMC format changed several times during the existence of this blog.
Good old "Ctrl+A, Return" tactic) ;D



ABOUT
Most blogs tell you to be creative, keep trying, tell you some nasty advertising tactics and leave you without any useful advices.
Well...I think most people agree, that these blogs are nothing than a huge piece of bullshit.
This blog is not a rant though, it gives you plenty of useful advices that you might need, to start a successful PMC career.



BASICS
Most people don't realize that there are many equally important factors that you have to work on, in order to create a good project.
The two most important factors are always:
ORIGINALITY and QUALITY

A creative idea with a shitty thumbnail will fail, just like an amazing and high quality project, that is nothing but a new PVP arena or a modern house.
Some high quality products with low originality will get you a lot of views though, but in order to work on them, you will always have to mass-product this type of projects, which is resource intensive.

Both factors apply to nearly everything you make.
Even your PMC description or trailer has to be original and not just a high-quality product without any ideas behind it.

Besides that you always have to find the right balance between time/effort and possible success.
For example, I was working on "Ultimate PVP 3" for over two months, and considering the amount of diamonds and views I got, it wasn't worth it.



TUTORIALS FOR DIFFERENT TYPES OF PROJECTS
LANDSCAPES AND TERRAFORMS

MINIGAMES, PVP MAPS, PUZZLES

BUILDS

Every other type of project is created with at least two of these components.
An adventure map is actually a build and several minigames.
A PVP map is actually just a build and a PVP arena.
A RPG map is actually nothing but a build and a terraform.
All you have to follow, in order to create any project is actually just a combination of several component rules.



THE PRESENTATION
Many projects would get much more pupular, if they hadn't a screenshot as a thumbnail or just a cheap white background with some text written on it with "Paint".
It doesn't matter how high the quality of your project is, or how creative it's concept is, when your thumbnail and you project's name are shitty.
People don't click on your content because it's quality is high, they click on your content, because it's name and thumbnail are interesting and getting the people's attention.

Do never upload a project with a bad description or a bad thumbnail on PMC, because you will basically lose any chance of getting on the pop reel.
Projects get popular, because they get many diamonds in a short time period after their release.
And even if the concept of your map is very interesting, you won't get those diamonds if you didn't give the visitors enough nice things to see on the project's description.

Uploading good projects with bad presentations is a waste of time and a huge waste of effort.
How important a good presentation is, is visible when you look on all modern houses, troll builds like bananas, skyblock maps and more stuff, which has an absolutely horrible quality and creativity, but has a perfect presentation, which catches the publicity's attention.


ADVICES
After making you realize how important a good presentation is, I'll teach you some things about making good presentations.
The first thing people see is always the thumbnail.
People don't scroll through project names, and then check out the thumbnail if the project's name sounds good.

THUMBNAILS

NAMES

DESCRIPTION


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MORE TUTORIALS BY HEADAXE
(click on the pictures)
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2 Update Logs

Terraforming Adjustments : 04/25/2014 7:22:13 pmApr 25th, 2014

+Cause requested by some users, the terraforming section was redone and downloads for the individual programs were added to the spoiler
LOAD MORE LOGS

1
01/14/2015 4:43 pm
Level 29 : Expert Mountaineer
DouglasWarren
"Don't worry about bad english skills, but if you are really bad in english, then try to warn the people in a short message at the beginning.
Some people might not support that optinion, because they think that it makes you look insecure, but I see it as an act of politeness. "


I totally agree with this, some people(including me, if its too much) would like a warning, so that they know to expect it. 

Also, in response to Landmine752, you should warn them. If you admit it, people tend to be fine with it. If you don't admit it, they will most likely think that you are scared of being embarrased.
1
07/10/2014 12:27 pm
Level 8 : Apprentice Engineer
XoDarkMage
Thanks headaxe I took a look at your profile after I saw you comment on my stuff. You ideas are wonderful and your work is fantastic. you have truly inspired me
1
04/22/2014 10:23 pm
Level 23 : Expert Engineer
Landmine752
This blog has some good ideas in it, but as a whole there are quite a few issues, the least of which contradicting the blog itself. Have some criticism.

My first point of the day is that you NEVER point out that you have poor skills in a certain language. As a general standard, everything you make should be the best it can be; your work represents you and anything could attract new people. Saying you are not fluent in a language tells people you lack confidence and don't have the motivation to find someone who is fluent in the language to read through it. Don't shoot yourself in the foot by saying "your bad at English, so forgive my poor-quality work".

Secondly, size is not everything. While generally enabling much more detail in Minecraft, making a project larger extends the build time drastically, can be very inefficient if you want something playable, may require an army to assemble in a somewhat decent timeframe, and, in the event it is supposed to be played, relies on the fact that players have large render distances (which is asking a lot of the players).

Thirdly, your advice section is terrible. As a graphic designer I know good software does not mean good product (and I have seen very good work come from basic programs like Paint). If you have no idea what you are doing, using more complicated programs will only show that more. While trying to help people create names, you compeltely skipped the fact that they need to represent the project while peaking interest. In fact, PMC has more emphasis on the thumbnail than the title, and so if you need to add tack-ons to your title it will tell people you are desperate for attention.

My final point is that your advice for descriptions is so bad I need to give it an entire paragraph to itself; it is mostly wrong and points out your blog as bad on a few points. One of the best ways to make your work readable is to style your text (eg. bold, italics, size). You should always assume readers will skip over large pieces of text, and so selectively styling text help those people find the important pieces of information. Pictures, graphics, trivia... etc. are great ways to enhance the description and show people how much work went into the project; use them to improve the main content, not replace it. Really, you shouldn't be able to replace bits of your content. You mentioned adding all you can to the content of the description, but you failed to say that it should be as brief as possible. As I said before, assume people will skim over large pieces of text, so having less text makes it less tempting to skip (there are circumstances where having large pieces of text is very acceptable, but you need to rely on quality to have people to continue reading it).

In general, this blog does offer some good points but it needs polish and research to describe them better. Here's a tip on the quickest way to destroy your credibility and become something worth ignoring: "don't worry if your English is bad". If you know you don't have the best English, you have that much more work to prove to people that your stuff is worth viewing (see my first point above).
1
04/23/2014 9:35 am
Level 55 : Grandmaster Technomancer
Headaxe
Thanks for your detailed response.
You are right in many points indeed, which is why I decided to adjust some important parts.
It would be cool, if you could look over the blog and inform me about your opinion again.
1
04/22/2014 1:07 pm
Level 62 : High Grandmaster Architect
Cirquo
I'd prefer a simple, detailed house instead of a nooby 2kx2k city..
As always, "Quality over quantity"
1
04/22/2014 1:19 pm
Level 55 : Grandmaster Technomancer
Headaxe
What I mean is, that two things with the same quality still have a difference in quantity.
A good 2k city is better than a good house.
1
04/22/2014 10:00 am
Level 33 : Artisan Dragonborn
ClassyEnglishman
Chunky does however take up alot of time to produce the high quality image. If you have a Computer than can handle it , I would recommend installing some Shaders to get a nice effect. Obviously you can build without them , and then just put them on for the screenshots. 

I have done this with all of my projects , and I have definelty noticed a huge increase in downloads and views , simply due to the Thumbnail having nice lighting.
1
04/22/2014 10:04 am
Level 55 : Grandmaster Technomancer
Headaxe
Yeah, but no matter what shader you install, Chunky is always better and gives you much more possibilities than shaders.
Of course you require a good computer, but I know many people who just send their map to a friend, which can render the project with a better computer.

Thanks for your contribution ;D
1
04/22/2014 10:06 am
Level 33 : Artisan Dragonborn
ClassyEnglishman
Yeah , that's true , I have done some renders with Chunky myself , and only ever got amazing results :D
1
04/22/2014 10:00 am
Level 47 : Master Gent
Zorigami
Well done indeed good sir. Well done indeeeeed....
1
04/22/2014 10:04 am
Level 55 : Grandmaster Technomancer
Headaxe
N'deeeeeeeeeed.
1
04/22/2014 9:29 am
Level 38 : Artisan Mountaineer
DivinePhoenix
Congratz on front page pop-reel headaxe!
1
04/22/2014 9:32 am
Level 55 : Grandmaster Technomancer
Headaxe
Thank you very much ;D
1
04/22/2014 8:18 am
Level 29 : Expert Pokemon
Ultimate Gerard
Very interesting blog and tutorial my friend. Your grammar is outstanding compared to some people I've seen in PM. Here's a diamond for your accomplishment :)
1
04/22/2014 8:22 am
Level 55 : Grandmaster Technomancer
Headaxe
Thanks for your support ;D
1
04/21/2014 11:18 pm
Level 22 : Expert Architect
Sugar And Cyanide
Great tutorial!  I generally dislike them, but this one I thoroughly enjoyed!  Your grammar is actually not bad compared to some people I've seen!  Diamond for you!
1
04/22/2014 4:25 am
Level 55 : Grandmaster Technomancer
Headaxe
Thank you very much ;D
1
04/21/2014 2:38 pm
Level 51 : Grandmaster Lava Rider
eagoy
Aren't you contradicting yourself a bit with: ''Don't...the beginning'' (description: 3rd paragraph) with the beginning of your blog. You state when you're really bad with englisch writing you need to put up a little warning. If this not contradicting, 99,99% of the posts needs a warning like that due to your nothing to mention writing skills.
1
04/21/2014 2:41 pm
Level 55 : Grandmaster Technomancer
Headaxe
I think that's just a kind warning, that people should just add to their descriptions, if they know, that they aren't the best writers.
It makes the whole thing look at least a bit better, I don't know what the problem with that advice is.
1
04/21/2014 2:48 pm
Level 51 : Grandmaster Lava Rider
eagoy
Nothing wrong with it.
Personally while reading trough this, quality, blog I didn't stumble across any grammar mistakes. Okay I am not a grammar nazi but still. Yet you state for a warning. In other words I connected the level of writing skills for a warning on a post to your level of writing skills which I found a bit contradicting.
1
04/21/2014 2:56 pm
Level 55 : Grandmaster Technomancer
Headaxe
I am very insecure about my own grammar.
If I was a real english native speaker, then I could see what I might be doing wrong, but this way I'll propably never stop warning people ;D
1
04/21/2014 3:00 pm
Level 51 : Grandmaster Lava Rider
eagoy
Than see this as a compliment that you're good at english grammar which means you don't have to be insecure about yourself.

sidenote: I am not an native english person, just some context.
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